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@@ -42,2435 +42,2672 @@
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<script type="module">
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- import './js/nodes/THREE.Nodes.js';
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- import './js/loaders/NodeMaterialLoader.js';
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+ import './js/nodes/THREE.Nodes.js';
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+ import './js/loaders/NodeMaterialLoader.js';
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- var container = document.getElementById( 'container' );
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+ var container = document.getElementById( 'container' );
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- var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
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- var frame = new THREE.NodeFrame();
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- var teapot, mesh;
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- var controls;
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- var move = false;
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- var rtTexture, rtMaterial;
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- var gui, guiElements = [];
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- var library = {};
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- var serialized = false;
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- var textures = {
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- brick: { url: 'textures/brick_diffuse.jpg' },
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- grass: { url: 'textures/terrain/grasslight-big.jpg' },
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- grassNormal: { url: 'textures/terrain/grasslight-big-nm.jpg' },
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- decalDiffuse: { url: 'textures/decal/decal-diffuse.png' },
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- cloud: { url: 'textures/lava/cloud.png' },
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- spherical: { url: 'textures/envmap.png' }
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- };
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+ var renderer, scene, camera, clock = new THREE.Clock(), fov = 50;
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+ var frame = new THREE.NodeFrame();
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+ var teapot, mesh;
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+ var controls;
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+ var move = false;
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+ var rtTexture, rtMaterial;
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+ var gui;
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+ var library = {};
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+ var serialized = false;
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+ var textures = {
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+ brick: { url: 'textures/brick_diffuse.jpg' },
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+ grass: { url: 'textures/terrain/grasslight-big.jpg' },
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+ grassNormal: { url: 'textures/terrain/grasslight-big-nm.jpg' },
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+ decalDiffuse: { url: 'textures/decal/decal-diffuse.png' },
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+ decalNormal: { url: 'textures/decal/decal-normal.jpg' },
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+ cloud: { url: 'textures/lava/cloud.png' },
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+ spherical: { url: 'textures/envmap.png' }
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+ };
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- var param = { example: new URL(window.location.href).searchParams.get('e') || 'mesh-standard' };
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+ var param = { example: new URL( window.location.href ).searchParams.get( 'e' ) || 'mesh-standard' };
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- function getTexture( name ) {
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+ function getTexture( name ) {
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- var texture = textures[ name ].texture;
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+ var texture = textures[ name ].texture;
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- if ( ! texture ) {
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+ if ( ! texture ) {
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- texture = textures[ name ].texture = new THREE.TextureLoader().load( textures[ name ].url );
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- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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+ texture = textures[ name ].texture = new THREE.TextureLoader().load( textures[ name ].url );
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+ texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
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- library[ texture.uuid ] = texture;
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+ library[ texture.uuid ] = texture;
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+
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+ }
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+
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+ return texture;
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}
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- return texture;
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+ var cubemap = function () {
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- }
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+ var path = "textures/cube/Park2/";
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+ var format = '.jpg';
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+ var urls = [
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+ path + 'posx' + format, path + 'negx' + format,
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+ path + 'posy' + format, path + 'negy' + format,
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+ path + 'posz' + format, path + 'negz' + format
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+ ];
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- var cubemap = function () {
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+ var textureCube = new THREE.CubeTextureLoader().load( urls );
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+ textureCube.format = THREE.RGBFormat;
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- var path = "textures/cube/Park2/";
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- var format = '.jpg';
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- var urls = [
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- path + 'posx' + format, path + 'negx' + format,
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- path + 'posy' + format, path + 'negy' + format,
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- path + 'posz' + format, path + 'negz' + format
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- ];
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+ library[ textureCube.uuid ] = textureCube;
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- var textureCube = new THREE.CubeTextureLoader().load( urls );
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- textureCube.format = THREE.RGBFormat;
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+ return textureCube;
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- library[ textureCube.uuid ] = textureCube;
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+ }();
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- return textureCube;
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+ window.addEventListener( 'load', init );
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- }();
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+ function init() {
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- window.addEventListener( 'load', init );
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+ renderer = new THREE.WebGLRenderer( { antialias: true } );
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.uuid = THREE.Math.generateUUID(); // generate to library
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+ container.appendChild( renderer.domElement );
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- function init() {
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+ scene = new THREE.Scene();
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.uuid = THREE.Math.generateUUID(); // generate to library
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- container.appendChild( renderer.domElement );
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+ camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
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+ camera.position.x = 50;
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+ camera.position.z = - 50;
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+ camera.position.y = 30;
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+ camera.target = new THREE.Vector3();
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- scene = new THREE.Scene();
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- camera = new THREE.PerspectiveCamera( fov, window.innerWidth / window.innerHeight, 1, 1000 );
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- camera.position.x = 50;
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- camera.position.z = - 50;
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- camera.position.y = 30;
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- camera.target = new THREE.Vector3();
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 50;
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+ controls.maxDistance = 200;
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+ scene.add( new THREE.AmbientLight( 0x464646 ) );
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- controls = new THREE.OrbitControls( camera, renderer.domElement );
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- controls.minDistance = 50;
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- controls.maxDistance = 200;
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+ var light = new THREE.DirectionalLight( 0xffddcc, 1 );
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+ light.position.set( 1, 0.75, 0.5 );
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+ scene.add( light );
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- scene.add( new THREE.AmbientLight( 0x464646 ) );
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+ var light = new THREE.DirectionalLight( 0xccccff, 1 );
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+ light.position.set( - 1, 0.75, - 0.5 );
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+ scene.add( light );
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- var light = new THREE.DirectionalLight( 0xffddcc, 1 );
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- light.position.set( 1, 0.75, 0.5 );
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- scene.add( light );
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+ teapot = new THREE.TeapotBufferGeometry( 15, 18 );
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- var light = new THREE.DirectionalLight( 0xccccff, 1 );
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- light.position.set( - 1, 0.75, - 0.5 );
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- scene.add( light );
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+ mesh = new THREE.Mesh( teapot );
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+ scene.add( mesh );
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- teapot = new THREE.TeapotBufferGeometry( 15, 18 );
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+ library[ renderer.uuid ] = renderer;
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+ library[ camera.uuid ] = camera;
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+ library[ mesh.uuid ] = mesh;
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- mesh = new THREE.Mesh( teapot );
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- scene.add( mesh );
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+ window.addEventListener( 'resize', onWindowResize, false );
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- library[ renderer.uuid ] = renderer;
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- library[ camera.uuid ] = camera;
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- library[ mesh.uuid ] = mesh;
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+ updateMaterial();
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- window.addEventListener( 'resize', onWindowResize, false );
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+ onWindowResize();
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+ animate();
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- updateMaterial();
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+ }
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- onWindowResize();
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- animate();
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+ function clearGui() {
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+
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+ if ( gui ) gui.destroy();
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+
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+ gui = new dat.GUI();
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+
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+ var example = gui.add( param, 'example', {
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+ 'basic / mesh-standard': 'mesh-standard',
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+ 'basic / standard': 'standard',
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+ 'basic / physical': 'physical',
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+ 'basic / phong': 'phong',
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+ 'basic / layers': 'layers',
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+ 'basic / rim': 'rim',
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+ 'basic / color-adjustment': 'color-adjustment',
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+ 'basic / uv-transform': 'uv-transform',
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+ 'basic / bump': 'bump',
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+ 'basic / blur': 'blur',
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+ 'basic / spherical-reflection': 'spherical-reflection',
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+ 'adv / fresnel': 'fresnel',
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+ 'adv / saturation': 'saturation',
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+ 'adv / top-bottom': 'top-bottom',
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+ 'adv / skin': 'skin',
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+ 'adv / skin-phong': 'skin-phong',
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+ 'adv / caustic': 'caustic',
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+ 'adv / displace': 'displace',
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+ 'adv / plush': 'plush',
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+ 'adv / toon': 'toon',
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+ 'adv / camera-depth': 'camera-depth',
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+ 'adv / soft-body': 'soft-body',
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+ 'adv / wave': 'wave',
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+ 'adv / triangle-blur': 'triangle-blur',
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+ 'adv / render-to-texture': 'rtt',
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+ 'adv / temporal-blur': 'temporal-blur',
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+ 'adv / conditional': 'conditional',
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+ 'adv / expression': 'expression',
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+ 'adv / sss': 'sss',
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+ 'adv / translucent': 'translucent',
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+ 'node / position': 'node-position',
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+ 'node / normal': 'node-normal',
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+ 'misc / smoke': 'smoke',
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+ 'misc / firefly': 'firefly',
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+ 'misc / reserved-keywords': 'reserved-keywords',
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+ 'misc / varying': 'varying',
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+ 'misc / void-function': 'void-function',
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+ 'misc / readonly': 'readonly',
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+ 'misc / custom-attribute': 'custom-attribute'
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+ } ).onFinishChange( function () {
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+
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+ updateMaterial();
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- }
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+ } );
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- function clearGui() {
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+ gui.open();
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- if ( gui ) gui.destroy();
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+ }
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- gui = new dat.GUI();
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+ function addGui( name, value, callback, isColor, min, max ) {
