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@@ -1,721 +0,0 @@
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-/**
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- * SEA3D Legacy for Three.JS
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- * @author Sunag / http://www.sunag.com.br/
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- */
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-
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-'use strict';
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-
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-//
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-// Header
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-//
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-
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-Object.assign( THREE.SEA3D.prototype, {
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-
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- _onHead: THREE.SEA3D.prototype.onHead,
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- _updateTransform: THREE.SEA3D.prototype.updateTransform,
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- _readVertexAnimation: THREE.SEA3D.prototype.readVertexAnimation,
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- _readGeometryBuffer: THREE.SEA3D.prototype.readGeometryBuffer,
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- _readLine: THREE.SEA3D.prototype.readLine,
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- _getAnimationType: THREE.SEA3D.prototype.getAnimationType,
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- _readAnimation: THREE.SEA3D.prototype.readAnimation
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-
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-} );
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-
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-//
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-// Utils
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-//
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-
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-THREE.SEA3D.prototype.isLegacy = function ( sea ) {
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-
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- var sea3d = sea.sea3d;
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-
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- if ( sea3d.sign == 'S3D' && ! sea._legacy ) {
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-
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- sea._legacy = sea3d.typeUnique[ sea.type ] == true;
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-
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- return sea3d.config.legacy;
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-
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- }
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-
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- return false;
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-
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-};
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-
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-THREE.SEA3D.prototype.flipZVec3 = function ( v ) {
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-
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- if ( ! v ) return;
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-
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- var i = 2; // z
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-
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- while ( i < v.length ) {
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-
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- v[ i ] = - v[ i ];
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-
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- i += 3;
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-
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- }
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-
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- return v;
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-
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-};
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-
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-THREE.SEA3D.prototype.expandJoints = function ( sea ) {
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-
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- var numJoints = sea.numVertex * 4;
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-
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- var joint = sea.isBig ? new Uint32Array( numJoints ) : new Uint16Array( numJoints );
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- var weight = new Float32Array( numJoints );
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-
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- var w = 0, jpv = sea.jointPerVertex;
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-
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- for ( var i = 0; i < sea.numVertex; i ++ ) {
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-
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- var tjsIndex = i * 4;
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- var seaIndex = i * jpv;
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-
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- joint[ tjsIndex ] = sea.joint[ seaIndex ];
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- if ( jpv > 1 ) joint[ tjsIndex + 1 ] = sea.joint[ seaIndex + 1 ];
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- if ( jpv > 2 ) joint[ tjsIndex + 2 ] = sea.joint[ seaIndex + 2 ];
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- if ( jpv > 3 ) joint[ tjsIndex + 3 ] = sea.joint[ seaIndex + 3 ];
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-
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- weight[ tjsIndex ] = sea.weight[ seaIndex ];
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- if ( jpv > 1 ) weight[ tjsIndex + 1 ] = sea.weight[ seaIndex + 1 ];
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- if ( jpv > 2 ) weight[ tjsIndex + 2 ] = sea.weight[ seaIndex + 2 ];
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- if ( jpv > 3 ) weight[ tjsIndex + 3 ] = sea.weight[ seaIndex + 3 ];
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-
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- w = weight[ tjsIndex ] + weight[ tjsIndex + 1 ] + weight[ tjsIndex + 2 ] + weight[ tjsIndex + 3 ];
