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@@ -1180,6 +1180,7 @@ THREE.GLTFLoader = ( function () {
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materialParams.depthTest = enableDepthTest;
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materialParams.depthTest = enableDepthTest;
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materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
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materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
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+ materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
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materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
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materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
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materialParams.transparent = enableBlend;
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materialParams.transparent = enableBlend;
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