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- var example = gui.add( param, 'example', {
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- 'basic / mesh-standard': 'mesh-standard',
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- 'basic / standard': 'standard',
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- 'basic / physical': 'physical',
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- 'basic / phong': 'phong',
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- 'basic / layers': 'layers',
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- 'basic / rim': 'rim',
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- 'basic / color-adjustment': 'color-adjustment',
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- 'basic / uv-transform': 'uv-transform',
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- 'basic / bump': 'bump',
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- 'basic / blur': 'blur',
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- 'basic / spherical-reflection': 'spherical-reflection',
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- 'adv / fresnel': 'fresnel',
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- 'adv / saturation': 'saturation',
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- 'adv / top-bottom': 'top-bottom',
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- 'adv / skin': 'skin',
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- 'adv / skin-phong': 'skin-phong',
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- 'adv / caustic': 'caustic',
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- 'adv / displace': 'displace',
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- 'adv / plush': 'plush',
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- 'adv / toon': 'toon',
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- 'adv / camera-depth': 'camera-depth',
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- 'adv / soft-body': 'soft-body',
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- 'adv / wave': 'wave',
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- 'adv / triangle-blur': 'triangle-blur',
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- 'adv / expression': 'expression',
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- 'adv / sss': 'sss',
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- 'adv / translucent': 'translucent',
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- 'misc / smoke': 'smoke',
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- 'misc / firefly': 'firefly',
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- 'misc / reserved-keywords': 'reserved-keywords',
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- 'misc / varying': 'varying',
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- 'misc / void-function': 'void-function',
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- 'misc / readonly': 'readonly',
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- 'misc / custom-attribute': 'custom-attribute'
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- } ).onFinishChange( function () {
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+ var node;
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- updateMaterial();
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+ param[ name ] = value;
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- } );
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+ if ( isColor ) {
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- gui.open();
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+ node = gui.addColor( param, name ).onChange( function () {
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- }
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+ callback( param[ name ] );
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- function addGui( name, value, callback, isColor, min, max ) {
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+ } );
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- var node;
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+ } else if ( typeof value == 'object' ) {
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- param[ name ] = value;
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+ param[ name ] = value[ Object.keys( value )[ 0 ] ];
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- if ( isColor ) {
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+ node = gui.add( param, name, value ).onChange( function () {
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- node = gui.addColor( param, name ).onChange( function () {
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+ callback( param[ name ] );
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- callback( param[ name ] );
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+ } );
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- } );
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+ } else {
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- } else if ( typeof value == 'object' ) {
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+ node = gui.add( param, name, min, max ).onChange( function () {
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- param.blend = value[ Object.keys( value )[ 0 ] ];
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+ callback( param[ name ] );
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- node = gui.add( param, name, value ).onChange( function () {
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+ } );
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- callback( param[ name ] );
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+ }
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- } );
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+ return node;
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- } else {
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+ }
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- node = gui.add( param, name, min, max ).onChange( function () {
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+ function updateMaterial() {
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- callback( param[ name ] );
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+ move = false;
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- } );
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+ if ( mesh.material ) mesh.material.dispose();
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- }
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+ if ( rtTexture ) {
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- return node;
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+ delete library[ rtTexture.texture.uuid ];
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- }
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+ rtTexture.dispose();
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+ rtTexture = null;
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- function updateMaterial() {
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+ }
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- move = false;
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+ if ( rtMaterial ) {
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- if ( mesh.material ) mesh.material.dispose();
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+ rtMaterial.dispose();
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+ rtMaterial = null;
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- if ( rtTexture ) {
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+ }
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- delete library[ rtTexture.texture.uuid ];
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+ var name = param.example;
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+ var mtl;
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- rtTexture.dispose();
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- rtTexture = null;
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+ clearGui();
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- }
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+ switch ( name ) {
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- if ( rtMaterial ) {
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+ case 'phong':
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- rtMaterial.dispose();
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- rtMaterial = null;
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+ // MATERIAL
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- }
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+ mtl = new THREE.PhongNodeMaterial();
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- var name = param.example;
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- var mtl;
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+ //mtl.color = // albedo (vec3)
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+ //mtl.alpha = // opacity (float)
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+ //mtl.specular = // specular color (vec3)
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+ //mtl.shininess = // shininess (float)
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+ //mtl.normal = // normal (vec3)
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+ //mtl.emissive = // emissive color (vec3)
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+ //mtl.ambient = // ambient color (vec3)
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+ //mtl.shadow = // shadowmap (vec3)
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+ //mtl.light = // custom-light (vec3)
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+ //mtl.ao = // ambient occlusion (float)
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+ //mtl.light = // input/output light (vec3)
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+ //mtl.environment = // reflection/refraction (vec3)
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+ //mtl.environmentAlpha = // environment alpha (float)
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+ //mtl.position = // vertex local position (vec3)
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- clearGui();
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+ var mask = new THREE.SwitchNode( new THREE.TextureNode( getTexture( "decalDiffuse" ) ), 'w' );
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- switch ( name ) {
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+ mtl.color = new THREE.TextureNode( getTexture( "grass" ) );
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+ mtl.specular = new THREE.FloatNode( .5 );
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+ mtl.shininess = new THREE.FloatNode( 15 );
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+ mtl.environment = new THREE.CubeTextureNode( cubemap );
|
|
|
+ mtl.environmentAlpha = mask;
|
|
|
+ mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
|
|
|
+ mtl.normal.scale = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );
|
|
|
|
|
|
- case 'phong':
|
|
|
+ break;
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ case 'standard':
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- //mtl.color = // albedo (vec3)
|
|
|
- //mtl.alpha = // opacity (float)
|
|
|
- //mtl.specular = // specular color (vec3)
|
|
|
- //mtl.shininess = // shininess (float)
|
|
|
- //mtl.normal = // normal (vec3)
|
|
|
- //mtl.emissive = // emissive color (vec3)
|
|
|
- //mtl.ambient = // ambient color (vec3)
|
|
|
- //mtl.shadow = // shadowmap (vec3)
|
|
|
- //mtl.light = // custom-light (vec3)
|
|
|
- //mtl.ao = // ambient occlusion (float)
|
|
|
- //mtl.light = // input/output light (vec3)
|
|
|
- //mtl.environment = // reflection/refraction (vec3)
|
|
|
- //mtl.environmentAlpha = // environment alpha (float)
|
|
|
- //mtl.transform = // vertex transformation (vec3)
|
|
|
+ mtl = new THREE.StandardNodeMaterial();
|
|
|
|
|
|
- var mask = new THREE.SwitchNode( new THREE.TextureNode( getTexture( "decalDiffuse" ) ), 'w' );
|
|
|
+ //mtl.color = // albedo (vec3)
|
|
|
+ //mtl.alpha = // opacity (float)
|
|
|
+ //mtl.roughness = // roughness (float)
|
|
|
+ //mtl.metalness = // metalness (float)
|
|
|
+ //mtl.normal = // normal (vec3)
|
|
|
+ //mtl.emissive = // emissive color (vec3)
|
|
|
+ //mtl.ambient = // ambient color (vec3)
|
|
|
+ //mtl.shadow = // shadowmap (vec3)
|
|
|
+ //mtl.light = // custom-light (vec3)
|
|
|
+ //mtl.ao = // ambient occlusion (float)
|
|
|
+ //mtl.environment = // reflection/refraction (vec3)
|
|
|
+ //mtl.position = // vertex local position (vec3)
|
|
|
|
|
|
- mtl.color = new THREE.TextureNode( getTexture( "grass" ) );
|
|
|
- mtl.specular = new THREE.FloatNode( .5 );
|
|
|
- mtl.shininess = new THREE.FloatNode( 15 );
|
|
|
- mtl.environment = new THREE.CubeTextureNode( cubemap );
|
|
|
- mtl.environmentAlpha = mask;
|
|
|
- mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
|
|
|
- mtl.normal.scale = new THREE.Math1Node( mask, THREE.Math1Node.INVERT );
|
|
|
+ var mask = new THREE.SwitchNode( new THREE.TextureNode( getTexture( "decalDiffuse" ) ), 'w' );
|
|
|
|
|
|
- break;
|
|
|
+ var normalScale = new THREE.FloatNode( .3 );
|
|
|
|
|
|
- case 'standard':
|
|
|
+ var roughnessA = new THREE.FloatNode( .5 );
|
|
|
+ var metalnessA = new THREE.FloatNode( .5 );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ var roughnessB = new THREE.FloatNode( 0 );
|
|
|
+ var metalnessB = new THREE.FloatNode( 1 );
|
|
|
|
|
|
- mtl = new THREE.StandardNodeMaterial();
|
|
|
+ var roughness = new THREE.Math3Node(
|
|
|
+ roughnessA,
|
|
|
+ roughnessB,
|
|
|
+ mask,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
+
|
|
|
+ var metalness = new THREE.Math3Node(
|
|
|
+ metalnessA,
|
|
|
+ metalnessB,
|
|
|
+ mask,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
+
|
|
|
+ var normalMask = new THREE.OperatorNode(
|
|
|
+ new THREE.Math1Node( mask, THREE.Math1Node.INVERT ),
|
|
|
+ normalScale,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- //mtl.color = // albedo (vec3)
|
|
|
- //mtl.alpha = // opacity (float)
|
|
|
- //mtl.roughness = // roughness (float)
|
|
|
- //mtl.metalness = // metalness (float)
|
|
|
- //mtl.normal = // normal (vec3)
|
|
|
- //mtl.emissive = // emissive color (vec3)
|
|
|
- //mtl.ambient = // ambient color (vec3)
|
|
|
- //mtl.shadow = // shadowmap (vec3)
|
|
|
- //mtl.light = // custom-light (vec3)
|
|
|
- //mtl.ao = // ambient occlusion (float)
|
|
|
- //mtl.environment = // reflection/refraction (vec3)
|
|
|
- //mtl.transform = // vertex transformation (vec3)
|
|
|
+ mtl.color = new THREE.ColorNode( 0xEEEEEE );
|
|
|
+ mtl.roughness = roughness;
|
|
|
+ mtl.metalness = metalness;
|
|
|
+ mtl.environment = new THREE.CubeTextureNode( cubemap );
|
|
|
+ mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
|
|
|
+ mtl.normal.scale = normalMask;
|
|
|
|
|
|
- var mask = new THREE.SwitchNode( new THREE.TextureNode( getTexture( "decalDiffuse" ) ), 'w' );
|
|
|
+ // GUI
|
|
|
|
|
|
- var normalScale = new THREE.FloatNode( .3 );
|
|
|
+ addGui( 'color', mtl.color.value.getHex(), function ( val ) {
|
|
|
|
|
|
- var roughnessA = new THREE.FloatNode( .5 );
|
|
|
- var metalnessA = new THREE.FloatNode( .5 );
|
|
|
+ mtl.color.value.setHex( val );
|
|
|
|
|
|
- var roughnessB = new THREE.FloatNode( 0 );
|
|
|
- var metalnessB = new THREE.FloatNode( 1 );
|
|
|
+ }, true );
|
|
|
|
|
|
- var roughness = new THREE.Math3Node(
|
|
|
- roughnessA,
|
|
|
- roughnessB,
|
|
|
- mask,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ addGui( 'roughnessA', roughnessA.value, function ( val ) {
|
|
|
|
|
|
- var metalness = new THREE.Math3Node(
|
|
|
- metalnessA,
|
|
|
- metalnessB,
|
|
|
- mask,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ roughnessA.value = val;
|
|
|
|
|
|
- var normalMask = new THREE.OperatorNode(
|
|
|
- new THREE.Math1Node( mask, THREE.Math1Node.INVERT ),
|
|
|
- normalScale,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- mtl.color = new THREE.ColorNode( 0xEEEEEE );
|
|
|
- mtl.roughness = roughness;
|
|
|
- mtl.metalness = metalness;
|
|
|
- mtl.environment = new THREE.CubeTextureNode( cubemap );
|
|
|
- mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
|
|
|
- mtl.normal.scale = normalMask;
|
|
|
+ addGui( 'metalnessA', metalnessA.value, function ( val ) {
|
|
|
|
|
|
- // GUI
|
|
|
+ metalnessA.value = val;
|
|
|
|
|
|
- addGui( 'color', mtl.color.value.getHex(), function ( val ) {
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- mtl.color.value.setHex( val );
|
|
|
+ addGui( 'roughnessB', roughnessB.value, function ( val ) {
|
|
|
|
|
|
- }, true );
|
|
|
+ roughnessB.value = val;
|
|
|
|
|
|
- addGui( 'roughnessA', roughnessA.value, function ( val ) {
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- roughnessA.value = val;
|
|
|
+ addGui( 'metalnessB', metalnessB.value, function ( val ) {
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
-
|
|
|
- addGui( 'metalnessA', metalnessA.value, function ( val ) {
|
|
|
-
|
|
|
- metalnessA.value = val;
|
|
|
-
|
|
|
- }, false, 0, 1 );
|
|
|
-
|
|
|
- addGui( 'roughnessB', roughnessB.value, function ( val ) {
|
|
|
-
|
|
|
- roughnessB.value = val;
|
|
|
+ metalnessB.value = val;
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- addGui( 'metalnessB', metalnessB.value, function ( val ) {
|
|
|
+ addGui( 'normalScale', normalScale.value, function ( val ) {
|
|
|
|
|
|
- metalnessB.value = val;
|
|
|
+ normalScale.value = val;
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- addGui( 'normalScale', normalScale.value, function ( val ) {
|
|
|
+ break;
|
|
|
|
|
|
- normalScale.value = val;
|
|
|
+ case 'mesh-standard':
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- break;
|
|
|
+ var sataturation = new THREE.FloatNode( 1 ),
|
|
|
+ useNodeMaterial = true,
|
|
|
+ useMap = true,
|
|
|
+ useNormals = true;
|
|
|
|
|
|
- case 'mesh-standard':
|
|
|
+ function updateMaterial() {
|
|
|
+
|
|
|
+ var oldMaterial = mtl;
|
|
|
+
|
|
|
+ if ( oldMaterial ) oldMaterial.dispose();
