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sea3d 1.8.1

sunag 8 ani în urmă
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Fișier diff suprimat deoarece este prea mare
+ 100 - 412
examples/js/loaders/sea3d/SEA3D.js


+ 817 - 696
examples/js/loaders/sea3d/SEA3DDeflate.js

@@ -7,759 +7,880 @@
  *   http://www.onicos.com/staff/iz/amuse/javascript/expert/inflate.txt
  */
 
-(function(ctx){
+'use strict';
+
+SEA3D.Deflate = function () {
+
+	/* Copyright (C) 1999 Masanao Izumo <[email protected]>
+	 * Version: 1.0.0.1
+	 * LastModified: Dec 25 1999
+	 */
+
+	/* Interface:
+	 * data = zip_inflate(src);
+	 */
+
+	/* constant parameters */
+	var zip_WSIZE = 32768; // Sliding Window size
+	var zip_STORED_BLOCK = 0;
+	var zip_STATIC_TREES = 1;
+	var zip_DYN_TREES = 2;
+
+	/* for inflate */
+	var zip_lbits = 9; // bits in base literal/length lookup table
+	var zip_dbits = 6; // bits in base distance lookup table
+	var zip_INBUFSIZ = 32768;	// Input buffer size
+	var zip_INBUF_EXTRA = 64;	// Extra buffer
+
+	/* variables (inflate) */
+	var zip_slide;
+	var zip_wp; // current position in slide
+	var zip_fixed_tl = null;	// inflate static
+	var zip_fixed_td; // inflate static
+	var zip_fixed_bl, fixed_bd, zip_fixed_bd;	// inflate static
+	var zip_bit_buf; // bit buffer
+	var zip_bit_len; // bits in bit buffer
+	var zip_method;
+	var zip_eof;
+	var zip_copy_leng;
+	var zip_copy_dist;
+	var zip_tl, zip_td;	// literal/length and distance decoder tables
+	var zip_bl, zip_bd;	// number of bits decoded by tl and td
+
+	var zip_inflate_data;
+	var zip_inflate_pos;
+
+
+	/* constant tables (inflate) */
+	var zip_MASK_BITS = new Array(
+	0x0000,
+	0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
+	0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff );
+	// Tables for deflate from PKZIP's appnote.txt.
+	var zip_cplens = new Array( // Copy lengths for literal codes 257..285
+	3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
+	35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 );
+	/* note: see note #13 above about the 258 in this list. */
+	var zip_cplext = new Array( // Extra bits for literal codes 257..285
+	0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
+	3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 99, 99 ); // 99==invalid
+	var zip_cpdist = new Array( // Copy offsets for distance codes 0..29
+	1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
+	257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
+	8193, 12289, 16385, 24577 );
+	var zip_cpdext = new Array( // Extra bits for distance codes
+	0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
+	7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
+	12, 12, 13, 13 );
+	var zip_border = new Array( // Order of the bit length code lengths
+	16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 );
+	/* objects (inflate) */
+
+	var zip_HuftList = function () {
+
+		this.next = null;
+		this.list = null;
 
-/* Copyright (C) 1999 Masanao Izumo <[email protected]>
- * Version: 1.0.0.1
- * LastModified: Dec 25 1999
- */
-
-/* Interface:
- * data = zip_inflate(src);
- */
+	}
 
-/* constant parameters */
-var zip_WSIZE = 32768;		// Sliding Window size
-var zip_STORED_BLOCK = 0;
-var zip_STATIC_TREES = 1;
-var zip_DYN_TREES    = 2;
-
-/* for inflate */
-var zip_lbits = 9; 		// bits in base literal/length lookup table
-var zip_dbits = 6; 		// bits in base distance lookup table
-var zip_INBUFSIZ = 32768;	// Input buffer size
-var zip_INBUF_EXTRA = 64;	// Extra buffer
-
-/* variables (inflate) */
-var zip_slide;
-var zip_wp;			// current position in slide
-var zip_fixed_tl = null;	// inflate static
-var zip_fixed_td;		// inflate static
-var zip_fixed_bl, fixed_bd;	// inflate static
-var zip_bit_buf;		// bit buffer
-var zip_bit_len;		// bits in bit buffer
-var zip_method;
-var zip_eof;
-var zip_copy_leng;
-var zip_copy_dist;
-var zip_tl, zip_td;	// literal/length and distance decoder tables
-var zip_bl, zip_bd;	// number of bits decoded by tl and td
-
-var zip_inflate_data;
-var zip_inflate_pos;
-
-
-/* constant tables (inflate) */
-var zip_MASK_BITS = new Array(
-    0x0000,
-    0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
-    0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff);
-// Tables for deflate from PKZIP's appnote.txt.
-var zip_cplens = new Array( // Copy lengths for literal codes 257..285
-    3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
-    35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0);
-/* note: see note #13 above about the 258 in this list. */
-var zip_cplext = new Array( // Extra bits for literal codes 257..285
-    0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
-    3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 99, 99); // 99==invalid
-var zip_cpdist = new Array( // Copy offsets for distance codes 0..29
-    1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
-    257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
-    8193, 12289, 16385, 24577);
-var zip_cpdext = new Array( // Extra bits for distance codes
-    0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
-    7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
-    12, 12, 13, 13);
-var zip_border = new Array(  // Order of the bit length code lengths
-    16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15);
-/* objects (inflate) */
-
-var zip_HuftList = function() {
-    this.next = null;
-    this.list = null;
-};
+	var zip_HuftNode = function () {
 
-var zip_HuftNode = function() {
-    this.e = 0; // number of extra bits or operation
-    this.b = 0; // number of bits in this code or subcode
+		this.e = 0; // number of extra bits or operation
+		this.b = 0; // number of bits in this code or subcode
 
-    // union
-    this.n = 0; // literal, length base, or distance base
-    this.t = null; // (zip_HuftNode) pointer to next level of table
-};
+		// union
+		this.n = 0; // literal, length base, or distance base
+		this.t = null; // (zip_HuftNode) pointer to next level of table
 
-var zip_HuftBuild = function(b,	// code lengths in bits (all assumed <= BMAX)
-		       n,	// number of codes (assumed <= N_MAX)
-		       s,	// number of simple-valued codes (0..s-1)
-		       d,	// list of base values for non-simple codes
-		       e,	// list of extra bits for non-simple codes
-		       mm	// maximum lookup bits
-		   ) {
-    this.BMAX = 16;   // maximum bit length of any code
-    this.N_MAX = 288; // maximum number of codes in any set
-    this.status = 0;	// 0: success, 1: incomplete table, 2: bad input
-    this.root = null;	// (zip_HuftList) starting table
-    this.m = 0;		// maximum lookup bits, returns actual
-
-/* Given a list of code lengths and a maximum table size, make a set of
-   tables to decode that set of codes.	Return zero on success, one if
-   the given code set is incomplete (the tables are still built in this
-   case), two if the input is invalid (all zero length codes or an
-   oversubscribed set of lengths), and three if not enough memory.
-   The code with value 256 is special, and the tables are constructed
-   so that no bits beyond that code are fetched when that code is
-   decoded. */
-    {
-	var a;			// counter for codes of length k
-	var c = new Array(this.BMAX+1);	// bit length count table
-	var el;			// length of EOB code (value 256)
-	var f;			// i repeats in table every f entries
-	var g;			// maximum code length
-	var h;			// table level
-	var i;			// counter, current code
-	var j;			// counter
-	var k;			// number of bits in current code
-	var lx = new Array(this.BMAX+1);	// stack of bits per table
-	var p;			// pointer into c[], b[], or v[]
-	var pidx;		// index of p
-	var q;			// (zip_HuftNode) points to current table
-	var r = new zip_HuftNode(); // table entry for structure assignment
-	var u = new Array(this.BMAX); // zip_HuftNode[BMAX][]  table stack
-	var v = new Array(this.N_MAX); // values in order of bit length
-	var w;
-	var x = new Array(this.BMAX+1);// bit offsets, then code stack
-	var xp;			// pointer into x or c
-	var y;			// number of dummy codes added
-	var z;			// number of entries in current table
-	var o;
-	var tail;		// (zip_HuftList)
-
-	tail = this.root = null;
-	for(i = 0; i < c.length; i++)
-	    c[i] = 0;
-	for(i = 0; i < lx.length; i++)
-	    lx[i] = 0;
-	for(i = 0; i < u.length; i++)
-	    u[i] = null;
-	for(i = 0; i < v.length; i++)
-	    v[i] = 0;
-	for(i = 0; i < x.length; i++)
-	    x[i] = 0;
-
-	// Generate counts for each bit length
-	el = n > 256 ? b[256] : this.BMAX; // set length of EOB code, if any
-	p = b; pidx = 0;
-	i = n;
-	do {
-	    c[p[pidx]]++;	// assume all entries <= BMAX
-	    pidx++;
-	} while(--i > 0);
-	if(c[0] == n) {	// null input--all zero length codes
-	    this.root = null;
-	    this.m = 0;
-	    this.status = 0;
-	    return;
 	}
 
