Browse Source

Merge branch 'master' of git://github.com/mrdoob/three.js

Nik Van den Wijngaert 14 years ago
parent
commit
9ca596c138
100 changed files with 4965 additions and 729 deletions
  1. 13 14
      README.md
  2. 129 123
      build/Three.js
  3. 85 80
      build/custom/ThreeCanvas.js
  4. 47 42
      build/custom/ThreeDOM.js
  5. 137 103
      build/custom/ThreeExtras.js
  6. 67 62
      build/custom/ThreeSVG.js
  7. 104 97
      build/custom/ThreeWebGL.js
  8. 1 1
      examples/canvas_camera_orthographic.html
  9. 2 2
      examples/canvas_geometry_cube.html
  10. 2 2
      examples/canvas_geometry_earth.html
  11. 1 1
      examples/canvas_geometry_hierarchy.html
  12. 1 1
      examples/canvas_geometry_panorama.html
  13. 1 1
      examples/canvas_geometry_panorama_fisheye.html
  14. 1 1
      examples/canvas_geometry_terrain.html
  15. 216 0
      examples/canvas_geometry_text.html
  16. 6 2
      examples/canvas_interactive_cubes.html
  17. 1 1
      examples/canvas_interactive_cubes_tween.html
  18. 169 0
      examples/canvas_interactive_particles.html
  19. 2 4
      examples/canvas_interactive_voxelpainter.html
  20. 1 1
      examples/canvas_materials.html
  21. 2 2
      examples/canvas_materials_depth.html
  22. 1 1
      examples/canvas_materials_video.html
  23. 1 1
      examples/canvas_performance.html
  24. 28 13
      examples/canvas_sandbox.html
  25. 13 0
      examples/fonts/LICENSE
  26. 190 0
      examples/fonts/droid/NOTICE
  27. 18 0
      examples/fonts/droid/README.txt
  28. 0 0
      examples/fonts/droid/droid_sans_bold.typeface.js
  29. 0 0
      examples/fonts/droid/droid_sans_mono_regular.typeface.js
  30. 0 0
      examples/fonts/droid/droid_sans_regular.typeface.js
  31. 0 0
      examples/fonts/droid/droid_serif_bold.typeface.js
  32. 0 0
      examples/fonts/droid/droid_serif_regular.typeface.js
  33. 0 0
      examples/fonts/gentilis_bold.typeface.js
  34. 0 0
      examples/fonts/gentilis_regular.typeface.js
  35. 0 0
      examples/fonts/helvetiker_bold.typeface.js
  36. 0 0
      examples/fonts/helvetiker_regular.typeface.js
  37. 0 0
      examples/fonts/optimer_bold.typeface.js
  38. 0 0
      examples/fonts/optimer_regular.typeface.js
  39. 9 9
      examples/js/Stats.js
  40. 7 7
      examples/js/Tween.js
  41. 2 2
      examples/misc_camera_path.html
  42. 1 1
      examples/misc_camera_roll.html
  43. 194 0
      examples/misc_camera_trackball.html
  44. 1 1
      examples/misc_lights_test.html
  45. 2 2
      examples/misc_lookat.html
  46. 3 3
      examples/misc_materials_multimaterials.html
  47. 4 4
      examples/misc_sound.html
  48. 20 13
      examples/misc_ubiquity_test.html
  49. 34 0
      examples/models/animated/horse.js
  50. 2 2
      examples/webgl_collisions_box.html
  51. 14 20
      examples/webgl_collisions_primitives.html
  52. 5 8
      examples/webgl_collisions_reaction.html
  53. 1 1
      examples/webgl_collisions_terrain.html
  54. 5 9
      examples/webgl_collisions_trigger.html
  55. 2 2
      examples/webgl_flycamera_earth.html
  56. 8 8
      examples/webgl_geometries.html
  57. 4 4
      examples/webgl_geometry_colors.html
  58. 2 13
      examples/webgl_geometry_dynamic.html
  59. 1 1
      examples/webgl_geometry_hierarchy.html
  60. 1 1
      examples/webgl_geometry_hierarchy2.html
  61. 1 1
      examples/webgl_geometry_large_mesh.html
  62. 1 1
      examples/webgl_geometry_minecraft.html
  63. 1 1
      examples/webgl_geometry_minecraft_ao.html
  64. 1 1
      examples/webgl_geometry_terrain.html
  65. 1 1
      examples/webgl_geometry_terrain_fog.html
  66. 679 0
      examples/webgl_geometry_text.html
  67. 1 1
      examples/webgl_hdr.html
  68. 168 0
      examples/webgl_interactive_cubes.html
  69. 3 3
      examples/webgl_interactive_voxelpainter.html
  70. 1 1
      examples/webgl_lights_pointlights.html
  71. 1 1
      examples/webgl_lines_colors.html
  72. 1 1
      examples/webgl_lines_splines.html
  73. 4 4
      examples/webgl_lod.html
  74. 4 4
      examples/webgl_materials.html
  75. 603 0
      examples/webgl_materials_cars_anaglyph.html
  76. 1 1
      examples/webgl_materials_cars_camaro.html
  77. 259 0
      examples/webgl_materials_cars_camaro_crosseyed.html
  78. 1 1
      examples/webgl_materials_cubemap.html
  79. 1 1
      examples/webgl_materials_cubemap_balls_reflection.html
  80. 150 0
      examples/webgl_materials_cubemap_balls_reflection_anaglyph.html
  81. 1 1
      examples/webgl_materials_cubemap_balls_refraction.html
  82. 170 0
      examples/webgl_materials_cubemap_balls_refraction_crosseyed.html
  83. 1 1
      examples/webgl_materials_cubemap_escher.html
  84. 1 1
      examples/webgl_materials_cubemap_refraction.html
  85. 1 1
      examples/webgl_materials_grass.html
  86. 1 1
      examples/webgl_materials_normalmap.html
  87. 2 2
      examples/webgl_materials_shaders.html
  88. 1 1
      examples/webgl_materials_shaders_fresnel.html
  89. 2 2
      examples/webgl_materials_texture_filters.html
  90. 2 2
      examples/webgl_materials_video.html
  91. 1 1
      examples/webgl_morphtargets.html
  92. 143 0
      examples/webgl_morphtargets_horse.html
  93. 264 0
      examples/webgl_multiple_canvases_complex.html
  94. 280 0
      examples/webgl_multiple_canvases_grid.html
  95. 8 23
      examples/webgl_objconvert_test.html
  96. 1 1
      examples/webgl_panorama_equirectangular.html
  97. 1 1
      examples/webgl_particles_billboards_colors.html
  98. 640 0
      examples/webgl_particles_dynamic.html
  99. 1 1
      examples/webgl_particles_random.html
  100. 1 1
      examples/webgl_postprocessing.html

+ 13 - 14
README.md

@@ -38,7 +38,6 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
 [![materials_cubemap_escher](http://mrdoob.github.com/three.js/assets/examples/17_materials_cubemap_escher.png)](http://mrdoob.github.com/three.js/examples/webgl_materials_cubemap_escher.html)
 [![materials_cubemap](http://mrdoob.github.com/three.js/assets/examples/14_materials_cubemap.png)](http://mrdoob.github.com/three.js/examples/webgl_materials_cubemap.html)
 [![materials_gl](http://mrdoob.github.com/three.js/assets/examples/20_materials_gl.png)](http://mrdoob.github.com/three.js/examples/webgl_materials.html)
-[![materials_shaders](http://mrdoob.github.com/three.js/assets/examples/23_materials_shaders.png)](http://mrdoob.github.com/three.js/examples/webgl_materials_shaders.html)
 [![large_mesh](http://mrdoob.github.com/three.js/assets/examples/12_large_mesh.png)](http://mrdoob.github.com/three.js/examples/webgl_geometry_large_mesh.html)
 
 
@@ -60,13 +59,13 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
 [![particles_sprites](http://mrdoob.github.com/three.js/assets/examples/26_particles_sprites.png)](http://mrdoob.github.com/three.js/examples/canvas_particles_sprites.html)
 [![particles_random](http://mrdoob.github.com/three.js/assets/examples/02_random.png)](http://mrdoob.github.com/three.js/examples/canvas_particles_random.html)
 [![particles_wave](http://mrdoob.github.com/three.js/assets/examples/01_waves.png)](http://mrdoob.github.com/three.js/examples/canvas_particles_waves.html)
-[![particles_floor](http://mrdoob.github.com/three.js/assets/examples/00_floor.png)](http://mrdoob.github.com/three.js/examples/canvas_particles_floor.html)
 
 
 ### Featured projects ###
 
-[![ROME](http://mrdoob.github.com/three.js/assets/projects/17_rome.png)](http://ro.me)
-[![Globe](http://mrdoob.github.com/three.js/assets/projects/16_globe.png)](http://data-arts.appspot.com/globe)
+[![Mission Control](http://mrdoob.github.com/three.js/assets/projects/18_missioncontrol.png)](http://superfad.com/missioncontrol/)
+[![ROME](http://mrdoob.github.com/three.js/assets/projects/17_rome.png)](http://ro.me/)
+[![Globe](http://mrdoob.github.com/three.js/assets/projects/16_globe.png)](http://data-arts.appspot.com/globe/)
 [![Photoparticles](http://mrdoob.github.com/three.js/assets/projects/15_photoparticles.png)](http://lab.aerotwist.com/webgl/photoparticles/)
 [![Plumegraph](http://mrdoob.github.com/three.js/assets/projects/14_plumegraph.png)](http://plumegraph.org/)
 [![HelloRacer](http://mrdoob.github.com/three.js/assets/projects/13_helloracer.png)](http://helloracer.com/webgl/)
@@ -75,12 +74,6 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
 [![Voxels](http://mrdoob.github.com/three.js/assets/projects/10_voxels.png)](http://mrdoob.com/projects/voxels/)
 [![The Wilderness Downtown](http://mrdoob.github.com/three.js/assets/projects/09_arcadefire.png)](http://thewildernessdowntown.com/)
 [![Or so they say...](http://mrdoob.github.com/three.js/assets/projects/07_orsotheysay.png)](http://xplsv.com/prods/demos/xplsv_orsotheysay/)
-[![Failure](http://mrdoob.github.com/three.js/assets/projects/05_failure.png)](http://www.is-real.net/experiments/three/failure/)
-[![Space Cannon 3D](http://mrdoob.github.com/three.js/assets/projects/02_spacecannon.png)](http://labs.brian-stoner.com/spacecannon/)
-[![Alocasia](http://mrdoob.github.com/three.js/assets/projects/04_alocasia.png)](http://arithmetric.com/projects/alocasia/)
-[![DDD](http://mrdoob.github.com/three.js/assets/projects/01_ddd.png)](http://the389.com/works/three/)
-[![jsflowfield4d](http://mrdoob.github.com/three.js/assets/projects/00_jsflowfield4d.png)](http://test.sjeiti.com/jsflowfield4d/)
-[![spikeball](http://mrdoob.github.com/three.js/assets/projects/03_spikeball.png)](http://kile.stravaganza.org/lab/js/spikeball/)
 
 
 ### Usage ###
@@ -106,7 +99,7 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
 
 			scene = new THREE.Scene();
 
-			geometry = new THREE.Cube( 200, 200, 200 );
+			geometry = new THREE.CubeGeometry( 200, 200, 200 );
 			material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );
 
 			mesh = new THREE.Mesh( geometry, material );
@@ -141,14 +134,20 @@ This code creates a camera, then creates a scene, adds a cube on it, creates a &
 
 ### Change Log ###
 
-2011 05 21 - **r41/ROME** (264.801 KB, gzip: 64.599 KB)
+2011 05 31 - **r41/ROME** (265.317 KB, gzip: 64.849 KB)
 
-(Up to this point, some [rome](http://ro.me) specific features have managed to get included in the lib. The aim is to clean this up in next revisions.)
+(Up to this point, some [rome](http://ro.me) specific features managed to get in the lib. The aim is to clean this up in next revisions.)
 
 * Improved Blender Object and Scene exporters. ([alteredq](http://github.com/alteredq))
 * Fixes on WebGL attributes. ([alteredq](http://github.com/alteredq) and [empaempa](http://github.com/empaempa))
 * Reduced overall memory footprint. ([mrdoob](http://github.com/mrdoob))
-* Added Face4 support to CollisionSystem. ([NINE78](http://github.com/NINE78))
+* Added `Face4` support to `CollisionSystem`. ([NINE78](http://github.com/NINE78))
+* Made Blender exporter work on 2.57. ([remoe](https://github.com/remoe))
+* Added `Particle` support to `Ray`. ([mrdoob](http://github.com/mrdoob) and [jaycrossler](https://github.com/jaycrossler))
+* Improved `Ray.intersectObject` performance by checking boundingSphere first. ([mrdoob](http://github.com/mrdoob))
+* Added `TrackballCamera. ([egraether](https://github.com/egraether))
+* Added `repeat` and `offset` properties to `Texture`. ([mrdoob](http://github.com/mrdoob) and [alteredq](http://github.com/alteredq))
+* Cleaned up `Vector2`, `Vector3` and `Vector4`. ([egraether](https://github.com/egraether))
 
 
 2011 04 24 - **r40** (263.774 KB, gzip: 64.320 KB)

File diff suppressed because it is too large
+ 129 - 123
build/Three.js


+ 85 - 80
build/custom/ThreeCanvas.js

@@ -2,53 +2,56 @@
 var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(a){this.setHex(a)};
 THREE.Color.prototype={copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex},setHex:function(a){this.hex=~~a&16777215;this.updateRGB()},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;this.updateHex()},setHSV:function(a,b,c){var d,e,g,f,h,j;if(c==0)d=e=g=0;else switch(f=Math.floor(a*6),h=a*6-f,a=c*(1-b),j=c*(1-b*h),b=c*(1-b*(1-h)),f){case 1:d=j;e=c;g=a;break;case 2:d=a;e=c;g=b;break;case 3:d=a;e=j;g=c;break;case 4:d=b;e=a;g=c;break;case 5:d=c;e=a;g=j;break;case 6:case 0:d=c,e=b,g=a}this.setRGB(d,
 e,g)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
-THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
-this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
-THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
-b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
-a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
-this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&
-Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
-THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
-a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d,e=[];b=0;for(c=a.length;b<c;b++)d=a[b],d instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(d)));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function b(a,b,c,d){var d=d.clone().subSelf(b),c=c.clone().subSelf(b),e=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(e),f=c.dot(c),c=c.dot(e),e=1/(a*f-b*b),f=(f*d-b*c)*e,a=(a*
-c-b*d)*e;return f>0&&a>0&&f+a<1}var c,d,e,g,f,h,j,i,o,m,k,n=a.geometry,l=n.vertices,q=[];c=0;for(d=n.faces.length;c<d;c++)if(e=n.faces[c],m=this.origin.clone(),k=this.direction.clone(),j=a.matrixWorld,g=j.multiplyVector3(l[e.a].position.clone()),f=j.multiplyVector3(l[e.b].position.clone()),h=j.multiplyVector3(l[e.c].position.clone()),j=e instanceof THREE.Face4?j.multiplyVector3(l[e.d].position.clone()):null,i=a.matrixRotationWorld.multiplyVector3(e.normal.clone()),o=k.dot(i),a.doubleSided||(a.flipSided?
-o>0:o<0))if(i=i.dot((new THREE.Vector3).sub(g,m))/o,m=m.addSelf(k.multiplyScalar(i)),e instanceof THREE.Face3)b(m,g,f,h)&&(e={distance:this.origin.distanceTo(m),point:m,face:e,object:a},q.push(e));else if(e instanceof THREE.Face4&&(b(m,g,f,j)||b(m,f,h,j)))e={distance:this.origin.distanceTo(m),point:m,face:e,object:a},q.push(e);return q}};
-THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,o,m){h=!1;b=f;c=g;d=o;e=m;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
-function(f,g,o,m,k,n){h?(h=!1,b=f<o?f<k?f:k:o<k?o:k,c=g<m?g<n?g:n:m<n?m:n,d=f>o?f>k?f:k:o>k?o:k,e=g>m?g>n?g:n:m>n?m:n):(b=f<o?f<k?f<b?f:b:k<b?k:b:o<k?o<b?o:b:k<b?k:b,c=g<m?g<n?g<c?g:c:n<c?n:c:m<n?m<c?m:c:n<c?n:c,d=f>o?f>k?f>d?f:d:k>d?k:d:o>k?o>d?o:d:k>d?k:d,e=g>m?g>n?g>e?g:e:n>e?n:e:m>n?m>e?m:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){a?
+(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
+unit:function(){return this.normalize()},equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
+THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=
+a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){return this.divide(this,a)},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*
+a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*
+a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};
+THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
+THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){return this.set(a.x,a.y,a.z,a.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=
+a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b<c;b++)d=d.concat(this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function b(a,b,c){var d;d=c.position.clone().subSelf(a).dot(b);a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.position.distanceTo(a)}function c(a,b,c,d){var d=d.clone().subSelf(b),c=c.clone().subSelf(b),
+e=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(e),f=c.dot(c),c=c.dot(e),e=1/(a*f-b*b),f=(f*d-b*c)*e,a=(a*c-b*d)*e;return f>0&&a>0&&f+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a);if(!d||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a);if(!d||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,j,k,m,p,l,n,i=a.geometry,
+q=i.vertices,v=[],d=0;for(e=i.faces.length;d<e;d++)if(g=i.faces[d],l=this.origin.clone(),n=this.direction.clone(),k=a.matrixWorld,f=k.multiplyVector3(q[g.a].position.clone()),h=k.multiplyVector3(q[g.b].position.clone()),j=k.multiplyVector3(q[g.c].position.clone()),k=g instanceof THREE.Face4?k.multiplyVector3(q[g.d].position.clone()):null,m=a.matrixRotationWorld.multiplyVector3(g.normal.clone()),p=n.dot(m),a.doubleSided||(a.flipSided?p>0:p<0))if(m=m.dot((new THREE.Vector3).sub(f,l))/p,l=l.addSelf(n.multiplyScalar(m)),
+g instanceof THREE.Face3)c(l,f,h,j)&&(g={distance:this.origin.distanceTo(l),point:l,face:g,object:a},v.push(g));else if(g instanceof THREE.Face4&&(c(l,f,h,k)||c(l,h,j,k)))g={distance:this.origin.distanceTo(l),point:l,face:g,object:a},v.push(g);return v}else return[]}};
+THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,m,p){h=!1;b=f;c=g;d=m;e=p;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
+function(f,g,m,p,l,n){h?(h=!1,b=f<m?f<l?f:l:m<l?m:l,c=g<p?g<n?g:n:p<n?p:n,d=f>m?f>l?f:l:m>l?m:l,e=g>p?g>n?g:n:p>n?p:n):(b=f<m?f<l?f<b?f:b:l<b?l:b:m<l?m<b?m:b:l<b?l:b,c=g<p?g<n?g<c?g:c:n<c?n:c:p<n?p<c?p:c:n<c?n:c,d=f>m?f>l?f>d?f:d:l>d?l:d:m>l?m>d?m:d:l>d?l:d,e=g>p?g>n?g>e?g:e:n>e?n:e:p>n?p>e?p:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
 f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.instersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
-THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,j,i,o,m,k,n,l,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,j||0,i||0,o||1,m||0,k||0,n||0,l||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,c,d,e,g,f,h,j,i,o,m,k,n,l,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=j;this.n32=i;this.n33=o;this.n34=m;this.n41=k;this.n42=n;this.n43=l;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
+THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,j,k,m,p,l,n,i,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,j||0,k||0,m||1,p||0,l||0,n||0,i||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,c,d,e,g,f,h,j,k,m,p,l,n,i,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=j;this.n32=k;this.n33=m;this.n34=p;this.n41=l;this.n42=n;this.n43=i;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
 d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
-return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,i=a.n24,o=a.n31,m=a.n32,k=a.n33,n=a.n34,l=a.n41,q=a.n42,x=a.n43,t=a.n44,H=b.n11,L=b.n12,y=b.n13,C=b.n14,p=b.n21,N=b.n22,
-r=b.n23,v=b.n24,z=b.n31,R=b.n32,aa=b.n33,$=b.n34;this.n11=c*H+d*p+e*z;this.n12=c*L+d*N+e*R;this.n13=c*y+d*r+e*aa;this.n14=c*C+d*v+e*$+g;this.n21=f*H+h*p+j*z;this.n22=f*L+h*N+j*R;this.n23=f*y+h*r+j*aa;this.n24=f*C+h*v+j*$+i;this.n31=o*H+m*p+k*z;this.n32=o*L+m*N+k*R;this.n33=o*y+m*r+k*aa;this.n34=o*C+m*v+k*$+n;this.n41=l*H+q*p+x*z;this.n42=l*L+q*N+x*R;this.n43=l*y+q*r+x*aa;this.n44=l*C+q*v+x*$+t;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;
-c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
-this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,j=this.n31,i=this.n32,o=this.n33,m=this.n34,k=this.n41,n=this.n42,l=this.n43,q=this.n44;return d*f*i*k-c*h*i*k-d*g*o*k+b*h*o*k+c*g*m*k-b*f*m*k-d*f*j*n+c*h*j*n+d*e*o*n-a*h*o*n-c*e*m*n+a*f*m*n+d*g*j*l-b*h*j*l-d*e*i*l+a*h*i*l+b*e*m*l-a*g*m*l-c*g*j*q+b*f*j*q+c*e*i*q-a*f*i*q-b*e*o*q+a*g*o*q},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,k=a.n24,m=a.n31,p=a.n32,l=a.n33,n=a.n34,i=a.n41,q=a.n42,v=a.n43,t=a.n44,G=b.n11,K=b.n12,x=b.n13,B=b.n14,o=b.n21,M=b.n22,
+r=b.n23,u=b.n24,y=b.n31,Q=b.n32,$=b.n33,Z=b.n34;this.n11=c*G+d*o+e*y;this.n12=c*K+d*M+e*Q;this.n13=c*x+d*r+e*$;this.n14=c*B+d*u+e*Z+g;this.n21=f*G+h*o+j*y;this.n22=f*K+h*M+j*Q;this.n23=f*x+h*r+j*$;this.n24=f*B+h*u+j*Z+k;this.n31=m*G+p*o+l*y;this.n32=m*K+p*M+l*Q;this.n33=m*x+p*r+l*$;this.n34=m*B+p*u+l*Z+n;this.n41=i*G+q*o+v*y;this.n42=i*K+q*M+v*Q;this.n43=i*x+q*r+v*$;this.n44=i*B+q*u+v*Z+t;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
+this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,j=this.n31,k=this.n32,m=this.n33,p=this.n34,l=this.n41,n=this.n42,i=this.n43,q=this.n44;return d*f*k*l-c*h*k*l-d*g*m*l+b*h*m*l+c*g*p*l-b*f*p*l-d*f*j*n+c*h*j*n+d*e*m*n-a*h*m*n-c*e*p*n+a*f*p*n+d*g*j*i-b*h*j*i-d*e*k*i+a*h*k*i+b*e*p*i-a*g*p*i-c*g*j*q+b*f*j*q+c*e*k*q-a*f*k*q-b*e*m*q+a*g*m*q},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
 this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
 this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
-b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,j=e*g,i=e*f;this.set(j*
-g+c,j*f-d*h,j*h+d*f,0,j*f+d*h,i*f+c,i*h-d*g,0,j*h-d*f,i*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,j=e*g,k=e*f;this.set(j*
+g+c,j*f-d*h,j*h+d*f,0,j*f+d*h,k*f+c,k*h-d*g,0,j*h-d*f,k*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
 this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z,a=Math.cos(b),b=Math.sin(b),e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),f=a*c,h=b*c;this.n11=e*g;this.n12=-e*d;this.n13=c;this.n21=h*g+a*d;this.n22=-h*d+a*g;this.n23=-b*e;this.n31=-f*g+b*d;this.n32=f*d+b*g;this.n33=a*e;return this},
-setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,j=b*f;b*=h;var i=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(i+d);this.n12=j-e;this.n13=b+f;this.n21=j+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
+setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,j=b*f;b*=h;var k=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(k+d);this.n12=j-e;this.n13=b+f;this.n21=j+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+k);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
 a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,i=a.n24,o=a.n31,m=a.n32,k=a.n33,n=a.n34,l=a.n41,q=a.n42,x=a.n43,t=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=j*n*q-i*k*q+i*m*x-h*n*x-j*m*t+h*k*t;b.n12=g*k*q-e*n*q-g*m*x+d*n*x+e*m*t-d*k*t;b.n13=e*i*q-g*j*q+g*h*x-d*i*x-e*h*t+d*j*t;b.n14=g*j*m-e*i*m-g*h*k+d*i*k+e*h*n-d*j*n;b.n21=i*k*l-j*n*l-i*o*x+f*n*x+j*o*t-f*k*t;b.n22=e*n*l-g*k*l+g*o*x-c*n*x-e*o*t+c*k*t;b.n23=g*j*l-e*i*l-g*f*x+c*i*x+e*f*t-c*j*t;b.n24=
-e*i*o-g*j*o+g*f*k-c*i*k-e*f*n+c*j*n;b.n31=h*n*l-i*m*l+i*o*q-f*n*q-h*o*t+f*m*t;b.n32=g*m*l-d*n*l-g*o*q+c*n*q+d*o*t-c*m*t;b.n33=e*i*l-g*h*l+g*f*q-c*i*q-d*f*t+c*h*t;b.n34=g*h*o-d*i*o-g*f*m+c*i*m+d*f*n-c*h*n;b.n41=j*m*l-h*k*l-j*o*q+f*k*q+h*o*x-f*m*x;b.n42=d*k*l-e*m*l+e*o*q-c*k*q-d*o*x+c*m*x;b.n43=e*h*l-d*j*l-e*f*q+c*j*q+d*f*x-c*h*x;b.n44=d*j*o-e*h*o+e*f*m-c*j*m-d*f*k+c*h*k;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,o=-a.n23*a.n11+a.n21*a.n13,m=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*j;c[6]=a*i;c[7]=a*o;c[8]=a*m;return b};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,k=a.n24,m=a.n31,p=a.n32,l=a.n33,n=a.n34,i=a.n41,q=a.n42,v=a.n43,t=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=j*n*q-k*l*q+k*p*v-h*n*v-j*p*t+h*l*t;b.n12=g*l*q-e*n*q-g*p*v+d*n*v+e*p*t-d*l*t;b.n13=e*k*q-g*j*q+g*h*v-d*k*v-e*h*t+d*j*t;b.n14=g*j*p-e*k*p-g*h*l+d*k*l+e*h*n-d*j*n;b.n21=k*l*i-j*n*i-k*m*v+f*n*v+j*m*t-f*l*t;b.n22=e*n*i-g*l*i+g*m*v-c*n*v-e*m*t+c*l*t;b.n23=g*j*i-e*k*i-g*f*v+c*k*v+e*f*t-c*j*t;b.n24=
+e*k*m-g*j*m+g*f*l-c*k*l-e*f*n+c*j*n;b.n31=h*n*i-k*p*i+k*m*q-f*n*q-h*m*t+f*p*t;b.n32=g*p*i-d*n*i-g*m*q+c*n*q+d*m*t-c*p*t;b.n33=e*k*i-g*h*i+g*f*q-c*k*q-d*f*t+c*h*t;b.n34=g*h*m-d*k*m-g*f*p+c*k*p+d*f*n-c*h*n;b.n41=j*p*i-h*l*i-j*m*q+f*l*q+h*m*v-f*p*v;b.n42=d*l*i-e*p*i+e*m*q-c*l*q-d*m*v+c*p*v;b.n43=e*h*i-d*j*i-e*f*q+c*j*q+d*f*v-c*h*v;b.n44=d*j*m-e*h*m+e*f*p-c*j*p-d*f*l+c*h*l;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,m=-a.n23*a.n11+a.n21*a.n13,p=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*k;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*j;c[6]=a*k;c[7]=a*m;c[8]=a*p;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,j,i;f=new THREE.Matrix4;h=b-a;j=c-d;i=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/j;f.n23=0;f.n24=-((c+d)/j);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((g+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
-THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;
-this.visible=!0;this._vector=new THREE.Vector3;this.name=""};
+THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,j,k;f=new THREE.Matrix4;h=b-a;j=c-d;k=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/j;f.n23=0;f.n24=-((c+d)/j);f.n31=0;f.n32=0;f.n33=-2/k;f.n34=-((g+e)/k);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=
+0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""};
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===
 -1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1)a.parent=void 0,this.children.splice(b,1)},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);
 this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,
 this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
 d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
-multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,o=
-j*d+h*c-g*e,m=j*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=i*j+c*-g+o*-h-m*-f;b.y=o*j+c*-f+m*-g-i*-h;b.z=m*j+c*-h+i*-f-o*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,k=j*c+f*e-h*d,m=
+j*d+h*c-g*e,p=j*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=k*j+c*-g+m*-h-p*-f;b.y=m*j+c*-f+p*-g-k*-h;b.z=p*j+c*-h+k*-f-m*-g;return b}};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
@@ -56,14 +59,16 @@ THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.f
 c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,c,d,e,g,f,h=new THREE.Vector3,j=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){h.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)h.addSelf(g.vertexNormals[b]);h.divideScalar(3)}else b=this.vertices[g.a],c=this.vertices[g.b],f=this.vertices[g.c],h.sub(f.position,c.position),j.sub(b.position,c.position),h.crossSelf(j);h.isZero()||
 h.normalize();g.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=
 this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),
-c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,g,r){h=a.vertices[b].position;j=a.vertices[c].position;i=a.vertices[d].position;o=f[e];m=f[g];k=f[r];n=j.x-h.x;l=i.x-h.x;q=j.y-h.y;x=i.y-h.y;t=j.z-h.z;H=i.z-h.z;L=m.u-o.u;y=k.u-o.u;C=m.v-o.v;p=k.v-o.v;N=1/(L*p-y*C);R.set((p*n-C*l)*
-N,(p*q-C*x)*N,(p*t-C*H)*N);aa.set((L*l-y*n)*N,(L*x-y*q)*N,(L*H-y*t)*N);v[b].addSelf(R);v[c].addSelf(R);v[d].addSelf(R);z[b].addSelf(aa);z[c].addSelf(aa);z[d].addSelf(aa)}var b,c,d,e,g,f,h,j,i,o,m,k,n,l,q,x,t,H,L,y,C,p,N,r,v=[],z=[],R=new THREE.Vector3,aa=new THREE.Vector3,$=new THREE.Vector3,J=new THREE.Vector3,P=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)v[b]=new THREE.Vector3,z[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],f=this.faceVertexUvs[0][b],g instanceof
-THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var S=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)P.copy(g.vertexNormals[d]),e=g[S[d]],r=v[e],$.copy(r),$.subSelf(P.multiplyScalar(P.dot(r))).normalize(),J.cross(g.vertexNormals[d],r),e=J.dot(z[e]),e=e<0?-1:1,g.vertexTangents[d]=new THREE.Vector4($.x,$.y,$.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;
+c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,g,r){h=a.vertices[b].position;j=a.vertices[c].position;k=a.vertices[d].position;m=f[e];p=f[g];l=f[r];n=j.x-h.x;i=k.x-h.x;q=j.y-h.y;v=k.y-h.y;t=j.z-h.z;G=k.z-h.z;K=p.u-m.u;x=l.u-m.u;B=p.v-m.v;o=l.v-m.v;M=1/(K*o-x*B);Q.set((o*n-B*i)*
+M,(o*q-B*v)*M,(o*t-B*G)*M);$.set((K*i-x*n)*M,(K*v-x*q)*M,(K*G-x*t)*M);u[b].addSelf(Q);u[c].addSelf(Q);u[d].addSelf(Q);y[b].addSelf($);y[c].addSelf($);y[d].addSelf($)}var b,c,d,e,g,f,h,j,k,m,p,l,n,i,q,v,t,G,K,x,B,o,M,r,u=[],y=[],Q=new THREE.Vector3,$=new THREE.Vector3,Z=new THREE.Vector3,I=new THREE.Vector3,O=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)u[b]=new THREE.Vector3,y[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],f=this.faceVertexUvs[0][b],g instanceof
+THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var R=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)O.copy(g.vertexNormals[d]),e=g[R[d]],r=u[e],Z.copy(r),Z.subSelf(O.multiplyScalar(O.dot(r))).normalize(),I.cross(g.vertexNormals[d],r),e=I.dot(y[e]),e=e<0?-1:1,g.vertexTangents[d]=new THREE.Vector4(Z.x,Z.y,Z.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;
-else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(a,b){return Math.min(a,
-b)+"_"+Math.max(a,b)}function b(a,b,c){a[b]===void 0?(a[b]={set:{},array:[]},a[b].set[c]=1,a[b].array.push(c)):a[b].set[c]===void 0&&(a[b].set[c]=1,a[b].array.push(c))}var c,d,e,g,f,h={};c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f instanceof THREE.Face3?(e=a(f.a,f.b),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.a,f.c),b(h,e,c)):f instanceof THREE.Face4&&(e=a(f.b,f.d),b(h,e,c),e=a(f.a,f.b),b(h,e,c),e=a(f.a,f.d),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.c,f.d),b(h,e,c));c=0;for(d=this.edges.length;c<d;c++){f=
-this.edges[c];e=f.vertexIndices[0];g=f.vertexIndices[1];f.faceIndices=h[a(e,g)].array;for(e=0;e<f.faceIndices.length;e++)g=f.faceIndices[e],f.faces.push(this.faces[g])}}};THREE.GeometryIdCounter=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
-THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function b(a,b,c){a[b]===
+void 0?(a[b]={set:{},array:[]},a[b].set[c]=1,a[b].array.push(c)):a[b].set[c]===void 0&&(a[b].set[c]=1,a[b].array.push(c))}var c,d,e,g,f,h={};c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f instanceof THREE.Face3?(e=a(f.a,f.b),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.a,f.c),b(h,e,c)):f instanceof THREE.Face4&&(e=a(f.b,f.d),b(h,e,c),e=a(f.a,f.b),b(h,e,c),e=a(f.a,f.d),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.c,f.d),b(h,e,c));c=0;for(d=this.edges.length;c<d;c++){f=this.edges[c];e=f.vertexIndices[0];g=f.vertexIndices[1];
+f.faceIndices=h[a(e,g)].array;for(e=0;e<f.faceIndices.length;e++)g=f.faceIndices[e],f.faces.push(this.faces[g])}}};THREE.GeometryIdCounter=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
+THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);b.multiplyScalar(a);this.position.addSelf(b);this.target.position.addSelf(b)};
+THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),b=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
 !1,b=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1;this.distance=c||0;this.castShadow=d!==void 0?d:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1;this.distance=c||0};
@@ -83,11 +88,11 @@ THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.sha
 THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
 THREE.ParticleCanvasMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.program=a.program!==void 0?a.program:function(){}};THREE.ParticleCanvasMaterial.prototype=new THREE.Material;THREE.ParticleCanvasMaterial.prototype.constructor=THREE.ParticleCanvasMaterial;
-THREE.Texture=function(a,b,c,d,e,g){this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.needsUpdate=!1};THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;
-THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;
-THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=void 0?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
-THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.overdraw=this.doubleSided=this.flipSided=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
+THREE.Texture=function(a,b,c,d,e,g){this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=d!==void 0?d:THREE.ClampToEdgeWrapping;this.magFilter=e!==void 0?e:THREE.LinearFilter;this.minFilter=g!==void 0?g:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
+THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
+THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
+THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=void 0?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
 c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++)a=this.children[d],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
@@ -101,42 +106,42 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
 THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1)this.objects.push(a),this.__objectsAdded.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Sound?(b=this.sounds.indexOf(a),b!==-1&&this.sounds.splice(b,1)):a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a)));for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
-THREE.Projector=function(){function a(){var a=j[h]=j[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,j=[],i,o,m=[],k,n=[],l,q,x=[],t,H,L=[],y=new THREE.Vector4,C=new THREE.Vector4,
-p=new THREE.Matrix4,N=new THREE.Matrix4,r=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],v=new THREE.Vector4,z=new THREE.Vector4;this.projectVector=function(a,b){p.multiply(b.projectionMatrix,b.matrixWorldInverse);p.multiplyVector3(a);return a};this.unprojectVector=function(a,b){p.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));p.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var c=[],h,l,j;e=0;l=
-a.objects;a=0;for(h=l.length;a<h;a++){j=l[a];var i;if(!(i=!j.visible))if(i=j instanceof THREE.Mesh){a:{i=void 0;for(var k=j.matrixWorld,n=-j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)),m=0;m<6;m++)if(i=r[m].x*k.n14+r[m].y*k.n24+r[m].z*k.n34+r[m].w,i<=n){i=!1;break a}i=!0}i=!i}if(!i)i=g[e]=g[e]||new THREE.RenderableObject,e++,d=i,y.copy(j.position),p.multiplyVector3(y),d.object=j,d.z=y.z,c.push(d)}f&&c.sort(b);return c};this.projectScene=function(d,e,g){var J=[],
-P=e.near,S=e.far,M,E,A,O,w,K,I,T,y,s,F,D,G,U,X,da,Y;H=q=k=o=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);p.multiply(e.projectionMatrix,e.matrixWorldInverse);r[0].set(p.n41-p.n11,p.n42-p.n12,p.n43-p.n13,p.n44-p.n14);r[1].set(p.n41+p.n11,p.n42+p.n12,p.n43+p.n13,p.n44+p.n14);r[2].set(p.n41+p.n21,p.n42+p.n22,p.n43+p.n23,p.n44+p.n24);r[3].set(p.n41-p.n21,p.n42-p.n22,p.n43-p.n23,p.n44-p.n24);r[4].set(p.n41-p.n31,p.n42-p.n32,p.n43-p.n33,p.n44-p.n34);r[5].set(p.n41+p.n31,p.n42+p.n32,p.n43+
-p.n33,p.n44+p.n34);for(M=0;M<6;M++)y=r[M],y.divideScalar(Math.sqrt(y.x*y.x+y.y*y.y+y.z*y.z));y=this.projectObjects(d,e,!0);d=0;for(M=y.length;d<M;d++)if(s=y[d].object,s.visible)if(F=s.matrixWorld,D=s.matrixRotationWorld,G=s.materials,U=s.overdraw,h=0,s instanceof THREE.Mesh){X=s.geometry;O=X.vertices;da=X.faces;X=X.faceVertexUvs;E=0;for(A=O.length;E<A;E++)f=a(),f.positionWorld.copy(O[E].position),F.multiplyVector3(f.positionWorld),f.positionScreen.copy(f.positionWorld),p.multiplyVector4(f.positionScreen),
-f.positionScreen.x/=f.positionScreen.w,f.positionScreen.y/=f.positionScreen.w,f.visible=f.positionScreen.z>P&&f.positionScreen.z<S;O=0;for(E=da.length;O<E;O++){A=da[O];if(A instanceof THREE.Face3)if(w=j[A.a],K=j[A.b],I=j[A.c],w.visible&&K.visible&&I.visible&&(s.doubleSided||s.flipSided!=(I.positionScreen.x-w.positionScreen.x)*(K.positionScreen.y-w.positionScreen.y)-(I.positionScreen.y-w.positionScreen.y)*(K.positionScreen.x-w.positionScreen.x)<0))T=m[o]=m[o]||new THREE.RenderableFace3,o++,i=T,i.v1.copy(w),
-i.v2.copy(K),i.v3.copy(I);else continue;else if(A instanceof THREE.Face4)if(w=j[A.a],K=j[A.b],I=j[A.c],T=j[A.d],w.visible&&K.visible&&I.visible&&T.visible&&(s.doubleSided||s.flipSided!=((T.positionScreen.x-w.positionScreen.x)*(K.positionScreen.y-w.positionScreen.y)-(T.positionScreen.y-w.positionScreen.y)*(K.positionScreen.x-w.positionScreen.x)<0||(K.positionScreen.x-I.positionScreen.x)*(T.positionScreen.y-I.positionScreen.y)-(K.positionScreen.y-I.positionScreen.y)*(T.positionScreen.x-I.positionScreen.x)<
-0)))Y=n[k]=n[k]||new THREE.RenderableFace4,k++,i=Y,i.v1.copy(w),i.v2.copy(K),i.v3.copy(I),i.v4.copy(T);else continue;i.normalWorld.copy(A.normal);D.multiplyVector3(i.normalWorld);i.centroidWorld.copy(A.centroid);F.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);p.multiplyVector3(i.centroidScreen);I=A.vertexNormals;w=0;for(K=I.length;w<K;w++)T=i.vertexNormalsWorld[w],T.copy(I[w]),D.multiplyVector3(T);w=0;for(K=X.length;w<K;w++)if(Y=X[w][O]){I=0;for(T=Y.length;I<T;I++)i.uvs[w][I]=
-Y[I]}i.meshMaterials=G;i.faceMaterials=A.materials;i.overdraw=U;i.z=i.centroidScreen.z;J.push(i)}}else if(s instanceof THREE.Line){N.multiply(p,F);O=s.geometry.vertices;w=a();w.positionScreen.copy(O[0].position);N.multiplyVector4(w.positionScreen);E=1;for(A=O.length;E<A;E++)if(w=a(),w.positionScreen.copy(O[E].position),N.multiplyVector4(w.positionScreen),K=j[h-2],v.copy(w.positionScreen),z.copy(K.positionScreen),c(v,z))v.multiplyScalar(1/v.w),z.multiplyScalar(1/z.w),F=x[q]=x[q]||new THREE.RenderableLine,
-q++,l=F,l.v1.positionScreen.copy(v),l.v2.positionScreen.copy(z),l.z=Math.max(v.z,z.z),l.materials=s.materials,J.push(l)}else if(s instanceof THREE.Particle&&(C.set(s.matrixWorld.n14,s.matrixWorld.n24,s.matrixWorld.n34,1),p.multiplyVector4(C),C.z/=C.w,C.z>0&&C.z<1))F=L[H]=L[H]||new THREE.RenderableParticle,H++,t=F,t.x=C.x/C.w,t.y=C.y/C.w,t.z=C.z,t.rotation=s.rotation.z,t.scale.x=s.scale.x*Math.abs(t.x-(C.x+e.projectionMatrix.n11)/(C.w+e.projectionMatrix.n14)),t.scale.y=s.scale.y*Math.abs(t.y-(C.y+
-e.projectionMatrix.n22)/(C.w+e.projectionMatrix.n24)),t.materials=s.materials,J.push(t);g&&J.sort(b);return J}};
-THREE.CanvasRenderer=function(a){function b(a){if(t!=a)l.globalAlpha=t=a}function c(a){if(H!=a){switch(a){case THREE.NormalBlending:l.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:l.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:l.globalCompositeOperation="darker"}H=a}}function d(a){if(L!=a.hex)L=a.hex,l.strokeStyle="#"+g(L.toString(16))}function e(a){if(y!=a.hex)y=a.hex,l.fillStyle="#"+g(y.toString(16))}function g(a){for(;a.length<6;)a="0"+a;return a}
-var f=this,h=null,j=new THREE.Projector,a=a||{},i=a.canvas!==void 0?a.canvas:document.createElement("canvas"),o,m,k,n,l=i.getContext("2d"),q=new THREE.Color(0),x=0,t=1,H=0,L=null,y=null,C=null,p=null,N=null,r,v,z,R,aa=new THREE.RenderableVertex,$=new THREE.RenderableVertex,J,P,S,M,E,A,O,w,K,I,T,pa,s=new THREE.Color(0),F=new THREE.Color(0),D=new THREE.Color(0),G=new THREE.Color(0),U=new THREE.Color(0),X,da,Y,ba,Ba,Ca,Da,Ea,Fa,Ga,la=new THREE.Rectangle,ea=new THREE.Rectangle,W=new THREE.Rectangle,za=
-!1,ca=new THREE.Color,Z=new THREE.Color,ta=new THREE.Color,ua=new THREE.Color,Q=new THREE.Vector3,qa,ra,Aa,fa,sa,va,a=16;qa=document.createElement("canvas");qa.width=qa.height=2;ra=qa.getContext("2d");ra.fillStyle="rgba(0,0,0,1)";ra.fillRect(0,0,2,2);Aa=ra.getImageData(0,0,2,2);fa=Aa.data;sa=document.createElement("canvas");sa.width=sa.height=a;va=sa.getContext("2d");va.translate(-a/2,-a/2);va.scale(a,a);a--;this.domElement=i;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
-faces:0};this.setSize=function(a,b){o=a;m=b;k=o/2;n=m/2;i.width=o;i.height=m;la.set(-k,-n,k,n);t=1;H=0;N=p=C=y=L=null};this.setClearColor=function(a,b){q=a;x=b};this.setClearColorHex=function(a,b){q.setHex(a);x=b};this.clear=function(){l.setTransform(1,0,0,-1,k,n);if(!ea.isEmpty())ea.inflate(1),ea.minSelf(la),q.hex==0&&x==0?l.clearRect(ea.getX(),ea.getY(),ea.getWidth(),ea.getHeight()):(c(THREE.NormalBlending),b(1),l.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*
-255)+","+x+")",l.fillRect(ea.getX(),ea.getY(),ea.getWidth(),ea.getHeight())),ea.empty()};this.render=function(a,g){function i(a){var b,c,d,e=a.lights;Z.setRGB(0,0,0);ta.setRGB(0,0,0);ua.setRGB(0,0,0);a=0;for(b=e.length;a<b;a++)c=e[a],d=c.color,c instanceof THREE.AmbientLight?(Z.r+=d.r,Z.g+=d.g,Z.b+=d.b):c instanceof THREE.DirectionalLight?(ta.r+=d.r,ta.g+=d.g,ta.b+=d.b):c instanceof THREE.PointLight&&(ua.r+=d.r,ua.g+=d.g,ua.b+=d.b)}function m(a,b,c,d){var e,f,g,h,l=a.lights,a=0;for(e=l.length;a<e;a++)f=
-l[a],g=f.color,f instanceof THREE.DirectionalLight?(h=c.dot(f.position),h<=0||(h*=f.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)):f instanceof THREE.PointLight&&(h=c.dot(Q.sub(f.position,b).normalize()),h<=0||(h*=f.distance==0?1:1-Math.min(b.distanceTo(f.position)/f.distance,1),h!=0&&(h*=f.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)))}function o(a,f,g){b(g.opacity);c(g.blending);var h,i,j,m,u,p;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)m=g.map.image,u=m.width>>1,p=m.height>>1,g=f.scale.x*
-k,j=f.scale.y*n,h=g*u,i=j*p,W.set(a.x-h,a.y-i,a.x+h,a.y+i),la.instersects(W)&&(l.save(),l.translate(a.x,a.y),l.rotate(-f.rotation),l.scale(g,-j),l.translate(-u,-p),l.drawImage(m,0,0),l.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=f.scale.x*k,i=f.scale.y*n,W.set(a.x-h,a.y-i,a.x+h,a.y+i),la.instersects(W)&&(d(g.color),e(g.color),l.save(),l.translate(a.x,a.y),l.rotate(-f.rotation),l.scale(h,i),g.program(l),l.restore()))}function q(a,e,f,g){b(g.opacity);c(g.blending);l.beginPath();l.moveTo(a.positionScreen.x,
-a.positionScreen.y);l.lineTo(e.positionScreen.x,e.positionScreen.y);l.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(C!=a)l.lineWidth=C=a;a=g.linecap;if(p!=a)l.lineCap=p=a;a=g.linejoin;if(N!=a)l.lineJoin=N=a;d(g.color);l.stroke();W.inflate(g.linewidth*2)}}function t(a,d,e,h,l,i,j,u,k){f.data.vertices+=3;f.data.faces++;b(u.opacity);c(u.blending);J=a.positionScreen.x;P=a.positionScreen.y;S=d.positionScreen.x;M=d.positionScreen.y;E=e.positionScreen.x;A=e.positionScreen.y;y(J,P,
-S,M,E,A);if(u instanceof THREE.MeshBasicMaterial)if(u.map)u.map.mapping instanceof THREE.UVMapping&&(ba=j.uvs[0],ha(J,P,S,M,E,A,u.map.image,ba[h].u,ba[h].v,ba[l].u,ba[l].v,ba[i].u,ba[i].v));else if(u.envMap){if(u.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=g.matrixWorldInverse,Q.copy(j.vertexNormalsWorld[0]),Ba=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ca=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(j.vertexNormalsWorld[1]),Da=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ea=-(Q.x*a.n21+
-Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(j.vertexNormalsWorld[2]),Fa=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ga=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,ha(J,P,S,M,E,A,u.envMap.image,Ba,Ca,Da,Ea,Fa,Ga)}else u.wireframe?H(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):ia(u.color);else if(u instanceof THREE.MeshLambertMaterial)u.map&&!u.wireframe&&(u.map.mapping instanceof THREE.UVMapping&&(ba=j.uvs[0],ha(J,P,S,M,E,A,u.map.image,ba[h].u,ba[h].v,ba[l].u,ba[l].v,ba[i].u,ba[i].v)),c(THREE.SubtractiveBlending)),
-za?!u.wireframe&&u.shading==THREE.SmoothShading&&j.vertexNormalsWorld.length==3?(F.r=D.r=G.r=Z.r,F.g=D.g=G.g=Z.g,F.b=D.b=G.b=Z.b,m(k,j.v1.positionWorld,j.vertexNormalsWorld[0],F),m(k,j.v2.positionWorld,j.vertexNormalsWorld[1],D),m(k,j.v3.positionWorld,j.vertexNormalsWorld[2],G),U.r=(D.r+G.r)*0.5,U.g=(D.g+G.g)*0.5,U.b=(D.b+G.b)*0.5,Y=wa(F,D,G,U),ha(J,P,S,M,E,A,Y,0,0,1,0,0,1)):(ca.r=Z.r,ca.g=Z.g,ca.b=Z.b,m(k,j.centroidWorld,j.normalWorld,ca),s.r=Math.max(0,Math.min(u.color.r*ca.r,1)),s.g=Math.max(0,
-Math.min(u.color.g*ca.g,1)),s.b=Math.max(0,Math.min(u.color.b*ca.b,1)),s.updateHex(),u.wireframe?H(s,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):ia(s)):u.wireframe?H(u.color,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):ia(u.color);else if(u instanceof THREE.MeshDepthMaterial)X=g.near,da=g.far,F.r=F.g=F.b=1-ma(a.positionScreen.z,X,da),D.r=D.g=D.b=1-ma(d.positionScreen.z,X,da),G.r=G.g=G.b=1-ma(e.positionScreen.z,X,da),U.r=(D.r+G.r)*0.5,U.g=(D.g+G.g)*0.5,U.b=(D.b+G.b)*
-0.5,Y=wa(F,D,G,U),ha(J,P,S,M,E,A,Y,0,0,1,0,0,1);else if(u instanceof THREE.MeshNormalMaterial)s.r=na(j.normalWorld.x),s.g=na(j.normalWorld.y),s.b=na(j.normalWorld.z),s.updateHex(),u.wireframe?H(s,u.wireframeLinewidth,u.wireframeLinecap,u.wireframeLinejoin):ia(s)}function x(a,d,e,h,j,l,i,k,n){f.data.vertices+=4;f.data.faces++;b(k.opacity);c(k.blending);if(k.map||k.envMap)t(a,d,h,0,1,3,i,k,n),t(j,e,l,1,2,3,i,k,n);else if(J=a.positionScreen.x,P=a.positionScreen.y,S=d.positionScreen.x,M=d.positionScreen.y,
-E=e.positionScreen.x,A=e.positionScreen.y,O=h.positionScreen.x,w=h.positionScreen.y,K=j.positionScreen.x,I=j.positionScreen.y,T=l.positionScreen.x,pa=l.positionScreen.y,k instanceof THREE.MeshBasicMaterial)L(J,P,S,M,E,A,O,w),k.wireframe?H(k.color,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):ia(k.color);else if(k instanceof THREE.MeshLambertMaterial)za?!k.wireframe&&k.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==4?(F.r=D.r=G.r=U.r=Z.r,F.g=D.g=G.g=U.g=Z.g,F.b=D.b=G.b=U.b=
-Z.b,m(n,i.v1.positionWorld,i.vertexNormalsWorld[0],F),m(n,i.v2.positionWorld,i.vertexNormalsWorld[1],D),m(n,i.v4.positionWorld,i.vertexNormalsWorld[3],G),m(n,i.v3.positionWorld,i.vertexNormalsWorld[2],U),Y=wa(F,D,G,U),y(J,P,S,M,O,w),ha(J,P,S,M,O,w,Y,0,0,1,0,0,1),y(K,I,E,A,T,pa),ha(K,I,E,A,T,pa,Y,1,0,1,1,0,1)):(ca.r=Z.r,ca.g=Z.g,ca.b=Z.b,m(n,i.centroidWorld,i.normalWorld,ca),s.r=Math.max(0,Math.min(k.color.r*ca.r,1)),s.g=Math.max(0,Math.min(k.color.g*ca.g,1)),s.b=Math.max(0,Math.min(k.color.b*ca.b,
-1)),s.updateHex(),L(J,P,S,M,E,A,O,w),k.wireframe?H(s,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):ia(s)):(L(J,P,S,M,E,A,O,w),k.wireframe?H(k.color,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):ia(k.color));else if(k instanceof THREE.MeshNormalMaterial)s.r=na(i.normalWorld.x),s.g=na(i.normalWorld.y),s.b=na(i.normalWorld.z),s.updateHex(),L(J,P,S,M,E,A,O,w),k.wireframe?H(s,k.wireframeLinewidth,k.wireframeLinecap,k.wireframeLinejoin):ia(s);else if(k instanceof THREE.MeshDepthMaterial)X=
-g.near,da=g.far,F.r=F.g=F.b=1-ma(a.positionScreen.z,X,da),D.r=D.g=D.b=1-ma(d.positionScreen.z,X,da),G.r=G.g=G.b=1-ma(h.positionScreen.z,X,da),U.r=U.g=U.b=1-ma(e.positionScreen.z,X,da),Y=wa(F,D,G,U),y(J,P,S,M,O,w),ha(J,P,S,M,O,w,Y,0,0,1,0,0,1),y(K,I,E,A,T,pa),ha(K,I,E,A,T,pa,Y,1,0,1,1,0,1)}function y(a,b,c,d,e,f){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.lineTo(a,b);l.closePath()}function L(a,b,c,d,e,f,g,h){l.beginPath();l.moveTo(a,b);l.lineTo(c,d);l.lineTo(e,f);l.lineTo(g,h);l.lineTo(a,
-b);l.closePath()}function H(a,b,c,e){if(C!=b)l.lineWidth=C=b;if(p!=c)l.lineCap=p=c;if(N!=e)l.lineJoin=N=e;d(a);l.stroke();W.inflate(b*2)}function ia(a){e(a);l.fill()}function ha(a,b,c,d,e,f,g,h,i,k,j,m,n){var o,p;o=g.width-1;p=g.height-1;h*=o;i*=p;k*=o;j*=p;m*=o;n*=p;c-=a;d-=b;e-=a;f-=b;k-=h;j-=i;m-=h;n-=i;o=k*n-m*j;o!=0&&(p=1/o,o=(n*c-j*e)*p,j=(n*d-j*f)*p,c=(k*e-m*c)*p,d=(k*f-m*d)*p,a=a-o*h-c*i,b=b-j*h-d*i,l.save(),l.transform(o,j,c,d,a,b),l.clip(),l.drawImage(g,0,0),l.restore())}function wa(a,b,
-c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);fa[0]=e<0?0:e>255?255:e;fa[1]=f<0?0:f>255?255:f;fa[2]=a<0?0:a>255?255:a;fa[4]=g<0?0:g>255?255:g;fa[5]=h<0?0:h>255?255:h;fa[6]=b<0?0:b>255?255:b;fa[8]=i<0?0:i>255?255:i;fa[9]=j<0?0:j>255?255:j;fa[10]=c<0?0:c>255?255:c;fa[12]=k<0?0:k>255?255:k;fa[13]=l<0?0:l>255?255:l;fa[14]=d<0?0:d>255?255:d;ra.putImageData(Aa,0,0);va.drawImage(qa,
-0,0);return sa}function ma(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function na(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ja(a,b){var c=b.x-a.x,d=b.y-a.y,e=1/Math.sqrt(c*c+d*d);c*=e;d*=e;b.x+=c;b.y+=d;a.x-=c;a.y-=d}var xa,Ha,B,ga,ka,oa,ya,V;this.autoClear?this.clear():l.setTransform(1,0,0,-1,k,n);f.data.vertices=0;f.data.faces=0;h=j.projectScene(a,g,this.sortElements);(za=a.lights.length>0)&&i(a);xa=0;for(Ha=h.length;xa<Ha;xa++){B=h[xa];W.empty();if(B instanceof THREE.RenderableParticle){r=B;r.x*=
-k;r.y*=n;ga=0;for(ka=B.materials.length;ga<ka;)V=B.materials[ga++],V.opacity!=0&&o(r,B,V,a)}else if(B instanceof THREE.RenderableLine){if(r=B.v1,v=B.v2,r.positionScreen.x*=k,r.positionScreen.y*=n,v.positionScreen.x*=k,v.positionScreen.y*=n,W.addPoint(r.positionScreen.x,r.positionScreen.y),W.addPoint(v.positionScreen.x,v.positionScreen.y),la.instersects(W)){ga=0;for(ka=B.materials.length;ga<ka;)V=B.materials[ga++],V.opacity!=0&&q(r,v,B,V,a)}}else if(B instanceof THREE.RenderableFace3){if(r=B.v1,v=
-B.v2,z=B.v3,r.positionScreen.x*=k,r.positionScreen.y*=n,v.positionScreen.x*=k,v.positionScreen.y*=n,z.positionScreen.x*=k,z.positionScreen.y*=n,B.overdraw&&(ja(r.positionScreen,v.positionScreen),ja(v.positionScreen,z.positionScreen),ja(z.positionScreen,r.positionScreen)),W.add3Points(r.positionScreen.x,r.positionScreen.y,v.positionScreen.x,v.positionScreen.y,z.positionScreen.x,z.positionScreen.y),la.instersects(W)){ga=0;for(ka=B.meshMaterials.length;ga<ka;)if(V=B.meshMaterials[ga++],V instanceof THREE.MeshFaceMaterial){oa=
-0;for(ya=B.faceMaterials.length;oa<ya;)(V=B.faceMaterials[oa++])&&V.opacity!=0&&t(r,v,z,0,1,2,B,V,a)}else V.opacity!=0&&t(r,v,z,0,1,2,B,V,a)}}else if(B instanceof THREE.RenderableFace4&&(r=B.v1,v=B.v2,z=B.v3,R=B.v4,r.positionScreen.x*=k,r.positionScreen.y*=n,v.positionScreen.x*=k,v.positionScreen.y*=n,z.positionScreen.x*=k,z.positionScreen.y*=n,R.positionScreen.x*=k,R.positionScreen.y*=n,aa.positionScreen.copy(v.positionScreen),$.positionScreen.copy(R.positionScreen),B.overdraw&&(ja(r.positionScreen,
-v.positionScreen),ja(v.positionScreen,R.positionScreen),ja(R.positionScreen,r.positionScreen),ja(z.positionScreen,aa.positionScreen),ja(z.positionScreen,$.positionScreen)),W.addPoint(r.positionScreen.x,r.positionScreen.y),W.addPoint(v.positionScreen.x,v.positionScreen.y),W.addPoint(z.positionScreen.x,z.positionScreen.y),W.addPoint(R.positionScreen.x,R.positionScreen.y),la.instersects(W))){ga=0;for(ka=B.meshMaterials.length;ga<ka;)if(V=B.meshMaterials[ga++],V instanceof THREE.MeshFaceMaterial){oa=
-0;for(ya=B.faceMaterials.length;oa<ya;)(V=B.faceMaterials[oa++])&&V.opacity!=0&&x(r,v,z,R,aa,$,B,V,a)}else V.opacity!=0&&x(r,v,z,R,aa,$,B,V,a)}ea.addRectangle(W)}l.setTransform(1,0,0,1,0,0)}};
+THREE.Projector=function(){function a(){var a=j[h]=j[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,j=[],k,m,p=[],l,n=[],i,q,v=[],t,G,K=[],x=new THREE.Vector4,B=new THREE.Vector4,
+o=new THREE.Matrix4,M=new THREE.Matrix4,r=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],u=new THREE.Vector4,y=new THREE.Vector4;this.projectVector=function(a,b){o.multiply(b.projectionMatrix,b.matrixWorldInverse);o.multiplyVector3(a);return a};this.unprojectVector=function(a,b){o.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));o.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var c=[],h,i,l;e=0;i=
+a.objects;a=0;for(h=i.length;a<h;a++){l=i[a];var k;if(!(k=!l.visible))if(k=l instanceof THREE.Mesh){a:{k=void 0;for(var j=l.matrixWorld,n=-l.geometry.boundingSphere.radius*Math.max(l.scale.x,Math.max(l.scale.y,l.scale.z)),m=0;m<6;m++)if(k=r[m].x*j.n14+r[m].y*j.n24+r[m].z*j.n34+r[m].w,k<=n){k=!1;break a}k=!0}k=!k}if(!k)k=g[e]=g[e]||new THREE.RenderableObject,e++,d=k,x.copy(l.position),o.multiplyVector3(x),d.object=l,d.z=x.z,c.push(d)}f&&c.sort(b);return c};this.projectScene=function(d,e,g){var I=[],
+O=e.near,R=e.far,L,D,z,N,w,J,H,S,x,s,E,C,F,T,W,ca,X;G=q=l=m=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);o.multiply(e.projectionMatrix,e.matrixWorldInverse);r[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);r[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);r[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);r[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);r[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-o.n33,o.n44-o.n34);r[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+
+o.n33,o.n44+o.n34);for(L=0;L<6;L++)x=r[L],x.divideScalar(Math.sqrt(x.x*x.x+x.y*x.y+x.z*x.z));x=this.projectObjects(d,e,!0);d=0;for(L=x.length;d<L;d++)if(s=x[d].object,s.visible)if(E=s.matrixWorld,C=s.matrixRotationWorld,F=s.materials,T=s.overdraw,h=0,s instanceof THREE.Mesh){W=s.geometry;N=W.vertices;ca=W.faces;W=W.faceVertexUvs;D=0;for(z=N.length;D<z;D++)f=a(),f.positionWorld.copy(N[D].position),E.multiplyVector3(f.positionWorld),f.positionScreen.copy(f.positionWorld),o.multiplyVector4(f.positionScreen),
+f.positionScreen.x/=f.positionScreen.w,f.positionScreen.y/=f.positionScreen.w,f.visible=f.positionScreen.z>O&&f.positionScreen.z<R;N=0;for(D=ca.length;N<D;N++){z=ca[N];if(z instanceof THREE.Face3)if(w=j[z.a],J=j[z.b],H=j[z.c],w.visible&&J.visible&&H.visible&&(s.doubleSided||s.flipSided!=(H.positionScreen.x-w.positionScreen.x)*(J.positionScreen.y-w.positionScreen.y)-(H.positionScreen.y-w.positionScreen.y)*(J.positionScreen.x-w.positionScreen.x)<0))S=p[m]=p[m]||new THREE.RenderableFace3,m++,k=S,k.v1.copy(w),
+k.v2.copy(J),k.v3.copy(H);else continue;else if(z instanceof THREE.Face4)if(w=j[z.a],J=j[z.b],H=j[z.c],S=j[z.d],w.visible&&J.visible&&H.visible&&S.visible&&(s.doubleSided||s.flipSided!=((S.positionScreen.x-w.positionScreen.x)*(J.positionScreen.y-w.positionScreen.y)-(S.positionScreen.y-w.positionScreen.y)*(J.positionScreen.x-w.positionScreen.x)<0||(J.positionScreen.x-H.positionScreen.x)*(S.positionScreen.y-H.positionScreen.y)-(J.positionScreen.y-H.positionScreen.y)*(S.positionScreen.x-H.positionScreen.x)<
+0)))X=n[l]=n[l]||new THREE.RenderableFace4,l++,k=X,k.v1.copy(w),k.v2.copy(J),k.v3.copy(H),k.v4.copy(S);else continue;k.normalWorld.copy(z.normal);C.multiplyVector3(k.normalWorld);k.centroidWorld.copy(z.centroid);E.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);o.multiplyVector3(k.centroidScreen);H=z.vertexNormals;w=0;for(J=H.length;w<J;w++)S=k.vertexNormalsWorld[w],S.copy(H[w]),C.multiplyVector3(S);w=0;for(J=W.length;w<J;w++)if(X=W[w][N]){H=0;for(S=X.length;H<S;H++)k.uvs[w][H]=
+X[H]}k.meshMaterials=F;k.faceMaterials=z.materials;k.overdraw=T;k.z=k.centroidScreen.z;I.push(k)}}else if(s instanceof THREE.Line){M.multiply(o,E);N=s.geometry.vertices;w=a();w.positionScreen.copy(N[0].position);M.multiplyVector4(w.positionScreen);D=1;for(z=N.length;D<z;D++)if(w=a(),w.positionScreen.copy(N[D].position),M.multiplyVector4(w.positionScreen),J=j[h-2],u.copy(w.positionScreen),y.copy(J.positionScreen),c(u,y))u.multiplyScalar(1/u.w),y.multiplyScalar(1/y.w),E=v[q]=v[q]||new THREE.RenderableLine,
+q++,i=E,i.v1.positionScreen.copy(u),i.v2.positionScreen.copy(y),i.z=Math.max(u.z,y.z),i.materials=s.materials,I.push(i)}else if(s instanceof THREE.Particle&&(B.set(s.matrixWorld.n14,s.matrixWorld.n24,s.matrixWorld.n34,1),o.multiplyVector4(B),B.z/=B.w,B.z>0&&B.z<1))E=K[G]=K[G]||new THREE.RenderableParticle,G++,t=E,t.x=B.x/B.w,t.y=B.y/B.w,t.z=B.z,t.rotation=s.rotation.z,t.scale.x=s.scale.x*Math.abs(t.x-(B.x+e.projectionMatrix.n11)/(B.w+e.projectionMatrix.n14)),t.scale.y=s.scale.y*Math.abs(t.y-(B.y+
+e.projectionMatrix.n22)/(B.w+e.projectionMatrix.n24)),t.materials=s.materials,I.push(t);g&&I.sort(b);return I}};
+THREE.CanvasRenderer=function(a){function b(a){if(t!=a)i.globalAlpha=t=a}function c(a){if(G!=a){switch(a){case THREE.NormalBlending:i.globalCompositeOperation="source-over";break;case THREE.AdditiveBlending:i.globalCompositeOperation="lighter";break;case THREE.SubtractiveBlending:i.globalCompositeOperation="darker"}G=a}}function d(a){if(K!=a.hex)K=a.hex,i.strokeStyle="#"+g(K.toString(16))}function e(a){if(x!=a.hex)x=a.hex,i.fillStyle="#"+g(x.toString(16))}function g(a){for(;a.length<6;)a="0"+a;return a}
+var f=this,h=null,j=new THREE.Projector,a=a||{},k=a.canvas!==void 0?a.canvas:document.createElement("canvas"),m,p,l,n,i=k.getContext("2d"),q=new THREE.Color(0),v=0,t=1,G=0,K=null,x=null,B=null,o=null,M=null,r,u,y,Q,$=new THREE.RenderableVertex,Z=new THREE.RenderableVertex,I,O,R,L,D,z,N,w,J,H,S,oa,s=new THREE.Color(0),E=new THREE.Color(0),C=new THREE.Color(0),F=new THREE.Color(0),T=new THREE.Color(0),W,ca,X,aa,Ba,Ca,Da,Ea,Fa,Ga,ka=new THREE.Rectangle,da=new THREE.Rectangle,V=new THREE.Rectangle,ya=
+!1,ba=new THREE.Color,Y=new THREE.Color,sa=new THREE.Color,ta=new THREE.Color,P=new THREE.Vector3,pa,qa,za,ea,ra,ua,a=16;pa=document.createElement("canvas");pa.width=pa.height=2;qa=pa.getContext("2d");qa.fillStyle="rgba(0,0,0,1)";qa.fillRect(0,0,2,2);za=qa.getImageData(0,0,2,2);ea=za.data;ra=document.createElement("canvas");ra.width=ra.height=a;ua=ra.getContext("2d");ua.translate(-a/2,-a/2);ua.scale(a,a);a--;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,
+faces:0};this.setSize=function(a,b){m=a;p=b;l=m/2;n=p/2;k.width=m;k.height=p;ka.set(-l,-n,l,n);t=1;G=0;M=o=B=x=K=null};this.setClearColor=function(a,b){q=a;v=b};this.setClearColorHex=function(a,b){q.setHex(a);v=b};this.clear=function(){i.setTransform(1,0,0,-1,l,n);if(!da.isEmpty())da.inflate(1),da.minSelf(ka),q.hex==0&&v==0?i.clearRect(da.getX(),da.getY(),da.getWidth(),da.getHeight()):(c(THREE.NormalBlending),b(1),i.fillStyle="rgba("+Math.floor(q.r*255)+","+Math.floor(q.g*255)+","+Math.floor(q.b*
+255)+","+v+")",i.fillRect(da.getX(),da.getY(),da.getWidth(),da.getHeight())),da.empty()};this.render=function(a,g){function k(a){var b,c,d,e=a.lights;Y.setRGB(0,0,0);sa.setRGB(0,0,0);ta.setRGB(0,0,0);a=0;for(b=e.length;a<b;a++)c=e[a],d=c.color,c instanceof THREE.AmbientLight?(Y.r+=d.r,Y.g+=d.g,Y.b+=d.b):c instanceof THREE.DirectionalLight?(sa.r+=d.r,sa.g+=d.g,sa.b+=d.b):c instanceof THREE.PointLight&&(ta.r+=d.r,ta.g+=d.g,ta.b+=d.b)}function m(a,b,c,d){var e,f,g,h,i=a.lights,a=0;for(e=i.length;a<e;a++)f=
+i[a],g=f.color,f instanceof THREE.DirectionalLight?(h=c.dot(f.position),h<=0||(h*=f.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)):f instanceof THREE.PointLight&&(h=c.dot(P.sub(f.position,b).normalize()),h<=0||(h*=f.distance==0?1:1-Math.min(b.distanceTo(f.position)/f.distance,1),h!=0&&(h*=f.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)))}function p(a,f,g){b(g.opacity);c(g.blending);var h,k,m,j,Aa,o;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)j=g.map.image,Aa=j.width>>1,o=j.height>>1,g=f.scale.x*
+l,m=f.scale.y*n,h=g*Aa,k=m*o,V.set(a.x-h,a.y-k,a.x+h,a.y+k),ka.instersects(V)&&(i.save(),i.translate(a.x,a.y),i.rotate(-f.rotation),i.scale(g,-m),i.translate(-Aa,-o),i.drawImage(j,0,0),i.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=f.scale.x*l,k=f.scale.y*n,V.set(a.x-h,a.y-k,a.x+h,a.y+k),ka.instersects(V)&&(d(g.color),e(g.color),i.save(),i.translate(a.x,a.y),i.rotate(-f.rotation),i.scale(h,k),g.program(i),i.restore()))}function q(a,e,f,g){b(g.opacity);c(g.blending);i.beginPath();
+i.moveTo(a.positionScreen.x,a.positionScreen.y);i.lineTo(e.positionScreen.x,e.positionScreen.y);i.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(B!=a)i.lineWidth=B=a;a=g.linecap;if(o!=a)i.lineCap=o=a;a=g.linejoin;if(M!=a)i.lineJoin=M=a;d(g.color);i.stroke();V.inflate(g.linewidth*2)}}function t(a,d,e,h,k,i,l,j,n){f.data.vertices+=3;f.data.faces++;b(j.opacity);c(j.blending);I=a.positionScreen.x;O=a.positionScreen.y;R=d.positionScreen.x;L=d.positionScreen.y;D=e.positionScreen.x;
+z=e.positionScreen.y;x(I,O,R,L,D,z);if(j instanceof THREE.MeshBasicMaterial)if(j.map)j.map.mapping instanceof THREE.UVMapping&&(aa=l.uvs[0],ga(I,O,R,L,D,z,j.map.image,aa[h].u,aa[h].v,aa[k].u,aa[k].v,aa[i].u,aa[i].v));else if(j.envMap){if(j.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=g.matrixWorldInverse,P.copy(l.vertexNormalsWorld[0]),Ba=(P.x*a.n11+P.y*a.n12+P.z*a.n13)*0.5+0.5,Ca=-(P.x*a.n21+P.y*a.n22+P.z*a.n23)*0.5+0.5,P.copy(l.vertexNormalsWorld[1]),Da=(P.x*a.n11+P.y*a.n12+P.z*
+a.n13)*0.5+0.5,Ea=-(P.x*a.n21+P.y*a.n22+P.z*a.n23)*0.5+0.5,P.copy(l.vertexNormalsWorld[2]),Fa=(P.x*a.n11+P.y*a.n12+P.z*a.n13)*0.5+0.5,Ga=-(P.x*a.n21+P.y*a.n22+P.z*a.n23)*0.5+0.5,ga(I,O,R,L,D,z,j.envMap.image,Ba,Ca,Da,Ea,Fa,Ga)}else j.wireframe?G(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(j.color);else if(j instanceof THREE.MeshLambertMaterial)j.map&&!j.wireframe&&(j.map.mapping instanceof THREE.UVMapping&&(aa=l.uvs[0],ga(I,O,R,L,D,z,j.map.image,aa[h].u,aa[h].v,aa[k].u,
+aa[k].v,aa[i].u,aa[i].v)),c(THREE.SubtractiveBlending)),ya?!j.wireframe&&j.shading==THREE.SmoothShading&&l.vertexNormalsWorld.length==3?(E.r=C.r=F.r=Y.r,E.g=C.g=F.g=Y.g,E.b=C.b=F.b=Y.b,m(n,l.v1.positionWorld,l.vertexNormalsWorld[0],E),m(n,l.v2.positionWorld,l.vertexNormalsWorld[1],C),m(n,l.v3.positionWorld,l.vertexNormalsWorld[2],F),T.r=(C.r+F.r)*0.5,T.g=(C.g+F.g)*0.5,T.b=(C.b+F.b)*0.5,X=va(E,C,F,T),ga(I,O,R,L,D,z,X,0,0,1,0,0,1)):(ba.r=Y.r,ba.g=Y.g,ba.b=Y.b,m(n,l.centroidWorld,l.normalWorld,ba),s.r=
+Math.max(0,Math.min(j.color.r*ba.r,1)),s.g=Math.max(0,Math.min(j.color.g*ba.g,1)),s.b=Math.max(0,Math.min(j.color.b*ba.b,1)),s.updateHex(),j.wireframe?G(s,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(s)):j.wireframe?G(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(j.color);else if(j instanceof THREE.MeshDepthMaterial)W=g.near,ca=g.far,E.r=E.g=E.b=1-la(a.positionScreen.z,W,ca),C.r=C.g=C.b=1-la(d.positionScreen.z,W,ca),F.r=F.g=F.b=1-la(e.positionScreen.z,
+W,ca),T.r=(C.r+F.r)*0.5,T.g=(C.g+F.g)*0.5,T.b=(C.b+F.b)*0.5,X=va(E,C,F,T),ga(I,O,R,L,D,z,X,0,0,1,0,0,1);else if(j instanceof THREE.MeshNormalMaterial)s.r=ma(l.normalWorld.x),s.g=ma(l.normalWorld.y),s.b=ma(l.normalWorld.z),s.updateHex(),j.wireframe?G(s,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ha(s)}function v(a,d,e,h,j,l,k,i,n){f.data.vertices+=4;f.data.faces++;b(i.opacity);c(i.blending);if(i.map||i.envMap)t(a,d,h,0,1,3,k,i,n),t(j,e,l,1,2,3,k,i,n);else if(I=a.positionScreen.x,O=
+a.positionScreen.y,R=d.positionScreen.x,L=d.positionScreen.y,D=e.positionScreen.x,z=e.positionScreen.y,N=h.positionScreen.x,w=h.positionScreen.y,J=j.positionScreen.x,H=j.positionScreen.y,S=l.positionScreen.x,oa=l.positionScreen.y,i instanceof THREE.MeshBasicMaterial)K(I,O,R,L,D,z,N,w),i.wireframe?G(i.color,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ha(i.color);else if(i instanceof THREE.MeshLambertMaterial)ya?!i.wireframe&&i.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==
+4?(E.r=C.r=F.r=T.r=Y.r,E.g=C.g=F.g=T.g=Y.g,E.b=C.b=F.b=T.b=Y.b,m(n,k.v1.positionWorld,k.vertexNormalsWorld[0],E),m(n,k.v2.positionWorld,k.vertexNormalsWorld[1],C),m(n,k.v4.positionWorld,k.vertexNormalsWorld[3],F),m(n,k.v3.positionWorld,k.vertexNormalsWorld[2],T),X=va(E,C,F,T),x(I,O,R,L,N,w),ga(I,O,R,L,N,w,X,0,0,1,0,0,1),x(J,H,D,z,S,oa),ga(J,H,D,z,S,oa,X,1,0,1,1,0,1)):(ba.r=Y.r,ba.g=Y.g,ba.b=Y.b,m(n,k.centroidWorld,k.normalWorld,ba),s.r=Math.max(0,Math.min(i.color.r*ba.r,1)),s.g=Math.max(0,Math.min(i.color.g*
+ba.g,1)),s.b=Math.max(0,Math.min(i.color.b*ba.b,1)),s.updateHex(),K(I,O,R,L,D,z,N,w),i.wireframe?G(s,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ha(s)):(K(I,O,R,L,D,z,N,w),i.wireframe?G(i.color,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ha(i.color));else if(i instanceof THREE.MeshNormalMaterial)s.r=ma(k.normalWorld.x),s.g=ma(k.normalWorld.y),s.b=ma(k.normalWorld.z),s.updateHex(),K(I,O,R,L,D,z,N,w),i.wireframe?G(s,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):
+ha(s);else if(i instanceof THREE.MeshDepthMaterial)W=g.near,ca=g.far,E.r=E.g=E.b=1-la(a.positionScreen.z,W,ca),C.r=C.g=C.b=1-la(d.positionScreen.z,W,ca),F.r=F.g=F.b=1-la(h.positionScreen.z,W,ca),T.r=T.g=T.b=1-la(e.positionScreen.z,W,ca),X=va(E,C,F,T),x(I,O,R,L,N,w),ga(I,O,R,L,N,w,X,0,0,1,0,0,1),x(J,H,D,z,S,oa),ga(J,H,D,z,S,oa,X,1,0,1,1,0,1)}function x(a,b,c,d,e,f){i.beginPath();i.moveTo(a,b);i.lineTo(c,d);i.lineTo(e,f);i.lineTo(a,b);i.closePath()}function K(a,b,c,d,e,f,g,h){i.beginPath();i.moveTo(a,
+b);i.lineTo(c,d);i.lineTo(e,f);i.lineTo(g,h);i.lineTo(a,b);i.closePath()}function G(a,b,c,e){if(B!=b)i.lineWidth=B=b;if(o!=c)i.lineCap=o=c;if(M!=e)i.lineJoin=M=e;d(a);i.stroke();V.inflate(b*2)}function ha(a){e(a);i.fill()}function ga(a,b,c,d,e,f,g,h,j,k,l,m,n){var o,p;o=g.width-1;p=g.height-1;h*=o;j*=p;k*=o;l*=p;m*=o;n*=p;c-=a;d-=b;e-=a;f-=b;k-=h;l-=j;m-=h;n-=j;o=k*n-m*l;o!=0&&(p=1/o,o=(n*c-l*e)*p,l=(n*d-l*f)*p,c=(k*e-m*c)*p,d=(k*f-m*d)*p,a=a-o*h-c*j,b=b-l*h-d*j,i.save(),i.transform(o,l,c,d,a,b),
+i.clip(),i.drawImage(g,0,0),i.restore())}function va(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ea[0]=e<0?0:e>255?255:e;ea[1]=f<0?0:f>255?255:f;ea[2]=a<0?0:a>255?255:a;ea[4]=g<0?0:g>255?255:g;ea[5]=h<0?0:h>255?255:h;ea[6]=b<0?0:b>255?255:b;ea[8]=i<0?0:i>255?255:i;ea[9]=j<0?0:j>255?255:j;ea[10]=c<0?0:c>255?255:c;ea[12]=k<0?0:k>255?255:k;ea[13]=l<0?0:l>255?255:l;
+ea[14]=d<0?0:d>255?255:d;qa.putImageData(za,0,0);ua.drawImage(pa,0,0);return ra}function la(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ma(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ia(a,b){var c=b.x-a.x,d=b.y-a.y,e=1/Math.sqrt(c*c+d*d);c*=e;d*=e;b.x+=c;b.y+=d;a.x-=c;a.y-=d}var wa,Ha,A,fa,ja,na,xa,U;this.autoClear?this.clear():i.setTransform(1,0,0,-1,l,n);f.data.vertices=0;f.data.faces=0;h=j.projectScene(a,g,this.sortElements);(ya=a.lights.length>0)&&k(a);wa=0;for(Ha=h.length;wa<Ha;wa++){A=
+h[wa];V.empty();if(A instanceof THREE.RenderableParticle){r=A;r.x*=l;r.y*=n;fa=0;for(ja=A.materials.length;fa<ja;)U=A.materials[fa++],U.opacity!=0&&p(r,A,U,a)}else if(A instanceof THREE.RenderableLine){if(r=A.v1,u=A.v2,r.positionScreen.x*=l,r.positionScreen.y*=n,u.positionScreen.x*=l,u.positionScreen.y*=n,V.addPoint(r.positionScreen.x,r.positionScreen.y),V.addPoint(u.positionScreen.x,u.positionScreen.y),ka.instersects(V)){fa=0;for(ja=A.materials.length;fa<ja;)U=A.materials[fa++],U.opacity!=0&&q(r,
+u,A,U,a)}}else if(A instanceof THREE.RenderableFace3){if(r=A.v1,u=A.v2,y=A.v3,r.positionScreen.x*=l,r.positionScreen.y*=n,u.positionScreen.x*=l,u.positionScreen.y*=n,y.positionScreen.x*=l,y.positionScreen.y*=n,A.overdraw&&(ia(r.positionScreen,u.positionScreen),ia(u.positionScreen,y.positionScreen),ia(y.positionScreen,r.positionScreen)),V.add3Points(r.positionScreen.x,r.positionScreen.y,u.positionScreen.x,u.positionScreen.y,y.positionScreen.x,y.positionScreen.y),ka.instersects(V)){fa=0;for(ja=A.meshMaterials.length;fa<
+ja;)if(U=A.meshMaterials[fa++],U instanceof THREE.MeshFaceMaterial){na=0;for(xa=A.faceMaterials.length;na<xa;)(U=A.faceMaterials[na++])&&U.opacity!=0&&t(r,u,y,0,1,2,A,U,a)}else U.opacity!=0&&t(r,u,y,0,1,2,A,U,a)}}else if(A instanceof THREE.RenderableFace4&&(r=A.v1,u=A.v2,y=A.v3,Q=A.v4,r.positionScreen.x*=l,r.positionScreen.y*=n,u.positionScreen.x*=l,u.positionScreen.y*=n,y.positionScreen.x*=l,y.positionScreen.y*=n,Q.positionScreen.x*=l,Q.positionScreen.y*=n,$.positionScreen.copy(u.positionScreen),
+Z.positionScreen.copy(Q.positionScreen),A.overdraw&&(ia(r.positionScreen,u.positionScreen),ia(u.positionScreen,Q.positionScreen),ia(Q.positionScreen,r.positionScreen),ia(y.positionScreen,$.positionScreen),ia(y.positionScreen,Z.positionScreen)),V.addPoint(r.positionScreen.x,r.positionScreen.y),V.addPoint(u.positionScreen.x,u.positionScreen.y),V.addPoint(y.positionScreen.x,y.positionScreen.y),V.addPoint(Q.positionScreen.x,Q.positionScreen.y),ka.instersects(V))){fa=0;for(ja=A.meshMaterials.length;fa<
+ja;)if(U=A.meshMaterials[fa++],U instanceof THREE.MeshFaceMaterial){na=0;for(xa=A.faceMaterials.length;na<xa;)(U=A.faceMaterials[na++])&&U.opacity!=0&&v(r,u,y,Q,$,Z,A,U,a)}else U.opacity!=0&&v(r,u,y,Q,$,Z,A,U,a)}da.addRectangle(V)}i.setTransform(1,0,0,1,0,0)}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(void 0,!1,b);var c=a.sounds,d,e=c.length;for(d=0;d<e;d++)a=c[d],this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34),this.soundPosition.subSelf(b.position),a.isPlaying&&a.isLoaded&&(a.isAddedToDOM||a.addToDOM(this.domElement),a.calculateVolumeAndPan(this.soundPosition))}};
 THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};