|
|
|
+
|
|
|
+ mtl = useNodeMaterial ? new THREE.MeshStandardNodeMaterial() : new THREE.MeshStandardMaterial();
|
|
|
+
|
|
|
+ // default syntax ( backward-compatible )
|
|
|
+
|
|
|
+ mtl.map = useMap ? getTexture( "brick" ) : undefined;
|
|
|
+
|
|
|
+ mtl.normalMap = useNormals ? getTexture( "decalNormal" ) : undefined;
|
|
|
+ mtl.normalScale = oldMaterial ? oldMaterial.normalScale : new THREE.Vector2( .5, .5 );
|
|
|
+
|
|
|
+ mtl.envMap = cubemap;
|
|
|
+
|
|
|
+ mtl.roughness = oldMaterial ? oldMaterial.roughness : .5;
|
|
|
+ mtl.metalness = oldMaterial ? oldMaterial.metalness : .5;
|
|
|
+
|
|
|
+ // extended syntax ( only for NodeMaterial )
|
|
|
+
|
|
|
+ if ( useNodeMaterial && useMap ) {
|
|
|
+
|
|
|
+ mtl.map = new THREE.ColorAdjustmentNode(
|
|
|
+ new THREE.TextureNode( mtl.map ),
|
|
|
+ sataturation,
|
|
|
+ THREE.ColorAdjustmentNode.SATURATION
|
|
|
+ );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // apply material
|
|
|
+
|
|
|
+ mtl.side = THREE.DoubleSide;
|
|
|
+ mtl.needsUpdate = true;
|
|
|
+
|
|
|
+ mesh.material = mtl;
|
|
|
|
|
|
- // MATERIAL
|
|
|
-
|
|
|
- var sataturation = new THREE.FloatNode( 1 );
|
|
|
-
|
|
|
- function updateMaterial( useNodeMaterial ) {
|
|
|
-
|
|
|
- var oldMaterial = mtl;
|
|
|
-
|
|
|
- if (oldMaterial) oldMaterial.dispose();
|
|
|
-
|
|
|
- mtl = useNodeMaterial ? new THREE.MeshStandardNodeMaterial() : new THREE.MeshStandardMaterial();
|
|
|
-
|
|
|
- // default syntax ( backward-compatible )
|
|
|
-
|
|
|
- mtl.map = getTexture( "brick" );
|
|
|
-
|
|
|
- mtl.normalMap = getTexture( "grassNormal" );
|
|
|
- mtl.normalScale = new THREE.Vector2( .3, -.3 );
|
|
|
-
|
|
|
- mtl.envMap = cubemap;
|
|
|
-
|
|
|
- mtl.roughness = oldMaterial ? oldMaterial.roughness : .5;
|
|
|
- mtl.metalness = oldMaterial ? oldMaterial.metalness : .5;
|
|
|
-
|
|
|
- // extended syntax ( only for NodeMaterial )
|
|
|
-
|
|
|
- if (useNodeMaterial) {
|
|
|
-
|
|
|
- mtl.map = new THREE.ColorAdjustmentNode(
|
|
|
- new THREE.TextureNode( mtl.map ),
|
|
|
- sataturation,
|
|
|
- THREE.ColorAdjustmentNode.SATURATION
|
|
|
- );
|
|
|
-
|
|
|
}
|
|
|
-
|
|
|
- // apply material
|
|
|
-
|
|
|
- mtl.needsUpdate = true;
|
|
|
-
|
|
|
- mesh.material = mtl;
|
|
|
|
|
|
- }
|
|
|
+ updateMaterial();
|
|
|
|
|
|
- updateMaterial( true );
|
|
|
-
|
|
|
- // GUI
|
|
|
-
|
|
|
- addGui( 'use node material', true, function ( val ) {
|
|
|
+ // GUI
|
|
|
|
|
|
- updateMaterial( val );
|
|
|
+ addGui( 'use node material', useNodeMaterial, function ( val ) {
|
|
|
|
|
|
- } );
|
|
|
-
|
|
|
- addGui( 'roughness', mtl.roughness, function ( val ) {
|
|
|
+ useNodeMaterial = val;
|
|
|
|
|
|
- mtl.roughness = val;
|
|
|
+ updateMaterial();
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ } );
|
|
|
|
|
|
- addGui( 'metalness', mtl.roughness, function ( val ) {
|
|
|
+ addGui( 'roughness', mtl.roughness, function ( val ) {
|
|
|
|
|
|
- mtl.metalness = val;
|
|
|
+ mtl.roughness = val;
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
-
|
|
|
- addGui( 'sat. (node)', sataturation.value, function ( val ) {
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- sataturation.value = val;
|
|
|
+ addGui( 'metalness', mtl.roughness, function ( val ) {
|
|
|
|
|
|
- }, false, 0, 2 );
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case 'physical':
|
|
|
+ mtl.metalness = val;
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- mtl = new THREE.StandardNodeMaterial();
|
|
|
+ addGui( 'normalX', mtl.normalScale.x, function ( val ) {
|
|
|
|
|
|
- //mtl.color = // albedo (vec3)
|
|
|
- //mtl.alpha = // opacity (float)
|
|
|
- //mtl.roughness = // roughness (float)
|
|
|
- //mtl.metalness = // metalness (float)
|
|
|
- //mtl.reflectivity = // reflectivity (float)
|
|
|
- //mtl.clearCoat = // clearCoat (float)
|
|
|
- //mtl.clearCoatRoughness = // clearCoatRoughness (float)
|
|
|
- //mtl.normal = // normal (vec3)
|
|
|
- //mtl.emissive = // emissive color (vec3)
|
|
|
- //mtl.ambient = // ambient color (vec3)
|
|
|
- //mtl.shadow = // shadowmap (vec3)
|
|
|
- //mtl.light = // custom-light (vec3)
|
|
|
- //mtl.ao = // ambient occlusion (float)
|
|
|
- //mtl.environment = // reflection/refraction (vec3)
|
|
|
- //mtl.transform = // vertex transformation (vec3)
|
|
|
+ mtl.normalScale.x = val;
|
|
|
|
|
|
- var mask = new THREE.SwitchNode( new THREE.TextureNode( getTexture( "decalDiffuse" ) ), 'w' );
|
|
|
+ }, false, - 1, 1 );
|
|
|
|
|
|
- var normalScale = new THREE.FloatNode( .3 );
|
|
|
+ addGui( 'normalY', mtl.normalScale.y, function ( val ) {
|
|
|
|
|
|
- var roughnessA = new THREE.FloatNode( .5 );
|
|
|
- var metalnessA = new THREE.FloatNode( .5 );
|
|
|
+ mtl.normalScale.y = val;
|
|
|
|
|
|
- var roughnessB = new THREE.FloatNode( 0 );
|
|
|
- var metalnessB = new THREE.FloatNode( 1 );
|
|
|
+ }, false, - 1, 1 );
|
|
|
|
|
|
- var reflectivity = new THREE.FloatNode( 0 );
|
|
|
- var clearCoat = new THREE.FloatNode( 1 );
|
|
|
- var clearCoatRoughness = new THREE.FloatNode( 1 );
|
|
|
+ addGui( 'sat. (node)', sataturation.value, function ( val ) {
|
|
|
|
|
|
- var roughness = new THREE.Math3Node(
|
|
|
- roughnessA,
|
|
|
- roughnessB,
|
|
|
- mask,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ sataturation.value = val;
|
|
|
|
|
|
- var metalness = new THREE.Math3Node(
|
|
|
- metalnessA,
|
|
|
- metalnessB,
|
|
|
- mask,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ }, false, 0, 2 );
|
|
|
|
|
|
- var normalMask = new THREE.OperatorNode(
|
|
|
- new THREE.Math1Node( mask, THREE.Math1Node.INVERT ),
|
|
|
- normalScale,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ addGui( 'colors', useMap, function ( val ) {
|
|
|
|
|
|
- mtl.color = new THREE.ColorNode( 0xEEEEEE );
|
|
|
- mtl.roughness = roughness;
|
|
|
- mtl.metalness = metalness;
|
|
|
- mtl.reflectivity = reflectivity;
|
|
|
- mtl.clearCoat = clearCoat;
|
|
|
- mtl.clearCoatRoughness = clearCoatRoughness;
|
|
|
- mtl.environment = new THREE.CubeTextureNode( cubemap );
|
|
|
- mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
|
|
|
- mtl.normal.scale = normalMask;
|
|
|
+ useMap = val;
|
|
|
|
|
|
- // GUI
|
|
|
+ updateMaterial();
|
|
|
|
|
|
- addGui( 'color', mtl.color.value.getHex(), function ( val ) {
|
|
|
+ }, false );
|
|
|
|
|
|
- mtl.color.value.setHex( val );
|
|
|
+ addGui( 'normals', useNormals, function ( val ) {
|
|
|
|
|
|
- }, true );
|
|
|
+ useNormals = val;
|
|
|
|
|
|
- addGui( 'reflectivity', reflectivity.value, function ( val ) {
|
|
|
+ updateMaterial();
|
|
|
|
|
|
- reflectivity.value = val;
|
|
|
+ }, false );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ break;
|
|
|
|
|
|
- addGui( 'clearCoat', clearCoat.value, function ( val ) {
|
|
|
+ case 'physical':
|
|
|
|
|
|
- clearCoat.value = val;
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ mtl = new THREE.StandardNodeMaterial();
|
|
|
|
|
|
- addGui( 'clearCoatRoughness', clearCoatRoughness.value, function ( val ) {
|
|
|
+ //mtl.color = // albedo (vec3)
|
|
|
+ //mtl.alpha = // opacity (float)
|
|
|
+ //mtl.roughness = // roughness (float)
|
|
|
+ //mtl.metalness = // metalness (float)
|
|
|
+ //mtl.reflectivity = // reflectivity (float)
|
|
|
+ //mtl.clearCoat = // clearCoat (float)
|
|
|
+ //mtl.clearCoatRoughness = // clearCoatRoughness (float)
|
|
|
+ //mtl.normal = // normal (vec3)
|
|
|
+ //mtl.emissive = // emissive color (vec3)
|
|
|
+ //mtl.ambient = // ambient color (vec3)
|
|
|
+ //mtl.shadow = // shadowmap (vec3)
|
|
|
+ //mtl.light = // custom-light (vec3)
|
|
|
+ //mtl.ao = // ambient occlusion (float)
|
|
|
+ //mtl.environment = // reflection/refraction (vec3)
|
|
|
+ //mtl.position = // vertex local position (vec3)
|
|
|
|
|
|
- clearCoatRoughness.value = val;
|
|
|
+ var mask = new THREE.SwitchNode( new THREE.TextureNode( getTexture( "decalDiffuse" ) ), 'w' );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ var normalScale = new THREE.FloatNode( .3 );
|
|
|
|
|
|
- addGui( 'roughnessA', roughnessA.value, function ( val ) {
|
|
|
+ var roughnessA = new THREE.FloatNode( .5 );
|
|
|
+ var metalnessA = new THREE.FloatNode( .5 );
|
|
|
|
|
|
- roughnessA.value = val;
|
|
|
+ var roughnessB = new THREE.FloatNode( 0 );
|
|
|
+ var metalnessB = new THREE.FloatNode( 1 );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ var reflectivity = new THREE.FloatNode( 0 );
|
|
|
+ var clearCoat = new THREE.FloatNode( 1 );
|
|
|
+ var clearCoatRoughness = new THREE.FloatNode( 1 );
|
|
|
|
|
|
- addGui( 'metalnessA', metalnessA.value, function ( val ) {
|
|
|
+ var roughness = new THREE.Math3Node(
|
|
|
+ roughnessA,
|
|
|
+ roughnessB,
|
|
|
+ mask,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- metalnessA.value = val;
|
|
|
+ var metalness = new THREE.Math3Node(
|
|
|
+ metalnessA,
|
|
|
+ metalnessB,
|
|
|
+ mask,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ var normalMask = new THREE.OperatorNode(
|
|
|
+ new THREE.Math1Node( mask, THREE.Math1Node.INVERT ),
|
|
|
+ normalScale,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- addGui( 'roughnessB', roughnessB.value, function ( val ) {
|
|
|
+ mtl.color = new THREE.ColorNode( 0xEEEEEE );
|
|
|
+ mtl.roughness = roughness;
|
|
|
+ mtl.metalness = metalness;
|
|
|
+ mtl.reflectivity = reflectivity;
|
|
|
+ mtl.clearCoat = clearCoat;
|
|
|
+ mtl.clearCoatRoughness = clearCoatRoughness;
|
|
|
+ mtl.environment = new THREE.CubeTextureNode( cubemap );
|
|
|
+ mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
|
|
|
+ mtl.normal.scale = normalMask;
|
|
|
|
|
|
- roughnessB.value = val;
|
|
|
+ // GUI
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ addGui( 'color', mtl.color.value.getHex(), function ( val ) {
|
|
|
|
|
|
- addGui( 'metalnessB', metalnessB.value, function ( val ) {
|
|
|
+ mtl.color.value.setHex( val );
|
|
|
|
|
|
- metalnessB.value = val;
|
|
|
+ }, true );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ addGui( 'reflectivity', reflectivity.value, function ( val ) {
|
|
|
|
|
|
- addGui( 'normalScale', normalScale.value, function ( val ) {
|
|
|
+ reflectivity.value = val;
|
|
|
|
|
|
- normalScale.value = val;
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ addGui( 'clearCoat', clearCoat.value, function ( val ) {
|
|
|
|
|
|
- break;
|
|
|
+ clearCoat.value = val;
|
|
|
|
|
|
- case 'wave':
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ addGui( 'clearCoatRoughness', clearCoatRoughness.value, function ( val ) {
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ clearCoatRoughness.value = val;
|
|
|
|
|
|
- var time = new THREE.TimerNode();
|
|
|
- var speed = new THREE.FloatNode( 5 );
|
|
|
- var scale = new THREE.FloatNode( 1 );
|
|
|
- var worldScale = new THREE.FloatNode( .4 );
|
|
|
- var colorA = new THREE.ColorNode( 0xFFFFFF );
|
|
|
- var colorB = new THREE.ColorNode( 0x0054df );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- // used for serialization only
|
|
|
- time.name = "time";
|
|
|
- speed.name = "speed";
|
|
|
+ addGui( 'roughnessA', roughnessA.value, function ( val ) {
|
|
|
|
|
|
- var timeScale = new THREE.OperatorNode(
|
|
|
- time,
|
|
|
- speed,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ roughnessA.value = val;
|
|
|
|
|
|
- var worldScl = new THREE.OperatorNode(
|
|
|
- new THREE.PositionNode(),
|
|
|
- worldScale,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- var posContinuous = new THREE.OperatorNode(
|
|
|
- worldScl,
|
|
|
- timeScale,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ addGui( 'metalnessA', metalnessA.value, function ( val ) {
|
|
|
|
|
|
- var wave = new THREE.Math1Node( posContinuous, THREE.Math1Node.SIN );
|
|
|
- wave = new THREE.SwitchNode( wave, 'x' );
|
|
|
+ metalnessA.value = val;
|
|
|
|
|
|
- var waveScale = new THREE.OperatorNode(
|
|
|
- wave,
|
|
|
- scale,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- var displaceY = new THREE.JoinNode(
|
|
|
- new THREE.FloatNode(),
|
|
|
- waveScale,
|
|
|
- new THREE.FloatNode()
|
|
|
- );
|
|
|
+ addGui( 'roughnessB', roughnessB.value, function ( val ) {
|
|
|
|
|
|
- var displace = new THREE.OperatorNode(
|
|
|
- new THREE.NormalNode(),
|
|
|
- displaceY,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ roughnessB.value = val;
|
|
|
|
|
|
- var blend = new THREE.OperatorNode(
|
|
|
- new THREE.PositionNode(),
|
|
|
- displaceY,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- var color = new THREE.Math3Node(
|
|
|
- colorB,
|
|
|
- colorA,
|
|
|
- wave,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ addGui( 'metalnessB', metalnessB.value, function ( val ) {
|
|
|
|
|
|
- mtl.color = color;
|
|
|
- mtl.transform = blend;
|
|
|
+ metalnessB.value = val;
|
|
|
|
|
|
- // GUI
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- addGui( 'speed', speed.value, function ( val ) {
|
|
|
+ addGui( 'normalScale', normalScale.value, function ( val ) {
|
|
|
|
|
|
- speed.value = val;
|
|
|
+ normalScale.value = val;
|
|
|
|
|
|
- }, false, 0, 10 );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- addGui( 'scale', scale.value, function ( val ) {
|
|
|
+ break;
|
|
|
|
|
|
- scale.value = val;
|
|
|
+ case 'wave':
|
|
|
|
|
|
- }, false, 0, 3 );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- addGui( 'worldScale', worldScale.value, function ( val ) {
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- worldScale.value = val;
|
|
|
+ var time = new THREE.TimerNode();
|
|
|
+ var speed = new THREE.FloatNode( 5 );
|
|
|
+ var scale = new THREE.FloatNode( 1 );
|
|
|
+ var worldScale = new THREE.FloatNode( .4 );
|
|
|
+ var colorA = new THREE.ColorNode( 0xFFFFFF );
|
|
|
+ var colorB = new THREE.ColorNode( 0x0054df );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ // used for serialization only
|
|
|
+ time.name = "time";
|
|
|
+ speed.name = "speed";
|
|
|
|
|
|
- addGui( 'colorA', colorA.value.getHex(), function ( val ) {
|
|
|
+ var timeScale = new THREE.OperatorNode(
|
|
|
+ time,
|
|
|
+ speed,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- colorA.value.setHex( val );
|
|
|
+ var worldScl = new THREE.OperatorNode(
|
|
|
+ new THREE.PositionNode(),
|
|
|
+ worldScale,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- }, true );
|
|
|
+ var posContinuous = new THREE.OperatorNode(
|
|
|
+ worldScl,
|
|
|
+ timeScale,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- addGui( 'colorB', colorB.value.getHex(), function ( val ) {
|
|
|
+ var wave = new THREE.Math1Node( posContinuous, THREE.Math1Node.SIN );
|
|
|
+ wave = new THREE.SwitchNode( wave, 'x' );
|
|
|
|
|
|
- colorB.value.setHex( val );
|
|
|
+ var waveScale = new THREE.OperatorNode(
|
|
|
+ wave,
|
|
|
+ scale,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- }, true );
|
|
|
+ var displaceY = new THREE.JoinNode(
|
|
|
+ new THREE.FloatNode(),
|
|
|
+ waveScale,
|
|
|
+ new THREE.FloatNode()
|
|
|
+ );
|
|
|
|
|
|
- addGui( 'useNormals', false, function ( val ) {
|
|
|
+ var displace = new THREE.OperatorNode(
|
|
|
+ new THREE.NormalNode(),
|
|
|
+ displaceY,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- blend.b = val ? displace : displaceY;
|
|
|
+ var blend = new THREE.OperatorNode(
|
|
|
+ new THREE.PositionNode(),
|
|
|
+ displaceY,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- mtl.needsUpdate = true;
|
|
|
+ var color = new THREE.Math3Node(
|
|
|
+ colorB,
|
|
|
+ colorA,
|
|
|
+ wave,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- } );
|
|
|
+ mtl.color = color;
|
|
|
+ mtl.position = blend;
|
|
|
+
|
|
|
+ // GUI
|
|
|
+
|
|
|
+ addGui( 'speed', speed.value, function ( val ) {
|
|
|
+
|
|
|
+ speed.value = val;
|
|
|
+
|
|
|
+ }, false, 0, 10 );
|
|
|
+
|
|
|
+ addGui( 'scale', scale.value, function ( val ) {
|
|
|
+
|
|
|
+ scale.value = val;
|
|
|
+
|
|
|
+ }, false, 0, 3 );
|
|
|
+
|
|
|
+ addGui( 'worldScale', worldScale.value, function ( val ) {
|
|
|
+
|
|
|
+ worldScale.value = val;
|
|
|
+
|
|
|
+ }, false, 0, 1 );
|
|
|
+
|
|
|
+ addGui( 'colorA', colorA.value.getHex(), function ( val ) {
|
|
|
+
|
|
|
+ colorA.value.setHex( val );
|
|
|
+
|
|
|
+ }, true );
|
|
|
+
|
|
|
+ addGui( 'colorB', colorB.value.getHex(), function ( val ) {
|
|
|
+
|
|
|
+ colorB.value.setHex( val );
|
|
|
+
|
|
|
+ }, true );
|
|
|
+
|
|
|
+ addGui( 'useNormals', false, function ( val ) {
|
|
|
+
|
|
|
+ blend.b = val ? displace : displaceY;
|
|
|
|
|
|
- break;
|
|
|
+ mtl.needsUpdate = true;
|
|
|
|
|
|
- case 'rim':
|
|
|
+ } );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ break;
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ case 'rim':
|
|
|
|
|
|
- var intensity = 1.3;
|
|
|
- var power = new THREE.FloatNode( 3 );
|
|
|
- var color = new THREE.ColorNode( 0xFFFFFF );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- var viewZ = new THREE.Math2Node(
|
|
|
- new THREE.NormalNode( THREE.NormalNode.VIEW ),
|
|
|
- new THREE.Vector3Node( 0, 0, - intensity ),
|
|
|
- THREE.Math2Node.DOT
|
|
|
- );
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- var rim = new THREE.OperatorNode(
|
|
|
- viewZ,
|
|
|
- new THREE.FloatNode( intensity ),
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ var intensity = 1.3;
|
|
|
+ var power = new THREE.FloatNode( 3 );
|
|
|
+ var color = new THREE.ColorNode( 0xFFFFFF );
|
|
|
|
|
|
- var rimPower = new THREE.Math2Node(
|
|
|
- rim,
|
|
|
- power,
|
|
|
- THREE.Math2Node.POW
|
|
|
- );
|
|
|
+ var viewZ = new THREE.Math2Node(
|
|
|
+ new THREE.NormalNode(),
|
|
|
+ new THREE.Vector3Node( 0, 0, - intensity ),
|
|
|
+ THREE.Math2Node.DOT
|
|
|
+ );
|
|
|
+
|
|
|
+ var rim = new THREE.OperatorNode(
|
|
|
+ viewZ,
|
|
|
+ new THREE.FloatNode( intensity ),
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
+
|
|
|
+ var rimPower = new THREE.Math2Node(
|
|
|
+ rim,
|
|
|
+ power,
|
|
|
+ THREE.Math2Node.POW
|
|
|
+ );
|
|
|
+
|
|
|
+ var rimColor = new THREE.OperatorNode(
|
|
|
+ rimPower,
|
|
|
+ color,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
+
|
|
|
+ mtl.color = new THREE.ColorNode( 0x111111 );
|
|
|
+ mtl.emissive = rimColor;
|
|
|
+
|
|
|
+ // GUI
|
|
|
+
|
|
|
+ addGui( 'color', color.value.getHex(), function ( val ) {
|
|
|
+
|
|
|
+ color.value.setHex( val );
|
|
|
+
|
|
|
+ }, true );
|
|
|
+
|
|
|