-	// Find minimum and maximum length, bound *m by those
-	for(j = 1; j <= this.BMAX; j++)
-	    if(c[j] != 0)
-		break;
-	k = j;			// minimum code length
-	if(mm < j)
-	    mm = j;
-	for(i = this.BMAX; i != 0; i--)
-	    if(c[i] != 0)
-		break;
-	g = i;			// maximum code length
-	if(mm > i)
-	    mm = i;
-
-	// Adjust last length count to fill out codes, if needed
-	for(y = 1 << j; j < i; j++, y <<= 1)
-	    if((y -= c[j]) < 0) {
+	var zip_HuftBuild = function ( b,	// code lengths in bits (all assumed <= BMAX)
+			n,	// number of codes (assumed <= N_MAX)
+			s,	// number of simple-valued codes (0..s-1)
+			d,	// list of base values for non-simple codes
+			e,	// list of extra bits for non-simple codes
+			mm	// maximum lookup bits
+			) {
+
+		this.BMAX = 16; // maximum bit length of any code
+		this.N_MAX = 288; // maximum number of codes in any set
+		this.status = 0;	// 0: success, 1: incomplete table, 2: bad input
+		this.root = null;	// (zip_HuftList) starting table
+		this.m = 0; // maximum lookup bits, returns actual
+
+		/* Given a list of code lengths and a maximum table size, make a set of
+		   tables to decode that set of codes.	Return zero on success, one if
+		   the given code set is incomplete (the tables are still built in this
+		   case), two if the input is invalid (all zero length codes or an
+		   oversubscribed set of lengths), and three if not enough memory.
+		   The code with value 256 is special, and the tables are constructed
+		   so that no bits beyond that code are fetched when that code is
+		   decoded. */
+		{
+
+			var a; // counter for codes of length k
+			var c = new Array( this.BMAX + 1 );	// bit length count table
+			var el; // length of EOB code (value 256)
+			var f; // i repeats in table every f entries
+			var g; // maximum code length
+			var h; // table level
+			var i; // counter, current code
+			var j; // counter
+			var k; // number of bits in current code
+			var lx = new Array( this.BMAX + 1 );	// stack of bits per table
+			var p; // pointer into c[], b[], or v[]
+			var pidx; // index of p
+			var q; // (zip_HuftNode) points to current table
+			var r = new zip_HuftNode(); // table entry for structure assignment
+			var u = new Array( this.BMAX ); // zip_HuftNode[BMAX][]  table stack
+			var v = new Array( this.N_MAX ); // values in order of bit length
+			var w;
+			var x = new Array( this.BMAX + 1 );// bit offsets, then code stack
+			var xp; // pointer into x or c
+			var y; // number of dummy codes added
+			var z; // number of entries in current table
+			var o;
+			var tail; // (zip_HuftList)
+
+			tail = this.root = null;
+			for ( i = 0; i < c.length; i ++ )
+			c[ i ] = 0;
+			for ( i = 0; i < lx.length; i ++ )
+			lx[ i ] = 0;
+			for ( i = 0; i < u.length; i ++ )
+			u[ i ] = null;
+			for ( i = 0; i < v.length; i ++ )
+			v[ i ] = 0;
+			for ( i = 0; i < x.length; i ++ )
+			x[ i ] = 0;
+
+			// Generate counts for each bit length
+			el = n > 256 ? b[ 256 ] : this.BMAX; // set length of EOB code, if any
+			p = b; pidx = 0;
+			i = n;
+			do {
+
+				c[ p[ pidx ]] ++;	// assume all entries <= BMAX
+				pidx ++;
+
+			} while ( -- i > 0 );
+			if ( c[ 0 ] == n ) {
+
+				// null input--all zero length codes
+				this.root = null;
+				this.m = 0;
+				this.status = 0;
+				return;
+
+			}
+
+			// Find minimum and maximum length, bound *m by those
+			for ( j = 1; j <= this.BMAX; j ++ )
+			if ( c[ j ] != 0 )
+				break;
+			k = j; // minimum code length
+			if ( mm < j )
+			mm = j;
+			for ( i = this.BMAX; i != 0; i -- )
+			if ( c[ i ] != 0 )
+				break;
+			g = i; // maximum code length
+			if ( mm > i )
+			mm = i;
+
+			// Adjust last length count to fill out codes, if needed
+			for ( y = 1 << j; j < i; j ++, y <<= 1 )
+	    if ( ( y -= c[ j ] ) < 0 ) {
+
 		this.status = 2;	// bad input: more codes than bits
 		this.m = mm;
 		return;
+
 	    }
-	if((y -= c[i]) < 0) {
-	    this.status = 2;
-	    this.m = mm;
-	    return;
-	}
-	c[i] += y;
-
-	// Generate starting offsets into the value table for each length
-	x[1] = j = 0;
-	p = c;
-	pidx = 1;
-	xp = 2;
-	while(--i > 0)		// note that i == g from above
-	    x[xp++] = (j += p[pidx++]);
-
-	// Make a table of values in order of bit lengths
-	p = b; pidx = 0;
-	i = 0;
-	do {
-	    if((j = p[pidx++]) != 0)
-		v[x[j]++] = i;
-	} while(++i < n);
-	n = x[g];			// set n to length of v
-
-	// Generate the Huffman codes and for each, make the table entries
-	x[0] = i = 0;		// first Huffman code is zero
-	p = v; pidx = 0;		// grab values in bit order
-	h = -1;			// no tables yet--level -1
-	w = lx[0] = 0;		// no bits decoded yet
-	q = null;			// ditto
-	z = 0;			// ditto
-
-	// go through the bit lengths (k already is bits in shortest code)
-	for(; k <= g; k++) {
-	    a = c[k];
-	    while(a-- > 0) {
-		// here i is the Huffman code of length k bits for value p[pidx]
-		// make tables up to required level
-		while(k > w + lx[1 + h]) {
-		    w += lx[1 + h]; // add bits already decoded
-		    h++;
-
-		    // compute minimum size table less than or equal to *m bits
-		    z = (z = g - w) > mm ? mm : z; // upper limit
-		    if((f = 1 << (j = k - w)) > a + 1) { // try a k-w bit table
-			// too few codes for k-w bit table
-			f -= a + 1;	// deduct codes from patterns left
-			xp = k;
-			while(++j < z) { // try smaller tables up to z bits
-			    if((f <<= 1) <= c[++xp])
-				break;	// enough codes to use up j bits
-			    f -= c[xp];	// else deduct codes from patterns
+			if ( ( y -= c[ i ] ) < 0 ) {
+
+				this.status = 2;
+				this.m = mm;
+				return;
+
 			}
-		    }
-		    if(w + j > el && w < el)
-			j = el - w;	// make EOB code end at table
-		    z = 1 << j;	// table entries for j-bit table
-		    lx[1 + h] = j; // set table size in stack
-
-		    // allocate and link in new table
-		    q = new Array(z);
-		    for(o = 0; o < z; o++) {
-			q[o] = new zip_HuftNode();
-		    }
-
-		    if(tail == null)
-			tail = this.root = new zip_HuftList();
-		    else
-			tail = tail.next = new zip_HuftList();
-		    tail.next = null;
-		    tail.list = q;
-		    u[h] = q;	// table starts after link
-
-		    /* connect to last table, if there is one */
-		    if(h > 0) {
-			x[h] = i;		// save pattern for backing up
-			r.b = lx[h];	// bits to dump before this table
-			r.e = 16 + j;	// bits in this table
-			r.t = q;		// pointer to this table
-			j = (i & ((1 << w) - 1)) >> (w - lx[h]);
-			u[h-1][j].e = r.e;
-			u[h-1][j].b = r.b;
-			u[h-1][j].n = r.n;
-			u[h-1][j].t = r.t;
-		    }
-		}
+			c[ i ] += y;
+
+			// Generate starting offsets into the value table for each length
+			x[ 1 ] = j = 0;
+			p = c;
+			pidx = 1;
+			xp = 2;
+			while ( -- i > 0 ) // note that i == g from above
+			x[ xp ++ ] = ( j += p[ pidx ++ ] );
+
+			// Make a table of values in order of bit lengths
+			p = b; pidx = 0;
+			i = 0;
+			do {
 