+ 47 - 42
build/custom/ThreeDOM.js

@@ -1,58 +1,63 @@
 // ThreeDOM.js r41/ROME - http://github.com/mrdoob/three.js
 var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(a){this.setHex(a)};
-THREE.Color.prototype={copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex},setHex:function(a){this.hex=~~a&16777215;this.updateRGB()},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;this.updateHex()},setHSV:function(a,b,c){var d,e,g,f,h,j;if(c==0)d=e=g=0;else switch(f=Math.floor(a*6),h=a*6-f,a=c*(1-b),j=c*(1-b*h),b=c*(1-b*(1-h)),f){case 1:d=j;e=c;g=a;break;case 2:d=a;e=c;g=b;break;case 3:d=a;e=j;g=c;break;case 4:d=b;e=a;g=c;break;case 5:d=c;e=a;g=j;break;case 6:case 0:d=c,e=b,g=a}this.setRGB(d,
+THREE.Color.prototype={copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex},setHex:function(a){this.hex=~~a&16777215;this.updateRGB()},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;this.updateHex()},setHSV:function(a,b,c){var d,e,g,f,h,i;if(c==0)d=e=g=0;else switch(f=Math.floor(a*6),h=a*6-f,a=c*(1-b),i=c*(1-b*h),b=c*(1-b*(1-h)),f){case 1:d=i;e=c;g=a;break;case 2:d=a;e=c;g=b;break;case 3:d=a;e=i;g=c;break;case 4:d=b;e=a;g=c;break;case 5:d=c;e=a;g=i;break;case 6:case 0:d=c,e=b,g=a}this.setRGB(d,
 e,g)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
-THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
-this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
-THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
-b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
-a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
-this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&
-Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
-THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
-a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d,e=[];b=0;for(c=a.length;b<c;b++)d=a[b],d instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(d)));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function b(a,b,c,d){var d=d.clone().subSelf(b),c=c.clone().subSelf(b),e=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(e),f=c.dot(c),c=c.dot(e),e=1/(a*f-b*b),f=(f*d-b*c)*e,a=(a*
-c-b*d)*e;return f>0&&a>0&&f+a<1}var c,d,e,g,f,h,j,i,l,k,m,n=a.geometry,p=n.vertices,q=[];c=0;for(d=n.faces.length;c<d;c++)if(e=n.faces[c],k=this.origin.clone(),m=this.direction.clone(),j=a.matrixWorld,g=j.multiplyVector3(p[e.a].position.clone()),f=j.multiplyVector3(p[e.b].position.clone()),h=j.multiplyVector3(p[e.c].position.clone()),j=e instanceof THREE.Face4?j.multiplyVector3(p[e.d].position.clone()):null,i=a.matrixRotationWorld.multiplyVector3(e.normal.clone()),l=m.dot(i),a.doubleSided||(a.flipSided?
-l>0:l<0))if(i=i.dot((new THREE.Vector3).sub(g,k))/l,k=k.addSelf(m.multiplyScalar(i)),e instanceof THREE.Face3)b(k,g,f,h)&&(e={distance:this.origin.distanceTo(k),point:k,face:e,object:a},q.push(e));else if(e instanceof THREE.Face4&&(b(k,g,f,j)||b(k,f,h,j)))e={distance:this.origin.distanceTo(k),point:k,face:e,object:a},q.push(e);return q}};
-THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,k){h=!1;b=f;c=g;d=l;e=k;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
-function(f,g,l,k,m,n){h?(h=!1,b=f<l?f<m?f:m:l<m?l:m,c=g<k?g<n?g:n:k<n?k:n,d=f>l?f>m?f:m:l>m?l:m,e=g>k?g>n?g:n:k>n?k:n):(b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<k?g<n?g<c?g:c:n<c?n:c:k<n?k<c?k:c:n<c?n:c,d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>k?g>n?g>e?g:e:n>e?n:e:k>n?k>e?k:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){a?
+(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
+unit:function(){return this.normalize()},equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
+THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=
+a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){return this.divide(this,a)},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*
+a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*
+a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};
+THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
+THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){return this.set(a.x,a.y,a.z,a.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=
+a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b<c;b++)d=d.concat(this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function b(a,b,c){var d;d=c.position.clone().subSelf(a).dot(b);a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.position.distanceTo(a)}function c(a,b,c,d){var d=d.clone().subSelf(b),c=c.clone().subSelf(b),
+e=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(e),f=c.dot(c),c=c.dot(e),e=1/(a*f-b*b),f=(f*d-b*c)*e,a=(a*c-b*d)*e;return f>0&&a>0&&f+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a);if(!d||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a);if(!d||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,i,k,l,n,j,m,p=a.geometry,
+q=p.vertices,t=[],d=0;for(e=p.faces.length;d<e;d++)if(g=p.faces[d],j=this.origin.clone(),m=this.direction.clone(),k=a.matrixWorld,f=k.multiplyVector3(q[g.a].position.clone()),h=k.multiplyVector3(q[g.b].position.clone()),i=k.multiplyVector3(q[g.c].position.clone()),k=g instanceof THREE.Face4?k.multiplyVector3(q[g.d].position.clone()):null,l=a.matrixRotationWorld.multiplyVector3(g.normal.clone()),n=m.dot(l),a.doubleSided||(a.flipSided?n>0:n<0))if(l=l.dot((new THREE.Vector3).sub(f,j))/n,j=j.addSelf(m.multiplyScalar(l)),
+g instanceof THREE.Face3)c(j,f,h,i)&&(g={distance:this.origin.distanceTo(j),point:j,face:g,object:a},t.push(g));else if(g instanceof THREE.Face4&&(c(j,f,h,k)||c(j,h,i,k)))g={distance:this.origin.distanceTo(j),point:j,face:g,object:a},t.push(g);return t}else return[]}};
+THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,n){h=!1;b=f;c=g;d=l;e=n;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
+function(f,g,l,n,j,m){h?(h=!1,b=f<l?f<j?f:j:l<j?l:j,c=g<n?g<m?g:m:n<m?n:m,d=f>l?f>j?f:j:l>j?l:j,e=g>n?g>m?g:m:n>m?n:m):(b=f<l?f<j?f<b?f:b:j<b?j:b:l<j?l<b?l:b:j<b?j:b,c=g<n?g<m?g<c?g:c:m<c?m:c:n<m?n<c?n:c:m<c?m:c,d=f>l?f>j?f>d?f:d:j>d?j:d:l>j?l>d?l:d:j>d?j:d,e=g>n?g>m?g>e?g:e:m>e?m:e:n>m?n>e?n:e:m>e?m:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
 f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.instersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
-THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,j,i,l,k,m,n,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,j||0,i||0,l||1,k||0,m||0,n||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,c,d,e,g,f,h,j,i,l,k,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=j;this.n32=i;this.n33=l;this.n34=k;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
+THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,i,k,l,n,j,m,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,i||0,k||0,l||1,n||0,j||0,m||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,c,d,e,g,f,h,i,k,l,n,j,m,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=i;this.n32=k;this.n33=l;this.n34=n;this.n41=j;this.n42=m;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
 d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
-return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,i=a.n24,l=a.n31,k=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,t=a.n43,r=a.n44,H=b.n11,K=b.n12,A=b.n13,v=b.n14,o=b.n21,I=b.n22,
-z=b.n23,D=b.n24,E=b.n31,O=b.n32,P=b.n33,Q=b.n34;this.n11=c*H+d*o+e*E;this.n12=c*K+d*I+e*O;this.n13=c*A+d*z+e*P;this.n14=c*v+d*D+e*Q+g;this.n21=f*H+h*o+j*E;this.n22=f*K+h*I+j*O;this.n23=f*A+h*z+j*P;this.n24=f*v+h*D+j*Q+i;this.n31=l*H+k*o+m*E;this.n32=l*K+k*I+m*O;this.n33=l*A+k*z+m*P;this.n34=l*v+k*D+m*Q+n;this.n41=p*H+q*o+t*E;this.n42=p*K+q*I+t*O;this.n43=p*A+q*z+t*P;this.n44=p*v+q*D+t*Q+r;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,i=a.n23,k=a.n24,l=a.n31,n=a.n32,j=a.n33,m=a.n34,p=a.n41,q=a.n42,t=a.n43,r=a.n44,H=b.n11,K=b.n12,A=b.n13,v=b.n14,o=b.n21,I=b.n22,
+z=b.n23,D=b.n24,E=b.n31,O=b.n32,P=b.n33,Q=b.n34;this.n11=c*H+d*o+e*E;this.n12=c*K+d*I+e*O;this.n13=c*A+d*z+e*P;this.n14=c*v+d*D+e*Q+g;this.n21=f*H+h*o+i*E;this.n22=f*K+h*I+i*O;this.n23=f*A+h*z+i*P;this.n24=f*v+h*D+i*Q+k;this.n31=l*H+n*o+j*E;this.n32=l*K+n*I+j*O;this.n33=l*A+n*z+j*P;this.n34=l*v+n*D+j*Q+m;this.n41=p*H+q*o+t*E;this.n42=p*K+q*I+t*O;this.n43=p*A+q*z+t*P;this.n44=p*v+q*D+t*Q+r;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
 this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
-this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,j=this.n31,i=this.n32,l=this.n33,k=this.n34,m=this.n41,n=this.n42,p=this.n43,q=this.n44;return d*f*i*m-c*h*i*m-d*g*l*m+b*h*l*m+c*g*k*m-b*f*k*m-d*f*j*n+c*h*j*n+d*e*l*n-a*h*l*n-c*e*k*n+a*f*k*n+d*g*j*p-b*h*j*p-d*e*i*p+a*h*i*p+b*e*k*p-a*g*k*p-c*g*j*q+b*f*j*q+c*e*i*q-a*f*i*q-b*e*l*q+a*g*l*q},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,i=this.n31,k=this.n32,l=this.n33,n=this.n34,j=this.n41,m=this.n42,p=this.n43,q=this.n44;return d*f*k*j-c*h*k*j-d*g*l*j+b*h*l*j+c*g*n*j-b*f*n*j-d*f*i*m+c*h*i*m+d*e*l*m-a*h*l*m-c*e*n*m+a*f*n*m+d*g*i*p-b*h*i*p-d*e*k*p+a*h*k*p+b*e*n*p-a*g*n*p-c*g*i*q+b*f*i*q+c*e*k*q-a*f*k*q-b*e*l*q+a*g*l*q},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
 this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
 this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
-b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,j=e*g,i=e*f;this.set(j*
-g+c,j*f-d*h,j*h+d*f,0,j*f+d*h,i*f+c,i*h-d*g,0,j*h-d*f,i*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,i=e*g,k=e*f;this.set(i*
+g+c,i*f-d*h,i*h+d*f,0,i*f+d*h,k*f+c,k*h-d*g,0,i*h-d*f,k*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
 this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z,a=Math.cos(b),b=Math.sin(b),e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),f=a*c,h=b*c;this.n11=e*g;this.n12=-e*d;this.n13=c;this.n21=h*g+a*d;this.n22=-h*d+a*g;this.n23=-b*e;this.n31=-f*g+b*d;this.n32=f*d+b*g;this.n33=a*e;return this},
-setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,j=b*f;b*=h;var i=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(i+d);this.n12=j-e;this.n13=b+f;this.n21=j+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+i);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
+setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,i=b*f;b*=h;var k=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(k+d);this.n12=i-e;this.n13=b+f;this.n21=i+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+k);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
 a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,i=a.n24,l=a.n31,k=a.n32,m=a.n33,n=a.n34,p=a.n41,q=a.n42,t=a.n43,r=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=j*n*q-i*m*q+i*k*t-h*n*t-j*k*r+h*m*r;b.n12=g*m*q-e*n*q-g*k*t+d*n*t+e*k*r-d*m*r;b.n13=e*i*q-g*j*q+g*h*t-d*i*t-e*h*r+d*j*r;b.n14=g*j*k-e*i*k-g*h*m+d*i*m+e*h*n-d*j*n;b.n21=i*m*p-j*n*p-i*l*t+f*n*t+j*l*r-f*m*r;b.n22=e*n*p-g*m*p+g*l*t-c*n*t-e*l*r+c*m*r;b.n23=g*j*p-e*i*p-g*f*t+c*i*t+e*f*r-c*j*r;b.n24=
-e*i*l-g*j*l+g*f*m-c*i*m-e*f*n+c*j*n;b.n31=h*n*p-i*k*p+i*l*q-f*n*q-h*l*r+f*k*r;b.n32=g*k*p-d*n*p-g*l*q+c*n*q+d*l*r-c*k*r;b.n33=e*i*p-g*h*p+g*f*q-c*i*q-d*f*r+c*h*r;b.n34=g*h*l-d*i*l-g*f*k+c*i*k+d*f*n-c*h*n;b.n41=j*k*p-h*m*p-j*l*q+f*m*q+h*l*t-f*k*t;b.n42=d*m*p-e*k*p+e*l*q-c*m*q-d*l*t+c*k*t;b.n43=e*h*p-d*j*p-e*f*q+c*j*q+d*f*t-c*h*t;b.n44=d*j*l-e*h*l+e*f*k-c*j*k-d*f*m+c*h*m;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,i=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,k=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*i;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*j;c[6]=a*i;c[7]=a*l;c[8]=a*k;return b};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,i=a.n23,k=a.n24,l=a.n31,n=a.n32,j=a.n33,m=a.n34,p=a.n41,q=a.n42,t=a.n43,r=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=i*m*q-k*j*q+k*n*t-h*m*t-i*n*r+h*j*r;b.n12=g*j*q-e*m*q-g*n*t+d*m*t+e*n*r-d*j*r;b.n13=e*k*q-g*i*q+g*h*t-d*k*t-e*h*r+d*i*r;b.n14=g*i*n-e*k*n-g*h*j+d*k*j+e*h*m-d*i*m;b.n21=k*j*p-i*m*p-k*l*t+f*m*t+i*l*r-f*j*r;b.n22=e*m*p-g*j*p+g*l*t-c*m*t-e*l*r+c*j*r;b.n23=g*i*p-e*k*p-g*f*t+c*k*t+e*f*r-c*i*r;b.n24=
+e*k*l-g*i*l+g*f*j-c*k*j-e*f*m+c*i*m;b.n31=h*m*p-k*n*p+k*l*q-f*m*q-h*l*r+f*n*r;b.n32=g*n*p-d*m*p-g*l*q+c*m*q+d*l*r-c*n*r;b.n33=e*k*p-g*h*p+g*f*q-c*k*q-d*f*r+c*h*r;b.n34=g*h*l-d*k*l-g*f*n+c*k*n+d*f*m-c*h*m;b.n41=i*n*p-h*j*p-i*l*q+f*j*q+h*l*t-f*n*t;b.n42=d*j*p-e*n*p+e*l*q-c*j*q-d*l*t+c*n*t;b.n43=e*h*p-d*i*p-e*f*q+c*i*q+d*f*t-c*h*t;b.n44=d*i*l-e*h*l+e*f*n-c*i*n-d*f*j+c*h*j;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,k=a.n23*a.n12-a.n22*a.n13,l=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*k;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*i;c[6]=a*k;c[7]=a*l;c[8]=a*n;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,j,i;f=new THREE.Matrix4;h=b-a;j=c-d;i=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/j;f.n23=0;f.n24=-((c+d)/j);f.n31=0;f.n32=0;f.n33=-2/i;f.n34=-((g+e)/i);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
-THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;
-this.visible=!0;this._vector=new THREE.Vector3;this.name=""};
+THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,i,k;f=new THREE.Matrix4;h=b-a;i=c-d;k=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/i;f.n23=0;f.n24=-((c+d)/i);f.n31=0;f.n32=0;f.n33=-2/k;f.n34=-((g+e)/k);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=
+0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""};
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===
 -1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1)a.parent=void 0,this.children.splice(b,1)},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);
 this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,
 this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
 d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
-multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,i=j*c+f*e-h*d,l=
-j*d+h*c-g*e,k=j*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=i*j+c*-g+l*-h-k*-f;b.y=l*j+c*-f+k*-g-i*-h;b.z=k*j+c*-h+i*-f-l*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,i=this.w,k=i*c+f*e-h*d,l=
+i*d+h*c-g*e,n=i*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=k*i+c*-g+l*-h-n*-f;b.y=l*i+c*-f+n*-g-k*-h;b.z=n*i+c*-h+k*-f-l*-g;return b}};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
-THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);b.multiplyScalar(a);this.position.addSelf(b);this.target.position.addSelf(b)};
+THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),b=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
 !1,b=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.ParticleDOMMaterial=function(a){THREE.Material.call(this);this.domElement=a};THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
@@ -67,17 +72,17 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
 THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1)this.objects.push(a),this.__objectsAdded.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Sound?(b=this.sounds.indexOf(a),b!==-1&&this.sounds.splice(b,1)):a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a)));for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
-THREE.Projector=function(){function a(){var a=j[h]=j[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,j=[],i,l,k=[],m,n=[],p,q,t=[],r,H,K=[],A=new THREE.Vector4,v=new THREE.Vector4,
-o=new THREE.Matrix4,I=new THREE.Matrix4,z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],D=new THREE.Vector4,E=new THREE.Vector4;this.projectVector=function(a,b){o.multiply(b.projectionMatrix,b.matrixWorldInverse);o.multiplyVector3(a);return a};this.unprojectVector=function(a,b){o.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));o.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var c=[],h,j,i;e=0;j=
-a.objects;a=0;for(h=j.length;a<h;a++){i=j[a];var k;if(!(k=!i.visible))if(k=i instanceof THREE.Mesh){a:{k=void 0;for(var l=i.matrixWorld,m=-i.geometry.boundingSphere.radius*Math.max(i.scale.x,Math.max(i.scale.y,i.scale.z)),n=0;n<6;n++)if(k=z[n].x*l.n14+z[n].y*l.n24+z[n].z*l.n34+z[n].w,k<=m){k=!1;break a}k=!0}k=!k}if(!k)k=g[e]=g[e]||new THREE.RenderableObject,e++,d=k,A.copy(i.position),o.multiplyVector3(A),d.object=i,d.z=A.z,c.push(d)}f&&c.sort(b);return c};this.projectScene=function(d,e,g){var A=[],
-V=e.near,W=e.far,M,G,x,C,s,y,w,B,F,u,J,R,T,U,L,S,N;H=q=m=l=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);o.multiply(e.projectionMatrix,e.matrixWorldInverse);z[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);z[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);z[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);z[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);z[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-o.n33,o.n44-o.n34);z[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+
+THREE.Projector=function(){function a(){var a=i[h]=i[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,i=[],k,l,n=[],j,m=[],p,q,t=[],r,H,K=[],A=new THREE.Vector4,v=new THREE.Vector4,
+o=new THREE.Matrix4,I=new THREE.Matrix4,z=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],D=new THREE.Vector4,E=new THREE.Vector4;this.projectVector=function(a,b){o.multiply(b.projectionMatrix,b.matrixWorldInverse);o.multiplyVector3(a);return a};this.unprojectVector=function(a,b){o.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));o.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var c=[],h,k,i;e=0;k=
+a.objects;a=0;for(h=k.length;a<h;a++){i=k[a];var j;if(!(j=!i.visible))if(j=i instanceof THREE.Mesh){a:{j=void 0;for(var l=i.matrixWorld,n=-i.geometry.boundingSphere.radius*Math.max(i.scale.x,Math.max(i.scale.y,i.scale.z)),m=0;m<6;m++)if(j=z[m].x*l.n14+z[m].y*l.n24+z[m].z*l.n34+z[m].w,j<=n){j=!1;break a}j=!0}j=!j}if(!j)j=g[e]=g[e]||new THREE.RenderableObject,e++,d=j,A.copy(i.position),o.multiplyVector3(A),d.object=i,d.z=A.z,c.push(d)}f&&c.sort(b);return c};this.projectScene=function(d,e,g){var A=[],
+V=e.near,W=e.far,M,G,x,C,s,y,w,B,F,u,J,R,T,U,L,S,N;H=q=j=l=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);o.multiply(e.projectionMatrix,e.matrixWorldInverse);z[0].set(o.n41-o.n11,o.n42-o.n12,o.n43-o.n13,o.n44-o.n14);z[1].set(o.n41+o.n11,o.n42+o.n12,o.n43+o.n13,o.n44+o.n14);z[2].set(o.n41+o.n21,o.n42+o.n22,o.n43+o.n23,o.n44+o.n24);z[3].set(o.n41-o.n21,o.n42-o.n22,o.n43-o.n23,o.n44-o.n24);z[4].set(o.n41-o.n31,o.n42-o.n32,o.n43-o.n33,o.n44-o.n34);z[5].set(o.n41+o.n31,o.n42+o.n32,o.n43+
 o.n33,o.n44+o.n34);for(M=0;M<6;M++)F=z[M],F.divideScalar(Math.sqrt(F.x*F.x+F.y*F.y+F.z*F.z));F=this.projectObjects(d,e,!0);d=0;for(M=F.length;d<M;d++)if(u=F[d].object,u.visible)if(J=u.matrixWorld,R=u.matrixRotationWorld,T=u.materials,U=u.overdraw,h=0,u instanceof THREE.Mesh){L=u.geometry;C=L.vertices;S=L.faces;L=L.faceVertexUvs;G=0;for(x=C.length;G<x;G++)f=a(),f.positionWorld.copy(C[G].position),J.multiplyVector3(f.positionWorld),f.positionScreen.copy(f.positionWorld),o.multiplyVector4(f.positionScreen),
-f.positionScreen.x/=f.positionScreen.w,f.positionScreen.y/=f.positionScreen.w,f.visible=f.positionScreen.z>V&&f.positionScreen.z<W;C=0;for(G=S.length;C<G;C++){x=S[C];if(x instanceof THREE.Face3)if(s=j[x.a],y=j[x.b],w=j[x.c],s.visible&&y.visible&&w.visible&&(u.doubleSided||u.flipSided!=(w.positionScreen.x-s.positionScreen.x)*(y.positionScreen.y-s.positionScreen.y)-(w.positionScreen.y-s.positionScreen.y)*(y.positionScreen.x-s.positionScreen.x)<0))B=k[l]=k[l]||new THREE.RenderableFace3,l++,i=B,i.v1.copy(s),
-i.v2.copy(y),i.v3.copy(w);else continue;else if(x instanceof THREE.Face4)if(s=j[x.a],y=j[x.b],w=j[x.c],B=j[x.d],s.visible&&y.visible&&w.visible&&B.visible&&(u.doubleSided||u.flipSided!=((B.positionScreen.x-s.positionScreen.x)*(y.positionScreen.y-s.positionScreen.y)-(B.positionScreen.y-s.positionScreen.y)*(y.positionScreen.x-s.positionScreen.x)<0||(y.positionScreen.x-w.positionScreen.x)*(B.positionScreen.y-w.positionScreen.y)-(y.positionScreen.y-w.positionScreen.y)*(B.positionScreen.x-w.positionScreen.x)<
-0)))N=n[m]=n[m]||new THREE.RenderableFace4,m++,i=N,i.v1.copy(s),i.v2.copy(y),i.v3.copy(w),i.v4.copy(B);else continue;i.normalWorld.copy(x.normal);R.multiplyVector3(i.normalWorld);i.centroidWorld.copy(x.centroid);J.multiplyVector3(i.centroidWorld);i.centroidScreen.copy(i.centroidWorld);o.multiplyVector3(i.centroidScreen);w=x.vertexNormals;s=0;for(y=w.length;s<y;s++)B=i.vertexNormalsWorld[s],B.copy(w[s]),R.multiplyVector3(B);s=0;for(y=L.length;s<y;s++)if(N=L[s][C]){w=0;for(B=N.length;w<B;w++)i.uvs[s][w]=
-N[w]}i.meshMaterials=T;i.faceMaterials=x.materials;i.overdraw=U;i.z=i.centroidScreen.z;A.push(i)}}else if(u instanceof THREE.Line){I.multiply(o,J);C=u.geometry.vertices;s=a();s.positionScreen.copy(C[0].position);I.multiplyVector4(s.positionScreen);G=1;for(x=C.length;G<x;G++)if(s=a(),s.positionScreen.copy(C[G].position),I.multiplyVector4(s.positionScreen),y=j[h-2],D.copy(s.positionScreen),E.copy(y.positionScreen),c(D,E))D.multiplyScalar(1/D.w),E.multiplyScalar(1/E.w),J=t[q]=t[q]||new THREE.RenderableLine,
+f.positionScreen.x/=f.positionScreen.w,f.positionScreen.y/=f.positionScreen.w,f.visible=f.positionScreen.z>V&&f.positionScreen.z<W;C=0;for(G=S.length;C<G;C++){x=S[C];if(x instanceof THREE.Face3)if(s=i[x.a],y=i[x.b],w=i[x.c],s.visible&&y.visible&&w.visible&&(u.doubleSided||u.flipSided!=(w.positionScreen.x-s.positionScreen.x)*(y.positionScreen.y-s.positionScreen.y)-(w.positionScreen.y-s.positionScreen.y)*(y.positionScreen.x-s.positionScreen.x)<0))B=n[l]=n[l]||new THREE.RenderableFace3,l++,k=B,k.v1.copy(s),
+k.v2.copy(y),k.v3.copy(w);else continue;else if(x instanceof THREE.Face4)if(s=i[x.a],y=i[x.b],w=i[x.c],B=i[x.d],s.visible&&y.visible&&w.visible&&B.visible&&(u.doubleSided||u.flipSided!=((B.positionScreen.x-s.positionScreen.x)*(y.positionScreen.y-s.positionScreen.y)-(B.positionScreen.y-s.positionScreen.y)*(y.positionScreen.x-s.positionScreen.x)<0||(y.positionScreen.x-w.positionScreen.x)*(B.positionScreen.y-w.positionScreen.y)-(y.positionScreen.y-w.positionScreen.y)*(B.positionScreen.x-w.positionScreen.x)<
+0)))N=m[j]=m[j]||new THREE.RenderableFace4,j++,k=N,k.v1.copy(s),k.v2.copy(y),k.v3.copy(w),k.v4.copy(B);else continue;k.normalWorld.copy(x.normal);R.multiplyVector3(k.normalWorld);k.centroidWorld.copy(x.centroid);J.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);o.multiplyVector3(k.centroidScreen);w=x.vertexNormals;s=0;for(y=w.length;s<y;s++)B=k.vertexNormalsWorld[s],B.copy(w[s]),R.multiplyVector3(B);s=0;for(y=L.length;s<y;s++)if(N=L[s][C]){w=0;for(B=N.length;w<B;w++)k.uvs[s][w]=
+N[w]}k.meshMaterials=T;k.faceMaterials=x.materials;k.overdraw=U;k.z=k.centroidScreen.z;A.push(k)}}else if(u instanceof THREE.Line){I.multiply(o,J);C=u.geometry.vertices;s=a();s.positionScreen.copy(C[0].position);I.multiplyVector4(s.positionScreen);G=1;for(x=C.length;G<x;G++)if(s=a(),s.positionScreen.copy(C[G].position),I.multiplyVector4(s.positionScreen),y=i[h-2],D.copy(s.positionScreen),E.copy(y.positionScreen),c(D,E))D.multiplyScalar(1/D.w),E.multiplyScalar(1/E.w),J=t[q]=t[q]||new THREE.RenderableLine,
 q++,p=J,p.v1.positionScreen.copy(D),p.v2.positionScreen.copy(E),p.z=Math.max(D.z,E.z),p.materials=u.materials,A.push(p)}else if(u instanceof THREE.Particle&&(v.set(u.matrixWorld.n14,u.matrixWorld.n24,u.matrixWorld.n34,1),o.multiplyVector4(v),v.z/=v.w,v.z>0&&v.z<1))J=K[H]=K[H]||new THREE.RenderableParticle,H++,r=J,r.x=v.x/v.w,r.y=v.y/v.w,r.z=v.z,r.rotation=u.rotation.z,r.scale.x=u.scale.x*Math.abs(r.x-(v.x+e.projectionMatrix.n11)/(v.w+e.projectionMatrix.n14)),r.scale.y=u.scale.y*Math.abs(r.y-(v.y+
 e.projectionMatrix.n22)/(v.w+e.projectionMatrix.n24)),r.materials=u.materials,A.push(r);g&&A.sort(b);return A}};
-THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,e,g;this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;g=d/2};this.render=function(c,d){var j,i,l,k,m,n,p,q;a=b.projectScene(c,d);j=0;for(i=a.length;j<i;j++)if(m=a[j],m instanceof THREE.RenderableParticle){p=m.x*e+e;q=m.y*g+g;l=0;for(k=m.material.length;l<k;l++)if(n=m.material[l],n instanceof THREE.ParticleDOMMaterial)n=n.domElement,n.style.left=p+"px",n.style.top=q+"px"}}};
+THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,b=new THREE.Projector,c,d,e,g;this.domElement=document.createElement("div");this.setSize=function(a,b){c=a;d=b;e=c/2;g=d/2};this.render=function(c,d){var i,k,l,n,j,m,p,q;a=b.projectScene(c,d);i=0;for(k=a.length;i<k;i++)if(j=a[i],j instanceof THREE.RenderableParticle){p=j.x*e+e;q=j.y*g+g;l=0;for(n=j.material.length;l<n;l++)if(m=j.material[l],m instanceof THREE.ParticleDOMMaterial)m=m.domElement,m.style.left=p+"px",m.style.top=q+"px"}}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(void 0,!1,b);var c=a.sounds,d,e=c.length;for(d=0;d<e;d++)a=c[d],this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34),this.soundPosition.subSelf(b.position),a.isPlaying&&a.isLoaded&&(a.isAddedToDOM||a.addToDOM(this.domElement),a.calculateVolumeAndPan(this.soundPosition))}};
 THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};