+ addGui( 'intensity', intensity, function ( val ) {
|
|
|
+
|
|
|
+ intensity = val;
|
|
|
+
|
|
|
+ viewZ.b.z = - intensity;
|
|
|
+ rim.b.value = intensity;
|
|
|
+
|
|
|
+
|
|
|
+ }, false, 0, 3 );
|
|
|
+
|
|
|
+ addGui( 'power', power.value, function ( val ) {
|
|
|
+
|
|
|
+ power.value = val;
|
|
|
+
|
|
|
+ }, false, 0, 6 );
|
|
|
+
|
|
|
+ addGui( 'xray', false, function ( val ) {
|
|
|
+
|
|
|
+ if ( val ) {
|
|
|
+
|
|
|
+ mtl.emissive = color;
|
|
|
+ mtl.alpha = rimPower;
|
|
|
+ mtl.blending = THREE.AdditiveBlending;
|
|
|
+ mtl.depthWrite = false;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ mtl.emissive = rimColor;
|
|
|
+ mtl.alpha = null;
|
|
|
+ mtl.blending = THREE.NormalBlending;
|
|
|
+ mtl.depthWrite = true;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ mtl.needsUpdate = true;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'color-adjustment':
|
|
|
+
|
|
|
+ // MATERIAL
|
|
|
+
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
+
|
|
|
+ var texture = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
+
|
|
|
+ var hue = new THREE.FloatNode();
|
|
|
+ var sataturation = new THREE.FloatNode( 1 );
|
|
|
+ var vibrance = new THREE.FloatNode();
|
|
|
+ var brightness = new THREE.FloatNode( 0 );
|
|
|
+ var contrast = new THREE.FloatNode( 1 );
|
|
|
+
|
|
|
+ var hueNode = new THREE.ColorAdjustmentNode( texture, hue, THREE.ColorAdjustmentNode.HUE );
|
|
|
+ var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
|
|
|
+ var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
|
|
|
+ var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
|
|
|
+ var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
|
|
|
+
|
|
|
+ mtl.color = contrastNode;
|
|
|
+
|
|
|
+ // GUI
|
|
|
+
|
|
|
+ addGui( 'hue', hue.value, function ( val ) {
|
|
|
+
|
|
|
+ hue.value = val;
|
|
|
|
|
|
- var rimColor = new THREE.OperatorNode(
|
|
|
- rimPower,
|
|
|
- color,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ }, false, 0, Math.PI * 2 );
|
|
|
|
|
|
- mtl.color = new THREE.ColorNode( 0x111111 );
|
|
|
- mtl.emissive = rimColor;
|
|
|
+ addGui( 'saturation', sataturation.value, function ( val ) {
|
|
|
|
|
|
- // GUI
|
|
|
+ sataturation.value = val;
|
|
|
|
|
|
- addGui( 'color', color.value.getHex(), function ( val ) {
|
|
|
+ }, false, 0, 2 );
|
|
|
|
|
|
- color.value.setHex( val );
|
|
|
+ addGui( 'vibrance', vibrance.value, function ( val ) {
|
|
|
|
|
|
- }, true );
|
|
|
+ vibrance.value = val;
|
|
|
|
|
|
- addGui( 'intensity', intensity, function ( val ) {
|
|
|
+ }, false, - 1, 1 );
|
|
|
|
|
|
- intensity = val;
|
|
|
+ addGui( 'brightness', brightness.value, function ( val ) {
|
|
|
|
|
|
- viewZ.b.z = - intensity;
|
|
|
- rim.b.value = intensity;
|
|
|
+ brightness.value = val;
|
|
|
|
|
|
+ }, false, 0, .5 );
|
|
|
|
|
|
- }, false, 0, 3 );
|
|
|
+ addGui( 'contrast', contrast.value, function ( val ) {
|
|
|
|
|
|
- addGui( 'power', power.value, function ( val ) {
|
|
|
+ contrast.value = val;
|
|
|
|
|
|
- power.value = val;
|
|
|
+ }, false, 0, 2 );
|
|
|
|
|
|
- }, false, 0, 6 );
|
|
|
+ break;
|
|
|
|
|
|
- addGui( 'xray', false, function ( val ) {
|
|
|
+ case 'uv-transform':
|
|
|
|
|
|
- if ( val ) {
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- mtl.emissive = color;
|
|
|
- mtl.alpha = rimPower;
|
|
|
- mtl.blending = THREE.AdditiveBlending;
|
|
|
- mtl.depthWrite = false;
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- } else {
|
|
|
+ var translate = new THREE.Vector2();
|
|
|
+ var rotate = 0;
|
|
|
+ var scale = new THREE.Vector2( 1, 1 );
|
|
|
|
|
|
- mtl.emissive = rimColor;
|
|
|
- mtl.alpha = null;
|
|
|
- mtl.blending = THREE.NormalBlending;
|
|
|
- mtl.depthWrite = true;
|
|
|
+ var texture = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
+ texture.uv = new THREE.UVTransformNode();
|
|
|
+ //texture.uv.uv = new THREE.UVNode( 1 ); // uv2 for example
|
|
|
+
|
|
|
+ mtl.color = texture;
|
|
|
+
|
|
|
+ // GUI
|
|
|
+
|
|
|
+ function updateUVTransform() {
|
|
|
+
|
|
|
+ texture.uv.setUvTransform( translate.x, translate.y, scale.x, scale.y, THREE.Math.degToRad( rotate ) );
|
|
|
|
|
|
}
|
|
|
|
|
|
- mtl.needsUpdate = true;
|
|
|
+ addGui( 'translateX', translate.x, function ( val ) {
|
|
|
|
|
|
- } );
|
|
|
+ translate.x = val;
|
|
|
|
|
|
- break;
|
|
|
+ updateUVTransform();
|
|
|
|
|
|
- case 'color-adjustment':
|
|
|
+ }, false, 0, 10 );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ addGui( 'translateY', translate.y, function ( val ) {
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ translate.y = val;
|
|
|
|
|
|
- var texture = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
+ updateUVTransform();
|
|
|
|
|
|
- var hue = new THREE.FloatNode();
|
|
|
- var sataturation = new THREE.FloatNode( 1 );
|
|
|
- var vibrance = new THREE.FloatNode();
|
|
|
- var brightness = new THREE.FloatNode( 0 );
|
|
|
- var contrast = new THREE.FloatNode( 1 );
|
|
|
+ }, false, 0, 10 );
|
|
|
|
|
|
- var hueNode = new THREE.ColorAdjustmentNode( texture, hue, THREE.ColorAdjustmentNode.HUE );
|
|
|
- var satNode = new THREE.ColorAdjustmentNode( hueNode, sataturation, THREE.ColorAdjustmentNode.SATURATION );
|
|
|
- var vibranceNode = new THREE.ColorAdjustmentNode( satNode, vibrance, THREE.ColorAdjustmentNode.VIBRANCE );
|
|
|
- var brightnessNode = new THREE.ColorAdjustmentNode( vibranceNode, brightness, THREE.ColorAdjustmentNode.BRIGHTNESS );
|
|
|
- var contrastNode = new THREE.ColorAdjustmentNode( brightnessNode, contrast, THREE.ColorAdjustmentNode.CONTRAST );
|
|
|
+ addGui( 'scaleX', scale.x, function ( val ) {
|
|
|
|
|
|
- mtl.color = contrastNode;
|
|
|
+ scale.x = val;
|
|
|
|
|
|
- // GUI
|
|
|
+ updateUVTransform();
|
|
|
|
|
|
- addGui( 'hue', hue.value, function ( val ) {
|
|
|
+ }, false, .1, 5 );
|
|
|
|
|
|
- hue.value = val;
|
|
|
+ addGui( 'scaleY', scale.y, function ( val ) {
|
|
|
|
|
|
- }, false, 0, Math.PI * 2 );
|
|
|
+ scale.y = val;
|
|
|
|
|
|
- addGui( 'saturation', sataturation.value, function ( val ) {
|
|
|
+ updateUVTransform();
|
|
|
|
|
|
- sataturation.value = val;
|
|
|
+ }, false, .1, 5 );
|
|
|
|
|
|
- }, false, 0, 2 );
|
|
|
+ addGui( 'rotate', rotate, function ( val ) {
|
|
|
|
|
|
- addGui( 'vibrance', vibrance.value, function ( val ) {
|
|
|
+ rotate = val;
|
|
|
|
|
|
- vibrance.value = val;
|
|
|
+ updateUVTransform();
|
|
|
|
|
|
- }, false, - 1, 1 );
|
|
|
+ }, false, 0, 360 );
|
|
|
|
|
|
- addGui( 'brightness', brightness.value, function ( val ) {
|
|
|
+ break;
|
|
|
|
|
|
- brightness.value = val;
|
|
|
+ case 'bump':
|
|
|
|
|
|
- }, false, 0, .5 );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- addGui( 'contrast', contrast.value, function ( val ) {
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- contrast.value = val;
|
|
|
+ var diffuse = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
|
|
|
- }, false, 0, 2 );
|
|
|
+ var bumpMap = new THREE.BumpMapNode( new THREE.TextureNode( getTexture( "brick" ) ) );
|
|
|
+ bumpMap.scale = new THREE.FloatNode( .5 );
|
|
|
|
|
|
- break;
|
|
|
+ mtl.color = diffuse;
|
|
|
+ mtl.normal = bumpMap;
|
|
|
|
|
|
- case 'uv-transform':
|
|
|
+ // convert BumpMap to NormalMap
|
|
|
+ //bumpMap.toNormalMap = true;
|
|
|
+ //mtl.normal = new THREE.NormalMapNode( bumpMap );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ // GUI
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ addGui( 'scale', bumpMap.scale.value, function ( val ) {
|
|
|
|
|
|
- var translate = new THREE.Vector2();
|
|
|
- var rotate = 0;
|
|
|
- var scale = new THREE.Vector2( 1, 1 );
|
|
|
+ bumpMap.scale.value = val;
|
|
|
|
|
|
- var texture = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
- texture.uv = new THREE.UVTransformNode();
|
|
|
- //texture.uv.uv = new THREE.UVNode( 1 ); // uv2 for example
|
|
|
+ }, false, - 2, 2 );
|
|
|
|
|
|
- mtl.color = texture;
|
|
|
+ addGui( 'color', true, function ( val ) {
|
|
|
|
|
|
- // GUI
|
|
|
+ mtl.color = val ? diffuse : new THREE.ColorNode( 0xEEEEEE );
|
|
|
|
|
|
- function updateUVTransform() {
|
|
|
+ mtl.needsUpdate = true;
|
|
|
|
|
|
- texture.uv.setUvTransform( translate.x, translate.y, scale.x, scale.y, THREE.Math.degToRad( rotate ) );
|
|
|
+ } );
|
|
|
|
|
|
- }
|
|
|
+ break;
|
|
|
|
|
|
- addGui( 'translateX', translate.x, function ( val ) {
|
|
|
+ case 'blur':
|
|
|
|
|
|
- translate.x = val;
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- updateUVTransform();
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- }, false, 0, 10 );
|
|
|
+ var diffuse = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
|
|
|
- addGui( 'translateY', translate.y, function ( val ) {
|
|
|
+ var blur = new THREE.BlurNode( new THREE.TextureNode( getTexture( "brick" ) ) );
|
|
|
|
|
|
- translate.y = val;
|
|
|
+ mtl.color = blur;
|
|
|
|
|
|
- updateUVTransform();
|
|
|
+ // GUI
|
|
|
|
|
|
- }, false, 0, 10 );
|
|
|
+ addGui( 'radiusX', blur.radius.x, function ( val ) {
|
|
|
|
|
|
- addGui( 'scaleX', scale.x, function ( val ) {
|
|
|
+ blur.radius.x = val;
|
|
|
|
|
|
- scale.x = val;
|
|
|
+ }, false, 0, 15 );
|
|
|
|
|
|
- updateUVTransform();
|
|
|
+ addGui( 'radiusY', blur.radius.y, function ( val ) {
|
|
|
|
|
|
- }, false, .1, 5 );
|
|
|
+ blur.radius.y = val;
|
|
|
|
|
|
- addGui( 'scaleY', scale.y, function ( val ) {
|
|
|
+ }, false, 0, 15 );
|
|
|
|
|
|
- scale.y = val;
|
|
|
+ break;
|
|
|
|
|
|
- updateUVTransform();
|
|
|
+ case 'spherical-reflection':
|
|
|
|
|
|
- }, false, .1, 5 );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- addGui( 'rotate', rotate, function ( val ) {
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- rotate = val;
|
|
|
+ mtl.environment = new THREE.TextureNode( getTexture( "spherical" ), new THREE.ReflectNode( THREE.ReflectNode.SPHERE ) );
|
|
|
|
|
|
- updateUVTransform();
|
|
|
+ break;
|
|
|
|
|
|
- }, false, 0, 360 );
|
|
|
+ case 'fresnel':
|
|
|
|
|
|
- break;
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- case 'bump':
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ var reflectance = new THREE.FloatNode( 1.3 );
|
|
|
+ var power = new THREE.FloatNode( 1 );
|
|
|
+ var color = new THREE.CubeTextureNode( cubemap );
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ var viewZ = new THREE.Math2Node(
|
|
|
+ new THREE.NormalNode(),
|
|
|
+ new THREE.Vector3Node( 0, 0, - 1 ),
|
|
|
+ THREE.Math2Node.DOT
|
|
|
+ );
|
|
|
|
|
|
- var diffuse = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
+ var theta = new THREE.OperatorNode(
|
|
|
+ viewZ,
|
|
|
+ new THREE.FloatNode( 1 ),
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- var bumpMap = new THREE.BumpMapNode( new THREE.TextureNode( getTexture( "brick" ) ) );
|
|
|
- bumpMap.scale = new THREE.FloatNode( .5 );
|
|
|
+ var thetaPower = new THREE.Math2Node(
|
|
|
+ theta,
|
|
|
+ power,
|
|
|
+ THREE.Math2Node.POW
|
|
|
+ );
|
|
|
|
|
|
- mtl.color = diffuse;
|
|
|
- mtl.normal = bumpMap;
|
|
|
+ var fresnel = new THREE.OperatorNode(
|
|
|
+ reflectance,
|
|
|
+ thetaPower,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- // convert BumpMap to NormalMap
|
|
|
- //bumpMap.toNormalMap = true;
|
|
|
- //mtl.normal = new THREE.NormalMapNode( bumpMap );
|
|
|
-
|
|
|
- // GUI
|
|
|
+ mtl.color = new THREE.ColorNode( 0x3399FF );
|
|
|
+ mtl.environment = color;
|
|
|
+ mtl.environmentAlpha = new THREE.Math1Node( fresnel, THREE.Math1Node.SAT );
|
|
|
|
|
|
- addGui( 'scale', bumpMap.scale.value, function ( val ) {
|
|
|
+ // GUI
|
|
|
|
|
|
- bumpMap.scale.value = val;
|
|
|
+ addGui( 'reflectance', reflectance.value, function ( val ) {
|
|
|
|
|
|
- }, false, - 2, 2 );
|
|
|
+ reflectance.value = val;
|
|
|
|
|
|
- addGui( 'color', true, function ( val ) {
|
|
|
+ }, false, 0, 3 );
|
|
|
|
|
|
- mtl.color = val ? diffuse : new THREE.ColorNode( 0xEEEEEE );
|
|
|
+ addGui( 'power', power.value, function ( val ) {
|
|
|
|
|
|
- mtl.needsUpdate = true;
|
|
|
+ power.value = val;
|
|
|
|
|
|
- } );
|
|
|
+ }, false, 0, 5 );
|
|
|
|
|
|
- break;
|
|
|
+ break;
|
|
|
|
|
|
- case 'blur':
|
|
|
+ case 'layers':
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- var diffuse = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
+ var tex1 = new THREE.TextureNode( getTexture( "grass" ) );
|
|
|
+ var tex2 = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
|
|
|
- var blur = new THREE.BlurNode( new THREE.TextureNode( getTexture( "brick" ) ) );
|
|
|
+ var offset = new THREE.FloatNode( 0 );
|
|
|
+ var scale = new THREE.FloatNode( 1 );
|
|
|
+ var uv = new THREE.UVNode();
|
|
|
|
|
|
- mtl.color = blur;
|
|
|
+ var uvOffset = new THREE.OperatorNode(
|
|
|
+ offset,
|
|
|
+ uv,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- // GUI
|
|
|
+ var uvScale = new THREE.OperatorNode(
|
|
|
+ uvOffset,
|
|
|
+ scale,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- addGui( 'radiusX', blur.radius.x, function ( val ) {
|
|
|
+ var mask = new THREE.TextureNode( getTexture( "decalDiffuse" ), uvScale );
|
|
|
+ var maskAlphaChannel = new THREE.SwitchNode( mask, 'w' );
|
|
|
|
|
|
- blur.radius.x = val;
|
|
|
+ var blend = new THREE.Math3Node(
|
|
|
+ tex1,
|
|
|
+ tex2,
|
|
|
+ maskAlphaChannel,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- }, false, 0, 15 );
|
|
|
+ mtl.color = blend;
|
|
|
|
|
|
- addGui( 'radiusY', blur.radius.y, function ( val ) {
|
|
|
+ // GUI
|
|
|
|
|
|
- blur.radius.y = val;
|
|
|
+ addGui( 'offset', offset.value, function ( val ) {
|
|
|
|
|
|
- }, false, 0, 15 );
|
|
|
+ offset.value = val;
|
|
|
|
|
|
- break;
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- case 'spherical-reflection':
|
|
|
+ addGui( 'scale', scale.value, function ( val ) {
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ scale.value = val;
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ }, false, 0, 10 );
|
|
|
|
|
|
- mtl.environment = new THREE.TextureNode( getTexture( "spherical" ), new THREE.ReflectNode( THREE.ReflectNode.SPHERE ) );
|
|
|
+ break;
|
|
|
|
|
|
- break;
|
|
|
+ case 'saturation':
|
|
|
|
|
|
- case 'fresnel':
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ mtl = new THREE.StandardNodeMaterial();
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ var tex = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
+ var sat = new THREE.FloatNode( 0 );
|
|
|
|
|
|
- var reflectance = new THREE.FloatNode( 1.3 );
|
|
|
- var power = new THREE.FloatNode( 1 );
|
|
|
- var color = new THREE.CubeTextureNode( cubemap );
|
|
|
+ var satrgb = new THREE.FunctionNode( [
|
|
|
+ "vec3 satrgb( vec3 rgb, float adjustment ) {",
|
|
|
+ // include luminance function from LuminanceNode
|
|
|
+ " vec3 intensity = vec3( luminance( rgb ) );",
|
|
|
+ " return mix( intensity, rgb, adjustment );",
|
|
|
+ "}"
|
|
|
+ ].join( "\n" ), [ THREE.LuminanceNode.Nodes.luminance ] );
|
|
|
|
|
|
- var viewZ = new THREE.Math2Node(
|
|
|
- new THREE.NormalNode( THREE.NormalNode.VIEW ),
|
|
|
- new THREE.Vector3Node( 0, 0, - 1 ),
|
|
|
- THREE.Math2Node.DOT
|
|
|
- );
|
|
|
+ var saturation = new THREE.FunctionCallNode( satrgb );
|
|
|
+ saturation.inputs.rgb = tex;
|
|
|
+ saturation.inputs.adjustment = sat;
|
|
|
|
|
|
- var theta = new THREE.OperatorNode(
|
|
|
- viewZ,
|
|
|
- new THREE.FloatNode( 1 ),
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ // or try
|
|
|
|
|
|
- var thetaPower = new THREE.Math2Node(
|
|
|
- theta,
|
|
|
- power,
|
|
|
- THREE.Math2Node.POW
|
|
|
- );
|
|
|
+ //saturation.inputs[0] = tex;
|
|
|
+ //saturation.inputs[1] = sat;
|
|
|
|
|
|
- var fresnel = new THREE.OperatorNode(
|
|
|
- reflectance,
|
|
|
- thetaPower,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ mtl.color = saturation;
|
|
|
|
|
|
- mtl.color = new THREE.ColorNode( 0x3399FF );
|
|
|
- mtl.environment = color;
|
|
|
- mtl.environmentAlpha = new THREE.Math1Node( fresnel, THREE.Math1Node.SAT );
|
|
|
+ // GUI
|
|
|
|
|
|
- // GUI
|
|
|
+ addGui( 'saturation', sat.value, function ( val ) {
|
|
|
|
|
|
- addGui( 'reflectance', reflectance.value, function ( val ) {
|
|
|
+ sat.value = val;
|
|
|
|
|
|
- reflectance.value = val;
|
|
|
+ }, false, 0, 2 );
|
|
|
|
|
|
- }, false, 0, 3 );
|
|
|
+ break;
|
|
|
|
|
|
- addGui( 'power', power.value, function ( val ) {
|
|
|
+ case 'top-bottom':
|
|
|
|
|
|
- power.value = val;
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- }, false, 0, 5 );
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- break;
|
|
|
+ var top = new THREE.TextureNode( getTexture( "grass" ) );
|
|
|
+ var bottom = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
|
|
|
- case 'layers':
|
|
|
+ var normal = new THREE.NormalNode( THREE.NormalNode.WORLD );
|
|
|
+ var normalY = new THREE.SwitchNode( normal, 'y' );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ var hard = new THREE.FloatNode( 9 );
|
|
|
+ var offset = new THREE.FloatNode( - 2.5 );
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ var hardClamp = new THREE.OperatorNode(
|
|
|
+ normalY,
|
|
|
+ hard,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- var tex1 = new THREE.TextureNode( getTexture( "grass" ) );
|
|
|
- var tex2 = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
+ var offsetClamp = new THREE.OperatorNode(
|
|
|
+ hardClamp,
|
|
|
+ offset,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- var offset = new THREE.FloatNode( 0 );
|
|
|
- var scale = new THREE.FloatNode( 1 );
|
|
|
- var uv = new THREE.UVNode();
|
|
|
+ var clamp0at1 = new THREE.Math1Node( offsetClamp, THREE.Math1Node.SAT );
|
|
|
|
|
|
- var uvOffset = new THREE.OperatorNode(
|
|
|
- offset,
|
|
|
- uv,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ var blend = new THREE.Math3Node( top, bottom, clamp0at1, THREE.Math3Node.MIX );
|
|
|
|
|
|
- var uvScale = new THREE.OperatorNode(
|
|
|
- uvOffset,
|
|
|
- scale,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ mtl.color = blend;
|
|
|
|
|
|
- var mask = new THREE.TextureNode( getTexture( "decalDiffuse" ), uvScale );
|
|
|
- var maskAlphaChannel = new THREE.SwitchNode( mask, 'w' );
|
|
|
+ // GUI
|
|
|
|
|
|
- var blend = new THREE.Math3Node(
|
|
|
- tex1,
|
|
|
- tex2,
|
|
|
- maskAlphaChannel,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ addGui( 'hard', hard.value, function ( val ) {