-		// set up table entry in r
-		r.b = k - w;
-		if(pidx >= n)
-		    r.e = 99;		// out of values--invalid code
-		else if(p[pidx] < s) {
-		    r.e = (p[pidx] < 256 ? 16 : 15); // 256 is end-of-block code
-		    r.n = p[pidx++];	// simple code is just the value
-		} else {
-		    r.e = e[p[pidx] - s];	// non-simple--look up in lists
-		    r.n = d[p[pidx++] - s];
-		}
+				if ( ( j = p[ pidx ++ ] ) != 0 )
+					v[ x[ j ] ++ ] = i;
 
-		// fill code-like entries with r //
-		f = 1 << (k - w);
-		for(j = i >> w; j < z; j += f) {
-		    q[j].e = r.e;
-		    q[j].b = r.b;
-		    q[j].n = r.n;
-		    q[j].t = r.t;
-		}
+			} while ( ++ i < n );
+			n = x[ g ]; // set n to length of v
+
+			// Generate the Huffman codes and for each, make the table entries
+			x[ 0 ] = i = 0; // first Huffman code is zero
+			p = v; pidx = 0; // grab values in bit order
+			h = - 1; // no tables yet--level -1
+			w = lx[ 0 ] = 0; // no bits decoded yet
+			q = null; // ditto
+			z = 0; // ditto
+
+			// go through the bit lengths (k already is bits in shortest code)
+			for ( ; k <= g; k ++ ) {
+
+				a = c[ k ];
+				while ( a -- > 0 ) {
 
-		// backwards increment the k-bit code i
-		for(j = 1 << (k - 1); (i & j) != 0; j >>= 1)
-		    i ^= j;
-		i ^= j;
+					// here i is the Huffman code of length k bits for value p[pidx]
+					// make tables up to required level
+					while ( k > w + lx[ 1 + h ] ) {
 
-		// backup over finished tables
-		while((i & ((1 << w) - 1)) != x[h]) {
-		    w -= lx[h];		// don't need to update q
-		    h--;
-		}
-	    }
-	}
+						w += lx[ 1 + h ]; // add bits already decoded
+						h ++;
 
-	/* return actual size of base table */
-	this.m = lx[1];
+						// compute minimum size table less than or equal to *m bits
+						z = ( z = g - w ) > mm ? mm : z; // upper limit
+						if ( ( f = 1 << ( j = k - w ) ) > a + 1 ) {
 
-	/* Return true (1) if we were given an incomplete table */
-	this.status = ((y != 0 && g != 1) ? 1 : 0);
-    } /* end of constructor */
-};
+							// try a k-w bit table
+							// too few codes for k-w bit table
+							f -= a + 1;	// deduct codes from patterns left
+							xp = k;
+							while ( ++ j < z ) {
 
+								// try smaller tables up to z bits
+								if ( ( f <<= 1 ) <= c[ ++ xp ] )
+									break;	// enough codes to use up j bits
+								f -= c[ xp ];	// else deduct codes from patterns
 
-/* routines (inflate) */
+							}
 
-var zip_GET_BYTE = function() {
-    if(zip_inflate_data.length == zip_inflate_pos)
-	return -1;
-	return zip_inflate_data[zip_inflate_pos++];
-};
+						}
+						if ( w + j > el && w < el )
+							j = el - w;	// make EOB code end at table
+						z = 1 << j;	// table entries for j-bit table
+						lx[ 1 + h ] = j; // set table size in stack
 
-var zip_NEEDBITS = function(n) {
-    while(zip_bit_len < n) {
-	zip_bit_buf |= zip_GET_BYTE() << zip_bit_len;
-	zip_bit_len += 8;
-    }
-};
+						// allocate and link in new table
+						q = new Array( z );
+						for ( o = 0; o < z; o ++ ) {
 
-var zip_GETBITS = function(n) {
-    return zip_bit_buf & zip_MASK_BITS[n];
-};
+							q[ o ] = new zip_HuftNode();
 
-var zip_DUMPBITS = function(n) {
-    zip_bit_buf >>= n;
-    zip_bit_len -= n;
-};
+						}
 
-var zip_inflate_codes = function(buff, off, size) {
-    /* inflate (decompress) the codes in a deflated (compressed) block.
-       Return an error code or zero if it all goes ok. */
-    var e;		// table entry flag/number of extra bits
-    var t;		// (zip_HuftNode) pointer to table entry
-    var n;
-
-    if(size == 0)
-      return 0;
-
-    // inflate the coded data
-    n = 0;
-    for(;;) {			// do until end of block
-	zip_NEEDBITS(zip_bl);
-	t = zip_tl.list[zip_GETBITS(zip_bl)];
-	e = t.e;
-	while(e > 16) {
-	    if(e == 99)
-		return -1;
-	    zip_DUMPBITS(t.b);
-	    e -= 16;
-	    zip_NEEDBITS(e);
-	    t = t.t[zip_GETBITS(e)];
-	    e = t.e;
-	}
-	zip_DUMPBITS(t.b);
-
-	if(e == 16) {		// then it's a literal
-	    zip_wp &= zip_WSIZE - 1;
-	    buff[off + n++] = zip_slide[zip_wp++] = t.n;
-	    if(n == size)
-		return size;
-	    continue;
-	}
+						if ( tail == null )
+							tail = this.root = new zip_HuftList();
+						else
+							tail = tail.next = new zip_HuftList();
+						tail.next = null;
+						tail.list = q;
+						u[ h ] = q;	// table starts after link
+
+						/* connect to last table, if there is one */
+						if ( h > 0 ) {
+
+							x[ h ] = i; // save pattern for backing up
+							r.b = lx[ h ];	// bits to dump before this table
+							r.e = 16 + j;	// bits in this table
+							r.t = q; // pointer to this table
+							j = ( i & ( ( 1 << w ) - 1 ) ) >> ( w - lx[ h ] );
+							u[ h - 1 ][ j ].e = r.e;
+							u[ h - 1 ][ j ].b = r.b;
+							u[ h - 1 ][ j ].n = r.n;
+							u[ h - 1 ][ j ].t = r.t;
+
+						}
+
+					}
+
+					// set up table entry in r
+					r.b = k - w;
+					if ( pidx >= n )
+					r.e = 99; // out of values--invalid code
+					else if ( p[ pidx ] < s ) {
+
+						r.e = ( p[ pidx ] < 256 ? 16 : 15 ); // 256 is end-of-block code
+						r.n = p[ pidx ++ ];	// simple code is just the value
+
+					} else {
+
+						r.e = e[ p[ pidx ] - s ];	// non-simple--look up in lists
+						r.n = d[ p[ pidx ++ ] - s ];
+
+					}
+
+					// fill code-like entries with r //
+					f = 1 << ( k - w );
+					for ( j = i >> w; j < z; j += f ) {
+
+						q[ j ].e = r.e;
+						q[ j ].b = r.b;
+						q[ j ].n = r.n;
+						q[ j ].t = r.t;
+
+					}
+
+					// backwards increment the k-bit code i
+					for ( j = 1 << ( k - 1 ); ( i & j ) != 0; j >>= 1 )
+					i ^= j;
+					i ^= j;
+
+					// backup over finished tables
+					while ( ( i & ( ( 1 << w ) - 1 ) ) != x[ h ] ) {
+
+						w -= lx[ h ]; // don't need to update q
+						h --;
+
+					}
+
+				}
+
+			}
+
+			/* return actual size of base table */
+			this.m = lx[ 1 ];
+
+			/* Return true (1) if we were given an incomplete table */
+			this.status = ( ( y != 0 && g != 1 ) ? 1 : 0 );
+
+		} /* end of constructor */
 