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-
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- weight[ tjsIndex ] += 1 - w;
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-
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- }
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-
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- sea.joint = joint;
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- sea.weight = weight;
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-
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- sea.jointPerVertex = 4;
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-
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-};
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-
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-THREE.SEA3D.prototype.compressJoints = function ( sea ) {
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-
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- var numJoints = sea.numVertex * 4;
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-
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- var joint = sea.isBig ? new Uint32Array( numJoints ) : new Uint16Array( numJoints );
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- var weight = new Float32Array( numJoints );
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-
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- var w = 0, jpv = sea.jointPerVertex;
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-
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- for ( var i = 0; i < sea.numVertex; i ++ ) {
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-
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- var tjsIndex = i * 4;
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- var seaIndex = i * jpv;
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-
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- joint[ tjsIndex ] = sea.joint[ seaIndex ];
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- joint[ tjsIndex + 1 ] = sea.joint[ seaIndex + 1 ];
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- joint[ tjsIndex + 2 ] = sea.joint[ seaIndex + 2 ];
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- joint[ tjsIndex + 3 ] = sea.joint[ seaIndex + 3 ];
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-
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- weight[ tjsIndex ] = sea.weight[ seaIndex ];
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- weight[ tjsIndex + 1 ] = sea.weight[ seaIndex + 1 ];
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- weight[ tjsIndex + 2 ] = sea.weight[ seaIndex + 2 ];
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- weight[ tjsIndex + 3 ] = sea.weight[ seaIndex + 3 ];
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-
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- w = weight[ tjsIndex ] + weight[ tjsIndex + 1 ] + weight[ tjsIndex + 2 ] + weight[ tjsIndex + 3 ];
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-
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- weight[ tjsIndex ] += 1 - w;
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-
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- }
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-
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- sea.joint = joint;
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- sea.weight = weight;
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-
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- sea.jointPerVertex = 4;
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-
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-};
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-
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-THREE.SEA3D.prototype.flipZIndex = function ( v ) {
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-
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- var i = 1; // y >-< z
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-
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- while ( i < v.length ) {
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-
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- var idx = v[ i + 1 ];
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- v[ i + 1 ] = v[ i ];
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- v[ i ] = idx;
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-
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- i += 3;
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-
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- }
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-
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- return v;
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-
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-};
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-
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-THREE.SEA3D.prototype.flipMatrixBone = function () {
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-
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- var zero = new THREE.Vector3();
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- var buf1 = new THREE.Matrix4();
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-
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- return function ( mtx ) {
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-
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- buf1.copy( mtx );
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-
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- mtx.setPosition( zero );
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- mtx.multiplyMatrices( THREE.SEA3D.MTXBUF.makeRotationZ( THREE.Math.degToRad( 180 ) ), mtx );
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- mtx.makeRotationFromQuaternion( THREE.SEA3D.QUABUF.setFromRotationMatrix( mtx ) );
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-
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- var pos = THREE.SEA3D.VECBUF.setFromMatrixPosition( buf1 );
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- pos.z = - pos.z;
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- mtx.setPosition( pos );
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-
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- return mtx;
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-
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- };
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-