|
|
|
|
|
|
- mtl.color = blend;
|
|
|
+ hard.value = val;
|
|
|
|
|
|
- // GUI
|
|
|
+ }, false, 0, 20 );
|
|
|
|
|
|
- addGui( 'offset', offset.value, function ( val ) {
|
|
|
+ addGui( 'offset', offset.value, function ( val ) {
|
|
|
|
|
|
- offset.value = val;
|
|
|
+ offset.value = val;
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ }, false, - 10, 10 );
|
|
|
|
|
|
- addGui( 'scale', scale.value, function ( val ) {
|
|
|
+ break;
|
|
|
|
|
|
- scale.value = val;
|
|
|
+ case 'displace':
|
|
|
|
|
|
- }, false, 0, 10 );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- break;
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- case 'saturation':
|
|
|
+ var time = new THREE.TimerNode();
|
|
|
+ var scale = new THREE.FloatNode( 2 );
|
|
|
+ var speed = new THREE.FloatNode( .2 );
|
|
|
+ var colorA = new THREE.ColorNode( 0xFFFFFF );
|
|
|
+ var colorB = new THREE.ColorNode( 0x0054df );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ // used for serialization only
|
|
|
+ time.name = "time";
|
|
|
+ speed.name = "speed";
|
|
|
|
|
|
- mtl = new THREE.StandardNodeMaterial();
|
|
|
+ var uv = new THREE.UVNode();
|
|
|
|
|
|
- var tex = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
- var sat = new THREE.FloatNode( 0 );
|
|
|
+ var timeScl = new THREE.OperatorNode(
|
|
|
+ time,
|
|
|
+ speed,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- var satrgb = new THREE.FunctionNode( [
|
|
|
- "vec3 satrgb( vec3 rgb, float adjustment ) {",
|
|
|
- // include luminance function from LuminanceNode
|
|
|
- " vec3 intensity = vec3( luminance( rgb ) );",
|
|
|
- " return mix( intensity, rgb, adjustment );",
|
|
|
- "}"
|
|
|
- ].join( "\n" ), [ THREE.LuminanceNode.Nodes.luminance ] );
|
|
|
+ var displaceOffset = new THREE.OperatorNode(
|
|
|
+ timeScl,
|
|
|
+ uv,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- var saturation = new THREE.FunctionCallNode( satrgb );
|
|
|
- saturation.inputs.rgb = tex;
|
|
|
- saturation.inputs.adjustment = sat;
|
|
|
+ var tex = new THREE.TextureNode( getTexture( "cloud" ), displaceOffset );
|
|
|
+ var texArea = new THREE.SwitchNode( tex, 'w' );
|
|
|
|
|
|
- // or try
|
|
|
+ var displace = new THREE.OperatorNode(
|
|
|
+ new THREE.NormalNode(),
|
|
|
+ texArea,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- //saturation.inputs[0] = tex;
|
|
|
- //saturation.inputs[1] = sat;
|
|
|
+ var displaceScale = new THREE.OperatorNode(
|
|
|
+ displace,
|
|
|
+ scale,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- mtl.color = saturation;
|
|
|
+ var blend = new THREE.OperatorNode(
|
|
|
+ new THREE.PositionNode(),
|
|
|
+ displaceScale,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- // GUI
|
|
|
+ var color = new THREE.Math3Node(
|
|
|
+ colorB,
|
|
|
+ colorA,
|
|
|
+ texArea,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- addGui( 'saturation', sat.value, function ( val ) {
|
|
|
+ mtl.color = mtl.specular = new THREE.ColorNode( 0 );
|
|
|
+ mtl.emissive = color;
|
|
|
+ mtl.position = blend;
|
|
|
|
|
|
- sat.value = val;
|
|
|
+ // GUI
|
|
|
|
|
|
- }, false, 0, 2 );
|
|
|
+ addGui( 'speed', speed.value, function ( val ) {
|
|
|
|
|
|
- break;
|
|
|
+ speed.value = val;
|
|
|
|
|
|
- case 'top-bottom':
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ addGui( 'scale', scale.value, function ( val ) {
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ scale.value = val;
|
|
|
|
|
|
- var top = new THREE.TextureNode( getTexture( "grass" ) );
|
|
|
- var bottom = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
+ }, false, 0, 10 );
|
|
|
|
|
|
- var normal = new THREE.NormalNode( THREE.NormalNode.WORLD );
|
|
|
- var normalY = new THREE.SwitchNode( normal, 'y' );
|
|
|
+ addGui( 'colorA', colorA.value.getHex(), function ( val ) {
|
|
|
|
|
|
- var hard = new THREE.FloatNode( 9 );
|
|
|
- var offset = new THREE.FloatNode( - 2.5 );
|
|
|
+ colorA.value.setHex( val );
|
|
|
|
|
|
- var hardClamp = new THREE.OperatorNode(
|
|
|
- normalY,
|
|
|
- hard,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ }, true );
|
|
|
|
|
|
- var offsetClamp = new THREE.OperatorNode(
|
|
|
- hardClamp,
|
|
|
- offset,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ addGui( 'colorB', colorB.value.getHex(), function ( val ) {
|
|
|
|
|
|
- var clamp0at1 = new THREE.Math1Node( offsetClamp, THREE.Math1Node.SAT );
|
|
|
+ colorB.value.setHex( val );
|
|
|
|
|
|
- var blend = new THREE.Math3Node( top, bottom, clamp0at1, THREE.Math3Node.MIX );
|
|
|
+ }, true );
|
|
|
|
|
|
- mtl.color = blend;
|
|
|
+ break;
|
|
|
|
|
|
- // GUI
|
|
|
+ case 'smoke':
|
|
|
|
|
|
- addGui( 'hard', hard.value, function ( val ) {
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- hard.value = val;
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- }, false, 0, 20 );
|
|
|
+ var time = new THREE.TimerNode();
|
|
|
+ var uv = new THREE.UVNode();
|
|
|
|
|
|
- addGui( 'offset', offset.value, function ( val ) {
|
|
|
+ var timeSpeedA = new THREE.OperatorNode(
|
|
|
+ time,
|
|
|
+ new THREE.Vector2Node( 0.3, 0.1 ),
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- offset.value = val;
|
|
|
+ var timeSpeedB = new THREE.OperatorNode(
|
|
|
+ time,
|
|
|
+ new THREE.Vector2Node( 0.15, 0.4 ),
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- }, false, - 10, 10 );
|
|
|
+ var uvOffsetA = new THREE.OperatorNode(
|
|
|
+ timeSpeedA,
|
|
|
+ uv,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- break;
|
|
|
+ var uvOffsetB = new THREE.OperatorNode(
|
|
|
+ timeSpeedB,
|
|
|
+ uv,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- case 'displace':
|
|
|
+ var cloudA = new THREE.TextureNode( getTexture( "cloud" ), uvOffsetA );
|
|
|
+ var cloudB = new THREE.TextureNode( getTexture( "cloud" ), uvOffsetB );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ var clouds = new THREE.OperatorNode(
|
|
|
+ cloudA,
|
|
|
+ cloudB,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ mtl.environment = new THREE.ColorNode( 0xFFFFFF );
|
|
|
+ mtl.alpha = clouds;
|
|
|
|
|
|
- var time = new THREE.TimerNode();
|
|
|
- var scale = new THREE.FloatNode( 2 );
|
|
|
- var speed = new THREE.FloatNode( .2 );
|
|
|
- var colorA = new THREE.ColorNode( 0xFFFFFF );
|
|
|
- var colorB = new THREE.ColorNode( 0x0054df );
|
|
|
+ // GUI
|
|
|
|
|
|
- // used for serialization only
|
|
|
- time.name = "time";
|
|
|
- speed.name = "speed";
|
|
|
+ addGui( 'color', mtl.environment.value.getHex(), function ( val ) {
|
|
|
|
|
|
- var uv = new THREE.UVNode();
|
|
|
+ mtl.environment.value.setHex( val );
|
|
|
|
|
|
- var timeScl = new THREE.OperatorNode(
|
|
|
- time,
|
|
|
- speed,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ }, true );
|
|
|
|
|
|
- var displaceOffset = new THREE.OperatorNode(
|
|
|
- timeScl,
|
|
|
- uv,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ break;
|
|
|
|
|
|
- var tex = new THREE.TextureNode( getTexture( "cloud" ), displaceOffset );
|
|
|
- var texArea = new THREE.SwitchNode( tex, 'w' );
|
|
|
+ case 'camera-depth':
|
|
|
|
|
|
- var displace = new THREE.OperatorNode(
|
|
|
- new THREE.NormalNode(),
|
|
|
- texArea,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- var displaceScale = new THREE.OperatorNode(
|
|
|
- displace,
|
|
|
- scale,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var colorA = new THREE.ColorNode( 0xFFFFFF );
|
|
|
+ var colorB = new THREE.ColorNode( 0x0054df );
|
|
|
|
|
|
- var blend = new THREE.OperatorNode(
|
|
|
- new THREE.PositionNode(),
|
|
|
- displaceScale,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ var depth = new THREE.CameraNode( THREE.CameraNode.DEPTH );
|
|
|
+ depth.near.value = 1;
|
|
|
+ depth.far.value = 200;
|
|
|
|
|
|
- var color = new THREE.Math3Node(
|
|
|
- colorB,
|
|
|
- colorA,
|
|
|
- texArea,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ var colors = new THREE.Math3Node(
|
|
|
+ colorB,
|
|
|
+ colorA,
|
|
|
+ depth,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- mtl.color = mtl.specular = new THREE.ColorNode( 0 );
|
|
|
- mtl.emissive = color;
|
|
|
- mtl.transform = blend;
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
+ mtl.color = colors;
|
|
|
|
|
|
- // GUI
|
|
|
+ // GUI
|
|
|
|
|
|
- addGui( 'speed', speed.value, function ( val ) {
|
|
|
+ addGui( 'near', depth.near.value, function ( val ) {
|
|
|
|
|
|
- speed.value = val;
|
|
|
+ depth.near.value = val;
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ }, false, 1, 1200 );
|
|
|
|
|
|
- addGui( 'scale', scale.value, function ( val ) {
|
|
|
+ addGui( 'far', depth.far.value, function ( val ) {
|
|
|
|
|
|
- scale.value = val;
|
|
|
+ depth.far.value = val;
|
|
|
|
|
|
- }, false, 0, 10 );
|
|
|
+ }, false, 1, 1200 );
|
|
|
|
|
|
- addGui( 'colorA', colorA.value.getHex(), function ( val ) {
|
|
|
+ addGui( 'nearColor', colorA.value.getHex(), function ( val ) {
|
|
|
|
|
|
- colorA.value.setHex( val );
|
|
|
+ colorA.value.setHex( val );
|
|
|
|
|
|
- }, true );
|
|
|
+ }, true );
|
|
|
|
|
|
- addGui( 'colorB', colorB.value.getHex(), function ( val ) {
|
|
|
+ addGui( 'farColor', colorB.value.getHex(), function ( val ) {
|
|
|
|
|
|
- colorB.value.setHex( val );
|
|
|
+ colorB.value.setHex( val );
|
|
|
|
|
|
- }, true );
|
|
|
+ }, true );
|
|
|
|
|
|
- break;
|
|
|
+ break;
|
|
|
|
|
|
- case 'smoke':
|
|
|
+ case 'caustic':
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ mtl = new THREE.StandardNodeMaterial();
|
|
|
|
|
|
- var time = new THREE.TimerNode();
|
|
|
- var uv = new THREE.UVNode();
|
|
|
+ var hash2 = new THREE.FunctionNode( [
|
|
|
+ "vec2 hash2(vec2 p) {",
|
|
|
+ " return fract(sin(vec2(dot(p, vec2(123.4, 748.6)), dot(p, vec2(547.3, 659.3))))*5232.85324);",
|
|
|
+ "}"
|
|
|
+ ].join( "\n" ) );
|
|
|
|
|
|
- var timeSpeedA = new THREE.OperatorNode(
|
|
|
- time,
|
|
|
- new THREE.Vector2Node( 0.3, 0.1 ),
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var voronoi = new THREE.FunctionNode( [
|
|
|
+ // Based off of iq's described here: http://www.iquilezles.org/www/articles/voronoili
|
|
|
+ "float voronoi(vec2 p, in float time) {",
|
|
|
+ " vec2 n = floor(p);",
|
|
|
+ " vec2 f = fract(p);",
|
|
|
+ " float md = 5.0;",
|
|
|
+ " vec2 m = vec2(0.0);",
|
|
|
+ " for (int i = -1; i <= 1; i++) {",
|
|
|
+ " for (int j = -1; j <= 1; j++) {",
|
|
|
+ " vec2 g = vec2(i, j);",
|
|
|
+ " vec2 o = hash2(n + g);",
|
|
|
+ " o = 0.5 + 0.5 * sin(time + 5.038 * o);",
|
|
|
+ " vec2 r = g + o - f;",
|
|
|
+ " float d = dot(r, r);",
|
|
|
+ " if (d < md) {",
|
|
|
+ " md = d;",
|
|
|
+ " m = n+g+o;",
|
|
|
+ " }",
|
|
|
+ " }",
|
|
|
+ " }",
|
|
|
+ " return md;",
|
|
|
+ "}"
|
|
|
+ ].join( "\n" ), [ hash2 ] ); // define hash2 as dependencies
|
|
|
|
|
|
- var timeSpeedB = new THREE.OperatorNode(
|
|
|
- time,
|
|
|
- new THREE.Vector2Node( 0.15, 0.4 ),
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var voronoiLayers = new THREE.FunctionNode( [
|
|
|
+ // based on https://www.shadertoy.com/view/4tXSDf
|
|
|
+ "float voronoiLayers(vec2 p, in float time) {",
|
|
|
+ " float v = 0.0;",
|
|
|
+ " float a = 0.4;",
|
|
|
+ " for (int i = 0; i < 3; i++) {",
|
|
|
+ " v += voronoi(p, time) * a;",
|
|
|
+ " p *= 2.0;",
|
|
|
+ " a *= 0.5;",
|
|
|
+ " }",
|
|
|
+ " return v;",
|
|
|
+ "}"
|
|
|
+ ].join( "\n" ), [ voronoi ] ); // define voronoi as dependencies
|
|
|
|
|
|
- var uvOffsetA = new THREE.OperatorNode(
|
|
|
- timeSpeedA,
|
|
|
- uv,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ var time = new THREE.TimerNode();
|
|
|
+ var timeScale = new THREE.FloatNode( 2 );
|
|
|
|
|
|
- var uvOffsetB = new THREE.OperatorNode(
|
|
|
- timeSpeedB,
|
|
|
- uv,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ // used for serialization only
|
|
|
+ time.name = "time";
|
|
|
+ timeScale.name = "speed";
|
|
|
|
|
|
- var cloudA = new THREE.TextureNode( getTexture( "cloud" ), uvOffsetA );
|
|
|
- var cloudB = new THREE.TextureNode( getTexture( "cloud" ), uvOffsetB );
|
|
|
+ var alpha = new THREE.FloatNode( 1 );
|
|
|
+ var scale = new THREE.FloatNode( .1 );
|
|
|
+ var intensity = new THREE.FloatNode( 1.5 );
|
|
|
|
|
|
- var clouds = new THREE.OperatorNode(
|
|
|
- cloudA,
|
|
|
- cloudB,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ var color = new THREE.ColorNode( 0xFFFFFF );
|
|
|
+ var colorA = new THREE.ColorNode( 0xFFFFFF );
|
|
|
+ var colorB = new THREE.ColorNode( 0x0054df );
|
|
|
|
|
|
- mtl.environment = new THREE.ColorNode( 0xFFFFFF );
|
|
|
- mtl.alpha = clouds;
|
|
|
+ var worldPos = new THREE.PositionNode( THREE.PositionNode.WORLD );
|
|
|
+ var worldPosTop = new THREE.SwitchNode( worldPos, 'xz' );
|
|
|
|
|
|
- // GUI
|
|
|
+ var worldNormal = new THREE.NormalNode( THREE.NormalNode.WORLD );
|
|
|
|
|
|
- addGui( 'color', mtl.environment.value.getHex(), function ( val ) {
|
|
|
+ var mask = new THREE.SwitchNode( worldNormal, 'y' );
|
|
|
|
|
|
- mtl.environment.value.setHex( val );
|
|
|
+ // clamp0at1
|
|
|
+ mask = new THREE.Math1Node( mask, THREE.Math1Node.SAT );
|
|
|
|
|
|
- }, true );
|
|
|
+ var timeOffset = new THREE.OperatorNode(
|
|
|
+ time,
|
|
|
+ timeScale,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- break;
|
|
|
+ var uvPos = new THREE.OperatorNode(
|
|
|
+ worldPosTop,
|
|
|
+ scale,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- case 'camera-depth':
|
|
|
+ var voronoi = new THREE.FunctionCallNode( voronoiLayers );
|
|
|
+ voronoi.inputs.p = uvPos;
|
|
|
+ voronoi.inputs.time = timeOffset;
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ var maskCaustic = new THREE.OperatorNode(
|
|
|
+ alpha,
|
|
|
+ mask,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- var colorA = new THREE.ColorNode( 0xFFFFFF );
|
|
|
- var colorB = new THREE.ColorNode( 0x0054df );
|
|
|
+ var voronoiIntensity = new THREE.OperatorNode(
|
|
|
+ voronoi,
|
|
|
+ intensity,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- var depth = new THREE.CameraNode( THREE.CameraNode.DEPTH );
|
|
|
- depth.near.value = 1;
|
|
|
- depth.far.value = 200;
|
|
|
+ var voronoiColors = new THREE.Math3Node(
|
|
|
+ colorB,
|
|
|
+ colorA,
|
|
|
+ new THREE.Math1Node( voronoiIntensity, THREE.Math1Node.SAT ), // mix needs clamp
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- var colors = new THREE.Math3Node(
|
|
|
- colorB,
|
|
|
- colorA,
|
|
|
- depth,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ var caustic = new THREE.Math3Node(
|
|
|
+ color,
|
|
|
+ voronoiColors,
|
|
|
+ maskCaustic,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
- mtl.color = colors;
|
|
|
+ var causticLights = new THREE.OperatorNode(
|
|
|
+ voronoiIntensity,
|
|
|
+ maskCaustic,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- // GUI
|
|
|
+ mtl.color = caustic;
|
|
|
+ mtl.ambient = causticLights;
|
|
|
|
|
|
- addGui( 'near', depth.near.value, function ( val ) {
|
|
|
+ // GUI
|
|
|
|
|
|
- depth.near.value = val;
|
|
|
+ addGui( 'timeScale', timeScale.value, function ( val ) {
|
|
|
|
|
|
- }, false, 1, 1200 );
|
|
|
+ timeScale.value = val;
|
|
|
|
|
|
- addGui( 'far', depth.far.value, function ( val ) {
|
|
|
+ }, false, 0, 5 );
|
|
|
|
|
|
- depth.far.value = val;
|
|
|
+ addGui( 'intensity', intensity.value, function ( val ) {
|
|
|
|
|
|
- }, false, 1, 1200 );
|
|
|
+ intensity.value = val;
|
|
|
|
|
|
- addGui( 'nearColor', colorA.value.getHex(), function ( val ) {
|
|
|
+ }, false, 0, 3 );
|
|
|
|
|
|
- colorA.value.setHex( val );
|
|
|
+ addGui( 'scale', scale.value, function ( val ) {
|
|
|
|
|
|
- }, true );
|
|
|
+ scale.value = val;
|
|
|
|
|
|
- addGui( 'farColor', colorB.value.getHex(), function ( val ) {
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- colorB.value.setHex( val );
|
|
|
+ addGui( 'alpha', alpha.value, function ( val ) {
|
|
|
|
|
|
- }, true );
|
|
|
+ alpha.value = val;
|
|
|
|
|
|
- break;
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- case 'caustic':
|
|
|
+ addGui( 'color', color.value.getHex(), function ( val ) {
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ color.value.setHex( val );
|
|
|
|
|
|
- mtl = new THREE.StandardNodeMaterial();
|
|
|
+ }, true );
|
|
|
|
|
|
- var hash2 = new THREE.FunctionNode( [
|
|
|
- "vec2 hash2(vec2 p) {",
|
|
|
- " return fract(sin(vec2(dot(p, vec2(123.4, 748.6)), dot(p, vec2(547.3, 659.3))))*5232.85324);",
|
|
|
- "}"
|
|
|
- ].join( "\n" ) );
|
|
|
+ addGui( 'colorA', colorA.value.getHex(), function ( val ) {
|
|
|
|
|
|
- var voronoi = new THREE.FunctionNode( [
|
|
|
- // Based off of iq's described here: http://www.iquilezles.org/www/articles/voronoili
|
|
|
- "float voronoi(vec2 p, in float time) {",
|
|
|
- " vec2 n = floor(p);",
|
|
|
- " vec2 f = fract(p);",
|
|
|
- " float md = 5.0;",
|
|
|
- " vec2 m = vec2(0.0);",
|
|
|
- " for (int i = -1; i <= 1; i++) {",
|
|
|
- " for (int j = -1; j <= 1; j++) {",
|
|
|
- " vec2 g = vec2(i, j);",
|
|
|
- " vec2 o = hash2(n + g);",
|
|
|
- " o = 0.5 + 0.5 * sin(time + 5.038 * o);",
|
|
|
- " vec2 r = g + o - f;",
|
|
|
- " float d = dot(r, r);",
|
|
|
- " if (d < md) {",
|
|
|
- " md = d;",
|
|
|
- " m = n+g+o;",
|
|
|
- " }",
|
|
|
- " }",
|
|
|
- " }",
|
|
|
- " return md;",
|
|
|
- "}"
|
|
|
- ].join( "\n" ), [ hash2 ] ); // define hash2 as dependencies
|
|
|
+ colorA.value.setHex( val );
|
|
|
|
|
|
- var voronoiLayers = new THREE.FunctionNode( [
|
|
|
- // based on https://www.shadertoy.com/view/4tXSDf
|
|
|
- "float voronoiLayers(vec2 p, in float time) {",
|
|
|
- " float v = 0.0;",
|
|
|
- " float a = 0.4;",
|
|
|
- " for (int i = 0; i < 3; i++) {",
|
|
|
- " v += voronoi(p, time) * a;",
|
|
|
- " p *= 2.0;",
|
|
|
- " a *= 0.5;",
|
|
|
- " }",
|
|
|
- " return v;",
|
|
|
- "}"
|
|
|
- ].join( "\n" ), [ voronoi ] ); // define voronoi as dependencies
|
|
|
+ }, true );
|
|
|
|
|
|
- var time = new THREE.TimerNode();
|
|
|
- var timeScale = new THREE.FloatNode( 2 );
|
|
|
+ addGui( 'colorB', colorB.value.getHex(), function ( val ) {
|
|
|
|
|
|
- // used for serialization only
|
|
|
- time.name = "time";
|
|
|
- timeScale.name = "speed";
|
|
|
+ colorB.value.setHex( val );
|
|
|
|
|
|
- var alpha = new THREE.FloatNode( 1 );
|
|
|
- var scale = new THREE.FloatNode( .1 );
|
|
|
- var intensity = new THREE.FloatNode( 1.5 );
|
|
|
+ }, true );