-	// exit if end of block
-	if(e == 15)
-	    break;
-
-	// it's an EOB or a length
-
-	// get length of block to copy
-	zip_NEEDBITS(e);
-	zip_copy_leng = t.n + zip_GETBITS(e);
-	zip_DUMPBITS(e);
-
-	// decode distance of block to copy
-	zip_NEEDBITS(zip_bd);
-	t = zip_td.list[zip_GETBITS(zip_bd)];
-	e = t.e;
-
-	while(e > 16) {
-	    if(e == 99)
-		return -1;
-	    zip_DUMPBITS(t.b);
-	    e -= 16;
-	    zip_NEEDBITS(e);
-	    t = t.t[zip_GETBITS(e)];
-	    e = t.e;
 	}
-	zip_DUMPBITS(t.b);
-	zip_NEEDBITS(e);
-	zip_copy_dist = zip_wp - t.n - zip_GETBITS(e);
-	zip_DUMPBITS(e);
-
-	// do the copy
-	while(zip_copy_leng > 0 && n < size) {
-	    zip_copy_leng--;
-	    zip_copy_dist &= zip_WSIZE - 1;
-	    zip_wp &= zip_WSIZE - 1;
-	    buff[off + n++] = zip_slide[zip_wp++]
-		= zip_slide[zip_copy_dist++];
+
+
+	/* routines (inflate) */
+
+	var zip_GET_BYTE = function () {
+
+		if ( zip_inflate_data.length == zip_inflate_pos )
+			return - 1;
+		return zip_inflate_data[ zip_inflate_pos ++ ];
+
 	}
 
-	if(n == size)
-	    return size;
-    }
+	var zip_NEEDBITS = function ( n ) {
 
-    zip_method = -1; // done
-    return n;
-};
+		while ( zip_bit_len < n ) {
 
-var zip_inflate_stored = function(buff, off, size) {
-    /* "decompress" an inflated type 0 (stored) block. */
-    var n;
-
-    // go to byte boundary
-    n = zip_bit_len & 7;
-    zip_DUMPBITS(n);
-
-    // get the length and its complement
-    zip_NEEDBITS(16);
-    n = zip_GETBITS(16);
-    zip_DUMPBITS(16);
-    zip_NEEDBITS(16);
-    if(n != ((~zip_bit_buf) & 0xffff))
-	return -1;			// error in compressed data
-    zip_DUMPBITS(16);
-
-    // read and output the compressed data
-    zip_copy_leng = n;
-
-    n = 0;
-    while(zip_copy_leng > 0 && n < size) {
-	zip_copy_leng--;
-	zip_wp &= zip_WSIZE - 1;
-	zip_NEEDBITS(8);
-	buff[off + n++] = zip_slide[zip_wp++] =
-	    zip_GETBITS(8);
-	zip_DUMPBITS(8);
-    }
-
-    if(zip_copy_leng == 0)
-      zip_method = -1; // done
-    return n;
-};
+			zip_bit_buf |= zip_GET_BYTE() << zip_bit_len;
+			zip_bit_len += 8;
+
+		}
 
-var zip_inflate_fixed = function(buff, off, size) {
-    /* decompress an inflated type 1 (fixed Huffman codes) block.  We should
-       either replace this with a custom decoder, or at least precompute the
-       Huffman tables. */
-
-    // if first time, set up tables for fixed blocks
-    if(zip_fixed_tl == null) {
-	var i;			// temporary variable
-	var l = new Array(288);	// length list for huft_build
-	var h;	// zip_HuftBuild
-
-	// literal table
-	for(i = 0; i < 144; i++)
-	    l[i] = 8;
-	for(; i < 256; i++)
-	    l[i] = 9;
-	for(; i < 280; i++)
-	    l[i] = 7;
-	for(; i < 288; i++)	// make a complete, but wrong code set
-	    l[i] = 8;
-	zip_fixed_bl = 7;
-
-	h = new zip_HuftBuild(l, 288, 257, zip_cplens, zip_cplext,
-			      zip_fixed_bl);
-	if(h.status != 0) {
-	    alert("HufBuild error: "+h.status);
-	    return -1;
 	}
-	zip_fixed_tl = h.root;
-	zip_fixed_bl = h.m;
-
-	// distance table
-	for(i = 0; i < 30; i++)	// make an incomplete code set
-	    l[i] = 5;
-	zip_fixed_bd = 5;
-
-	h = new zip_HuftBuild(l, 30, 0, zip_cpdist, zip_cpdext, zip_fixed_bd);
-	if(h.status > 1) {
-	    zip_fixed_tl = null;
-	    alert("HufBuild error: "+h.status);
-	    return -1;
+
+	var zip_GETBITS = function ( n ) {
+
+		return zip_bit_buf & zip_MASK_BITS[ n ];
+
 	}
-	zip_fixed_td = h.root;
-	zip_fixed_bd = h.m;
-    }
-
-    zip_tl = zip_fixed_tl;
-    zip_td = zip_fixed_td;
-    zip_bl = zip_fixed_bl;
-    zip_bd = zip_fixed_bd;
-    return zip_inflate_codes(buff, off, size);
-};
 
-var zip_inflate_dynamic = function(buff, off, size) {
-    // decompress an inflated type 2 (dynamic Huffman codes) block.
-    var i;		// temporary variables
-    var j;
-    var l;		// last length
-    var n;		// number of lengths to get
-    var t;		// (zip_HuftNode) literal/length code table
-    var nb;		// number of bit length codes
-    var nl;		// number of literal/length codes
-    var nd;		// number of distance codes
-    var ll = new Array(286+30); // literal/length and distance code lengths
-    var h;		// (zip_HuftBuild)
-
-    for(i = 0; i < ll.length; i++)
-	ll[i] = 0;
-
-    // read in table lengths
-    zip_NEEDBITS(5);
-    nl = 257 + zip_GETBITS(5);	// number of literal/length codes
-    zip_DUMPBITS(5);
-    zip_NEEDBITS(5);
-    nd = 1 + zip_GETBITS(5);	// number of distance codes
-    zip_DUMPBITS(5);
-    zip_NEEDBITS(4);
-    nb = 4 + zip_GETBITS(4);	// number of bit length codes
-    zip_DUMPBITS(4);
-    if(nl > 286 || nd > 30)
-      return -1;		// bad lengths
-
-    // read in bit-length-code lengths
-    for(j = 0; j < nb; j++)
-    {
-	zip_NEEDBITS(3);
-	ll[zip_border[j]] = zip_GETBITS(3);
-	zip_DUMPBITS(3);
-    }
-    for(; j < 19; j++)
-	ll[zip_border[j]] = 0;
-
-    // build decoding table for trees--single level, 7 bit lookup
-    zip_bl = 7;
-    h = new zip_HuftBuild(ll, 19, 19, null, null, zip_bl);
-    if(h.status != 0)
-	return -1;	// incomplete code set
-
-    zip_tl = h.root;
-    zip_bl = h.m;
-
-    // read in literal and distance code lengths
-    n = nl + nd;
-    i = l = 0;
-    while(i < n) {
-	zip_NEEDBITS(zip_bl);
-	t = zip_tl.list[zip_GETBITS(zip_bl)];
-	j = t.b;
-	zip_DUMPBITS(j);
-	j = t.n;
-	if(j < 16)		// length of code in bits (0..15)
-	    ll[i++] = l = j;	// save last length in l
-	else if(j == 16) {	// repeat last length 3 to 6 times
-	    zip_NEEDBITS(2);
-	    j = 3 + zip_GETBITS(2);
-	    zip_DUMPBITS(2);
-	    if(i + j > n)
-		return -1;
-	    while(j-- > 0)
-		ll[i++] = l;
-	} else if(j == 17) {	// 3 to 10 zero length codes
-	    zip_NEEDBITS(3);
-	    j = 3 + zip_GETBITS(3);
-	    zip_DUMPBITS(3);
-	    if(i + j > n)
-		return -1;
-	    while(j-- > 0)
-		ll[i++] = 0;
-	    l = 0;
-	} else {		// j == 18: 11 to 138 zero length codes
-	    zip_NEEDBITS(7);
-	    j = 11 + zip_GETBITS(7);
-	    zip_DUMPBITS(7);
-	    if(i + j > n)
-		return -1;
-	    while(j-- > 0)
-		ll[i++] = 0;
-	    l = 0;
+	var zip_DUMPBITS = function ( n ) {
+
+		zip_bit_buf >>= n;
+		zip_bit_len -= n;
+
 	}
-    }
-
-    // build the decoding tables for literal/length and distance codes
-    zip_bl = zip_lbits;
-    h = new zip_HuftBuild(ll, nl, 257, zip_cplens, zip_cplext, zip_bl);
-    if(zip_bl == 0)	// no literals or lengths
-	h.status = 1;
-    if(h.status != 0) {
-	/*if(h.status == 1)
-	    ;// **incomplete literal tree** */
-	return -1;		// incomplete code set
-    }
-    zip_tl = h.root;
-    zip_bl = h.m;
-
-    for(i = 0; i < nd; i++)
-	ll[i] = ll[i + nl];
-    zip_bd = zip_dbits;
-    h = new zip_HuftBuild(ll, nd, 0, zip_cpdist, zip_cpdext, zip_bd);
-    zip_td = h.root;
-    zip_bd = h.m;
-
-    if(zip_bd == 0 && nl > 257) {   // lengths but no distances
-	// **incomplete distance tree**
-	return -1;
-    }
-
-    /*if(h.status == 1) {
-	;// **incomplete distance tree**
-    }*/
-    if(h.status != 0)
-	return -1;
-
-    // decompress until an end-of-block code
-    return zip_inflate_codes(buff, off, size);
-};
 
