瀏覽代碼

:remove all comment (in js file)
:fixed code for code style.

adrs2002 8 年之前
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9b95b023f3
共有 2 個文件被更改,包括 504 次插入397 次删除
  1. 436 355
      examples/js/loaders/XfileLoader.js
  2. 68 42
      examples/webgl_loader_xfile.html

文件差異過大導致無法顯示
+ 436 - 355
examples/js/loaders/XfileLoader.js


+ 68 - 42
examples/webgl_loader_xfile.html

@@ -1,10 +1,10 @@
 <!DOCTYPE html>
-<html lang="en">
+<html lang='en'>
 
 <head>
     <title>three.js webgl - loaders - X-File loader</title>
-    <meta charset="utf-8">
-    <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+    <meta charset='utf-8'>
+    <meta name='viewport' content='width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0'>
 
     <style>
         body {
@@ -21,7 +21,7 @@
             top: 10px;
             width: 100%;
             text-align: center;
-            z-index: 100;
+            z-index: -1;
             display: block;
         }
 
@@ -37,33 +37,22 @@
 
 <body>
 
-    <div id="canvase3d"></div>
-
-    <div id="info">
-        <a href="http://threejs.org" target="_blank">three.js</a> - X-File Loader test<br />
-    </div>
-    <div id="dialog_tree" style="width:90%; height:90%;display:block;">
-        <ul id="bonetree" class="treeview"></ul>
+    <div id='info'>
+        <a href='http://threejs.org' target='_blank'>three.js</a> - X-File Loader test<br />
     </div>
 
+    <script src='../build/three.js'></script>
+    <script src='js/controls/OrbitControls.js'></script>
 
-    <script src="../build/three.js"></script>
-    <script src="js/controls/OrbitControls.js"></script>
+    <script src='js/loaders/XfileLoader.js'></script>
 
-    <script src="js/loaders/XfileLoader.js"></script>
-
-    <script src="js/Detector.js"></script>
-    <script src="js/libs/stats.min.js"></script>
+    <script src='js/Detector.js'></script>
+    <script src='js/libs/stats.min.js'></script>
     <script src='js/libs/dat.gui.min.js'></script>
     <script>
-        var StringBuffer = function (string) {
-            this.buffer = [];
-            this.append = function (string) { this.buffer.push(string); return this; };
-            this.toString = function () { return this.buffer.join(''); };
-            if (string) { this.append(string); }
-        };
 
         if (!Detector.webgl) Detector.addGetWebGLMessage();
+
         var container, stats, controls;
         var camera, scene, renderer;
         var clock = new THREE.Clock();
@@ -71,20 +60,13 @@
         var mixers = [];
         var manager = null;
         var Texloader = null;
-
         var ParentList = null;
-
         var skeletonHelper = null;
-
-        var Models = new Array();
-
+        var Models = [];
         var animateInf = null;
-
         var DashAnime = null;
-
         var d = new Date();
         var LastDateTime = null;
-
         var animates = [];
         var actions = [];
         init();
@@ -92,9 +74,9 @@
         function init() {
 
             LastDateTime = Date.now();
-
-            container = document.createElement('canvase3d');
+            container = document.createElement('div');
             document.body.appendChild(container);
+            container.style.zIndex = -10;
             camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
             scene = new THREE.Scene();
             scene.add(new THREE.AmbientLight(0x999999));
@@ -108,15 +90,26 @@
             // model
             manager = new THREE.LoadingManager();
             manager.onProgress = function (item, loaded, total) {
+
                 console.log(item, loaded, total);
+
             };
+
             var onProgress = function (xhr) {
+
                 if (xhr.lengthComputable) {
+
                     var percentComplete = xhr.loaded / xhr.total * 100;
                     console.log(Math.round(percentComplete, 2) + '% downloaded');
+
                 }
+
             };
+
             var onError = function (xhr) {
+
+                console.log('Errror Loading!');
+
             };
 
             Texloader = new THREE.TextureLoader();
@@ -127,15 +120,19 @@
 
             // read (download) model file
             loader.load(['models/xfile/SSR06_Born2.x', true, true], function (object) {
+
                 for (var i = 0; i < object.FrameInfo.length; i++) {
+
                     Models.push(object.FrameInfo[i]);
                     scene.add(Models[i]);
 
                     if (Models[i] instanceof THREE.SkinnedMesh) {
+
                         skeletonHelper = new THREE.SkeletonHelper(Models[i]);
                         scene.add(skeletonHelper);
 