+ 137 - 103
build/custom/ThreeExtras.js

@@ -1,10 +1,10 @@
 // ThreeExtras.js r41/ROME - http://github.com/mrdoob/three.js
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.ColorUtils.clamp(e.h+b,0,1);e.s=THREE.ColorUtils.clamp(e.s+c,0,1);e.v=THREE.ColorUtils.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g==f)g=c=0;else{var j=f-g,g=j/f,c=c==f?(d-e)/j:d==f?2+(e-c)/j:4+(c-d)/j;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b},
 clamp:function(a,b,c){return a<b?b:a>c?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
-var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,e=c?b.geometry:b,f=a.vertices,g=e.vertices,j=a.faces,h=e.faces,l=a.faceVertexUvs[0],e=e.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var k=0,n=g.length;k<n;k++){var p=new THREE.Vertex(g[k].position.clone());c&&b.matrix.multiplyVector3(p.position);f.push(p)}k=0;for(n=h.length;k<n;k++){var g=h[k],o,t,v=g.vertexNormals,p=g.vertexColors;g instanceof THREE.Face3?o=new THREE.Face3(g.a+d,g.b+d,g.c+d):
-g instanceof THREE.Face4&&(o=new THREE.Face4(g.a+d,g.b+d,g.c+d,g.d+d));o.normal.copy(g.normal);c=0;for(f=v.length;c<f;c++)t=v[c],o.vertexNormals.push(t.clone());o.color.copy(g.color);c=0;for(f=p.length;c<f;c++)t=p[c],o.vertexColors.push(t.clone());o.materials=g.materials.slice();o.centroid.copy(g.centroid);j.push(o)}k=0;for(n=e.length;k<n;k++){d=e[k];j=[];c=0;for(f=d.length;c<f;c++)j.push(new THREE.UV(d[c].u,d[c].v));l.push(j)}}};
+var GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,d=a.vertices.length,e=c?b.geometry:b,f=a.vertices,g=e.vertices,j=a.faces,h=e.faces,k=a.faceVertexUvs[0],e=e.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var l=0,m=g.length;l<m;l++){var n=new THREE.Vertex(g[l].position.clone());c&&b.matrix.multiplyVector3(n.position);f.push(n)}l=0;for(m=h.length;l<m;l++){var g=h[l],o,u,t=g.vertexNormals,n=g.vertexColors;g instanceof THREE.Face3?o=new THREE.Face3(g.a+d,g.b+d,g.c+d):
+g instanceof THREE.Face4&&(o=new THREE.Face4(g.a+d,g.b+d,g.c+d,g.d+d));o.normal.copy(g.normal);c=0;for(f=t.length;c<f;c++)u=t[c],o.vertexNormals.push(u.clone());o.color.copy(g.color);c=0;for(f=n.length;c<f;c++)u=n[c],o.vertexColors.push(u.clone());o.materials=g.materials.slice();o.centroid.copy(g.centroid);j.push(o)}l=0;for(m=e.length;l<m;l++){d=e[l];j=[];c=0;for(f=d.length;c<f;c++)j.push(new THREE.UV(d[c].u,d[c].v));k.push(j)}}};
 THREE.ImageUtils={loadTexture:function(a,b,c){var d=new Image,e=new THREE.Texture(d,b);d.onload=function(){e.needsUpdate=!0;c&&c(this)};d.src=a;return e},loadTextureCube:function(a,b,c){var d,e=[],f=new THREE.Texture(e,b),b=e.loadCount=0;for(d=a.length;b<d;++b)e[b]=new Image,e[b].onload=function(){e.loadCount+=1;if(e.loadCount==6)f.needsUpdate=!0;c&&c(this)},e[b].src=a[b];return f}};
-THREE.SceneUtils={addMesh:function(a,b,c,d,e,f,g,j,h,l){b=new THREE.Mesh(b,l);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=e;b.position.z=f;b.rotation.x=g;b.rotation.y=j;b.rotation.z=h;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=THREE.ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,1,null,!0),c);a.addObject(b);
+THREE.SceneUtils={addMesh:function(a,b,c,d,e,f,g,j,h,k){b=new THREE.Mesh(b,k);b.scale.x=b.scale.y=b.scale.z=c;b.position.x=d;b.position.y=e;b.position.z=f;b.rotation.x=g;b.rotation.y=j;b.rotation.z=h;a.addObject(b);return b},addPanoramaCubeWebGL:function(a,b,c){var d=THREE.ShaderUtils.lib.cube;d.uniforms.tCube.texture=c;c=new THREE.MeshShaderMaterial({fragmentShader:d.fragmentShader,vertexShader:d.vertexShader,uniforms:d.uniforms});b=new THREE.Mesh(new THREE.CubeGeometry(b,b,b,1,1,1,null,!0),c);a.addObject(b);
 return b},addPanoramaCube:function(a,b,c){var d=[];d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[4])}));d.push(new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));b=new THREE.Mesh(new THREE.Cube(b,b,b,1,1,d,!0),
 new THREE.MeshFaceMaterial);a.addObject(b);return b},addPanoramaCubePlanes:function(a,b,c){var d=b/2,b=new THREE.Plane(b,b),e=Math.PI,f=Math.PI/2;THREE.SceneUtils.addMesh(a,b,1,0,0,-d,0,0,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[5])}));THREE.SceneUtils.addMesh(a,b,1,-d,0,0,0,f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[0])}));THREE.SceneUtils.addMesh(a,b,1,d,0,0,0,-f,0,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[1])}));THREE.SceneUtils.addMesh(a,b,1,0,d,0,f,0,e,
 new THREE.MeshBasicMaterial({map:new THREE.Texture(c[2])}));THREE.SceneUtils.addMesh(a,b,1,0,-d,0,-f,0,e,new THREE.MeshBasicMaterial({map:new THREE.Texture(c[3])}))},showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,d,e=a.children.length;for(d=0;d<e;d++)c=a.children[d],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
@@ -19,136 +19,165 @@ film:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},time:{type:"f",value:0}
 screen:{uniforms:{tDiffuse:{type:"t",value:0,texture:null},opacity:{type:"f",value:1}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"varying vec2 vUv;\nuniform sampler2D tDiffuse;\nuniform float opacity;\nvoid main() {\nvec4 texel = texture2D( tDiffuse, vUv );\ngl_FragColor = opacity * texel;\n}"},basic:{uniforms:{},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",
 fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );\n}"}},buildKernel:function(a){var b,c,d,e,f=2*Math.ceil(a*3)+1;f>25&&(f=25);e=(f-1)*0.5;c=Array(f);for(b=d=0;b<f;++b)c[b]=Math.exp(-((b-e)*(b-e))/(2*a*a)),d+=c[b];for(b=0;b<f;++b)c[b]/=d;return c}};
 THREE.AnimationHandler=function(){var a=[],b={},c={update:function(c){for(var b=0;b<a.length;b++)a[b].update(c)},addToUpdate:function(c){a.indexOf(c)===-1&&a.push(c)},removeFromUpdate:function(c){c=a.indexOf(c);c!==-1&&a.splice(c,1)},add:function(a){b[a.name]!==void 0&&console.log("THREE.AnimationHandler.add: Warning! "+a.name+" already exists in library. Overwriting.");b[a.name]=a;if(a.initialized!==!0){for(var c=0;c<a.hierarchy.length;c++){for(var d=0;d<a.hierarchy[c].keys.length;d++){if(a.hierarchy[c].keys[d].time<
-0)a.hierarchy[c].keys[d].time=0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var j=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(a.hierarchy[c].keys[0].morphTargets!==void 0){j={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++){var l=a.hierarchy[c].keys[d].morphTargets[h];j[l]=-1}a.hierarchy[c].usedMorphTargets=j;for(d=0;d<a.hierarchy[c].keys.length;d++){var k=
-{};for(l in j){for(h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++)if(a.hierarchy[c].keys[d].morphTargets[h]===l){k[l]=a.hierarchy[c].keys[d].morphTargetsInfluences[h];break}h===a.hierarchy[c].keys[d].morphTargets.length&&(k[l]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=k}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
+0)a.hierarchy[c].keys[d].time=0;if(a.hierarchy[c].keys[d].rot!==void 0&&!(a.hierarchy[c].keys[d].rot instanceof THREE.Quaternion)){var j=a.hierarchy[c].keys[d].rot;a.hierarchy[c].keys[d].rot=new THREE.Quaternion(j[0],j[1],j[2],j[3])}}if(a.hierarchy[c].keys[0].morphTargets!==void 0){j={};for(d=0;d<a.hierarchy[c].keys.length;d++)for(var h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++){var k=a.hierarchy[c].keys[d].morphTargets[h];j[k]=-1}a.hierarchy[c].usedMorphTargets=j;for(d=0;d<a.hierarchy[c].keys.length;d++){var l=
+{};for(k in j){for(h=0;h<a.hierarchy[c].keys[d].morphTargets.length;h++)if(a.hierarchy[c].keys[d].morphTargets[h]===k){l[k]=a.hierarchy[c].keys[d].morphTargetsInfluences[h];break}h===a.hierarchy[c].keys[d].morphTargets.length&&(l[k]=0)}a.hierarchy[c].keys[d].morphTargetsInfluences=l}}for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].time===a.hierarchy[c].keys[d-1].time&&(a.hierarchy[c].keys.splice(d,1),d--);for(d=1;d<a.hierarchy[c].keys.length;d++)a.hierarchy[c].keys[d].index=d}d=parseInt(a.length*
 a.fps,10);a.JIT={};a.JIT.hierarchy=[];for(c=0;c<a.hierarchy.length;c++)a.JIT.hierarchy.push(Array(d));a.initialized=!0}},get:function(a){if(typeof a==="string")return b[a]?b[a]:(console.log("THREE.AnimationHandler.get: Couldn't find animation "+a),null)},parse:function(a){var c=[];if(a instanceof THREE.SkinnedMesh)for(var b=0;b<a.bones.length;b++)c.push(a.bones[b]);else d(a,c);return c}},d=function(a,c){c.push(a);for(var b=0;b<a.children.length;b++)d(a.children[b],c)};c.LINEAR=0;c.CATMULLROM=1;c.CATMULLROM_FORWARD=
 2;return c}();THREE.Animation=function(a,b,c,d){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=1;this.isPlaying=!1;this.loop=this.isPaused=!0;this.interpolationType=c!==void 0?c:THREE.AnimationHandler.LINEAR;this.JITCompile=d!==void 0?d:!0;this.points=[];this.target=new THREE.Vector3};
 THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=a!==void 0?a:!0;this.currentTime=b!==void 0?b:0;var c,d=this.hierarchy.length,e;for(c=0;c<d;c++){e=this.hierarchy[c];if(this.interpolationType!==THREE.AnimationHandler.CATMULLROM_FORWARD)e.useQuaternion=!0;e.matrixAutoUpdate=!0;if(e.animationCache===void 0)e.animationCache={},e.animationCache.prevKey={pos:0,rot:0,scl:0},e.animationCache.nextKey={pos:0,rot:0,scl:0},e.animationCache.originalMatrix=e instanceof
 THREE.Bone?e.skinMatrix:e.matrix;var f=e.animationCache.prevKey;e=e.animationCache.nextKey;f.pos=this.data.hierarchy[c].keys[0];f.rot=this.data.hierarchy[c].keys[0];f.scl=this.data.hierarchy[c].keys[0];e.pos=this.getNextKeyWith("pos",c,1);e.rot=this.getNextKeyWith("rot",c,1);e.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
 THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
 THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
-THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,j,h,l,k=this.data.JIT.hierarchy,n,p;this.currentTime+=a*this.timeScale;p=this.currentTime;n=this.currentTime%=this.data.length;l=parseInt(Math.min(n*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,t=this.hierarchy.length;o<t;o++)if(a=this.hierarchy[o],h=a.animationCache,this.JITCompile&&k[o][l]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=k[o][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
-!1):(a.matrix=k[o][l],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var v=0;v<3;v++){c=b[v];g=h.prevKey[c];j=h.nextKey[c];if(j.time<=p){if(n<p)if(this.loop){g=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<n;)g=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do g=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
-n)}h.prevKey[c]=g;h.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(n-g.time)/(j.time-g.time);e=g[c];f=j[c];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
+THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,d,e,f,g,j,h,k,l=this.data.JIT.hierarchy,m,n;this.currentTime+=a*this.timeScale;n=this.currentTime;m=this.currentTime%=this.data.length;k=parseInt(Math.min(m*this.data.fps,this.data.length*this.data.fps),10);for(var o=0,u=this.hierarchy.length;o<u;o++)if(a=this.hierarchy[o],h=a.animationCache,this.JITCompile&&l[o][k]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
+!1):(a.matrix=l[o][k],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var t=0;t<3;t++){c=b[t];g=h.prevKey[c];j=h.nextKey[c];if(j.time<=n){if(m<n)if(this.loop){g=this.data.hierarchy[o].keys[0];for(j=this.getNextKeyWith(c,o,1);j.time<m;)g=j,j=this.getNextKeyWith(c,o,j.index+1)}else{this.stop();return}else{do g=j,j=this.getNextKeyWith(c,o,j.index+1);while(j.time<
+m)}h.prevKey[c]=g;h.nextKey[c]=j}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;d=(m-g.time)/(j.time-g.time);e=g[c];f=j[c];if(d<0||d>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+o),d=d<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
 this.getPrevKeyWith("pos",o,g.index-1).pos,this.points[1]=e,this.points[2]=f,this.points[3]=this.getNextKeyWith("pos",o,j.index+1).pos,d=d*0.33+0.33,e=this.interpolateCatmullRom(this.points,d),c.x=e[0],c.y=e[1],c.z=e[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)d=this.interpolateCatmullRom(this.points,d*1.01),this.target.set(d[0],d[1],d[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),d=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,d,0)}else if(c===
-"rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d}}if(this.JITCompile&&k[0][l]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;o<this.hierarchy.length;o++)k[o][l]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
-THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,j,h,l;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];j=a[c[1]];h=a[c[2]];l=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],j[0],h[0],l[0],e,c,g);d[1]=this.interpolate(f[1],j[1],h[1],l[1],e,c,g);d[2]=this.interpolate(f[2],j[2],h[2],l[2],e,c,g);return d};
+"rot")THREE.Quaternion.slerp(e,f,a.quaternion,d);else if(c==="scl")c=a.scale,c.x=e[0]+(f[0]-e[0])*d,c.y=e[1]+(f[1]-e[1])*d,c.z=e[2]+(f[2]-e[2])*d}}if(this.JITCompile&&l[0][k]===void 0){this.hierarchy[0].update(void 0,!0);for(o=0;o<this.hierarchy.length;o++)l[o][k]=this.hierarchy[o]instanceof THREE.Bone?this.hierarchy[o].skinMatrix.clone():this.hierarchy[o].matrix.clone()}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,j,h,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];j=a[c[1]];h=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],j[0],h[0],k[0],e,c,g);d[1]=this.interpolate(f[1],j[1],h[1],k[1],e,c,g);d[2]=this.interpolate(f[2],j[2],h[2],k[2],e,c,g);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var d=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<d.length-1?c:d.length-1:c%=d.length;c<d.length;c++)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
-THREE.QuakeCamera=function(a){function b(a,d){return function(){d.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
+THREE.QuakeCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=3.14;this.domElement=document;this.lastUpdate=(new Date).getTime();this.tdiff=0;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=
 a.movementSpeed;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.noFly!==void 0)this.noFly=a.noFly;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.autoForward!==void 0)this.autoForward=a.autoForward;if(a.activeLook!==void 0)this.activeLook=a.activeLook;if(a.heightSpeed!==void 0)this.heightSpeed=a.heightSpeed;if(a.heightCoef!==void 0)this.heightCoef=a.heightCoef;if(a.heightMin!==void 0)this.heightMin=a.heightMin;if(a.heightMax!==void 0)this.heightMax=a.heightMax;if(a.constrainVertical!==
 void 0)this.constrainVertical=a.constrainVertical;if(a.verticalMin!==void 0)this.verticalMin=a.verticalMin;if(a.verticalMax!==void 0)this.verticalMax=a.verticalMax;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.windowHalfX=window.innerWidth/2;this.windowHalfY=window.innerHeight/2;this.onMouseDown=function(a){a.preventDefault();
 a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.mouseX=a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=
 !0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1}};this.update=function(){var a=(new Date).getTime();this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;if(!this.freeze){this.autoSpeedFactor=
-this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var d=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(d+this.autoSpeedFactor));this.moveBackward&&this.translateZ(d);this.moveLeft&&this.translateX(-d);this.moveRight&&this.translateX(d);d=this.tdiff*this.lookSpeed;this.activeLook||(d=0);this.lon+=this.mouseX*d;this.lookVertical&&
-(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,b=this.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*d;this.lookVertical&&(this.lat-=this.mouseY*d);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
-(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;b=this.position;a.x=b.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=b.y+100*Math.cos(this.phi);a.z=b.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),
+this.heightSpeed?this.tdiff*((this.position.y<this.heightMin?this.heightMin:this.position.y>this.heightMax?this.heightMax:this.position.y)-this.heightMin)*this.heightCoef:0;var b=this.tdiff*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&this.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.translateZ(b);this.moveLeft&&this.translateX(-b);this.moveRight&&this.translateX(b);b=this.tdiff*this.lookSpeed;this.activeLook||(b=0);this.lon+=this.mouseX*b;this.lookVertical&&
+(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var a=this.target.position,e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta)}this.lon+=this.mouseX*b;this.lookVertical&&(this.lat-=this.mouseY*b);this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=
+(this.phi-0)*(this.verticalMax-this.verticalMin)/3.14+this.verticalMin;a=this.target.position;e=this.position;a.x=e.x+100*Math.sin(this.phi)*Math.cos(this.theta);a.y=e.y+100*Math.cos(this.phi);a.z=e.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",b(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",b(this,this.onMouseDown),
 !1);this.domElement.addEventListener("mouseup",b(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",b(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",b(this,this.onKeyUp),!1)};THREE.QuakeCamera.prototype=new THREE.Camera;THREE.QuakeCamera.prototype.constructor=THREE.QuakeCamera;THREE.QuakeCamera.prototype.supr=THREE.Camera.prototype;
 THREE.QuakeCamera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);if(this.noFly)b.y=0;this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};
-THREE.PathCamera=function(a){function b(a,c,b,d){var f={name:b,fps:0.6,length:d,hierarchy:[]},g,e=c.getControlPointsArray(),j=c.getLength(),h=e.length,w=0;g=h-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:e[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[g]={time:d,pos:e[g],rot:[0,0,0,1],scl:[1,1,1]};for(g=1;g<h-1;g++)w=d*j.chunks[g]/j.total,c.keys[g]={time:w,pos:e[g]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(a,b,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(a,c){var b,
-d,f=new THREE.Geometry;for(b=0;b<a.points.length*c;b++)d=b/(a.points.length*c),d=a.getPoint(d),f.vertices[b]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return f}function d(a,b){var d=c(b,10),f=c(b,10),g=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(d,g);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);f=new THREE.Sphere(1,
-16,8);g=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)d=new THREE.Mesh(f,g),d.position.copy(b.points[i]),d.updateMatrix(),a.addChild(d)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=
+THREE.PathCamera=function(a){function b(a,c,b,d){var f={name:b,fps:0.6,length:d,hierarchy:[]},e,g=c.getControlPointsArray(),j=c.getLength(),h=g.length,w=0;e=h-1;c={parent:-1,keys:[]};c.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};c.keys[e]={time:d,pos:g[e],rot:[0,0,0,1],scl:[1,1,1]};for(e=1;e<h-1;e++)w=d*j.chunks[e]/j.total,c.keys[e]={time:w,pos:g[e]};f.hierarchy[0]=c;THREE.AnimationHandler.add(f);return new THREE.Animation(a,b,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function c(a,c){var b,
+d,f=new THREE.Geometry;for(b=0;b<a.points.length*c;b++)d=b/(a.points.length*c),d=a.getPoint(d),f.vertices[b]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return f}function d(a,b){var d=c(b,10),f=c(b,10),e=new THREE.LineBasicMaterial({color:16711680,linewidth:3});lineObj=new THREE.Line(d,e);particleObj=new THREE.ParticleSystem(f,new THREE.ParticleBasicMaterial({color:16755200,size:3}));lineObj.scale.set(1,1,1);a.addChild(lineObj);particleObj.scale.set(1,1,1);a.addChild(particleObj);f=new THREE.SphereGeometry(1,
+16,8);e=new THREE.MeshBasicMaterial({color:65280});for(i=0;i<b.points.length;i++)d=new THREE.Mesh(f,e),d.position.copy(b.points[i]),d.updateMatrix(),a.addChild(d)}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.id="PathCamera"+THREE.PathCameraIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=
 this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.horizontalAngleMap={srcRange:[0,6.28],dstRange:[0,6.28]};this.domElement=document;if(a){if(a.duration!==void 0)this.duration=a.duration*1E3;if(a.waypoints!==void 0)this.waypoints=a.waypoints;if(a.useConstantSpeed!==void 0)this.useConstantSpeed=a.useConstantSpeed;if(a.resamplingCoef!==void 0)this.resamplingCoef=a.resamplingCoef;if(a.createDebugPath!==void 0)this.createDebugPath=a.createDebugPath;if(a.createDebugDummy!==
 void 0)this.createDebugDummy=a.createDebugDummy;if(a.lookSpeed!==void 0)this.lookSpeed=a.lookSpeed;if(a.lookVertical!==void 0)this.lookVertical=a.lookVertical;if(a.lookHorizontal!==void 0)this.lookHorizontal=a.lookHorizontal;if(a.verticalAngleMap!==void 0)this.verticalAngleMap=a.verticalAngleMap;if(a.horizontalAngleMap!==void 0)this.horizontalAngleMap=a.horizontalAngleMap;if(a.domElement!==void 0)this.domElement=a.domElement}this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.windowHalfX=
 window.innerWidth/2;this.windowHalfY=window.innerHeight/2;var e=Math.PI*2,f=Math.PI/180;this.update=function(a,c,b){var d,g;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*f;this.theta=this.lon*f;d=this.phi%e;this.phi=d>=0?d:d+e;d=this.verticalAngleMap.srcRange;g=this.verticalAngleMap.dstRange;var j=g[1]-g[0];this.phi=
 TWEEN.Easing.Quadratic.EaseInOut(((this.phi-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.horizontalAngleMap.srcRange;g=this.horizontalAngleMap.dstRange;j=g[1]-g[0];this.theta=TWEEN.Easing.Quadratic.EaseInOut(((this.theta-d[0])*(g[1]-g[0])/(d[1]-d[0])+g[0]-g[0])/j)*j+g[0];d=this.target.position;d.x=100*Math.sin(this.phi)*Math.cos(this.theta);d.y=100*Math.cos(this.phi);d.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.supr.update.call(this,a,c,b)};this.onMouseMove=function(a){this.mouseX=
-a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.Cube(10,10,20),h=new THREE.Cube(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(h,g);a.position.set(0,10,0);this.animation=b(this.animationParent,
-this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),!1)};
-THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
-THREE.FlyCamera=function(a){function b(a,d){return function(){d.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward=
+a.clientX-this.windowHalfX;this.mouseY=a.clientY-this.windowHalfY};this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),g=new THREE.MeshLambertMaterial({color:65280}),j=new THREE.CubeGeometry(10,10,20),h=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(j,a);a=new THREE.Mesh(h,g);a.position.set(0,10,0);this.animation=
+b(this.animationParent,this.spline,this.id,this.duration);this.animationParent.addChild(this);this.animationParent.addChild(this.target);this.animationParent.addChild(a)}else this.animation=b(this.animationParent,this.spline,this.id,this.duration),this.animationParent.addChild(this.target),this.animationParent.addChild(this);this.createDebugPath&&d(this.debugPath,this.spline);this.domElement.addEventListener("mousemove",function(a,c){return function(){c.apply(a,arguments)}}(this,this.onMouseMove),
+!1)};THREE.PathCamera.prototype=new THREE.Camera;THREE.PathCamera.prototype.constructor=THREE.PathCamera;THREE.PathCamera.prototype.supr=THREE.Camera.prototype;THREE.PathCameraIdCounter=0;
+THREE.FlyCamera=function(a){function b(a,b){return function(){b.apply(a,arguments)}}THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.tmpQuaternion=new THREE.Quaternion;this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.domElement=document;if(a){if(a.movementSpeed!==void 0)this.movementSpeed=a.movementSpeed;if(a.rollSpeed!==void 0)this.rollSpeed=a.rollSpeed;if(a.dragToLook!==void 0)this.dragToLook=a.dragToLook;if(a.autoForward!==void 0)this.autoForward=
 a.autoForward;if(a.domElement!==void 0)this.domElement=a.domElement}this.useTarget=!1;this.useQuaternion=!0;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.lastUpdate=-1;this.tdiff=0;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=
 0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};
 this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;
-case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var d=this.getContainerDimensions(),b=d.size[0]/2,f=d.size[1]/2;this.moveState.yawLeft=-(a.clientX-d.offset[0]-b)/b;this.moveState.pitchDown=(a.clientY-
-d.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,d=this.tdiff*
-this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*d,this.rotationVector.y*d,this.rotationVector.z*d,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward||
+case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.moveForward=!0;break;case 2:this.moveBackward=!0}};this.mousemove=function(a){if(!this.dragToLook||this.mouseStatus>0){var b=this.getContainerDimensions(),e=b.size[0]/2,f=b.size[1]/2;this.moveState.yawLeft=-(a.clientX-b.offset[0]-e)/e;this.moveState.pitchDown=(a.clientY-
+b.offset[1]-f)/f;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus--,this.moveState.yawLeft=this.moveState.pitchDown=0;else switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.updateRotationVector()};this.update=function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.tdiff=(a-this.lastUpdate)/1E3;this.lastUpdate=a;var a=this.tdiff*this.movementSpeed,b=this.tdiff*
+this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVector.y*a);this.translateZ(this.moveVector.z*a);this.tmpQuaternion.set(this.rotationVector.x*b,this.rotationVector.y*b,this.rotationVector.z*b,1).normalize();this.quaternion.multiplySelf(this.tmpQuaternion);this.matrix.setPosition(this.position);this.matrix.setRotationFromQuaternion(this.quaternion);this.matrixWorldNeedsUpdate=!0;this.supr.update.call(this)};this.updateMovementVector=function(){var a=this.moveState.forward||
 this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
 document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this,
 this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
-THREE.RollCamera=function(a,b,c,d){THREE.Camera.call(this,a,b,c,d);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,h=!1,l=1,k=0,n=0,p=0,o=0,t=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update=
-function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*t));a=this.delta*this.movementSpeed;this.translateZ(a*(k>0||this.autoForward&&!(k<0)?1:k));this.translateX(a*n);this.translateY(a*p);h&&(this.roll+=this.rollSpeed*this.delta*l);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
+THREE.RollCamera=function(a,b,c,d){THREE.Camera.call(this,a,b,c,d);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Matrix4,h=!1,k=1,l=0,m=0,n=0,o=0,u=0,t=window.innerWidth/2,v=window.innerHeight/2;this.update=
+function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*o),this.rotateVertically(a*u));a=this.delta*this.movementSpeed;this.translateZ(a*(l>0||this.autoForward&&!(l<0)?1:l));this.translateX(a*m);this.translateY(a*n);h&&(this.roll+=this.rollSpeed*this.delta*k);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
 else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();g.copy(this.forward);f.set(0,1,0);e.cross(f,g).normalize();f.cross(g,e).normalize();this.matrix.n11=e.x;this.matrix.n12=f.x;this.matrix.n13=g.x;this.matrix.n21=e.y;this.matrix.n22=f.y;this.matrix.n23=g.y;this.matrix.n31=e.z;this.matrix.n32=f.z;this.matrix.n33=g.z;j.identity();j.n11=Math.cos(this.roll);j.n12=-Math.sin(this.roll);j.n21=Math.sin(this.roll);j.n22=Math.cos(this.roll);this.matrix.multiplySelf(j);
 this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(a){this.position.x+=this.matrix.n11*a;this.position.y+=this.matrix.n21*a;this.position.z+=this.matrix.n31*a};this.translateY=function(a){this.position.x+=this.matrix.n12*a;this.position.y+=this.matrix.n22*a;this.position.z+=this.matrix.n32*a};this.translateZ=function(a){this.position.x-=this.matrix.n13*a;this.position.y-=
 this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){e.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);e.multiplyScalar(a);this.forward.subSelf(e);this.forward.normalize()};this.rotateVertically=function(a){f.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);f.multiplyScalar(a);this.forward.addSelf(f);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
-function(a){o=(a.clientX-v)/window.innerWidth;t=(a.clientY-u)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:k=1;break;case 2:k=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:k=0;break;case 2:k=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:k=1;break;case 37:case 65:n=-1;break;
-case 40:case 83:k=-1;break;case 39:case 68:n=1;break;case 81:h=!0;l=1;break;case 69:h=!0;l=-1;break;case 82:p=1;break;case 70:p=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:k=0;break;case 37:case 65:n=0;break;case 40:case 83:k=0;break;case 39:case 68:n=0;break;case 81:h=!1;break;case 69:h=!1;break;case 82:p=0;break;case 70:p=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
+function(a){o=(a.clientX-t)/window.innerWidth;u=(a.clientY-v)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=1;break;case 2:l=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:l=0;break;case 2:l=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:l=1;break;case 37:case 65:m=-1;break;
+case 40:case 83:l=-1;break;case 39:case 68:m=1;break;case 81:h=!0;k=1;break;case 69:h=!0;k=-1;break;case 82:n=1;break;case 70:n=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:l=0;break;case 37:case 65:m=0;break;case 40:case 83:l=0;break;case 39:case 68:m=0;break;case 81:h=!1;break;case 69:h=!1;break;case 82:n=0;break;case 70:n=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
 THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
-THREE.Cube=function(a,b,c,d,e,f,g,j,h){function l(a,c,b,g,j,h,l,n){var o,p,t=d||1,v=e||1,K=j/2,H=h/2,L=k.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",v=f||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",t=f||1;var I=t+1,z=v+1;j/=t;var G=h/v;for(p=0;p<z;p++)for(h=0;h<I;h++){var J=new THREE.Vector3;J[a]=(h*j-K)*b;J[c]=(p*G-H)*g;J[o]=l;k.vertices.push(new THREE.Vertex(J))}for(p=0;p<v;p++)for(h=0;h<t;h++)k.faces.push(new THREE.Face4(h+I*p+L,h+I*(p+
-1)+L,h+1+I*(p+1)+L,h+1+I*p+L,null,null,n)),k.faceVertexUvs[0].push([new THREE.UV(h/t,p/v),new THREE.UV(h/t,(p+1)/v),new THREE.UV((h+1)/t,(p+1)/v),new THREE.UV((h+1)/t,p/v)])}THREE.Geometry.call(this);var k=this,n=a/2,p=b/2,o=c/2,j=j?-1:1;if(g!==void 0)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var t=0;t<6;t++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var v in h)this.sides[v]!=void 0&&(this.sides[v]=h[v]);
-this.sides.px&&l("z","y",1*j,-1,c,b,-n,this.materials[0]);this.sides.nx&&l("z","y",-1*j,-1,c,b,n,this.materials[1]);this.sides.py&&l("x","z",1*j,1,a,c,p,this.materials[2]);this.sides.ny&&l("x","z",1*j,-1,a,c,-p,this.materials[3]);this.sides.pz&&l("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&l("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],d=0,b=k.vertices.length;d<b;d++){for(var f=k.vertices[d],g=!1,e=0,j=a.length;e<j;e++){var h=a[e];if(f.position.x==h.position.x&&
-f.position.y==h.position.y&&f.position.z==h.position.z){c[d]=e;g=!0;break}}if(!g)c[d]=a.length,a.push(new THREE.Vertex(f.position.clone()))}d=0;for(b=k.faces.length;d<b;d++)f=k.faces[d],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];k.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.Cube.prototype=new THREE.Geometry;THREE.Cube.prototype.constructor=THREE.Cube;
-THREE.Cylinder=function(a,b,c,d,e,f){function g(a,c,d){j.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,d)))}THREE.Geometry.call(this);var j=this,h,l=Math.PI*2,k=d/2;for(h=0;h<a;h++)g(Math.sin(l*h/a)*b,Math.cos(l*h/a)*b,-k);for(h=0;h<a;h++)g(Math.sin(l*h/a)*c,Math.cos(l*h/a)*c,k);for(h=0;h<a;h++)j.faces.push(new THREE.Face4(h,h+a,a+(h+1)%a,(h+1)%a));if(c>0){g(0,0,-k-(f||0));for(h=a;h<a+a/2;h++)j.faces.push(new THREE.Face4(2*a,(2*h-2*a)%a,(2*h-2*a+1)%a,(2*h-2*a+2)%a))}if(b>0){g(0,0,k+(e||0));
-for(h=a+a/2;h<2*a;h++)j.faces.push(new THREE.Face4(2*a+1,(2*h-2*a+2)%a+a,(2*h-2*a+1)%a+a,(2*h-2*a)%a+a))}h=0;for(a=this.faces.length;h<a;h++){var b=[],c=this.faces[h],e=this.vertices[c.a],f=this.vertices[c.b],k=this.vertices[c.c],n=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/l,0.5+e.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/l,0.5+f.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(k.position.x,k.position.y)/l,0.5+k.position.z/
-d));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(n.position.x,n.position.y)/l,0.5+n.position.z/d));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.Cylinder.prototype=new THREE.Geometry;THREE.Cylinder.prototype.constructor=THREE.Cylinder;
-THREE.Icosahedron=function(a){function b(a,c,d){var b=Math.sqrt(a*a+c*c+d*d);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/b,c/b,d/b)))-1}function c(a,c,d,b){b.faces.push(new THREE.Face3(a,c,d))}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,-a);b(0,
-1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var j in f.faces){var h=d(f.faces[j].a,f.faces[j].b),l=d(f.faces[j].b,f.faces[j].c),k=d(f.faces[j].c,f.faces[j].a);c(f.faces[j].a,h,k,g);c(f.faces[j].b,l,h,g);c(f.faces[j].c,
-k,l,g);c(h,l,k,g)}f.faces=g.faces}e.faces=f.faces;delete f;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Icosahedron.prototype=new THREE.Geometry;THREE.Icosahedron.prototype.constructor=THREE.Icosahedron;
-THREE.Lathe=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),j=0;j<a.length;j++)this.vertices.push(new THREE.Vertex(a[j])),c[j]=a[j].clone(),d[j]=this.vertices.length-1;for(var h=0;h<=this.angle+0.001;h+=b){for(j=0;j<c.length;j++)h<this.angle?(c[j]=g.multiplyVector3(c[j].clone()),this.vertices.push(new THREE.Vertex(c[j])),e[j]=this.vertices.length-1):e=f;h==0&&(f=d);for(j=0;j<
-d.length-1;j++)this.faces.push(new THREE.Face4(e[j],e[j+1],d[j+1],d[j])),this.faceVertexUvs[0].push([new THREE.UV(1-h/this.angle,j/a.length),new THREE.UV(1-h/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,j/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Lathe.prototype=new THREE.Geometry;THREE.Lathe.prototype.constructor=THREE.Lathe;
-THREE.Plane=function(a,b,c,d){THREE.Geometry.call(this);var e,f=a/2,g=b/2,c=c||1,d=d||1,j=c+1,h=d+1;a/=c;var l=b/d;for(e=0;e<h;e++)for(b=0;b<j;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-f,-(e*l-g),0)));for(e=0;e<d;e++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+j*e,b+j*(e+1),b+1+j*(e+1),b+1+j*e)),this.faceVertexUvs[0].push([new THREE.UV(b/c,e/d),new THREE.UV(b/c,(e+1)/d),new THREE.UV((b+1)/c,(e+1)/d),new THREE.UV((b+1)/c,e/d)]);this.computeCentroids();this.computeFaceNormals()};
-THREE.Plane.prototype=new THREE.Geometry;THREE.Plane.prototype.constructor=THREE.Plane;
-THREE.Sphere=function(a,b,c){THREE.Geometry.call(this);for(var d,e=Math.PI,f=Math.max(3,b||8),g=Math.max(2,c||6),b=[],c=0;c<g+1;c++){d=c/g;var j=a*Math.cos(d*e),h=a*Math.sin(d*e),l=[],k=0;for(d=0;d<f;d++){var n=2*d/f,p=h*Math.sin(n*e),n=h*Math.cos(n*e);(c==0||c==g)&&d>0||(k=this.vertices.push(new THREE.Vertex(new THREE.Vector3(n,j,p)))-1);l.push(k)}b.push(l)}for(var o,t,v,e=b.length,c=0;c<e;c++)if(f=b[c].length,c>0)for(d=0;d<f;d++){l=d==f-1;g=b[c][l?0:d+1];j=b[c][l?f-1:d];h=b[c-1][l?f-1:d];l=b[c-
-1][l?0:d+1];p=c/(e-1);o=(c-1)/(e-1);t=(d+1)/f;var n=d/f,k=new THREE.UV(1-t,p),p=new THREE.UV(1-n,p),n=new THREE.UV(1-n,o),u=new THREE.UV(1-t,o);c<b.length-1&&(o=this.vertices[g].position.clone(),t=this.vertices[j].position.clone(),v=this.vertices[h].position.clone(),o.normalize(),t.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,j,h,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([k,p,n]));c>1&&(o=this.vertices[g].position.clone(),
-t=this.vertices[h].position.clone(),v=this.vertices[l].position.clone(),o.normalize(),t.normalize(),v.normalize(),this.faces.push(new THREE.Face3(g,h,l,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([k,n,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.Sphere.prototype=new THREE.Geometry;THREE.Sphere.prototype.constructor=THREE.Sphere;
-THREE.Torus=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var d=c/this.segmentsT*2*Math.PI,e=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
-1;c<=this.segmentsT;++c){var d=(this.segmentsT+1)*b+c,e=(this.segmentsT+1)*b+c-1,f=(this.segmentsT+1)*(b-1)+c-1,g=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,e,f,g));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.Torus.prototype=new THREE.Geometry;THREE.Torus.prototype.constructor=THREE.Torus;
-THREE.TorusKnot=function(a,b,c,d,e,f,g){function j(a,c,d,b,f,g){c=d/b*a;d=Math.cos(c);return new THREE.Vector3(f*(2+d)*0.5*Math.cos(a),f*(2+d)*Math.sin(a)*0.5,g*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<this.segmentsT;++b){var h=
-a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,e=j(h,g,this.q,this.p,this.radius,this.heightScale),h=j(h+0.01,g,this.q,this.p,this.radius,this.heightScale);c.x=h.x-e.x;c.y=h.y-e.y;c.z=h.z-e.z;d.x=h.x+e.x;d.y=h.y+e.y;d.z=h.z+e.z;f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();h=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);e.x+=h*d.x+g*f.x;e.y+=h*d.y+g*f.y;e.z+=h*d.z+g*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=
-0;b<this.segmentsT;++b){var d=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,e=this.grid[a][b],c=this.grid[d][b],d=this.grid[d][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),h=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),l=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),k=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(e,c,d,f));this.faceVertexUvs[0].push([g,h,l,k])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};
-THREE.TorusKnot.prototype=new THREE.Geometry;THREE.TorusKnot.prototype.constructor=THREE.TorusKnot;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
+THREE.TrackballCamera=function(a){function b(a,c){return function(){c.apply(a,arguments)}}a=a||{};THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.domElement=a.domElement||document;this.screen=a.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=a.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=a.rotateSpeed||1;this.zoomSpeed=a.zoomSpeed||1.2;this.panSpeed=a.panSpeed||0.3;this.noZoom=a.noZoom||!1;this.noPan=a.noPan||
+!1;this.staticMoving=a.staticMoving||!1;this.dynamicDampingFactor=a.dynamicDampingFactor||0.2;this.minDistance=a.minDistance||0;this.maxDistance=a.maxDistance||Infinity;this.keys=a.keys||[65,83,68];this.useTarget=!0;var c=!1,d=this.STATE.NONE,e=new THREE.Vector3,f=new THREE.Vector3,g=new THREE.Vector3,j=new THREE.Vector2,h=new THREE.Vector2,k=new THREE.Vector2,l=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-
+this.screen.offsetLeft)/this.radius*0.5,(c-this.screen.offsetTop)/this.radius*0.5)};this.getMouseProjectionOnBall=function(a,c){var b=new THREE.Vector3((a-this.screen.width*0.5-this.screen.offsetLeft)/this.radius,(this.screen.height*0.5+this.screen.offsetTop-c)/this.radius,0),d=b.length();d>1?b.normalize():b.z=Math.sqrt(1-d*d);e=this.position.clone().subSelf(this.target.position);d=this.up.clone().setLength(b.y);d.addSelf(this.up.clone().crossSelf(e).setLength(b.x));d.addSelf(e.setLength(b.z));return d};
+this.rotateCamera=function(){var a=Math.acos(f.dot(g)/f.length()/g.length());if(a){var c=(new THREE.Vector3).cross(f,g).normalize(),b=new THREE.Quaternion;a*=this.rotateSpeed;b.setFromAxisAngle(c,-a);b.multiplyVector3(e);b.multiplyVector3(this.up);b.multiplyVector3(g);this.staticMoving?f=g:(b.setFromAxisAngle(c,a*(this.dynamicDampingFactor-1)),b.multiplyVector3(f))}};this.zoomCamera=function(){var a=1+(h.y-j.y)*this.zoomSpeed;a!==1&&a>0&&(e.multiplyScalar(a),this.staticMoving?j=h:j.y+=(h.y-j.y)*this.dynamicDampingFactor)};
+this.panCamera=function(){var a=l.clone().subSelf(k);if(a.lengthSq()){a.multiplyScalar(e.length()*this.panSpeed);var c=e.clone().crossSelf(this.up).setLength(a.x);c.addSelf(this.up.clone().setLength(a.y));this.position.addSelf(c);this.target.position.addSelf(c);this.staticMoving?k=l:k.addSelf(a.sub(l,k).multiplyScalar(this.dynamicDampingFactor))}};this.checkDistances=function(){if(!this.noZoom||!this.noPan)this.position.lengthSq()>this.maxDistance*this.maxDistance&&this.position.setLength(this.maxDistance),
+e.lengthSq()<this.minDistance*this.minDistance&&this.position.add(this.target.position,e.setLength(this.minDistance))};this.update=function(a,c,b){e=this.position.clone().subSelf(this.target.position);this.rotateCamera();this.noZoom||this.zoomCamera();this.noPan||this.panCamera();this.position.add(this.target.position,e);this.checkDistances();this.supr.update.call(this,a,c,b)};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
+b(this,function(a){c&&(f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY),j=h=this.getMouseOnScreen(a.clientX,a.clientY),k=l=this.getMouseOnScreen(a.clientX,a.clientY),c=!1);d!==this.STATE.NONE&&(d===this.STATE.ROTATE?g=this.getMouseProjectionOnBall(a.clientX,a.clientY):d===this.STATE.ZOOM&&!this.noZoom?h=this.getMouseOnScreen(a.clientX,a.clientY):d===this.STATE.PAN&&!this.noPan&&(l=this.getMouseOnScreen(a.clientX,a.clientY)))}),!1);this.domElement.addEventListener("mousedown",b(this,function(a){a.preventDefault();
+a.stopPropagation();if(d===this.STATE.NONE)d=a.button,d===this.STATE.ROTATE?f=g=this.getMouseProjectionOnBall(a.clientX,a.clientY):d===this.STATE.ZOOM&&!this.noZoom?j=h=this.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(k=l=this.getMouseOnScreen(a.clientX,a.clientY))}),!1);this.domElement.addEventListener("mouseup",b(this,function(a){a.preventDefault();a.stopPropagation();d=this.STATE.NONE}),!1);window.addEventListener("keydown",b(this,function(a){if(d===this.STATE.NONE){if(a.keyCode===this.keys[this.STATE.ROTATE])d=
+this.STATE.ROTATE;else if(a.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)d=this.STATE.ZOOM;else if(a.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)d=this.STATE.PAN;d!==this.STATE.NONE&&(c=!0)}}),!1);window.addEventListener("keyup",b(this,function(){if(d!==this.STATE.NONE)d=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
+THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,j,h){function k(a,c,b,g,j,h,k,m){var o,n,u=d||1,t=e||1,L=j/2,G=h/2,M=l.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")o="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")o="y",t=f||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")o="x",u=f||1;var H=u+1,A=t+1;j/=u;var I=h/t;for(n=0;n<A;n++)for(h=0;h<H;h++){var K=new THREE.Vector3;K[a]=(h*j-L)*b;K[c]=(n*I-G)*g;K[o]=k;l.vertices.push(new THREE.Vertex(K))}for(n=0;n<t;n++)for(h=0;h<u;h++)l.faces.push(new THREE.Face4(h+H*n+
+M,h+H*(n+1)+M,h+1+H*(n+1)+M,h+1+H*n+M,null,null,m)),l.faceVertexUvs[0].push([new THREE.UV(h/u,n/t),new THREE.UV(h/u,(n+1)/t),new THREE.UV((h+1)/u,(n+1)/t),new THREE.UV((h+1)/u,n/t)])}THREE.Geometry.call(this);var l=this,m=a/2,n=b/2,o=c/2,j=j?-1:1;if(g!==void 0)if(g instanceof Array)this.materials=g;else{this.materials=[];for(var u=0;u<6;u++)this.materials.push([g])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(h!=void 0)for(var t in h)this.sides[t]!=void 0&&(this.sides[t]=
+h[t]);this.sides.px&&k("z","y",1*j,-1,c,b,-m,this.materials[0]);this.sides.nx&&k("z","y",-1*j,-1,c,b,m,this.materials[1]);this.sides.py&&k("x","z",1*j,1,a,c,n,this.materials[2]);this.sides.ny&&k("x","z",1*j,-1,a,c,-n,this.materials[3]);this.sides.pz&&k("x","y",1*j,-1,a,b,o,this.materials[4]);this.sides.nz&&k("x","y",-1*j,-1,a,b,-o,this.materials[5]);(function(){for(var a=[],c=[],b=0,d=l.vertices.length;b<d;b++){for(var f=l.vertices[b],e=!1,g=0,j=a.length;g<j;g++){var h=a[g];if(f.position.x==h.position.x&&
+f.position.y==h.position.y&&f.position.z==h.position.z){c[b]=g;e=!0;break}}if(!e)c[b]=a.length,a.push(new THREE.Vertex(f.position.clone()))}b=0;for(d=l.faces.length;b<d;b++)f=l.faces[b],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];l.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
+THREE.CylinderGeometry=function(a,b,c,d,e,f){function g(a,c,b){j.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}THREE.Geometry.call(this);var j=this,h,k=Math.PI*2,l=d/2;for(h=0;h<a;h++)g(Math.sin(k*h/a)*b,Math.cos(k*h/a)*b,-l);for(h=0;h<a;h++)g(Math.sin(k*h/a)*c,Math.cos(k*h/a)*c,l);for(h=0;h<a;h++)j.faces.push(new THREE.Face4(h,h+a,a+(h+1)%a,(h+1)%a));if(c>0){g(0,0,-l-(f||0));for(h=a;h<a+a/2;h++)j.faces.push(new THREE.Face4(2*a,(2*h-2*a)%a,(2*h-2*a+1)%a,(2*h-2*a+2)%a))}if(b>0){g(0,0,l+
+(e||0));for(h=a+a/2;h<2*a;h++)j.faces.push(new THREE.Face4(2*a+1,(2*h-2*a+2)%a+a,(2*h-2*a+1)%a+a,(2*h-2*a)%a+a))}h=0;for(a=this.faces.length;h<a;h++){var b=[],c=this.faces[h],e=this.vertices[c.a],f=this.vertices[c.b],l=this.vertices[c.c],m=this.vertices[c.d];b.push(new THREE.UV(0.5+Math.atan2(e.position.x,e.position.y)/k,0.5+e.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(f.position.x,f.position.y)/k,0.5+f.position.z/d));b.push(new THREE.UV(0.5+Math.atan2(l.position.x,l.position.y)/k,0.5+l.position.z/
+d));c instanceof THREE.Face4&&b.push(new THREE.UV(0.5+Math.atan2(m.position.x,m.position.y)/k,0.5+m.position.z/d));this.faceVertexUvs[0].push(b)}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
+THREE.IcosahedronGeometry=function(a){function b(a,c,b){var d=Math.sqrt(a*a+c*c+b*b);return e.vertices.push(new THREE.Vertex(new THREE.Vector3(a/d,c/d,b/d)))-1}function c(a,c,b,d){d.faces.push(new THREE.Face3(a,c,b))}function d(a,c){var d=e.vertices[a].position,f=e.vertices[c].position;return b((d.x+f.x)/2,(d.y+f.y)/2,(d.z+f.z)/2)}var e=this,f=new THREE.Geometry,g;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,
+-a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,f);c(0,5,1,f);c(0,1,7,f);c(0,7,10,f);c(0,10,11,f);c(1,5,9,f);c(5,11,4,f);c(11,10,2,f);c(10,7,6,f);c(7,1,8,f);c(3,9,4,f);c(3,4,2,f);c(3,2,6,f);c(3,6,8,f);c(3,8,9,f);c(4,9,5,f);c(2,4,11,f);c(6,2,10,f);c(8,6,7,f);c(9,8,1,f);for(a=0;a<this.subdivisions;a++){g=new THREE.Geometry;for(var j in f.faces){var h=d(f.faces[j].a,f.faces[j].b),k=d(f.faces[j].b,f.faces[j].c),l=d(f.faces[j].c,f.faces[j].a);c(f.faces[j].a,h,l,g);c(f.faces[j].b,k,h,g);
+c(f.faces[j].c,l,k,g);c(h,k,l,g)}f.faces=g.faces}e.faces=f.faces;delete f;delete g;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.IcosahedronGeometry.prototype=new THREE.Geometry;THREE.IcosahedronGeometry.prototype.constructor=THREE.IcosahedronGeometry;
+THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),j=0;j<a.length;j++)this.vertices.push(new THREE.Vertex(a[j])),c[j]=a[j].clone(),d[j]=this.vertices.length-1;for(var h=0;h<=this.angle+0.0010;h+=b){for(j=0;j<c.length;j++)h<this.angle?(c[j]=g.multiplyVector3(c[j].clone()),this.vertices.push(new THREE.Vertex(c[j])),e[j]=this.vertices.length-1):e=f;h==0&&(f=d);
+for(j=0;j<d.length-1;j++)this.faces.push(new THREE.Face4(e[j],e[j+1],d[j+1],d[j])),this.faceVertexUvs[0].push([new THREE.UV(1-h/this.angle,j/a.length),new THREE.UV(1-h/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,(j+1)/a.length),new THREE.UV(1-(h-b)/this.angle,j/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
+THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);var e,f=a/2,g=b/2,c=c||1,d=d||1,j=c+1,h=d+1;a/=c;var k=b/d;for(e=0;e<h;e++)for(b=0;b<j;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-f,-(e*k-g),0)));for(e=0;e<d;e++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+j*e,b+j*(e+1),b+1+j*(e+1),b+1+j*e)),this.faceVertexUvs[0].push([new THREE.UV(b/c,e/d),new THREE.UV(b/c,(e+1)/d),new THREE.UV((b+1)/c,(e+1)/d),new THREE.UV((b+1)/c,e/d)]);this.computeCentroids();this.computeFaceNormals()};
+THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
+THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,d,e=Math.PI,f=Math.max(3,b||8),g=Math.max(2,c||6),b=[],c=0;c<g+1;c++){d=c/g;var j=a*Math.cos(d*e),h=a*Math.sin(d*e),k=[],l=0;for(d=0;d<f;d++){var m=2*d/f,n=h*Math.sin(m*e),m=h*Math.cos(m*e);(c==0||c==g)&&d>0||(l=this.vertices.push(new THREE.Vertex(new THREE.Vector3(m,j,n)))-1);k.push(l)}b.push(k)}for(var o,u,t,e=b.length,c=0;c<e;c++)if(f=b[c].length,c>0)for(d=0;d<f;d++){k=d==f-1;g=b[c][k?0:d+1];j=b[c][k?f-1:d];h=b[c-1][k?
+f-1:d];k=b[c-1][k?0:d+1];n=c/(e-1);o=(c-1)/(e-1);u=(d+1)/f;var m=d/f,l=new THREE.UV(1-u,n),n=new THREE.UV(1-m,n),m=new THREE.UV(1-m,o),v=new THREE.UV(1-u,o);c<b.length-1&&(o=this.vertices[g].position.clone(),u=this.vertices[j].position.clone(),t=this.vertices[h].position.clone(),o.normalize(),u.normalize(),t.normalize(),this.faces.push(new THREE.Face3(g,j,h,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(t.x,t.y,t.z)])),this.faceVertexUvs[0].push([l,n,m]));c>1&&(o=
+this.vertices[g].position.clone(),u=this.vertices[h].position.clone(),t=this.vertices[k].position.clone(),o.normalize(),u.normalize(),t.normalize(),this.faces.push(new THREE.Face3(g,h,k,[new THREE.Vector3(o.x,o.y,o.z),new THREE.Vector3(u.x,u.y,u.z),new THREE.Vector3(t.x,t.y,t.z)])),this.faceVertexUvs[0].push([l,m,v]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
+THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;THREE.TextGeometry=function(a,b){THREE.Geometry.call(this);this.parameters=b||{};this.set(a)};THREE.TextGeometry.prototype=new THREE.Geometry;THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
+THREE.TextGeometry.prototype.set=function(a,b){function c(a,c,b){u.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}function d(a,c,b,d){u.faces.push(new THREE.Face4(a,c,b,d))}this.text=a;var b=b||this.parameters,e=b.height!==void 0?b.height:50,f=b.curveSegments!==void 0?b.curveSegments:4,g=b.font!==void 0?b.font:"helvetiker",j=b.weight!==void 0?b.weight:"normal",h=b.style!==void 0?b.style:"normal",k=b.bezelThickness!==void 0?b.bezelThickness:10,l=b.bezelSize!==void 0?b.bezelSize:8,m=b.bezelEnabled!==
+void 0?b.bezelEnabled:!1;THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=f;THREE.FontUtils.face=g;THREE.FontUtils.weight=j;THREE.FontUtils.style=h;THREE.FontUtils.bezelSize=l;var j=THREE.FontUtils.drawText(a),f=j.points,n=j.faces,g=j.contour,o=j.bezel,u=this;u.vertices=[];u.faces=[];for(var t,h=f.length,v=n.length,l=o.length,j=0;j<h;j++)t=f[j],c(t.x,t.y,0);for(j=0;j<h;j++)t=f[j],c(t.x,t.y,e);if(m){for(j=0;j<l;j++)t=o[j],c(t.x,t.y,k);for(j=0;j<l;j++)t=o[j],c(t.x,t.y,e-k)}for(j=
+0;j<v;j++)e=n[j],u.faces.push(new THREE.Face3(e[2],e[1],e[0]));for(j=0;j<v;j++)e=n[j],u.faces.push(new THREE.Face3(e[0]+h,e[1]+h,e[2]+h));var x;if(m)for(j=o.length;--j>0;){if(x){if(x.equals(g[j])){x=null;continue}}else x=g[j];k=h*2+j;n=k-1;d(k,n,n+l,k+l);for(m=0;m<h;m++)if(f[m].equals(g[j]))break;for(e=0;e<h;e++)if(f[e].equals(g[j-1]))break;d(m,e,n,k);d(k+l,n+l,e+h,m+h)}else for(j=g.length;--j>0;){if(x){if(x.equals(g[j])){x=null;continue}}else x=g[j];for(m=0;m<h;m++)if(f[m].equals(g[j]))break;for(e=
+0;e<h;e++)if(f[e].equals(g[j-1]))break;d(m,e,e+h,m+h)}this.computeCentroids();this.computeFaceNormals()};
+THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},extractPoints:function(a,b){if(a.length<3)return console.log("not valid polygon"),
+{points:a,faces:[]};var c,d,e,f,g=[],j;for(j in b){a=b[j];f=[];for(c in a)d=a[c],f.push(d.x+","+d.y);var h,k;k=f.slice(1).indexOf(f[0]);var l=this.Triangulate.area(a.slice(0,k+1))<0;d=[];for(k=-1;k<f.length;){h=k+1;k=f[h];k=f.slice(h+1).indexOf(k)+h;if(k<=h)break;var m=a.slice(h,k+1);l?this.Triangulate.area(m)<0?(h>0&&g.push({shape:e,holes:d}),e=m,d=[]):d.push(m):this.Triangulate.area(m)<0?(g.push({shape:m,holes:d}),d=[]):d.push(m);k++}l&&g.push({shape:e,holes:d})}var n,o,u,t,v,x;f=[];for(j=0;j<g.length;j++){h=
+g[j];e=h.shape;d=h.holes;for(l=0;l<d.length;l++){k=d[l];u=Number.POSITIVE_INFINITY;for(m=0;m<k.length;m++){v=k[m];for(c=0;c<e.length;c++)t=e[c],t=v.distanceTo(t),t<u&&(u=t,n=m,o=c)}c=o-1>=0?o-1:e.length-1;var m=n-1>=0?n-1:k.length-1,w=[];w.push(k[n]);w.push(e[o]);w.push(e[c]);u=this.Triangulate.area(w);var p=[];p.push(k[n]);p.push(k[m]);p.push(e[o]);v=this.Triangulate.area(p);t=o;x=n;o+=1;n+=-1;o<0&&(o+=e.length);o%=e.length;n<0&&(n+=k.length);n%=e.length;c=o-1>=0?o-1:e.length-1;m=n-1>=0?n-1:k.length-
+1;w=[];w.push(k[n]);w.push(e[o]);w.push(e[c]);w=this.Triangulate.area(w);p=[];p.push(k[n]);p.push(k[m]);p.push(e[o]);p=this.Triangulate.area(p);u+v>w+p&&(o=t,n=x,o<0&&(o+=e.length),o%=e.length,n<0&&(n+=k.length),n%=e.length,c=o-1>=0?o-1:e.length-1,m=n-1>=0?n-1:k.length-1);u=e.slice(0,o);v=e.slice(o);t=k.slice(n);x=k.slice(0,n);f.push(k[n]);f.push(e[o]);f.push(e[c]);f.push(k[n]);f.push(k[m]);f.push(e[o]);e=u.concat(t).concat(x).concat(v)}h.shape=e}a=[];n=[];for(j=l=0;j<g.length;j++){h=g[j];e=h.shape;
+a=a.concat(e);h=THREE.FontUtils.Triangulate(e,!0);for(o=0;o<h.length;o++)d=h[o],d[0]+=l,d[1]+=l,d[2]+=l;n=n.concat(h);l+=e.length}var y;for(o=0;o<f.length/3;o++){d=[];for(g=0;g<3;g++){j=!1;for(e=0;e<a.length&&!j;e++)y=o*3+g,a[e].equals(f[y])&&(d.push(e),j=!0);j||(a.push(f[y]),d.push(a.length-1),console.log("not found"))}n.push(d)}return{points:a,faces:n}},drawText:function(a){var b=[],c=[],d,e=this.getFace(),f=this.size/e.resolution,g=0;d=String(a).split("");for(var j=d.length,a=0;a<j;a++){var h=
+this.extractGlyphPoints(d[a],e,f,g);g+=h.offset;b.push(h.points);c=c.concat(h.points)}a=g/2;for(d=0;d<c.length;d++)c[d].x-=a;b=this.extractPoints(c,b);b.contour=c;e=[];f=[];d=[];for(var g=[],j=new THREE.Vector2,k,a=c.length;--a>=0;){if(k){if(k.equals(c[a])){k=null;h=this.Triangulate.area(d)>0;g.push(h);f.push(j.divideScalar(d.length));d=[];j=new THREE.Vector2;continue}}else k=c[a];j.addSelf(c[a]);d.push(c[a])}a=c.length;d=0;for(var l;--a>=0;)h=c[a],j=f[d],h=h.clone().subSelf(j),l=this.bezelSize/h.length(),
+g[d]?l+=1:l=1-l,l=h.multiplyScalar(l).addSelf(j),e.unshift(l),k?k.equals(c[a])&&(k=null,d++):k=c[a];b.bezel=e;return b},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,
+b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)},extractGlyphPoints:function(a,b,c,d){var e=[],f,g,j,h,k,l,m,n,o,u,t=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));j=b.length;for(a=0;a<j;)switch(g=b[a++],g){case "m":g=b[a++]*c+d;h=b[a++]*c;e.push(new THREE.Vector2(g,h));break;case "l":g=b[a++]*c+d;h=b[a++]*c;e.push(new THREE.Vector2(g,h));break;case "q":g=b[a++]*c+d;h=b[a++]*c;m=b[a++]*c+d;n=b[a++]*c;if(f=e[e.length-1]){k=
+f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++){var v=f/divisions,x=THREE.FontUtils.b2(v,k,m,g),v=THREE.FontUtils.b2(v,l,n,h);e.push(new THREE.Vector2(x,v))}}break;case "b":if(g=b[a++]*c+d,h=b[a++]*c,m=b[a++]*c+d,n=b[a++]*-c,o=b[a++]*c+d,u=b[a++]*-c,f=e[e.length-1]){k=f.x;l=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)v=f/divisions,x=THREE.FontUtils.b3(v,k,m,o,g),v=THREE.FontUtils.b3(v,l,n,u,h),e.push(new THREE.Vector2(x,v))}}}return{offset:t.ha*c,points:e}}}};
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],j=[],h,k,l;if(b(a)>0)for(k=0;k<e;k++)g[k]=k;else for(k=0;k<e;k++)g[k]=e-1-k;var m=2*e;for(k=e-1;e>2;){if(m--<=0){console.log("Warning, unable to triangulate polygon!");if(d)return j;return f}h=k;e<=h&&(h=0);k=h+1;e<=k&&(k=0);l=k+1;e<=l&&(l=0);var n;a:{n=a;var o=h,u=k,t=l,v=e,x=g,w=void 0,p=void 0,y=void 0,
+z=void 0,C=void 0,D=void 0,E=void 0,F=void 0,B=void 0,p=n[x[o]].x,y=n[x[o]].y,z=n[x[u]].x,C=n[x[u]].y,D=n[x[t]].x,E=n[x[t]].y;if(1.0E-10>(z-p)*(E-y)-(C-y)*(D-p))n=!1;else{for(w=0;w<v;w++)if(!(w==o||w==u||w==t)){var F=n[x[w]].x,B=n[x[w]].y,J=void 0,L=void 0,G=void 0,M=void 0,H=void 0,A=void 0,I=void 0,K=void 0,N=void 0,P=void 0,Q=void 0,R=void 0,J=G=H=void 0,J=D-z,L=E-C,G=p-D,M=y-E,H=z-p,A=C-y,I=F-p,K=B-y,N=F-z,P=B-C,Q=F-D,R=B-E,J=J*P-L*N,H=H*K-A*I,G=G*R-M*Q;if(J>=0&&G>=0&&H>=0){n=!1;break a}}n=!0}}if(n){m=
+g[h];n=g[k];o=g[l];f.push(a[m]);f.push(a[n]);f.push(a[o]);j.push([g[h],g[k],g[l]]);h=k;for(l=k+1;l<e;h++,l++)g[h]=g[l];e--;m=2*e}}if(d)return j;return f};a.Triangulate.area=b;return a})(THREE.FontUtils);window._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
+THREE.TorusGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=d||6;a=[];for(b=0;b<=this.segmentsR;++b)for(c=0;c<=this.segmentsT;++c){var d=c/this.segmentsT*2*Math.PI,e=b/this.segmentsR*2*Math.PI;this.vertices.push(new THREE.Vertex(new THREE.Vector3((this.radius+this.tube*Math.cos(e))*Math.cos(d),(this.radius+this.tube*Math.cos(e))*Math.sin(d),this.tube*Math.sin(e))));a.push([c/this.segmentsT,1-b/this.segmentsR])}for(b=1;b<=this.segmentsR;++b)for(c=
+1;c<=this.segmentsT;++c){var d=(this.segmentsT+1)*b+c,e=(this.segmentsT+1)*b+c-1,f=(this.segmentsT+1)*(b-1)+c-1,g=(this.segmentsT+1)*(b-1)+c;this.faces.push(new THREE.Face4(d,e,f,g));this.faceVertexUvs[0].push([new THREE.UV(a[d][0],a[d][1]),new THREE.UV(a[e][0],a[e][1]),new THREE.UV(a[f][0],a[f][1]),new THREE.UV(a[g][0],a[g][1])])}delete a;this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusGeometry.prototype=new THREE.Geometry;
+THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
+THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){function j(a,c,b,d,f,e){c=b/d*a;b=Math.cos(c);return new THREE.Vector3(f*(2+b)*0.5*Math.cos(a),f*(2+b)*Math.sin(a)*0.5,e*f*Math.sin(c)*0.5)}THREE.Geometry.call(this);this.radius=a||200;this.tube=b||40;this.segmentsR=c||64;this.segmentsT=d||8;this.p=e||2;this.q=f||3;this.heightScale=g||1;this.grid=Array(this.segmentsR);c=new THREE.Vector3;d=new THREE.Vector3;f=new THREE.Vector3;for(a=0;a<this.segmentsR;++a){this.grid[a]=Array(this.segmentsT);for(b=0;b<
+this.segmentsT;++b){var h=a/this.segmentsR*2*this.p*Math.PI,g=b/this.segmentsT*2*Math.PI,e=j(h,g,this.q,this.p,this.radius,this.heightScale),h=j(h+0.01,g,this.q,this.p,this.radius,this.heightScale);c.x=h.x-e.x;c.y=h.y-e.y;c.z=h.z-e.z;d.x=h.x+e.x;d.y=h.y+e.y;d.z=h.z+e.z;f.cross(c,d);d.cross(f,c);f.normalize();d.normalize();h=-this.tube*Math.cos(g);g=this.tube*Math.sin(g);e.x+=h*d.x+g*f.x;e.y+=h*d.y+g*f.y;e.z+=h*d.z+g*f.z;this.grid[a][b]=this.vertices.push(new THREE.Vertex(new THREE.Vector3(e.x,e.y,
+e.z)))-1}}for(a=0;a<this.segmentsR;++a)for(b=0;b<this.segmentsT;++b){var d=(a+1)%this.segmentsR,f=(b+1)%this.segmentsT,e=this.grid[a][b],c=this.grid[d][b],d=this.grid[d][f],f=this.grid[a][f],g=new THREE.UV(a/this.segmentsR,b/this.segmentsT),h=new THREE.UV((a+1)/this.segmentsR,b/this.segmentsT),k=new THREE.UV((a+1)/this.segmentsR,(b+1)/this.segmentsT),l=new THREE.UV(a/this.segmentsR,(b+1)/this.segmentsT);this.faces.push(new THREE.Face4(e,c,d,f));this.faceVertexUvs[0].push([g,h,k,l])}this.computeCentroids();
+this.computeFaceNormals();this.computeVertexNormals()};THREE.TorusKnotGeometry.prototype=new THREE.Geometry;THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ";b+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";
-this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a,d){var b=new Image;b.onload=function(){if(!c(this.width)||!c(this.height)){var d=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),b=Math.pow(2,Math.round(Math.log(this.height)/
-Math.LN2));a.image.width=d;a.image.height=b;a.image.getContext("2d").drawImage(this,0,0,d,b)}else a.image=this;a.needsUpdate=!0};b.src=d}var e,f,g;e="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?e="MeshPhongMaterial":a.shading=="Basic"&&(e="MeshBasicMaterial"));if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending==
-"Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&b)g=document.createElement("canvas"),f.map=new THREE.Texture(g),f.map.sourceFile=a.mapDiffuse,d(f.map,b+"/"+a.mapDiffuse);else if(a.colorDiffuse)g=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*
-255<<8)+a.colorDiffuse[2]*255,f.color=g,f.opacity=a.transparency;else if(a.DbgColor)f.color=a.DbgColor;if(a.mapLightmap&&b)g=document.createElement("canvas"),f.lightMap=new THREE.Texture(g),f.lightMap.sourceFile=a.mapLightmap,d(f.lightMap,b+"/"+a.mapLightmap);return new THREE[e](f)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
+this.statusDomElement.innerHTML=b},extractUrlbase:function(a){a=a.split("/");a.pop();return a.join("/")},init_materials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=[THREE.Loader.prototype.createMaterial(b[d],c)]},createMaterial:function(a,b){function c(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a,b){var d=new Image;d.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow(2,Math.round(Math.log(this.width)/Math.LN2)),d=Math.pow(2,Math.round(Math.log(this.height)/
+Math.LN2));a.image.width=b;a.image.height=d;a.image.getContext("2d").drawImage(this,0,0,b,d)}else a.image=this;a.needsUpdate=!0};d.src=b}var e,f,g;e="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?e="MeshPhongMaterial":a.shading=="Basic"&&(e="MeshBasicMaterial"));if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending==
+"Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.mapDiffuse&&b){g=document.createElement("canvas");f.map=new THREE.Texture(g);f.map.sourceFile=a.mapDiffuse;if(a.mapDiffuseRepeat)f.map.repeat.set(a.mapDiffuseRepeat[0],a.mapDiffuseRepeat[1]),f.map.wrapS=
+f.map.wrapT=THREE.RepeatWrapping;a.mapDiffuseOffset&&f.map.offset.set(a.mapDiffuseOffset[0],a.mapDiffuseOffset[1]);d(f.map,b+"/"+a.mapDiffuse)}else if(a.colorDiffuse)g=(a.colorDiffuse[0]*255<<16)+(a.colorDiffuse[1]*255<<8)+a.colorDiffuse[2]*255,f.color=g,f.opacity=a.transparency;else if(a.DbgColor)f.color=a.DbgColor;if(a.mapLight&&b){g=document.createElement("canvas");f.lightMap=new THREE.Texture(g);f.lightMap.sourceFile=a.mapLight;if(a.mapLightmapRepeat)f.lightMap.repeat.set(a.mapLightRepeat[0],
+a.mapLightRepeat[1]),f.lightMap.wrapS=f.lightMap.wrapT=THREE.RepeatWrapping;a.mapLightmapOffset&&f.lightMap.offset.set(a.mapLightmapOffset[0],a.mapLightmapOffset[1]);d(f.lightMap,b+"/"+a.mapLightmap)}return new THREE[e](f)}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;
 THREE.JSONLoader.prototype.load=function(a){var b=this,c=a.model,d=a.callback,e=a.texture_path?a.texture_path:this.extractUrlbase(c),a=new Worker(c);a.onmessage=function(a){b.createModel(a.data,d,e);b.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.init_materials(d,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,e,h,l,k,n,p,o,t,v,u,y,w,m,x=a.faces;n=a.vertices;var A=a.normals,C=a.colors,D=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&D++;for(b=0;b<D;b++)d.faceUvs[b]=[],d.faceVertexUvs[b]=[];l=0;for(k=n.length;l<k;)p=new THREE.Vertex,p.position.x=n[l++]*c,p.position.y=
-n[l++]*c,p.position.z=n[l++]*c,d.vertices.push(p);l=0;for(k=x.length;l<k;){c=x[l++];n=c&1;h=c&2;b=c&4;e=c&8;o=c&16;p=c&32;v=c&64;c&=128;n?(u=new THREE.Face4,u.a=x[l++],u.b=x[l++],u.c=x[l++],u.d=x[l++],n=4):(u=new THREE.Face3,u.a=x[l++],u.b=x[l++],u.c=x[l++],n=3);if(h)h=x[l++],u.materials=d.materials[h];h=d.faces.length;if(b)for(b=0;b<D;b++)y=a.uvs[b],t=x[l++],m=y[t*2],t=y[t*2+1],d.faceUvs[b][h]=new THREE.UV(m,t);if(e)for(b=0;b<D;b++){y=a.uvs[b];w=[];for(e=0;e<n;e++)t=x[l++],m=y[t*2],t=y[t*2+1],w[e]=
-new THREE.UV(m,t);d.faceVertexUvs[b][h]=w}if(o)o=x[l++]*3,e=new THREE.Vector3,e.x=A[o++],e.y=A[o++],e.z=A[o],u.normal=e;if(p)for(b=0;b<n;b++)o=x[l++]*3,e=new THREE.Vector3,e.x=A[o++],e.y=A[o++],e.z=A[o],u.vertexNormals.push(e);if(v)p=x[l++],p=new THREE.Color(C[p]),u.color=p;if(c)for(b=0;b<n;b++)p=x[l++],p=new THREE.Color(C[p]),u.vertexColors.push(p);d.faces.push(u)}}})(e);(function(){var c,b,e,h;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)e=a.skinWeights[c],h=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(e,
-h,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)e=a.skinIndices[c],h=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(e,h,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,e,h,l,k,n,p,o,t;b=0;for(e=a.morphTargets.length;b<e;b++){d.morphTargets[b]={};d.morphTargets[b].name=a.morphTargets[b].name;d.morphTargets[b].vertices=[];o=d.morphTargets[b].vertices;t=a.morphTargets[b].vertices;h=0;for(l=t.length;h<l;h+=3)k=t[h]*c,n=t[h+1]*
-c,p=t[h+2]*c,o.push(new THREE.Vertex(new THREE.Vector3(k,n,p)))}}if(a.morphColors!==void 0){b=0;for(e=a.morphColors.length;b<e;b++){d.morphColors[b]={};d.morphColors[b].name=a.morphColors[b].name;d.morphColors[b].colors=[];l=d.morphColors[b].colors;k=a.morphColors[b].colors;c=0;for(h=k.length;c<h;c+=3)n=new THREE.Color(16755200),n.setRGB(k[c],k[c+1],k[c+2]),l.push(n)}}})(e);(function(){if(a.edges!==void 0){var c,b,e;for(c=0;c<a.edges.length;c+=2)b=a.edges[c],e=a.edges[c+1],d.edges.push(new THREE.Edge(d.vertices[b],
-d.vertices[e],b,e))}})();d.computeFaceNormals();b(d)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=a.scale!==void 0?1/a.scale:1;this.init_materials(d,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,e,h,k,l,m,n,o,u,t,v,x,w,p,y=a.faces;m=a.vertices;var z=a.normals,C=a.colors,D=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&D++;for(b=0;b<D;b++)d.faceUvs[b]=[],d.faceVertexUvs[b]=[];k=0;for(l=m.length;k<l;)n=new THREE.Vertex,n.position.x=m[k++]*c,n.position.y=
+m[k++]*c,n.position.z=m[k++]*c,d.vertices.push(n);k=0;for(l=y.length;k<l;){c=y[k++];m=c&1;h=c&2;b=c&4;e=c&8;o=c&16;n=c&32;t=c&64;c&=128;m?(v=new THREE.Face4,v.a=y[k++],v.b=y[k++],v.c=y[k++],v.d=y[k++],m=4):(v=new THREE.Face3,v.a=y[k++],v.b=y[k++],v.c=y[k++],m=3);if(h)h=y[k++],v.materials=d.materials[h];h=d.faces.length;if(b)for(b=0;b<D;b++)x=a.uvs[b],u=y[k++],p=x[u*2],u=x[u*2+1],d.faceUvs[b][h]=new THREE.UV(p,u);if(e)for(b=0;b<D;b++){x=a.uvs[b];w=[];for(e=0;e<m;e++)u=y[k++],p=x[u*2],u=x[u*2+1],w[e]=
+new THREE.UV(p,u);d.faceVertexUvs[b][h]=w}if(o)o=y[k++]*3,e=new THREE.Vector3,e.x=z[o++],e.y=z[o++],e.z=z[o],v.normal=e;if(n)for(b=0;b<m;b++)o=y[k++]*3,e=new THREE.Vector3,e.x=z[o++],e.y=z[o++],e.z=z[o],v.vertexNormals.push(e);if(t)n=y[k++],n=new THREE.Color(C[n]),v.color=n;if(c)for(b=0;b<m;b++)n=y[k++],n=new THREE.Color(C[n]),v.vertexColors.push(n);d.faces.push(v)}}})(e);(function(){var c,b,e,h;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)e=a.skinWeights[c],h=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(e,
+h,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)e=a.skinIndices[c],h=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(e,h,0,0))}d.bones=a.bones;d.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,e,h,k,l,m,n,o,u;b=0;for(e=a.morphTargets.length;b<e;b++){d.morphTargets[b]={};d.morphTargets[b].name=a.morphTargets[b].name;d.morphTargets[b].vertices=[];o=d.morphTargets[b].vertices;u=a.morphTargets[b].vertices;h=0;for(k=u.length;h<k;h+=3)l=u[h]*c,m=u[h+1]*
+c,n=u[h+2]*c,o.push(new THREE.Vertex(new THREE.Vector3(l,m,n)))}}if(a.morphColors!==void 0){b=0;for(e=a.morphColors.length;b<e;b++){d.morphColors[b]={};d.morphColors[b].name=a.morphColors[b].name;d.morphColors[b].colors=[];k=d.morphColors[b].colors;l=a.morphColors[b].colors;c=0;for(h=l.length;c<h;c+=3)m=new THREE.Color(16755200),m.setRGB(l[c],l[c+1],l[c+2]),k.push(m)}}})(e);(function(){if(a.edges!==void 0){var c,b,e;for(c=0;c<a.edges.length;c+=2)b=a.edges[c],e=a.edges[c+1],d.edges.push(new THREE.Edge(d.vertices[b],
+d.vertices[e],b,e))}})();d.computeCentroids();d.computeFaceNormals();b(d)};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
 THREE.BinaryLoader.prototype={load:function(a){var b=a.model,c=a.callback,d=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),e=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),f=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,e,d,f)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
 b.postMessage(a)},loadAjaxBuffers:function(a,b,c,d,e,f){var g=new XMLHttpRequest,j=d+"/"+a,h=0;g.onreadystatechange=function(){g.readyState==4?g.status==200||g.status==0?THREE.BinaryLoader.prototype.createBinModel(g.responseText,c,e,b):alert("Couldn't load ["+j+"] ["+g.status+"]"):g.readyState==3?f&&(h==0&&(h=g.getResponseHeader("Content-Length")),f({total:h,loaded:g.responseText.length})):g.readyState==2&&(h=g.getResponseHeader("Content-Length"))};g.open("GET",j,!0);g.overrideMimeType("text/plain; charset=x-user-defined");
-g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,b,c,d){var e=function(c){function b(a,c){var d=k(a,c),e=k(a,c+1),f=k(a,c+2),g=k(a,c+3),h=(g<<1&255|f>>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function e(a,c){var b=k(a,c),d=k(a,c+1),f=k(a,c+2);return(k(a,c+3)<<24)+(f<<16)+(d<<8)+b}function h(a,c){var b=k(a,c);return(k(a,c+1)<<8)+b}function l(a,c){var b=k(a,c);return b>127?b-256:b}function k(a,
-c){return a.charCodeAt(c)&255}function n(c){var b,d,f;b=e(a,c);d=e(a,c+C);f=e(a,c+D);c=h(a,c+E);THREE.BinaryLoader.prototype.f3(y,b,d,f,c)}function p(c){var b,d,f,g,k,l;b=e(a,c);d=e(a,c+C);f=e(a,c+D);g=h(a,c+E);k=e(a,c+F);l=e(a,c+B);c=e(a,c+N);THREE.BinaryLoader.prototype.f3n(y,x,b,d,f,g,k,l,c)}function o(c){var b,d,f,g;b=e(a,c);d=e(a,c+K);f=e(a,c+H);g=e(a,c+L);c=h(a,c+I);THREE.BinaryLoader.prototype.f4(y,b,d,f,g,c)}function t(c){var b,d,f,g,k,l,m,n;b=e(a,c);d=e(a,c+K);f=e(a,c+H);g=e(a,c+L);k=h(a,
-c+I);l=e(a,c+z);m=e(a,c+G);n=e(a,c+J);c=e(a,c+M);THREE.BinaryLoader.prototype.f4n(y,x,b,d,f,g,k,l,m,n,c)}function v(c){var b,d;b=e(a,c);d=e(a,c+U);c=e(a,c+V);THREE.BinaryLoader.prototype.uv3(y.faceVertexUvs[0],A[b*2],A[b*2+1],A[d*2],A[d*2+1],A[c*2],A[c*2+1])}function u(c){var b,d,f;b=e(a,c);d=e(a,c+W);f=e(a,c+X);c=e(a,c+Y);THREE.BinaryLoader.prototype.uv4(y.faceVertexUvs[0],A[b*2],A[b*2+1],A[d*2],A[d*2+1],A[f*2],A[f*2+1],A[c*2],A[c*2+1])}var y=this,w=0,m,x=[],A=[],C,D,E,F,B,N,K,H,L,I,z,G,J,M,U,V,
-W,X,Y,P,Q,R,S,T,O;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(y,d,c);m={signature:a.substr(w,8),header_bytes:k(a,w+8),vertex_coordinate_bytes:k(a,w+9),normal_coordinate_bytes:k(a,w+10),uv_coordinate_bytes:k(a,w+11),vertex_index_bytes:k(a,w+12),normal_index_bytes:k(a,w+13),uv_index_bytes:k(a,w+14),material_index_bytes:k(a,w+15),nvertices:e(a,w+16),nnormals:e(a,w+16+4),nuvs:e(a,w+16+8),ntri_flat:e(a,w+16+12),ntri_smooth:e(a,w+16+16),ntri_flat_uv:e(a,w+16+20),ntri_smooth_uv:e(a,w+
-16+24),nquad_flat:e(a,w+16+28),nquad_smooth:e(a,w+16+32),nquad_flat_uv:e(a,w+16+36),nquad_smooth_uv:e(a,w+16+40)};w+=m.header_bytes;C=m.vertex_index_bytes;D=m.vertex_index_bytes*2;E=m.vertex_index_bytes*3;F=m.vertex_index_bytes*3+m.material_index_bytes;B=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes;N=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*2;K=m.vertex_index_bytes;H=m.vertex_index_bytes*2;L=m.vertex_index_bytes*3;I=m.vertex_index_bytes*4;z=m.vertex_index_bytes*
-4+m.material_index_bytes;G=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes;J=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*2;M=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*3;U=m.uv_index_bytes;V=m.uv_index_bytes*2;W=m.uv_index_bytes;X=m.uv_index_bytes*2;Y=m.uv_index_bytes*3;c=m.vertex_index_bytes*3+m.material_index_bytes;O=m.vertex_index_bytes*4+m.material_index_bytes;P=m.ntri_flat*c;Q=m.ntri_smooth*(c+m.normal_index_bytes*3);R=m.ntri_flat_uv*
-(c+m.uv_index_bytes*3);S=m.ntri_smooth_uv*(c+m.normal_index_bytes*3+m.uv_index_bytes*3);T=m.nquad_flat*O;c=m.nquad_smooth*(O+m.normal_index_bytes*4);O=m.nquad_flat_uv*(O+m.uv_index_bytes*4);w+=function(c){for(var d,e,f,h=m.vertex_coordinate_bytes*3,j=c+m.nvertices*h;c<j;c+=h)d=b(a,c),e=b(a,c+m.vertex_coordinate_bytes),f=b(a,c+m.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(y,d,e,f);return m.nvertices*h}(w);w+=function(c){for(var b,d,e,f=m.normal_coordinate_bytes*3,g=c+m.nnormals*f;c<g;c+=
-f)b=l(a,c),d=l(a,c+m.normal_coordinate_bytes),e=l(a,c+m.normal_coordinate_bytes*2),x.push(b/127,d/127,e/127);return m.nnormals*f}(w);w+=function(c){for(var d,e,f=m.uv_coordinate_bytes*2,h=c+m.nuvs*f;c<h;c+=f)d=b(a,c),e=b(a,c+m.uv_coordinate_bytes),A.push(d,e);return m.nuvs*f}(w);P=w+P;Q=P+Q;R=Q+R;S=R+S;T=S+T;c=T+c;O=c+O;(function(a){var c,b=m.vertex_index_bytes*3+m.material_index_bytes,d=b+m.uv_index_bytes*3,e=a+m.ntri_flat_uv*d;for(c=a;c<e;c+=d)n(c),v(c+b);return e-a})(Q);(function(a){var c,b=m.vertex_index_bytes*
-3+m.material_index_bytes+m.normal_index_bytes*3,d=b+m.uv_index_bytes*3,e=a+m.ntri_smooth_uv*d;for(c=a;c<e;c+=d)p(c),v(c+b);return e-a})(R);(function(a){var c,b=m.vertex_index_bytes*4+m.material_index_bytes,d=b+m.uv_index_bytes*4,e=a+m.nquad_flat_uv*d;for(c=a;c<e;c+=d)o(c),u(c+b);return e-a})(c);(function(a){var c,b=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,d=b+m.uv_index_bytes*4,e=a+m.nquad_smooth_uv*d;for(c=a;c<e;c+=d)t(c),u(c+b);return e-a})(O);(function(a){var c,b=m.vertex_index_bytes*
-3+m.material_index_bytes,d=a+m.ntri_flat*b;for(c=a;c<d;c+=b)n(c);return d-a})(w);(function(a){var c,b=m.vertex_index_bytes*3+m.material_index_bytes+m.normal_index_bytes*3,d=a+m.ntri_smooth*b;for(c=a;c<d;c+=b)p(c);return d-a})(P);(function(a){var c,b=m.vertex_index_bytes*4+m.material_index_bytes,d=a+m.nquad_flat*b;for(c=a;c<d;c+=b)o(c);return d-a})(S);(function(a){var c,b=m.vertex_index_bytes*4+m.material_index_bytes+m.normal_index_bytes*4,d=a+m.nquad_smooth*b;for(c=a;c<d;c+=b)t(c);return d-a})(T);
-this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},f3:function(a,b,c,d,e){a.faces.push(new THREE.Face3(b,c,d,null,null,a.materials[e]))},f4:function(a,b,c,d,e,f){a.faces.push(new THREE.Face4(b,c,d,e,null,null,a.materials[f]))},f3n:function(a,b,c,d,e,f,g,j,h){var f=a.materials[f],l=b[j*3],k=b[j*3+1],j=b[j*3+2],n=b[h*3],p=b[h*3+1],h=b[h*3+2];a.faces.push(new THREE.Face3(c,
-d,e,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(l,k,j),new THREE.Vector3(n,p,h)],null,f))},f4n:function(a,b,c,d,e,f,g,j,h,l,k){var g=a.materials[g],n=b[h*3],p=b[h*3+1],h=b[h*3+2],o=b[l*3],t=b[l*3+1],l=b[l*3+2],v=b[k*3],u=b[k*3+1],k=b[k*3+2];a.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(n,p,h),new THREE.Vector3(o,t,l),new THREE.Vector3(v,u,k)],null,g))},uv3:function(a,b,c,d,e,f,g){var j=[];j.push(new THREE.UV(b,c));j.push(new THREE.UV(d,
-e));j.push(new THREE.UV(f,g));a.push(j)},uv4:function(a,b,c,d,e,f,g,j,h){var l=[];l.push(new THREE.UV(b,c));l.push(new THREE.UV(d,e));l.push(new THREE.UV(f,g));l.push(new THREE.UV(j,h));a.push(l)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
-THREE.SceneLoader.prototype={load:function(a,b){var c=this,d=new Worker(a);d.postMessage(0);var e=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,c){return c=="relativeToHTML"?a:e+"/"+a}function j(){for(o in B.objects)if(!z.objects[o])if(w=B.objects[o],w.geometry!==void 0){if(C=z.geometries[w.geometry]){F=[];for(M=0;M<w.materials.length;M++)F[M]=z.materials[w.materials[M]];m=w.position;r=w.rotation;q=w.quaternion;s=w.scale;q=0;F.length==0&&(F[0]=new THREE.MeshFaceMaterial);
-F.length>1&&(F=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,F);object.name=o;object.position.set(m[0],m[1],m[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;z.scene.addObject(object);z.objects[o]=object;if(w.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);z.scene.collisions.colliders.push(a)}if(w.castsShadow)a=new THREE.ShadowVolume(C),z.scene.addChild(a),
-a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},z.triggers[object.name]=a)}}else m=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(m[0],m[1],m[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,z.scene.addObject(object),
-z.objects[o]=object,z.empties[o]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},z.triggers[object.name]=a)}function h(a){return function(b){z.geometries[a]=b;j();K-=1;c.onLoadComplete();k()}}function l(a){return function(c){z.geometries[a]=c}}function k(){c.callbackProgress({totalModels:L,totalTextures:I,loadedModels:L-K,loadedTextures:I-H},z);c.onLoadProgress();K==0&&H==0&&b(z)}var n,p,o,t,v,u,y,w,m,x,A,C,D,E,F,B,N,K,H,L,I,z;B=a.data;a=new THREE.BinaryLoader;N=new THREE.JSONLoader;
-H=K=0;z={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var G=!1;for(o in B.objects)if(w=B.objects[o],w.meshCollider){G=!0;break}if(G)z.scene.collisions=new THREE.CollisionSystem;if(B.transform){G=B.transform.position;x=B.transform.rotation;var J=B.transform.scale;G&&z.scene.position.set(G[0],G[1],G[2]);x&&z.scene.rotation.set(x[0],x[1],x[2]);J&&z.scene.scale.set(J[0],J[1],J[2]);(G||x||J)&&z.scene.updateMatrix()}G=function(){H-=
-1;k();c.onLoadComplete()};for(v in B.cameras){x=B.cameras[v];if(x.type=="perspective")D=new THREE.Camera(x.fov,x.aspect,x.near,x.far);else if(x.type=="ortho")D=new THREE.Camera,D.projectionMatrix=THREE.Matrix4.makeOrtho(x.left,x.right,x.top,x.bottom,x.near,x.far);m=x.position;x=x.target;D.position.set(m[0],m[1],m[2]);D.target.position.set(x[0],x[1],x[2]);z.cameras[v]=D}for(t in B.lights){v=B.lights[t];D=v.color!==void 0?v.color:16777215;x=v.intensity!==void 0?v.intensity:1;if(v.type=="directional")m=
-v.direction,light=new THREE.DirectionalLight(D,x),light.position.set(m[0],m[1],m[2]),light.position.normalize();else if(v.type=="point")m=v.position,light=new THREE.PointLight(D,x),light.position.set(m[0],m[1],m[2]);z.scene.addLight(light);z.lights[t]=light}for(u in B.fogs)t=B.fogs[u],t.type=="linear"?E=new THREE.Fog(0,t.near,t.far):t.type=="exp2"&&(E=new THREE.FogExp2(0,t.density)),x=t.color,E.color.setRGB(x[0],x[1],x[2]),z.fogs[u]=E;if(z.cameras&&B.defaults.camera)z.currentCamera=z.cameras[B.defaults.camera];
-if(z.fogs&&B.defaults.fog)z.scene.fog=z.fogs[B.defaults.fog];x=B.defaults.bgcolor;z.bgColor=new THREE.Color;z.bgColor.setRGB(x[0],x[1],x[2]);z.bgColorAlpha=B.defaults.bgalpha;for(n in B.geometries)if(u=B.geometries[n],u.type=="bin_mesh"||u.type=="ascii_mesh")K+=1,c.onLoadStart();L=K;for(n in B.geometries)u=B.geometries[n],u.type=="cube"?(C=new THREE.Cube(u.width,u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),z.geometries[n]=C):u.type=="plane"?(C=new THREE.Plane(u.width,
-u.height,u.segmentsWidth,u.segmentsHeight),z.geometries[n]=C):u.type=="sphere"?(C=new THREE.Sphere(u.radius,u.segmentsWidth,u.segmentsHeight),z.geometries[n]=C):u.type=="cylinder"?(C=new THREE.Cylinder(u.numSegs,u.topRad,u.botRad,u.height,u.topOffset,u.botOffset),z.geometries[n]=C):u.type=="torus"?(C=new THREE.Torus(u.radius,u.tube,u.segmentsR,u.segmentsT),z.geometries[n]=C):u.type=="icosahedron"?(C=new THREE.Icosahedron(u.subdivisions),z.geometries[n]=C):u.type=="bin_mesh"?a.load({model:d(u.url,
-B.urlBaseType),callback:h(n)}):u.type=="ascii_mesh"?N.load({model:d(u.url,B.urlBaseType),callback:h(n)}):u.type=="embedded_mesh"&&(u=B.embeds[u.id])&&N.createModel(u,l(n),"");for(y in B.textures)if(n=B.textures[y],n.url instanceof Array){H+=n.url.length;for(a=0;a<n.url.length;a++)c.onLoadStart()}else H+=1,c.onLoadStart();I=H;for(y in B.textures){n=B.textures[y];if(n.mapping!=void 0&&THREE[n.mapping]!=void 0)n.mapping=new THREE[n.mapping];if(n.url instanceof Array){for(var a=[],M=0;M<n.url.length;M++)a[M]=
-d(n.url[M],B.urlBaseType);a=THREE.ImageUtils.loadTextureCube(a,n.mapping,G)}else{a=THREE.ImageUtils.loadTexture(d(n.url,B.urlBaseType),n.mapping,G);if(THREE[n.minFilter]!=void 0)a.minFilter=THREE[n.minFilter];if(THREE[n.magFilter]!=void 0)a.magFilter=THREE[n.magFilter]}z.textures[y]=a}for(p in B.materials){y=B.materials[p];for(A in y.parameters)if(A=="envMap"||A=="map"||A=="lightMap")y.parameters[A]=z.textures[y.parameters[A]];else if(A=="shading")y.parameters[A]=y.parameters[A]=="flat"?THREE.FlatShading:
-THREE.SmoothShading;else if(A=="blending")y.parameters[A]=THREE[y.parameters[A]]?THREE[y.parameters[A]]:THREE.NormalBlending;else if(A=="combine")y.parameters[A]=y.parameters[A]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(A=="vertexColors")if(y.parameters[A]=="face")y.parameters[A]=THREE.FaceColors;else if(y.parameters[A])y.parameters[A]=THREE.VertexColors;if(y.parameters.opacity!==void 0&&y.parameters.opacity<1)y.parameters.transparent=!0;y=new THREE[y.type](y.parameters);
-z.materials[p]=y}j();c.callbackSync(z)}}};
+g.setRequestHeader("Content-Type","text/plain");g.send(null)},createBinModel:function(a,b,c,d){var e=function(c){function b(a,c){var d=l(a,c),e=l(a,c+1),f=l(a,c+2),g=l(a,c+3),h=(g<<1&255|f>>7)-127;d|=(f&127)<<16|e<<8;if(d==0&&h==-127)return 0;return(1-2*(g>>7))*(1+d*Math.pow(2,-23))*Math.pow(2,h)}function e(a,c){var b=l(a,c),d=l(a,c+1),f=l(a,c+2);return(l(a,c+3)<<24)+(f<<16)+(d<<8)+b}function h(a,c){var b=l(a,c);return(l(a,c+1)<<8)+b}function k(a,c){var b=l(a,c);return b>127?b-256:b}function l(a,
+c){return a.charCodeAt(c)&255}function m(c){var b,d,f;b=e(a,c);d=e(a,c+C);f=e(a,c+D);c=h(a,c+E);THREE.BinaryLoader.prototype.f3(x,b,d,f,c)}function n(c){var b,d,f,g,k,l;b=e(a,c);d=e(a,c+C);f=e(a,c+D);g=h(a,c+E);k=e(a,c+F);l=e(a,c+B);c=e(a,c+J);THREE.BinaryLoader.prototype.f3n(x,y,b,d,f,g,k,l,c)}function o(c){var b,d,f,g;b=e(a,c);d=e(a,c+L);f=e(a,c+G);g=e(a,c+M);c=h(a,c+H);THREE.BinaryLoader.prototype.f4(x,b,d,f,g,c)}function u(c){var b,d,f,g,k,l,m,n;b=e(a,c);d=e(a,c+L);f=e(a,c+G);g=e(a,c+M);k=h(a,
+c+H);l=e(a,c+A);m=e(a,c+I);n=e(a,c+K);c=e(a,c+N);THREE.BinaryLoader.prototype.f4n(x,y,b,d,f,g,k,l,m,n,c)}function t(c){var b,d;b=e(a,c);d=e(a,c+P);c=e(a,c+Q);THREE.BinaryLoader.prototype.uv3(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[d*2],z[d*2+1],z[c*2],z[c*2+1])}function v(c){var b,d,f;b=e(a,c);d=e(a,c+R);f=e(a,c+X);c=e(a,c+Y);THREE.BinaryLoader.prototype.uv4(x.faceVertexUvs[0],z[b*2],z[b*2+1],z[d*2],z[d*2+1],z[f*2],z[f*2+1],z[c*2],z[c*2+1])}var x=this,w=0,p,y=[],z=[],C,D,E,F,B,J,L,G,M,H,A,I,K,N,P,Q,
+R,X,Y,S,T,U,V,W,O;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,d,c);p={signature:a.substr(w,8),header_bytes:l(a,w+8),vertex_coordinate_bytes:l(a,w+9),normal_coordinate_bytes:l(a,w+10),uv_coordinate_bytes:l(a,w+11),vertex_index_bytes:l(a,w+12),normal_index_bytes:l(a,w+13),uv_index_bytes:l(a,w+14),material_index_bytes:l(a,w+15),nvertices:e(a,w+16),nnormals:e(a,w+16+4),nuvs:e(a,w+16+8),ntri_flat:e(a,w+16+12),ntri_smooth:e(a,w+16+16),ntri_flat_uv:e(a,w+16+20),ntri_smooth_uv:e(a,w+
+16+24),nquad_flat:e(a,w+16+28),nquad_smooth:e(a,w+16+32),nquad_flat_uv:e(a,w+16+36),nquad_smooth_uv:e(a,w+16+40)};w+=p.header_bytes;C=p.vertex_index_bytes;D=p.vertex_index_bytes*2;E=p.vertex_index_bytes*3;F=p.vertex_index_bytes*3+p.material_index_bytes;B=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;J=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;L=p.vertex_index_bytes;G=p.vertex_index_bytes*2;M=p.vertex_index_bytes*3;H=p.vertex_index_bytes*4;A=p.vertex_index_bytes*
+4+p.material_index_bytes;I=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes;K=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*2;N=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;P=p.uv_index_bytes;Q=p.uv_index_bytes*2;R=p.uv_index_bytes;X=p.uv_index_bytes*2;Y=p.uv_index_bytes*3;c=p.vertex_index_bytes*3+p.material_index_bytes;O=p.vertex_index_bytes*4+p.material_index_bytes;S=p.ntri_flat*c;T=p.ntri_smooth*(c+p.normal_index_bytes*3);U=p.ntri_flat_uv*
+(c+p.uv_index_bytes*3);V=p.ntri_smooth_uv*(c+p.normal_index_bytes*3+p.uv_index_bytes*3);W=p.nquad_flat*O;c=p.nquad_smooth*(O+p.normal_index_bytes*4);O=p.nquad_flat_uv*(O+p.uv_index_bytes*4);w+=function(c){for(var d,e,f,h=p.vertex_coordinate_bytes*3,j=c+p.nvertices*h;c<j;c+=h)d=b(a,c),e=b(a,c+p.vertex_coordinate_bytes),f=b(a,c+p.vertex_coordinate_bytes*2),THREE.BinaryLoader.prototype.v(x,d,e,f);return p.nvertices*h}(w);w+=function(c){for(var b,d,e,f=p.normal_coordinate_bytes*3,g=c+p.nnormals*f;c<g;c+=
+f)b=k(a,c),d=k(a,c+p.normal_coordinate_bytes),e=k(a,c+p.normal_coordinate_bytes*2),y.push(b/127,d/127,e/127);return p.nnormals*f}(w);w+=function(c){for(var d,e,f=p.uv_coordinate_bytes*2,h=c+p.nuvs*f;c<h;c+=f)d=b(a,c),e=b(a,c+p.uv_coordinate_bytes),z.push(d,e);return p.nuvs*f}(w);S=w+S;T=S+T;U=T+U;V=U+V;W=V+W;c=W+c;O=c+O;(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes,d=b+p.uv_index_bytes*3,e=a+p.ntri_flat_uv*d;for(c=a;c<e;c+=d)m(c),t(c+b);return e-a})(T);(function(a){var c,b=p.vertex_index_bytes*
+3+p.material_index_bytes+p.normal_index_bytes*3,d=b+p.uv_index_bytes*3,e=a+p.ntri_smooth_uv*d;for(c=a;c<e;c+=d)n(c),t(c+b);return e-a})(U);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,d=b+p.uv_index_bytes*4,e=a+p.nquad_flat_uv*d;for(c=a;c<e;c+=d)o(c),v(c+b);return e-a})(c);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,d=b+p.uv_index_bytes*4,e=a+p.nquad_smooth_uv*d;for(c=a;c<e;c+=d)u(c),v(c+b);return e-a})(O);(function(a){var c,b=p.vertex_index_bytes*
+3+p.material_index_bytes,d=a+p.ntri_flat*b;for(c=a;c<d;c+=b)m(c);return d-a})(w);(function(a){var c,b=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*3,d=a+p.ntri_smooth*b;for(c=a;c<d;c+=b)n(c);return d-a})(S);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes,d=a+p.nquad_flat*b;for(c=a;c<d;c+=b)o(c);return d-a})(V);(function(a){var c,b=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*4,d=a+p.nquad_smooth*b;for(c=a;c<d;c+=b)u(c);return d-a})(W);
+this.computeCentroids();this.computeFaceNormals()};e.prototype=new THREE.Geometry;e.prototype.constructor=e;b(new e(c))},v:function(a,b,c,d){a.vertices.push(new THREE.Vertex(new THREE.Vector3(b,c,d)))},f3:function(a,b,c,d,e){a.faces.push(new THREE.Face3(b,c,d,null,null,a.materials[e]))},f4:function(a,b,c,d,e,f){a.faces.push(new THREE.Face4(b,c,d,e,null,null,a.materials[f]))},f3n:function(a,b,c,d,e,f,g,j,h){var f=a.materials[f],k=b[j*3],l=b[j*3+1],j=b[j*3+2],m=b[h*3],n=b[h*3+1],h=b[h*3+2];a.faces.push(new THREE.Face3(c,
+d,e,[new THREE.Vector3(b[g*3],b[g*3+1],b[g*3+2]),new THREE.Vector3(k,l,j),new THREE.Vector3(m,n,h)],null,f))},f4n:function(a,b,c,d,e,f,g,j,h,k,l){var g=a.materials[g],m=b[h*3],n=b[h*3+1],h=b[h*3+2],o=b[k*3],u=b[k*3+1],k=b[k*3+2],t=b[l*3],v=b[l*3+1],l=b[l*3+2];a.faces.push(new THREE.Face4(c,d,e,f,[new THREE.Vector3(b[j*3],b[j*3+1],b[j*3+2]),new THREE.Vector3(m,n,h),new THREE.Vector3(o,u,k),new THREE.Vector3(t,v,l)],null,g))},uv3:function(a,b,c,d,e,f,g){var j=[];j.push(new THREE.UV(b,c));j.push(new THREE.UV(d,
+e));j.push(new THREE.UV(f,g));a.push(j)},uv4:function(a,b,c,d,e,f,g,j,h){var k=[];k.push(new THREE.UV(b,c));k.push(new THREE.UV(d,e));k.push(new THREE.UV(f,g));k.push(new THREE.UV(j,h));a.push(k)}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
+THREE.SceneLoader.prototype={load:function(a,b){var c=this,d=new Worker(a);d.postMessage(0);var e=THREE.Loader.prototype.extractUrlbase(a);d.onmessage=function(a){function d(a,c){return c=="relativeToHTML"?a:e+"/"+a}function j(){for(o in B.objects)if(!A.objects[o])if(w=B.objects[o],w.geometry!==void 0){if(C=A.geometries[w.geometry]){F=[];for(N=0;N<w.materials.length;N++)F[N]=A.materials[w.materials[N]];p=w.position;r=w.rotation;q=w.quaternion;s=w.scale;q=0;F.length==0&&(F[0]=new THREE.MeshFaceMaterial);
+F.length>1&&(F=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(C,F);object.name=o;object.position.set(p[0],p[1],p[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=w.visible;A.scene.addObject(object);A.objects[o]=object;if(w.meshCollider){var a=THREE.CollisionUtils.MeshColliderWBox(object);A.scene.collisions.colliders.push(a)}if(w.castsShadow)a=new THREE.ShadowVolume(C),A.scene.addChild(a),
+a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}}else p=w.position,r=w.rotation,q=w.quaternion,s=w.scale,q=0,object=new THREE.Object3D,object.name=o,object.position.set(p[0],p[1],p[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],s[1],s[2]),object.visible=w.visible!==void 0?w.visible:!1,A.scene.addObject(object),
+A.objects[o]=object,A.empties[o]=object,w.trigger&&w.trigger.toLowerCase()!="none"&&(a={type:w.trigger,object:w},A.triggers[object.name]=a)}function h(a){return function(b){A.geometries[a]=b;j();L-=1;c.onLoadComplete();l()}}function k(a){return function(c){A.geometries[a]=c}}function l(){c.callbackProgress({totalModels:M,totalTextures:H,loadedModels:M-L,loadedTextures:H-G},A);c.onLoadProgress();L==0&&G==0&&b(A)}var m,n,o,u,t,v,x,w,p,y,z,C,D,E,F,B,J,L,G,M,H,A;B=a.data;a=new THREE.BinaryLoader;J=new THREE.JSONLoader;
+G=L=0;A={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};var I=!1;for(o in B.objects)if(w=B.objects[o],w.meshCollider){I=!0;break}if(I)A.scene.collisions=new THREE.CollisionSystem;if(B.transform){I=B.transform.position;y=B.transform.rotation;var K=B.transform.scale;I&&A.scene.position.set(I[0],I[1],I[2]);y&&A.scene.rotation.set(y[0],y[1],y[2]);K&&A.scene.scale.set(K[0],K[1],K[2]);(I||y||K)&&A.scene.updateMatrix()}I=function(){G-=
+1;l();c.onLoadComplete()};for(t in B.cameras){y=B.cameras[t];if(y.type=="perspective")D=new THREE.Camera(y.fov,y.aspect,y.near,y.far);else if(y.type=="ortho")D=new THREE.Camera,D.projectionMatrix=THREE.Matrix4.makeOrtho(y.left,y.right,y.top,y.bottom,y.near,y.far);p=y.position;y=y.target;D.position.set(p[0],p[1],p[2]);D.target.position.set(y[0],y[1],y[2]);A.cameras[t]=D}for(u in B.lights){t=B.lights[u];D=t.color!==void 0?t.color:16777215;y=t.intensity!==void 0?t.intensity:1;if(t.type=="directional")p=
+t.direction,light=new THREE.DirectionalLight(D,y),light.position.set(p[0],p[1],p[2]),light.position.normalize();else if(t.type=="point")p=t.position,light=new THREE.PointLight(D,y),light.position.set(p[0],p[1],p[2]);A.scene.addLight(light);A.lights[u]=light}for(v in B.fogs)u=B.fogs[v],u.type=="linear"?E=new THREE.Fog(0,u.near,u.far):u.type=="exp2"&&(E=new THREE.FogExp2(0,u.density)),y=u.color,E.color.setRGB(y[0],y[1],y[2]),A.fogs[v]=E;if(A.cameras&&B.defaults.camera)A.currentCamera=A.cameras[B.defaults.camera];
+if(A.fogs&&B.defaults.fog)A.scene.fog=A.fogs[B.defaults.fog];y=B.defaults.bgcolor;A.bgColor=new THREE.Color;A.bgColor.setRGB(y[0],y[1],y[2]);A.bgColorAlpha=B.defaults.bgalpha;for(m in B.geometries)if(v=B.geometries[m],v.type=="bin_mesh"||v.type=="ascii_mesh")L+=1,c.onLoadStart();M=L;for(m in B.geometries)v=B.geometries[m],v.type=="cube"?(C=new THREE.CubeGeometry(v.width,v.height,v.depth,v.segmentsWidth,v.segmentsHeight,v.segmentsDepth,null,v.flipped,v.sides),A.geometries[m]=C):v.type=="plane"?(C=
+new THREE.PlaneGeometry(v.width,v.height,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="sphere"?(C=new THREE.SphereGeometry(v.radius,v.segmentsWidth,v.segmentsHeight),A.geometries[m]=C):v.type=="cylinder"?(C=new THREE.CylinderGeometry(v.numSegs,v.topRad,v.botRad,v.height,v.topOffset,v.botOffset),A.geometries[m]=C):v.type=="torus"?(C=new THREE.TorusGeometry(v.radius,v.tube,v.segmentsR,v.segmentsT),A.geometries[m]=C):v.type=="icosahedron"?(C=new THREE.IcosahedronGeometry(v.subdivisions),
+A.geometries[m]=C):v.type=="bin_mesh"?a.load({model:d(v.url,B.urlBaseType),callback:h(m)}):v.type=="ascii_mesh"?J.load({model:d(v.url,B.urlBaseType),callback:h(m)}):v.type=="embedded_mesh"&&(v=B.embeds[v.id])&&J.createModel(v,k(m),"");for(x in B.textures)if(m=B.textures[x],m.url instanceof Array){G+=m.url.length;for(a=0;a<m.url.length;a++)c.onLoadStart()}else G+=1,c.onLoadStart();H=G;for(x in B.textures){m=B.textures[x];if(m.mapping!=void 0&&THREE[m.mapping]!=void 0)m.mapping=new THREE[m.mapping];
+if(m.url instanceof Array){for(var a=[],N=0;N<m.url.length;N++)a[N]=d(m.url[N],B.urlBaseType);a=THREE.ImageUtils.loadTextureCube(a,m.mapping,I)}else{a=THREE.ImageUtils.loadTexture(d(m.url,B.urlBaseType),m.mapping,I);if(THREE[m.minFilter]!=void 0)a.minFilter=THREE[m.minFilter];if(THREE[m.magFilter]!=void 0)a.magFilter=THREE[m.magFilter];if(m.repeat)a.repeat.set(m.repeat[0],m.repeat[1]),a.wrapS=a.wrapT=THREE.RepeatWrapping}A.textures[x]=a}for(n in B.materials){x=B.materials[n];for(z in x.parameters)if(z==
+"envMap"||z=="map"||z=="lightMap")x.parameters[z]=A.textures[x.parameters[z]];else if(z=="shading")x.parameters[z]=x.parameters[z]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(z=="blending")x.parameters[z]=THREE[x.parameters[z]]?THREE[x.parameters[z]]:THREE.NormalBlending;else if(z=="combine")x.parameters[z]=x.parameters[z]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(z=="vertexColors")if(x.parameters[z]=="face")x.parameters[z]=THREE.FaceColors;else if(x.parameters[z])x.parameters[z]=
+THREE.VertexColors;if(x.parameters.opacity!==void 0&&x.parameters.opacity<1)x.parameters.transparent=!0;x=new THREE[x.type](x.parameters);A.materials[n]=x}j();c.callbackSync(A)}}};
 THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
-0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,f,g,j,h,l,k,n){g=(g-k)/(n-k);k=this.normal_cache;b[f]=j+g*this.delta;b[f+1]=h;b[f+2]=l;e[f]=this.lerp(k[a],k[a+3],g);e[f+1]=this.lerp(k[a+1],k[a+4],g);e[f+2]=this.lerp(k[a+2],k[a+5],g)};this.VIntY=function(a,b,e,f,g,j,h,l,k,n){g=(g-k)/(n-k);k=this.normal_cache;b[f]=j;b[f+1]=h+g*this.delta;b[f+
-2]=l;b=a+this.yd*3;e[f]=this.lerp(k[a],k[b],g);e[f+1]=this.lerp(k[a+1],k[b+1],g);e[f+2]=this.lerp(k[a+2],k[b+2],g)};this.VIntZ=function(a,b,e,f,g,j,h,l,k,n){g=(g-k)/(n-k);k=this.normal_cache;b[f]=j;b[f+1]=h;b[f+2]=l+g*this.delta;b=a+this.zd*3;e[f]=this.lerp(k[a],k[b],g);e[f+1]=this.lerp(k[a+1],k[b+1],g);e[f+2]=this.lerp(k[a+2],k[b+2],g)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
-this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,f,g,j){var h=f+1,l=f+this.yd,k=f+this.zd,n=h+this.yd,p=h+this.zd,o=f+this.yd+this.zd,t=h+this.yd+this.zd,v=0,u=this.field[f],y=this.field[h],w=this.field[l],m=this.field[n],x=this.field[k],A=this.field[p],C=this.field[o],D=this.field[t];u<g&&(v|=1);y<g&&(v|=2);w<g&&(v|=8);m<g&&(v|=4);x<g&&(v|=16);A<g&&(v|=32);C<g&&(v|=128);D<g&&(v|=64);var E=THREE.edgeTable[v];if(E==0)return 0;var F=this.delta,
-B=a+F,N=b+F,F=e+F;E&1&&(this.compNorm(f),this.compNorm(h),this.VIntX(f*3,this.vlist,this.nlist,0,g,a,b,e,u,y));E&2&&(this.compNorm(h),this.compNorm(n),this.VIntY(h*3,this.vlist,this.nlist,3,g,B,b,e,y,m));E&4&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,6,g,a,N,e,w,m));E&8&&(this.compNorm(f),this.compNorm(l),this.VIntY(f*3,this.vlist,this.nlist,9,g,a,b,e,u,w));E&16&&(this.compNorm(k),this.compNorm(p),this.VIntX(k*3,this.vlist,this.nlist,12,g,a,b,F,x,A));E&32&&(this.compNorm(p),
-this.compNorm(t),this.VIntY(p*3,this.vlist,this.nlist,15,g,B,b,F,A,D));E&64&&(this.compNorm(o),this.compNorm(t),this.VIntX(o*3,this.vlist,this.nlist,18,g,a,N,F,C,D));E&128&&(this.compNorm(k),this.compNorm(o),this.VIntY(k*3,this.vlist,this.nlist,21,g,a,b,F,x,C));E&256&&(this.compNorm(f),this.compNorm(k),this.VIntZ(f*3,this.vlist,this.nlist,24,g,a,b,e,u,x));E&512&&(this.compNorm(h),this.compNorm(p),this.VIntZ(h*3,this.vlist,this.nlist,27,g,B,b,e,y,A));E&1024&&(this.compNorm(n),this.compNorm(t),this.VIntZ(n*
-3,this.vlist,this.nlist,30,g,B,N,e,m,D));E&2048&&(this.compNorm(l),this.compNorm(o),this.VIntZ(l*3,this.vlist,this.nlist,33,g,a,N,e,w,C));v<<=4;for(g=f=0;THREE.triTable[v+g]!=-1;)a=v+g,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],j),g+=3,f++;return f};this.posnormtriv=function(a,b,e,f,g,j){var h=this.count*3;this.positionArray[h]=a[e];this.positionArray[h+1]=a[e+1];this.positionArray[h+2]=a[e+2];this.positionArray[h+3]=a[f];this.positionArray[h+
+0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,e){return a+(b-a)*e};this.VIntX=function(a,b,e,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j+g*this.delta;b[f+1]=h;b[f+2]=k;e[f]=this.lerp(l[a],l[a+3],g);e[f+1]=this.lerp(l[a+1],l[a+4],g);e[f+2]=this.lerp(l[a+2],l[a+5],g)};this.VIntY=function(a,b,e,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h+g*this.delta;b[f+
+2]=k;b=a+this.yd*3;e[f]=this.lerp(l[a],l[b],g);e[f+1]=this.lerp(l[a+1],l[b+1],g);e[f+2]=this.lerp(l[a+2],l[b+2],g)};this.VIntZ=function(a,b,e,f,g,j,h,k,l,m){g=(g-l)/(m-l);l=this.normal_cache;b[f]=j;b[f+1]=h;b[f+2]=k+g*this.delta;b=a+this.zd*3;e[f]=this.lerp(l[a],l[b],g);e[f+1]=this.lerp(l[a+1],l[b+1],g);e[f+2]=this.lerp(l[a+2],l[b+2],g)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
+this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,e,f,g,j){var h=f+1,k=f+this.yd,l=f+this.zd,m=h+this.yd,n=h+this.zd,o=f+this.yd+this.zd,u=h+this.yd+this.zd,t=0,v=this.field[f],x=this.field[h],w=this.field[k],p=this.field[m],y=this.field[l],z=this.field[n],C=this.field[o],D=this.field[u];v<g&&(t|=1);x<g&&(t|=2);w<g&&(t|=8);p<g&&(t|=4);y<g&&(t|=16);z<g&&(t|=32);C<g&&(t|=128);D<g&&(t|=64);var E=THREE.edgeTable[t];if(E==0)return 0;var F=this.delta,
+B=a+F,J=b+F,F=e+F;E&1&&(this.compNorm(f),this.compNorm(h),this.VIntX(f*3,this.vlist,this.nlist,0,g,a,b,e,v,x));E&2&&(this.compNorm(h),this.compNorm(m),this.VIntY(h*3,this.vlist,this.nlist,3,g,B,b,e,x,p));E&4&&(this.compNorm(k),this.compNorm(m),this.VIntX(k*3,this.vlist,this.nlist,6,g,a,J,e,w,p));E&8&&(this.compNorm(f),this.compNorm(k),this.VIntY(f*3,this.vlist,this.nlist,9,g,a,b,e,v,w));E&16&&(this.compNorm(l),this.compNorm(n),this.VIntX(l*3,this.vlist,this.nlist,12,g,a,b,F,y,z));E&32&&(this.compNorm(n),
+this.compNorm(u),this.VIntY(n*3,this.vlist,this.nlist,15,g,B,b,F,z,D));E&64&&(this.compNorm(o),this.compNorm(u),this.VIntX(o*3,this.vlist,this.nlist,18,g,a,J,F,C,D));E&128&&(this.compNorm(l),this.compNorm(o),this.VIntY(l*3,this.vlist,this.nlist,21,g,a,b,F,y,C));E&256&&(this.compNorm(f),this.compNorm(l),this.VIntZ(f*3,this.vlist,this.nlist,24,g,a,b,e,v,y));E&512&&(this.compNorm(h),this.compNorm(n),this.VIntZ(h*3,this.vlist,this.nlist,27,g,B,b,e,x,z));E&1024&&(this.compNorm(m),this.compNorm(u),this.VIntZ(m*
+3,this.vlist,this.nlist,30,g,B,J,e,p,D));E&2048&&(this.compNorm(k),this.compNorm(o),this.VIntZ(k*3,this.vlist,this.nlist,33,g,a,J,e,w,C));t<<=4;for(g=f=0;THREE.triTable[t+g]!=-1;)a=t+g,b=a+1,e=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[e],j),g+=3,f++;return f};this.posnormtriv=function(a,b,e,f,g,j){var h=this.count*3;this.positionArray[h]=a[e];this.positionArray[h+1]=a[e+1];this.positionArray[h+2]=a[e+2];this.positionArray[h+3]=a[f];this.positionArray[h+
 4]=a[f+1];this.positionArray[h+5]=a[f+2];this.positionArray[h+6]=a[g];this.positionArray[h+7]=a[g+1];this.positionArray[h+8]=a[g+2];this.normalArray[h]=b[e];this.normalArray[h+1]=b[e+1];this.normalArray[h+2]=b[e+2];this.normalArray[h+3]=b[f];this.normalArray[h+4]=b[f+1];this.normalArray[h+5]=b[f+2];this.normalArray[h+6]=b[g];this.normalArray[h+7]=b[g+1];this.normalArray[h+8]=b[g+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&j(this)};this.begin=function(){this.count=0;
-this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,f,g){var j=this.size*Math.sqrt(f/g),h=e*this.size,l=b*this.size,k=a*this.size,n=Math.floor(h-j);n<1&&(n=1);h=Math.floor(h+j);h>this.size-1&&(h=this.size-1);var p=Math.floor(l-j);p<1&&(p=1);l=Math.floor(l+j);l>this.size-1&&(l=this.size-1);var o=Math.floor(k-j);o<1&&(o=1);j=Math.floor(k+j);j>this.size-1&&(j=this.size-
-1);for(var t,v,u,y,w,m;n<h;n++){k=this.size2*n;v=n/this.size-e;w=v*v;for(v=p;v<l;v++){u=k+this.size*v;t=v/this.size-b;m=t*t;for(t=o;t<j;t++)y=t/this.size-a,y=f/(1.0E-6+y*y+m+w)-g,y>0&&(this.field[u+t]+=y)}}};this.addPlaneX=function(a,b){var e,f,g,j,h,l=this.size,k=this.yd,n=this.zd,p=this.field,o=l*Math.sqrt(a/b);o>l&&(o=l);for(e=0;e<o;e++)if(f=e/l,f*=f,j=a/(1.0E-4+f)-b,j>0)for(f=0;f<l;f++){h=e+f*k;for(g=0;g<l;g++)p[n*g+h]+=j}};this.addPlaneY=function(a,b){var e,f,g,j,h,l,k=this.size,n=this.yd,p=
-this.zd,o=this.field,t=k*Math.sqrt(a/b);t>k&&(t=k);for(f=0;f<t;f++)if(e=f/k,e*=e,j=a/(1.0E-4+e)-b,j>0){h=f*n;for(e=0;e<k;e++){l=h+e;for(g=0;g<k;g++)o[p*g+l]+=j}}};this.addPlaneZ=function(a,b){var e,f,g,j,h,l;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(g=0;g<dist;g++)if(e=g/size,e*=e,j=a/(1.0E-4+e)-b,j>0){h=zd*g;for(f=0;f<size;f++){l=h+f*yd;for(e=0;e<size;e++)field[l+e]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
-3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,e,f,g,j,h,l,k,n,p=this.size-2;for(g=1;g<p;g++){n=this.size2*g;l=(g-this.halfsize)/this.halfsize;for(f=1;f<p;f++){k=n+this.size*f;h=(f-this.halfsize)/this.halfsize;for(e=1;e<p;e++)j=(e-this.halfsize)/this.halfsize,b=k+e,this.polygonize(j,h,l,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(f){var g,j,h,l,k,n,p,o;for(g=0;g<f.count;g++)p=g*3,k=p+1,o=p+2,j=f.positionArray[p],
-h=f.positionArray[k],l=f.positionArray[o],n=new THREE.Vector3(j,h,l),j=f.normalArray[p],h=f.normalArray[k],l=f.normalArray[o],p=new THREE.Vector3(j,h,l),p.normalize(),k=new THREE.Vertex(n),b.vertices.push(k),e.push(p);nfaces=f.count/3;for(g=0;g<nfaces;g++)p=(a+g)*3,k=p+1,o=p+2,n=e[p],j=e[k],h=e[o],p=new THREE.Face3(p,k,o,[n,j,h]),b.faces.push(p);a+=nfaces;f.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
+this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,e,f,g){var j=this.size*Math.sqrt(f/g),h=e*this.size,k=b*this.size,l=a*this.size,m=Math.floor(h-j);m<1&&(m=1);h=Math.floor(h+j);h>this.size-1&&(h=this.size-1);var n=Math.floor(k-j);n<1&&(n=1);k=Math.floor(k+j);k>this.size-1&&(k=this.size-1);var o=Math.floor(l-j);o<1&&(o=1);j=Math.floor(l+j);j>this.size-1&&(j=this.size-
+1);for(var u,t,v,x,w,p;m<h;m++){l=this.size2*m;t=m/this.size-e;w=t*t;for(t=n;t<k;t++){v=l+this.size*t;u=t/this.size-b;p=u*u;for(u=o;u<j;u++)x=u/this.size-a,x=f/(1.0E-6+x*x+p+w)-g,x>0&&(this.field[v+u]+=x)}}};this.addPlaneX=function(a,b){var e,f,g,j,h,k=this.size,l=this.yd,m=this.zd,n=this.field,o=k*Math.sqrt(a/b);o>k&&(o=k);for(e=0;e<o;e++)if(f=e/k,f*=f,j=a/(1.0E-4+f)-b,j>0)for(f=0;f<k;f++){h=e+f*l;for(g=0;g<k;g++)n[m*g+h]+=j}};this.addPlaneY=function(a,b){var e,f,g,j,h,k,l=this.size,m=this.yd,n=
+this.zd,o=this.field,u=l*Math.sqrt(a/b);u>l&&(u=l);for(f=0;f<u;f++)if(e=f/l,e*=e,j=a/(1.0E-4+e)-b,j>0){h=f*m;for(e=0;e<l;e++){k=h+e;for(g=0;g<l;g++)o[n*g+k]+=j}}};this.addPlaneZ=function(a,b){var e,f,g,j,h,k;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(g=0;g<dist;g++)if(e=g/size,e*=e,j=a/(1.0E-4+e)-b,j>0){h=zd*g;for(f=0;f<size;f++){k=h+f*yd;for(e=0;e<size;e++)field[k+e]+=j}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
+3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,e,f,g,j,h,k,l,m,n=this.size-2;for(g=1;g<n;g++){m=this.size2*g;k=(g-this.halfsize)/this.halfsize;for(f=1;f<n;f++){l=m+this.size*f;h=(f-this.halfsize)/this.halfsize;for(e=1;e<n;e++)j=(e-this.halfsize)/this.halfsize,b=l+e,this.polygonize(j,h,k,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,e=[];this.render(function(f){var g,j,h,k,l,m,n,o;for(g=0;g<f.count;g++)n=g*3,l=n+1,o=n+2,j=f.positionArray[n],
+h=f.positionArray[l],k=f.positionArray[o],m=new THREE.Vector3(j,h,k),j=f.normalArray[n],h=f.normalArray[l],k=f.normalArray[o],n=new THREE.Vector3(j,h,k),n.normalize(),l=new THREE.Vertex(m),b.vertices.push(l),e.push(n);nfaces=f.count/3;for(g=0;g<nfaces;g++)n=(a+g)*3,l=n+1,o=n+2,m=e[n],j=e[l],h=e[o],n=new THREE.Face3(n,l,o,[m,j,h]),b.faces.push(n);a+=nfaces;f.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
 THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
 1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
 419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
@@ -173,21 +202,26 @@ THREE.triTable=new Int32Array([-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0
 4,1,4,0,7,4,11,-1,-1,-1,-1,3,1,4,3,4,8,1,10,4,7,4,11,10,11,4,-1,4,11,7,9,11,4,9,2,11,9,1,2,-1,-1,-1,-1,9,7,4,9,11,7,9,1,11,2,11,1,0,8,3,-1,11,7,4,11,4,2,2,4,0,-1,-1,-1,-1,-1,-1,-1,11,7,4,11,4,2,8,3,4,3,2,4,-1,-1,-1,-1,2,9,10,2,7,9,2,3,7,7,4,9,-1,-1,-1,-1,9,10,7,9,7,4,10,2,7,8,7,0,2,0,7,-1,3,7,10,3,10,2,7,4,10,1,10,0,4,0,10,-1,1,10,2,8,7,4,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,7,1,3,-1,-1,-1,-1,-1,-1,-1,4,9,1,4,1,7,0,8,1,8,7,1,-1,-1,-1,-1,4,0,3,7,4,3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,4,8,7,-1,-1,-1,
 -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,9,10,8,10,11,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,11,9,10,-1,-1,-1,-1,-1,-1,-1,0,1,10,0,10,8,8,10,11,-1,-1,-1,-1,-1,-1,-1,3,1,10,11,3,10,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,2,11,1,11,9,9,11,8,-1,-1,-1,-1,-1,-1,-1,3,0,9,3,9,11,1,2,9,2,11,9,-1,-1,-1,-1,0,2,11,8,0,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,3,2,11,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,10,8,9,-1,-1,-1,-1,-1,-1,-1,9,10,2,0,9,2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,2,3,8,2,8,10,0,1,8,1,10,8,-1,-1,-1,-1,1,10,
 2,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,1,3,8,9,1,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,9,1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,0,3,8,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]);
-THREE.Trident=function(a){function b(b){return new THREE.Mesh(new THREE.Cylinder(30,0.1,a.length/20,a.length/5),new THREE.MeshBasicMaterial({color:b}))}function c(a,b){var c=new THREE.Geometry;c.vertices=[new THREE.Vertex,new THREE.Vertex(a)];return new THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var d=Math.PI/2,e,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(e in THREE.Trident.defaultParams)a.hasOwnProperty(e)||(a[e]=THREE.Trident.defaultParams[e]);
+THREE.Trident=function(a){function b(b){return new THREE.Mesh(new THREE.CylinderGeometry(30,0.1,a.length/20,a.length/5),new THREE.MeshBasicMaterial({color:b}))}function c(a,b){var c=new THREE.Geometry;c.vertices=[new THREE.Vertex,new THREE.Vertex(a)];return new THREE.Line(c,new THREE.LineBasicMaterial({color:b}))}THREE.Object3D.call(this);var d=Math.PI/2,e,a=a||THREE.Trident.defaultParams;if(a!==THREE.Trident.defaultParams)for(e in THREE.Trident.defaultParams)a.hasOwnProperty(e)||(a[e]=THREE.Trident.defaultParams[e]);
 this.scale=new THREE.Vector3(a.scale,a.scale,a.scale);this.addChild(c(new THREE.Vector3(a.length,0,0),a.xAxisColor));this.addChild(c(new THREE.Vector3(0,a.length,0),a.yAxisColor));this.addChild(c(new THREE.Vector3(0,0,a.length),a.zAxisColor));if(a.showArrows)e=b(a.xAxisColor),e.rotation.y=-d,e.position.x=a.length,this.addChild(e),e=b(a.yAxisColor),e.rotation.x=d,e.position.y=a.length,this.addChild(e),e=b(a.zAxisColor),e.rotation.y=Math.PI,e.position.z=a.length,this.addChild(e)};
 THREE.Trident.prototype=new THREE.Object3D;THREE.Trident.prototype.constructor=THREE.Trident;THREE.Trident.defaultParams={xAxisColor:16711680,yAxisColor:65280,zAxisColor:255,showArrows:!0,length:100,scale:1};THREE.PlaneCollider=function(a,b){this.point=a;this.normal=b};THREE.SphereCollider=function(a,b){this.center=a;this.radius=b;this.radiusSq=b*b};THREE.BoxCollider=function(a,b){this.min=a;this.max=b;this.dynamic=!0;this.normal=new THREE.Vector3};
 THREE.MeshCollider=function(a,b){this.mesh=a;this.box=b;this.numFaces=this.mesh.geometry.faces.length;this.normal=new THREE.Vector3};THREE.CollisionSystem=function(){this.collisionNormal=new THREE.Vector3;this.colliders=[];this.hits=[]};THREE.Collisions=new THREE.CollisionSystem;THREE.CollisionSystem.prototype.merge=function(a){this.colliders=this.colliders.concat(a.colliders);this.hits=this.hits.concat(a.hits)};
 THREE.CollisionSystem.prototype.rayCastAll=function(a){a.direction.normalize();this.hits.length=0;var b,c,d,e,f=0;b=0;for(c=this.colliders.length;b<c;b++)if(e=this.colliders[b],d=this.rayCast(a,e),d<Number.MAX_VALUE)e.distance=d,d>f?this.hits.push(e):this.hits.unshift(e),f=d;return this.hits};
 THREE.CollisionSystem.prototype.rayCastNearest=function(a){var b=this.rayCastAll(a);if(b.length==0)return null;for(var c=0;b[c]instanceof THREE.MeshCollider;){var d=this.rayMesh(a,b[c]);if(d.dist<Number.MAX_VALUE){b[c].distance=d.dist;b[c].faceIndex=d.faceIndex;break}c++}if(c>b.length)return null;return b[c]};
 THREE.CollisionSystem.prototype.rayCast=function(a,b){if(b instanceof THREE.PlaneCollider)return this.rayPlane(a,b);else if(b instanceof THREE.SphereCollider)return this.raySphere(a,b);else if(b instanceof THREE.BoxCollider)return this.rayBox(a,b);else if(b instanceof THREE.MeshCollider&&b.box)return this.rayBox(a,b.box)};
-THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),d=Number.MAX_VALUE,e,f=0;f<b.numFaces;f++){var g=b.mesh.geometry.faces[f],j=b.mesh.geometry.vertices[g.a].position,h=b.mesh.geometry.vertices[g.b].position,l=b.mesh.geometry.vertices[g.c].position,k=g instanceof THREE.Face4?b.mesh.geometry.vertices[g.d].position:null;g instanceof THREE.Face3?(g=this.rayTriangle(c,j,h,l,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize())):
-g instanceof THREE.Face4&&(g=this.rayTriangle(c,j,h,k,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()),g=this.rayTriangle(c,h,l,k,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()))}return{dist:d,faceIndex:e}};
+THREE.CollisionSystem.prototype.rayMesh=function(a,b){for(var c=this.makeRayLocal(a,b.mesh),d=Number.MAX_VALUE,e,f=0;f<b.numFaces;f++){var g=b.mesh.geometry.faces[f],j=b.mesh.geometry.vertices[g.a].position,h=b.mesh.geometry.vertices[g.b].position,k=b.mesh.geometry.vertices[g.c].position,l=g instanceof THREE.Face4?b.mesh.geometry.vertices[g.d].position:null;g instanceof THREE.Face3?(g=this.rayTriangle(c,j,h,k,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize())):
+g instanceof THREE.Face4&&(g=this.rayTriangle(c,j,h,l,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()),g=this.rayTriangle(c,h,k,l,d,this.collisionNormal),g<d&&(d=g,e=f,b.normal.copy(this.collisionNormal),b.normal.normalize()))}return{dist:d,faceIndex:e}};
 THREE.CollisionSystem.prototype.rayTriangle=function(a,b,c,d,e,f){var g=THREE.CollisionSystem.__v1,j=THREE.CollisionSystem.__v2;f.set(0,0,0);g.sub(c,b);j.sub(d,c);f.cross(g,j);j=f.dot(a.direction);if(!(j<0))return Number.MAX_VALUE;g=f.dot(b)-f.dot(a.origin);if(!(g<=0))return Number.MAX_VALUE;if(!(g>=j*e))return Number.MAX_VALUE;g/=j;j=THREE.CollisionSystem.__v3;j.copy(a.direction);j.multiplyScalar(g);j.addSelf(a.origin);Math.abs(f.x)>Math.abs(f.y)?Math.abs(f.x)>Math.abs(f.z)?(a=j.y-b.y,f=c.y-b.y,
 e=d.y-b.y,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y):Math.abs(f.y)>Math.abs(f.z)?(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.z-b.z,c=c.z-b.z,d=d.z-b.z):(a=j.x-b.x,f=c.x-b.x,e=d.x-b.x,j=j.y-b.y,c=c.y-b.y,d=d.y-b.y);b=f*d-c*e;if(b==0)return Number.MAX_VALUE;b=1/b;d=(a*d-j*e)*b;if(!(d>=0))return Number.MAX_VALUE;b*=f*j-c*a;if(!(b>=0))return Number.MAX_VALUE;if(!(1-d-b>=0))return Number.MAX_VALUE;return g};
 THREE.CollisionSystem.prototype.makeRayLocal=function(a,b){var c=THREE.CollisionSystem.__m;THREE.Matrix4.makeInvert(b.matrixWorld,c);var d=THREE.CollisionSystem.__r;d.origin.copy(a.origin);d.direction.copy(a.direction);c.multiplyVector3(d.origin);c.rotateAxis(d.direction);d.direction.normalize();return d};
-THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var d=0,e=0,f=0,g=0,j=0,h=0,l=!0;c.origin.x<b.min.x?(d=b.min.x-c.origin.x,d/=c.direction.x,l=!1,g=-1):c.origin.x>b.max.x&&(d=b.max.x-c.origin.x,d/=c.direction.x,l=!1,g=1);c.origin.y<b.min.y?(e=b.min.y-c.origin.y,e/=c.direction.y,l=!1,j=-1):c.origin.y>b.max.y&&(e=b.max.y-c.origin.y,e/=c.direction.y,
-l=!1,j=1);c.origin.z<b.min.z?(f=b.min.z-c.origin.z,f/=c.direction.z,l=!1,h=-1):c.origin.z>b.max.z&&(f=b.max.z-c.origin.z,f/=c.direction.z,l=!1,h=1);if(l)return-1;l=0;e>d&&(l=1,d=e);f>d&&(l=2,d=f);switch(l){case 0:j=c.origin.y+c.direction.y*d;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*d;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*
+THREE.CollisionSystem.prototype.rayBox=function(a,b){var c;b.dynamic&&b.mesh&&b.mesh.matrixWorld?c=this.makeRayLocal(a,b.mesh):(c=THREE.CollisionSystem.__r,c.origin.copy(a.origin),c.direction.copy(a.direction));var d=0,e=0,f=0,g=0,j=0,h=0,k=!0;c.origin.x<b.min.x?(d=b.min.x-c.origin.x,d/=c.direction.x,k=!1,g=-1):c.origin.x>b.max.x&&(d=b.max.x-c.origin.x,d/=c.direction.x,k=!1,g=1);c.origin.y<b.min.y?(e=b.min.y-c.origin.y,e/=c.direction.y,k=!1,j=-1):c.origin.y>b.max.y&&(e=b.max.y-c.origin.y,e/=c.direction.y,
+k=!1,j=1);c.origin.z<b.min.z?(f=b.min.z-c.origin.z,f/=c.direction.z,k=!1,h=-1):c.origin.z>b.max.z&&(f=b.max.z-c.origin.z,f/=c.direction.z,k=!1,h=1);if(k)return-1;k=0;e>d&&(k=1,d=e);f>d&&(k=2,d=f);switch(k){case 0:j=c.origin.y+c.direction.y*d;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(g,0,0);break;case 1:g=c.origin.x+c.direction.x*d;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;c=c.origin.z+c.direction.z*
 d;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(0,j,0);break;case 2:g=c.origin.x+c.direction.x*d;if(g<b.min.x||g>b.max.x)return Number.MAX_VALUE;j=c.origin.y+c.direction.y*d;if(j<b.min.y||j>b.max.y)return Number.MAX_VALUE;b.normal.set(0,0,h)}return d};THREE.CollisionSystem.prototype.rayPlane=function(a,b){var c=a.direction.dot(b.normal),d=b.point.dot(b.normal);if(c<0)c=(d-a.origin.dot(b.normal))/c;else return Number.MAX_VALUE;return c>0?c:Number.MAX_VALUE};
 THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq<b.radiusSq)return-1;var d=c.dot(a.direction.clone());if(d<=0)return Number.MAX_VALUE;c=b.radiusSq-(c.lengthSq()-d*d);if(c>=0)return Math.abs(d)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
 THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b};
 THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
+if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,d=this.render,e=new THREE.Camera,f=new THREE.Camera,a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},g=new THREE.WebGLRenderTarget(512,512,a),j=new THREE.WebGLRenderTarget(512,512,a),h=new THREE.Camera(53,1,1,1E4);h.position.z=2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:g},mapRight:{type:"t",value:1,
+texture:j}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});var k=
+new THREE.Scene;k.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,d){c.call(b,a,d);g.width=a;g.height=d;j.width=a;j.height=d};this.render=function(a,c){e.projectionMatrix=c.projectionMatrix;e.position.copy(c.position);e.target.position.copy(c.target.position);e.translateX(-10);f.projectionMatrix=c.projectionMatrix;f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(10);d.call(b,a,e,g,!0);d.call(b,a,f,j,!0);d.call(b,k,h)}};
+if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,d=this.render,e,f,g=new THREE.Camera,j=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,d){c.call(b,a,d);e=a/2;f=d};this.render=function(a,c){this.clear();g.fov=c.fov;g.aspect=0.5*c.aspect;g.near=c.near;g.far=c.far;
+g.updateProjectionMatrix();g.position.copy(c.position);g.target.position.copy(c.target.position);g.translateX(b.separation);j.projectionMatrix=g.projectionMatrix;j.position.copy(c.position);j.target.position.copy(c.target.position);j.translateX(-b.separation);this.setViewport(0,0,e,f);d.call(b,a,g);this.setViewport(e,0,e,f);d.call(b,a,j,!1)}};

