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@@ -1,35 +1,32 @@
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-/*
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+/*
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* @author zz85 / http://github.com/zz85
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* @author WestLangley / http://github.com/WestLangley
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+ * @author Mugen87 / https://github.com/Mugen87
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*
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- * tool for "unwrapping" and debugging three.js
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- * geometries UV mapping
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+ * tool for "unwrapping" and debugging three.js geometries UV mapping
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*
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* Sample usage:
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- * document.body.appendChild( THREE.UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) );
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+ * document.body.appendChild( THREE.UVsDebug( new THREE.SphereBufferGeometry( 10, 10, 10, 10 ) );
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*
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*/
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-
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-THREE.UVsDebug = function( geometry, size ) {
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- // handles wrapping of uv.x > 1 only
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-
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- var abc = 'abc';
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+THREE.UVsDebug = function ( geometry, size ) {
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- var uv, u, ax, ay;
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- var i, il, j, jl;
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- var vnum;
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+ // handles wrapping of uv.x > 1 only
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+ var abc = 'abc';
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var a = new THREE.Vector2();
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var b = new THREE.Vector2();
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- var geo = ( geometry instanceof THREE.BufferGeometry ) ? new THREE.Geometry().fromBufferGeometry( geometry ) : geometry;
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+ var geo = geometry;
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- var faces = geo.faces;
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- var uvs = geo.faceVertexUvs[ 0 ];
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+ if ( geo.isGeometry ) geo = new THREE.BufferGeometry().fromGeometry( geo );
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+
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+ var uvs = geo.attributes.uv;
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+ var uv = new THREE.Vector2();
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var canvas = document.createElement( 'canvas' );
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- var width = size || 1024; // power of 2 required for wrapping
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+ var width = size || 1024; // power of 2 required for wrapping
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var height = size || 1024;
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canvas.width = width;
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canvas.height = height;
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@@ -44,30 +41,65 @@ THREE.UVsDebug = function( geometry, size ) {
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ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )';
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ctx.fillRect( 0, 0, width, height );
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- for ( i = 0, il = uvs.length; i < il; i ++ ) {
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+ var index = geo.index;
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+ var face = [];
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+
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+ if ( index ) {
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+
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+ // indexed geometry
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+
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+ for ( var i = 0, il = index.count; i < il; i += 3 ) {
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+
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+ face[ 0 ] = index.getX( i );
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+ face[ 1 ] = index.getX( i + 1 );
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+ face[ 2 ] = index.getX( i + 2 );
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+
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+ processFace( face, i );
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+
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+ }
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+
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+ } else {
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+
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+ // non-indexed geometry
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+
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+ for ( var i = 0, il = uvs.count; i < il; i += 3 ) {
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- uv = uvs[ i ];
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+ face[ 0 ] = i;
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+ face[ 1 ] = i + 1;
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+ face[ 2 ] = i + 2;
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- // draw lines
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+ processFace( face, i );
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+
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+ }
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+
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+ }
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+
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+ return canvas;
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+
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+ function processFace( face, index ) {
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+
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+ var indexCount = face.length;
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+
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+ // draw contour of face
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ctx.beginPath();
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a.set( 0, 0 );
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- for ( j = 0, jl = uv.length; j < jl; j ++ ) {
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+ for ( var j = 0, jl = indexCount; j < jl; j ++ ) {
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- u = uv[ j ];
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+ uv.fromBufferAttribute( uvs, face[ j ] );
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- a.x += u.x;
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- a.y += u.y;
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+ a.x += uv.x;
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+ a.y += uv.y;
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- if ( j == 0 ) {
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+ if ( j === 0 ) {
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- ctx.moveTo( u.x * width, ( 1 - u.y ) * height );
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+ ctx.moveTo( uv.x * width, ( 1 - uv.y ) * height );
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} else {
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- ctx.lineTo( u.x * width, ( 1 - u.y ) * height );
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+ ctx.lineTo( uv.x * width, ( 1 - uv.y ) * height );
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}
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@@ -76,33 +108,37 @@ THREE.UVsDebug = function( geometry, size ) {
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ctx.closePath();
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ctx.stroke();
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- a.divideScalar( jl );
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+ // calculate center of face
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+
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+ a.divideScalar( indexCount );
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// label the face number
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- ctx.font = "12pt Arial bold";
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+ ctx.font = '12pt Arial bold';
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ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
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- ctx.fillText( i, a.x * width, ( 1 - a.y ) * height );
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+ ctx.fillText( i / 3, a.x * width, ( 1 - a.y ) * height );
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if ( a.x > 0.95 ) {
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// wrap x // 0.95 is arbitrary
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- ctx.fillText( i, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
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+ ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
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}
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- ctx.font = "8pt Arial bold";
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+ //
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+
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+ ctx.font = '8pt Arial bold';
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ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
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// label uv edge orders
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- for ( j = 0, jl = uv.length; j < jl; j ++ ) {
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+ for ( j = 0, jl = face.length; j < jl; j ++ ) {
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- u = uv[ j ];
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- b.addVectors( a, u ).divideScalar( 2 );
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+ uv.fromBufferAttribute( uvs, face[ j ] );
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+ b.addVectors( a, uv ).divideScalar( 2 );
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- vnum = faces[ i ][ abc[ j ] ];
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+ var vnum = face[ j ];
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ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
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if ( b.x > 0.95 ) {
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@@ -117,7 +153,4 @@ THREE.UVsDebug = function( geometry, size ) {
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}
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- return canvas;
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-
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};
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-
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