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Merge pull request #6248 from lalle/vreffect

VREffect: taking pixelRatio into account when calculating renderer width and height
Mr.doob 10 年之前
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9bce7c9c7e
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      examples/js/effects/VREffect.js

+ 2 - 2
examples/js/effects/VREffect.js

@@ -97,8 +97,8 @@ THREE.VREffect = function ( renderer, done ) {
 		var leftEyeTranslation = this.leftEyeTranslation;
 		var rightEyeTranslation = this.rightEyeTranslation;
 		var renderer = this._renderer;
-		var rendererWidth = renderer.context.drawingBufferWidth;
-		var rendererHeight = renderer.context.drawingBufferHeight;
+		var rendererWidth = renderer.context.drawingBufferWidth / renderer.getPixelRatio();
+		var rendererHeight = renderer.context.drawingBufferHeight / renderer.getPixelRatio();
 		var eyeDivisionLine = rendererWidth / 2;
 
 		renderer.enableScissorTest( true );