-var zip_inflate_start = function() {
-    var i;
-
-    if(zip_slide == null)
-	zip_slide = new Array(2 * zip_WSIZE);
-    zip_wp = 0;
-    zip_bit_buf = 0;
-    zip_bit_len = 0;
-    zip_method = -1;
-    zip_eof = false;
-    zip_copy_leng = zip_copy_dist = 0;
-    zip_tl = null;
-};
+	var zip_inflate_codes = function ( buff, off, size ) {
+
+		/* inflate (decompress) the codes in a deflated (compressed) block.
+		       Return an error code or zero if it all goes ok. */
+		var e; // table entry flag/number of extra bits
+		var t; // (zip_HuftNode) pointer to table entry
+		var n;
+
+		if ( size == 0 )
+		return 0;
+
+		// inflate the coded data
+		n = 0;
+		for ( ;; ) {
+
+			// do until end of block
+			zip_NEEDBITS( zip_bl );
+			t = zip_tl.list[ zip_GETBITS( zip_bl ) ];
+			e = t.e;
+			while ( e > 16 ) {
+
+				if ( e == 99 )
+					return - 1;
+				zip_DUMPBITS( t.b );
+				e -= 16;
+				zip_NEEDBITS( e );
+				t = t.t[ zip_GETBITS( e ) ];
+				e = t.e;
+
+			}
+			zip_DUMPBITS( t.b );
+
+			if ( e == 16 ) {
+
+				// then it's a literal
+				zip_wp &= zip_WSIZE - 1;
+				buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = t.n;
+				if ( n == size )
+					return size;
+				continue;
+
+			}
+
+			// exit if end of block
+			if ( e == 15 )
+			break;
+
+			// it's an EOB or a length
+
+			// get length of block to copy
+			zip_NEEDBITS( e );
+			zip_copy_leng = t.n + zip_GETBITS( e );
+			zip_DUMPBITS( e );
+
+			// decode distance of block to copy
+			zip_NEEDBITS( zip_bd );
+			t = zip_td.list[ zip_GETBITS( zip_bd ) ];
+			e = t.e;
+
+			while ( e > 16 ) {
+
+				if ( e == 99 )
+					return - 1;
+				zip_DUMPBITS( t.b );
+				e -= 16;
+				zip_NEEDBITS( e );
+				t = t.t[ zip_GETBITS( e ) ];
+				e = t.e;
+
+			}
+			zip_DUMPBITS( t.b );
+			zip_NEEDBITS( e );
+			zip_copy_dist = zip_wp - t.n - zip_GETBITS( e );
+			zip_DUMPBITS( e );
+
+			// do the copy
+			while ( zip_copy_leng > 0 && n < size ) {
+
+				zip_copy_leng --;
+				zip_copy_dist &= zip_WSIZE - 1;
+				zip_wp &= zip_WSIZE - 1;
+				buff[ off + n ++ ] = zip_slide[ zip_wp ++ ]
+					= zip_slide[ zip_copy_dist ++ ];
+
+			}
+
+			if ( n == size )
+			return size;
 
-var zip_inflate_internal = function(buff, off, size) {
-    // decompress an inflated entry
-    var n, i;
-
-    n = 0;
-    while(n < size) {
-	if(zip_eof && zip_method == -1)
-	    return n;
-
-	if(zip_copy_leng > 0) {
-	    if(zip_method != zip_STORED_BLOCK) {
-		// STATIC_TREES or DYN_TREES
-		while(zip_copy_leng > 0 && n < size) {
-		    zip_copy_leng--;
-		    zip_copy_dist &= zip_WSIZE - 1;
-		    zip_wp &= zip_WSIZE - 1;
-		    buff[off + n++] = zip_slide[zip_wp++] =
-			zip_slide[zip_copy_dist++];
 		}
-	    } else {
-		while(zip_copy_leng > 0 && n < size) {
-		    zip_copy_leng--;
-		    zip_wp &= zip_WSIZE - 1;
-		    zip_NEEDBITS(8);
-		    buff[off + n++] = zip_slide[zip_wp++] = zip_GETBITS(8);
-		    zip_DUMPBITS(8);
+
+		zip_method = - 1; // done
+		return n;
+
+	}
+
+	var zip_inflate_stored = function ( buff, off, size ) {
+
+		/* "decompress" an inflated type 0 (stored) block. */
+		var n;
+
+		// go to byte boundary
+		n = zip_bit_len & 7;
+		zip_DUMPBITS( n );
+
+		// get the length and its complement
+		zip_NEEDBITS( 16 );
+		n = zip_GETBITS( 16 );
+		zip_DUMPBITS( 16 );
+		zip_NEEDBITS( 16 );
+		if ( n != ( ( ~ zip_bit_buf ) & 0xffff ) )
+			return - 1; // error in compressed data
+		zip_DUMPBITS( 16 );
+
+		// read and output the compressed data
+		zip_copy_leng = n;
+
+		n = 0;
+		while ( zip_copy_leng > 0 && n < size ) {
+
+			zip_copy_leng --;
+			zip_wp &= zip_WSIZE - 1;
+			zip_NEEDBITS( 8 );
+			buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] =
+			zip_GETBITS( 8 );
+			zip_DUMPBITS( 8 );
+
 		}
-		if(zip_copy_leng == 0)
-		    zip_method = -1; // done
-	    }
-	    if(n == size)
+
+		if ( zip_copy_leng == 0 )
+		zip_method = - 1; // done
 		return n;
+
 	}
 