+ 67 - 62
build/custom/ThreeSVG.js

@@ -1,69 +1,74 @@
 // ThreeSVG.js r41/ROME - http://github.com/mrdoob/three.js
 var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(a){this.setHex(a)};
-THREE.Color.prototype={copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex},setHex:function(a){this.hex=~~a&16777215;this.updateRGB()},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;this.updateHex()},setHSV:function(a,b,c){var d,e,g,f,h,j;if(c==0)d=e=g=0;else switch(f=Math.floor(a*6),h=a*6-f,a=c*(1-b),j=c*(1-b*h),b=c*(1-b*(1-h)),f){case 1:d=j;e=c;g=a;break;case 2:d=a;e=c;g=b;break;case 3:d=a;e=j;g=c;break;case 4:d=b;e=a;g=c;break;case 5:d=c;e=a;g=j;break;case 6:case 0:d=c,e=b,g=a}this.setRGB(d,
+THREE.Color.prototype={copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;this.hex=a.hex},setHex:function(a){this.hex=~~a&16777215;this.updateRGB()},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;this.updateHex()},setHSV:function(a,b,c){var d,e,g,f,h,i;if(c==0)d=e=g=0;else switch(f=Math.floor(a*6),h=a*6-f,a=c*(1-b),i=c*(1-b*h),b=c*(1-b*(1-h)),f){case 1:d=i;e=c;g=a;break;case 2:d=a;e=c;g=b;break;case 3:d=a;e=i;g=c;break;case 4:d=b;e=a;g=c;break;case 5:d=c;e=a;g=i;break;case 6:case 0:d=c,e=b,g=a}this.setRGB(d,
 e,g)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(a,b){this.set(a||0,b||0)};
-THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.set(a.x,a.y);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a);return this},negate:function(){this.set(-this.x,-this.y);return this},unit:function(){this.multiplyScalar(1/
-this.length());return this},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
-THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.set(a.x,a.y,a.z);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z);return this},addScalar:function(a){this.set(this.x+a,this.y+a,this.z+a);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z);return this},cross:function(a,
-b){this.set(a.y*b.z-a.z*b.y,a.z*b.x-a.x*b.z,a.x*b.y-a.y*b.x);return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.set(c*a.z-d*a.y,d*a.x-b*a.z,b*a.y-c*a.x);return this},multiply:function(a,b){this.set(a.x*b.x,a.y*b.y,a.z*b.z);return this},multiplySelf:function(a){this.set(this.x*a.x,this.y*a.y,this.z*a.z);return this},multiplyScalar:function(a){this.set(this.x*a,this.y*a,this.z*a);return this},divideSelf:function(a){this.set(this.x/a.x,this.y/a.y,this.z/a.z);return this},divideScalar:function(a){this.set(this.x/
-a,this.y/a,this.z/a);return this},negate:function(){this.set(-this.x,-this.y,-this.z);return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y,a=this.z-a.z;return b*b+c*c+a*a},length:function(){return Math.sqrt(this.lengthSq())},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){var a=
-this.length();a>0?this.multiplyScalar(1/a):this.set(0,0,0);return this},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},setLength:function(a){return this.normalize().multiplyScalar(a)},isZero:function(){return Math.abs(this.x)<1.0E-4&&Math.abs(this.y)<1.0E-4&&
-Math.abs(this.z)<1.0E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
-THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.set(a.x,a.y,a.z,a.w||1);return this},add:function(a,b){this.set(a.x+b.x,a.y+b.y,a.z+b.z,a.w+b.w);return this},addSelf:function(a){this.set(this.x+a.x,this.y+a.y,this.z+a.z,this.w+a.w);return this},sub:function(a,b){this.set(a.x-b.x,a.y-b.y,a.z-b.z,a.w-b.w);return this},subSelf:function(a){this.set(this.x-a.x,this.y-a.y,this.z-a.z,this.w-a.w);return this},multiplyScalar:function(a){this.set(this.x*
-a,this.y*a,this.z*a,this.w*a);return this},divideScalar:function(a){this.set(this.x/a,this.y/a,this.z/a,this.w/a);return this},lerpSelf:function(a,b){this.set(this.x+(a.x-this.x)*b,this.y+(a.y-this.y)*b,this.z+(a.z-this.z)*b,this.w+(a.w-this.w)*b)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
-THREE.Ray.prototype={intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d,e=[];b=0;for(c=a.length;b<c;b++)d=a[b],d instanceof THREE.Mesh&&(e=e.concat(this.intersectObject(d)));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function b(a,b,c,d){var d=d.clone().subSelf(b),c=c.clone().subSelf(b),e=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(e),f=c.dot(c),c=c.dot(e),e=1/(a*f-b*b),f=(f*d-b*c)*e,a=(a*
-c-b*d)*e;return f>0&&a>0&&f+a<1}var c,d,e,g,f,h,j,m,n,k,i,o=a.geometry,p=o.vertices,q=[];c=0;for(d=o.faces.length;c<d;c++)if(e=o.faces[c],k=this.origin.clone(),i=this.direction.clone(),j=a.matrixWorld,g=j.multiplyVector3(p[e.a].position.clone()),f=j.multiplyVector3(p[e.b].position.clone()),h=j.multiplyVector3(p[e.c].position.clone()),j=e instanceof THREE.Face4?j.multiplyVector3(p[e.d].position.clone()):null,m=a.matrixRotationWorld.multiplyVector3(e.normal.clone()),n=i.dot(m),a.doubleSided||(a.flipSided?
-n>0:n<0))if(m=m.dot((new THREE.Vector3).sub(g,k))/n,k=k.addSelf(i.multiplyScalar(m)),e instanceof THREE.Face3)b(k,g,f,h)&&(e={distance:this.origin.distanceTo(k),point:k,face:e,object:a},q.push(e));else if(e instanceof THREE.Face4&&(b(k,g,f,j)||b(k,f,h,j)))e={distance:this.origin.distanceTo(k),point:k,face:e,object:a},q.push(e);return q}};
-THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,n,k){h=!1;b=f;c=g;d=n;e=k;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
-function(f,g,n,k,i,o){h?(h=!1,b=f<n?f<i?f:i:n<i?n:i,c=g<k?g<o?g:o:k<o?k:o,d=f>n?f>i?f:i:n>i?n:i,e=g>k?g>o?g:o:k>o?k:o):(b=f<n?f<i?f<b?f:b:i<b?i:b:n<i?n<b?n:b:i<b?i:b,c=g<k?g<o?g<c?g:c:o<c?o:c:k<o?k<c?k:c:o<c?o:c,d=f>n?f>i?f>d?f:d:i>d?i:d:n>i?n>d?n:d:i>d?i:d,e=g>k?g>o?g>e?g:e:o>e?o:e:k>o?k>e?k:e:o>e?o:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
+THREE.Vector2.prototype={set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divideScalar:function(a){a?
+(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
+unit:function(){return this.normalize()},equals:function(a){return a.x==this.x&&a.y==this.y}};THREE.Vector3=function(a,b,c){this.set(a||0,b||0,c||0)};
+THREE.Vector3.prototype={set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=
+a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){return this.divide(this,a)},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*
+a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*
+a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};
+THREE.Vector4=function(a,b,c,d){this.set(a||0,b||0,c||0,d||1)};
+THREE.Vector4.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){return this.set(a.x,a.y,a.z,a.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=
+a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
+THREE.Ray.prototype={intersectScene:function(a){return this.intersectObjects(a.objects)},intersectObjects:function(a){var b,c,d=[];b=0;for(c=a.length;b<c;b++)d=d.concat(this.intersectObject(a[b]));d.sort(function(a,b){return a.distance-b.distance});return d},intersectObject:function(a){function b(a,b,c){var d;d=c.position.clone().subSelf(a).dot(b);a=a.clone().addSelf(b.clone().multiplyScalar(d));return c.position.distanceTo(a)}function c(a,b,c,d){var d=d.clone().subSelf(b),c=c.clone().subSelf(b),
+e=a.clone().subSelf(b),a=d.dot(d),b=d.dot(c),d=d.dot(e),f=c.dot(c),c=c.dot(e),e=1/(a*f-b*b),f=(f*d-b*c)*e,a=(a*c-b*d)*e;return f>0&&a>0&&f+a<1}if(a instanceof THREE.Particle){var d=b(this.origin,this.direction,a);if(!d||d>a.scale.x)return[];return[{distance:d,point:a.position,face:null,object:a}]}else if(a instanceof THREE.Mesh){d=b(this.origin,this.direction,a);if(!d||d>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,i,l,k,n,j,o,p=a.geometry,
+q=p.vertices,t=[],d=0;for(e=p.faces.length;d<e;d++)if(g=p.faces[d],j=this.origin.clone(),o=this.direction.clone(),l=a.matrixWorld,f=l.multiplyVector3(q[g.a].position.clone()),h=l.multiplyVector3(q[g.b].position.clone()),i=l.multiplyVector3(q[g.c].position.clone()),l=g instanceof THREE.Face4?l.multiplyVector3(q[g.d].position.clone()):null,k=a.matrixRotationWorld.multiplyVector3(g.normal.clone()),n=o.dot(k),a.doubleSided||(a.flipSided?n>0:n<0))if(k=k.dot((new THREE.Vector3).sub(f,j))/n,j=j.addSelf(o.multiplyScalar(k)),
+g instanceof THREE.Face3)c(j,f,h,i)&&(g={distance:this.origin.distanceTo(j),point:j,face:g,object:a},t.push(g));else if(g instanceof THREE.Face4&&(c(j,f,h,l)||c(j,h,i,l)))g={distance:this.origin.distanceTo(j),point:j,face:g,object:a},t.push(g);return t}else return[]}};
+THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,k,n){h=!1;b=f;c=g;d=k;e=n;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
+function(f,g,k,n,j,o){h?(h=!1,b=f<k?f<j?f:j:k<j?k:j,c=g<n?g<o?g:o:n<o?n:o,d=f>k?f>j?f:j:k>j?k:j,e=g>n?g>o?g:o:n>o?n:o):(b=f<k?f<j?f<b?f:b:j<b?j:b:k<j?k<b?k:b:j<b?j:b,c=g<n?g<o?g<c?g:c:o<c?o:c:n<o?n<c?n:c:o<c?o:c,d=f>k?f>j?f>d?f:d:j>d?j:d:k>j?k>d?k:d:j>d?j:d,e=g>n?g>o?g>e?g:e:o>e?o:e:n>o?n>e?n:e:o>e?o:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
 f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.instersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
-THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,j,m,n,k,i,o,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,j||0,m||0,n||1,k||0,i||0,o||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
-THREE.Matrix4.prototype={set:function(a,b,c,d,e,g,f,h,j,m,n,k,i,o,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=j;this.n32=m;this.n33=n;this.n34=k;this.n41=i;this.n42=o;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
+THREE.Matrix3.prototype={transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,i,l,k,n,j,o,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,i||0,l||0,k||1,n||0,j||0,o||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
+THREE.Matrix4.prototype={set:function(a,b,c,d,e,g,f,h,i,l,k,n,j,o,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=i;this.n32=l;this.n33=k;this.n34=n;this.n41=j;this.n42=o;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,b,c){var d=THREE.Matrix4.__v1,
 e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;a.y=(this.n21*b+this.n22*c+this.n23*
 d+this.n24)*e;a.z=(this.n31*b+this.n32*c+this.n33*d+this.n34)*e;return a},multiplyVector4:function(a){var b=a.x,c=a.y,d=a.z,e=a.w;a.x=this.n11*b+this.n12*c+this.n13*d+this.n14*e;a.y=this.n21*b+this.n22*c+this.n23*d+this.n24*e;a.z=this.n31*b+this.n32*c+this.n33*d+this.n34*e;a.w=this.n41*b+this.n42*c+this.n43*d+this.n44*e;return a},rotateAxis:function(a){var b=a.x,c=a.y,d=a.z;a.x=b*this.n11+c*this.n12+d*this.n13;a.y=b*this.n21+c*this.n22+d*this.n23;a.z=b*this.n31+c*this.n32+d*this.n33;a.normalize();
-return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,m=a.n24,n=a.n31,k=a.n32,i=a.n33,o=a.n34,p=a.n41,q=a.n42,t=a.n43,u=a.n44,G=b.n11,y=b.n12,E=b.n13,r=b.n14,l=b.n21,z=b.n22,
-A=b.n23,C=b.n24,v=b.n31,L=b.n32,F=b.n33,J=b.n34;this.n11=c*G+d*l+e*v;this.n12=c*y+d*z+e*L;this.n13=c*E+d*A+e*F;this.n14=c*r+d*C+e*J+g;this.n21=f*G+h*l+j*v;this.n22=f*y+h*z+j*L;this.n23=f*E+h*A+j*F;this.n24=f*r+h*C+j*J+m;this.n31=n*G+k*l+i*v;this.n32=n*y+k*z+i*L;this.n33=n*E+k*A+i*F;this.n34=n*r+k*C+i*J+o;this.n41=p*G+q*l+t*v;this.n42=p*y+q*z+t*L;this.n43=p*E+q*A+t*F;this.n44=p*r+q*C+t*J+u;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
+return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},multiply:function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,i=a.n23,l=a.n24,k=a.n31,n=a.n32,j=a.n33,o=a.n34,p=a.n41,q=a.n42,t=a.n43,u=a.n44,G=b.n11,y=b.n12,E=b.n13,r=b.n14,m=b.n21,z=b.n22,
+A=b.n23,C=b.n24,v=b.n31,L=b.n32,F=b.n33,J=b.n34;this.n11=c*G+d*m+e*v;this.n12=c*y+d*z+e*L;this.n13=c*E+d*A+e*F;this.n14=c*r+d*C+e*J+g;this.n21=f*G+h*m+i*v;this.n22=f*y+h*z+i*L;this.n23=f*E+h*A+i*F;this.n24=f*r+h*C+i*J+l;this.n31=k*G+n*m+j*v;this.n32=k*y+n*z+j*L;this.n33=k*E+n*A+j*F;this.n34=k*r+n*C+j*J+o;this.n41=p*G+q*m+t*v;this.n42=p*y+q*z+t*L;this.n43=p*E+q*A+t*F;this.n44=p*r+q*C+t*J+u;return this},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=
 this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplySelf:function(a){this.multiply(this,a);return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){var a=
-this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,j=this.n31,m=this.n32,n=this.n33,k=this.n34,i=this.n41,o=this.n42,p=this.n43,q=this.n44;return d*f*m*i-c*h*m*i-d*g*n*i+b*h*n*i+c*g*k*i-b*f*k*i-d*f*j*o+c*h*j*o+d*e*n*o-a*h*n*o-c*e*k*o+a*f*k*o+d*g*j*p-b*h*j*p-d*e*m*p+a*h*m*p+b*e*k*p-a*g*k*p-c*g*j*q+b*f*j*q+c*e*m*q-a*f*m*q-b*e*n*q+a*g*n*q},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
+this.n11,b=this.n12,c=this.n13,d=this.n14,e=this.n21,g=this.n22,f=this.n23,h=this.n24,i=this.n31,l=this.n32,k=this.n33,n=this.n34,j=this.n41,o=this.n42,p=this.n43,q=this.n44;return d*f*l*j-c*h*l*j-d*g*k*j+b*h*k*j+c*g*n*j-b*f*n*j-d*f*i*o+c*h*i*o+d*e*k*o-a*h*k*o-c*e*n*o+a*f*n*o+d*g*i*p-b*h*i*p-d*e*l*p+a*h*l*p+b*e*n*p-a*g*n*p-c*g*i*q+b*f*i*q+c*e*l*q-a*f*l*q-b*e*k*q+a*g*k*q},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=
 this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;
 this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=
 this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,
-b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,j=e*g,m=e*f;this.set(j*
-g+c,j*f-d*h,j*h+d*f,0,j*f+d*h,m*f+c,m*h-d*g,0,j*h-d*f,m*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
+b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,g=a.x,f=a.y,h=a.z,i=e*g,l=e*f;this.set(i*
+g+c,i*f-d*h,i*h+d*f,0,i*f+d*h,l*f+c,l*h-d*g,0,i*h-d*f,l*h+d*g,e*h*h+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;
 this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(a){var b=a.x,c=a.y,d=a.z,a=Math.cos(b),b=Math.sin(b),e=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),f=a*c,h=b*c;this.n11=e*g;this.n12=-e*d;this.n13=c;this.n21=h*g+a*d;this.n22=-h*d+a*g;this.n23=-b*e;this.n31=-f*g+b*d;this.n32=f*d+b*g;this.n33=a*e;return this},
-setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,j=b*f;b*=h;var m=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(m+d);this.n12=j-e;this.n13=b+f;this.n21=j+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+m);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
+setRotationFromQuaternion:function(a){var b=a.x,c=a.y,d=a.z,e=a.w,g=b+b,f=c+c,h=d+d,a=b*g,i=b*f;b*=h;var l=c*f;c*=h;d*=h;g*=e;f*=e;e*=h;this.n11=1-(l+d);this.n12=i-e;this.n13=b+f;this.n21=i+e;this.n22=1-(a+d);this.n23=c-g;this.n31=b-f;this.n32=c+g;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},extractPosition:function(a){this.n14=
 a.n14;this.n24=a.n24;this.n34=a.n34},extractRotation:function(a,b){var c=1/b.x,d=1/b.y,e=1/b.z;this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*d;this.n22=a.n22*d;this.n32=a.n32*d;this.n13=a.n13*e;this.n23=a.n23*e;this.n33=a.n33*e}};
-THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,j=a.n23,m=a.n24,n=a.n31,k=a.n32,i=a.n33,o=a.n34,p=a.n41,q=a.n42,t=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=j*o*q-m*i*q+m*k*t-h*o*t-j*k*u+h*i*u;b.n12=g*i*q-e*o*q-g*k*t+d*o*t+e*k*u-d*i*u;b.n13=e*m*q-g*j*q+g*h*t-d*m*t-e*h*u+d*j*u;b.n14=g*j*k-e*m*k-g*h*i+d*m*i+e*h*o-d*j*o;b.n21=m*i*p-j*o*p-m*n*t+f*o*t+j*n*u-f*i*u;b.n22=e*o*p-g*i*p+g*n*t-c*o*t-e*n*u+c*i*u;b.n23=g*j*p-e*m*p-g*f*t+c*m*t+e*f*u-c*j*u;b.n24=
-e*m*n-g*j*n+g*f*i-c*m*i-e*f*o+c*j*o;b.n31=h*o*p-m*k*p+m*n*q-f*o*q-h*n*u+f*k*u;b.n32=g*k*p-d*o*p-g*n*q+c*o*q+d*n*u-c*k*u;b.n33=e*m*p-g*h*p+g*f*q-c*m*q-d*f*u+c*h*u;b.n34=g*h*n-d*m*n-g*f*k+c*m*k+d*f*o-c*h*o;b.n41=j*k*p-h*i*p-j*n*q+f*i*q+h*n*t-f*k*t;b.n42=d*i*p-e*k*p+e*n*q-c*i*q-d*n*t+c*k*t;b.n43=e*h*p-d*j*p-e*f*q+c*j*q+d*f*t-c*h*t;b.n44=d*j*n-e*h*n+e*f*k-c*j*k-d*f*i+c*h*i;b.multiplyScalar(1/a.determinant());return b};
-THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,j=-a.n32*a.n11+a.n31*a.n12,m=a.n23*a.n12-a.n22*a.n13,n=-a.n23*a.n11+a.n21*a.n13,k=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*m;if(a==0)throw"matrix not invertible";a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*j;c[6]=a*m;c[7]=a*n;c[8]=a*k;return b};
+THREE.Matrix4.makeInvert=function(a,b){var c=a.n11,d=a.n12,e=a.n13,g=a.n14,f=a.n21,h=a.n22,i=a.n23,l=a.n24,k=a.n31,n=a.n32,j=a.n33,o=a.n34,p=a.n41,q=a.n42,t=a.n43,u=a.n44;b===void 0&&(b=new THREE.Matrix4);b.n11=i*o*q-l*j*q+l*n*t-h*o*t-i*n*u+h*j*u;b.n12=g*j*q-e*o*q-g*n*t+d*o*t+e*n*u-d*j*u;b.n13=e*l*q-g*i*q+g*h*t-d*l*t-e*h*u+d*i*u;b.n14=g*i*n-e*l*n-g*h*j+d*l*j+e*h*o-d*i*o;b.n21=l*j*p-i*o*p-l*k*t+f*o*t+i*k*u-f*j*u;b.n22=e*o*p-g*j*p+g*k*t-c*o*t-e*k*u+c*j*u;b.n23=g*i*p-e*l*p-g*f*t+c*l*t+e*f*u-c*i*u;b.n24=
+e*l*k-g*i*k+g*f*j-c*l*j-e*f*o+c*i*o;b.n31=h*o*p-l*n*p+l*k*q-f*o*q-h*k*u+f*n*u;b.n32=g*n*p-d*o*p-g*k*q+c*o*q+d*k*u-c*n*u;b.n33=e*l*p-g*h*p+g*f*q-c*l*q-d*f*u+c*h*u;b.n34=g*h*k-d*l*k-g*f*n+c*l*n+d*f*o-c*h*o;b.n41=i*n*p-h*j*p-i*k*q+f*j*q+h*k*t-f*n*t;b.n42=d*j*p-e*n*p+e*k*q-c*j*q-d*k*t+c*n*t;b.n43=e*h*p-d*i*p-e*f*q+c*i*q+d*f*t-c*h*t;b.n44=d*i*k-e*h*k+e*f*n-c*i*n-d*f*j+c*h*j;b.multiplyScalar(1/a.determinant());return b};
+THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,d=a.n33*a.n22-a.n32*a.n23,e=-a.n33*a.n21+a.n31*a.n23,g=a.n32*a.n21-a.n31*a.n22,f=-a.n33*a.n12+a.n32*a.n13,h=a.n33*a.n11-a.n31*a.n13,i=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,n=a.n22*a.n11-a.n21*a.n12,a=a.n11*d+a.n21*f+a.n31*l;a==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*d;c[1]=a*e;c[2]=a*g;c[3]=a*f;c[4]=a*h;c[5]=a*i;c[6]=a*l;c[7]=a*k;c[8]=a*n;return b};
 THREE.Matrix4.makeFrustum=function(a,b,c,d,e,g){var f;f=new THREE.Matrix4;f.n11=2*e/(b-a);f.n12=0;f.n13=(b+a)/(b-a);f.n14=0;f.n21=0;f.n22=2*e/(d-c);f.n23=(d+c)/(d-c);f.n24=0;f.n31=0;f.n32=0;f.n33=-(g+e)/(g-e);f.n34=-2*g*e/(g-e);f.n41=0;f.n42=0;f.n43=-1;f.n44=0;return f};THREE.Matrix4.makePerspective=function(a,b,c,d){var e,a=c*Math.tan(a*Math.PI/360);e=-a;return THREE.Matrix4.makeFrustum(e*b,a*b,e,a,c,d)};
-THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,j,m;f=new THREE.Matrix4;h=b-a;j=c-d;m=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/j;f.n23=0;f.n24=-((c+d)/j);f.n31=0;f.n32=0;f.n33=-2/m;f.n34=-((g+e)/m);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
-THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;
-this.visible=!0;this._vector=new THREE.Vector3;this.name=""};
+THREE.Matrix4.makeOrtho=function(a,b,c,d,e,g){var f,h,i,l;f=new THREE.Matrix4;h=b-a;i=c-d;l=g-e;f.n11=2/h;f.n12=0;f.n13=0;f.n14=-((b+a)/h);f.n21=0;f.n22=2/i;f.n23=0;f.n24=-((c+d)/i);f.n31=0;f.n32=0;f.n33=-2/l;f.n34=-((g+e)/l);f.n41=0;f.n42=0;f.n43=0;f.n44=1;return f};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
+THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=
+0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""};
 THREE.Object3D.prototype={translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(a){if(this.children.indexOf(a)===
 -1){a.parent!==void 0&&a.parent.removeChild(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addChildRecurse(a)}},removeChild:function(a){var b=this.children.indexOf(a);if(b!==-1)a.parent=void 0,this.children.splice(b,1)},getChildByName:function(a,b){var c,d,e;c=0;for(d=this.children.length;c<d;c++){e=this.children[c];if(e.name===a)return e;if(b&&(e=e.getChildByName(a,b),e!==void 0))return e}},updateMatrix:function(){this.matrix.setPosition(this.position);
 this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(a,b,c){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||b)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixRotationWorld.extractRotation(this.matrixWorld,
 this.scale),this.matrixWorldNeedsUpdate=!1,b=!0;for(var a=0,d=this.children.length;a<d;a++)this.children[a].update(this.matrixWorld,b,c)}};THREE.Quaternion=function(a,b,c,d){this.set(a||0,b||0,c||0,d!==void 0?d:1)};
 THREE.Quaternion.prototype={set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=0.5*Math.PI/360,c=a.x*b,d=a.y*b,e=a.z*b,a=Math.cos(d),d=Math.sin(d),b=Math.cos(-e),e=Math.sin(-e),g=Math.cos(c),c=Math.sin(c),f=a*b,h=d*e;this.w=f*g-h*c;this.x=f*c+h*g;this.y=d*b*g+a*e*c;this.z=a*e*g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
 d;this.z=a.z*d;this.w=Math.cos(c);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a==0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},
-multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,j=this.w,m=j*c+f*e-h*d,n=
-j*d+h*c-g*e,k=j*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=m*j+c*-g+n*-h-k*-f;b.y=n*j+c*-f+k*-g-m*-h;b.z=k*j+c*-h+m*-f-n*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,f=a.y,h=a.z,a=a.w;this.x=b*a+e*g+c*h-d*f;this.y=c*a+e*f+d*g-b*h;this.z=d*a+e*h+b*f-c*g;this.w=e*a-b*g-c*f-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,e=a.z,g=this.x,f=this.y,h=this.z,i=this.w,l=i*c+f*e-h*d,k=
+i*d+h*c-g*e,n=i*e+g*d-f*c,c=-g*c-f*d-h*e;b.x=l*i+c*-g+k*-h-n*-f;b.y=k*i+c*-f+n*-g-l*-h;b.z=n*i+c*-h+l*-f-k*-g;return b}};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(Math.abs(e)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),f=Math.sqrt(1-e*e);if(Math.abs(f)<0.0010)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;e=Math.sin((1-d)*g)/f;d=Math.sin(d*g)/f;c.w=a.w*e+b.w*d;c.x=a.x*e+b.x*d;c.y=a.y*e+b.y*d;c.z=a.z*e+b.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materials=g instanceof Array?g:[g];this.centroid=new THREE.Vector3};
 THREE.Face4=function(a,b,c,d,e,g,f){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=f instanceof Array?f:[f];this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.set(a||0,b||0)};
 THREE.UV.prototype={set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.set(a.u,a.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
 THREE.Geometry.prototype={computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),
-c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,c,d,e,g,f,h=new THREE.Vector3,j=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){h.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)h.addSelf(g.vertexNormals[b]);h.divideScalar(3)}else b=this.vertices[g.a],c=this.vertices[g.b],f=this.vertices[g.c],h.sub(f.position,c.position),j.sub(b.position,c.position),h.crossSelf(j);h.isZero()||
+c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,c,d,e,g,f,h=new THREE.Vector3,i=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++){g=this.faces[d];if(a&&g.vertexNormals.length){h.set(0,0,0);b=0;for(c=g.vertexNormals.length;b<c;b++)h.addSelf(g.vertexNormals[b]);h.divideScalar(3)}else b=this.vertices[g.a],c=this.vertices[g.b],f=this.vertices[g.c],h.sub(f.position,c.position),i.sub(b.position,c.position),h.crossSelf(i);h.isZero()||
 h.normalize();g.normal.copy(h)}},computeVertexNormals:function(){var a,b,c,d;if(this.__tmpVertices==void 0){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{d=
 this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)d[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(d[c.a].addSelf(c.normal),d[c.b].addSelf(c.normal),d[c.c].addSelf(c.normal),d[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),
-c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,g,D){h=a.vertices[b].position;j=a.vertices[c].position;m=a.vertices[d].position;n=f[e];k=f[g];i=f[D];o=j.x-h.x;p=m.x-h.x;q=j.y-h.y;t=m.y-h.y;u=j.z-h.z;G=m.z-h.z;y=k.u-n.u;E=i.u-n.u;r=k.v-n.v;l=i.v-n.v;z=1/(y*l-E*r);L.set((l*o-r*p)*
-z,(l*q-r*t)*z,(l*u-r*G)*z);F.set((y*p-E*o)*z,(y*t-E*q)*z,(y*G-E*u)*z);C[b].addSelf(L);C[c].addSelf(L);C[d].addSelf(L);v[b].addSelf(F);v[c].addSelf(F);v[d].addSelf(F)}var b,c,d,e,g,f,h,j,m,n,k,i,o,p,q,t,u,G,y,E,r,l,z,A,C=[],v=[],L=new THREE.Vector3,F=new THREE.Vector3,J=new THREE.Vector3,B=new THREE.Vector3,Q=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,v[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],f=this.faceVertexUvs[0][b],g instanceof
+c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeTangents:function(){function a(a,b,c,d,e,g,D){h=a.vertices[b].position;i=a.vertices[c].position;l=a.vertices[d].position;k=f[e];n=f[g];j=f[D];o=i.x-h.x;p=l.x-h.x;q=i.y-h.y;t=l.y-h.y;u=i.z-h.z;G=l.z-h.z;y=n.u-k.u;E=j.u-k.u;r=n.v-k.v;m=j.v-k.v;z=1/(y*m-E*r);L.set((m*o-r*p)*
+z,(m*q-r*t)*z,(m*u-r*G)*z);F.set((y*p-E*o)*z,(y*t-E*q)*z,(y*G-E*u)*z);C[b].addSelf(L);C[c].addSelf(L);C[d].addSelf(L);v[b].addSelf(F);v[c].addSelf(F);v[d].addSelf(F)}var b,c,d,e,g,f,h,i,l,k,n,j,o,p,q,t,u,G,y,E,r,m,z,A,C=[],v=[],L=new THREE.Vector3,F=new THREE.Vector3,J=new THREE.Vector3,B=new THREE.Vector3,Q=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,v[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)g=this.faces[b],f=this.faceVertexUvs[0][b],g instanceof
 THREE.Face3?a(this,g.a,g.b,g.c,0,1,2):g instanceof THREE.Face4&&(a(this,g.a,g.b,g.c,0,1,2),a(this,g.a,g.b,g.d,0,1,3));var S=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){g=this.faces[b];for(d=0;d<g.vertexNormals.length;d++)Q.copy(g.vertexNormals[d]),e=g[S[d]],A=C[e],J.copy(A),J.subSelf(Q.multiplyScalar(Q.dot(A))).normalize(),B.cross(g.vertexNormals[d],A),e=B.dot(v[e]),e=e<0?-1:1,g.vertexTangents[d]=new THREE.Vector4(J.x,J.y,J.z,e)}this.hasTangents=!0},computeBoundingBox:function(){var a;
 if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;
-else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(a,b){return Math.min(a,
-b)+"_"+Math.max(a,b)}function b(a,b,c){a[b]===void 0?(a[b]={set:{},array:[]},a[b].set[c]=1,a[b].array.push(c)):a[b].set[c]===void 0&&(a[b].set[c]=1,a[b].array.push(c))}var c,d,e,g,f,h={};c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f instanceof THREE.Face3?(e=a(f.a,f.b),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.a,f.c),b(h,e,c)):f instanceof THREE.Face4&&(e=a(f.b,f.d),b(h,e,c),e=a(f.a,f.b),b(h,e,c),e=a(f.a,f.d),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.c,f.d),b(h,e,c));c=0;for(d=this.edges.length;c<d;c++){f=
-this.edges[c];e=f.vertexIndices[0];g=f.vertexIndices[1];f.faceIndices=h[a(e,g)].array;for(e=0;e<f.faceIndices.length;e++)g=f.faceIndices[e],f.faces.push(this.faces[g])}}};THREE.GeometryIdCounter=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
-THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a));this.target.position.addSelf(b.multiplyScalar(a))};THREE.Camera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},computeEdgeFaces:function(){function a(a,b){return Math.min(a,b)+"_"+Math.max(a,b)}function b(a,b,c){a[b]===
+void 0?(a[b]={set:{},array:[]},a[b].set[c]=1,a[b].array.push(c)):a[b].set[c]===void 0&&(a[b].set[c]=1,a[b].array.push(c))}var c,d,e,g,f,h={};c=0;for(d=this.faces.length;c<d;c++)f=this.faces[c],f instanceof THREE.Face3?(e=a(f.a,f.b),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.a,f.c),b(h,e,c)):f instanceof THREE.Face4&&(e=a(f.b,f.d),b(h,e,c),e=a(f.a,f.b),b(h,e,c),e=a(f.a,f.d),b(h,e,c),e=a(f.b,f.c),b(h,e,c),e=a(f.c,f.d),b(h,e,c));c=0;for(d=this.edges.length;c<d;c++){f=this.edges[c];e=f.vertexIndices[0];g=f.vertexIndices[1];
+f.faceIndices=h[a(e,g)].array;for(e=0;e<f.faceIndices.length;e++)g=f.faceIndices[e],f.faces.push(this.faces[g])}}};THREE.GeometryIdCounter=0;THREE.Camera=function(a,b,c,d,e){THREE.Object3D.call(this);this.fov=a||50;this.aspect=b||1;this.near=c||0.1;this.far=d||2E3;this.target=e||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
+THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(a,b){this.matrix.rotateAxis(b);b.multiplyScalar(a);this.position.addSelf(b);this.target.position.addSelf(b)};
+THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,d=a*c,a=Math.abs(a*b-d),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(d+this.x*a/this.fullWidth,d+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
+THREE.Camera.prototype.setViewOffset=function(a,b,c,d,e,g){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=d;this.width=e;this.height=g;this.updateProjectionMatrix()};
 THREE.Camera.prototype.update=function(a,b,c){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),b=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
 !1,b=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;
 THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,b,c,d){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b||1;this.distance=c||0;this.castShadow=d!==void 0?d:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=b||1;this.distance=c||0};
@@ -83,8 +88,8 @@ THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.sha
 THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
 THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
 THREE.Particle=function(a){THREE.Object3D.call(this);this.materials=a instanceof Array?a:[a]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.materials=b instanceof Array?b:[b];this.type=c!=void 0?c:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
-THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.overdraw=this.doubleSided=this.flipSided=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),
-this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
+THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.materials=b&&b.length?b:[b];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=
+c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
 THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
 THREE.Bone.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var d,e=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(d=0;d<e;d++)a=this.children[d],a instanceof THREE.Bone?a.update(this.skinMatrix,b,c):a.update(this.matrixWorld,!0,c)}else for(d=0;d<e;d++)this.children[d].update(this.skinMatrix,
 b,c)};THREE.Bone.prototype.addChild=function(a){if(this.children.indexOf(a)===-1&&(a.parent!==void 0&&a.parent.removeChild(a),a.parent=this,this.children.push(a),!(a instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
@@ -97,30 +102,30 @@ THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.c
 THREE.Scene.prototype.addChildRecurse=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(a instanceof THREE.Sound)this.sounds.indexOf(a)===-1&&this.sounds.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1)this.objects.push(a),this.__objectsAdded.push(a);for(var b=0;b<a.children.length;b++)this.addChildRecurse(a.children[b])};
 THREE.Scene.prototype.removeChild=function(a){this.supr.removeChild.call(this,a);this.removeChildRecurse(a)};THREE.Scene.prototype.removeChildRecurse=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Sound?(b=this.sounds.indexOf(a),b!==-1&&this.sounds.splice(b,1)):a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a)));for(b=0;b<a.children.length;b++)this.removeChildRecurse(a.children[b])};
 THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;
-THREE.Projector=function(){function a(){var a=j[h]=j[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,j=[],m,n,k=[],i,o=[],p,q,t=[],u,G,y=[],E=new THREE.Vector4,r=new THREE.Vector4,
-l=new THREE.Matrix4,z=new THREE.Matrix4,A=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,v=new THREE.Vector4;this.projectVector=function(a,b){l.multiply(b.projectionMatrix,b.matrixWorldInverse);l.multiplyVector3(a);return a};this.unprojectVector=function(a,b){l.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));l.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var c=[],h,m,j;e=0;m=
-a.objects;a=0;for(h=m.length;a<h;a++){j=m[a];var i;if(!(i=!j.visible))if(i=j instanceof THREE.Mesh){a:{i=void 0;for(var k=j.matrixWorld,n=-j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)),o=0;o<6;o++)if(i=A[o].x*k.n14+A[o].y*k.n24+A[o].z*k.n34+A[o].w,i<=n){i=!1;break a}i=!0}i=!i}if(!i)i=g[e]=g[e]||new THREE.RenderableObject,e++,d=i,E.copy(j.position),l.multiplyVector3(E),d.object=j,d.z=E.z,c.push(d)}f&&c.sort(b);return c};this.projectScene=function(d,e,g){var B=[],
-E=e.near,S=e.far,N,P,H,M,x,I,D,K,O,s,w,U,W,X,R,V,T;G=q=i=n=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);l.multiply(e.projectionMatrix,e.matrixWorldInverse);A[0].set(l.n41-l.n11,l.n42-l.n12,l.n43-l.n13,l.n44-l.n14);A[1].set(l.n41+l.n11,l.n42+l.n12,l.n43+l.n13,l.n44+l.n14);A[2].set(l.n41+l.n21,l.n42+l.n22,l.n43+l.n23,l.n44+l.n24);A[3].set(l.n41-l.n21,l.n42-l.n22,l.n43-l.n23,l.n44-l.n24);A[4].set(l.n41-l.n31,l.n42-l.n32,l.n43-l.n33,l.n44-l.n34);A[5].set(l.n41+l.n31,l.n42+l.n32,l.n43+
-l.n33,l.n44+l.n34);for(N=0;N<6;N++)O=A[N],O.divideScalar(Math.sqrt(O.x*O.x+O.y*O.y+O.z*O.z));O=this.projectObjects(d,e,!0);d=0;for(N=O.length;d<N;d++)if(s=O[d].object,s.visible)if(w=s.matrixWorld,U=s.matrixRotationWorld,W=s.materials,X=s.overdraw,h=0,s instanceof THREE.Mesh){R=s.geometry;M=R.vertices;V=R.faces;R=R.faceVertexUvs;P=0;for(H=M.length;P<H;P++)f=a(),f.positionWorld.copy(M[P].position),w.multiplyVector3(f.positionWorld),f.positionScreen.copy(f.positionWorld),l.multiplyVector4(f.positionScreen),
-f.positionScreen.x/=f.positionScreen.w,f.positionScreen.y/=f.positionScreen.w,f.visible=f.positionScreen.z>E&&f.positionScreen.z<S;M=0;for(P=V.length;M<P;M++){H=V[M];if(H instanceof THREE.Face3)if(x=j[H.a],I=j[H.b],D=j[H.c],x.visible&&I.visible&&D.visible&&(s.doubleSided||s.flipSided!=(D.positionScreen.x-x.positionScreen.x)*(I.positionScreen.y-x.positionScreen.y)-(D.positionScreen.y-x.positionScreen.y)*(I.positionScreen.x-x.positionScreen.x)<0))K=k[n]=k[n]||new THREE.RenderableFace3,n++,m=K,m.v1.copy(x),
-m.v2.copy(I),m.v3.copy(D);else continue;else if(H instanceof THREE.Face4)if(x=j[H.a],I=j[H.b],D=j[H.c],K=j[H.d],x.visible&&I.visible&&D.visible&&K.visible&&(s.doubleSided||s.flipSided!=((K.positionScreen.x-x.positionScreen.x)*(I.positionScreen.y-x.positionScreen.y)-(K.positionScreen.y-x.positionScreen.y)*(I.positionScreen.x-x.positionScreen.x)<0||(I.positionScreen.x-D.positionScreen.x)*(K.positionScreen.y-D.positionScreen.y)-(I.positionScreen.y-D.positionScreen.y)*(K.positionScreen.x-D.positionScreen.x)<
-0)))T=o[i]=o[i]||new THREE.RenderableFace4,i++,m=T,m.v1.copy(x),m.v2.copy(I),m.v3.copy(D),m.v4.copy(K);else continue;m.normalWorld.copy(H.normal);U.multiplyVector3(m.normalWorld);m.centroidWorld.copy(H.centroid);w.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);l.multiplyVector3(m.centroidScreen);D=H.vertexNormals;x=0;for(I=D.length;x<I;x++)K=m.vertexNormalsWorld[x],K.copy(D[x]),U.multiplyVector3(K);x=0;for(I=R.length;x<I;x++)if(T=R[x][M]){D=0;for(K=T.length;D<K;D++)m.uvs[x][D]=
-T[D]}m.meshMaterials=W;m.faceMaterials=H.materials;m.overdraw=X;m.z=m.centroidScreen.z;B.push(m)}}else if(s instanceof THREE.Line){z.multiply(l,w);M=s.geometry.vertices;x=a();x.positionScreen.copy(M[0].position);z.multiplyVector4(x.positionScreen);P=1;for(H=M.length;P<H;P++)if(x=a(),x.positionScreen.copy(M[P].position),z.multiplyVector4(x.positionScreen),I=j[h-2],C.copy(x.positionScreen),v.copy(I.positionScreen),c(C,v))C.multiplyScalar(1/C.w),v.multiplyScalar(1/v.w),w=t[q]=t[q]||new THREE.RenderableLine,
-q++,p=w,p.v1.positionScreen.copy(C),p.v2.positionScreen.copy(v),p.z=Math.max(C.z,v.z),p.materials=s.materials,B.push(p)}else if(s instanceof THREE.Particle&&(r.set(s.matrixWorld.n14,s.matrixWorld.n24,s.matrixWorld.n34,1),l.multiplyVector4(r),r.z/=r.w,r.z>0&&r.z<1))w=y[G]=y[G]||new THREE.RenderableParticle,G++,u=w,u.x=r.x/r.w,u.y=r.y/r.w,u.z=r.z,u.rotation=s.rotation.z,u.scale.x=s.scale.x*Math.abs(u.x-(r.x+e.projectionMatrix.n11)/(r.w+e.projectionMatrix.n14)),u.scale.y=s.scale.y*Math.abs(u.y-(r.y+
+THREE.Projector=function(){function a(){var a=i[h]=i[h]||new THREE.RenderableVertex;h++;return a}function b(a,b){return b.z-a.z}function c(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;return e>=0&&f>=0&&g>=0&&h>=0?!0:e<0&&f<0||g<0&&h<0?!1:(e<0?c=Math.max(c,e/(e-f)):f<0&&(d=Math.min(d,e/(e-f))),g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var d,e,g=[],f,h,i=[],l,k,n=[],j,o=[],p,q,t=[],u,G,y=[],E=new THREE.Vector4,r=new THREE.Vector4,
+m=new THREE.Matrix4,z=new THREE.Matrix4,A=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],C=new THREE.Vector4,v=new THREE.Vector4;this.projectVector=function(a,b){m.multiply(b.projectionMatrix,b.matrixWorldInverse);m.multiplyVector3(a);return a};this.unprojectVector=function(a,b){m.multiply(b.matrixWorld,THREE.Matrix4.makeInvert(b.projectionMatrix));m.multiplyVector3(a);return a};this.projectObjects=function(a,c,f){var c=[],h,l,j;e=0;l=
+a.objects;a=0;for(h=l.length;a<h;a++){j=l[a];var i;if(!(i=!j.visible))if(i=j instanceof THREE.Mesh){a:{i=void 0;for(var k=j.matrixWorld,o=-j.geometry.boundingSphere.radius*Math.max(j.scale.x,Math.max(j.scale.y,j.scale.z)),n=0;n<6;n++)if(i=A[n].x*k.n14+A[n].y*k.n24+A[n].z*k.n34+A[n].w,i<=o){i=!1;break a}i=!0}i=!i}if(!i)i=g[e]=g[e]||new THREE.RenderableObject,e++,d=i,E.copy(j.position),m.multiplyVector3(E),d.object=j,d.z=E.z,c.push(d)}f&&c.sort(b);return c};this.projectScene=function(d,e,g){var B=[],
+E=e.near,S=e.far,N,P,H,M,x,I,D,K,O,s,w,U,W,X,R,V,T;G=q=j=k=0;e.matrixAutoUpdate&&e.update(void 0,!0);d.update(void 0,!1,e);m.multiply(e.projectionMatrix,e.matrixWorldInverse);A[0].set(m.n41-m.n11,m.n42-m.n12,m.n43-m.n13,m.n44-m.n14);A[1].set(m.n41+m.n11,m.n42+m.n12,m.n43+m.n13,m.n44+m.n14);A[2].set(m.n41+m.n21,m.n42+m.n22,m.n43+m.n23,m.n44+m.n24);A[3].set(m.n41-m.n21,m.n42-m.n22,m.n43-m.n23,m.n44-m.n24);A[4].set(m.n41-m.n31,m.n42-m.n32,m.n43-m.n33,m.n44-m.n34);A[5].set(m.n41+m.n31,m.n42+m.n32,m.n43+
+m.n33,m.n44+m.n34);for(N=0;N<6;N++)O=A[N],O.divideScalar(Math.sqrt(O.x*O.x+O.y*O.y+O.z*O.z));O=this.projectObjects(d,e,!0);d=0;for(N=O.length;d<N;d++)if(s=O[d].object,s.visible)if(w=s.matrixWorld,U=s.matrixRotationWorld,W=s.materials,X=s.overdraw,h=0,s instanceof THREE.Mesh){R=s.geometry;M=R.vertices;V=R.faces;R=R.faceVertexUvs;P=0;for(H=M.length;P<H;P++)f=a(),f.positionWorld.copy(M[P].position),w.multiplyVector3(f.positionWorld),f.positionScreen.copy(f.positionWorld),m.multiplyVector4(f.positionScreen),
+f.positionScreen.x/=f.positionScreen.w,f.positionScreen.y/=f.positionScreen.w,f.visible=f.positionScreen.z>E&&f.positionScreen.z<S;M=0;for(P=V.length;M<P;M++){H=V[M];if(H instanceof THREE.Face3)if(x=i[H.a],I=i[H.b],D=i[H.c],x.visible&&I.visible&&D.visible&&(s.doubleSided||s.flipSided!=(D.positionScreen.x-x.positionScreen.x)*(I.positionScreen.y-x.positionScreen.y)-(D.positionScreen.y-x.positionScreen.y)*(I.positionScreen.x-x.positionScreen.x)<0))K=n[k]=n[k]||new THREE.RenderableFace3,k++,l=K,l.v1.copy(x),
+l.v2.copy(I),l.v3.copy(D);else continue;else if(H instanceof THREE.Face4)if(x=i[H.a],I=i[H.b],D=i[H.c],K=i[H.d],x.visible&&I.visible&&D.visible&&K.visible&&(s.doubleSided||s.flipSided!=((K.positionScreen.x-x.positionScreen.x)*(I.positionScreen.y-x.positionScreen.y)-(K.positionScreen.y-x.positionScreen.y)*(I.positionScreen.x-x.positionScreen.x)<0||(I.positionScreen.x-D.positionScreen.x)*(K.positionScreen.y-D.positionScreen.y)-(I.positionScreen.y-D.positionScreen.y)*(K.positionScreen.x-D.positionScreen.x)<
+0)))T=o[j]=o[j]||new THREE.RenderableFace4,j++,l=T,l.v1.copy(x),l.v2.copy(I),l.v3.copy(D),l.v4.copy(K);else continue;l.normalWorld.copy(H.normal);U.multiplyVector3(l.normalWorld);l.centroidWorld.copy(H.centroid);w.multiplyVector3(l.centroidWorld);l.centroidScreen.copy(l.centroidWorld);m.multiplyVector3(l.centroidScreen);D=H.vertexNormals;x=0;for(I=D.length;x<I;x++)K=l.vertexNormalsWorld[x],K.copy(D[x]),U.multiplyVector3(K);x=0;for(I=R.length;x<I;x++)if(T=R[x][M]){D=0;for(K=T.length;D<K;D++)l.uvs[x][D]=
+T[D]}l.meshMaterials=W;l.faceMaterials=H.materials;l.overdraw=X;l.z=l.centroidScreen.z;B.push(l)}}else if(s instanceof THREE.Line){z.multiply(m,w);M=s.geometry.vertices;x=a();x.positionScreen.copy(M[0].position);z.multiplyVector4(x.positionScreen);P=1;for(H=M.length;P<H;P++)if(x=a(),x.positionScreen.copy(M[P].position),z.multiplyVector4(x.positionScreen),I=i[h-2],C.copy(x.positionScreen),v.copy(I.positionScreen),c(C,v))C.multiplyScalar(1/C.w),v.multiplyScalar(1/v.w),w=t[q]=t[q]||new THREE.RenderableLine,
+q++,p=w,p.v1.positionScreen.copy(C),p.v2.positionScreen.copy(v),p.z=Math.max(C.z,v.z),p.materials=s.materials,B.push(p)}else if(s instanceof THREE.Particle&&(r.set(s.matrixWorld.n14,s.matrixWorld.n24,s.matrixWorld.n34,1),m.multiplyVector4(r),r.z/=r.w,r.z>0&&r.z<1))w=y[G]=y[G]||new THREE.RenderableParticle,G++,u=w,u.x=r.x/r.w,u.y=r.y/r.w,u.z=r.z,u.rotation=s.rotation.z,u.scale.x=s.scale.x*Math.abs(u.x-(r.x+e.projectionMatrix.n11)/(r.w+e.projectionMatrix.n14)),u.scale.y=s.scale.y*Math.abs(u.y-(r.y+
 e.projectionMatrix.n22)/(r.w+e.projectionMatrix.n24)),u.materials=s.materials,B.push(u);g&&B.sort(b);return B}};
 THREE.SVGRenderer=function(){function a(a,b,c){var d,e,f,g;d=0;for(e=a.lights.length;d<e;d++)f=a.lights[d],f instanceof THREE.DirectionalLight?(g=b.normalWorld.dot(f.position)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g)):f instanceof THREE.PointLight&&(L.sub(f.position,b.centroidWorld),L.normalize(),g=b.normalWorld.dot(L)*f.intensity,g>0&&(c.r+=f.color.r*g,c.g+=f.color.g*g,c.b+=f.color.b*g))}function b(b,c,h,j,i,k){f.data.vertices+=3;f.data.faces++;B=d(Q++);B.setAttribute("d",
-"M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");i instanceof THREE.MeshBasicMaterial?r.hex=i.color.hex:i instanceof THREE.MeshLambertMaterial?E?(l.r=z.r,l.g=z.g,l.b=z.b,a(k,j,l),r.r=Math.max(0,Math.min(i.color.r*l.r,1)),r.g=Math.max(0,Math.min(i.color.g*l.g,1)),r.b=Math.max(0,Math.min(i.color.b*l.b,1)),r.updateHex()):r.hex=i.color.hex:i instanceof THREE.MeshDepthMaterial?(v=1-i.__2near/(i.__farPlusNear-
-j.z*i.__farMinusNear),r.setRGB(v,v,v)):i instanceof THREE.MeshNormalMaterial&&r.setRGB(e(j.normalWorld.x),e(j.normalWorld.y),e(j.normalWorld.z));i.wireframe?B.setAttribute("style","fill: none; stroke: #"+g(r.hex.toString(16))+"; stroke-width: "+i.wireframeLinewidth+"; stroke-opacity: "+i.opacity+"; stroke-linecap: "+i.wireframeLinecap+"; stroke-linejoin: "+i.wireframeLinejoin):B.setAttribute("style","fill: #"+g(r.hex.toString(16))+"; fill-opacity: "+i.opacity);m.appendChild(B)}function c(b,c,h,i,
-j,k,o){f.data.vertices+=4;f.data.faces++;B=d(Q++);B.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");k instanceof THREE.MeshBasicMaterial?r.hex=k.color.hex:k instanceof THREE.MeshLambertMaterial?E?(l.r=z.r,l.g=z.g,l.b=z.b,a(o,j,l),r.r=Math.max(0,Math.min(k.color.r*l.r,1)),r.g=Math.max(0,Math.min(k.color.g*l.g,1)),r.b=Math.max(0,Math.min(k.color.b*
-l.b,1)),r.updateHex()):r.hex=k.color.hex:k instanceof THREE.MeshDepthMaterial?(v=1-k.__2near/(k.__farPlusNear-j.z*k.__farMinusNear),r.setRGB(v,v,v)):k instanceof THREE.MeshNormalMaterial&&r.setRGB(e(j.normalWorld.x),e(j.normalWorld.y),e(j.normalWorld.z));k.wireframe?B.setAttribute("style","fill: none; stroke: #"+g(r.hex.toString(16))+"; stroke-width: "+k.wireframeLinewidth+"; stroke-opacity: "+k.opacity+"; stroke-linecap: "+k.wireframeLinecap+"; stroke-linejoin: "+k.wireframeLinejoin):B.setAttribute("style",
-"fill: #"+g(r.hex.toString(16))+"; fill-opacity: "+k.opacity);m.appendChild(B)}function d(a){F[a]==null&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),N==0&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function e(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function g(a){for(;a.length<6;)a="0"+a;return a}var f=this,h=null,j=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),n,k,i,o,p,q,t,u,G=new THREE.Rectangle,y=new THREE.Rectangle,E=
-!1,r=new THREE.Color(16777215),l=new THREE.Color(16777215),z=new THREE.Color(0),A=new THREE.Color(0),C=new THREE.Color(0),v,L=new THREE.Vector3,F=[],J=[],B,Q,S,N=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(a){switch(a){case "high":N=1;break;case "low":N=0}};this.setSize=function(a,b){n=a;k=b;i=n/2;o=k/2;m.setAttribute("viewBox",-i+" "+-o+" "+n+" "+k);m.setAttribute("width",n);m.setAttribute("height",k);G.set(-i,-o,
-i,o)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(a,d){var e,k,l,n,r,v,s,w;this.autoClear&&this.clear();f.data.vertices=0;f.data.faces=0;h=j.projectScene(a,d,this.sortElements);S=Q=0;if(E=a.lights.length>0){s=a.lights;z.setRGB(0,0,0);A.setRGB(0,0,0);C.setRGB(0,0,0);e=0;for(k=s.length;e<k;e++)l=s[e],n=l.color,l instanceof THREE.AmbientLight?(z.r+=n.r,z.g+=n.g,z.b+=n.b):l instanceof THREE.DirectionalLight?(A.r+=n.r,A.g+=n.g,A.b+=n.b):l instanceof
-THREE.PointLight&&(C.r+=n.r,C.g+=n.g,C.b+=n.b)}e=0;for(k=h.length;e<k;e++)if(s=h[e],y.empty(),s instanceof THREE.RenderableParticle){p=s;p.x*=i;p.y*=-o;l=0;for(n=s.materials.length;l<n;)l++}else if(s instanceof THREE.RenderableLine){if(p=s.v1,q=s.v2,p.positionScreen.x*=i,p.positionScreen.y*=-o,q.positionScreen.x*=i,q.positionScreen.y*=-o,y.addPoint(p.positionScreen.x,p.positionScreen.y),y.addPoint(q.positionScreen.x,q.positionScreen.y),G.instersects(y)){l=0;for(n=s.materials.length;l<n;)if((w=s.materials[l++])&&
+"M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+"z");i instanceof THREE.MeshBasicMaterial?r.hex=i.color.hex:i instanceof THREE.MeshLambertMaterial?E?(m.r=z.r,m.g=z.g,m.b=z.b,a(k,j,m),r.r=Math.max(0,Math.min(i.color.r*m.r,1)),r.g=Math.max(0,Math.min(i.color.g*m.g,1)),r.b=Math.max(0,Math.min(i.color.b*m.b,1)),r.updateHex()):r.hex=i.color.hex:i instanceof THREE.MeshDepthMaterial?(v=1-i.__2near/(i.__farPlusNear-
+j.z*i.__farMinusNear),r.setRGB(v,v,v)):i instanceof THREE.MeshNormalMaterial&&r.setRGB(e(j.normalWorld.x),e(j.normalWorld.y),e(j.normalWorld.z));i.wireframe?B.setAttribute("style","fill: none; stroke: #"+g(r.hex.toString(16))+"; stroke-width: "+i.wireframeLinewidth+"; stroke-opacity: "+i.opacity+"; stroke-linecap: "+i.wireframeLinecap+"; stroke-linejoin: "+i.wireframeLinejoin):B.setAttribute("style","fill: #"+g(r.hex.toString(16))+"; fill-opacity: "+i.opacity);l.appendChild(B)}function c(b,c,h,i,
+j,k,n){f.data.vertices+=4;f.data.faces++;B=d(Q++);B.setAttribute("d","M "+b.positionScreen.x+" "+b.positionScreen.y+" L "+c.positionScreen.x+" "+c.positionScreen.y+" L "+h.positionScreen.x+","+h.positionScreen.y+" L "+i.positionScreen.x+","+i.positionScreen.y+"z");k instanceof THREE.MeshBasicMaterial?r.hex=k.color.hex:k instanceof THREE.MeshLambertMaterial?E?(m.r=z.r,m.g=z.g,m.b=z.b,a(n,j,m),r.r=Math.max(0,Math.min(k.color.r*m.r,1)),r.g=Math.max(0,Math.min(k.color.g*m.g,1)),r.b=Math.max(0,Math.min(k.color.b*
+m.b,1)),r.updateHex()):r.hex=k.color.hex:k instanceof THREE.MeshDepthMaterial?(v=1-k.__2near/(k.__farPlusNear-j.z*k.__farMinusNear),r.setRGB(v,v,v)):k instanceof THREE.MeshNormalMaterial&&r.setRGB(e(j.normalWorld.x),e(j.normalWorld.y),e(j.normalWorld.z));k.wireframe?B.setAttribute("style","fill: none; stroke: #"+g(r.hex.toString(16))+"; stroke-width: "+k.wireframeLinewidth+"; stroke-opacity: "+k.opacity+"; stroke-linecap: "+k.wireframeLinecap+"; stroke-linejoin: "+k.wireframeLinejoin):B.setAttribute("style",
+"fill: #"+g(r.hex.toString(16))+"; fill-opacity: "+k.opacity);l.appendChild(B)}function d(a){F[a]==null&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),N==0&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function e(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function g(a){for(;a.length<6;)a="0"+a;return a}var f=this,h=null,i=new THREE.Projector,l=document.createElementNS("http://www.w3.org/2000/svg","svg"),k,n,j,o,p,q,t,u,G=new THREE.Rectangle,y=new THREE.Rectangle,E=
+!1,r=new THREE.Color(16777215),m=new THREE.Color(16777215),z=new THREE.Color(0),A=new THREE.Color(0),C=new THREE.Color(0),v,L=new THREE.Vector3,F=[],J=[],B,Q,S,N=1;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(a){switch(a){case "high":N=1;break;case "low":N=0}};this.setSize=function(a,b){k=a;n=b;j=k/2;o=n/2;l.setAttribute("viewBox",-j+" "+-o+" "+k+" "+n);l.setAttribute("width",k);l.setAttribute("height",n);G.set(-j,-o,
+j,o)};this.clear=function(){for(;l.childNodes.length>0;)l.removeChild(l.childNodes[0])};this.render=function(a,d){var e,k,m,n,r,v,s,w;this.autoClear&&this.clear();f.data.vertices=0;f.data.faces=0;h=i.projectScene(a,d,this.sortElements);S=Q=0;if(E=a.lights.length>0){s=a.lights;z.setRGB(0,0,0);A.setRGB(0,0,0);C.setRGB(0,0,0);e=0;for(k=s.length;e<k;e++)m=s[e],n=m.color,m instanceof THREE.AmbientLight?(z.r+=n.r,z.g+=n.g,z.b+=n.b):m instanceof THREE.DirectionalLight?(A.r+=n.r,A.g+=n.g,A.b+=n.b):m instanceof
+THREE.PointLight&&(C.r+=n.r,C.g+=n.g,C.b+=n.b)}e=0;for(k=h.length;e<k;e++)if(s=h[e],y.empty(),s instanceof THREE.RenderableParticle){p=s;p.x*=j;p.y*=-o;m=0;for(n=s.materials.length;m<n;)m++}else if(s instanceof THREE.RenderableLine){if(p=s.v1,q=s.v2,p.positionScreen.x*=j,p.positionScreen.y*=-o,q.positionScreen.x*=j,q.positionScreen.y*=-o,y.addPoint(p.positionScreen.x,p.positionScreen.y),y.addPoint(q.positionScreen.x,q.positionScreen.y),G.instersects(y)){m=0;for(n=s.materials.length;m<n;)if((w=s.materials[m++])&&
 w.opacity!=0){r=p;v=q;var F=S++;J[F]==null&&(J[F]=document.createElementNS("http://www.w3.org/2000/svg","line"),N==0&&J[F].setAttribute("shape-rendering","crispEdges"));B=J[F];B.setAttribute("x1",r.positionScreen.x);B.setAttribute("y1",r.positionScreen.y);B.setAttribute("x2",v.positionScreen.x);B.setAttribute("y2",v.positionScreen.y);w instanceof THREE.LineBasicMaterial&&(B.setAttribute("style","fill: none; stroke: ##"+g(w.color.hex.toString(16))+"; stroke-width: "+w.linewidth+"; stroke-opacity: "+
-w.opacity+"; stroke-linecap: "+w.linecap+"; stroke-linejoin: "+w.linejoin),m.appendChild(B))}}}else if(s instanceof THREE.RenderableFace3){if(p=s.v1,q=s.v2,t=s.v3,p.positionScreen.x*=i,p.positionScreen.y*=-o,q.positionScreen.x*=i,q.positionScreen.y*=-o,t.positionScreen.x*=i,t.positionScreen.y*=-o,y.addPoint(p.positionScreen.x,p.positionScreen.y),y.addPoint(q.positionScreen.x,q.positionScreen.y),y.addPoint(t.positionScreen.x,t.positionScreen.y),G.instersects(y)){l=0;for(n=s.meshMaterials.length;l<
-n;)if(w=s.meshMaterials[l++],w instanceof THREE.MeshFaceMaterial){r=0;for(v=s.faceMaterials.length;r<v;)(w=s.faceMaterials[r++])&&w.opacity!=0&&b(p,q,t,s,w,a)}else w&&w.opacity!=0&&b(p,q,t,s,w,a)}}else if(s instanceof THREE.RenderableFace4&&(p=s.v1,q=s.v2,t=s.v3,u=s.v4,p.positionScreen.x*=i,p.positionScreen.y*=-o,q.positionScreen.x*=i,q.positionScreen.y*=-o,t.positionScreen.x*=i,t.positionScreen.y*=-o,u.positionScreen.x*=i,u.positionScreen.y*=-o,y.addPoint(p.positionScreen.x,p.positionScreen.y),y.addPoint(q.positionScreen.x,
-q.positionScreen.y),y.addPoint(t.positionScreen.x,t.positionScreen.y),y.addPoint(u.positionScreen.x,u.positionScreen.y),G.instersects(y))){l=0;for(n=s.meshMaterials.length;l<n;)if(w=s.meshMaterials[l++],w instanceof THREE.MeshFaceMaterial){r=0;for(v=s.faceMaterials.length;r<v;)(w=s.faceMaterials[r++])&&w.opacity!=0&&c(p,q,t,u,s,w,a)}else w&&w.opacity!=0&&c(p,q,t,u,s,w,a)}}};
+w.opacity+"; stroke-linecap: "+w.linecap+"; stroke-linejoin: "+w.linejoin),l.appendChild(B))}}}else if(s instanceof THREE.RenderableFace3){if(p=s.v1,q=s.v2,t=s.v3,p.positionScreen.x*=j,p.positionScreen.y*=-o,q.positionScreen.x*=j,q.positionScreen.y*=-o,t.positionScreen.x*=j,t.positionScreen.y*=-o,y.addPoint(p.positionScreen.x,p.positionScreen.y),y.addPoint(q.positionScreen.x,q.positionScreen.y),y.addPoint(t.positionScreen.x,t.positionScreen.y),G.instersects(y)){m=0;for(n=s.meshMaterials.length;m<
+n;)if(w=s.meshMaterials[m++],w instanceof THREE.MeshFaceMaterial){r=0;for(v=s.faceMaterials.length;r<v;)(w=s.faceMaterials[r++])&&w.opacity!=0&&b(p,q,t,s,w,a)}else w&&w.opacity!=0&&b(p,q,t,s,w,a)}}else if(s instanceof THREE.RenderableFace4&&(p=s.v1,q=s.v2,t=s.v3,u=s.v4,p.positionScreen.x*=j,p.positionScreen.y*=-o,q.positionScreen.x*=j,q.positionScreen.y*=-o,t.positionScreen.x*=j,t.positionScreen.y*=-o,u.positionScreen.x*=j,u.positionScreen.y*=-o,y.addPoint(p.positionScreen.x,p.positionScreen.y),y.addPoint(q.positionScreen.x,
+q.positionScreen.y),y.addPoint(t.positionScreen.x,t.positionScreen.y),y.addPoint(u.positionScreen.x,u.positionScreen.y),G.instersects(y))){m=0;for(n=s.meshMaterials.length;m<n;)if(w=s.meshMaterials[m++],w instanceof THREE.MeshFaceMaterial){r=0;for(v=s.faceMaterials.length;r<v;)(w=s.faceMaterials[r++])&&w.opacity!=0&&c(p,q,t,u,s,w,a)}else w&&w.opacity!=0&&c(p,q,t,u,s,w,a)}}};
 THREE.SoundRenderer=function(){this.volume=1;this.domElement=document.createElement("div");this.domElement.id="THREESound";this.cameraPosition=new THREE.Vector3;this.soundPosition=new THREE.Vector3;this.render=function(a,b,c){c&&a.update(void 0,!1,b);var c=a.sounds,d,e=c.length;for(d=0;d<e;d++)a=c[d],this.soundPosition.set(a.matrixWorld.n14,a.matrixWorld.n24,a.matrixWorld.n34),this.soundPosition.subSelf(b.position),a.isPlaying&&a.isLoaded&&(a.isAddedToDOM||a.addToDOM(this.domElement),a.calculateVolumeAndPan(this.soundPosition))}};
 THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
 THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};