|
|
|
|
|
|
- var color = new THREE.ColorNode( 0xFFFFFF );
|
|
|
- var colorA = new THREE.ColorNode( 0xFFFFFF );
|
|
|
- var colorB = new THREE.ColorNode( 0x0054df );
|
|
|
+ break;
|
|
|
|
|
|
- var worldPos = new THREE.PositionNode( THREE.PositionNode.WORLD );
|
|
|
- var worldPosTop = new THREE.SwitchNode( worldPos, 'xz' );
|
|
|
+ case 'soft-body':
|
|
|
|
|
|
- var worldNormal = new THREE.NormalNode( THREE.NormalNode.WORLD );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- var mask = new THREE.SwitchNode( worldNormal, 'y' );
|
|
|
+ move = true;
|
|
|
|
|
|
- // clamp0at1
|
|
|
- mask = new THREE.Math1Node( mask, THREE.Math1Node.SAT );
|
|
|
+ mtl = new THREE.StandardNodeMaterial();
|
|
|
|
|
|
- var timeOffset = new THREE.OperatorNode(
|
|
|
- time,
|
|
|
- timeScale,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var scale = new THREE.FloatNode( 2 );
|
|
|
+ var colorA = new THREE.ColorNode( 0xFF6633 );
|
|
|
+ var colorB = new THREE.ColorNode( 0x3366FF );
|
|
|
|
|
|
- var uvPos = new THREE.OperatorNode(
|
|
|
- worldPosTop,
|
|
|
- scale,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var pos = new THREE.PositionNode();
|
|
|
+ var posNorm = new THREE.Math1Node( pos, THREE.Math1Node.NORMALIZE );
|
|
|
|
|
|
- var voronoi = new THREE.FunctionCallNode( voronoiLayers );
|
|
|
- voronoi.inputs.p = uvPos;
|
|
|
- voronoi.inputs.time = timeOffset;
|
|
|
+ var mask = new THREE.SwitchNode( posNorm, 'y' );
|
|
|
|
|
|
- var maskCaustic = new THREE.OperatorNode(
|
|
|
- alpha,
|
|
|
- mask,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var velocity = new THREE.VelocityNode( mesh, {
|
|
|
+ type: 'elastic',
|
|
|
+ spring: .95,
|
|
|
+ damping: .95
|
|
|
+ } );
|
|
|
|
|
|
- var voronoiIntensity = new THREE.OperatorNode(
|
|
|
- voronoi,
|
|
|
- intensity,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var velocityArea = new THREE.OperatorNode(
|
|
|
+ mask,
|
|
|
+ scale,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- var voronoiColors = new THREE.Math3Node(
|
|
|
- colorB,
|
|
|
- colorA,
|
|
|
- new THREE.Math1Node( voronoiIntensity, THREE.Math1Node.SAT ), // mix needs clamp
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ var softVelocity = new THREE.OperatorNode(
|
|
|
+ velocity,
|
|
|
+ velocityArea,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- var caustic = new THREE.Math3Node(
|
|
|
- color,
|
|
|
- voronoiColors,
|
|
|
- maskCaustic,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ var softPosition = new THREE.OperatorNode(
|
|
|
+ new THREE.PositionNode(),
|
|
|
+ softVelocity,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- var causticLights = new THREE.OperatorNode(
|
|
|
- voronoiIntensity,
|
|
|
- maskCaustic,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var colors = new THREE.Math3Node(
|
|
|
+ colorB,
|
|
|
+ colorA,
|
|
|
+ mask,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- mtl.color = caustic;
|
|
|
- mtl.ambient = causticLights;
|
|
|
+ mtl.color = colors;
|
|
|
+ mtl.position = softPosition;
|
|
|
|
|
|
- // GUI
|
|
|
+ // GUI
|
|
|
|
|
|
- addGui( 'timeScale', timeScale.value, function ( val ) {
|
|
|
+ addGui( 'spring', velocity.params.spring, function ( val ) {
|
|
|
|
|
|
- timeScale.value = val;
|
|
|
+ velocity.params.spring = val;
|
|
|
|
|
|
- }, false, 0, 5 );
|
|
|
+ }, false, 0, .95 );
|
|
|
|
|
|
- addGui( 'intensity', intensity.value, function ( val ) {
|
|
|
+ addGui( 'damping', velocity.params.damping, function ( val ) {
|
|
|
|
|
|
- intensity.value = val;
|
|
|
+ velocity.params.damping = val;
|
|
|
|
|
|
- }, false, 0, 3 );
|
|
|
+ }, false, 0, .95 );
|
|
|
|
|
|
- addGui( 'scale', scale.value, function ( val ) {
|
|
|
+ addGui( 'scale', scale.value, function ( val ) {
|
|
|
|
|
|
- scale.value = val;
|
|
|
+ scale.value = val;
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ }, false, 0, 3 );
|
|
|
|
|
|
- addGui( 'alpha', alpha.value, function ( val ) {
|
|
|
+ addGui( 'softBody', colorA.value.getHex(), function ( val ) {
|
|
|
|
|
|
- alpha.value = val;
|
|
|
+ colorA.value.setHex( val );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ }, true );
|
|
|
|
|
|
- addGui( 'color', color.value.getHex(), function ( val ) {
|
|
|
+ addGui( 'rigidBody', colorB.value.getHex(), function ( val ) {
|
|
|
|
|
|
- color.value.setHex( val );
|
|
|
+ colorB.value.setHex( val );
|
|
|
|
|
|
- }, true );
|
|
|
+ }, true );
|
|
|
|
|
|
- addGui( 'colorA', colorA.value.getHex(), function ( val ) {
|
|
|
+ break;
|
|
|
|
|
|
- colorA.value.setHex( val );
|
|
|
+ case 'plush':
|
|
|
|
|
|
- }, true );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- addGui( 'colorB', colorB.value.getHex(), function ( val ) {
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- colorB.value.setHex( val );
|
|
|
+ var color = new THREE.ColorNode( 0x8D8677 );
|
|
|
+ var mildness = new THREE.FloatNode( 1.6 );
|
|
|
+ var fur = new THREE.FloatNode( .5 );
|
|
|
|
|
|
- }, true );
|
|
|
+ var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
|
|
|
+ var norDirection = new THREE.Math1Node( new THREE.NormalNode(), THREE.Math1Node.NORMALIZE );
|
|
|
|
|
|
- break;
|
|
|
+ var viewZ = new THREE.Math2Node(
|
|
|
+ posDirection,
|
|
|
+ norDirection,
|
|
|
+ THREE.Math2Node.DOT
|
|
|
+ );
|
|
|
|
|
|
- case 'soft-body':
|
|
|
+ // without luma correction for now
|
|
|
+ var mildnessColor = new THREE.OperatorNode(
|
|
|
+ color,
|
|
|
+ mildness,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ var furScale = new THREE.OperatorNode(
|
|
|
+ viewZ,
|
|
|
+ fur,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- move = true;
|
|
|
+ mtl.color = color;
|
|
|
+ mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
|
|
|
+ mtl.normal.scale = furScale;
|
|
|
+ mtl.environment = mildnessColor;
|
|
|
+ mtl.environmentAlpha = new THREE.Math1Node( viewZ, THREE.Math1Node.INVERT );
|
|
|
+ mtl.shininess = new THREE.FloatNode( 0 );
|
|
|
|
|
|
- mtl = new THREE.StandardNodeMaterial();
|
|
|
+ // GUI
|
|
|
|
|
|
- var scale = new THREE.FloatNode( 2 );
|
|
|
- var colorA = new THREE.ColorNode( 0xFF6633 );
|
|
|
- var colorB = new THREE.ColorNode( 0x3366FF );
|
|
|
+ addGui( 'color', color.value.getHex(), function ( val ) {
|
|
|
|
|
|
- var pos = new THREE.PositionNode();
|
|
|
- var posNorm = new THREE.Math1Node( pos, THREE.Math1Node.NORMALIZE );
|
|
|
+ color.value.setHex( val );
|
|
|
|
|
|
- var mask = new THREE.SwitchNode( posNorm, 'y' );
|
|
|
+ }, true );
|
|
|
|
|
|
- var velocity = new THREE.VelocityNode( mesh, {
|
|
|
- type: 'elastic',
|
|
|
- spring: .95,
|
|
|
- damping: .95
|
|
|
- } );
|
|
|
+ addGui( 'mildness', mildness.value, function ( val ) {
|
|
|
|
|
|
- var velocityArea = new THREE.OperatorNode(
|
|
|
- mask,
|
|
|
- scale,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ mildness.value = val;
|
|
|
|
|
|
- var softVelocity = new THREE.OperatorNode(
|
|
|
- velocity,
|
|
|
- velocityArea,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ }, false, 1, 2 );
|
|
|
|
|
|
- var softPosition = new THREE.OperatorNode(
|
|
|
- new THREE.PositionNode(),
|
|
|
- softVelocity,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ addGui( 'fur', fur.value, function ( val ) {
|
|
|
|
|
|
- var colors = new THREE.Math3Node(
|
|
|
- colorB,
|
|
|
- colorA,
|
|
|
- mask,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ fur.value = val;
|
|
|
|
|
|
- mtl.color = colors;
|
|
|
- mtl.transform = softPosition;
|
|
|
+ }, false, 0, 2 );
|
|
|
|
|
|
- // GUI
|
|
|
+ break;
|
|
|
|
|
|
- addGui( 'spring', velocity.params.spring, function ( val ) {
|
|
|
+ case 'skin':
|
|
|
+ case 'skin-phong':
|
|
|
|
|
|
- velocity.params.spring = val;
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- }, false, 0, .95 );
|
|
|
+ mtl = name == 'skin' ? new THREE.StandardNodeMaterial() : new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- addGui( 'damping', velocity.params.damping, function ( val ) {
|
|
|
+ var skinColor = new THREE.ColorNode( 0xFFC495 );
|
|
|
+ var bloodColor = new THREE.ColorNode( 0x6b0602 );
|
|
|
+ var wrapLight = new THREE.FloatNode( 1.5 );
|
|
|
+ var wrapShadow = new THREE.FloatNode( 0 );
|
|
|
|
|
|
- velocity.params.damping = val;
|
|
|
+ var directLight = new THREE.LightNode();
|
|
|
|
|
|
- }, false, 0, .95 );
|
|
|
+ var lightLuminance = new THREE.LuminanceNode( directLight );
|
|
|
|
|
|
- addGui( 'scale', scale.value, function ( val ) {
|
|
|
+ var lightWrap = new THREE.Math3Node(
|
|
|
+ wrapShadow,
|
|
|
+ wrapLight,
|
|
|
+ lightLuminance,
|
|
|
+ THREE.Math3Node.SMOOTHSTEP
|
|
|
+ );
|
|
|
|
|
|
- scale.value = val;
|
|
|
+ var lightTransition = new THREE.OperatorNode(
|
|
|
+ lightWrap,
|
|
|
+ new THREE.ConstNode( THREE.ConstNode.PI2 ),
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- }, false, 0, 3 );
|
|
|
+ var wrappedLight = new THREE.Math1Node( lightTransition, THREE.Math1Node.SIN );
|
|
|
|
|
|
- addGui( 'softBody', colorA.value.getHex(), function ( val ) {
|
|
|
+ var wrappedLightColor = new THREE.OperatorNode(
|
|
|
+ wrappedLight,
|
|
|
+ bloodColor,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- colorA.value.setHex( val );
|
|
|
+ var bloodArea = new THREE.Math1Node( wrappedLightColor, THREE.Math1Node.SAT );
|
|
|
|
|
|
- }, true );
|
|
|
+ var totalLight = new THREE.OperatorNode(
|
|
|
+ directLight,
|
|
|
+ bloodArea,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- addGui( 'rigidBody', colorB.value.getHex(), function ( val ) {
|
|
|
+ mtl.color = skinColor;
|
|
|
+ mtl.light = totalLight;
|
|
|
|
|
|
- colorB.value.setHex( val );
|
|
|
+ if ( name == 'skin' ) {
|
|
|
|
|
|
- }, true );
|
|
|
+ // StandardNodeMaterial
|
|
|
|
|
|
- break;
|
|
|
+ mtl.metalness = new THREE.FloatNode( 0 );
|
|
|
+ mtl.roughness = new THREE.FloatNode( 1 );
|
|
|
+ mtl.reflectivity = new THREE.FloatNode( 0 );
|
|
|
+ mtl.clearCoat = new THREE.FloatNode( .2 );
|
|
|
+ mtl.clearCoatRoughness = new THREE.FloatNode( .3 );
|
|
|
+ mtl.environment = new THREE.CubeTextureNode( cubemap );
|
|
|
|
|
|
- case 'plush':
|
|
|
+ } else {
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ // PhongNodeMaterial
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ mtl.specular = new THREE.ColorNode( 0x2f2e2d );
|
|
|
+ mtl.shininess = new THREE.FloatNode( 15 );
|
|
|
|
|
|
- var color = new THREE.ColorNode( 0x8D8677 );
|
|
|
- var mildness = new THREE.FloatNode( 1.6 );
|
|
|
- var fur = new THREE.FloatNode( .5 );
|
|
|
+ }
|
|
|
|
|
|
- var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
|
|
|
- var norDirection = new THREE.Math1Node( new THREE.NormalNode( THREE.NormalNode.VIEW ), THREE.Math1Node.NORMALIZE );
|
|
|
+ // GUI
|
|
|
|
|
|
- var viewZ = new THREE.Math2Node(
|
|
|
- posDirection,
|
|
|
- norDirection,
|
|
|
- THREE.Math2Node.DOT
|
|
|
- );
|
|
|
+ addGui( 'skinColor', skinColor.value.getHex(), function ( val ) {
|
|
|
|
|
|
- // without luma correction for now
|
|
|
- var mildnessColor = new THREE.OperatorNode(
|
|
|
- color,
|
|
|
- mildness,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ skinColor.value.setHex( val );
|
|
|
|
|
|
- var furScale = new THREE.OperatorNode(
|
|
|
- viewZ,
|
|
|
- fur,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ }, true );
|
|
|
|
|
|
- mtl.color = color;
|
|
|
- mtl.normal = new THREE.NormalMapNode( new THREE.TextureNode( getTexture( "grassNormal" ) ) );
|
|
|
- mtl.normal.scale = furScale;
|
|
|
- mtl.environment = mildnessColor;
|
|
|
- mtl.environmentAlpha = new THREE.Math1Node( viewZ, THREE.Math1Node.INVERT );
|
|
|
- mtl.shininess = new THREE.FloatNode( 0 );
|
|
|
+ addGui( 'bloodColor', bloodColor.value.getHex(), function ( val ) {
|
|
|
|
|
|
- // GUI
|
|
|
+ bloodColor.value.setHex( val );
|
|
|
|
|
|
- addGui( 'color', color.value.getHex(), function ( val ) {
|
|
|
+ }, true );
|
|
|
|
|
|
- color.value.setHex( val );
|
|
|
+ addGui( 'wrapLight', wrapLight.value, function ( val ) {
|
|
|
|
|
|
- }, true );
|
|
|
+ wrapLight.value = val;
|
|
|
|
|
|
- addGui( 'mildness', mildness.value, function ( val ) {
|
|
|
+ }, false, 0, 3 );
|
|
|
|
|
|
- mildness.value = val;
|
|
|
+ addGui( 'wrapShadow', wrapShadow.value, function ( val ) {
|
|
|
|
|
|
- }, false, 1, 2 );
|
|
|
+ wrapShadow.value = val;
|
|
|
|
|
|
- addGui( 'fur', fur.value, function ( val ) {
|
|
|
+ }, false, - 1, 0 );
|
|
|
|
|
|
- fur.value = val;
|
|
|
+ break;
|
|
|
|
|
|
- }, false, 0, 2 );
|
|
|
+ case 'toon':
|
|
|
|
|
|
- break;
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- case 'skin':
|
|
|
- case 'skin-phong':
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ var count = new THREE.FloatNode( 3.43 );
|
|
|
+ var sceneDirectLight = new THREE.LightNode();
|
|
|
+ var color = new THREE.ColorNode( 0xAABBFF );
|
|
|
|
|
|
- mtl = name == 'skin' ? new THREE.StandardNodeMaterial() : new THREE.PhongNodeMaterial();
|
|
|
+ var lineColor = new THREE.ColorNode( 0xFF0000 );
|
|
|
+ var lineSize = new THREE.FloatNode( 0.23 );
|
|
|
+ var lineInner = new THREE.FloatNode( 0 );
|
|
|
|
|
|
- var skinColor = new THREE.ColorNode( 0xFFC495 );
|
|
|
- var bloodColor = new THREE.ColorNode( 0x6b0602 );
|
|
|
- var wrapLight = new THREE.FloatNode( 1.5 );
|
|
|
- var wrapShadow = new THREE.FloatNode( 0 );
|
|
|
+ // CEL
|
|
|
|
|
|
- var directLight = new THREE.LightNode();
|
|
|
+ var lightLuminance = new THREE.LuminanceNode( sceneDirectLight );
|
|
|
|
|
|
- var lightLuminance = new THREE.LuminanceNode( directLight );
|
|
|
+ var preCelLight = new THREE.OperatorNode(
|
|
|
+ lightLuminance,
|
|
|
+ count,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
|
|
|
- var lightWrap = new THREE.Math3Node(
|
|
|
- wrapShadow,
|
|
|
- wrapLight,
|
|
|
- lightLuminance,
|
|
|
- THREE.Math3Node.SMOOTHSTEP
|
|
|
- );
|
|
|
+ var celLight = new THREE.Math1Node(
|
|
|
+ preCelLight,
|
|
|
+ THREE.Math1Node.CEIL
|
|
|
+ );
|
|
|
|
|
|
- var lightTransition = new THREE.OperatorNode(
|
|
|
- lightWrap,
|
|
|
- new THREE.ConstNode( THREE.ConstNode.PI2 ),
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var posCelLight = new THREE.OperatorNode(
|
|
|
+ celLight,
|
|
|
+ count,
|
|
|
+ THREE.OperatorNode.DIV
|
|
|
+ );
|
|
|
|
|
|
- var wrappedLight = new THREE.Math1Node( lightTransition, THREE.Math1Node.SIN );
|
|
|
+ // LINE
|
|
|
|
|
|
- var wrappedLightColor = new THREE.OperatorNode(
|
|
|
- wrappedLight,
|
|
|
- bloodColor,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
|
|
|
+ var norDirection = new THREE.Math1Node( new THREE.NormalNode(), THREE.Math1Node.NORMALIZE );
|
|
|
|
|
|
- var bloodArea = new THREE.Math1Node( wrappedLightColor, THREE.Math1Node.SAT );
|
|
|
+ var viewZ = new THREE.Math2Node(
|
|
|
+ posDirection,
|
|
|
+ norDirection,
|
|
|
+ THREE.Math2Node.DOT
|
|
|
+ );
|
|
|
|
|
|
- var totalLight = new THREE.OperatorNode(
|
|
|
- directLight,
|
|
|
- bloodArea,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ var lineOutside = new THREE.Math1Node(
|
|
|
+ viewZ,
|
|
|
+ THREE.Math1Node.ABS
|
|
|
+ );
|
|
|
|
|
|
- mtl.color = skinColor;
|
|
|
- mtl.light = totalLight;
|
|
|
+ var line = new THREE.OperatorNode(
|
|
|
+ lineOutside,
|
|
|
+ new THREE.FloatNode( 1 ),
|
|
|
+ THREE.OperatorNode.DIV
|
|
|
+ );
|
|
|
|
|
|
- if ( name == 'skin' ) {
|
|
|
+ var lineScaled = new THREE.Math3Node(
|
|
|
+ line,
|
|
|
+ lineSize,
|
|
|
+ lineInner,
|
|
|
+ THREE.Math3Node.SMOOTHSTEP
|
|
|
+ );
|
|
|
|
|
|
- // StandardNodeMaterial
|
|
|
+ var innerContour = new THREE.Math1Node( new THREE.Math1Node( lineScaled, THREE.Math1Node.SAT ), THREE.Math1Node.INVERT );
|
|
|
|
|
|
- mtl.metalness = new THREE.FloatNode( 0 );
|
|
|
- mtl.roughness = new THREE.FloatNode( 1 );
|
|
|
- mtl.reflectivity = new THREE.FloatNode( 0 );
|
|
|
- mtl.clearCoat = new THREE.FloatNode( .2 );
|
|
|
- mtl.clearCoatRoughness = new THREE.FloatNode( .3 );
|
|
|
- mtl.environment = new THREE.CubeTextureNode( cubemap );
|
|
|
+ // APPLY
|
|
|
|
|
|
- } else {
|
|
|
+ mtl.color = color;
|
|
|
+ mtl.light = posCelLight;
|
|
|
+ mtl.shininess = new THREE.FloatNode( 0 );
|
|
|
|
|
|
- // PhongNodeMaterial
|
|
|
+ mtl.environment = lineColor;
|
|
|
+ mtl.environmentAlpha = innerContour;
|
|
|
|
|
|
- mtl.specular = new THREE.ColorNode( 0x2f2e2d );
|
|
|
- mtl.shininess = new THREE.FloatNode( 15 );
|
|
|
+ // GUI
|
|
|
|
|
|
- }
|
|
|
+ addGui( 'color', color.value.getHex(), function ( val ) {
|
|
|
|
|
|
- // GUI
|
|
|
+ color.value.setHex( val );
|
|
|
|
|
|
- addGui( 'skinColor', skinColor.value.getHex(), function ( val ) {
|
|
|
+ }, true );
|
|
|
|
|
|
- skinColor.value.setHex( val );
|
|
|
+ addGui( 'lineColor', lineColor.value.getHex(), function ( val ) {
|
|
|
|
|
|
- }, true );
|
|
|
+ lineColor.value.setHex( val );
|
|
|
|
|
|
- addGui( 'bloodColor', bloodColor.value.getHex(), function ( val ) {
|
|
|
+ }, true );
|
|
|
|
|
|
- bloodColor.value.setHex( val );
|
|
|
+ addGui( 'count', count.value, function ( val ) {
|
|
|
|
|
|
- }, true );
|
|
|
+ count.value = val;
|
|
|
|
|
|
- addGui( 'wrapLight', wrapLight.value, function ( val ) {
|
|
|
+ }, false, 1, 8 );
|
|
|
|
|
|
- wrapLight.value = val;
|
|
|
+ addGui( 'lineSize', lineSize.value, function ( val ) {
|
|
|
|
|
|
- }, false, 0, 3 );
|
|
|
+ lineSize.value = val;
|
|
|
|
|
|
- addGui( 'wrapShadow', wrapShadow.value, function ( val ) {
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- wrapShadow.value = val;
|
|
|
+ addGui( 'lineInner', lineInner.value, function ( val ) {
|
|
|
|
|
|
- }, false, - 1, 0 );
|
|
|
+ lineInner.value = val;
|
|
|
|
|
|
- break;
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- case 'toon':
|
|
|
+ addGui( 'ignoreIndirectLight', false, function ( val ) {
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ mtl.ao = val ? new THREE.FloatNode() : undefined;
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ mtl.needsUpdate = true;
|
|
|
|
|
|
- var count = new THREE.FloatNode( 3.43 );
|
|
|
- var sceneDirectLight = new THREE.LightNode();
|
|
|
- var color = new THREE.ColorNode( 0xAABBFF );
|
|
|
+ } );
|
|
|
|
|
|
- var lineColor = new THREE.ColorNode( 0xFF0000 );
|
|
|
- var lineSize = new THREE.FloatNode( 0.23 );
|
|
|
- var lineInner = new THREE.FloatNode( 0 );
|
|
|
+ break;
|
|
|
|
|
|
- // CEL
|
|
|
+ case 'custom-attribute':
|
|