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-}();
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-
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-THREE.SEA3D.prototype.flipMatrixScale = function () {
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-
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- var pos = new THREE.Vector3();
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- var qua = new THREE.Quaternion();
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- var slc = new THREE.Vector3();
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-
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- return function ( local, global, parent, parentGlobal ) {
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-
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- if ( parent ) local.multiplyMatrices( parent, local );
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-
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- local.decompose( pos, qua, slc );
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-
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- slc.z = - slc.z;
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-
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- if ( global ) {
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-
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- slc.y = - slc.y;
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- slc.x = - slc.x;
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-
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- }
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-
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- local.compose( pos, qua, slc );
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-
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- if ( parent ) {
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-
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- parent = parent.clone();
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-
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- this.flipMatrixScale( parent, parentGlobal );
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-
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- local.multiplyMatrices( parent.getInverse( parent ), local );
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-
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- }
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-
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- return local;
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-
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- };
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-
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-}();
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-
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-//
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-// Legacy
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-//
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-
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-THREE.SEA3D.prototype.flipDefaultAnimation = function () {
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-
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- var buf1 = new THREE.Matrix4();
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- var buf2 = new THREE.Matrix4();
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-
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- var pos = new THREE.Vector3();
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- var qua = new THREE.Quaternion();
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- var slc = new THREE.Vector3();
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-
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- var to_pos = new THREE.Vector3();
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- var to_qua = new THREE.Quaternion();
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- var to_slc = new THREE.Vector3();
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-
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- return function ( animation, obj3d, relative ) {
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-
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- if ( animation.isFliped ) return;
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-
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- var dataList = animation.dataList,
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- t_anm = [];
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-
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- for ( var i = 0; i < dataList.length; i ++ ) {
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-
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- var data = dataList[ i ],
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- raw = data.data,
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- kind = data.kind,
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- numFrames = raw.length / data.blockSize;
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-
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- switch ( kind ) {
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-
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- case SEA3D.Animation.POSITION:
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- case SEA3D.Animation.ROTATION:
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- case SEA3D.Animation.SCALE:
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-
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- t_anm.push( {
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- kind: kind,
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- numFrames: numFrames,
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- raw: raw
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- } );
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-
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- break;
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-
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- }
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-
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- }
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-
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- if ( t_anm.length > 0 ) {
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-
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- var numFrames = t_anm[ 0 ].numFrames,
