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NodeMaterial: Honor `aoMapIntensity`. (#28817)

Michael Herzog vor 1 Jahr
Ursprung
Commit
9b2744e591

+ 1 - 1
src/nodes/Nodes.js

@@ -86,7 +86,7 @@ export { default as VertexColorNode, vertexColor } from './accessors/VertexColor
 export { default as CubeTextureNode, cubeTexture } from './accessors/CubeTextureNode.js';
 export { default as CubeTextureNode, cubeTexture } from './accessors/CubeTextureNode.js';
 export { default as InstanceNode, instance } from './accessors/InstanceNode.js';
 export { default as InstanceNode, instance } from './accessors/InstanceNode.js';
 export { default as BatchNode, batch } from './accessors/BatchNode.js';
 export { default as BatchNode, batch } from './accessors/BatchNode.js';
-export { default as MaterialNode, materialAlphaTest, materialColor, materialShininess, materialEmissive, materialOpacity, materialSpecular, materialSpecularStrength, materialReflectivity, materialRoughness, materialMetalness, materialNormal, materialClearcoat, materialClearcoatRoughness, materialClearcoatNormal, materialRotation, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLineScale, materialLineDashSize, materialLineGapSize, materialLineWidth, materialLineDashOffset, materialPointWidth, materialAnisotropy, materialAnisotropyVector, materialDispersion, materialLightMap } from './accessors/MaterialNode.js';
+export { default as MaterialNode, materialAlphaTest, materialColor, materialShininess, materialEmissive, materialOpacity, materialSpecular, materialSpecularStrength, materialReflectivity, materialRoughness, materialMetalness, materialNormal, materialClearcoat, materialClearcoatRoughness, materialClearcoatNormal, materialRotation, materialSheen, materialSheenRoughness, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLineScale, materialLineDashSize, materialLineGapSize, materialLineWidth, materialLineDashOffset, materialPointWidth, materialAnisotropy, materialAnisotropyVector, materialDispersion, materialLightMap, materialAOMap } from './accessors/MaterialNode.js';
 export { default as MaterialReferenceNode, materialReference } from './accessors/MaterialReferenceNode.js';
 export { default as MaterialReferenceNode, materialReference } from './accessors/MaterialReferenceNode.js';
 export { default as RendererReferenceNode, rendererReference } from './accessors/RendererReferenceNode.js';
 export { default as RendererReferenceNode, rendererReference } from './accessors/RendererReferenceNode.js';
 export { default as MorphNode, morphReference } from './accessors/MorphNode.js';
 export { default as MorphNode, morphReference } from './accessors/MorphNode.js';

+ 6 - 0
src/nodes/accessors/MaterialNode.js

@@ -323,6 +323,10 @@ class MaterialNode extends Node {
 
 
 			node = this.getTexture( scope ).rgb.mul( this.getFloat( 'lightMapIntensity' ) );
 			node = this.getTexture( scope ).rgb.mul( this.getFloat( 'lightMapIntensity' ) );
 
 
+		} else if ( scope === MaterialNode.AO_MAP ) {
+
+			node = this.getTexture( scope ).r.sub( 1.0 ).mul( this.getFloat( 'aoMapIntensity' ) ).add( 1.0 );
+
 		} else {
 		} else {
 
 
 			const outputType = this.getNodeType( builder );
 			const outputType = this.getNodeType( builder );
@@ -373,6 +377,7 @@ MaterialNode.LINE_DASH_OFFSET = 'dashOffset';
 MaterialNode.POINT_WIDTH = 'pointWidth';
 MaterialNode.POINT_WIDTH = 'pointWidth';
 MaterialNode.DISPERSION = 'dispersion';
 MaterialNode.DISPERSION = 'dispersion';
 MaterialNode.LIGHT_MAP = 'light';
 MaterialNode.LIGHT_MAP = 'light';
+MaterialNode.AO_MAP = 'ao';
 
 
 export default MaterialNode;
 export default MaterialNode;
 
 
@@ -414,6 +419,7 @@ export const materialLineDashOffset = nodeImmutable( MaterialNode, MaterialNode.
 export const materialPointWidth = nodeImmutable( MaterialNode, MaterialNode.POINT_WIDTH );
 export const materialPointWidth = nodeImmutable( MaterialNode, MaterialNode.POINT_WIDTH );
 export const materialDispersion = nodeImmutable( MaterialNode, MaterialNode.DISPERSION );
 export const materialDispersion = nodeImmutable( MaterialNode, MaterialNode.DISPERSION );
 export const materialLightMap = nodeImmutable( MaterialNode, MaterialNode.LIGHT_MAP );
 export const materialLightMap = nodeImmutable( MaterialNode, MaterialNode.LIGHT_MAP );
+export const materialAOMap = nodeImmutable( MaterialNode, MaterialNode.AO_MAP );
 export const materialAnisotropyVector = uniform( new Vector2() ).onReference( function ( frame ) {
 export const materialAnisotropyVector = uniform( new Vector2() ).onReference( function ( frame ) {
 
 
 	return frame.material;
 	return frame.material;

+ 1 - 4
src/nodes/lighting/AONode.js

@@ -13,10 +13,7 @@ class AONode extends LightingNode {
 
 
 	setup( builder ) {
 	setup( builder ) {
 
 
-		const aoIntensity = 1;
-		const aoNode = this.aoNode.x.sub( 1.0 ).mul( aoIntensity ).add( 1.0 );
-
-		builder.context.ambientOcclusion.mulAssign( aoNode );
+		builder.context.ambientOcclusion.mulAssign( this.aoNode );
 
 
 	}
 	}
 
 

+ 2 - 2
src/nodes/materials/NodeMaterial.js

@@ -4,7 +4,7 @@ import { NormalBlending } from '../../constants.js';
 import { getNodeChildren, getCacheKey } from '../core/NodeUtils.js';
 import { getNodeChildren, getCacheKey } from '../core/NodeUtils.js';
 import { attribute } from '../core/AttributeNode.js';
 import { attribute } from '../core/AttributeNode.js';
 import { output, diffuseColor, varyingProperty } from '../core/PropertyNode.js';
 import { output, diffuseColor, varyingProperty } from '../core/PropertyNode.js';
-import { materialAlphaTest, materialColor, materialOpacity, materialEmissive, materialNormal, materialLightMap } from '../accessors/MaterialNode.js';
+import { materialAlphaTest, materialColor, materialOpacity, materialEmissive, materialNormal, materialLightMap, materialAOMap } from '../accessors/MaterialNode.js';
 import { modelViewProjection } from '../accessors/ModelViewProjectionNode.js';
 import { modelViewProjection } from '../accessors/ModelViewProjectionNode.js';
 import { transformedNormalView, normalLocal } from '../accessors/NormalNode.js';
 import { transformedNormalView, normalLocal } from '../accessors/NormalNode.js';
 import { instance } from '../accessors/InstanceNode.js';
 import { instance } from '../accessors/InstanceNode.js';
@@ -373,7 +373,7 @@ class NodeMaterial extends Material {
 
 
 		if ( this.aoNode !== null || builder.material.aoMap ) {
 		if ( this.aoNode !== null || builder.material.aoMap ) {
 
 
-			const aoNode = this.aoNode !== null ? this.aoNode : texture( builder.material.aoMap );
+			const aoNode = this.aoNode !== null ? this.aoNode : materialAOMap;
 
 
 			materialLightsNode.push( new AONode( aoNode ) );
 			materialLightsNode.push( new AONode( aoNode ) );