-	if(zip_method == -1) {
-	    if(zip_eof)
-		break;
-
-	    // read in last block bit
-	    zip_NEEDBITS(1);
-	    if(zip_GETBITS(1) != 0)
-		zip_eof = true;
-	    zip_DUMPBITS(1);
-
-	    // read in block type
-	    zip_NEEDBITS(2);
-	    zip_method = zip_GETBITS(2);
-	    zip_DUMPBITS(2);
-	    zip_tl = null;
-	    zip_copy_leng = 0;
+	var zip_inflate_fixed = function ( buff, off, size ) {
+
+		/* decompress an inflated type 1 (fixed Huffman codes) block.  We should
+		       either replace this with a custom decoder, or at least precompute the
+		       Huffman tables. */
+
+		// if first time, set up tables for fixed blocks
+		if ( zip_fixed_tl == null ) {
+
+			var i; // temporary variable
+			var l = new Array( 288 );	// length list for huft_build
+			var h;	// zip_HuftBuild
+
+			// literal table
+			for ( i = 0; i < 144; i ++ )
+			l[ i ] = 8;
+			for ( ; i < 256; i ++ )
+			l[ i ] = 9;
+			for ( ; i < 280; i ++ )
+			l[ i ] = 7;
+			for ( ; i < 288; i ++ )	// make a complete, but wrong code set
+			l[ i ] = 8;
+			zip_fixed_bl = 7;
+
+			h = new zip_HuftBuild( l, 288, 257, zip_cplens, zip_cplext,
+					zip_fixed_bl );
+			if ( h.status != 0 ) {
+
+				alert( "HufBuild error: " + h.status );
+				return - 1;
+
+			}
+			zip_fixed_tl = h.root;
+			zip_fixed_bl = h.m;
+
+			// distance table
+			for ( i = 0; i < 30; i ++ )	// make an incomplete code set
+			l[ i ] = 5;
+			zip_fixed_bd = 5;
+
+			h = new zip_HuftBuild( l, 30, 0, zip_cpdist, zip_cpdext, zip_fixed_bd );
+			if ( h.status > 1 ) {
+
+				zip_fixed_tl = null;
+				alert( "HufBuild error: " + h.status );
+				return - 1;
+
+			}
+			zip_fixed_td = h.root;
+			zip_fixed_bd = h.m;
+
+		}
+
+		zip_tl = zip_fixed_tl;
+		zip_td = zip_fixed_td;
+		zip_bl = zip_fixed_bl;
+		zip_bd = zip_fixed_bd;
+		return zip_inflate_codes( buff, off, size );
+
 	}
 
-	switch(zip_method) {
-	  case 0: // zip_STORED_BLOCK
-	    i = zip_inflate_stored(buff, off + n, size - n);
-	    break;
-
-	  case 1: // zip_STATIC_TREES
-	    if(zip_tl != null)
-		i = zip_inflate_codes(buff, off + n, size - n);
-	    else
-		i = zip_inflate_fixed(buff, off + n, size - n);
-	    break;
-
-	  case 2: // zip_DYN_TREES
-	    if(zip_tl != null)
-		i = zip_inflate_codes(buff, off + n, size - n);
-	    else
-		i = zip_inflate_dynamic(buff, off + n, size - n);
-	    break;
-
-	  default: // error
-	    i = -1;
-	    break;
+	var zip_inflate_dynamic = function ( buff, off, size ) {
+
+		// decompress an inflated type 2 (dynamic Huffman codes) block.
+		var i; // temporary variables
+		var j;
+		var l; // last length
+		var n; // number of lengths to get
+		var t; // (zip_HuftNode) literal/length code table
+		var nb; // number of bit length codes
+		var nl; // number of literal/length codes
+		var nd; // number of distance codes
+		var ll = new Array( 286 + 30 ); // literal/length and distance code lengths
+		var h; // (zip_HuftBuild)
+
+		for ( i = 0; i < ll.length; i ++ )
+			ll[ i ] = 0;
+
+		// read in table lengths
+		zip_NEEDBITS( 5 );
+		nl = 257 + zip_GETBITS( 5 );	// number of literal/length codes
+		zip_DUMPBITS( 5 );
+		zip_NEEDBITS( 5 );
+		nd = 1 + zip_GETBITS( 5 );	// number of distance codes
+		zip_DUMPBITS( 5 );
+		zip_NEEDBITS( 4 );
+		nb = 4 + zip_GETBITS( 4 );	// number of bit length codes
+		zip_DUMPBITS( 4 );
+		if ( nl > 286 || nd > 30 )
+		return - 1; // bad lengths
+
+		// read in bit-length-code lengths
+		for ( j = 0; j < nb; j ++ )
+		{
+
+			zip_NEEDBITS( 3 );
+			ll[ zip_border[ j ]] = zip_GETBITS( 3 );
+			zip_DUMPBITS( 3 );
+
+		}
+		for ( ; j < 19; j ++ )
+			ll[ zip_border[ j ]] = 0;
+
+		// build decoding table for trees--single level, 7 bit lookup
+		zip_bl = 7;
+		h = new zip_HuftBuild( ll, 19, 19, null, null, zip_bl );
+		if ( h.status != 0 )
+			return - 1;	// incomplete code set
+
+		zip_tl = h.root;
+		zip_bl = h.m;
+
+		// read in literal and distance code lengths
+		n = nl + nd;
+		i = l = 0;
+		while ( i < n ) {
+
+			zip_NEEDBITS( zip_bl );
+			t = zip_tl.list[ zip_GETBITS( zip_bl ) ];
+			j = t.b;
+			zip_DUMPBITS( j );
+			j = t.n;
+			if ( j < 16 ) // length of code in bits (0..15)
+			ll[ i ++ ] = l = j;	// save last length in l
+			else if ( j == 16 ) {
+
+				// repeat last length 3 to 6 times
+				zip_NEEDBITS( 2 );
+				j = 3 + zip_GETBITS( 2 );
+				zip_DUMPBITS( 2 );
+				if ( i + j > n )
+					return - 1;
+				while ( j -- > 0 )
+					ll[ i ++ ] = l;
+
+			} else if ( j == 17 ) {
+
+				// 3 to 10 zero length codes
+				zip_NEEDBITS( 3 );
+				j = 3 + zip_GETBITS( 3 );
+				zip_DUMPBITS( 3 );
+				if ( i + j > n )
+					return - 1;
+				while ( j -- > 0 )
+					ll[ i ++ ] = 0;
+				l = 0;
+
+			} else {
+
+				// j == 18: 11 to 138 zero length codes
+				zip_NEEDBITS( 7 );
+				j = 11 + zip_GETBITS( 7 );
+				zip_DUMPBITS( 7 );
+				if ( i + j > n )
+					return - 1;
+				while ( j -- > 0 )
+					ll[ i ++ ] = 0;
+				l = 0;
+
+			}
+
+		}
+
+		// build the decoding tables for literal/length and distance codes
+		zip_bl = zip_lbits;
+		h = new zip_HuftBuild( ll, nl, 257, zip_cplens, zip_cplext, zip_bl );
+		if ( zip_bl == 0 )	// no literals or lengths
+			h.status = 1;
+		if ( h.status != 0 ) {
+
+			/*if(h.status == 1)
+			    ;// **incomplete literal tree** */
+			return - 1; // incomplete code set
+
+		}
+		zip_tl = h.root;
+		zip_bl = h.m;
+
+		for ( i = 0; i < nd; i ++ )
+			ll[ i ] = ll[ i + nl ];
+		zip_bd = zip_dbits;
+		h = new zip_HuftBuild( ll, nd, 0, zip_cpdist, zip_cpdext, zip_bd );
+		zip_td = h.root;
+		zip_bd = h.m;
+
+		if ( zip_bd == 0 && nl > 257 ) {
+
+			// lengths but no distances
+			// **incomplete distance tree**
+			return - 1;
+
+		}
+
+		/*if(h.status == 1) {
+			;// **incomplete distance tree**
+		    }*/
+		if ( h.status != 0 )
+			return - 1;
+
+		// decompress until an end-of-block code
+		return zip_inflate_codes( buff, off, size );
+
 	}
 
-	if(i == -1) {
-	    if(zip_eof)
-		return 0;
-	    return -1;
+	var zip_inflate_start = function () {
+
+		var i;
+
+		if ( zip_slide == null )
+			zip_slide = new Array( 2 * zip_WSIZE );
+		zip_wp = 0;
+		zip_bit_buf = 0;
+		zip_bit_len = 0;
+		zip_method = - 1;
+		zip_eof = false;
+		zip_copy_leng = zip_copy_dist = 0;
+		zip_tl = null;
+
 	}
-	n += i;
-    }
-    return n;
-};
 