                         if (object.XAnimationObj !== undefined && object.XAnimationObj.length !== 0) {
+
                             Models[i].geometry.animations = [];
 
                             /* 
@@ -155,6 +152,7 @@
 
                             // ↓ that is a code for [ All animation-keyframes are connected data ]. output from 'LightWave3D' 
                             {
+
                                 Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'stand', 10 * object.XAnimationObj[0].fps, 11 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
                                 Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'walk', 50 * object.XAnimationObj[0].fps, 80 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
                                 Models[i].geometry.animations.push(THREE.AnimationClip.parseAnimation(splitAnimation(object.XAnimationObj[0], 'dash', 140 * object.XAnimationObj[0].fps, 160 * object.XAnimationObj[0].fps), Models[i].skeleton.bones));
@@ -191,17 +189,19 @@
 
                                 var ActionKeys = Object.keys(actions);
                                 var dmy = {};
-                                dmy.gui = "";
-                                dmy.action = "";
-                                gui.add(dmy, 'gui');
+                                dmy.gui = '';
+                                dmy.action = '';
                                 gui.add(dmy, 'action', ActionKeys).onChange(function (v) {
                                     animates[0].stopAllAction();
                                     actions[v].play();
                                 });
+
                             }
                             ///////////
                         }
+
                     }
+                    
                 }
 
                 object = null;
@@ -232,10 +232,13 @@
             animate();
 
         }
+
         function onWindowResize() {
+
             camera.aspect = window.innerWidth / window.innerHeight;
             camera.updateProjectionMatrix();
             renderer.setSize(window.innerWidth, window.innerHeight);
+
         }
         //
         function animate() {
@@ -246,59 +249,82 @@
             LastDateTime = nowTime;
 
             if (animates != null && animates.length > 0) {
+
                 for (var i = 0; i < animates.length; i++) {
+
                     animates[i].update(dulTime);
-                }
-            }
 
-            if (Models != null && Models.length > 0) {
-                if (skeletonHelper != null) { skeletonHelper.update(); }
+                }
 
             }
 
+            if (Models != null && Models.length > 0 && skeletonHelper != null) { skeletonHelper.update(); }
+
             stats.update();
             render();
+
         }
+
         function render() {
-            //renderer.setFaceCulling(THREE.CullFaceFront, THREE.FrontFaceDirectionCW);
+            
             renderer.render(scene, camera);
+
         }
 
         /////////////////
         /// this is not must mount codes.
-
         // split  One and Long Animation, for time
         function splitAnimation(_baseAnime, _name, _beginTime, _endTime) {
+
             var Animation = {};
             Animation.fps = _baseAnime.fps;
             Animation.name = _name;
             Animation.length = _endTime - _beginTime;
             Animation.hierarchy = [];
+
             for (var i = 0; i < _baseAnime.hierarchy.length; i++) {
+
                 var firstKey = -1;
                 var lastKey = -1;
                 var frame = {};
                 frame.name = _baseAnime.hierarchy[i].name;
                 frame.parent = _baseAnime.hierarchy[i].parent;
                 frame.keys = [];
+
                 for (var m = 1; m < _baseAnime.hierarchy[i].keys.length; m++) {
+
                     if (_baseAnime.hierarchy[i].keys[m].time > _beginTime) {
+
                         if (firstKey === -1) {
+
                             firstKey = m - 1;
                             frame.keys.push(_baseAnime.hierarchy[i].keys[m - 1]);
+                            
                         }
+
                         frame.keys.push(_baseAnime.hierarchy[i].keys[m]);
+
                     }
+
                     if (_endTime <= _baseAnime.hierarchy[i].keys[m].time || m >= _baseAnime.hierarchy[i].keys.length - 1) {
+
                         break;
                     }
+
                 }
+
                 for (var m = 0; m < frame.keys.length; m++) {
+
                     frame.keys[m].time -= _beginTime;
+
                 }
+
                 Animation.hierarchy.push(frame);
+
             }
+
             return Animation;
+
         }
     </script>
 

部分文件因文件數量過多而無法顯示