SAOPass: cleanup
@@ -81,7 +81,6 @@ THREE.SAOPass = function ( scene, camera, depthTexture, useNormals, resolution )
uniforms: THREE.UniformsUtils.clone( THREE.SAOShader.uniforms )
} );
this.saoMaterial.extensions.derivatives = true;
- this.saoMaterial.extensions.drawBuffers = true;
this.saoMaterial.defines[ 'DEPTH_PACKING' ] = this.supportsDepthTextureExtension ? 0 : 1;
this.saoMaterial.defines[ 'NORMAL_TEXTURE' ] = this.supportsNormalTexture ? 1 : 0;
this.saoMaterial.defines[ 'PERSPECTIVE_CAMERA' ] = this.camera.isPerspectiveCamera ? 1 : 0;