File diff suppressed because it is too large
+ 104 - 97
build/custom/ThreeWebGL.js


+ 1 - 1
examples/canvas_camera_orthographic.html

@@ -71,7 +71,7 @@
 
 				// Cubes
 
-				var geometry = new THREE.Cube( 50, 50, 50 );
+				var geometry = new THREE.CubeGeometry( 50, 50, 50 );
 				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
 
 				for ( var i = 0; i < 100; i ++ ) {

+ 2 - 2
examples/canvas_geometry_cube.html

@@ -70,14 +70,14 @@
 
 				}
 
-				cube = new THREE.Mesh( new THREE.Cube( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
+				cube = new THREE.Mesh( new THREE.CubeGeometry( 200, 200, 200, 1, 1, 1, materials ), new THREE.MeshFaceMaterial() );
 				cube.position.y = 150;
 				cube.overdraw = true;
 				scene.addObject( cube );
 
 				// Plane
 
-				plane = new THREE.Mesh( new THREE.Plane( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
 				plane.rotation.x = - 90 * ( Math.PI / 180 );
 				plane.overdraw = true;
 				scene.addObject( plane );

+ 2 - 2
examples/canvas_geometry_earth.html

@@ -63,12 +63,12 @@
 
 				scene = new THREE.Scene();
 
-				mesh = new THREE.Mesh( new THREE.Plane( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ) );
+				mesh = new THREE.Mesh( new THREE.PlaneGeometry( 300, 300, 3, 3 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } ) );
 				mesh.position.y = - 250;
 				mesh.rotation.x = - 90 * Math.PI / 180;
 				scene.addObject(mesh);
 
-				mesh = new THREE.Mesh( new THREE.Sphere( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) );
+				mesh = new THREE.Mesh( new THREE.SphereGeometry( 200, 20, 20 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ) );
 				mesh.overdraw = true;
 				scene.addObject(mesh);
 

+ 1 - 1
examples/canvas_geometry_hierarchy.html

@@ -48,7 +48,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				var material = new THREE.MeshNormalMaterial();
 
 				group = new THREE.Object3D();

+ 1 - 1
examples/canvas_geometry_panorama.html

@@ -76,7 +76,7 @@
 
 				];
 
-				mesh = new THREE.Mesh( new THREE.Cube( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
 				mesh.overdraw = true;
 				scene.addObject( mesh );
 

+ 1 - 1
examples/canvas_geometry_panorama_fisheye.html

@@ -76,7 +76,7 @@
 
 				];
 
-				mesh = new THREE.Mesh( new THREE.Cube( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
+				mesh = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 7, 7, 7, materials, true ), new THREE.MeshFaceMaterial() );
 				mesh.overdraw = true;
 				scene.addObject( mesh );
 

+ 1 - 1
examples/canvas_geometry_terrain.html

@@ -70,7 +70,7 @@
 				var material = new THREE.MeshBasicMaterial( { map: new THREE.Texture( generateTexture( data, 1024, 1024 ) ) } );
 
 				var quality = 16, step = 1024 / quality;
-				var plane = new THREE.Plane( 2000, 2000, quality - 1, quality - 1 );
+				var plane = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
 
 				for ( var i = 0, l = plane.vertices.length; i < l; i ++ ) {
 

+ 216 - 0
examples/canvas_geometry_text.html

@@ -0,0 +1,216 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js canvas/webgl - geometry - text</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
+		<style type="text/css">
+			body {
+				font-family: Monospace;
+				background-color: #f0f0f0;
+				margin: 0px;
+				overflow: hidden;
+			}
+		</style>
+	</head>
+	<body>
+
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+		      
+		<!-- load the font file from canvas-text -->
+
+		<script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
+        
+
+		<script type="text/javascript">
+
+			var container, stats;
+
+			var camera, scene, renderer;
+
+			var text, plane;
+
+			var targetRotation = 0;
+			var targetRotationOnMouseDown = 0;
+
+			var mouseX = 0;
+			var mouseXOnMouseDown = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				var info = document.createElement( 'div' );
+				info.style.position = 'absolute';
+				info.style.top = '10px';
+				info.style.width = '100%';
+				info.style.textAlign = 'center';
+				info.innerHTML = 'Simple Dynamic 3D Text Example by <a href="http://www.lab4games.net/zz85/blog">zz85</a><br/>Drag to spin the text';
+				container.appendChild( info );
+
+				camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
+				camera.position.y = 150;
+				camera.position.z = 500;
+				camera.target.position.y = 150;
+
+				scene = new THREE.Scene();
+
+				// Get text from hash
+
+				var theText = "Hello three.js! :)";
+				
+				var hash = document.location.hash.substr( 1 );
+				
+				if ( hash.length !== 0 ) {
+                   
+					theText = hash;
+
+				}
+                
+		var text3d = new THREE.TextGeometry( theText, {
+
+					size: 80, 
+					height: 20,
+					curveSegments: 2,
+					font: "helvetiker"
+
+				});
+
+                var textMaterial = new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe:false } );
+                text = new THREE.Mesh( text3d, textMaterial );
+
+                text.doubleSided = false;
+
+                text.position.y = 0;
+                text.position.y = 100;
+                text.position.z = 0;
+
+                text.rotation.x = 0;
+                text.rotation.y = Math.PI*2;
+				text.overdraw = true;
+
+                scene.addObject( text );
+
+				// Plane
+
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 800, 800 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0, wireframe:true }) );
+				plane.rotation.x = - 90 * ( Math.PI / 180 );
+                plane.position.x = 0;
+				plane.overdraw = true;
+
+				//scene.addObject( plane );
+
+				renderer = new THREE.CanvasRenderer();
+                renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
+				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+
+			}
+
+			//
+
+			function onDocumentMouseDown( event ) {
+
+				event.preventDefault();
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
+				document.addEventListener( 'mouseout', onDocumentMouseOut, false );
+
+				mouseXOnMouseDown = event.clientX - windowHalfX;
+				targetRotationOnMouseDown = targetRotation;
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = event.clientX - windowHalfX;
+
+				targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
+
+			}
+
+			function onDocumentMouseUp( event ) {
+
+				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
+				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
+
+			}
+
+			function onDocumentMouseOut( event ) {
+
+				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
+				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
+
+			}
+
+			function onDocumentTouchStart( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
+					targetRotationOnMouseDown = targetRotation;
+
+				}
+
+			}
+
+			function onDocumentTouchMove( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
+
+				}
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				plane.rotation.z = text.rotation.y += ( targetRotation - text.rotation.y ) * 0.05;
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 6 - 2
examples/canvas_interactive_cubes.html

@@ -25,6 +25,8 @@
 			var camera, scene, projector, renderer;
 			var particleMaterial;
 
+			var objects = [];
+
 			init();
 			animate();
 
@@ -47,7 +49,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 
 				for ( var i = 0; i < 10; i ++ ) {
 
@@ -63,6 +65,8 @@
 					object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180;
 					scene.addObject( object );
 
+					objects.push( object );
+
 				}
 
 				var PI2 = Math.PI * 2;
@@ -105,7 +109,7 @@
 
 				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
 
-				var intersects = ray.intersectScene( scene );
+				var intersects = ray.intersectObjects( objects );
 
 				if ( intersects.length > 0 ) {
 

+ 1 - 1
examples/canvas_interactive_cubes_tween.html

@@ -47,7 +47,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 
 				for ( var i = 0; i < 20; i ++ ) {
 

+ 169 - 0
examples/canvas_interactive_particles.html

@@ -0,0 +1,169 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js canvas - interactive particles</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				font-family: Monospace;
+				background-color: #f0f0f0;
+				margin: 0px;
+				overflow: hidden;
+			}
+		</style>
+	</head>
+	<body>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			var container, stats;
+			var camera, scene, projector, renderer;
+
+			var PI2 = Math.PI * 2;
+
+			var programFill = function ( context ) {
+
+				context.beginPath();
+				context.arc( 0, 0, 1, 0, PI2, true );
+				context.closePath();
+				context.fill();
+
+			}
+
+			var programStroke = function ( context ) {
+
+				context.lineWidth = 0.05;
+				context.beginPath();
+				context.arc( 0, 0, 1, 0, PI2, true );
+				context.closePath();
+				context.stroke();
+
+			}
+
+			var mouse = { x: 0, y: 0 }, INTERSECTED;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				var info = document.createElement( 'div' );
+				info.style.position = 'absolute';
+				info.style.top = '10px';
+				info.style.width = '100%';
+				info.style.textAlign = 'center';
+				info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> canvas - interactive particles';
+				container.appendChild( info );
+
+				camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.y = 300;
+				camera.position.z = 500;
+
+				scene = new THREE.Scene();
+
+				for ( var i = 0; i < 100; i ++ ) {
+
+					var particle = new THREE.Particle( new THREE.ParticleCanvasMaterial( { color: Math.random() * 0x808008 + 0x808080, program: programStroke } ) );
+					particle.position.x = Math.random() * 800 - 400;
+					particle.position.y = Math.random() * 800 - 400;
+					particle.position.z = Math.random() * 800 - 400;
+					particle.scale.x = particle.scale.y = Math.random() * 10 + 10;
+					scene.addObject( particle );
+
+				}
+
+				projector = new THREE.Projector();
+
+				renderer = new THREE.CanvasRenderer();
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				event.preventDefault();
+
+				mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
+				mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			var radius = 600;
+			var theta = 0;
+
+			function render() {
+
+				// rotate camera
+
+				theta += 0.2;
+
+				camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
+				camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
+				camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
+
+				// find intersections
+
+				camera.update();
+
+				var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
+				projector.unprojectVector( vector, camera );
+
+				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
+
+				var intersects = ray.intersectScene( scene );
+
+				if ( intersects.length > 0 ) {
+
+					if ( INTERSECTED != intersects[ 0 ].object ) {
+
+						if ( INTERSECTED ) INTERSECTED.materials[ 0 ].program = programStroke;
+
+						INTERSECTED = intersects[ 0 ].object;
+						INTERSECTED.materials[ 0 ].program = programFill;
+
+					}
+
+				} else {
+
+					if ( INTERSECTED ) INTERSECTED.materials[ 0 ].program = programStroke;
+
+					INTERSECTED = null;
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 2 - 4
examples/canvas_interactive_voxelpainter.html

@@ -73,7 +73,7 @@
 
 				projector = new THREE.Projector();
 
-				plane = new THREE.Mesh( new THREE.Plane( 1000, 1000, 20, 20 ), new THREE.MeshFaceMaterial() );
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshFaceMaterial() );
 				plane.rotation.x = - 90 * Math.PI / 180;
 				scene.addObject( plane );
 
@@ -145,7 +145,7 @@
 
 						var position = new THREE.Vector3().add( intersects[ 0 ].point, intersects[ 0 ].object.matrixRotationWorld.multiplyVector3( intersects[ 0 ].face.normal.clone() ) );
 
-						var voxel = new THREE.Mesh( new THREE.Cube( 50, 50, 50 ), [ new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading } ), new THREE.MeshFaceMaterial() ] );
+						var voxel = new THREE.Mesh( new THREE.CubeGeometry( 50, 50, 50 ), [ new THREE.MeshLambertMaterial( { color: 0x00ff80, opacity: 1, shading: THREE.FlatShading } ), new THREE.MeshFaceMaterial() ] );
 						voxel.position.x = Math.floor( position.x / 50 ) * 50 + 25;
 						voxel.position.y = Math.floor( position.y / 50 ) * 50 + 25;
 						voxel.position.z = Math.floor( position.z / 50 ) * 50 + 25;
@@ -210,8 +210,6 @@
 
 				var intersects = ray.intersectScene( scene );
 
-				// console.log( intersects );
-
 				if ( intersects.length > 0 ) {
 
 					if ( intersects[ 0 ].face != rollOveredFace ) {

+ 1 - 1
examples/canvas_materials.html

@@ -65,7 +65,7 @@
 
 				// Spheres
 
-				var geometry = new THREE.Sphere( 100, 14, 7, false );
+				var geometry = new THREE.SphereGeometry( 100, 14, 7, false );
 
 				var materials = [
 

+ 2 - 2
examples/canvas_materials_depth.html

@@ -72,7 +72,7 @@
 
 				var material = new THREE.MeshDepthMaterial();
 
-				plane = new THREE.Mesh( new THREE.Plane( 1000, 1000, 10, 10 ), material );
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 10, 10 ), material );
 				plane.rotation.x = - 90 * ( Math.PI / 180 );
 				plane.position.y = - 100;
 				plane.doubleSided = true;
@@ -80,7 +80,7 @@
 
 				// Spheres
 
-				geometry = new THREE.Cube( 100, 100, 100 );
+				geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				material = new THREE.MeshDepthMaterial( { near: 1, far: 2000 } );
 
 				for (var i = 0; i < 20; i ++ ) {

+ 1 - 1
examples/canvas_materials_video.html

@@ -104,7 +104,7 @@
 
 				//
 
-				var plane = new THREE.Plane( 480, 204, 4, 4 );
+				var plane = new THREE.PlaneGeometry( 480, 204, 4, 4 );
 
 				mesh = new THREE.Mesh( plane, material );
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 1.5;

+ 1 - 1
examples/canvas_performance.html

@@ -74,7 +74,7 @@
 
 				// Spheres
 
-				geometry = new THREE.Sphere( 100, 26, 18 );
+				geometry = new THREE.SphereGeometry( 100, 26, 18 );
 				material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, opacity: 1 } );
 
 				for ( var i = 0; i < 20; i ++ ) {

+ 28 - 13
examples/canvas_sandbox.html

@@ -33,13 +33,13 @@
 		<script type="text/javascript" src="../src/core/UV.js"></script>
 		<script type="text/javascript" src="../src/core/Geometry.js"></script>
 		<script type="text/javascript" src="../src/core/Spline.js"></script>
-		<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
-		<script type="text/javascript" src="../src/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/core/Edge.js"></script>
 		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
 		<script type="text/javascript" src="../src/lights/Light.js"></script>
 		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
 		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
 		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
+		<script type="text/javascript" src="../src/lights/LensFlare.js"></script>
 		<script type="text/javascript" src="../src/materials/Material.js"></script>
 		<script type="text/javascript" src="../src/materials/Mappings.js"></script>
 		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
@@ -50,12 +50,11 @@
 		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ShadowVolumeDynamicMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
 		<script type="text/javascript" src="../src/materials/Texture.js"></script>
-		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
-		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
 		<script type="text/javascript" src="../src/objects/Particle.js"></script>
 		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
 		<script type="text/javascript" src="../src/objects/Line.js"></script>
@@ -65,6 +64,8 @@
 		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
 		<script type="text/javascript" src="../src/objects/Sound.js"></script>
 		<script type="text/javascript" src="../src/objects/LOD.js"></script>
+		<script type="text/javascript" src="../src/objects/ShadowVolume.js"></script>
+		<script type="text/javascript" src="../src/objects/Sprite.js"></script>
 		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
 		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
 		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
@@ -74,6 +75,7 @@
 		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
 		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
 		<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
@@ -81,24 +83,37 @@
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
+		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
@@ -171,7 +186,7 @@
 
 				objects = [];
 
-				geometry = new THREE.Sphere( 100, 16, 8 );
+				geometry = new THREE.SphereGeometry( 100, 16, 8 );
 				material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } );
 
 				for ( var i = 0; i < 10; i ++ ) {

+ 13 - 0
examples/fonts/LICENSE

@@ -0,0 +1,13 @@
+Copyright © 2004 by MAGENTA Ltd. All Rights Reserved.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of the fonts accompanying this license ("Fonts") and associated documentation files (the "Font Software"), to reproduce and distribute the Font Software, including without limitation the rights to use, copy, merge, publish, distribute, and/or sell copies of the Font Software, and to permit persons to whom the Font Software is furnished to do so, subject to the following conditions:
+
+The above copyright and this permission notice shall be included in all copies of one or more of the Font Software typefaces.
+
+The Font Software may be modified, altered, or added to, and in particular the designs of glyphs or characters in the Fonts may be modified and additional glyphs or characters may be added to the Fonts, only if the fonts are renamed to names not containing the word "MgOpen", or if the modifications are accepted for inclusion in the Font Software itself by the each appointed Administrator.
+
+This License becomes null and void to the extent applicable to Fonts or Font Software that has been modified and is distributed under the "MgOpen" name.
+
+The Font Software may be sold as part of a larger software package but no copy of one or more of the Font Software typefaces may be sold by itself.
+
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL MAGENTA OR PERSONS OR BODIES IN CHARGE OF ADMINISTRATION AND MAINTENANCE OF THE FONT SOFTWARE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE. 

+ 190 - 0
examples/fonts/droid/NOTICE

@@ -0,0 +1,190 @@
+
+   Copyright (c) 2005-2008, The Android Open Source Project
+
+   Licensed under the Apache License, Version 2.0 (the "License");
+   you may not use this file except in compliance with the License.
+
+   Unless required by applicable law or agreed to in writing, software
+   distributed under the License is distributed on an "AS IS" BASIS,
+   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+   See the License for the specific language governing permissions and
+   limitations under the License.
+
+
+                                 Apache License
+                           Version 2.0, January 2004
+                        http://www.apache.org/licenses/
+
+   TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+   1. Definitions.
+
+      "License" shall mean the terms and conditions for use, reproduction,
+      and distribution as defined by Sections 1 through 9 of this document.
+
+      "Licensor" shall mean the copyright owner or entity authorized by
+      the copyright owner that is granting the License.
+
+      "Legal Entity" shall mean the union of the acting entity and all
+      other entities that control, are controlled by, or are under common
+      control with that entity. For the purposes of this definition,
+      "control" means (i) the power, direct or indirect, to cause the
+      direction or management of such entity, whether by contract or
+      otherwise, or (ii) ownership of fifty percent (50%) or more of the
+      outstanding shares, or (iii) beneficial ownership of such entity.
+
+      "You" (or "Your") shall mean an individual or Legal Entity
+      exercising permissions granted by this License.
+
+      "Source" form shall mean the preferred form for making modifications,
+      including but not limited to software source code, documentation
+      source, and configuration files.
+
+      "Object" form shall mean any form resulting from mechanical
+      transformation or translation of a Source form, including but
+      not limited to compiled object code, generated documentation,
+      and conversions to other media types.
+
+      "Work" shall mean the work of authorship, whether in Source or
+      Object form, made available under the License, as indicated by a
+      copyright notice that is included in or attached to the work
+      (an example is provided in the Appendix below).
+
+      "Derivative Works" shall mean any work, whether in Source or Object
+      form, that is based on (or derived from) the Work and for which the
+      editorial revisions, annotations, elaborations, or other modifications
+      represent, as a whole, an original work of authorship. For the purposes
+      of this License, Derivative Works shall not include works that remain
+      separable from, or merely link (or bind by name) to the interfaces of,
+      the Work and Derivative Works thereof.
+
+      "Contribution" shall mean any work of authorship, including
+      the original version of the Work and any modifications or additions
+      to that Work or Derivative Works thereof, that is intentionally
+      submitted to Licensor for inclusion in the Work by the copyright owner
+      or by an individual or Legal Entity authorized to submit on behalf of
+      the copyright owner. For the purposes of this definition, "submitted"
+      means any form of electronic, verbal, or written communication sent
+      to the Licensor or its representatives, including but not limited to
+      communication on electronic mailing lists, source code control systems,
+      and issue tracking systems that are managed by, or on behalf of, the
+      Licensor for the purpose of discussing and improving the Work, but
+      excluding communication that is conspicuously marked or otherwise
+      designated in writing by the copyright owner as "Not a Contribution."
+
+      "Contributor" shall mean Licensor and any individual or Legal Entity
+      on behalf of whom a Contribution has been received by Licensor and
+      subsequently incorporated within the Work.
+
+   2. Grant of Copyright License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      copyright license to reproduce, prepare Derivative Works of,
+      publicly display, publicly perform, sublicense, and distribute the
+      Work and such Derivative Works in Source or Object form.
+
+   3. Grant of Patent License. Subject to the terms and conditions of
+      this License, each Contributor hereby grants to You a perpetual,
+      worldwide, non-exclusive, no-charge, royalty-free, irrevocable
+      (except as stated in this section) patent license to make, have made,
+      use, offer to sell, sell, import, and otherwise transfer the Work,
+      where such license applies only to those patent claims licensable
+      by such Contributor that are necessarily infringed by their
+      Contribution(s) alone or by combination of their Contribution(s)
+      with the Work to which such Contribution(s) was submitted. If You
+      institute patent litigation against any entity (including a
+      cross-claim or counterclaim in a lawsuit) alleging that the Work
+      or a Contribution incorporated within the Work constitutes direct
+      or contributory patent infringement, then any patent licenses
+      granted to You under this License for that Work shall terminate
+      as of the date such litigation is filed.
+
+   4. Redistribution. You may reproduce and distribute copies of the
+      Work or Derivative Works thereof in any medium, with or without
+      modifications, and in Source or Object form, provided that You
+      meet the following conditions:
+
+      (a) You must give any other recipients of the Work or
+          Derivative Works a copy of this License; and
+
+      (b) You must cause any modified files to carry prominent notices
+          stating that You changed the files; and
+
+      (c) You must retain, in the Source form of any Derivative Works
+          that You distribute, all copyright, patent, trademark, and
+          attribution notices from the Source form of the Work,
+          excluding those notices that do not pertain to any part of
+          the Derivative Works; and
+
+      (d) If the Work includes a "NOTICE" text file as part of its
+          distribution, then any Derivative Works that You distribute must
+          include a readable copy of the attribution notices contained
+          within such NOTICE file, excluding those notices that do not
+          pertain to any part of the Derivative Works, in at least one
+          of the following places: within a NOTICE text file distributed
+          as part of the Derivative Works; within the Source form or
+          documentation, if provided along with the Derivative Works; or,
+          within a display generated by the Derivative Works, if and
+          wherever such third-party notices normally appear. The contents
+          of the NOTICE file are for informational purposes only and
+          do not modify the License. You may add Your own attribution
+          notices within Derivative Works that You distribute, alongside
+          or as an addendum to the NOTICE text from the Work, provided
+          that such additional attribution notices cannot be construed
+          as modifying the License.
+
+      You may add Your own copyright statement to Your modifications and
+      may provide additional or different license terms and conditions
+      for use, reproduction, or distribution of Your modifications, or
+      for any such Derivative Works as a whole, provided Your use,
+      reproduction, and distribution of the Work otherwise complies with
+      the conditions stated in this License.
+
+   5. Submission of Contributions. Unless You explicitly state otherwise,
+      any Contribution intentionally submitted for inclusion in the Work
+      by You to the Licensor shall be under the terms and conditions of
+      this License, without any additional terms or conditions.
+      Notwithstanding the above, nothing herein shall supersede or modify
+      the terms of any separate license agreement you may have executed
+      with Licensor regarding such Contributions.
+
+   6. Trademarks. This License does not grant permission to use the trade
+      names, trademarks, service marks, or product names of the Licensor,
+      except as required for reasonable and customary use in describing the
+      origin of the Work and reproducing the content of the NOTICE file.
+
+   7. Disclaimer of Warranty. Unless required by applicable law or
+      agreed to in writing, Licensor provides the Work (and each
+      Contributor provides its Contributions) on an "AS IS" BASIS,
+      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
+      implied, including, without limitation, any warranties or conditions
+      of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
+      PARTICULAR PURPOSE. You are solely responsible for determining the
+      appropriateness of using or redistributing the Work and assume any
+      risks associated with Your exercise of permissions under this License.
+
+   8. Limitation of Liability. In no event and under no legal theory,
+      whether in tort (including negligence), contract, or otherwise,
+      unless required by applicable law (such as deliberate and grossly
+      negligent acts) or agreed to in writing, shall any Contributor be
+      liable to You for damages, including any direct, indirect, special,
+      incidental, or consequential damages of any character arising as a
+      result of this License or out of the use or inability to use the
+      Work (including but not limited to damages for loss of goodwill,
+      work stoppage, computer failure or malfunction, or any and all
+      other commercial damages or losses), even if such Contributor
+      has been advised of the possibility of such damages.
+
+   9. Accepting Warranty or Additional Liability. While redistributing
+      the Work or Derivative Works thereof, You may choose to offer,
+      and charge a fee for, acceptance of support, warranty, indemnity,
+      or other liability obligations and/or rights consistent with this
+      License. However, in accepting such obligations, You may act only
+      on Your own behalf and on Your sole responsibility, not on behalf
+      of any other Contributor, and only if You agree to indemnify,
+      defend, and hold each Contributor harmless for any liability
+      incurred by, or claims asserted against, such Contributor by reason
+      of your accepting any such warranty or additional liability.
+
+   END OF TERMS AND CONDITIONS
+

+ 18 - 0
examples/fonts/droid/README.txt

@@ -0,0 +1,18 @@
+Copyright (C) 2008 The Android Open Source Project
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+  
+     http://www.apache.org/licenses/LICENSE-2.0
+  
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
+
+##########
+
+This directory contains the fonts for the platform. They are licensed
+under the Apache 2 license.