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- parent = undefined;
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-
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- if ( relative ) {
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-
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- buf1.identity();
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- parent = this.flipMatrixScale( buf2.copy( obj3d.matrixWorld ) );
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-
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- } else {
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-
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- if ( obj3d.parent ) {
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-
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- parent = this.flipMatrixScale( buf2.copy( obj3d.parent.matrixWorld ) );
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-
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- }
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-
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- this.flipMatrixScale( buf1.copy( obj3d.matrix ), false, parent );
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-
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- }
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-
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- buf1.decompose( pos, qua, slc );
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-
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- for ( var f = 0, t, c; f < numFrames; f ++ ) {
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-
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- for ( t = 0; t < t_anm.length; t ++ ) {
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-
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- var raw = t_anm[ t ].raw,
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- kind = t_anm[ t ].kind;
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-
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- switch ( kind ) {
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-
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- case SEA3D.Animation.POSITION:
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-
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- c = f * 3;
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-
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- pos.set(
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- raw[ c ],
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- raw[ c + 1 ],
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- raw[ c + 2 ]
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- );
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-
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- break;
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-
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- case SEA3D.Animation.ROTATION:
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-
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- c = f * 4;
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-
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- qua.set(
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- raw[ c ],
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- raw[ c + 1 ],
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- raw[ c + 2 ],
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- raw[ c + 3 ]
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- );
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-
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- break;
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-
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- case SEA3D.Animation.SCALE:
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-
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- c = f * 4;
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-
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- slc.set(
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- raw[ c ],
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- raw[ c + 1 ],
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- raw[ c + 2 ]
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- );
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-
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- break;
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-
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- }
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-
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- }
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-
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- buf1.compose( pos, qua, slc );
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-
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- this.flipMatrixScale( buf1, false, buf2 );
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-
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- buf1.decompose( to_pos, to_qua, to_slc );
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-
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- for ( t = 0; t < t_anm.length; t ++ ) {
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-
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- var raw = t_anm[ t ].raw,
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- kind = t_anm[ t ].kind;
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-
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- switch ( kind ) {
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-
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- case SEA3D.Animation.POSITION:
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-
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- c = f * 3;
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-
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- raw[ c ] = to_pos.x;
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- raw[ c + 1 ] = to_pos.y;
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- raw[ c + 2 ] = to_pos.z;
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-
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- break;
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-
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- case SEA3D.Animation.ROTATION:
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-
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- c = f * 4;
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-