|
|
|
|
- var lightLuminance = new THREE.LuminanceNode( sceneDirectLight );
|
|
|
+ // GEOMETRY
|
|
|
|
|
|
- var preCelLight = new THREE.OperatorNode(
|
|
|
- lightLuminance,
|
|
|
- count,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ // add "position" buffer to "custom" attribute
|
|
|
+ teapot.attributes[ 'custom' ] = teapot.attributes[ 'position' ];
|
|
|
|
|
|
- var celLight = new THREE.Math1Node(
|
|
|
- preCelLight,
|
|
|
- THREE.Math1Node.CEIL
|
|
|
- );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- var posCelLight = new THREE.OperatorNode(
|
|
|
- celLight,
|
|
|
- count,
|
|
|
- THREE.OperatorNode.DIV
|
|
|
- );
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- // LINE
|
|
|
+ mtl.color = new THREE.AttributeNode( "custom", 3 );
|
|
|
|
|
|
- var posDirection = new THREE.Math1Node( new THREE.PositionNode( THREE.PositionNode.VIEW ), THREE.Math1Node.NORMALIZE );
|
|
|
- var norDirection = new THREE.Math1Node( new THREE.NormalNode( THREE.NormalNode.VIEW ), THREE.Math1Node.NORMALIZE );
|
|
|
+ // or
|
|
|
|
|
|
- var viewZ = new THREE.Math2Node(
|
|
|
- posDirection,
|
|
|
- norDirection,
|
|
|
- THREE.Math2Node.DOT
|
|
|
- );
|
|
|
+ //mtl.color = new THREE.AttributeNode( "custom", "vec3" );
|
|
|
|
|
|
- var lineOutside = new THREE.Math1Node(
|
|
|
- viewZ,
|
|
|
- THREE.Math1Node.ABS
|
|
|
- );
|
|
|
+ break;
|
|
|
|
|
|
- var line = new THREE.OperatorNode(
|
|
|
- lineOutside,
|
|
|
- new THREE.FloatNode( 1 ),
|
|
|
- THREE.OperatorNode.DIV
|
|
|
- );
|
|
|
+ case 'expression':
|
|
|
|
|
|
- var lineScaled = new THREE.Math3Node(
|
|
|
- line,
|
|
|
- lineSize,
|
|
|
- lineInner,
|
|
|
- THREE.Math3Node.SMOOTHSTEP
|
|
|
- );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- var innerContour = new THREE.Math1Node( new THREE.Math1Node( lineScaled, THREE.Math1Node.SAT ), THREE.Math1Node.INVERT );
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- // APPLY
|
|
|
+ var speed = new THREE.FloatNode( .5 );
|
|
|
|
|
|
- mtl.color = color;
|
|
|
- mtl.light = new THREE.LightNode();
|
|
|
- mtl.shininess = new THREE.FloatNode( 0 );
|
|
|
+ mtl.color = new THREE.ExpressionNode( "myCustomUv + (sin(time*speed)*.5) + (position * .05)", "vec3" );
|
|
|
+ mtl.color.keywords[ "speed" ] = speed;
|
|
|
|
|
|
- mtl.environment = lineColor;
|
|
|
- mtl.environmentAlpha = innerContour;
|
|
|
+ mtl.position = new THREE.ExpressionNode( "mod(time*speed,1.0) < 0.5 ? position + (worldNormal*(1.0+sin(time*speed*1.0))*3.0) : position + sin( position.x * sin(time*speed*2.0))", "vec3" );
|
|
|
+ mtl.position.keywords[ "speed" ] = speed;
|
|
|
|
|
|
- // GUI
|
|
|
+ // add global keyword ( variable or const )
|
|
|
+ THREE.NodeLib.addKeyword( 'myCustomUv', function ( builder ) {
|
|
|
|
|
|
- addGui( 'color', color.value.getHex(), function ( val ) {
|
|
|
+ return new THREE.ReflectNode();
|
|
|
|
|
|
- color.value.setHex( val );
|
|
|
+ } );
|
|
|
|
|
|
- }, true );
|
|
|
+ // GUI
|
|
|
|
|
|
- addGui( 'lineColor', lineColor.value.getHex(), function ( val ) {
|
|
|
+ addGui( 'speed', speed.value, function ( val ) {
|
|
|
|
|
|
- lineColor.value.setHex( val );
|
|
|
+ speed.value = val;
|
|
|
|
|
|
- }, true );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- addGui( 'count', count.value, function ( val ) {
|
|
|
+ break;
|
|
|
|
|
|
- count.value = val;
|
|
|
+ case 'reserved-keywords':
|
|
|
|
|
|
- }, false, 1, 8 );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- addGui( 'lineSize', lineSize.value, function ( val ) {
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- lineSize.value = val;
|
|
|
+ var keywordsexample = new THREE.FunctionNode( [
|
|
|
+ // use "uv" reserved keyword
|
|
|
+ "vec4 keywordsexample( sampler2D texture ) {",
|
|
|
+ " return texture2D( texture, myUV ) + vec4( position * myAlpha, 0.0 );",
|
|
|
+ "}"
|
|
|
+ ].join( "\n" ) );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ // add local keyword ( const only )
|
|
|
+ keywordsexample.keywords[ "myAlpha" ] = new THREE.ConstNode( "float myAlpha .05" );
|
|
|
|
|
|
- addGui( 'lineInner', lineInner.value, function ( val ) {
|
|
|
+ // add global keyword ( const only )
|
|
|
+ THREE.NodeLib.addKeyword( 'myUV', function ( builder ) {
|
|
|
|
|
|
- lineInner.value = val;
|
|
|
+ return new THREE.UVNode();
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ } );
|
|
|
|
|
|
- addGui( 'ignoreIndirectLight', false, function ( val ) {
|
|
|
+ // add global const or function
|
|
|
+ //THREE.NodeLib.add( new THREE.ConstNode("float MY_CONST .05") )
|
|
|
|
|
|
- mtl.ao = val ? new THREE.FloatNode() : undefined;
|
|
|
+ // reserved keywords
|
|
|
+ console.log( THREE.NodeLib.keywords );
|
|
|
|
|
|
- mtl.needsUpdate = true;
|
|
|
+ // keywords conflit? use this to disable:
|
|
|
+ //blurtexture.useKeywords = false; // ( true is default )
|
|
|
|
|
|
- } );
|
|
|
+ mtl.color = new THREE.FunctionCallNode( keywordsexample, [ new THREE.TextureNode( getTexture( "brick" ) ) ] );
|
|
|
|
|
|
- break;
|
|
|
+ break;
|
|
|
|
|
|
- case 'custom-attribute':
|
|
|
+ case 'node-position':
|
|
|
|
|
|
- // GEOMETRY
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- // add "position" buffer to "custom" attribute
|
|
|
- teapot.attributes[ 'custom' ] = teapot.attributes[ 'position' ];
|
|
|
+ var node = new THREE.PositionNode();
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
+ mtl.color = node;
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ // GUI
|
|
|
|
|
|
- mtl.color = new THREE.AttributeNode( "custom", 3 );
|
|
|
+ addGui( 'scope', {
|
|
|
+ local: THREE.PositionNode.LOCAL,
|
|
|
+ world: THREE.PositionNode.WORLD,
|
|
|
+ view: THREE.PositionNode.VIEW
|
|
|
+ }, function ( val ) {
|
|
|
|
|
|
- // or
|
|
|
+ node.scope = val;
|
|
|
|
|
|
- //mtl.color = new THREE.AttributeNode( "custom", "vec3" );
|
|
|
+ mtl.needsUpdate = true;
|
|
|
|
|
|
- break;
|
|
|
+ } );
|
|
|
|
|
|
- case 'expression':
|
|
|
+ break;
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ case 'node-normal':
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- var speed = new THREE.FloatNode( .5 );
|
|
|
+ var node = new THREE.NormalNode();
|
|
|
|
|
|
- mtl.color = new THREE.FunctionNode( "myCustomUv + (sin(time*speed)*.5) + (position * .05)", "vec3" );
|
|
|
- mtl.color.keywords[ "speed" ] = speed;
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
+ mtl.color = node;
|
|
|
|
|
|
- mtl.transform = new THREE.FunctionNode( "mod(time*speed,1.0) < 0.5 ? position + (worldNormal*(1.0+sin(time*speed*1.0))*3.0) : position + sin( position.x * sin(time*speed*2.0))", "vec3" );
|
|
|
- mtl.transform.keywords[ "speed" ] = speed;
|
|
|
+ // GUI
|
|
|
|
|
|
- // add global keyword ( variable or const )
|
|
|
- THREE.NodeLib.addKeyword( 'myCustomUv', function ( builder ) {
|
|
|
+ addGui( 'scope', {
|
|
|
+ local: THREE.NormalNode.LOCAL,
|
|
|
+ world: THREE.NormalNode.WORLD,
|
|
|
+ view: THREE.NormalNode.VIEW
|
|
|
+ }, function ( val ) {
|
|
|
|
|
|
- return new THREE.ReflectNode();
|
|
|
+ node.scope = val;
|
|
|
|
|
|
- } );
|
|
|
+ mtl.needsUpdate = true;
|
|
|
|
|
|
- // GUI
|
|
|
+ } );
|
|
|
|
|
|
- addGui( 'speed', speed.value, function ( val ) {
|
|
|
+ break;
|
|
|
|
|
|
- speed.value = val;
|
|
|
+ case 'varying':
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- break;
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- case 'reserved-keywords':
|
|
|
+ var varying = new THREE.VarNode( "vec3" );
|
|
|
+ varying.value = new THREE.NormalNode( THREE.NormalNode.VIEW );
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ // using BypassNode the NormalNode not apply the value in .position slot
|
|
|
+ // but set the NormalNode value in VarNode
|
|
|
+ // it can be useful to send values between vertex to fragment shader
|
|
|
+ // without affect vertex shader
|
|
|
+ mtl.position = new THREE.BypassNode( varying );
|
|
|
+ mtl.color = varying;
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ // you can also set a independent value in .position slot using BypassNode
|
|
|
+ // such this expression using ExpressionNode
|
|
|
+ mtl.position.value = new THREE.ExpressionNode( "position * ( .1 + abs( sin( time ) ) )", "vec3" );
|
|
|
|
|
|
- var keywordsexample = new THREE.FunctionNode( [
|
|
|
- // use "uv" reserved keyword
|
|
|
- "vec4 keywordsexample( sampler2D texture ) {",
|
|
|
- " return texture2D( texture, myUV ) + vec4( position * myAlpha, 0.0 );",
|
|
|
- "}"
|
|
|
- ].join( "\n" ) );
|
|
|
+ break;
|
|
|
|
|
|
- // add local keyword ( const only )
|
|
|
- keywordsexample.keywords[ "myAlpha" ] = new THREE.ConstNode( "float myAlpha .05" );
|
|
|
+ case 'void-function':
|
|
|
|
|
|
- // add global keyword ( const only )
|
|
|
- THREE.NodeLib.addKeyword( 'myUV', function ( builder ) {
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- return new THREE.UVNode();
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- } );
|
|
|
+ var varying = new THREE.VarNode( "vec3" );
|
|
|
|
|
|
- // add global const or function
|
|
|
- //THREE.NodeLib.add( new THREE.ConstNode("float MY_CONST .05") )
|
|
|
-
|
|
|
- // reserved keywords
|
|
|
- console.log( THREE.NodeLib.keywords );
|
|
|
-
|
|
|
- // keywords conflit? use this to disable:
|
|
|
- //blurtexture.useKeywords = false; // ( true is default )
|
|
|
-
|
|
|
- mtl.color = new THREE.FunctionCallNode( keywordsexample, [ new THREE.TextureNode( getTexture( "brick" ) ) ] );
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case 'varying':
|
|
|
-
|
|
|
- // MATERIAL
|
|
|
-
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
-
|
|
|
- var varying = new THREE.VarNode( "vec3" );
|
|
|
- varying.value = new THREE.NormalNode( THREE.NormalNode.VIEW );
|
|
|
-
|
|
|
- // using BypassNode the NormalNode not apply the value in .transform slot
|
|
|
- // but set the NormalNode value in VarNode
|
|
|
- // it can be useful to send values between vertex to fragment shader
|
|
|
- // without affect vertex shader
|
|
|
- mtl.transform = new THREE.BypassNode( varying );
|
|
|
- mtl.color = varying;
|
|
|
-
|
|
|
- // you can also set a independent value in .transform slot using BypassNode
|
|
|
- // such this expression using FunctionNode
|
|
|
- mtl.transform.value = new THREE.FunctionNode("position * ( .1 + abs( sin( time ) ) )", "vec3");
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case 'void-function':
|
|
|
-
|
|
|
- // MATERIAL
|
|
|
-
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
-
|
|
|
- var varying = new THREE.VarNode( "vec3" );
|
|
|
-
|
|
|
- // VERTEX
|
|
|
-
|
|
|
- var setMyVar = new THREE.FunctionNode( [
|
|
|
- "void setMyVar( vec3 pos ) {",
|
|
|
- // set "myVar" in vertex shader in this example,
|
|
|
- // can be used in fragment shader too or in rest of the current shader
|
|
|
- " myVar = pos;",
|
|
|
-
|
|
|
- "}"
|
|
|
- ].join( "\n" ) );
|
|
|
-
|
|
|
- // add keyword
|
|
|
- setMyVar.keywords[ "myVar" ] = varying;
|
|
|
-
|
|
|
- var transform = new THREE.FunctionNode( "setMyVar( position * .1 )", "vec3" );
|
|
|
- transform.includes = [ setMyVar ];
|
|
|
- transform.keywords[ "tex" ] = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
-
|
|
|
- // use BypassNode to "void" functions
|
|
|
- mtl.transform = new THREE.BypassNode( transform );
|
|
|
-
|
|
|
- // FRAGMENT
|
|
|
-
|
|
|
- var clipFromPos = new THREE.FunctionNode( [
|
|
|
- "void clipFromPos( vec3 pos ) {",
|
|
|
-
|
|
|
- " if ( pos.y < .0 ) discard;",
|
|
|
-
|
|
|
- "}"
|
|
|
- ].join( "\n" ) );
|
|
|
-
|
|
|
- var clipFromPosCall = new THREE.FunctionCallNode( clipFromPos, {
|
|
|
- pos: varying
|
|
|
- } );
|
|
|
-
|
|
|
- mtl.color = new THREE.BypassNode( clipFromPosCall, varying );
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case 'readonly':
|
|
|
-
|
|
|
- // MATERIAL
|
|
|
-
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
-
|
|
|
- mtl.color = new THREE.ColorNode( 0xFFFFFF );
|
|
|
- mtl.specular = new THREE.FloatNode( .5 );
|
|
|
- mtl.shininess = new THREE.FloatNode( 15 );
|
|
|
-
|
|
|
- // not use "uniform" input ( for optimization )
|
|
|
- // instead use explicit declaration, for example:
|
|
|
- // vec3( 1.0, 1.0, 1.0 ) instead "uniform vec3"
|
|
|
- // if readonly is true not allow change the value after build the shader material
|
|
|
- mtl.color.readonly = mtl.specular.readonly = mtl.shininess.readonly = true;
|
|
|
-
|
|
|
- break;
|
|
|
-
|
|
|
- case 'triangle-blur':
|
|
|
-
|
|
|
- // MATERIAL
|
|
|
-
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
-
|
|
|
- var delta = new THREE.Vector2Node( .5, .25 );
|
|
|
- var alpha = new THREE.FloatNode( 1 );
|
|
|
-
|
|
|
- var blurtexture = new THREE.FunctionNode( [
|
|
|
- // Reference: TriangleBlurShader.js
|
|
|
- "vec4 blurtexture(sampler2D texture, vec2 uv, vec2 delta) {",
|
|
|
- " vec4 color = vec4( 0.0 );",
|
|
|
- " float total = 0.0;",
|
|
|
- // randomize the lookup values to hide the fixed number of samples
|
|
|
- " float offset = rand( uv );",
|
|
|
- " for ( float t = -BLUR_ITERATIONS; t <= BLUR_ITERATIONS; t ++ ) {",
|
|
|
- " float percent = ( t + offset - 0.5 ) / BLUR_ITERATIONS;",
|
|
|
- " float weight = 1.0 - abs( percent );",
|
|
|
- " color += texture2D( texture, uv + delta * percent ) * weight;",
|
|
|
- " total += weight;",
|
|
|
- " }",
|
|
|
- " return color / total;",
|
|
|
- "}"
|
|
|
- ].join( "\n" ), [ new THREE.ConstNode( "float BLUR_ITERATIONS 10.0" ) ] );
|
|
|
-
|
|
|
- var blurredTexture = new THREE.FunctionCallNode( blurtexture, {
|
|
|
- texture: new THREE.TextureNode( getTexture( "brick" ) ),
|
|
|
- delta: delta,
|
|
|
- uv: new THREE.UVNode()
|
|
|
- } );
|
|
|
+ // VERTEX
|
|
|
|
|
|
- var color = new THREE.Math3Node(
|
|
|
- new THREE.TextureNode( getTexture( "brick" ) ),
|
|
|
- blurredTexture,
|
|
|
- alpha,
|
|
|
- THREE.Math3Node.MIX
|
|
|
- );
|
|
|
+ var setMyVar = new THREE.FunctionNode( [
|
|
|
+ "void setMyVar( vec3 pos ) {",
|
|
|
+ // set "myVar" in vertex shader in this example,
|
|
|
+ // can be used in fragment shader too or in rest of the current shader
|
|
|
+ " myVar = pos;",
|
|
|
|
|
|
- mtl.color = color;
|
|
|
+ "}"
|
|
|
+ ].join( "\n" ) );
|
|
|
|
|
|
- // GUI
|
|
|
+ // add keyword
|
|
|
+ setMyVar.keywords[ "myVar" ] = varying;
|
|
|
|
|
|
- addGui( 'alpha', alpha.value, function ( val ) {
|
|
|
+ var position = new THREE.ExpressionNode( "setMyVar( position * .1 )", "vec3" );
|
|
|
+ position.includes = [ setMyVar ];
|
|
|
+ position.keywords[ "tex" ] = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
|
|
|
- alpha.value = val;
|
|
|
+ // use BypassNode to "void" functions
|
|
|
+ mtl.position = new THREE.BypassNode( position );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ // FRAGMENT
|
|
|
|
|
|
- addGui( 'deltaX', delta.x, function ( val ) {
|
|
|
+ var clipFromPos = new THREE.FunctionNode( [
|
|
|
+ "void clipFromPos( vec3 pos ) {",
|
|
|
|
|
|
- delta.x = val;
|
|
|
+ " if ( pos.y < .0 ) discard;",
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ "}"
|
|
|
+ ].join( "\n" ) );
|
|
|
|
|
|
- addGui( 'deltaY', delta.x, function ( val ) {
|
|
|
+ var clipFromPosCall = new THREE.FunctionCallNode( clipFromPos, {
|
|
|
+ pos: varying
|
|
|
+ } );
|
|
|
|
|
|
- delta.y = val;
|
|
|
+ mtl.color = new THREE.BypassNode( clipFromPosCall, varying );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ break;
|
|
|
|
|
|
- break;
|
|
|
+ case 'conditional':
|
|
|
|
|
|
- case 'firefly':
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- mtl = new THREE.PhongNodeMaterial();
|
|
|
+ var a = new THREE.FloatNode( 0 ),
|
|
|
+ b = new THREE.FloatNode( 0 ),
|
|
|
+ ifNode = new THREE.ColorNode( 0x0000FF ),
|
|
|
+ elseNode = new THREE.ColorNode( 0xFF0000 );
|
|
|
|
|
|
- var time = new THREE.TimerNode();
|
|
|
- var speed = new THREE.FloatNode( .5 );
|
|
|
+ var cond = new THREE.CondNode( a, b, ifNode, elseNode, THREE.CondNode.EQUAL );
|
|
|
|
|
|
- var color = new THREE.ColorNode( 0x98ff00 );
|
|
|
+ mtl.color = cond;
|
|
|
|
|
|
- var timeSpeed = new THREE.OperatorNode(
|
|
|
- time,
|
|
|
- speed,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ // GUI
|
|
|
|
|
|
- var sinCycleInSecs = new THREE.OperatorNode(
|
|
|
- timeSpeed,
|
|
|
- new THREE.ConstNode( THREE.ConstNode.PI2 ),
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ addGui( 'a', a.value, function ( val ) {
|
|
|
|
|
|
- var cycle = new THREE.Math1Node( sinCycleInSecs, THREE.Math1Node.SIN );
|
|
|
+ a.value = val;
|
|
|
|
|
|
- var cycleColor = new THREE.OperatorNode(
|
|
|
- cycle,
|
|
|
- color,
|
|
|
- THREE.OperatorNode.MUL
|
|
|
- );
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- var cos = new THREE.Math1Node( cycleColor, THREE.Math1Node.SIN );
|
|
|
+ addGui( 'b', b.value, function ( val ) {
|
|
|
|
|
|
- mtl.color = new THREE.ColorNode( 0 );
|
|
|
- mtl.emissive = cos;
|
|
|
+ b.value = val;
|
|
|
|
|
|
- // GUI
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- addGui( 'speed', speed.value, function ( val ) {
|
|
|
+ addGui( 'a condition b', {
|
|
|
+ EQUAL: THREE.CondNode.EQUAL,
|
|
|
+ NOT_EQUAL: THREE.CondNode.NOT_EQUAL,
|
|
|
+ GREATER: THREE.CondNode.GREATER,
|
|
|
+ GREATER_EQUAL: THREE.CondNode.GREATER_EQUAL,
|
|
|
+ LESS: THREE.CondNode.LESS,
|
|
|
+ LESS_EQUAL: THREE.CondNode.LESS_EQUAL
|
|
|
+ }, function ( val ) {
|
|
|
|
|
|
- speed.value = val;
|
|
|
+ cond.op = val;
|
|
|
|
|
|
- }, false, 0, 3 );
|
|
|
+ mtl.needsUpdate = true;
|
|
|
|
|
|
- break;
|
|
|
+ } );
|
|
|
|
|
|
- case 'sss':
|
|
|
- case 'translucent':
|
|
|
+ addGui( 'if color', ifNode.value.getHex(), function ( val ) {
|
|
|
|
|
|
- // DISTANCE FORMULA
|
|
|
+ ifNode.value.setHex( val );
|
|
|
|
|
|
- var modelPos = new THREE.Vector3Node();
|
|
|
+ }, true );
|
|
|
|
|
|
- var viewPos = new THREE.PositionNode( THREE.PositionNode.VIEW );
|
|
|
- var cameraPosition = new THREE.CameraNode( THREE.CameraNode.POSITION );
|
|
|
+ addGui( 'else color', elseNode.value.getHex(), function ( val ) {
|
|
|
|
|
|
- var cameraDistance = new THREE.Math2Node(
|
|
|
- modelPos,
|
|
|
- cameraPosition,
|
|
|
- THREE.Math2Node.DISTANCE
|
|
|
- );
|
|
|
+ elseNode.value.setHex( val );
|
|
|
|
|
|
- var viewPosZ = new THREE.SwitchNode( viewPos, 'z' );
|
|
|
+ }, true );
|
|
|
|
|
|
- var distance = new THREE.OperatorNode(
|
|
|