-var zip_inflate = function(data) {
-    var i, j, pos = 0;
-
-    zip_inflate_start();
-    zip_inflate_data = new Uint8Array(data);
-    zip_inflate_pos = 0;
-	
-    var buff = new Uint8Array(1024);
-	
-    var out = [];
-    while((i = zip_inflate_internal(buff, 0, buff.length)) > 0)
-		for(j = 0; j < i; j++)
-			out[pos++] = buff[j];		    
-	
-    zip_inflate_data = null; // G.C.
-    return new Uint8Array(out).buffer;
-};
+	var zip_inflate_internal = function ( buff, off, size ) {
+
+		// decompress an inflated entry
+		var n, i;
+
+		n = 0;
+		while ( n < size ) {
+
+			if ( zip_eof && zip_method == - 1 )
+			return n;
+
+			if ( zip_copy_leng > 0 ) {
+
+				if ( zip_method != zip_STORED_BLOCK ) {
+
+					// STATIC_TREES or DYN_TREES
+					while ( zip_copy_leng > 0 && n < size ) {
+
+						zip_copy_leng --;
+						zip_copy_dist &= zip_WSIZE - 1;
+						zip_wp &= zip_WSIZE - 1;
+						buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] =
+							zip_slide[ zip_copy_dist ++ ];
+
+					}
+
+				} else {
+
+					while ( zip_copy_leng > 0 && n < size ) {
+
+						zip_copy_leng --;
+						zip_wp &= zip_WSIZE - 1;
+						zip_NEEDBITS( 8 );
+						buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = zip_GETBITS( 8 );
+						zip_DUMPBITS( 8 );
+
+					}
+					if ( zip_copy_leng == 0 )
+					zip_method = - 1; // done
+
+				}
+				if ( n == size )
+					return n;
+
+			}
+
+			if ( zip_method == - 1 ) {
+
+				if ( zip_eof )
+					break;
+
+				// read in last block bit
+				zip_NEEDBITS( 1 );
+				if ( zip_GETBITS( 1 ) != 0 )
+					zip_eof = true;
+				zip_DUMPBITS( 1 );
+
+				// read in block type
+				zip_NEEDBITS( 2 );
+				zip_method = zip_GETBITS( 2 );
+				zip_DUMPBITS( 2 );
+				zip_tl = null;
+				zip_copy_leng = 0;
+
+			}
+
+			switch ( zip_method ) {
+				case 0: // zip_STORED_BLOCK
+					i = zip_inflate_stored( buff, off + n, size - n );
+					break;
+
+				case 1: // zip_STATIC_TREES
+					if ( zip_tl != null )
+						i = zip_inflate_codes( buff, off + n, size - n );
+					else
+						i = zip_inflate_fixed( buff, off + n, size - n );
+					break;
+
+				case 2: // zip_DYN_TREES
+					if ( zip_tl != null )
+						i = zip_inflate_codes( buff, off + n, size - n );
+					else
+						i = zip_inflate_dynamic( buff, off + n, size - n );
+					break;
+
+				default: // error
+					i = - 1;
+			}
+
+			if ( i == - 1 ) {
+
+				if ( zip_eof )
+					return 0;
+				return - 1;
+
+			}
+			n += i;
+
+		}
+		return n;
+
+	}
+
+	var zip_inflate = function ( data ) {
+
+		var i, j, pos = 0;
+
+		zip_inflate_start();
+		zip_inflate_data = new Uint8Array( data );
+		zip_inflate_pos = 0;
+
+		var buff = new Uint8Array( 1024 );
+
+		var out = [];
+		while ( ( i = zip_inflate_internal( buff, 0, buff.length ) ) > 0 )
+				for ( j = 0; j < i; j ++ )
+					out[ pos ++ ] = buff[ j ];
+
+		zip_inflate_data = null; // G.C.
+		return new Uint8Array( out ).buffer;
+
+	}
 
-if (! ctx.RawDeflate) ctx.RawDeflate = {};
-ctx.RawDeflate.inflate = zip_inflate;
+	return { inflate: zip_inflate };
 
-})(this);
+}();
 
 /**
- * 	SEA3D DEFLATE
+ * 	SEA3D Deflate
  * 	@author Sunag / http://www.sunag.com.br/
  */
 
-SEA3D.File.DeflateUncompress = function( data ) {
+SEA3D.File.DeflateUncompress = function ( data ) {
 
-	return RawDeflate.inflate( data );
+	return SEA3D.Deflate.inflate( data );
 
 };
 

Fișier diff suprimat deoarece este prea mare
+ 672 - 460
examples/js/loaders/sea3d/SEA3DLZMA.js


+ 46 - 40
examples/js/loaders/sea3d/SEA3DLegacy.js

@@ -9,19 +9,23 @@
 //	Header
 //
 
-THREE.SEA3D.prototype._onHead = THREE.SEA3D.prototype.onHead;
-THREE.SEA3D.prototype._updateTransform = THREE.SEA3D.prototype.updateTransform;
-THREE.SEA3D.prototype._readVertexAnimation = THREE.SEA3D.prototype.readVertexAnimation;
-THREE.SEA3D.prototype._readGeometryBuffer = THREE.SEA3D.prototype.readGeometryBuffer;
-THREE.SEA3D.prototype._readLine = THREE.SEA3D.prototype.readLine;
-THREE.SEA3D.prototype._getSkeletonAnimation = THREE.SEA3D.prototype.getSkeletonAnimation;
-THREE.SEA3D.prototype._applyDefaultAnimation = THREE.SEA3D.prototype.applyDefaultAnimation;
+Object.assign( THREE.SEA3D.prototype, {
+
+	_onHead: THREE.SEA3D.prototype.onHead,
+	_updateTransform: THREE.SEA3D.prototype.updateTransform,
+	_readVertexAnimation: THREE.SEA3D.prototype.readVertexAnimation,
+	_readGeometryBuffer: THREE.SEA3D.prototype.readGeometryBuffer,
+	_readLine: THREE.SEA3D.prototype.readLine,
+	_getSkeletonAnimation: THREE.SEA3D.prototype.getSkeletonAnimation,
+	_applyDefaultAnimation: THREE.SEA3D.prototype.applyDefaultAnimation
+
+} );
 
 //
 //	Utils
 //
 
-THREE.SEA3D.prototype.isLegacy = function( sea ) {
+THREE.SEA3D.prototype.isLegacy = function ( sea ) {
 
 	var sea3d = sea.sea3d;
 
@@ -37,7 +41,7 @@ THREE.SEA3D.prototype.isLegacy = function( sea ) {
 
 };
 
-THREE.SEA3D.prototype.flipZVec3 = function( v ) {
+THREE.SEA3D.prototype.flipZVec3 = function ( v ) {
 
 	if ( ! v ) return;
 
@@ -55,7 +59,7 @@ THREE.SEA3D.prototype.flipZVec3 = function( v ) {
 
 };
 
-THREE.SEA3D.prototype.expandJoints = function( sea ) {
+THREE.SEA3D.prototype.expandJoints = function ( sea ) {
 
 	var numJoints = sea.numVertex * 4;
 
@@ -92,7 +96,7 @@ THREE.SEA3D.prototype.expandJoints = function( sea ) {
 
 };
 
-THREE.SEA3D.prototype.compressJoints = function( sea ) {
+THREE.SEA3D.prototype.compressJoints = function ( sea ) {
 
 	var numJoints = sea.numVertex * 4;
 
@@ -129,7 +133,7 @@ THREE.SEA3D.prototype.compressJoints = function( sea ) {
 
 };
 
-THREE.SEA3D.prototype.flipZIndex = function( v ) {
+THREE.SEA3D.prototype.flipZIndex = function ( v ) {
 
 	var i = 1; // y >-< z
 
@@ -147,12 +151,12 @@ THREE.SEA3D.prototype.flipZIndex = function( v ) {
 
 };
 
-THREE.SEA3D.prototype.flipMatrixBone = function( mtx ) {
+THREE.SEA3D.prototype.flipMatrixBone = function ( mtx ) {
 
 	var zero = new THREE.Vector3();
 	var buf1 = new THREE.Matrix4();
 
-	return function( mtx ) {
+	return function ( mtx ) {
 
 		buf1.copy( mtx );
 
@@ -170,13 +174,13 @@ THREE.SEA3D.prototype.flipMatrixBone = function( mtx ) {
 
 }();
 
