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@@ -642,7 +642,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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var deallocateTexture = function ( texture ) {
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- var textureWebGLProperties = webGLProps.getProperties( texture );
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+ var textureWebGLProperties = webGLProps.get( texture );
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if ( texture.image && textureWebGLProperties.__image__webglTextureCube ) {
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@@ -661,13 +661,13 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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// remove all webgl properties
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- delete webGLProps.deleteProperties( texture );
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+ delete webGLProps.delete( texture );
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};
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var deallocateRenderTarget = function ( renderTarget ) {
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- var renderTargetWebGLProperties = webGLProps.getProperties( renderTarget );
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+ var renderTargetWebGLProperties = webGLProps.get( renderTarget );
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if ( ! renderTarget || renderTargetWebGLProperties.__webglTexture === undefined ) return;
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@@ -689,13 +689,13 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- delete webGLProps.deleteProperties( renderTargetWebGLProperties );
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+ delete webGLProps.delete( renderTargetWebGLProperties );
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};
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var deallocateMaterial = function ( material ) {
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- var program = webGLProps.getProperties( material ).program.program;
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+ var program = webGLProps.get( material ).program.program;
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if ( program === undefined ) return;
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@@ -754,7 +754,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- delete webGLProps.deleteProperties( material );
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+ delete webGLProps.delete( material );
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};
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@@ -764,18 +764,18 @@ THREE.WebGLRenderer = function ( parameters ) {
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state.initAttributes();
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- var webglProps = webGLProps.getProperties( object );
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+ var objectWebGLProperties = webGLProps.get( object );
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- if ( object.hasPositions && ! webglProps.__webglVertexBuffer ) webglProps.__webglVertexBuffer = _gl.createBuffer();
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- if ( object.hasNormals && ! webglProps.__webglNormalBuffer ) webglProps.__webglNormalBuffer = _gl.createBuffer();
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- if ( object.hasUvs && ! webglProps.__webglUvBuffer ) webglProps.__webglUvBuffer = _gl.createBuffer();
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- if ( object.hasColors && ! webglProps.__webglColorBuffer ) webglProps.__webglColorBuffer = _gl.createBuffer();
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+ if ( object.hasPositions && ! objectWebGLProperties.__webglVertexBuffer ) objectWebGLProperties.__webglVertexBuffer = _gl.createBuffer();
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+ if ( object.hasNormals && ! objectWebGLProperties.__webglNormalBuffer ) objectWebGLProperties.__webglNormalBuffer = _gl.createBuffer();
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+ if ( object.hasUvs && ! objectWebGLProperties.__webglUvBuffer ) objectWebGLProperties.__webglUvBuffer = _gl.createBuffer();
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+ if ( object.hasColors && ! objectWebGLProperties.__webglColorBuffer ) objectWebGLProperties.__webglColorBuffer = _gl.createBuffer();
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var attributes = program.getAttributes();
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if ( object.hasPositions ) {
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- _gl.bindBuffer( _gl.ARRAY_BUFFER, webglProps.__webglVertexBuffer );
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+ _gl.bindBuffer( _gl.ARRAY_BUFFER, objectWebGLProperties.__webglVertexBuffer );
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_gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW );
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state.enableAttribute( attributes.position );
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@@ -785,7 +785,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( object.hasNormals ) {
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- _gl.bindBuffer( _gl.ARRAY_BUFFER, webglProps.__webglNormalBuffer );
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+ _gl.bindBuffer( _gl.ARRAY_BUFFER, objectWebGLProperties.__webglNormalBuffer );
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if ( material instanceof THREE.MeshPhongMaterial === false && material.shading === THREE.FlatShading ) {
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@@ -840,7 +840,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( object.hasUvs && material.map ) {
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- _gl.bindBuffer( _gl.ARRAY_BUFFER, webglProps.__webglUvBuffer );
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+ _gl.bindBuffer( _gl.ARRAY_BUFFER, objectWebGLProperties.__webglUvBuffer );
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_gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW );
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state.enableAttribute( attributes.uv );
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@@ -851,7 +851,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( object.hasColors && material.vertexColors !== THREE.NoColors ) {
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- _gl.bindBuffer( _gl.ARRAY_BUFFER, webglProps.__webglColorBuffer );
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+ _gl.bindBuffer( _gl.ARRAY_BUFFER, objectWebGLProperties.__webglColorBuffer );
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_gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW );
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state.enableAttribute( attributes.color );
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@@ -1690,9 +1690,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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var material = object.material;
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- if ( webGLProps.getProperties( material ) ) {
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+ if ( webGLProps.get( material ) ) {
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- material.program = webGLProps.getProperties( material ).program;
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+ material.program = webGLProps.get( material ).program;
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}
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@@ -1821,7 +1821,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function initMaterial( material, lights, fog, object ) {
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- var materialWebGLProperties = webGLProps.getProperties( material );
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+ var materialWebGLProperties = webGLProps.get( material );
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var shaderID = shaderIDs[ material.type ];
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@@ -2080,7 +2080,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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_usedTextureUnits = 0;
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- var materialWebGLProperties = webGLProps.getProperties( material );
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+ var materialWebGLProperties = webGLProps.get( material );
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if ( material.needsUpdate || ! materialWebGLProperties.program ) {