- cameraDistance,
|
|
|
- viewPosZ,
|
|
|
- THREE.OperatorNode.SUB
|
|
|
- );
|
|
|
+ break;
|
|
|
|
|
|
- var distanceRadius = new THREE.OperatorNode(
|
|
|
- distance,
|
|
|
- new THREE.FloatNode( 70 ),
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ case 'rtt':
|
|
|
|
|
|
- var objectDepth = new THREE.Math3Node(
|
|
|
- distanceRadius,
|
|
|
- new THREE.FloatNode( 0 ),
|
|
|
- new THREE.FloatNode( 50 ),
|
|
|
- THREE.Math3Node.SMOOTHSTEP
|
|
|
- );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- // RTT ( get back distance )
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
|
|
|
- rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } );
|
|
|
+ var uvTransform = new THREE.UVTransformNode(),
|
|
|
+ checker = new THREE.CheckerNode( uvTransform );
|
|
|
|
|
|
- library[ rtTexture.texture.uuid ] = rtTexture.texture;
|
|
|
+ uvTransform.setUvTransform( 0, 0, 2, 2, 0 );
|
|
|
|
|
|
- var distanceMtl = new THREE.PhongNodeMaterial();
|
|
|
- distanceMtl.environment = objectDepth;
|
|
|
- distanceMtl.side = THREE.BackSide;
|
|
|
+ var rtt = new THREE.RTTNode( 512, 512, checker ),
|
|
|
+ bumpMap = new THREE.BumpMapNode( rtt );
|
|
|
|
|
|
- rtMaterial = distanceMtl;
|
|
|
+ bumpMap.scale.value = .1;
|
|
|
|
|
|
- // MATERIAL
|
|
|
+ mtl.color = checker;
|
|
|
+ mtl.normal = bumpMap;
|
|
|
|
|
|
- mtl = new THREE.StandardNodeMaterial();
|
|
|
+ // GUI
|
|
|
|
|
|
- var backSideDepth = new THREE.TextureNode( rtTexture.texture, new THREE.ScreenUVNode( new THREE.ResolutionNode( renderer ) ) );
|
|
|
+ addGui( 'bump', bumpMap.scale.value, function ( val ) {
|
|
|
|
|
|
- var difference = new THREE.OperatorNode(
|
|
|
- objectDepth,
|
|
|
- backSideDepth,
|
|
|
- THREE.OperatorNode.SUB
|
|
|
- );
|
|
|
+ bumpMap.scale.value = val;
|
|
|
|
|
|
- var sss = new THREE.Math3Node(
|
|
|
- new THREE.FloatNode( - .1 ),
|
|
|
- new THREE.FloatNode( .5 ),
|
|
|
- difference,
|
|
|
- THREE.Math3Node.SMOOTHSTEP
|
|
|
- );
|
|
|
+ }, false, - .5, .5 );
|
|
|
|
|
|
- var sssAlpha = new THREE.Math1Node( sss, THREE.Math1Node.SAT );
|
|
|
+ addGui( 'scale', 2, function ( val ) {
|
|
|
|
|
|
- var frontColor, backColor;
|
|
|
+ uvTransform.setUvTransform( 0, 0, val, val, 0 );
|
|
|
|
|
|
- if ( name == 'sss' ) {
|
|
|
+ }, false, 0, 8 );
|
|
|
|
|
|
- var sssOut = new THREE.Math2Node(
|
|
|
- objectDepth,
|
|
|
- sssAlpha,
|
|
|
- THREE.Math2Node.MIN
|
|
|
- );
|
|
|
+ addGui( 'ignoreColor', false, function ( val ) {
|
|
|
+
|
|
|
+ mtl.color = val ? new THREE.ColorNode( 0xFFFFFF ) : checker;
|
|
|
+
|
|
|
+ mtl.needsUpdate = true;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'temporal-blur':
|
|
|
|
|
|
- frontColor = new THREE.ColorNode( 0xd4cfbb );
|
|
|
- backColor = new THREE.ColorNode( 0xd04327 );
|
|
|
+ // MATERIAL
|
|
|
+
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
+
|
|
|
+ var texture = new THREE.TextureNode( getTexture( "brick" ) );
|
|
|
+
|
|
|
+ var rttStore = new THREE.RTTNode( 512, 512, texture );
|
|
|
+ var blur = new THREE.BlurNode( rttStore );
|
|
|
+
|
|
|
+ var timer = new THREE.TimerNode( .01, THREE.TimerNode.LOCAL );
|
|
|
|
|
|
var color = new THREE.Math3Node(
|
|
|
- backColor,
|
|
|
- frontColor,
|
|
|
- sssOut,
|
|
|
+ rttStore,
|
|
|
+ blur,
|
|
|
+ new THREE.FloatNode( .6 ),
|
|
|
THREE.Math3Node.MIX
|
|
|
);
|
|
|
|
|
|
- var light = new THREE.OperatorNode(
|
|
|
- new THREE.LightNode(),
|
|
|
- color,
|
|
|
- THREE.OperatorNode.ADD
|
|
|
- );
|
|
|
+ blur.horizontal = blur.vertical = timer;
|
|
|
|
|
|
- mtl.color = frontColor;
|
|
|
- mtl.roughness = new THREE.FloatNode( .1 );
|
|
|
- mtl.metalness = new THREE.FloatNode( .5 );
|
|
|
+ var rttSave = new THREE.RTTNode( 512, 512, color );
|
|
|
+ rttSave.saveTo = rttStore;
|
|
|
|
|
|
- mtl.light = light;
|
|
|
- mtl.environment = color;
|
|
|
+ mtl.color = rttSave;
|
|
|
+
|
|
|
+ // GUI
|
|
|
+
|
|
|
+ addGui( 'click to reset', false, function ( val ) {
|
|
|
+
|
|
|
+ // render a single time
|
|
|
+
|
|
|
+ rttStore.render = true;
|
|
|
+
|
|
|
+ // reset time blur
|
|
|
+
|
|
|
+ timer.value = 0;
|
|
|
+
|
|
|
+ } );
|
|
|
|
|
|
- } else {
|
|
|
+ break;
|
|
|
|
|
|
- frontColor = new THREE.ColorNode( 0xd04327 );
|
|
|
- backColor = new THREE.ColorNode( 0x1a0e14 );
|
|
|
+ case 'readonly':
|
|
|
+
|
|
|
+ // MATERIAL
|
|
|
+
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
+
|
|
|
+ mtl.color = new THREE.ColorNode( 0xFFFFFF );
|
|
|
+ mtl.specular = new THREE.FloatNode( .5 );
|
|
|
+ mtl.shininess = new THREE.FloatNode( 15 );
|
|
|
+
|
|
|
+ // not use "uniform" input ( for optimization )
|
|
|
+ // instead use explicit declaration, for example:
|
|
|
+ // vec3( 1.0, 1.0, 1.0 ) instead "uniform vec3"
|
|
|
+ // if readonly is true not allow change the value after build the shader material
|
|
|
+ mtl.color.readonly = mtl.specular.readonly = mtl.shininess.readonly = true;
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'triangle-blur':
|
|
|
+
|
|
|
+ // MATERIAL
|
|
|
+
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
+
|
|
|
+ var delta = new THREE.Vector2Node( .5, .25 );
|
|
|
+ var alpha = new THREE.FloatNode( 1 );
|
|
|
+
|
|
|
+ var blurtexture = new THREE.FunctionNode( [
|
|
|
+ // Reference: TriangleBlurShader.js
|
|
|
+ "vec4 blurtexture(sampler2D texture, vec2 uv, vec2 delta) {",
|
|
|
+ " vec4 color = vec4( 0.0 );",
|
|
|
+ " float total = 0.0;",
|
|
|
+ // randomize the lookup values to hide the fixed number of samples
|
|
|
+ " float offset = rand( uv );",
|
|
|
+ " for ( float t = -BLUR_ITERATIONS; t <= BLUR_ITERATIONS; t ++ ) {",
|
|
|
+ " float percent = ( t + offset - 0.5 ) / BLUR_ITERATIONS;",
|
|
|
+ " float weight = 1.0 - abs( percent );",
|
|
|
+ " color += texture2D( texture, uv + delta * percent ) * weight;",
|
|
|
+ " total += weight;",
|
|
|
+ " }",
|
|
|
+ " return color / total;",
|
|
|
+ "}"
|
|
|
+ ].join( "\n" ), [ new THREE.ConstNode( "float BLUR_ITERATIONS 10.0" ) ] );
|
|
|
+
|
|
|
+ var blurredTexture = new THREE.FunctionCallNode( blurtexture, {
|
|
|
+ texture: new THREE.TextureNode( getTexture( "brick" ) ),
|
|
|
+ delta: delta,
|
|
|
+ uv: new THREE.UVNode()
|
|
|
+ } );
|
|
|
|
|
|
var color = new THREE.Math3Node(
|
|
|
- frontColor,
|
|
|
- backColor,
|
|
|
- sssAlpha,
|
|
|
+ new THREE.TextureNode( getTexture( "brick" ) ),
|
|
|
+ blurredTexture,
|
|
|
+ alpha,
|
|
|
THREE.Math3Node.MIX
|
|
|
);
|
|
|
|
|
|
- var light = new THREE.OperatorNode(
|
|
|
- new THREE.LightNode(),
|
|
|
+ mtl.color = color;
|
|
|
+
|
|
|
+ // GUI
|
|
|
+
|
|
|
+ addGui( 'alpha', alpha.value, function ( val ) {
|
|
|
+
|
|
|
+ alpha.value = val;
|
|
|
+
|
|
|
+ }, false, 0, 1 );
|
|
|
+
|
|
|
+ addGui( 'deltaX', delta.x, function ( val ) {
|
|
|
+
|
|
|
+ delta.x = val;
|
|
|
+
|
|
|
+ }, false, 0, 1 );
|
|
|
+
|
|
|
+ addGui( 'deltaY', delta.x, function ( val ) {
|
|
|
+
|
|
|
+ delta.y = val;
|
|
|
+
|
|
|
+ }, false, 0, 1 );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'firefly':
|
|
|
+
|
|
|
+ // MATERIAL
|
|
|
+
|
|
|
+ mtl = new THREE.PhongNodeMaterial();
|
|
|
+
|
|
|
+ var time = new THREE.TimerNode();
|
|
|
+ var speed = new THREE.FloatNode( .5 );
|
|
|
+
|
|
|
+ var color = new THREE.ColorNode( 0x98ff00 );
|
|
|
+
|
|
|
+ var timeSpeed = new THREE.OperatorNode(
|
|
|
+ time,
|
|
|
+ speed,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
+
|
|
|
+ var sinCycleInSecs = new THREE.OperatorNode(
|
|
|
+ timeSpeed,
|
|
|
+ new THREE.ConstNode( THREE.ConstNode.PI2 ),
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
+
|
|
|
+ var cycle = new THREE.Math1Node( sinCycleInSecs, THREE.Math1Node.SIN );
|
|
|
+
|
|
|
+ var cycleColor = new THREE.OperatorNode(
|
|
|
+ cycle,
|
|
|
color,
|
|
|
+ THREE.OperatorNode.MUL
|
|
|
+ );
|
|
|
+
|
|
|
+ var cos = new THREE.Math1Node( cycleColor, THREE.Math1Node.SIN );
|
|
|
+
|
|
|
+ mtl.color = new THREE.ColorNode( 0 );
|
|
|
+ mtl.emissive = cos;
|
|
|
+
|
|
|
+ // GUI
|
|
|
+
|
|
|
+ addGui( 'speed', speed.value, function ( val ) {
|
|
|
+
|
|
|
+ speed.value = val;
|
|
|
+
|
|
|
+ }, false, 0, 3 );
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 'sss':
|
|
|
+ case 'translucent':
|
|
|
+
|
|
|
+ // DISTANCE FORMULA
|
|
|
+
|
|
|
+ var modelPos = new THREE.Vector3Node();
|
|
|
+
|
|
|
+ var viewPos = new THREE.PositionNode( THREE.PositionNode.VIEW );
|
|
|
+ var cameraPosition = new THREE.CameraNode( THREE.CameraNode.POSITION );
|
|
|
+
|
|
|
+ var cameraDistance = new THREE.Math2Node(
|
|
|
+ modelPos,
|
|
|
+ cameraPosition,
|
|
|
+ THREE.Math2Node.DISTANCE
|
|
|
+ );
|
|
|
+
|
|
|
+ var viewPosZ = new THREE.SwitchNode( viewPos, 'z' );
|
|
|
+
|
|
|
+ var distance = new THREE.OperatorNode(
|
|
|
+ cameraDistance,
|
|
|
+ viewPosZ,
|
|
|
+ THREE.OperatorNode.SUB
|
|
|
+ );
|
|
|
+
|
|
|
+ var distanceRadius = new THREE.OperatorNode(
|
|
|
+ distance,
|
|
|
+ new THREE.FloatNode( 70 ),
|
|
|
THREE.OperatorNode.ADD
|
|
|
);
|
|
|
|
|
|
- mtl.color = new THREE.ColorNode( 0xffffff );
|
|
|
- mtl.roughness = new THREE.FloatNode( .1 );
|
|
|
- mtl.metalness = new THREE.FloatNode( .5 );
|
|
|
+ var objectDepth = new THREE.Math3Node(
|
|
|
+ distanceRadius,
|
|
|
+ new THREE.FloatNode( 0 ),
|
|
|
+ new THREE.FloatNode( 50 ),
|
|
|
+ THREE.Math3Node.SMOOTHSTEP
|
|
|
+ );
|
|
|
|
|
|
- mtl.light = light;
|
|
|
- mtl.environment = color;
|
|
|
+ // RTT ( get back distance )
|
|
|
|
|
|
- }
|
|
|
+ rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } );
|
|
|
|
|
|
- // GUI
|
|
|
+ library[ rtTexture.texture.uuid ] = rtTexture.texture;
|
|
|
|
|
|
- addGui( 'frontColor', frontColor.value.getHex(), function ( val ) {
|
|
|
+ var distanceMtl = new THREE.PhongNodeMaterial();
|
|
|
+ distanceMtl.environment = objectDepth;
|
|
|
+ distanceMtl.side = THREE.BackSide;
|
|
|
|
|
|
- frontColor.value.setHex( val );
|
|
|
+ rtMaterial = distanceMtl;
|
|
|
|
|
|
- }, true );
|
|
|
+ // MATERIAL
|
|
|
|
|
|
- addGui( 'backColor', backColor.value.getHex(), function ( val ) {
|
|
|
+ mtl = new THREE.StandardNodeMaterial();
|
|
|
|
|
|
- backColor.value.setHex( val );
|
|
|
+ var backSideDepth = new THREE.TextureNode( rtTexture.texture, new THREE.ScreenUVNode() );
|
|
|
|
|
|
- }, true );
|
|
|
+ var difference = new THREE.OperatorNode(
|
|
|
+ objectDepth,
|
|
|
+ backSideDepth,
|
|
|
+ THREE.OperatorNode.SUB
|
|
|
+ );
|
|
|
|
|
|
- addGui( 'area', sss.b.value, function ( val ) {
|
|
|
+ var sss = new THREE.Math3Node(
|
|
|
+ new THREE.FloatNode( - .1 ),
|
|
|
+ new THREE.FloatNode( .5 ),
|
|
|
+ difference,
|
|
|
+ THREE.Math3Node.SMOOTHSTEP
|
|
|
+ );
|
|
|
|
|
|
- sss.b.value = val;
|
|
|
+ var sssAlpha = new THREE.Math1Node( sss, THREE.Math1Node.SAT );
|
|
|
|
|
|
- }, false, 0, 1 );
|
|
|
+ var frontColor, backColor;
|
|
|
|
|
|
- break;
|
|
|
+ if ( name == 'sss' ) {
|
|
|
|
|
|
- }
|
|
|
+ var sssOut = new THREE.Math2Node(
|
|
|
+ objectDepth,
|
|
|
+ sssAlpha,
|
|
|
+ THREE.Math2Node.MIN
|
|
|
+ );
|
|
|
|
|
|
- // set material
|
|
|
- mesh.material = mtl;
|
|
|
+ frontColor = new THREE.ColorNode( 0xd4cfbb );
|
|
|
+ backColor = new THREE.ColorNode( 0xd04327 );
|
|
|
|
|
|
- }
|
|
|
+ var color = new THREE.Math3Node(
|
|
|
+ backColor,
|
|
|
+ frontColor,
|
|
|
+ sssOut,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- function onWindowResize() {
|
|
|
+ var light = new THREE.OperatorNode(
|
|
|
+ new THREE.LightNode(),
|
|
|
+ color,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- var width = window.innerWidth, height = window.innerHeight;
|
|
|
+ mtl.color = frontColor;
|
|
|
+ mtl.roughness = new THREE.FloatNode( .1 );
|
|
|
+ mtl.metalness = new THREE.FloatNode( .5 );
|
|
|
|
|
|
- camera.aspect = width / height;
|
|
|
- camera.updateProjectionMatrix();
|
|
|
+ mtl.light = light;
|
|
|
+ mtl.environment = color;
|
|
|
|
|
|
- renderer.setSize( width, height );
|
|
|
+ } else {
|
|
|
|
|
|
- if ( rtTexture ) rtTexture.setSize( width, height );
|
|
|
+ frontColor = new THREE.ColorNode( 0xd04327 );
|
|
|
+ backColor = new THREE.ColorNode( 0x1a0e14 );
|
|
|
+
|
|
|
+ var color = new THREE.Math3Node(
|
|
|
+ frontColor,
|
|
|
+ backColor,
|
|
|
+ sssAlpha,
|
|
|
+ THREE.Math3Node.MIX
|
|
|
+ );
|
|
|
|
|
|
- }
|
|
|
+ var light = new THREE.OperatorNode(
|
|
|
+ new THREE.LightNode(),
|
|
|
+ color,
|
|
|
+ THREE.OperatorNode.ADD
|
|
|
+ );
|
|
|
|
|
|
- document.getElementById( 'serialize' ).addEventListener('click', function () {
|
|
|
+ mtl.color = new THREE.ColorNode( 0xffffff );
|
|
|
+ mtl.roughness = new THREE.FloatNode( .1 );
|
|
|
+ mtl.metalness = new THREE.FloatNode( .5 );
|
|
|
|
|
|
- if ( serialized ) reset();
|
|
|
- else serialize();
|
|
|
+ mtl.light = light;
|
|
|
+ mtl.environment = color;
|
|
|
|
|
|
- serialized = ! serialized;
|
|
|
+ }
|
|
|
|
|
|
- });
|
|
|
+ // GUI
|
|
|
|
|
|
- function reset() {
|
|
|
+ addGui( 'frontColor', frontColor.value.getHex(), function ( val ) {
|
|
|
|
|
|
- updateMaterial();
|
|
|
+ frontColor.value.setHex( val );
|
|
|
|
|
|
- // gui
|
|
|
+ }, true );
|
|
|
|
|
|
- var div = document.getElementById( 'serialize' );
|
|
|
- div.textContent = "Serialize and apply";
|
|
|
+ addGui( 'backColor', backColor.value.getHex(), function ( val ) {
|
|
|
|
|
|
- }
|
|
|
+ backColor.value.setHex( val );
|
|
|
|
|
|
- function serialize() {
|
|
|
+ }, true );
|
|
|
|
|
|
- var json = mesh.material.toJSON();
|
|
|
-
|
|
|
- // replace uuid to url (facilitates the load of textures using url otherside uuid) e.g:
|
|
|
+ addGui( 'area', sss.b.value, function ( val ) {
|
|
|
|
|
|
- var cloud = getTexture( "cloud" );
|
|
|
-
|
|
|
- THREE.NodeMaterialLoaderUtils.replaceUUID( json, cloud, "cloud" );
|
|
|
+ sss.b.value = val;
|
|
|
|
|
|
- library[ "cloud" ] = cloud;
|
|
|
-
|
|
|
- // --
|
|
|
-
|
|
|
- var jsonStr = JSON.stringify( json );
|
|
|
-
|
|
|
- console.log( jsonStr );
|
|
|
-
|
|
|
- var loader = new THREE.NodeMaterialLoader( null, library ),
|
|
|
- material = loader.parse( json );
|
|
|
-
|
|
|
- mesh.material.dispose();
|
|
|
-
|
|
|
- mesh.material = material;
|
|
|
-
|
|
|
- // gui
|
|
|
+ }, false, 0, 1 );
|
|
|
|
|
|
- var div = document.getElementById( 'serialize' );
|
|
|
- div.textContent = "Click to reset - JSON Generate: " + ( jsonStr.length / 1024 ).toFixed( 3 ) + "kB";
|
|
|
+ break;
|
|
|
|
|
|
- if ( gui ) gui.destroy();
|
|
|
+ }
|
|
|
|
|
|
- gui = null;
|
|
|
+ // set material
|
|
|
|
|
|
- }
|
|
|
+ mtl.side = THREE.DoubleSide;
|
|
|
|
|
|
- function animate() {
|
|
|
+ mesh.material = mtl;
|
|
|
|
|
|
- var delta = clock.getDelta();
|
|
|
+ }
|
|
|
|
|
|
- if ( move ) {
|
|
|
+ function onWindowResize() {
|
|
|
|
|
|
- var time = Date.now() * 0.005;
|
|
|
+ var width = window.innerWidth, height = window.innerHeight;
|
|
|
|
|
|
- mesh.position.z = Math.cos( time ) * 10;
|
|
|
- mesh.position.y = Math.sin( time ) * 10;
|
|
|
+ camera.aspect = width / height;
|
|
|
+ camera.updateProjectionMatrix();
|
|
|
|
|
|
- } else {
|
|
|
+ renderer.setSize( width, height );
|
|
|
|
|
|
- mesh.position.z = mesh.position.y = 0;
|
|
|
+ if ( rtTexture ) rtTexture.setSize( width, height );
|
|
|
|
|
|
}
|
|
|
|
|
|
- //mesh.rotation.z += .01;
|
|
|
+ document.getElementById( 'serialize' ).addEventListener( 'click', function () {
|
|
|
+
|
|
|
+ if ( serialized ) reset();
|
|
|
+ else serialize();
|
|
|
+
|
|
|
+ serialized = ! serialized;
|
|
|
+
|
|
|
+ } );
|
|
|
+
|
|
|
+ function reset() {
|
|
|
+
|
|
|
+ updateMaterial();
|
|
|
+
|
|
|
+ // gui
|
|
|
+
|
|
|
+ var div = document.getElementById( 'serialize' );
|
|
|
+ div.textContent = "Serialize and apply";
|
|
|
|
|
|
- // update material animation and/or gpu calcs (pre-renderer)
|
|
|
-
|
|
|
- frame.update( delta );
|
|
|
-
|
|
|
- if ( mesh.material instanceof THREE.NodeMaterial ) {
|
|
|
-
|
|
|
- frame.updateNode( mesh.material );
|
|
|
-
|
|
|
}
|
|
|
|
|
|
- // render to texture for sss/translucent material only
|
|
|
-
|
|
|
- if ( rtTexture ) {
|
|
|
+ function serialize() {
|
|
|
+
|
|
|
+ var json = mesh.material.toJSON();
|
|
|
+
|
|
|
+ // replace uuid to url (facilitates the load of textures using url otherside uuid) e.g:
|
|
|
+
|
|
|
+ var cloud = getTexture( "cloud" );
|
|
|
|
|
|
- scene.overrideMaterial = rtMaterial;
|
|
|
+ THREE.NodeMaterialLoaderUtils.replaceUUID( json, cloud, "cloud" );
|
|
|
|
|
|
- renderer.render( scene, camera, rtTexture, true );
|
|
|
+ library[ "cloud" ] = cloud;
|
|
|
|
|
|
- scene.overrideMaterial = null;
|
|
|
+ // --
|
|
|
+
|
|
|
+ var jsonStr = JSON.stringify( json );
|
|
|
+
|
|
|
+ console.log( jsonStr );
|
|
|
+
|
|
|
+ var loader = new THREE.NodeMaterialLoader( null, library ),
|
|
|
+ material = loader.parse( json );
|
|
|
+
|
|
|
+ mesh.material.dispose();
|
|
|
+
|
|
|
+ mesh.material = material;
|
|
|
+
|
|
|
+ // gui
|
|
|
+
|
|
|
+ var div = document.getElementById( 'serialize' );
|
|
|
+ div.textContent = "Click to reset - JSON Generate: " + ( jsonStr.length / 1024 ).toFixed( 3 ) + "kB";
|
|
|
+
|
|
|
+ if ( gui ) gui.destroy();
|
|
|
+
|
|
|
+ gui = null;
|
|
|
|
|
|
}
|
|
|
|
|
|
- renderer.render( scene, camera );
|
|
|
+ function animate() {
|
|
|
+
|
|
|
+ var delta = clock.getDelta();
|
|
|
|
|
|
- requestAnimationFrame( animate );
|
|
|
+ if ( move ) {
|
|
|
|
|
|
- }
|
|
|
+ var time = Date.now() * 0.005;
|
|
|
+
|
|
|
+ mesh.position.z = Math.cos( time ) * 10;
|
|
|
+ mesh.position.y = Math.sin( time ) * 10;
|
|
|
+
|
|
|
+ } else {
|
|
|
+
|
|
|
+ mesh.position.z = mesh.position.y = 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ //mesh.rotation.z += .01;
|
|
|
+
|
|
|
+ // update material animation and/or gpu calcs (pre-renderer)
|
|
|
+
|
|
|
+ frame.update( delta ).setRenderer( renderer );
|
|
|
+
|
|
|
+ if ( mesh.material instanceof THREE.NodeMaterial ) {
|
|
|
+
|
|
|
+ frame.updateNode( mesh.material );
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // render to texture for sss/translucent material only
|
|
|
+
|
|
|
+ if ( rtTexture ) {
|
|
|
+
|
|
|
+ scene.overrideMaterial = rtMaterial;
|
|
|
+
|
|
|
+ renderer.render( scene, camera, rtTexture, true );
|
|
|
+
|
|
|
+ scene.overrideMaterial = null;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ renderer.render( scene, camera );
|
|
|
+
|
|
|
+ requestAnimationFrame( animate );
|
|
|
+
|
|
|
+ }
|
|
|
|
|
|
</script>
|
|
|
|