-THREE.SEA3D.prototype.flipMatrixScale = function( local, global, parent, parentGlobal ) {
+THREE.SEA3D.prototype.flipMatrixScale = function ( local, global, parent, parentGlobal ) {
 
 	var pos = new THREE.Vector3();
 	var qua = new THREE.Quaternion();
 	var slc = new THREE.Vector3();
 
-	return function( local, global, parent, parentGlobal ) {
+	return function ( local, global, parent, parentGlobal ) {
 
 		if ( parent ) local.multiplyMatrices( parent, local );
 
@@ -213,7 +217,7 @@ THREE.SEA3D.prototype.flipMatrixScale = function( local, global, parent, parentG
 //	Legacy
 //
 
-THREE.SEA3D.prototype.updateAnimationSet = function( obj3d ) {
+THREE.SEA3D.prototype.updateAnimationSet = function ( obj3d ) {
 
 	var buf1 = new THREE.Matrix4();
 	var buf2 = new THREE.Matrix4();
@@ -226,7 +230,7 @@ THREE.SEA3D.prototype.updateAnimationSet = function( obj3d ) {
 	var to_qua = new THREE.Quaternion();
 	var to_slc = new THREE.Vector3();
 
-	return function( obj3d ) {
+	return function ( obj3d ) {
 
 		var anmSet = obj3d.animation.animationSet;
 		var relative = obj3d.animation.relative;
@@ -246,15 +250,17 @@ THREE.SEA3D.prototype.updateAnimationSet = function( obj3d ) {
 			var numFrames = raw.length / data.blockLength;
 
 			switch ( kind ) {
+
 				case SEA3D.Animation.POSITION:
 				case SEA3D.Animation.ROTATION:
 				case SEA3D.Animation.SCALE:
 					t_anm.push( {
-						kind : kind,
-						numFrames : numFrames,
-						raw : raw
+						kind: kind,
+						numFrames: numFrames,
+						raw: raw
 					} );
 					break;
+
 			}
 
 		}
@@ -269,8 +275,7 @@ THREE.SEA3D.prototype.updateAnimationSet = function( obj3d ) {
 				buf1.identity();
 				parent = this.flipMatrixScale( buf2.copy( obj3d.matrixWorld ) );
 
-			}
-			else {
+			} else {
 
 				if ( obj3d.parent ) {
 
@@ -292,6 +297,7 @@ THREE.SEA3D.prototype.updateAnimationSet = function( obj3d ) {
 						kind = t_anm[ t ].kind;
 
 					switch ( kind ) {
+
 						case SEA3D.Animation.POSITION:
 
 							c = f * 3;
@@ -345,6 +351,7 @@ THREE.SEA3D.prototype.updateAnimationSet = function( obj3d ) {
 						kind = t_anm[ t ].kind;
 
 					switch ( kind ) {
+
 						case SEA3D.Animation.POSITION:
 
 							c = f * 3;
@@ -375,6 +382,7 @@ THREE.SEA3D.prototype.updateAnimationSet = function( obj3d ) {
 							raw[ c + 2 ] = to_slc.z;
 
 							break;
+
 					}
 
 				}
@@ -390,7 +398,7 @@ THREE.SEA3D.prototype.updateAnimationSet = function( obj3d ) {
 }();
 
 
-THREE.SEA3D.prototype.applyDefaultAnimation = function( sea, animatorClass ) {
+THREE.SEA3D.prototype.applyDefaultAnimation = function ( sea, animatorClass ) {
 
 	this._applyDefaultAnimation( sea, animatorClass );
 
@@ -402,12 +410,12 @@ THREE.SEA3D.prototype.applyDefaultAnimation = function( sea, animatorClass ) {
 
 };
 
-THREE.SEA3D.prototype.updateTransform = function( obj3d, sea ) {
+THREE.SEA3D.prototype.updateTransform = function ( obj3d, sea ) {
 
 	var buf1 = new THREE.Matrix4();
 	var identity = new THREE.Matrix4();
 
-	return function( obj3d, sea ) {
+	return function ( obj3d, sea ) {
 
 		if ( this.isLegacy( sea ) ) {
 
@@ -430,8 +438,7 @@ THREE.SEA3D.prototype.updateTransform = function( obj3d, sea ) {
 
 			obj3d.updateMatrixWorld();
 
-		}
-		else {
+		} else {
 
 			this._updateTransform( obj3d, sea );
 
@@ -441,7 +448,7 @@ THREE.SEA3D.prototype.updateTransform = function( obj3d, sea ) {
 
 }();
 
-THREE.SEA3D.prototype.readSkeleton = function( sea ) {
+THREE.SEA3D.prototype.readSkeleton = function ( sea ) {
 
 	var mtx_tmp_inv = new THREE.Matrix4(),
 		mtx_local = new THREE.Matrix4(),
@@ -449,7 +456,7 @@ THREE.SEA3D.prototype.readSkeleton = function( sea ) {
 		pos = new THREE.Vector3(),
 		qua = new THREE.Quaternion();
 
-	return function( sea ) {
+	return function ( sea ) {
 
 		var bones = [],
 			isLegacy = sea.sea3d.config.legacy;
@@ -509,21 +516,21 @@ THREE.SEA3D.prototype.readSkeleton = function( sea ) {
 
 }();
 
-THREE.SEA3D.prototype.getSkeletonAnimation = function( sea, skl ) {
+THREE.SEA3D.prototype.getSkeletonAnimation = function ( sea, skl ) {
 
 	if ( this.isLegacy( sea ) ) return this.getSkeletonAnimationLegacy( sea, skl );
 	else return this._getSkeletonAnimation( sea, skl );
 
 };
 
-THREE.SEA3D.prototype.getSkeletonAnimationLegacy = function( sea, skl ) {
+THREE.SEA3D.prototype.getSkeletonAnimationLegacy = function ( sea, skl ) {
 
 	var mtx_tmp_inv = new THREE.Matrix4(),
 		mtx_local = new THREE.Matrix4(),
 		mtx_global = new THREE.Matrix4(),
 		mtx_parent = new THREE.Matrix4();
 
-	return function( sea, skl ) {
+	return function ( sea, skl ) {
 
 		if ( sea.tag ) return sea.tag;
 
@@ -588,8 +595,7 @@ THREE.SEA3D.prototype.getSkeletonAnimationLegacy = function( sea, skl ) {
 
 						mtx_local.multiplyMatrices( mtx_parent, mtx_global );
 
-					}
-					else {
+					} else {
 
 						this.flipMatrixBone( mtx_local );
 
@@ -627,7 +633,7 @@ THREE.SEA3D.prototype.getSkeletonAnimationLegacy = function( sea, skl ) {
 
 }();
 
-THREE.SEA3D.prototype.readVertexAnimation = function( sea ) {
+THREE.SEA3D.prototype.readVertexAnimation = function ( sea ) {
 
 	if ( this.isLegacy( sea ) ) {
 
@@ -646,7 +652,7 @@ THREE.SEA3D.prototype.readVertexAnimation = function( sea ) {
 
 };
 
-THREE.SEA3D.prototype.readGeometryBuffer = function( sea ) {
+THREE.SEA3D.prototype.readGeometryBuffer = function ( sea ) {
 
 	if ( this.isLegacy( sea ) ) {
 
@@ -664,7 +670,7 @@ THREE.SEA3D.prototype.readGeometryBuffer = function( sea ) {
 
 };
 
-THREE.SEA3D.prototype.readLines = function( sea ) {
+THREE.SEA3D.prototype.readLines = function ( sea ) {
 
 	if ( this.isLegacy( sea ) ) {
 
@@ -676,13 +682,13 @@ THREE.SEA3D.prototype.readLines = function( sea ) {
 
 };
 
-THREE.SEA3D.prototype.onHead = function( args ) {
+THREE.SEA3D.prototype.onHead = function ( args ) {
 
 	// TODO: Ignore sign
 
 };
 
-THREE.SEA3D.EXTENSIONS_LOADER.push( { setTypeRead: function() {
+THREE.SEA3D.EXTENSIONS_LOADER.push( { setTypeRead: function () {
 
 	// CONFIG
 

Fișier diff suprimat deoarece este prea mare
+ 428 - 270
examples/js/loaders/sea3d/SEA3DLoader.js


Unele fișiere nu au fost afișate deoarece prea multe fișiere au fost modificate în acest diff