File diff suppressed because it is too large
+ 0 - 0
examples/fonts/droid/droid_sans_bold.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/droid/droid_sans_mono_regular.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/droid/droid_sans_regular.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/droid/droid_serif_bold.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/droid/droid_serif_regular.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/gentilis_bold.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/gentilis_regular.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/helvetiker_bold.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/helvetiker_regular.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/optimer_bold.typeface.js


File diff suppressed because it is too large
+ 0 - 0
examples/fonts/optimer_regular.typeface.js


+ 9 - 9
examples/js/Stats.js

@@ -1,10 +1,10 @@
-// stats.js r5 - http://github.com/mrdoob/stats.js
-var Stats=function(){function w(d,K,n){var u,f,c;for(f=0;f<30;f++)for(u=0;u<73;u++){c=(u+f*74)*4;d[c]=d[c+4];d[c+1]=d[c+5];d[c+2]=d[c+6]}for(f=0;f<30;f++){c=(73+f*74)*4;if(f<K){d[c]=b[n].bg.r;d[c+1]=b[n].bg.g;d[c+2]=b[n].bg.b}else{d[c]=b[n].fg.r;d[c+1]=b[n].fg.g;d[c+2]=b[n].fg.b}}}var v=0,x=2,e,y=0,l=(new Date).getTime(),J=l,z=l,o=0,A=1E3,B=0,m,g,a,p,C,q=0,D=1E3,E=0,h,i,r,F,s=0,G=1E3,H=0,j,k,t,I,b={fps:{bg:{r:16,g:16,b:48},fg:{r:0,g:255,b:255}},ms:{bg:{r:16,g:48,b:16},fg:{r:0,g:255,b:0}},mem:{bg:{r:48,
-g:16,b:26},fg:{r:255,g:0,b:128}}};e=document.createElement("div");e.style.cursor="pointer";e.style.width="80px";e.style.opacity="0.9";e.style.zIndex="10001";e.addEventListener("click",function(){v++;v==x&&(v=0);m.style.display="none";h.style.display="none";j.style.display="none";switch(v){case 0:m.style.display="block";break;case 1:h.style.display="block";break;case 2:j.style.display="block"}},false);m=document.createElement("div");m.style.backgroundColor="rgb("+Math.floor(b.fps.bg.r/2)+","+Math.floor(b.fps.bg.g/
-2)+","+Math.floor(b.fps.bg.b/2)+")";m.style.padding="2px 0px 3px 0px";e.appendChild(m);g=document.createElement("div");g.style.fontFamily="Helvetica, Arial, sans-serif";g.style.textAlign="left";g.style.fontSize="9px";g.style.color="rgb("+b.fps.fg.r+","+b.fps.fg.g+","+b.fps.fg.b+")";g.style.margin="0px 0px 1px 3px";g.innerHTML='<span style="font-weight:bold">FPS</span>';m.appendChild(g);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";m.appendChild(a);
-p=a.getContext("2d");p.fillStyle="rgb("+b.fps.bg.r+","+b.fps.bg.g+","+b.fps.bg.b+")";p.fillRect(0,0,a.width,a.height);C=p.getImageData(0,0,a.width,a.height);h=document.createElement("div");h.style.backgroundColor="rgb("+Math.floor(b.ms.bg.r/2)+","+Math.floor(b.ms.bg.g/2)+","+Math.floor(b.ms.bg.b/2)+")";h.style.padding="2px 0px 3px 0px";h.style.display="none";e.appendChild(h);i=document.createElement("div");i.style.fontFamily="Helvetica, Arial, sans-serif";i.style.textAlign="left";i.style.fontSize=
-"9px";i.style.color="rgb("+b.ms.fg.r+","+b.ms.fg.g+","+b.ms.fg.b+")";i.style.margin="0px 0px 1px 3px";i.innerHTML='<span style="font-weight:bold">MS</span>';h.appendChild(i);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";h.appendChild(a);r=a.getContext("2d");r.fillStyle="rgb("+b.ms.bg.r+","+b.ms.bg.g+","+b.ms.bg.b+")";r.fillRect(0,0,a.width,a.height);F=r.getImageData(0,0,a.width,a.height);try{if(performance&&performance.memory&&performance.memory.totalJSHeapSize)x=
-3}catch(L){}j=document.createElement("div");j.style.backgroundColor="rgb("+Math.floor(b.mem.bg.r/2)+","+Math.floor(b.mem.bg.g/2)+","+Math.floor(b.mem.bg.b/2)+")";j.style.padding="2px 0px 3px 0px";j.style.display="none";e.appendChild(j);k=document.createElement("div");k.style.fontFamily="Helvetica, Arial, sans-serif";k.style.textAlign="left";k.style.fontSize="9px";k.style.color="rgb("+b.mem.fg.r+","+b.mem.fg.g+","+b.mem.fg.b+")";k.style.margin="0px 0px 1px 3px";k.innerHTML='<span style="font-weight:bold">MEM</span>';
-j.appendChild(k);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";j.appendChild(a);t=a.getContext("2d");t.fillStyle="#301010";t.fillRect(0,0,a.width,a.height);I=t.getImageData(0,0,a.width,a.height);return{domElement:e,update:function(){y++;l=(new Date).getTime();q=l-J;D=Math.min(D,q);E=Math.max(E,q);w(F.data,Math.min(30,30-q/200*30),"ms");i.innerHTML='<span style="font-weight:bold">'+q+" MS</span> ("+D+"-"+E+")";r.putImageData(F,0,0);J=l;if(l>
-z+1E3){o=Math.round(y*1E3/(l-z));A=Math.min(A,o);B=Math.max(B,o);w(C.data,Math.min(30,30-o/100*30),"fps");g.innerHTML='<span style="font-weight:bold">'+o+" FPS</span> ("+A+"-"+B+")";p.putImageData(C,0,0);if(x==3){s=performance.memory.usedJSHeapSize*9.54E-7;G=Math.min(G,s);H=Math.max(H,s);w(I.data,Math.min(30,30-s/2),"mem");k.innerHTML='<span style="font-weight:bold">'+Math.round(s)+" MEM</span> ("+Math.round(G)+"-"+Math.round(H)+")";t.putImageData(I,0,0)}z=l;y=0}}}};
+// stats.js r6 - http://github.com/mrdoob/stats.js
+var Stats=function(){function s(a,g,d){var f,c,e;for(c=0;c<30;c++)for(f=0;f<73;f++)e=(f+c*74)*4,a[e]=a[e+4],a[e+1]=a[e+5],a[e+2]=a[e+6];for(c=0;c<30;c++)e=(73+c*74)*4,c<g?(a[e]=b[d].bg.r,a[e+1]=b[d].bg.g,a[e+2]=b[d].bg.b):(a[e]=b[d].fg.r,a[e+1]=b[d].fg.g,a[e+2]=b[d].fg.b)}var r=0,t=2,g,u=0,j=(new Date).getTime(),F=j,v=j,l=0,w=1E3,x=0,k,d,a,m,y,n=0,z=1E3,A=0,f,c,o,B,p=0,C=1E3,D=0,h,i,q,E,b={fps:{bg:{r:16,g:16,b:48},fg:{r:0,g:255,b:255}},ms:{bg:{r:16,g:48,b:16},fg:{r:0,g:255,b:0}},mb:{bg:{r:48,g:16,
+b:26},fg:{r:255,g:0,b:128}}};g=document.createElement("div");g.style.cursor="pointer";g.style.width="80px";g.style.opacity="0.9";g.style.zIndex="10001";g.addEventListener("click",function(){r++;r==t&&(r=0);k.style.display="none";f.style.display="none";h.style.display="none";switch(r){case 0:k.style.display="block";break;case 1:f.style.display="block";break;case 2:h.style.display="block"}},!1);k=document.createElement("div");k.style.backgroundColor="rgb("+Math.floor(b.fps.bg.r/2)+","+Math.floor(b.fps.bg.g/
+2)+","+Math.floor(b.fps.bg.b/2)+")";k.style.padding="2px 0px 3px 0px";g.appendChild(k);d=document.createElement("div");d.style.fontFamily="Helvetica, Arial, sans-serif";d.style.textAlign="left";d.style.fontSize="9px";d.style.color="rgb("+b.fps.fg.r+","+b.fps.fg.g+","+b.fps.fg.b+")";d.style.margin="0px 0px 1px 3px";d.innerHTML='<span style="font-weight:bold">FPS</span>';k.appendChild(d);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";k.appendChild(a);
+m=a.getContext("2d");m.fillStyle="rgb("+b.fps.bg.r+","+b.fps.bg.g+","+b.fps.bg.b+")";m.fillRect(0,0,a.width,a.height);y=m.getImageData(0,0,a.width,a.height);f=document.createElement("div");f.style.backgroundColor="rgb("+Math.floor(b.ms.bg.r/2)+","+Math.floor(b.ms.bg.g/2)+","+Math.floor(b.ms.bg.b/2)+")";f.style.padding="2px 0px 3px 0px";f.style.display="none";g.appendChild(f);c=document.createElement("div");c.style.fontFamily="Helvetica, Arial, sans-serif";c.style.textAlign="left";c.style.fontSize=
+"9px";c.style.color="rgb("+b.ms.fg.r+","+b.ms.fg.g+","+b.ms.fg.b+")";c.style.margin="0px 0px 1px 3px";c.innerHTML='<span style="font-weight:bold">MS</span>';f.appendChild(c);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";f.appendChild(a);o=a.getContext("2d");o.fillStyle="rgb("+b.ms.bg.r+","+b.ms.bg.g+","+b.ms.bg.b+")";o.fillRect(0,0,a.width,a.height);B=o.getImageData(0,0,a.width,a.height);try{performance&&performance.memory&&performance.memory.totalJSHeapSize&&
+(t=3)}catch(G){}h=document.createElement("div");h.style.backgroundColor="rgb("+Math.floor(b.mb.bg.r/2)+","+Math.floor(b.mb.bg.g/2)+","+Math.floor(b.mb.bg.b/2)+")";h.style.padding="2px 0px 3px 0px";h.style.display="none";g.appendChild(h);i=document.createElement("div");i.style.fontFamily="Helvetica, Arial, sans-serif";i.style.textAlign="left";i.style.fontSize="9px";i.style.color="rgb("+b.mb.fg.r+","+b.mb.fg.g+","+b.mb.fg.b+")";i.style.margin="0px 0px 1px 3px";i.innerHTML='<span style="font-weight:bold">MB</span>';
+h.appendChild(i);a=document.createElement("canvas");a.width=74;a.height=30;a.style.display="block";a.style.marginLeft="3px";h.appendChild(a);q=a.getContext("2d");q.fillStyle="#301010";q.fillRect(0,0,a.width,a.height);E=q.getImageData(0,0,a.width,a.height);return{domElement:g,update:function(){u++;j=(new Date).getTime();n=j-F;z=Math.min(z,n);A=Math.max(A,n);s(B.data,Math.min(30,30-n/200*30),"ms");c.innerHTML='<span style="font-weight:bold">'+n+" MS</span> ("+z+"-"+A+")";o.putImageData(B,0,0);F=j;if(j>
+v+1E3){l=Math.round(u*1E3/(j-v));w=Math.min(w,l);x=Math.max(x,l);s(y.data,Math.min(30,30-l/100*30),"fps");d.innerHTML='<span style="font-weight:bold">'+l+" FPS</span> ("+w+"-"+x+")";m.putImageData(y,0,0);if(t==3)p=performance.memory.usedJSHeapSize*9.54E-7,C=Math.min(C,p),D=Math.max(D,p),s(E.data,Math.min(30,30-p/2),"mb"),i.innerHTML='<span style="font-weight:bold">'+Math.round(p)+" MB</span> ("+Math.round(C)+"-"+Math.round(D)+")",q.putImageData(E,0,0);v=j;u=0}}}};
 

+ 7 - 7
examples/js/Tween.js

@@ -1,12 +1,12 @@
-// Tween.js - http://github.com/sole/tween.js
-var TWEEN=TWEEN||function(){var a,e,d,b=[];this.add=function(h){b.push(h)};this.remove=function(h){a=b.indexOf(h);a!==-1&&b.splice(a,1)};this.update=function(){a=0;e=b.length;for(d=(new Date).getTime();a<e;)if(b[a].update(d))a++;else{b.splice(a,1);e--}};return this}();
-TWEEN.Tween=function(a){var e={},d={},b={},h=1E3,m=0,i=null,n=TWEEN.Easing.Linear.EaseNone,j=null,k=null,l=null;this.to=function(c,f){if(f!==null)h=f;for(var g in c)if(a[g]!==null)b[g]=c[g];return this};this.start=function(){TWEEN.add(this);i=(new Date).getTime()+m;for(var c in b)if(a[c]!==null){e[c]=a[c];d[c]=b[c]-a[c]}return this};this.stop=function(){TWEEN.remove(this);return this};this.delay=function(c){m=c;return this};this.easing=function(c){n=c;return this};this.chain=function(c){j=c};this.onUpdate=
-function(c){k=c;return this};this.onComplete=function(c){l=c;return this};this.update=function(c){var f,g;if(c<i)return true;c=(c-i)/h;c=c>1?1:c;g=n(c);for(f in d)a[f]=e[f]+d[f]*g;k!==null&&k.call(a,g);if(c==1){l!==null&&l.call(a);j!==null&&j.start();return false}return true}};TWEEN.Easing={Linear:{},Quadratic:{},Cubic:{},Quartic:{},Quintic:{},Sinusoidal:{},Exponential:{},Circular:{},Elastic:{},Back:{},Bounce:{}};TWEEN.Easing.Linear.EaseNone=function(a){return a};
+// tween.js r1 - http://github.com/sole/tween.js
+var TWEEN=TWEEN||function(){var a,e,c,d,f=[];return{start:function(g){c=setInterval(this.update,1E3/(g||60))},stop:function(){clearInterval(c)},add:function(g){f.push(g)},remove:function(g){a=f.indexOf(g);a!==-1&&f.splice(a,1)},update:function(){a=0;e=f.length;for(d=(new Date).getTime();a<e;)if(f[a].update(d))a++;else{f.splice(a,1);e--}}}}();
+TWEEN.Tween=function(a){var e={},c={},d={},f=1E3,g=0,j=null,n=TWEEN.Easing.Linear.EaseNone,k=null,l=null,m=null;this.to=function(b,h){if(h!==null)f=h;for(var i in b)if(a[i]!==null)d[i]=b[i];return this};this.start=function(){TWEEN.add(this);j=(new Date).getTime()+g;for(var b in d)if(a[b]!==null){e[b]=a[b];c[b]=d[b]-a[b]}return this};this.stop=function(){TWEEN.remove(this);return this};this.delay=function(b){g=b;return this};this.easing=function(b){n=b;return this};this.chain=function(b){k=b};this.onUpdate=
+function(b){l=b;return this};this.onComplete=function(b){m=b;return this};this.update=function(b){var h,i;if(b<j)return true;b=(b-j)/f;b=b>1?1:b;i=n(b);for(h in c)a[h]=e[h]+c[h]*i;l!==null&&l.call(a,i);if(b==1){m!==null&&m.call(a);k!==null&&k.start();return false}return true}};TWEEN.Easing={Linear:{},Quadratic:{},Cubic:{},Quartic:{},Quintic:{},Sinusoidal:{},Exponential:{},Circular:{},Elastic:{},Back:{},Bounce:{}};TWEEN.Easing.Linear.EaseNone=function(a){return a};
 TWEEN.Easing.Quadratic.EaseIn=function(a){return a*a};TWEEN.Easing.Quadratic.EaseOut=function(a){return-a*(a-2)};TWEEN.Easing.Quadratic.EaseInOut=function(a){if((a*=2)<1)return 0.5*a*a;return-0.5*(--a*(a-2)-1)};TWEEN.Easing.Cubic.EaseIn=function(a){return a*a*a};TWEEN.Easing.Cubic.EaseOut=function(a){return--a*a*a+1};TWEEN.Easing.Cubic.EaseInOut=function(a){if((a*=2)<1)return 0.5*a*a*a;return 0.5*((a-=2)*a*a+2)};TWEEN.Easing.Quartic.EaseIn=function(a){return a*a*a*a};
 TWEEN.Easing.Quartic.EaseOut=function(a){return-(--a*a*a*a-1)};TWEEN.Easing.Quartic.EaseInOut=function(a){if((a*=2)<1)return 0.5*a*a*a*a;return-0.5*((a-=2)*a*a*a-2)};TWEEN.Easing.Quintic.EaseIn=function(a){return a*a*a*a*a};TWEEN.Easing.Quintic.EaseOut=function(a){return(a-=1)*a*a*a*a+1};TWEEN.Easing.Quintic.EaseInOut=function(a){if((a*=2)<1)return 0.5*a*a*a*a*a;return 0.5*((a-=2)*a*a*a*a+2)};TWEEN.Easing.Sinusoidal.EaseIn=function(a){return-Math.cos(a*Math.PI/2)+1};
 TWEEN.Easing.Sinusoidal.EaseOut=function(a){return Math.sin(a*Math.PI/2)};TWEEN.Easing.Sinusoidal.EaseInOut=function(a){return-0.5*(Math.cos(Math.PI*a)-1)};TWEEN.Easing.Exponential.EaseIn=function(a){return a==0?0:Math.pow(2,10*(a-1))};TWEEN.Easing.Exponential.EaseOut=function(a){return a==1?1:-Math.pow(2,-10*a)+1};TWEEN.Easing.Exponential.EaseInOut=function(a){if(a==0)return 0;if(a==1)return 1;if((a*=2)<1)return 0.5*Math.pow(2,10*(a-1));return 0.5*(-Math.pow(2,-10*(a-1))+2)};
-TWEEN.Easing.Circular.EaseIn=function(a){return-(Math.sqrt(1-a*a)-1)};TWEEN.Easing.Circular.EaseOut=function(a){return Math.sqrt(1- --a*a)};TWEEN.Easing.Circular.EaseInOut=function(a){if((a/=0.5)<1)return-0.5*(Math.sqrt(1-a*a)-1);return 0.5*(Math.sqrt(1-(a-=2)*a)+1)};TWEEN.Easing.Elastic.EaseIn=function(a){var e,d=0.1,b=0.4;if(a==0)return 0;if(a==1)return 1;b||(b=0.3);if(!d||d<1){d=1;e=b/4}else e=b/(2*Math.PI)*Math.asin(1/d);return-(d*Math.pow(2,10*(a-=1))*Math.sin((a-e)*2*Math.PI/b))};
-TWEEN.Easing.Elastic.EaseOut=function(a){var e,d=0.1,b=0.4;if(a==0)return 0;if(a==1)return 1;b||(b=0.3);if(!d||d<1){d=1;e=b/4}else e=b/(2*Math.PI)*Math.asin(1/d);return d*Math.pow(2,-10*a)*Math.sin((a-e)*2*Math.PI/b)+1};
-TWEEN.Easing.Elastic.EaseInOut=function(a){var e,d=0.1,b=0.4;if(a==0)return 0;if(a==1)return 1;b||(b=0.3);if(!d||d<1){d=1;e=b/4}else e=b/(2*Math.PI)*Math.asin(1/d);if((a*=2)<1)return-0.5*d*Math.pow(2,10*(a-=1))*Math.sin((a-e)*2*Math.PI/b);return d*Math.pow(2,-10*(a-=1))*Math.sin((a-e)*2*Math.PI/b)*0.5+1};TWEEN.Easing.Back.EaseIn=function(a){return a*a*(2.70158*a-1.70158)};TWEEN.Easing.Back.EaseOut=function(a){return(a-=1)*a*(2.70158*a+1.70158)+1};
+TWEEN.Easing.Circular.EaseIn=function(a){return-(Math.sqrt(1-a*a)-1)};TWEEN.Easing.Circular.EaseOut=function(a){return Math.sqrt(1- --a*a)};TWEEN.Easing.Circular.EaseInOut=function(a){if((a/=0.5)<1)return-0.5*(Math.sqrt(1-a*a)-1);return 0.5*(Math.sqrt(1-(a-=2)*a)+1)};TWEEN.Easing.Elastic.EaseIn=function(a){var e,c=0.1,d=0.4;if(a==0)return 0;if(a==1)return 1;d||(d=0.3);if(!c||c<1){c=1;e=d/4}else e=d/(2*Math.PI)*Math.asin(1/c);return-(c*Math.pow(2,10*(a-=1))*Math.sin((a-e)*2*Math.PI/d))};
+TWEEN.Easing.Elastic.EaseOut=function(a){var e,c=0.1,d=0.4;if(a==0)return 0;if(a==1)return 1;d||(d=0.3);if(!c||c<1){c=1;e=d/4}else e=d/(2*Math.PI)*Math.asin(1/c);return c*Math.pow(2,-10*a)*Math.sin((a-e)*2*Math.PI/d)+1};
+TWEEN.Easing.Elastic.EaseInOut=function(a){var e,c=0.1,d=0.4;if(a==0)return 0;if(a==1)return 1;d||(d=0.3);if(!c||c<1){c=1;e=d/4}else e=d/(2*Math.PI)*Math.asin(1/c);if((a*=2)<1)return-0.5*c*Math.pow(2,10*(a-=1))*Math.sin((a-e)*2*Math.PI/d);return c*Math.pow(2,-10*(a-=1))*Math.sin((a-e)*2*Math.PI/d)*0.5+1};TWEEN.Easing.Back.EaseIn=function(a){return a*a*(2.70158*a-1.70158)};TWEEN.Easing.Back.EaseOut=function(a){return(a-=1)*a*(2.70158*a+1.70158)+1};
 TWEEN.Easing.Back.EaseInOut=function(a){if((a*=2)<1)return 0.5*a*a*(3.5949095*a-2.5949095);return 0.5*((a-=2)*a*(3.5949095*a+2.5949095)+2)};TWEEN.Easing.Bounce.EaseIn=function(a){return 1-TWEEN.Easing.Bounce.EaseOut(1-a)};TWEEN.Easing.Bounce.EaseOut=function(a){return(a/=1)<1/2.75?7.5625*a*a:a<2/2.75?7.5625*(a-=1.5/2.75)*a+0.75:a<2.5/2.75?7.5625*(a-=2.25/2.75)*a+0.9375:7.5625*(a-=2.625/2.75)*a+0.984375};
 TWEEN.Easing.Bounce.EaseInOut=function(a){if(a<0.5)return TWEEN.Easing.Bounce.EaseIn(a*2)*0.5;return TWEEN.Easing.Bounce.EaseOut(a*2-1)*0.5+0.5};

+ 2 - 2
examples/misc_camera_path.html

@@ -69,7 +69,7 @@
 				
 				camera = new THREE.PathCamera( {
 
-					fov: 40, aspect: window.viewportWidth / window.viewportHeight, near: 1, far: 1000,
+					fov: 40, aspect: window.innerWidth / window.innerHeight, near: 1, far: 1000,
 					waypoints: waypoints, duration: 28,
 					useConstantSpeed: true, resamplingCoef: 1,
 					createDebugPath: true, createDebugDummy: true,
@@ -84,7 +84,7 @@
 
 				// world
 
-				var cube = new THREE.Cube( 20, 60, 20 );
+				var cube = new THREE.CubeGeometry( 20, 60, 20 );
 				
 				cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 1 ].position.multiplyScalar( 0.01 );

+ 1 - 1
examples/misc_camera_roll.html

@@ -67,7 +67,7 @@
 
 				// world
 
-				var cube = new THREE.Cube( 20, 60, 20 );
+				var cube = new THREE.CubeGeometry( 20, 60, 20 );
 				
 				cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
 				cube.vertices[ 1 ].position.multiplyScalar( 0.01 );

+ 194 - 0
examples/misc_camera_trackball.html

@@ -0,0 +1,194 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - trackball camera</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+		    body {
+			color: #000;
+			font-family:Monospace;
+			font-size:13px;
+			text-align:center;
+			font-weight: bold;
+
+			background-color: #fff;
+			margin: 0px;
+			overflow: hidden;
+		    }
+
+		    #info {
+					color:#000;
+			position: absolute;
+			top: 0px; width: 100%;
+			padding: 5px;
+
+		    }
+
+		    a { color: red; }
+
+		</style>
+	</head>
+
+	<body>
+		<div id="container"></div>
+		<div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - trackball camera example</br>
+			MOVE mouse & press LEFT/A: rotate, MIDDLE/S: zoom, RIGHT/D: pan
+		</div>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+		
+			var statsEnabled = true;
+
+			var container, stats;
+
+			var camera, scene, renderer;
+
+			var cross;
+
+			init();
+
+			function init() {
+
+				// scene and camera
+
+				scene = new THREE.Scene();
+				scene.fog = new THREE.FogExp2( 0xffffff, 0.002 );
+
+				camera = new THREE.TrackballCamera({
+
+					fov: 60, 
+					aspect: window.innerWidth / window.innerHeight,
+					near: 1,
+					far: 1e3,
+
+					rotateSpeed: 1.0,
+					zoomSpeed: 1.2,
+					panSpeed: 0.8,
+
+					noZoom: false,
+					noPan: false,
+
+					staticMoving: true,
+					dynamicDampingFactor: 0.3,
+
+					keys: [ 65, 83, 68 ]
+
+				});
+
+				camera.position.z = 500;
+
+				// world
+
+				var cube = new THREE.CubeGeometry( 20, 60, 20 );
+				
+				cube.vertices[ 0 ].position.multiplyScalar( 0.01 );
+				cube.vertices[ 1 ].position.multiplyScalar( 0.01 );
+				cube.vertices[ 4 ].position.multiplyScalar( 0.01 );
+				cube.vertices[ 5 ].position.multiplyScalar( 0.01 );
+				
+				var material =  new THREE.MeshLambertMaterial( { color:0xffffff } );
+
+				for( var i = 0; i < 500; i++ ) {
+					
+					var mesh = new THREE.Mesh( cube, material );
+					mesh.position.set(( Math.random() - 0.5 ) * 1000,
+									  ( Math.random() - 0.5 ) * 1000,
+									  ( Math.random() - 0.5 ) * 1000 );
+									  
+					mesh.updateMatrix();
+					mesh.matrixAutoUpdate = false;
+					scene.addChild( mesh );
+					
+				}
+
+
+				// create cross
+
+				/*
+				cross = new THREE.Object3D();
+				cross.scale.set( 0.5, 0.5, 0.5 );
+				cross.matrixAutoUpdate = false;
+
+				var material = new THREE.MeshPhongMaterial( { color:0xff0000 } );
+				var mesh = new THREE.Mesh( new THREE.Cube( 40, 5, 5 ), material );
+				mesh.position.x = 20;
+				cross.addChild( mesh );
+
+				var material = new THREE.MeshPhongMaterial( { color:0x00ff00 } );
+				var mesh = new THREE.Mesh( new THREE.Cube( 5, 40, 5 ), material );
+				mesh.position.y = 20;
+				cross.addChild( mesh );
+
+				var material = new THREE.MeshPhongMaterial( { color:0x0000ff } );
+				var mesh = new THREE.Mesh( new THREE.Cube( 5, 5, 40 ), material );
+				mesh.position.z = 20;
+
+				cross.addChild( mesh );
+				camera.addChild( cross );
+				*/
+
+
+				// lights
+
+				light = new THREE.DirectionalLight( 0xffffff );
+				light.position.set( 1, 1, 1 );
+				scene.addChild( light );
+
+				light = new THREE.DirectionalLight( 0x002288 );
+				light.position.set( -1, -1, -1 );
+				scene.addChild( light );
+
+				light = new THREE.AmbientLight( 0x222222 );
+				scene.addChild( light );
+
+
+				// renderer
+
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer.setClearColorHex( 0xffffff, 1 );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container = document.getElementById( 'container' );
+				container.appendChild( renderer.domElement );
+
+				if ( statsEnabled ) {
+
+					stats = new Stats();
+					stats.domElement.style.position = 'absolute';
+					stats.domElement.style.top = '0px';
+					stats.domElement.style.zIndex = 100;
+					container.appendChild( stats.domElement );
+
+				}
+
+				setInterval( loop, 1000 / 60 );
+
+			}
+
+
+			function loop() {
+
+				/*
+				cross.matrix.copy( camera.matrix );
+				cross.matrix.n14 = 0;
+				cross.matrix.n24 = 0;
+				cross.matrix.n34 = -200;
+				cross.matrixWorldNeedsUpdate = true;
+				*/
+
+				renderer.render( scene, camera );
+
+				if ( statsEnabled ) stats.update();
+
+			}
+
+
+		</script>
+
+	</body>
+</html>

+ 1 - 1
examples/misc_lights_test.html

@@ -90,7 +90,7 @@
 
 				// Spheres
 
-				var geometry = new THREE.Sphere( 100, 16, 8 );
+				var geometry = new THREE.SphereGeometry( 100, 16, 8 );
 				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
 
 				for ( var i = 0; i < 30; i ++ ) {

+ 2 - 2
examples/misc_lookat.html

@@ -64,10 +64,10 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Cylinder( 3, 10, 0.1, 100 );
+				var geometry = new THREE.CylinderGeometry( 3, 10, 0.1, 100 );
 				var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
 
-				target = new THREE.Mesh( new THREE.Sphere( 100, 20, 20 ), material );
+				target = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), material );
 				scene.addObject( target );
 
 				for ( var i = 0; i < 1000; i ++ ) {

+ 3 - 3
examples/misc_materials_multimaterials.html

@@ -96,7 +96,7 @@
 
 				// SPHERES
 
-				sphere = new THREE.Sphere( 100, 16, 8 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8 );
 
 				for ( var i = 0; i < 10; i ++ ) {
 
@@ -242,7 +242,7 @@
 				for ( var i = 0; i < materials.length; i ++ ) {
 
 					// material
-					mesh = new THREE.Mesh( new THREE.Plane( size, size ), materials[i] );
+					mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
 					mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
 					mesh.position.y = FLOOR + size / 2 + bottom;
 					mesh.position.z = -100;
@@ -264,7 +264,7 @@
 					var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
 					xm.map.needsUpdate = true;
 
-					mesh = new THREE.Mesh( new THREE.Plane( size, size ), xm );
+					mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
 					mesh.position.x = i * ( size + 5 ) - ( ( materials.length - 1 ) * ( size + 5 ) / 2 );
 					mesh.position.y = FLOOR + size / 2 + bottom;
 					mesh.position.z = - 99;

+ 4 - 4
examples/misc_sound.html

@@ -82,12 +82,12 @@
 				light.position.normalize();
 				scene.addLight( light );
 
-				var sphere = new THREE.Sphere( 20, 32, 16 );
+				var sphere = new THREE.SphereGeometry( 20, 32, 16 );
 
 				material_sphere1 = new THREE.MeshLambertMaterial( { color: 0xffaa00, shading: THREE.FlatShading } );
 				material_sphere2 = new THREE.MeshLambertMaterial( { color: 0xff2200, shading: THREE.FlatShading } );
 
-				var cube = new THREE.Cube( 5, 40, 5 );
+				var cube = new THREE.CubeGeometry( 5, 40, 5 );
 				var material_cube = new THREE.MeshLambertMaterial( { color: 0xffff00, shading: THREE.FlatShading } );
 				material_cube.color.setHSV( 0.1, 0.7, 1 );
 
@@ -132,7 +132,7 @@
 				material_wireframe.color.setHSV( 0.1, 0.2, 0.25 );
 
 
-				var plane = new THREE.Plane( 1000, 1000, 100, 100 );
+				var plane = new THREE.PlaneGeometry( 1000, 1000, 100, 100 );
 				mesh = new THREE.Mesh( plane, material_wireframe );
 				mesh.position.y = 0.1;
 				mesh.rotation.x = -1.57;
@@ -201,7 +201,7 @@
 
 				} );
 
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
 				postprocessing.quad.position.z = - 500;
 				postprocessing.scene.addObject( postprocessing.quad );
 

+ 20 - 13
examples/misc_ubiquity_test.html

@@ -84,30 +84,37 @@
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
 		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
-		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
 		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
 		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
 		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
 		
 		<script type="text/javascript" src="obj/Qrcode.js"></script>
 
@@ -155,7 +162,7 @@
 
 				// CUBES
 
-				var cube = new THREE.Cube( 100, 100, 100 );
+				var cube = new THREE.CubeGeometry( 100, 100, 100 );
 
 				mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
 				mesh.position.x = 500;
@@ -174,7 +181,7 @@
 
 				// PLANE
 
-				mesh = new THREE.Mesh( new THREE.Plane( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
+				mesh = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
 				mesh.position.y = -500;
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				mesh.doubleSided = true;
@@ -182,7 +189,7 @@
 
 				// CYLINDER
 
-				mesh = new THREE.Mesh( new THREE.Cylinder( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
+				mesh = new THREE.Mesh( new THREE.CylinderGeometry( 10, 20, 100, 200, - 50, - 20 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
 				mesh.position.x = -500;
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
 				scene.addObject( mesh );

File diff suppressed because it is too large
+ 34 - 0
examples/models/animated/horse.js


+ 2 - 2
examples/webgl_collisions_box.html

@@ -87,8 +87,8 @@ function init() {
 function createCube( s, p ) {
 
 	cube = new THREE.Mesh (
-		new THREE.Cube( s,s,s, 1,1,1 ),
-		new THREE.MeshLambertMaterial( { color: 0x003300 })
+		new THREE.CubeGeometry( s, s, s ),
+		new THREE.MeshLambertMaterial( { color: 0x003300 } )
 	);
 
 	cube.position = p;

+ 14 - 20
examples/webgl_collisions_primitives.html

@@ -85,22 +85,20 @@
                 //makeWall(-360);
                 //makeWall(-480);
 
-                plane = new THREE.Mesh(new THREE.Plane(30000, 30000, 10, 10), new THREE.MeshLambertMaterial({
-                    color: 0x003300
-                }));
-                plane.position.y = -480;
-                plane.rotation.x = Math.PI / -2;
-                scene.addObject(plane);
-                geoms.push(plane);
-
-                var cplane = new THREE.PlaneCollider(plane.position, new THREE.Vector3(0, 1, 0));
+                plane = new THREE.Mesh( new THREE.PlaneGeometry( 30000, 30000, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
+                plane.position.y = - 480;
+                plane.rotation.x = Math.PI / - 2;
+                scene.addObject( plane );
+                geoms.push( plane );
+
+                var cplane = new THREE.PlaneCollider( plane.position, new THREE.Vector3( 0, 1, 0 ) );
                 cplane.mesh = plane;
-                THREE.Collisions.colliders.push(cplane);
+                THREE.Collisions.colliders.push( cplane );
 
-				stats = new Stats();
-				stats.domElement.style.position = 'absolute';
-				stats.domElement.style.top = '0px';
-				container.appendChild( stats.domElement );
+		stats = new Stats();
+		stats.domElement.style.position = 'absolute';
+		stats.domElement.style.top = '0px';
+		container.appendChild( stats.domElement );
 
                 container.onmousemove = onDocumentMouseMove;
                 animate();
@@ -120,9 +118,7 @@
             }
 
             function createCube(s, p){
-                var cube = new THREE.Mesh(new THREE.Cube(s, s, s, 1, 1, 1), new THREE.MeshLambertMaterial({
-                    color: 0x003300
-                }));
+                var cube = new THREE.Mesh(new THREE.CubeGeometry( s, s, s ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
                 cube.position = p;
                 scene.addObject(cube);
                 geoms.push(cube);
@@ -130,9 +126,7 @@
             }
 
             function createSphere(rad, p){
-                var sphere = new THREE.Mesh(new THREE.Sphere(rad, 10, 10), new THREE.MeshLambertMaterial({
-                    color: 0x003300
-                }));
+                var sphere = new THREE.Mesh( new THREE.SphereGeometry( rad, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
                 sphere.position = p;
                 scene.addObject(sphere);
                 geoms.push(sphere);

+ 5 - 8
examples/webgl_collisions_reaction.html

@@ -73,10 +73,8 @@
 
                 scene = new THREE.Scene();
 
-                sphere = new THREE.Mesh(new THREE.Sphere(sphereSize, 10, 10), new THREE.MeshLambertMaterial({
-                    color: 0xff0000
-                }));
-                scene.addObject(sphere);
+                sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
+                scene.addObject( sphere );
 
                 renderer = new THREE.WebGLRenderer();
                 renderer.setSize(window.innerWidth, window.innerHeight);
@@ -108,11 +106,10 @@
             }
 
             function createCube(sx, sy, sz, p, ry){
-                var cube = new THREE.Mesh(new THREE.Cube(sx, sy, sz, 1, 1, 1), new THREE.MeshLambertMaterial({
-                    color: 0x003300//, wireframe: true
-                }));
+                
+                var cube = new THREE.Mesh( new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
                 cube.position = p;
-				cube.rotation.y = ry;
+		cube.rotation.y = ry;
                 scene.addObject(cube);
                 THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );
 				cubes.push(cube);

+ 1 - 1
examples/webgl_collisions_terrain.html

@@ -69,7 +69,7 @@ function init() {
 	ray.origin.y = 10000;
 	ray.direction = new THREE.Vector3(0, -1, 0);
 
-	sphere = new THREE.Mesh( new THREE.Sphere( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
+	sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
 	scene.addObject(sphere);
 	camera.target = sphere;
 

+ 5 - 9
examples/webgl_collisions_trigger.html

@@ -70,16 +70,14 @@
 		camera.position.x = 300;
 		camera.position.z = 0;
 
-                mouse2d = new THREE.Vector3(0, 0, 1);
+                mouse2d = new THREE.Vector3( 0, 0, 1 );
 
-                loader = new THREE.Loader(true);
+                loader = new THREE.Loader( true );
 
                 scene = new THREE.Scene();
 
-                sphere = new THREE.Mesh(new THREE.Sphere(sphereSize, 10, 10), new THREE.MeshLambertMaterial({
-                    color: 0xff0000
-                }));
-                scene.addObject(sphere);
+                sphere = new THREE.Mesh( new THREE.SphereGeometry( sphereSize, 10, 10 ), new THREE.MeshLambertMaterial( { color: 0xff0000 } ) );
+                scene.addObject( sphere );
 
                 renderer = new THREE.WebGLRenderer();
                 renderer.setSize(window.innerWidth, window.innerHeight);
@@ -105,9 +103,7 @@
             }
 
             function createCube(sx, sy, sz, p){
-                var cube = new THREE.Mesh(new THREE.Cube(sx, sy, sz, 1, 1, 1), new THREE.MeshLambertMaterial({
-                    color: 0x003300//, wireframe: true
-                }));
+                var cube = new THREE.Mesh(new THREE.CubeGeometry( sx, sy, sz ), new THREE.MeshLambertMaterial( { color: 0x003300 } ) );
                 cube.position = p;
                 scene.addObject(cube);
                 THREE.Collisions.colliders.push( THREE.CollisionUtils.MeshOBB(cube) );

+ 2 - 2
examples/webgl_flycamera_earth.html

@@ -151,7 +151,7 @@
 
 		// planet		
 		
-        geometry = new THREE.Sphere( radius, 100, 50 );
+        geometry = new THREE.SphereGeometry( radius, 100, 50 );
 		geometry.computeTangents();		
 
         meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
@@ -344,7 +344,7 @@
 		postprocessing.materialFilm.uniforms.sIntensity.value = 0.75;
 		postprocessing.materialFilm.uniforms.sCount.value = 2048;
 
-		postprocessing.quad = new THREE.Mesh( new THREE.Plane( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
+		postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), postprocessing.materialConvolution );
 		postprocessing.quad.position.z = - 500;
 		postprocessing.scene.addObject( postprocessing.quad );
 

+ 8 - 8
examples/webgl_geometries.html

@@ -60,27 +60,27 @@
 					new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, opacity: 0.1 } )
 				];
 
-				objects[ 0 ] = object = new THREE.Mesh( new THREE.Cube( 100, 100, 100, 4, 4, 4 ), material );
+				objects[ 0 ] = object = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 4, 4, 4 ), material );
 				object.position.x = - 200;
 				object.position.z = 200;
 				scene.addObject( object );
 
 
-				objects[ 1 ] = object = new THREE.Mesh( new THREE.Cylinder( 50, 25, 75, 100 ), material );
+				objects[ 1 ] = object = new THREE.Mesh( new THREE.CylinderGeometry( 50, 25, 75, 100 ), material );
 				object.position.z = 200;
 				scene.addObject( object );
 
-				objects[ 2 ] = object = new THREE.Mesh( new THREE.Icosahedron( 2 ), material );
+				objects[ 2 ] = object = new THREE.Mesh( new THREE.IcosahedronGeometry( 2 ), material );
 				object.position.x = 200;
 				object.position.z = 200;
 				object.scale.x = object.scale.y = object.scale.z = 75;
 				scene.addObject( object );
 
-				objects[ 3 ] = object = new THREE.Mesh( new THREE.Plane( 100, 100, 4, 4 ), material );
+				objects[ 3 ] = object = new THREE.Mesh( new THREE.PlaneGeometry( 100, 100, 4, 4 ), material );
 				object.position.x = - 200;
 				scene.addObject( object );
 
-				objects[ 4 ] = object = new THREE.Mesh( new THREE.Sphere( 75, 20, 10 ), material );
+				objects[ 4 ] = object = new THREE.Mesh( new THREE.SphereGeometry( 75, 20, 10 ), material );
 				scene.addObject( object );
 
 				var points = [];
@@ -91,16 +91,16 @@
 
 				}
 
-				objects[ 5 ] = object = new THREE.Mesh( new THREE.Lathe( points, 20 ), material );
+				objects[ 5 ] = object = new THREE.Mesh( new THREE.LatheGeometry( points, 20 ), material );
 				object.position.x = 200;
 				scene.addObject( object );
 
-				objects[ 6 ] = object = new THREE.Mesh( new THREE.Torus( 50, 20, 20, 20 ), material );
+				objects[ 6 ] = object = new THREE.Mesh( new THREE.TorusGeometry( 50, 20, 20, 20 ), material );
 				object.position.x = - 200;
 				object.position.z = - 200;
 				scene.addObject( object );
 
-				objects[ 7 ] = object = new THREE.Mesh( new THREE.TorusKnot( 50, 10, 50, 20 ), material );
+				objects[ 7 ] = object = new THREE.Mesh( new THREE.TorusKnotGeometry( 50, 10, 50, 20 ), material );
 				object.position.z = - 200;
 				scene.addObject( object );
 

+ 4 - 4
examples/webgl_geometry_colors.html

@@ -72,7 +72,7 @@
 				scene.addLight( light );
 
 				var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
-				var shadowGeo = new THREE.Plane( 300, 300, 1, 1 );
+				var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
 
 				mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
 				mesh.position.y = - 250;
@@ -95,9 +95,9 @@
 
 				var color, f, f2, f3, p, n, vertexIndex,
 
-					geometry  = new THREE.Icosahedron( 1 ),
-					geometry2 = new THREE.Icosahedron( 1 ),
-					geometry3 = new THREE.Icosahedron( 1 );
+					geometry  = new THREE.IcosahedronGeometry( 1 ),
+					geometry2 = new THREE.IcosahedronGeometry( 1 ),
+					geometry3 = new THREE.IcosahedronGeometry( 1 );
 
 				for ( var i = 0; i < geometry.faces.length; i++ ) {
 

+ 2 - 13
examples/webgl_geometry_dynamic.html

@@ -89,7 +89,7 @@
 				camera.position.y = 200;
 				camera.target.position.y = camera.position.y;
 
-				geometry = new THREE.Plane( 20000, 20000, worldWidth - 1, worldDepth - 1 );
+				geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
 
 				var i, j, il, jl;
 
@@ -99,18 +99,6 @@
 
 				}
 
-				for( i = 0; i < geometry.faceVertexUvs[ 0 ].length; i++ ) {
-
-					var uvs = geometry.faceVertexUvs[ 0 ][ i ];
-					for ( j = 0, jl = uvs.length; j < jl; j++ ) {
-
-						uvs[ j ].u *= 5;
-						uvs[ j ].v *= 5;
-
-					}
-
-				}
-
 
 				//console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
 
@@ -119,6 +107,7 @@
 
 				var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
 				texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
+				texture.repeat.set( 5, 5 );
 				material = new THREE.MeshBasicMaterial( { color:0x0044ff, opacity:1, map: texture } );
 
 				mesh = new THREE.Mesh( geometry, material );

+ 1 - 1
examples/webgl_geometry_hierarchy.html

@@ -49,7 +49,7 @@
 				scene = new THREE.Scene();
 				scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				var material = new THREE.MeshNormalMaterial();
 
 				group = new THREE.Object3D();

+ 1 - 1
examples/webgl_geometry_hierarchy2.html

@@ -49,7 +49,7 @@
 				scene = new THREE.Scene();
 				scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				var material = new THREE.MeshNormalMaterial();
 
 				var mesh = new THREE.Mesh( geometry, material );

+ 1 - 1
examples/webgl_geometry_large_mesh.html

@@ -131,7 +131,7 @@
 				scene.addLight( pointLight );
 
 				// light representation
-				sphere = new THREE.Sphere( 100, 16, 8, 1 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
 				lightMesh.position = pointLight.position;

+ 1 - 1
examples/webgl_geometry_minecraft.html

@@ -109,7 +109,7 @@
 					nx = ( i & 4 ) == 4;
 					pz = ( i & 2 ) == 2;
 					nz = ( i & 1 ) == 1;
-					cubes[ i ] = new THREE.Cube( 100, 100, 100, 1, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } );
+					cubes[ i ] = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz } );
 
 				}
 

+ 1 - 1
examples/webgl_geometry_minecraft_ao.html

@@ -371,7 +371,7 @@
 
 						sides = { px: px, nx: nx, py: true, ny: false, pz: pz, nz: nz };
 
-						cube = new THREE.Cube( 100, 100, 100, 1, 1, 1, materials, false, sides );
+						cube = new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, materials, false, sides );
 
 						// set UV tiles
 

+ 1 - 1
examples/webgl_geometry_terrain.html

@@ -83,7 +83,7 @@
 				camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] + 500;
 				camera.target.position.y = camera.position.y;
 
-				var geometry = new THREE.Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
+				var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
 
 				for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
 

+ 1 - 1
examples/webgl_geometry_terrain_fog.html

@@ -83,7 +83,7 @@
 				camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
 				camera.target.position.y = camera.position.y;
 
-				var geometry = new THREE.Plane( 7500, 7500, worldWidth - 1, worldDepth - 1 );
+				var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
 
 				for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
 

+ 679 - 0
examples/webgl_geometry_text.html

@@ -0,0 +1,679 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - geometry - text</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"/>
+		<style type="text/css">
+			body {
+				font-family: Monospace;
+				background-color: #000;
+				color: #fff;
+				margin: 0px;
+				overflow: hidden;
+			}
+			#info {
+				position: absolute;
+				top: 10px;
+				width: 100%;
+				text-align: center;
+				z-index: 100;
+				display:block;
+			}
+			#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
+		</style>
+	</head>
+	<body>
+
+		<div id="info">
+		<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - procedural 3D text by <a href="http://www.lab4games.net/zz85/blog" target="_blank">zz85</a> &amp; alteredq 
+		(fonts from <a href="http://typeface.neocracy.org/">typeface.js</a> and <a href="http://en.wikipedia.org/wiki/Droid_%28font%29">Droid</a>)
+		<br/>type to enter new text, drag to spin the text
+		<br/><span class="button" id="color">change color</span>, 
+			<span class="button" id="font">change font</span>, 
+			<span class="button" id="weight">change weight</span>,
+			<span class="button" id="bezel">change bezel</span>,
+			<span class="button" id="postprocessing">change postprocessing</span>, 
+			<a id="permalink" href="#">permalink</a>
+		</div>
+
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+			  
+		<!-- load the font file from canvas-text -->
+
+		<!--
+		
+		
+		-->
+		<script type="text/javascript" src="fonts/gentilis_bold.typeface.js"></script>
+		<script type="text/javascript" src="fonts/gentilis_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/optimer_bold.typeface.js"></script>
+		<script type="text/javascript" src="fonts/optimer_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/helvetiker_bold.typeface.js"></script>
+		<script type="text/javascript" src="fonts/helvetiker_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/droid/droid_sans_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/droid/droid_sans_bold.typeface.js"></script>
+		<script type="text/javascript" src="fonts/droid/droid_serif_regular.typeface.js"></script>
+		<script type="text/javascript" src="fonts/droid/droid_serif_bold.typeface.js"></script>
+		
+
+		<script type="text/javascript">
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, stats, permalink, hex, color;
+
+			var camera, scene, renderer;
+
+			var textMesh1, textMesh2, textGeo, textMaterial, parent;
+
+			var firstLetter = true;
+
+			var text = "three.js",
+
+				height = 20,
+				size = 70,
+				hover = 30,
+
+				curveSegments = 6,
+
+				bezelThickness = 2,
+				bezelSize = 1.5,
+				bezelEnabled = true,
+
+				font = "optimer", 		// helvetiker, optimer, gentilis, droid sans, droid serif
+				weight = "bold",		// normal bold
+				style = "normal";		// normal italic
+
+			var mirror = true;
+
+			var fontMap = {
+			"helvetiker"  : 0,
+			"optimer"  	  : 1,
+			"gentilis" 	  : 2,
+			"droid sans"  : 3,
+			"droid serif" : 4
+
+			};
+
+			var weightMap = {
+			"normal"	: 0,
+			"bold"		: 1
+			}
+
+			var reverseFontMap = {};
+			var reverseWeightMap = {};
+
+			for ( var i in fontMap ) reverseFontMap[ fontMap[i] ] = i;
+			for ( var i in weightMap ) reverseWeightMap[ weightMap[i] ] = i;
+
+			var targetRotation = 0;
+			var targetRotationOnMouseDown = 0;
+
+			var mouseX = 0;
+			var mouseXOnMouseDown = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			var postprocessing = { enabled : true };
+			var glow = 0.9;
+
+			init();
+			animate();
+
+			function capitalize( txt ) {
+
+				return txt.substring( 0, 1 ).toUpperCase() + txt.substring( 1 );
+
+			}
+
+			function decimalToHex( d ) {
+  
+				var hex = Number( d ).toString( 16 );
+				hex = "000000".substr( 0, 6 - hex.length ) + hex; 
+				return hex.toUpperCase();
+
+			}
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				permalink = document.getElementById( "permalink" );
+
+				camera = new THREE.Camera( 30, window.innerWidth / window.innerHeight, 1, 1500 );
+				camera.position.y = 400;
+				camera.position.z = 700;
+				camera.target.position.y = 100;
+
+				scene = new THREE.Scene();
+
+				scene.fog = new THREE.Fog( 0x000000, 250, 1400 );
+
+				var dirLight = new THREE.DirectionalLight( 0xffffff, 0.125 );
+				dirLight.position.set( 0, 0, 1 );
+				dirLight.position.normalize();
+				scene.addLight( dirLight );
+
+				var pointLight = new THREE.PointLight( 0xffffff, 1.5 );
+				pointLight.position.set( 0, 100, 50 );
+				scene.addLight( pointLight );
+
+				//text = capitalize( font ) + " " + capitalize( weight );
+				//text = "abcdefghijklmnopqrstuvwxyz0123456789";
+				//text = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
+
+				// Get text from hash
+
+				var hash = document.location.hash.substr( 1 );
+
+				if ( hash.length !== 0 ) {
+
+					var colorhash  = hash.substring( 0, 6 );
+					var fonthash   = hash.substring( 6, 7 );
+					var weighthash = hash.substring( 7, 8 );
+					var pphash 	   = hash.substring( 8, 9 );
+					var bezelhash  = hash.substring( 9, 10 );
+					var texthash   = hash.substring( 11 );
+
+					hex = colorhash;
+					pointLight.color.setHex( parseInt( colorhash, 16 ) );
+
+					font = reverseFontMap[ parseInt( fonthash ) ];
+					weight = reverseWeightMap[ parseInt( weighthash ) ];
+
+					postprocessing.enabled = parseInt( pphash );
+					bezelEnabled = parseInt( bezelhash );
+
+					text = decodeURI( texthash );
+
+					updatePermalink();
+
+				} else {
+
+					pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
+					pointLight.color.updateHex();
+					hex = decimalToHex( pointLight.color.hex );
+
+				}
+
+				textGeo = new THREE.TextGeometry( text, {
+
+					size: size, 
+					height: height,
+					curveSegments: curveSegments,
+
+					font: font,
+					weight: weight,
+					style: style,
+
+					bezelThickness: bezelThickness,
+					bezelSize: bezelSize,
+					bezelEnabled: bezelEnabled
+
+				});
+				
+				textMaterial = new THREE.MeshPhongMaterial( { color: 0xffffff, wireframe: false } );
+
+				parent = new THREE.Object3D();
+				
+				textMesh1 = new THREE.Mesh( textGeo, textMaterial );
+
+				textMesh1.position.x = 0;
+				textMesh1.position.y = hover;
+				textMesh1.position.z = 0;
+
+				textMesh1.rotation.x = 0;
+				textMesh1.rotation.y = Math.PI * 2;
+
+				parent.addChild( textMesh1 );
+
+				if ( mirror ) {
+
+					textMesh2 = new THREE.Mesh( textGeo, textMaterial );
+
+					textMesh2.position.x = 0;
+					textMesh2.position.y = -hover;
+					textMesh2.position.z = height;
+
+					textMesh2.rotation.x = Math.PI;
+					textMesh2.rotation.y = Math.PI * 2;
+
+					parent.addChild( textMesh2 );
+					
+				}
+
+				parent.position.y = 100;
+				scene.addChild( parent );
+
+				var plane = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000 ), new THREE.MeshBasicMaterial( { color: 0xffffff, opacity: 0.5, transparent: true } ) );
+				plane.rotation.x = -1.57;
+				plane.position.y = 100;
+				scene.addChild( plane );
+
+				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				
+				renderer.setClearColor( scene.fog.color, 1 );
+
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				//container.appendChild( stats.domElement );
+
+				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
+				document.addEventListener( 'touchstart', onDocumentTouchStart, false );
+				document.addEventListener( 'touchmove', onDocumentTouchMove, false );
+				document.addEventListener( 'keypress', onDocumentKeyPress, false );
+				document.addEventListener( 'keydown', onDocumentKeyDown, false );
+
+				document.getElementById( "color" ).addEventListener( 'click', function() {
+				
+					pointLight.color.setHSV( Math.random(), 0.95, 0.85 );
+					pointLight.color.updateHex();
+					hex = decimalToHex( pointLight.color.hex );
+					
+					updatePermalink();
+					
+				}, false );
+
+				document.getElementById( "font" ).addEventListener( 'click', function() {
+				
+					if ( font == "helvetiker" ) {
+
+						font = "optimer";
+
+					} else if ( font == "optimer" ) {
+						
+						font = "gentilis";
+						
+					} else if ( font == "gentilis" ) {
+						
+						font = "droid sans";
+						
+					} else if ( font == "droid sans" ) {
+						
+						font = "droid serif";
+
+					} else {
+					
+						font = "helvetiker";
+						
+					}
+					
+					refreshText();
+					
+				}, false );
+
+				document.getElementById( "weight" ).addEventListener( 'click', function() {
+				
+					if ( weight == "bold" ) {
+
+						weight = "normal";
+
+					} else {
+					
+						weight = "bold";
+						
+					}
+					
+					refreshText();
+					
+				}, false );
+
+				document.getElementById( "bezel" ).addEventListener( 'click', function() {
+				
+					bezelEnabled = !bezelEnabled;
+					
+					refreshText();
+					
+				}, false );
+
+				document.getElementById( "postprocessing" ).addEventListener( 'click', function() {
+				
+					postprocessing.enabled = !postprocessing.enabled;
+					updatePermalink();
+					
+				}, false );
+
+				initPostprocessing();
+				renderer.autoClear = false;
+
+			}
+			
+			//
+			
+			function boolToNum( b ) {
+				
+				return b ? 1 : 0;
+
+			}
+			
+			function updatePermalink() {
+			
+				var link = hex + fontMap[ font ] + weightMap[ weight ] + boolToNum( postprocessing.enabled ) + boolToNum( bezelEnabled ) + "#" + encodeURI( text );
+				
+				permalink.href = "#" + link;
+				window.location.hash = link;
+
+			}
+
+			function onDocumentKeyDown( event ) {
+
+				if ( firstLetter ) {
+				
+					firstLetter = false;
+					text = "";
+
+				}
+				
+				var keyCode = event.keyCode;
+				
+				// backspace
+
+				if ( keyCode == 8 ) {
+
+					event.preventDefault();
+
+					text = text.substring( 0, text.length - 1 );
+					refreshText();
+
+					return false;
+					
+				}
+
+			}
+			
+			function onDocumentKeyPress( event ) {
+				
+				var keyCode = event.which;
+				
+				// backspace
+
+				if ( keyCode == 8 ) {
+					
+					event.preventDefault();
+					
+				} else {
+				
+					var ch = String.fromCharCode( keyCode );
+					text += ch;
+
+					refreshText();
+
+				}
+
+			}
+			
+			function refreshText() {
+
+				updatePermalink();
+				
+				scene.removeChild( textMesh1 );
+
+				textGeo = new THREE.TextGeometry( text, {
+
+					size: size, 
+					height: height,
+					curveSegments: curveSegments,
+
+					font: font,
+					weight: weight,
+					style: style,
+
+					bezelThickness: bezelThickness,
+					bezelSize: bezelSize,
+					bezelEnabled: bezelEnabled
+
+				});
+
+				textMesh1 = new THREE.Mesh( textGeo, textMaterial );
+
+				textMesh1.position.x = 0;
+				textMesh1.position.y = hover;
+				textMesh1.position.z = 0;
+
+				textMesh1.rotation.x = 0;
+				textMesh1.rotation.y = Math.PI * 2;
+
+				parent.addChild( textMesh1 );
+
+				if ( mirror ) {
+
+					scene.removeChild( textMesh2 );
+
+					textMesh2 = new THREE.Mesh( textGeo, textMaterial );
+
+					textMesh2.position.x = 0;
+					textMesh2.position.y = -hover;
+					textMesh2.position.z = height;
+
+					textMesh2.rotation.x = Math.PI;
+					textMesh2.rotation.y = Math.PI * 2;
+					
+					
+					parent.addChild( textMesh2 );
+					
+				}
+
+			}
+			
+			function onDocumentMouseDown( event ) {
+
+				event.preventDefault();
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'mouseup', onDocumentMouseUp, false );
+				document.addEventListener( 'mouseout', onDocumentMouseOut, false );
+
+				mouseXOnMouseDown = event.clientX - windowHalfX;
+				targetRotationOnMouseDown = targetRotation;
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = event.clientX - windowHalfX;
+
+				targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.02;
+
+			}
+
+			function onDocumentMouseUp( event ) {
+
+				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
+				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
+
+			}
+
+			function onDocumentMouseOut( event ) {
+
+				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
+				document.removeEventListener( 'mouseout', onDocumentMouseOut, false );
+
+			}
+
+			function onDocumentTouchStart( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseXOnMouseDown = event.touches[ 0 ].pageX - windowHalfX;
+					targetRotationOnMouseDown = targetRotation;
+
+				}
+
+			}
+
+			function onDocumentTouchMove( event ) {
+
+				if ( event.touches.length == 1 ) {
+
+					event.preventDefault();
+
+					mouseX = event.touches[ 0 ].pageX - windowHalfX;
+					targetRotation = targetRotationOnMouseDown + ( mouseX - mouseXOnMouseDown ) * 0.05;
+
+				}
+
+			}
+
+			//
+			
+			function initPostprocessing() {
+
+				postprocessing.scene = new THREE.Scene();
+
+				postprocessing.camera = new THREE.Camera();
+				postprocessing.camera.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2,  window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
+				postprocessing.camera.position.z = 100;
+
+				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
+				postprocessing.rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars );
+				postprocessing.rtTexture2 = new THREE.WebGLRenderTarget( 512, 512, pars );
+				postprocessing.rtTexture3 = new THREE.WebGLRenderTarget( 512, 512, pars );
+
+				var screen_shader = THREE.ShaderUtils.lib["screen"];
+				var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
+
+				screen_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
+				screen_uniforms["opacity"].value = 1.0;
+
+				postprocessing.materialScreen = new THREE.MeshShaderMaterial( {
+
+					uniforms: screen_uniforms,
+					vertexShader: screen_shader.vertexShader,
+					fragmentShader: screen_shader.fragmentShader,
+					blending: THREE.AdditiveBlending,
+					transparent: true
+
+				} );
+
+				var convolution_shader = THREE.ShaderUtils.lib["convolution"];
+				var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
+
+				postprocessing.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
+				postprocessing.blury = new THREE.Vector2( 0.0, 0.001953125 );
+
+				convolution_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
+				convolution_uniforms["uImageIncrement"].value = postprocessing.blurx;
+				convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
+
+				postprocessing.materialConvolution = new THREE.MeshShaderMaterial( {
+
+					uniforms: convolution_uniforms,
+					vertexShader:   "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
+					fragmentShader: "#define KERNEL_SIZE 25\n"   + convolution_shader.fragmentShader
+
+				} );
+
+				var film_shader = THREE.ShaderUtils.lib["film"];
+				var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
+
+				film_uniforms["tDiffuse"].texture = postprocessing.rtTexture1;
+
+				postprocessing.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
+				postprocessing.materialFilm.uniforms.grayscale.value = 0;
+				postprocessing.materialFilm.uniforms.nIntensity.value = 0.15;
+				postprocessing.materialFilm.uniforms.sIntensity.value = 0.25;
+				postprocessing.materialFilm.uniforms.sCount.value = 2048;
+
+				//postprocessing.materialFilm.uniforms.nIntensity.value = 0;
+				//postprocessing.materialFilm.uniforms.sIntensity.value = 0;
+
+				postprocessing.materialScreen.uniforms.opacity.value = glow;
+
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad.position.z = - 500;
+				postprocessing.scene.addObject( postprocessing.quad );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			var delta, time, oldTime;
+
+			function render() {
+
+				if ( ! oldTime ) oldTime = new Date().getTime();
+
+				time = new Date().getTime();
+				delta = 0.1 * ( time - oldTime );
+				oldTime = time;
+				
+				parent.rotation.y += ( targetRotation - parent.rotation.y ) * 0.05;
+				
+				if ( postprocessing.enabled ) {
+
+					renderer.clear();
+
+					// Render scene into texture
+
+					renderer.render( scene, camera, postprocessing.rtTexture1, true );
+
+					// Render quad with blured scene into texture (convolution pass 1)
+
+					postprocessing.quad.materials[ 0 ] = postprocessing.materialConvolution;
+
+					postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
+					postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blurx;
+
+					renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture2, true );
+
+					// Render quad with blured scene into texture (convolution pass 2)
+
+					postprocessing.materialConvolution.uniforms.tDiffuse.texture = postprocessing.rtTexture2;
+					postprocessing.materialConvolution.uniforms.uImageIncrement.value = postprocessing.blury;
+
+					renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture3, true );
+
+					// Render original scene with superimposed blur to texture
+
+					postprocessing.quad.materials[ 0 ] = postprocessing.materialScreen;
+
+					postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture3;
+
+					renderer.render( postprocessing.scene, postprocessing.camera, postprocessing.rtTexture1, false );
+
+					// Render to screen
+
+					postprocessing.materialFilm.uniforms.time.value += 0.01;
+					postprocessing.quad.materials[ 0 ] = postprocessing.materialFilm;
+
+					postprocessing.materialScreen.uniforms.tDiffuse.texture = postprocessing.rtTexture1;
+					renderer.render( postprocessing.scene, postprocessing.camera );
+
+				} else {
+
+					renderer.clear();
+					renderer.render( scene, camera );
+
+				}				
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 1 - 1
examples/webgl_hdr.html

