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@@ -689,7 +689,7 @@ def extract_materials(mesh, scene):
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# http://www.blender.org/documentation/blender_python_api_2_54_0/bpy.types.Material.html#bpy.types.Material.specular_hardness
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material["specularCoef"] = m.specular_hardness
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- if m.active_texture and m.active_texture.type == 'IMAGE':
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+ if m.active_texture and m.active_texture.type == 'IMAGE' and m.active_texture.image:
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fn = bpy.path.abspath(m.active_texture.image.filepath)
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fn = os.path.normpath(fn)
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fn_strip = os.path.basename(fn)
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