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@@ -49,6 +49,8 @@
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#include <logdepthbuf_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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#include <clipping_planes_pars_vertex>
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#include <clipping_planes_pars_vertex>
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+ varying vec2 vHighPrecisionZW;
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+
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void main() {
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void main() {
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#include <uv_vertex>
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#include <uv_vertex>
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@@ -76,6 +78,8 @@
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#include <logdepthbuf_vertex>
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#include <logdepthbuf_vertex>
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#include <clipping_planes_vertex>
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#include <clipping_planes_vertex>
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+ vHighPrecisionZW = gl_Position.zw;
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+
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}
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}
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`;
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`;
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