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- raw[ c ] = to_qua.x;
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- raw[ c + 1 ] = to_qua.y;
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- raw[ c + 2 ] = to_qua.z;
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- raw[ c + 3 ] = to_qua.w;
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-
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- break;
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-
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- case SEA3D.Animation.SCALE:
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-
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- c = f * 3;
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-
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- raw[ c ] = to_slc.x;
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- raw[ c + 1 ] = to_slc.y;
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- raw[ c + 2 ] = to_slc.z;
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-
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- break;
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- animation.isFliped = true;
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-
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- };
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-
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-}();
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-
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-THREE.SEA3D.prototype.readAnimation = function ( sea ) {
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-
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- if ( ! this.isLegacy( sea ) ) {
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-
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- this._readAnimation( sea );
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-
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- }
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-
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-};
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-
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-THREE.SEA3D.prototype.getAnimationType = function ( req ) {
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-
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- var sea = req.sea;
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-
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- if ( this.isLegacy( sea ) ) {
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-
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- switch ( sea.type ) {
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-
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- case SEA3D.SkeletonAnimation.prototype.type:
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-
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- this.readSkeletonAnimationLegacy( sea, req.skeleton );
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-
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- return sea.tag;
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-
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- break;
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-
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- case SEA3D.Animation.prototype.type:
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-
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- if ( req.scope instanceof THREE.Object3D ) {
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-
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- this.flipDefaultAnimation( sea, req.scope, req.relative );
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-
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- }
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-
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- this._readAnimation( sea );
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-
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- return sea.tag;
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-
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- break;
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-
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- }
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-
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- }
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-
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- return this._getAnimationType( req );
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-
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-};
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-
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-THREE.SEA3D.prototype.updateTransform = function () {
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-
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- var buf1 = new THREE.Matrix4();
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- var identity = new THREE.Matrix4();
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-
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- return function ( obj3d, sea ) {
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-
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- if ( this.isLegacy( sea ) ) {
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-
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- if ( sea.transform ) buf1.elements.set( sea.transform );
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- else buf1.makeTranslation( sea.position.x, sea.position.y, sea.position.z );
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-
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- this.flipMatrixScale(
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- buf1, false,
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- obj3d.parent ? obj3d.parent.matrixWorld : identity,
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- obj3d.parent instanceof THREE.Bone
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|
|
- );
|
|
|
-
|
|
|
- obj3d.position.setFromMatrixPosition( buf1 );
|
|
|
- obj3d.scale.setFromMatrixScale( buf1 );
|
|
|
-
|
|
|
- // ignore rotation scale
|
|
|
-
|
|
|
- buf1.scale( THREE.SEA3D.VECBUF.set( 1 / obj3d.scale.x, 1 / obj3d.scale.y, 1 / obj3d.scale.z ) );
|
|
|
- obj3d.rotation.setFromRotationMatrix( buf1 );
|
|
|
-
|
|
|
- obj3d.updateMatrixWorld();
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- this._updateTransform( obj3d, sea );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