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@@ -3211,10 +3211,10 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( extension && texture.type !== THREE.FloatType && texture.type !== THREE.HalfFloatType ) {
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- if ( texture.anisotropy > 1 || webGLProps.getProperties( texture ).__currentAnisotropy ) {
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+ if ( texture.anisotropy > 1 || webGLProps.get( texture ).__currentAnisotropy ) {
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_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) );
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- webGLProps.getProperties( texture ).__currentAnisotropy = texture.anisotropy;
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+ webGLProps.get( texture ).__currentAnisotropy = texture.anisotropy;
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}
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@@ -3224,7 +3224,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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this.uploadTexture = function ( texture, slot ) {
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- var textureWebGLProperties = webGLProps.getProperties( texture );
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+ var textureWebGLProperties = webGLProps.get( texture );
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if ( textureWebGLProperties.__webglInit === undefined ) {
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@@ -3343,7 +3343,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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this.setTexture = function ( texture, slot ) {
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// if the image has been uploaded into a separate renderer, will need to reupload to this renderer
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- if ( ( texture.image && texture.image.complete !== false ) && texture.__webglInit === true && webGLProps.getProperties( texture ).__webglInit === undefined ) {
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+ if ( ( texture.image && texture.image.complete !== false ) && texture.__webglInit === true && webGLProps.get( texture ).__webglInit === undefined ) {
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texture.needsUpdate = true;
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@@ -3373,7 +3373,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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state.activeTexture( _gl.TEXTURE0 + slot );
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- state.bindTexture( _gl.TEXTURE_2D, webGLProps.getProperties( texture ).__webglTexture );
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+ state.bindTexture( _gl.TEXTURE_2D, webGLProps.get( texture ).__webglTexture );
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};
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@@ -3405,7 +3405,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function setCubeTexture ( texture, slot ) {
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- var textureWebGLProperties = webGLProps.getProperties( texture );
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+ var textureWebGLProperties = webGLProps.get( texture );
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if ( texture.image.length === 6 ) {
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@@ -3522,7 +3522,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function setCubeTextureDynamic ( texture, slot ) {
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state.activeTexture( _gl.TEXTURE0 + slot );
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- state.bindTexture( _gl.TEXTURE_CUBE_MAP, webGLProps.getProperties( texture ).__webglTexture );
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+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, webGLProps.get( texture ).__webglTexture );
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}
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@@ -3531,7 +3531,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) {
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_gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
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- _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, webGLProps.getProperties( renderTarget ).__webglTexture, 0 );
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+ _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, webGLProps.get( renderTarget ).__webglTexture, 0 );
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}
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@@ -3567,9 +3567,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
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- if ( renderTarget && webGLProps.getProperties( renderTarget ).__webglFramebuffer === undefined ) {
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+ if ( renderTarget && webGLProps.get( renderTarget ).__webglFramebuffer === undefined ) {
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- var renderTargetWebGLProperties = webGLProps.getProperties( renderTarget );
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+ var renderTargetWebGLProperties = webGLProps.get( renderTarget );
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if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true;
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if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true;
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@@ -3673,7 +3673,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( renderTarget ) {
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- var renderTargetWebGLProperties = webGLProps.getProperties( renderTarget );
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+ var renderTargetWebGLProperties = webGLProps.get( renderTarget );
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if ( isCube ) {
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@@ -3726,7 +3726,7 @@ THREE.WebGLRenderer = function ( parameters ) {
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}
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- if ( webGLProps.getProperties( renderTarget ).__webglFramebuffer ) {
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+ if ( webGLProps.get( renderTarget ).__webglFramebuffer ) {
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if ( renderTarget.format !== THREE.RGBAFormat ) {
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@@ -3737,9 +3737,9 @@ THREE.WebGLRenderer = function ( parameters ) {
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var restore = false;
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- if ( webGLProps.getProperties( renderTarget ).__webglFramebuffer !== _currentFramebuffer ) {
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+ if ( webGLProps.get( renderTarget ).__webglFramebuffer !== _currentFramebuffer ) {
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- _gl.bindFramebuffer( _gl.FRAMEBUFFER, webGLProps.getProperties( renderTarget ).__webglFramebuffer );
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+ _gl.bindFramebuffer( _gl.FRAMEBUFFER, webGLProps.get( renderTarget ).__webglFramebuffer );
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restore = true;
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@@ -3769,13 +3769,13 @@ THREE.WebGLRenderer = function ( parameters ) {
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if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) {
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- state.bindTexture( _gl.TEXTURE_CUBE_MAP, webGLProps.getProperties( renderTarget ).__webglTexture );
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+ state.bindTexture( _gl.TEXTURE_CUBE_MAP, webGLProps.get( renderTarget ).__webglTexture );
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_gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
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state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );
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} else {
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- state.bindTexture( _gl.TEXTURE_2D, webGLProps.getProperties( renderTarget ).__webglTexture );
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+ state.bindTexture( _gl.TEXTURE_2D, webGLProps.get( renderTarget ).__webglTexture );
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_gl.generateMipmap( _gl.TEXTURE_2D );
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state.bindTexture( _gl.TEXTURE_2D, null );
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