Sfoglia il codice sorgente

improve some wording in animation docs

Matthew Harris 6 anni fa
parent
commit
9a9d5906c9
1 ha cambiato i file con 3 aggiunte e 3 eliminazioni
  1. 3 3
      docs/manual/en/introduction/Animation-system.html

+ 3 - 3
docs/manual/en/introduction/Animation-system.html

@@ -52,13 +52,13 @@
 		<p class="desc">
 		<p class="desc">
 
 
 			Inside of such an *AnimationClip* the data for each animated property are stored in a
 			Inside of such an *AnimationClip* the data for each animated property are stored in a
-			separate [page:KeyframeTrack]. Assumed a character object has a [page:Skeleton skeleton],
+			separate [page:KeyframeTrack]. Assuming a character object has a [page:Skeleton skeleton],
 			one keyframe track could store the data for the position changes of the lower arm bone
 			one keyframe track could store the data for the position changes of the lower arm bone
 			over time, a different track the data for the rotation changes of the same bone, a third
 			over time, a different track the data for the rotation changes of the same bone, a third
 			the track position, rotation or scaling of another bone, and so on. It should be clear,
 			the track position, rotation or scaling of another bone, and so on. It should be clear,
 			that an AnimationClip can be composed of lots of such tracks.<br /><br />
 			that an AnimationClip can be composed of lots of such tracks.<br /><br />
 
 
-			Assumed the model has [page:Geometry.morphTargets morph targets] (for example one morph
+			Assuming the model has [page:Geometry.morphTargets morph targets] (for example one morph
 			target showing a friendly face and another showing an angry face), each track holds the
 			target showing a friendly face and another showing an angry face), each track holds the
 			information as to how the [page:Mesh.morphTargetInfluences influence] of a certain morph
 			information as to how the [page:Mesh.morphTargetInfluences influence] of a certain morph
 			target changes during the performance of the clip.
 			target changes during the performance of the clip.
@@ -69,7 +69,7 @@
 
 
 		<p class="desc">
 		<p class="desc">
 
 
-			The stored data form only the basis for the animations - actual playback is controlled by
+			The stored data forms only the basis for the animations - actual playback is controlled by
 			the [page:AnimationMixer]. You can imagine this not only as a player for animations, but
 			the [page:AnimationMixer]. You can imagine this not only as a player for animations, but
 			as a simulation of a hardware like a real mixer console, which can control several animations
 			as a simulation of a hardware like a real mixer console, which can control several animations
 			simultaneously, blending and merging them.
 			simultaneously, blending and merging them.