-}();
|
|
|
-
|
|
|
-THREE.SEA3D.prototype.readSkeleton = function () {
|
|
|
-
|
|
|
- var mtx_tmp_inv = new THREE.Matrix4(),
|
|
|
- mtx_local = new THREE.Matrix4(),
|
|
|
- mtx_parent = new THREE.Matrix4(),
|
|
|
- pos = new THREE.Vector3(),
|
|
|
- qua = new THREE.Quaternion();
|
|
|
-
|
|
|
- return function ( sea ) {
|
|
|
-
|
|
|
- var bones = [],
|
|
|
- isLegacy = sea.sea3d.config.legacy;
|
|
|
-
|
|
|
- for ( var i = 0; i < sea.joint.length; i ++ ) {
|
|
|
-
|
|
|
- var bone = sea.joint[ i ];
|
|
|
-
|
|
|
- // get world inverse matrix
|
|
|
-
|
|
|
- mtx_tmp_inv.elements = bone.inverseBindMatrix;
|
|
|
-
|
|
|
- // convert to world matrix
|
|
|
-
|
|
|
- mtx_local.getInverse( mtx_tmp_inv );
|
|
|
-
|
|
|
- // convert to three.js order
|
|
|
-
|
|
|
- if ( isLegacy ) this.flipMatrixBone( mtx_local );
|
|
|
-
|
|
|
- if ( bone.parentIndex > - 1 ) {
|
|
|
-
|
|
|
- // to world
|
|
|
-
|
|
|
- mtx_tmp_inv.elements = sea.joint[ bone.parentIndex ].inverseBindMatrix;
|
|
|
- mtx_parent.getInverse( mtx_tmp_inv );
|
|
|
-
|
|
|
- // convert parent to three.js order
|
|
|
-
|
|
|
- if ( isLegacy ) this.flipMatrixBone( mtx_parent );
|
|
|
-
|
|
|
- // to local
|
|
|
-
|
|
|
- mtx_parent.getInverse( mtx_parent );
|
|
|
-
|
|
|
- mtx_local.multiplyMatrices( mtx_parent, mtx_local );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- // apply matrix
|
|
|
-
|
|
|
- pos.setFromMatrixPosition( mtx_local );
|
|
|
- qua.setFromRotationMatrix( mtx_local );
|
|
|
-
|
|
|
- bones[ i ] = {
|
|
|
- name: bone.name,
|
|
|
- pos: [ pos.x, pos.y, pos.z ],
|
|
|
- rotq: [ qua.x, qua.y, qua.z, qua.w ],
|
|
|
- parent: bone.parentIndex
|
|
|
- };
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- return sea.tag = bones;
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
-}();
|
|
|
-
|
|
|
-THREE.SEA3D.prototype.readSkeletonAnimationLegacy = function () {
|
|
|
-
|
|
|
- var mtx_tmp_inv = new THREE.Matrix4(),
|
|
|
- mtx_local = new THREE.Matrix4(),
|
|
|
- mtx_global = new THREE.Matrix4(),
|
|
|
- mtx_parent = new THREE.Matrix4();
|
|
|
-
|
|
|
- return function ( sea, skl ) {
|
|
|
-
|
|
|
- if ( sea.tag ) return sea.tag;
|
|
|
-
|
|
|
- var animations = [],
|
|
|
- delta = ( 1000 / sea.frameRate ) / 1000,
|
|
|
- scale = [ 1, 1, 1 ];
|
|
|
-
|
|
|
- for ( var i = 0; i < sea.sequence.length; i ++ ) {
|
|
|
-
|
|
|
- var seq = sea.sequence[ i ];
|
|
|
-
|
|
|
- var start = seq.start;
|
|
|
- var end = start + seq.count;
|
|
|
-
|
|
|
- var animation = {
|
|
|
- name: seq.name,
|
|
|
- repeat: seq.repeat,
|
|
|
- fps: sea.frameRate,
|
|
|
- JIT: 0,
|
|
|
- length: delta * seq.count,
|
|
|
- hierarchy: []
|
|
|
- };
|
|
|
-
|
|
|
- var numJoints = sea.numJoints,
|
|
|
- raw = sea.raw;
|
|
|
-
|
|
|
- for ( var j = 0; j < numJoints; j ++ ) {
|
|
|
-
|
|
|
- var bone = skl.joint[ j ],
|
|
|
- node = { parent: bone.parentIndex, keys: [] },
|
|
|
- keys = node.keys,
|
|
|
- time = 0;
|
|
|
-
|
|
|
- for ( var frame = start; frame < end; frame ++ ) {
|
|
|
-
|
|
|
- var idx = ( frame * numJoints * 7 ) + ( j * 7 );
|
|
|
-
|
|
|
- mtx_local.makeRotationFromQuaternion( THREE.SEA3D.QUABUF.set( raw[ idx + 3 ], raw[ idx + 4 ], raw[ idx + 5 ], raw[ idx + 6 ] ) );
|
|
|
- mtx_local.setPosition( THREE.SEA3D.VECBUF.set( raw[ idx ], raw[ idx + 1 ], raw[ idx + 2 ] ) );
|
|
|
-
|
|
|
- if ( bone.parentIndex > - 1 ) {
|
|
|
-
|
|
|
- // to global
|
|
|
-
|
|
|
- mtx_tmp_inv.elements = skl.joint[ bone.parentIndex ].inverseBindMatrix;
|
|
|
-
|
|
|
- mtx_parent.getInverse( mtx_tmp_inv );
|
|
|
-
|
|
|
- mtx_global.multiplyMatrices( mtx_parent, mtx_local );
|
|
|
-
|
|
|
- // convert to three.js matrix
|
|
|
-
|
|
|
- this.flipMatrixBone( mtx_global );
|
|
|
-
|
|
|
- // flip parent inverse
|
|
|
-
|
|
|
- this.flipMatrixBone( mtx_parent );
|
|
|
-
|
|
|
- // to local
|
|
|
-
|
|
|
- mtx_parent.getInverse( mtx_parent );
|
|
|
-
|
|
|
- mtx_local.multiplyMatrices( mtx_parent, mtx_global );
|
|
|
-
|
|
|
- } else {
|
|
|
-
|
|
|
- this.flipMatrixBone( mtx_local );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- var posQ = THREE.SEA3D.VECBUF.setFromMatrixPosition( mtx_local );
|
|
|
- var newQ = THREE.SEA3D.QUABUF.setFromRotationMatrix( mtx_local );
|
|
|
-
|
|
|
- keys.push( {
|
|
|
- time: time,
|
|
|
- pos: [ posQ.x, posQ.y, posQ.z ],
|
|
|
- rot: [ newQ.x, newQ.y, newQ.z, newQ.w ],
|
|
|
- scl: scale
|
|
|
- } );
|
|
|
-
|
|
|
- time += delta;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- animation.hierarchy[ j ] = node;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- animations.push( THREE.SEA3D.AnimationClip.fromClip( THREE.AnimationClip.parseAnimation( animation, skl.tag ), seq.repeat ) );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- this.domain.clips = this.clips = this.clips || [];
|
|
|
- this.clips.push( this.objects[ sea.name + '.anm' ] = sea.tag = animations );
|
|
|
-
|
|
|
- };
|
|
|
-
|
|
|
-}();
|
|
|
-
|
|
|
-THREE.SEA3D.prototype.readVertexAnimation = function ( sea ) {
|
|
|
-
|
|
|
- if ( this.isLegacy( sea ) ) {
|
|
|
-
|
|
|
- for ( var i = 0, l = sea.frame.length; i < l; i ++ ) {
|
|
|
-
|
|
|
- var frame = sea.frame[ i ];
|
|
|
-
|
|
|
- this.flipZVec3( frame.vertex );
|
|
|
- this.flipZVec3( frame.normal );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- this._readVertexAnimation( sea );
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.SEA3D.prototype.readGeometryBuffer = function ( sea ) {
|
|
|
-
|
|
|
- if ( this.isLegacy( sea ) ) {
|
|
|
-
|
|
|
- this.flipZVec3( sea.vertex );
|
|
|
- this.flipZVec3( sea.normal );
|
|
|
-
|
|
|
- this.flipZIndex( sea.indexes );
|
|
|
-
|
|
|
- if ( sea.jointPerVertex > 4 ) this.compressJoints( sea );
|
|
|
- else if ( sea.jointPerVertex < 4 ) this.expandJoints( sea );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- this._readGeometryBuffer( sea );
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.SEA3D.prototype.readLines = function ( sea ) {
|
|
|
-
|
|
|
- if ( this.isLegacy( sea ) ) {
|
|
|
-
|
|
|
- this.flipZVec3( sea.vertex );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- this._readLines( sea );
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.SEA3D.prototype.onHead = function ( args ) {
|
|
|
-
|
|
|
- // TODO: Ignore sign
|
|
|
-
|
|
|
-};
|
|
|
-
|
|
|
-THREE.SEA3D.EXTENSIONS_LOADER.push( { setTypeRead: function () {
|
|
|
-
|
|
|
- // CONFIG
|
|
|
-
|
|
|
- this.config.legacy = this.config.legacy == undefined ? true : this.config.legacy;
|
|
|
-
|
|
|
- this.file.typeRead[ SEA3D.Skeleton.prototype.type ] = this.readSkeleton;
|
|
|
-
|
|
|
-} } );
|