Explorar o código

Inform in docs VSM receivers cast shadows as well.

supereggbrt %!s(int64=5) %!d(string=hai) anos
pai
achega
9c25ed2a6d
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      docs/api/en/constants/Renderer.html

+ 1 - 1
docs/api/en/constants/Renderer.html

@@ -47,7 +47,7 @@
 		[page:constant BasicShadowMap] gives unfiltered shadow maps - fastest, but lowest quality.<br />
 		[page:constant PCFShadowMap] filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm (default).<br />
 		[page:constant PCFSoftShadowMap] filters shadow maps using the Percentage-Closer Soft Shadows (PCSS) algorithm.<br />
-		[page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm.
+		[page:constant VSMShadowMap] filters shadow maps using the Variance Shadow Map (VSM) algorithm. When using VSMShadowMap all shadow receivers will also cast shadows.
 		</p>
 
 		<h2>Tone Mapping</h2>