@@ -143,7 +143,7 @@
 
 				} );
 
-				var plane = new THREE.Plane( 512, 768 );
+				var plane = new THREE.PlaneGeometry( 512, 768 );
 
 				quad = new THREE.Mesh( plane, materialHDR );
 				quad.position.z = -100;

+ 168 - 0
examples/webgl_interactive_cubes.html

@@ -0,0 +1,168 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - interactive cubes</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				font-family: Monospace;
+				background-color: #f0f0f0;
+				margin: 0px;
+				overflow: hidden;
+			}
+		</style>
+	</head>
+	<body>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			var container, stats;
+			var camera, scene, projector, renderer;
+
+			var mouse = { x: 0, y: 0 }, INTERSECTED;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				var info = document.createElement( 'div' );
+				info.style.position = 'absolute';
+				info.style.top = '10px';
+				info.style.width = '100%';
+				info.style.textAlign = 'center';
+				info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - interactive cubes';
+				container.appendChild( info );
+
+				camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.y = 300;
+				camera.position.z = 500;
+
+				scene = new THREE.Scene();
+
+				var light = new THREE.DirectionalLight( 0xffffff, 2 );
+				light.position.x = 1;
+				light.position.y = 1;
+				light.position.z = 1;
+				light.position.normalize();
+				scene.addLight( light );
+
+				var light = new THREE.DirectionalLight( 0xffffff );
+				light.position.x = - 1;
+				light.position.y = - 1;
+				light.position.z = - 1;
+				light.position.normalize();
+				scene.addLight( light );
+
+				var geometry = new THREE.CubeGeometry( 20, 20, 20 );
+
+				for ( var i = 0; i < 500; i ++ ) {
+
+					var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
+					object.position.x = Math.random() * 800 - 400;
+					object.position.y = Math.random() * 800 - 400;
+					object.position.z = Math.random() * 800 - 400;
+					object.rotation.x = ( Math.random() * 360 ) * Math.PI / 180;
+					object.rotation.y = ( Math.random() * 360 ) * Math.PI / 180;
+					object.rotation.z = ( Math.random() * 360 ) * Math.PI / 180;
+					object.scale.x = Math.random() * 2 + 1;
+					object.scale.y = Math.random() * 2 + 1;
+					object.scale.z = Math.random() * 2 + 1;
+					scene.addObject( object );
+
+				}
+
+				projector = new THREE.Projector();
+
+				renderer = new THREE.WebGLRenderer();
+				renderer.sortObjects = false;
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild(renderer.domElement);
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				event.preventDefault();
+
+				mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
+				mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			var radius = 600;
+			var theta = 0;
+
+			function render() {
+
+				theta += 0.2;
+				camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
+				camera.position.y = radius * Math.sin( theta * Math.PI / 360 );
+				camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
+
+				// find intersections
+
+				camera.update();
+
+				var vector = new THREE.Vector3( mouse.x, mouse.y, 0.5 );
+				projector.unprojectVector( vector, camera );
+
+				var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
+
+				var intersects = ray.intersectScene( scene );
+
+				if ( intersects.length > 0 ) {
+
+					if ( INTERSECTED != intersects[ 0 ].object ) {
+
+						if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex );
+
+						INTERSECTED = intersects[ 0 ].object;
+						INTERSECTED.currentHex = INTERSECTED.materials[ 0 ].color.hex;
+						INTERSECTED.materials[ 0 ].color.setHex( 0xff0000 );
+
+					}
+
+				} else {
+
+					if ( INTERSECTED ) INTERSECTED.materials[ 0 ].color.setHex( INTERSECTED.currentHex );
+
+					INTERSECTED = null;
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 3 - 3
examples/webgl_interactive_voxelpainter.html

@@ -61,7 +61,7 @@
 
 				// roll-over helpers
 
-				rollOverGeo = new THREE.Cube( 50, 50, 50 );
+				rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 );
 				rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
 				rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
 				scene.addObject( rollOverMesh );
@@ -69,7 +69,7 @@
 
 				// cubes
 
-				cubeGeo = new THREE.Cube( 50, 50, 50 );
+				cubeGeo = new THREE.CubeGeometry( 50, 50, 50 );
 				cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
 				cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
 				// picking
@@ -78,7 +78,7 @@
 
 				// grid
 
-				plane = new THREE.Mesh( new THREE.Plane( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
+				plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
 				plane.rotation.x = - 90 * Math.PI / 180;
 				scene.addObject( plane );
 

+ 1 - 1
examples/webgl_lights_pointlights.html

@@ -106,7 +106,7 @@
 				light3 = new THREE.PointLight( 0x80ff80, 2, 50 );
 				scene.addLight( light3 );
 
-				var sphere = new THREE.Sphere( 0.5, 16, 8 );
+				var sphere = new THREE.SphereGeometry( 0.5, 16, 8 );
 
 				var l1 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) );
 				l1.position = light1.position;

+ 1 - 1
examples/webgl_lines_colors.html

@@ -239,7 +239,7 @@
 
 				} );
 
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
 				postprocessing.quad.position.z = - 500;
 				postprocessing.scene.addObject( postprocessing.quad );
 

+ 1 - 1
examples/webgl_lines_splines.html

@@ -191,7 +191,7 @@
 
 				} );
 
-				var plane = new THREE.Plane( window.innerWidth, window.innerHeight );
+				var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
 
 				quadScreen = new THREE.Mesh( plane, materialConvolution );
 				quadScreen.position.z = -100;

+ 4 - 4
examples/webgl_lod.html

@@ -85,10 +85,10 @@
 
 				var geometry = [
 
-					[ new THREE.Sphere( 100, 64, 32 ), 300 ],
-					[ new THREE.Sphere( 100, 32, 16 ), 1000 ],
-					[ new THREE.Sphere( 100, 16, 8 ), 2000 ],
-					[ new THREE.Sphere( 100, 8, 4 ), 10000 ]
+					[ new THREE.SphereGeometry( 100, 64, 32 ), 300 ],
+					[ new THREE.SphereGeometry( 100, 32, 16 ), 1000 ],
+					[ new THREE.SphereGeometry( 100, 16, 8 ), 2000 ],
+					[ new THREE.SphereGeometry( 100, 8, 4 ), 10000 ]
 
 				];
 

+ 4 - 4
examples/webgl_materials.html

@@ -88,9 +88,9 @@
 
 				// Spheres geometry
 
-				var geometry_smooth = new THREE.Sphere( 70, 32, 16 );
-				var geometry_flat = new THREE.Sphere( 70, 32, 16 );
-				var geometry_pieces = new THREE.Sphere( 70, 32, 16 ); // Extra geometry to be broken down for MeshFaceMaterial
+				var geometry_smooth = new THREE.SphereGeometry( 70, 32, 16 );
+				var geometry_flat = new THREE.SphereGeometry( 70, 32, 16 );
+				var geometry_pieces = new THREE.SphereGeometry( 70, 32, 16 ); // Extra geometry to be broken down for MeshFaceMaterial
 
 				for ( var i = 0, l = geometry_pieces.faces.length; i < l; i ++ ) {
 
@@ -127,7 +127,7 @@
 
 				}
 
-				particleLight = new THREE.Mesh( new THREE.Sphere( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
+				particleLight = new THREE.Mesh( new THREE.SphereGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0xffffff } ) );
 				scene.addObject( particleLight );
 
 				// Lights

+ 603 - 0
examples/webgl_materials_cars_anaglyph.html

@@ -0,0 +1,603 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials - cube reflection [cars]</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				background:#000;
+				color:#fff;
+				padding:0;
+				margin:0;
+				overflow:hidden;
+				font-family:georgia;
+				text-align:center;
+			}
+			h1 { }
+			a { color:skyblue; text-decoration:none }
+			canvas { pointer-events:none; z-index:10; position:relative; }
+			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
+			#d { position:absolute; width: 100%; text-align:center; margin:1em 0 -4.5em 0; z-index:1000; }
+
+			.bwrap { margin:0.5em 0 0 0 }
+			button { font-family:georgia; border:0; background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px; }
+			button:hover { background:#333 }
+			#buttons_cars button { color:#fa0 }
+
+			#car_info { text-align:center; }
+			#car_name { font-size:1em }
+			#car_author { font-size:1em }
+
+			#oldie { background:rgb(50,0,0) !important; color:#fff !important; margin-top:7em!important }
+		</style>
+	</head>
+
+	<body>
+		<div id="d">
+			<div id="info">
+				<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl demo :
+				texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a> :
+				<span id="car_info">
+					<span id="car_name">Bugatti Veyron model</span>
+					by <span id="car_author"><a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a></span>
+				</span>
+
+			</div>
+
+			<div id="buttons_cars" class="bwrap">
+				<button id="veyron">Bugatti Veyron</button>
+				<button id="gallardo">Lamborghini Gallardo</button>
+				<button id="f50">Ferrari F50</button>
+				<button id="camaro">Chevrolet Camaro</button>
+			</div>
+
+			<div id="buttons_materials" class="bwrap"></div>
+		</div>
+
+		<div id="log"></div>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var STATS_ENABLED = false;
+
+			var CARS = {
+
+				"veyron": 	{
+
+					name:	"Bugatti Veyron",
+					url: 	"obj/veyron/VeyronNoUv_bin.js",
+					author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>',
+					init_rotation: [ 0, 0, 0 /*0.3, 1.57, 0.0*/ ],
+					scale: 5.5,
+					init_material: 4,
+					body_materials: [ 2 ],
+
+					object: null,
+					buttons: null,
+					materials: null
+
+				},
+
+				"gallardo": {
+
+					name: 	"Lamborghini Gallardo",
+					url:	"obj/gallardo/GallardoNoUv_bin.js",
+					author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1711" target="_blank">machman_3d</a>',
+					init_rotation: [ 0, 0, 0 /*0.2, 1.77, 0.0*/ ],
+					scale: 3.7,
+					init_material: 9,
+					body_materials: [ 3 ],
+
+					object:	null,
+					buttons: null,
+					materials: null
+
+				},
+
+				"f50": {
+
+					name: 	"Ferrari F50",
+					url:	"obj/f50/F50NoUv_bin.js",
+					author: '<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1687" target="_blank">daniel sathya</a>',
+					init_rotation: [ 0, 0, 0 /*0.2, 1.37, 0.0*/ ],
+					scale: 0.175,
+					init_material: 2,
+					body_materials: [ 3, 6, 7, 8, 9, 10, 23, 24 ],
+
+					object:	null,
+					buttons: null,
+					materials: null
+
+				},
+
+				"camaro": {
+
+					name: 	"Chevrolet Camaro",
+					url:	"obj/camaro/CamaroNoUv_bin.js",
+					author: '<a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a>',
+					init_rotation: [ 0.0, 0.0, 0.0 /*0, 1, 0*/ ],
+					scale: 75,
+					init_material: 0,
+					body_materials: [ 0 ],
+
+					object:	null,
+					buttons: null,
+					materials: null
+
+				}
+
+			};
+
+
+			var container, stats;
+
+			var camera, scene, webglRenderer;
+
+			var m, mi;
+
+			var directionalLight, pointLight;
+
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			var loader = new THREE.BinaryLoader( true );
+			document.body.appendChild( loader.statusDomElement );
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement('div');
+				document.body.appendChild(container);
+
+				camera = new THREE.Camera( 70, window.innerWidth / window.innerHeight, 1, 100000 );
+				// camera.position.z = 1000;
+				camera.updateMatrix();
+
+				scene = new THREE.Scene();
+
+				// LIGHTS
+
+				var ambient = new THREE.AmbientLight( 0x555555 );
+				scene.addLight( ambient );
+
+				directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
+				directionalLight.position.x = 2;
+				directionalLight.position.y = 1.2;
+				directionalLight.position.z = 10;
+				directionalLight.position.normalize();
+				scene.addLight( directionalLight );
+
+				directionalLight = new THREE.DirectionalLight( 0xffffff, 1 );
+				directionalLight.position.x = - 2;
+				directionalLight.position.y = 1.2;
+				directionalLight.position.z = - 10;
+				directionalLight.position.normalize();
+				scene.addLight( directionalLight );
+
+				pointLight = new THREE.PointLight( 0xffaa00, 2 );
+				pointLight.position.x = 2000;
+				pointLight.position.y = 1200;
+				pointLight.position.z = 10000;
+				scene.addLight( pointLight );
+
+				THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
+
+				webglRenderer = new THREE.AnaglyphWebGLRenderer();
+				webglRenderer.setSize( window.innerWidth, window.innerHeight );
+				webglRenderer.setFaceCulling( 0 );
+				container.appendChild( webglRenderer.domElement );
+
+				if ( STATS_ENABLED ) {
+
+					stats = new Stats();
+					stats.domElement.style.position = 'absolute';
+					stats.domElement.style.top = '0px';
+					stats.domElement.style.zIndex = 100;
+					container.appendChild( stats.domElement );
+
+				}
+
+				document.addEventListener('mousemove', onDocumentMouseMove, false);
+
+				var r = "textures/cube/Bridge2/";
+				var urls = [ r + "posx.jpg", r + "negx.jpg",
+							 r + "posy.jpg", r + "negy.jpg",
+							 r + "posz.jpg", r + "negz.jpg" ];
+
+				var textureCube = THREE.ImageUtils.loadTextureCube( urls );
+
+				// common materials
+
+				var mlib = {
+
+				"Orange": 	new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
+				"Blue": 	new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ),
+				"Red": 		new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
+				"Black": 	new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.15 } ),
+				"White":	new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
+
+				"Carmine": 	new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ),
+				"Gold": 	new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ),
+				"Bronze":	new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.25 } ),
+				"Chrome": 	new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.Multiply } ),
+
+				"Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MultiplyOperation } ),
+				"Blue metal": 	new THREE.MeshLambertMaterial( { color: 0x001133, envMap: textureCube, combine: THREE.MultiplyOperation  } ),
+				"Red metal": 	new THREE.MeshLambertMaterial( { color: 0x770000, envMap: textureCube, combine: THREE.MultiplyOperation } ),
+				"Green metal": 	new THREE.MeshLambertMaterial( { color: 0x007711, envMap: textureCube, combine: THREE.MultiplyOperation } ),
+				"Black metal":	new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube, combine: THREE.MultiplyOperation } ),
+
+				"Pure chrome": 	new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
+				"Dark chrome":	new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
+				"Darker chrome":new THREE.MeshLambertMaterial( { color: 0x222222, envMap: textureCube } ),
+
+				"Black glass": 	new THREE.MeshLambertMaterial( { color: 0x101016, envMap: textureCube, opacity: 0.975, transparent: true } ),
+				"Dark glass":	new THREE.MeshLambertMaterial( { color: 0x101046, envMap: textureCube, opacity: 0.25, transparent: true } ),
+				"Blue glass":	new THREE.MeshLambertMaterial( { color: 0x668899, envMap: textureCube, opacity: 0.75, transparent: true } ),
+				"Light glass":	new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, transparent: true, combine: THREE.MixOperation, reflectivity: 0.25 } ),
+
+				"Red glass":	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.75, transparent: true } ),
+				"Yellow glass":	new THREE.MeshLambertMaterial( { color: 0xffffaa, opacity: 0.75, transparent: true } ),
+				"Orange glass":	new THREE.MeshLambertMaterial( { color: 0x995500, opacity: 0.75, transparent: true } ),
+
+				"Orange glass 50":	new THREE.MeshLambertMaterial( { color: 0xffbb00, opacity: 0.5, transparent: true } ),
+				"Red glass 50": 	new THREE.MeshLambertMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } ),
+
+				"Fullblack rough":	new THREE.MeshLambertMaterial( { color: 0x000000 } ),
+				"Black rough":		new THREE.MeshLambertMaterial( { color: 0x050505 } ),
+				"Darkgray rough":	new THREE.MeshLambertMaterial( { color: 0x090909 } ),
+				"Red rough":		new THREE.MeshLambertMaterial( { color: 0x330500 } ),
+
+				"Darkgray shiny":	new THREE.MeshPhongMaterial( { color: 0x000000, specular: 0x050505 } ),
+				"Gray shiny":		new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } )
+
+				}
+
+				// Gallardo materials
+
+				CARS[ "gallardo" ].materials = {
+
+					body: [
+
+						[ "Orange", 	mlib[ "Orange" ] ],
+						[ "Blue", 		mlib[ "Blue" ] ],
+						[ "Red", 		mlib[ "Red" ] ],
+						[ "Black", 		mlib[ "Black" ] ],
+						[ "White", 		mlib[ "White" ] ],
+
+						[ "Orange metal", 	mlib[ "Orange metal" ] ],
+						[ "Blue metal", 	mlib[ "Blue metal" ] ],
+						[ "Green metal", 	mlib[ "Green metal" ] ],
+						[ "Black metal", 	mlib[ "Black metal" ] ],
+
+						[ "Carmine", 	mlib[ "Carmine" ] ],
+						[ "Gold", 		mlib[ "Gold" ] ],
+						[ "Bronze", 	mlib[ "Bronze" ] ],
+						[ "Chrome", 	mlib[ "Chrome" ] ]
+
+					]
+
+				}
+
+				m = CARS[ "gallardo" ].materials;
+				mi = CARS[ "gallardo" ].init_material;
+
+				CARS[ "gallardo" ].mmap = {
+
+					0: mlib[ "Pure chrome" ], 	// wheels chrome
+					1: mlib[ "Black rough" ],   // tire
+					2: mlib[ "Black glass" ], 	// windshield
+					3: m.body[ mi ][ 1 ], 		// body
+					4: mlib[ "Red glass" ],    	// back lights
+					5: mlib[ "Yellow glass" ],  // front lights
+					6: mlib[ "Dark chrome" ]	// windshield rim
+
+				}
+
+				// Veyron materials
+
+				CARS[ "veyron" ].materials = {
+
+					body: [
+
+						[ "Orange metal", 	mlib[ "Orange metal" ] ],
+						[ "Blue metal", 	mlib[ "Blue metal" ] ],
+						[ "Red metal", 		mlib[ "Red metal" ] ],
+						[ "Green metal",	mlib[ "Green metal" ] ],
+						[ "Black metal", 	mlib[ "Black metal" ] ],
+
+						[ "Gold", 		mlib[ "Gold" ] ],
+						[ "Bronze", 	mlib[ "Bronze" ] ],
+						[ "Chrome", 	mlib[ "Chrome" ] ]
+
+					],
+
+				}
+
+				m = CARS[ "veyron" ].materials;
+				mi = CARS[ "veyron" ].init_material;
+
+				CARS[ "veyron" ].mmap = {
+
+					0: mlib[ "Black rough" ],		// tires + inside
+					1: mlib[ "Pure chrome" ],		// wheels + extras chrome
+					2: m.body[ mi ][ 1 ], 			// back / top / front torso
+					3: mlib[ "Dark glass" ],		// glass
+					4: mlib[ "Pure chrome" ],		// sides torso
+					5: mlib[ "Pure chrome" ],		// engine
+					6: mlib[ "Red glass 50" ],		// backlights
+					7: mlib[ "Orange glass 50" ]	// backsignals
+
+				}
+
+				// F50 materials
+
+				CARS[ "f50" ].materials = {
+
+					body: [
+
+						[ "Orange", 	mlib[ "Orange" ] ],
+						[ "Blue", 		mlib[ "Blue" ] ],
+						[ "Red", 		mlib[ "Red" ] ],
+						[ "Black", 		mlib[ "Black" ] ],
+						[ "White", 		mlib[ "White" ] ],
+
+						[ "Orange metal", 	mlib[ "Orange metal" ] ],
+						[ "Blue metal", 	mlib[ "Blue metal" ] ],
+						[ "Black metal", 	mlib[ "Black metal" ] ],
+
+						[ "Carmine", 	mlib[ "Carmine" ] ],
+						[ "Gold", 		mlib[ "Gold" ] ],
+						[ "Bronze", 	mlib[ "Bronze" ] ],
+						[ "Chrome", 	mlib[ "Chrome" ] ]
+
+					],
+
+				}
+
+				m = CARS[ "f50" ].materials;
+				mi = CARS[ "f50" ].init_material;
+
+				CARS[ "f50" ].mmap = {
+
+					0:  mlib[ "Dark chrome" ], 		// interior + rim
+					1:  mlib[ "Pure chrome" ], 		// wheels + gears chrome
+					2:  mlib[ "Blue glass" ], 		// glass
+					3:  m.body[ mi ][ 1 ], 			// torso mid + front spoiler
+					4:  mlib[ "Darkgray shiny" ], 	// interior + behind seats
+					5:  mlib[ "Darkgray shiny" ], 	// tiny dots in interior
+					6:  m.body[ mi ][ 1 ], 			// back torso
+					7:  m.body[ mi ][ 1 ], 			// right mirror decal
+					8:  m.body[ mi ][ 1 ], 			// front decal
+					9:  m.body[ mi ][ 1 ], 			// front torso
+					10: m.body[ mi ][ 1 ], 			// left mirror decal
+					11: mlib[ "Pure chrome" ], 		// engine
+					12: mlib[ "Darkgray rough" ],	// tires side
+					13: mlib[ "Darkgray rough" ],	// tires bottom
+					14: mlib[ "Darkgray shiny" ], 	// bottom
+					15: mlib[ "Black rough" ],		// ???
+					16: mlib[ "Orange glass" ],		// front signals
+					17: mlib[ "Dark chrome" ], 		// wheels center
+					18: mlib[ "Red glass" ], 		// back lights
+					19: mlib[ "Black rough" ], 		// ???
+					20: mlib[ "Red rough" ], 		// seats
+					21: mlib[ "Black rough" ], 		// back plate
+					22: mlib[ "Black rough" ], 		// front light dots
+					23: m.body[ mi ][ 1 ], 			// back torso
+					24: m.body[ mi ][ 1 ] 			// back torso center
+
+				}
+
+
+				// Camero materials
+
+				CARS[ "camaro" ].materials = {
+
+					body: [
+
+						[ "Orange", 	mlib[ "Orange" ] ],
+						[ "Blue", 		mlib[ "Blue" ] ],
+						[ "Red", 		mlib[ "Red" ] ],
+						[ "Black", 		mlib[ "Black" ] ],
+						[ "White", 		mlib[ "White" ] ],
+
+						[ "Orange metal", 	mlib[ "Orange metal" ] ],
+						[ "Blue metal", 	mlib[ "Blue metal" ] ],
+						[ "Red metal", 		mlib[ "Red metal" ] ],
+						[ "Green metal", 	mlib[ "Green metal" ] ],
+						[ "Black metal", 	mlib[ "Black metal" ] ],
+
+						[ "Gold", 		mlib[ "Gold" ] ],
+						[ "Bronze", 	mlib[ "Bronze" ] ],
+						[ "Chrome", 	mlib[ "Chrome" ] ]
+
+					],
+
+				}
+
+				m = CARS[ "camaro" ].materials;
+				mi = CARS[ "camaro" ].init_material;
+
+				CARS[ "camaro" ].mmap = {
+
+					0: m.body[ mi ][ 1 ], 			// car body
+					1: mlib[ "Pure chrome" ], 		// wheels chrome
+					2: mlib[ "Pure chrome" ], 		// grille chrome
+					3: mlib[ "Dark chrome" ], 		// door lines
+					4: mlib[ "Light glass" ], 		// windshield
+					5: mlib[ "Gray shiny" ],        // interior
+					6: mlib[ "Black rough" ],       // tire
+					7: mlib[ "Fullblack rough" ],   // tireling
+					8: mlib[ "Fullblack rough" ]    // behind grille
+
+				}
+
+				loader.load( { model: CARS[ "veyron" ].url, callback: function( geometry ) { createScene( geometry, "veyron" ) } } );
+
+				for( var c in CARS ) initCarButton( c );
+
+			}
+
+			function initCarButton( car ) {
+
+				$( car ).addEventListener( 'click', function() {
+
+					if ( ! CARS[ car ].object ) {
+
+						loader.statusDomElement.style.display = "block";
+						loader.load( { model: CARS[ car ].url, callback: function( geometry ) { createScene( geometry, car ) } } );
+
+					} else {
+
+						switchCar( car );
+
+					}
+
+				}, false);
+
+			}
+
+			function $( id ) { return document.getElementById( id ) }
+			function button_name( car, index ) { return "m_" + car  + "_" + index }
+
+			function switchCar( car ) {
+
+				for ( var c in CARS ) {
+
+					if ( c != car && CARS[ c ].object ) {
+
+						CARS[ c ].object.visible = false;
+						CARS[ c ].buttons.style.display = "none";
+
+					}
+				}
+
+				CARS[ car ].object.visible = true;
+				CARS[ car ].buttons.style.display = "block";
+
+				$( "car_name" ).innerHTML = CARS[ car ].name + " model";
+				$( "car_author" ).innerHTML = CARS[ car ].author;
+
+			}
+
+			function createButtons( materials, car ) {
+
+				var buttons, i, src = "";
+
+				for( i = 0; i < materials.length; i++ ) {
+
+					src += '<button id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button> ';
+
+				}
+
+				buttons = document.createElement("div");
+				buttons.innerHTML = src;
+
+				$( "buttons_materials" ).appendChild( buttons );
+
+				return buttons;
+
+			}
+
+			function attachButtonMaterials( materials, geometry, material_indices, car ) {
+
+				for( var i = 0; i < materials.length; i++ ) {
+
+					$( button_name( car, i ) ).counter = i;
+					$( button_name( car, i ) ).addEventListener( 'click', function() {
+
+						for ( var j = 0; j < material_indices.length; j++ ) {
+
+							geometry.materials[ material_indices [ j ] ][ 0 ] = materials[ this.counter ][ 1 ];
+
+						}
+
+					}, false );
+
+				}
+
+			}
+
+			function createScene( geometry, car ) {
+
+				loader.statusDomElement.innerHTML = "Creating model ...";
+
+				var m = new THREE.MeshFaceMaterial(),
+					s = CARS[ car ].scale * 1,
+					r = CARS[ car ].init_rotation,
+					materials = CARS[ car ].materials,
+					mi = CARS[ car ].init_material,
+					bm = CARS[ car ].body_materials;
+
+				for( var i in CARS[ car ].mmap ) {
+
+					geometry.materials[ i ][ 0 ] = CARS[ car ].mmap[ i ];
+
+				}
+
+				CARS[ car ].object = THREE.SceneUtils.addMesh( scene, geometry, s, 0, 0, 0, r[0], r[1], r[2], m );
+
+				CARS[ car ].buttons = createButtons( materials.body, car );
+				attachButtonMaterials( materials.body, geometry, bm, car );
+
+				switchCar( car );
+
+				loader.statusDomElement.style.display = "none";
+				loader.statusDomElement.innerHTML = "Loading model ...";
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseY = ( event.clientY - window.innerHeight );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+
+			}
+
+			function render() {
+
+				var timer = - new Date().getTime() * 0.0002;
+
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+
+				camera.position.x = 1000 * Math.cos( timer );
+				camera.position.z = 1000 * Math.sin( timer );
+
+				webglRenderer.render( scene, camera );
+
+				if ( STATS_ENABLED ) stats.update();
+
+			}
+
+			function log( text ) {
+
+				var e = document.getElementById("log");
+				e.innerHTML = text + "<br/>" + e.innerHTML;
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 1 - 1
examples/webgl_materials_cars_camaro.html

@@ -92,7 +92,7 @@
 				scene.addLight( pointLight );
 
 
-				sphere = new THREE.Sphere( 100, 16, 8, 1 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
 				lightMesh.position = pointLight.position;

+ 259 - 0
examples/webgl_materials_cars_camaro_crosseyed.html

@@ -0,0 +1,259 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials - cube reflection [camaro]</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				background:#000;
+				color:#fff;
+				padding:0;
+				margin:0;
+				overflow:hidden;
+				font-family:georgia;
+				text-align:center;
+			}
+			h1 { }
+			a { color:skyblue }
+			canvas { pointer-events:none; z-index:10; position:relative; }
+			#log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
+			#d { text-align:center; margin:1em 0 -2.5em 0; z-index:0; position:relative; display:block }
+			#buttons { margin:0.5em 0 0 0 }
+			button { font-family:georgia; border:0; background:#222; color:#fff; padding:0.2em 0.5em; cursor:pointer; border-radius:3px }
+			button:hover { background:#333 }
+		</style>
+	</head>
+
+	<body>
+		<div id="d">
+			<div id="info">
+				<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. chevrolet camaro by <a href="http://www.turbosquid.com/3d-models/blender-camaro/411348" target="_blank">dskfnwn</a>
+					- O, P : change eye separation
+				</div>
+				
+			<div id="buttons"></div>
+		</div>
+
+		<div id="log"></div>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+		
+		<script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var SCREEN_WIDTH = window.innerWidth;
+			var SCREEN_HEIGHT = window.innerHeight;
+
+			var container, stats;
+
+			var camera, scene, webglRenderer;
+
+			var lightMesh;
+
+			var directionalLight, pointLight;
+
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.Camera( 70, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
+				camera.position.z = 1000;
+				camera.updateMatrix();
+
+				scene = new THREE.Scene();
+
+				// LIGHTS
+
+				var ambient = new THREE.AmbientLight( 0x555555 );
+				scene.addLight( ambient );
+
+				directionalLight = new THREE.DirectionalLight( 0xffffff );
+				directionalLight.position.x = 1;
+				directionalLight.position.y = 1;
+				directionalLight.position.z = 0.5;
+				directionalLight.position.normalize();
+				scene.addLight( directionalLight );
+
+				pointLight = new THREE.PointLight( 0xffaa00 );
+				pointLight.position.x = 0;
+				pointLight.position.y = 0;
+				pointLight.position.z = 0;
+				scene.addLight( pointLight );
+
+
+				sphere = new THREE.SphereGeometry( 100, 16, 8, 1 );
+				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
+				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
+				lightMesh.position = pointLight.position;
+				lightMesh.overdraw = true;
+				lightMesh.updateMatrix();
+				scene.addObject(lightMesh);
+
+
+				webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 20, antialias: true } );
+				webglRenderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( webglRenderer.domElement );
+
+				webglRenderer.setFaceCulling( 0 );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				stats.domElement.style.zIndex = 100;
+				container.appendChild( stats.domElement );
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+				document.addEventListener( 'keydown', onKeyDown, false );
+
+				var r = "textures/cube/SwedishRoyalCastle/";
+				var urls = [ r + "px.jpg", r + "nx.jpg",
+							 r + "py.jpg", r + "ny.jpg",
+							 r + "pz.jpg", r + "nz.jpg" ];
+
+				var textureCube = THREE.ImageUtils.loadTextureCube( urls );
+
+				var camaroMaterials = {
+
+					body: [],
+					chrome: new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube } ),
+					darkchrome: new THREE.MeshLambertMaterial( { color: 0x444444, envMap: textureCube } ),
+					glass: new THREE.MeshBasicMaterial( { color: 0x223344, envMap: textureCube, opacity: 0.25, combine: THREE.MixOperation, reflectivity: 0.25, transparent: true } ),
+					tire: new THREE.MeshLambertMaterial( { color: 0x050505 } ),
+					interior: new THREE.MeshPhongMaterial( { color: 0x050505, shininess: 20 } ),
+					black: new THREE.MeshLambertMaterial( { color: 0x000000 } )
+
+				}
+
+				camaroMaterials.body.push( [ "Orange", new THREE.MeshLambertMaterial( { color: 0xff6600, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ) ] );
+				camaroMaterials.body.push( [ "Blue", new THREE.MeshLambertMaterial( { color: 0x226699, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.3 } ) ] );
+				camaroMaterials.body.push( [ "Red", new THREE.MeshLambertMaterial( { color: 0x660000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
+				camaroMaterials.body.push( [ "Black", new THREE.MeshLambertMaterial( { color: 0x000000, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
+				camaroMaterials.body.push( [ "White", new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
+
+				camaroMaterials.body.push( [ "Carmine", new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
+				camaroMaterials.body.push( [ "Gold", new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
+				camaroMaterials.body.push( [ "Bronze", new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, envMap: textureCube, combine: THREE.MixOperation, reflectivity: 0.5 } ) ] );
+				camaroMaterials.body.push( [ "Chrome", new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, envMap: textureCube, combine: THREE.MultiplyOperation } ) ] );
+
+				var loader = new THREE.BinaryLoader();
+				loader.load( { model: "obj/camaro/CamaroNoUv_bin.js", callback: function( geometry ) { createScene( geometry, camaroMaterials ) } } );
+
+			}
+
+			function $( id ) { return document.getElementById( id ) }
+
+
+			function createButtons( materials, geometry ) {
+
+				var i, src = "", parent = $( "buttons" );
+
+				for( i = 0; i < materials.length; i++ ) {
+
+					src += '<button id="m' + i + '">' + materials[ i ][ 0 ] + '</button>';
+
+				}
+
+				parent.innerHTML = src;
+
+				for( i = 0; i < materials.length; i++ ) {
+
+					$( "m" + i ).counter = i;
+					$( "m" + i ).addEventListener( 'click', function() { geometry.materials[ 0 ][ 0 ] = materials[ this.counter ][ 1 ] }, false );
+
+				}
+
+			}
+
+			function createScene( geometry, materials ) {
+
+				var s = 75, m = new THREE.MeshFaceMaterial();
+
+				geometry.materials[ 0 ][ 0 ] = materials.body[ 0 ][ 1 ]; // car body
+				geometry.materials[ 1 ][ 0 ] = materials.chrome; // wheels chrome
+				geometry.materials[ 2 ][ 0 ] = materials.chrome; // grille chrome
+				geometry.materials[ 3 ][ 0 ] = materials.darkchrome; // door lines
+				geometry.materials[ 4 ][ 0 ] = materials.glass; // windshield
+				geometry.materials[ 5 ][ 0 ] = materials.interior; // interior
+				geometry.materials[ 6 ][ 0 ] = materials.tire; // tire
+				geometry.materials[ 7 ][ 0 ] = materials.black; // tireling
+				geometry.materials[ 8 ][ 0 ] = materials.black; // behind grille
+
+				THREE.SceneUtils.addMesh( scene, geometry, s, 0, 0, 0, 0.0, 1.0, 0.0, m );
+
+				createButtons( materials.body, geometry );
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = ( event.clientX - windowHalfX );
+				mouseY = ( event.clientY - windowHalfY );
+
+			}
+
+			function onKeyDown ( event ) {
+
+				switch( event.keyCode ) {
+				
+					/* O */
+					case 79: webglRenderer.separation -= 0.5; break;
+					
+					/* P */
+					case 80: webglRenderer.separation += 0.5; break;
+
+				}
+
+				console.log( webglRenderer.separation );
+
+			};
+
+			// 
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				var timer = - new Date().getTime() * 0.0002;
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+
+				lightMesh.position.x = 1500 * Math.cos( timer );
+				lightMesh.position.z = 1500 * Math.sin( timer );
+
+				webglRenderer.render( scene, camera );
+
+			}
+
+			function log(text) {
+
+				var e = document.getElementById("log");
+				e.innerHTML = text + "<br/>" + e.innerHTML;
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 1 - 1
examples/webgl_materials_cubemap.html

@@ -90,7 +90,7 @@
 				scene.addLight( pointLight );
 
 				// light representation
-				sphere = new THREE.Sphere( 100, 16, 8 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
 				lightMesh.position = pointLight.position;
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;

+ 1 - 1
examples/webgl_materials_cubemap_balls_reflection.html

@@ -77,7 +77,7 @@
 				scene = new THREE.Scene();
 				sceneCube = new THREE.Scene();
 
-				var geometry = new THREE.Sphere( 100, 32, 16 );
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
 
 				var path = "textures/cube/pisa/";
 				var format = '.png';

+ 150 - 0
examples/webgl_materials_cubemap_balls_reflection_anaglyph.html

@@ -0,0 +1,150 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials - cube reflection [balls]</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				background:#777;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				z-index:1000; 
+			}
+
+			a {
+				color: #ffffff;
+			}
+
+			#oldie a { color:#da0 }
+		</style>
+	</head>
+
+	<body>
+		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube reflection demo. skybox by <a href="http://ict.debevec.org/~debevec/" target="_blank">Paul Debevec</a></div>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+
+		<script type="text/javascript">
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, timer;
+
+			var camera, scene, webglRenderer;
+
+			var mesh, zmesh, lightMesh, geometry;
+			var spheres = [];
+
+			var directionalLight, pointLight;
+
+			var mouseX = 0;
+			var mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
+				camera.position.z = 3200;
+
+				scene = new THREE.Scene();
+
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
+
+				var path = "textures/cube/pisa/";
+				var format = '.png';
+				var urls = [
+					path + 'px' + format, path + 'nx' + format,
+					path + 'py' + format, path + 'ny' + format,
+					path + 'pz' + format, path + 'nz' + format
+				];
+
+				var textureCube = THREE.ImageUtils.loadTextureCube( urls );
+				var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
+
+				for ( var i = 0; i < 500; i ++ ) {
+
+					var mesh = new THREE.Mesh( geometry, material );
+					mesh.position.x = Math.random() * 10000 - 5000;
+					mesh.position.y = Math.random() * 10000 - 5000;
+					mesh.position.z = Math.random() * 10000 - 5000;
+					mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
+					scene.addObject( mesh );
+
+					spheres.push( mesh );
+
+				}
+
+				THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
+
+				webglRenderer = new THREE.AnaglyphWebGLRenderer();
+				webglRenderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( webglRenderer.domElement );
+
+			}
+
+			function onDocumentMouseMove(event) {
+
+				mouseX = ( event.clientX - windowHalfX ) * 10;
+				mouseY = ( event.clientY - windowHalfY ) * 10;
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+
+			}
+
+			function render() {
+
+				timer = new Date().getTime() * 0.0001;
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+
+				for ( var i = 0, il = spheres.length; i < il; i ++ ) {
+
+					var sphere = spheres[ i ];
+
+					sphere.position.x = 5000 * Math.cos( timer + i );
+					sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
+
+				}
+
+				webglRenderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 1 - 1
examples/webgl_materials_cubemap_balls_refraction.html

@@ -76,7 +76,7 @@
 				scene = new THREE.Scene();
 				sceneCube = new THREE.Scene();
 
-				var geometry = new THREE.Sphere( 100, 32, 16 );
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
 
 				var path = "textures/cube/skybox/";
 				var format = '.jpg';

+ 170 - 0
examples/webgl_materials_cubemap_balls_refraction_crosseyed.html

@@ -0,0 +1,170 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - materials - cube refraction [balls]</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				background:#777;
+				padding:0;
+				margin:0;
+				font-weight: bold;
+				overflow:hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				color: #ffffff;
+				padding: 5px;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				z-index:1000; 
+			}
+
+			a {
+				color: #ffffff;
+			}
+
+			#oldie a { color:#da0 }
+		</style>
+	</head>
+
+	<body>
+		<div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube refraction demo. skybox by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>
+			- O, P : change eye separation
+		</div>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+
+		<script type="text/javascript">
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, timer;
+
+			var camera, scene, webglRenderer;
+
+			var mesh, zmesh, lightMesh, geometry;
+			var spheres = [];
+
+			var directionalLight, pointLight;
+
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
+				camera.position.z = 3200;
+
+				scene = new THREE.Scene();
+
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
+
+				var path = "textures/cube/skybox/";
+				var format = '.jpg';
+				var urls = [
+					path + 'px' + format, path + 'nx' + format,
+					path + 'py' + format, path + 'ny' + format,
+					path + 'pz' + format, path + 'nz' + format
+				];
+
+				var textureCube = THREE.ImageUtils.loadTextureCube( urls, new THREE.CubeRefractionMapping() );
+				var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube, refractionRatio: 0.95 } );
+
+				for ( var i = 0; i < 500; i ++ ) {
+
+					var mesh = new THREE.Mesh( geometry, material );
+					mesh.position.x = Math.random() * 10000 - 5000;
+					mesh.position.y = Math.random() * 10000 - 5000;
+					mesh.position.z = Math.random() * 10000 - 5000;
+					mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
+					scene.addObject( mesh );
+
+					spheres.push( mesh );
+
+				}
+
+				THREE.SceneUtils.addPanoramaCubeWebGL( scene, 100000, textureCube );
+
+				webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
+				webglRenderer.setSize( window.innerWidth, window.innerHeight );
+				container.appendChild( webglRenderer.domElement );
+				
+				document.addEventListener( 'keydown', onKeyDown, false );
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = ( event.clientX - windowHalfX ) * 10;
+				mouseY = ( event.clientY - windowHalfY ) * 10;
+
+			}
+
+			function onKeyDown ( event ) {
+
+				switch( event.keyCode ) {
+				
+					/* O */
+					case 79: webglRenderer.separation -= 0.5; break;
+					
+					/* P */
+					case 80: webglRenderer.separation += 0.5; break;
+
+				}
+
+				console.log( webglRenderer.separation );
+
+			};
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+
+			}
+
+			function render() {
+
+				timer = new Date().getTime() * 0.0001;
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+
+				for ( var i = 0, il = spheres.length; i < il; i ++ ) {
+
+					var sphere = spheres[ i ];
+
+					sphere.position.x = 5000 * Math.cos( timer + i );
+					sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
+
+				}
+
+				webglRenderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 1 - 1
examples/webgl_materials_cubemap_escher.html

@@ -81,7 +81,7 @@
 
 				var textureCube = THREE.ImageUtils.loadTextureCube( urls );
 				var material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } )
-				var geometry = new THREE.Sphere( 100, 96, 64 );
+				var geometry = new THREE.SphereGeometry( 100, 96, 64 );
 
 				var mesh = new THREE.Mesh( geometry, material );
 				mesh.scale.x = mesh.scale.y = mesh.scale.z = 16;

+ 1 - 1
examples/webgl_materials_cubemap_refraction.html

@@ -88,7 +88,7 @@
 				scene.addLight( pointLight );
 
 				// light representation
-				sphere = new THREE.Sphere( 100, 16, 8 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
 				lightMesh.position = pointLight.position;
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;

+ 1 - 1
examples/webgl_materials_grass.html

@@ -40,7 +40,7 @@
 
 				scene = new THREE.Scene();
 
-				var geometry = new THREE.Plane( 100, 100 );
+				var geometry = new THREE.PlaneGeometry( 100, 100 );
 
 				var bitmap = generateTextureBase();
 

+ 1 - 1
examples/webgl_materials_normalmap.html

@@ -116,7 +116,7 @@
 
 				// light representation
 
-				var sphere = new THREE.Sphere( 100, 16, 8 );
+				var sphere = new THREE.SphereGeometry( 100, 16, 8 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
 				lightMesh.position = pointLight.position;
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;

+ 2 - 2
examples/webgl_materials_shaders.html

@@ -125,7 +125,7 @@
 				scene.addLight( pointLight );
 
 				// light representation
-				sphere = new THREE.Sphere( 100, 16, 8 );
+				sphere = new THREE.SphereGeometry( 100, 16, 8 );
 				lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) );
 				lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
 				lightMesh.position = pointLight.position;
@@ -134,7 +134,7 @@
 				scene.addObject( lightMesh );
 
 				// material samples
-				sphere = new THREE.Sphere( 100, 32, 32 );
+				sphere = new THREE.SphereGeometry( 100, 32, 32 );
 
 				var y1 = 0, y2 = - 200;
 

+ 1 - 1
examples/webgl_materials_shaders_fresnel.html

@@ -79,7 +79,7 @@
 				scene = new THREE.Scene();
 				sceneCube = new THREE.Scene();
 
-				var geometry = new THREE.Sphere( 100, 32, 16 );
+				var geometry = new THREE.SphereGeometry( 100, 32, 16 );
 
 				var path = "textures/cube/Park2/";
 				var format = '.jpg';

+ 2 - 2
examples/webgl_materials_texture_filters.html

@@ -123,7 +123,7 @@
 
 				textureCanvas2.needsUpdate = true;
 
-				var i, j, uvs, geometryRepeat = new THREE.Plane( 100, 100, 1, 1 );
+				var i, j, uvs, geometryRepeat = new THREE.PlaneGeometry( 100, 100, 1, 1 );
 
 				for ( i = 0; i < geometryRepeat.faceVertexUvs[ 0 ].length; i ++ ) {
 
@@ -160,7 +160,7 @@
 					scene.addObject( meshCanvas );
 					scene2.addObject( meshCanvas2 );
 
-					var geometry = new THREE.Plane( 100, 100, 1, 1 ),
+					var geometry = new THREE.PlaneGeometry( 100, 100, 1, 1 ),
 						mesh = new THREE.Mesh( geometry, materialPainting ),
 						mesh2 = new THREE.Mesh( geometry, materialPainting2 );
 

+ 2 - 2
examples/webgl_materials_video.html

@@ -130,7 +130,7 @@
 					ox = i;
 					oy = j;
 
-					geometry = new THREE.Cube( xsize, ysize, xsize );
+					geometry = new THREE.CubeGeometry( xsize, ysize, xsize );
 					change_uvs( geometry, ux, uy, ox, oy );
 
 					materials[ cube_count ] = new THREE.MeshLambertMaterial( parameters );
@@ -242,7 +242,7 @@
 
 				} );
 
-				postprocessing.quad = new THREE.Mesh( new THREE.Plane( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
+				postprocessing.quad = new THREE.Mesh( new THREE.PlaneGeometry( window.innerWidth, window.innerHeight ), postprocessing.materialConvolution );
 				postprocessing.quad.position.z = -500;
 				postprocessing.scene.addObject( postprocessing.quad );
 

+ 1 - 1
examples/webgl_morphtargets.html

@@ -109,7 +109,7 @@
 				scene.addLight( light );
 
 
-				var geometry = new THREE.Cube( 100, 100, 100 );
+				var geometry = new THREE.CubeGeometry( 100, 100, 100 );
 				var material = new THREE.MeshLambertMaterial( { color: 0xffffff, morphTargets: true } );
 
 				// construct 8 blend shapes

+ 143 - 0
examples/webgl_morphtargets_horse.html

@@ -0,0 +1,143 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - morph targets - horse</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				font-family: Monospace;
+				background-color: #f0f0f0;
+				margin: 0px;
+				overflow: hidden;
+			}
+		</style>
+	</head>
+	<body>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			var container, stats;
+			var camera, scene, projector, renderer;
+			var mesh;
+
+			init();
+			animate();
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				var info = document.createElement( 'div' );
+				info.style.position = 'absolute';
+				info.style.top = '10px';
+				info.style.width = '100%';
+				info.style.textAlign = 'center';
+				info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> webgl - morph targets - horse. model by <a href="http://mirada.com/">mirada</a> from <a href="http://ro.me">rome</a>';
+				container.appendChild( info );
+
+				camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.y = 300;
+				camera.target.position.y = 150;
+
+				scene = new THREE.Scene();
+
+				var light = new THREE.DirectionalLight( 0xefefff, 2 );
+				light.position.x = 1;
+				light.position.y = 1;
+				light.position.z = 1;
+				light.position.normalize();
+				scene.addLight( light );
+
+				var light = new THREE.DirectionalLight( 0xffefef, 2 );
+				light.position.x = - 1;
+				light.position.y = - 1;
+				light.position.z = - 1;
+				light.position.normalize();
+				scene.addLight( light );
+
+				var loader = new THREE.JSONLoader( true );
+				loader.load( { model: "models/animated/horse.js", callback: function( geometry ) {
+
+					mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0x606060, morphTargets: true } ) );
+					mesh.scale.set( 1.5, 1.5, 1.5 );
+					scene.addObject( mesh );
+
+				} } );
+
+				renderer = new THREE.WebGLRenderer();
+				renderer.sortObjects = false;
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+				container.appendChild(renderer.domElement);
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			var radius = 600;
+			var theta = 0;
+
+			var duration = 1000;
+			var keyframes = 15 /*16*/, interpolation = duration / keyframes;
+			var lastKeyframe = 0, currentKeyframe = 0;
+
+			function render() {
+
+				theta += 0.2;
+				camera.position.x = radius * Math.sin( theta * Math.PI / 360 );
+				camera.position.z = radius * Math.cos( theta * Math.PI / 360 );
+
+				if ( mesh ) {
+
+					// Alternate morph targets
+
+					var time = new Date().getTime() % duration;
+
+					var keyframe = Math.floor( time / interpolation ) + 1;
+
+					if ( keyframe != currentKeyframe ) {
+
+						mesh.morphTargetInfluences[ lastKeyframe ] = 0;
+						mesh.morphTargetInfluences[ currentKeyframe ] = 1;
+						mesh.morphTargetInfluences[ keyframe ] = 0;
+
+						lastKeyframe = currentKeyframe;
+						currentKeyframe = keyframe;
+
+						// console.log( mesh.morphTargetInfluences );
+
+					}
+
+					mesh.morphTargetInfluences[ keyframe ] = ( time % interpolation ) / interpolation;
+					mesh.morphTargetInfluences[ lastKeyframe ] = 1 - mesh.morphTargetInfluences[ keyframe ];
+
+				}
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 264 - 0
examples/webgl_multiple_canvases_complex.html

@@ -0,0 +1,264 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - multiple-canvaes - complex</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				color: #808080;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+
+				background-color: #fff;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+			}
+
+			#container1, #container2, #container3 {
+				position: relative;
+				border: 1px solid red;
+			}
+
+			#container1 {
+				width: 300px;
+				height: 200px;
+			}
+
+			#container2 {
+				width: 400px;
+				height: 100px;
+				left: 150px;
+			}
+
+			#container3 {
+				width: 200px;
+				height: 300px;
+				left: 75px;
+			}
+
+			a {
+
+				color: #0080ff;
+			}
+
+		</style>
+	</head>
+	<body>
+
+		<div id="container">
+			<div id="container1"></div>
+			<div id="container2"></div>
+			<div id="container3"></div>
+		</div>
+		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vertex colors - webgl</div>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var apps = [];
+
+			init();
+			animate();
+
+			function init() {
+
+				var container1 = document.getElementById( 'container1' );
+				var container2 = document.getElementById( 'container2' );
+				var container3 = document.getElementById( 'container3' );
+
+				var fullWidth = 550;
+				var fullHeight = 600;
+
+				apps.push( new App( 'container1', fullWidth, fullHeight,   0,   0, container1.clientWidth, container1.clientHeight ) );
+				apps.push( new App( 'container2', fullWidth, fullHeight, 150, 200, container2.clientWidth, container2.clientHeight ) );
+				apps.push( new App( 'container3', fullWidth, fullHeight,  75, 300, container3.clientWidth, container3.clientHeight ) );
+
+			}
+
+			function animate() {
+
+				for ( var i = 0; i < apps.length; ++i ) {
+
+					apps[ i ].animate();
+
+				}
+
+				requestAnimationFrame( animate );
+
+			}
+
+			function App( containerId, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
+
+				var container, stats;
+
+				var camera, scene, renderer;
+
+				var mesh, mesh2, mesh3, light;
+
+				var mouseX = 0, mouseY = 0;
+
+				var windowHalfX = window.innerWidth / 2;
+				var windowHalfY = window.innerHeight / 2;
+
+				init();
+
+				function init() {
+
+					container = document.getElementById( containerId );
+
+					camera = new THREE.Camera( 20, container.clientWidth / container.clientHeight, 1, 10000 );
+					camera.setViewOffset(fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight);
+					camera.position.z = 1800;
+
+					scene = new THREE.Scene();
+
+					light = new THREE.DirectionalLight( 0xffffff );
+					light.position.set( 0, 0, 1 );
+					light.position.normalize();
+					scene.addLight( light );
+
+					var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
+					var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
+
+					mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
+					mesh.position.y = - 250;
+					mesh.rotation.x = - 90 * Math.PI / 180;
+					scene.addObject( mesh );
+
+					mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
+					mesh.position.y = - 250;
+					mesh.position.x = - 400;
+					mesh.rotation.x = - 90 * Math.PI / 180;
+					scene.addObject( mesh );
+
+					mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
+					mesh.position.y = - 250;
+					mesh.position.x = 400;
+					mesh.rotation.x = - 90 * Math.PI / 180;
+					scene.addObject( mesh );
+
+					var faceIndices = [ 'a', 'b', 'c', 'd' ];
+
+					var color, f, f2, f3, p, n, vertexIndex,
+
+						geometry  = new THREE.IcosahedronGeometry( 1 ),
+						geometry2 = new THREE.IcosahedronGeometry( 1 ),
+						geometry3 = new THREE.IcosahedronGeometry( 1 );
+
+					for ( var i = 0; i < geometry.faces.length; i++ ) {
+
+						f  = geometry.faces[ i ];
+						f2 = geometry2.faces[ i ];
+						f3 = geometry3.faces[ i ];
+
+						n = ( f instanceof THREE.Face3 ) ? 3 : 4;
+
+						for( var j = 0; j < n; j++ ) {
+
+							vertexIndex = f[ faceIndices[ j ] ];
+
+							p = geometry.vertices[ vertexIndex ].position;
+
+							color = new THREE.Color( 0xffffff );
+							color.setHSV( ( p.y + 1 ) / 2, 1.0, 1.0 );
+
+							f.vertexColors[ j ] = color;
+
+							color = new THREE.Color( 0xffffff );
+							color.setHSV( 0.0, ( p.y + 1 ) / 2, 1.0 );
+
+							f2.vertexColors[ j ] = color;
+
+							color = new THREE.Color( 0xffffff );
+							color.setHSV( 0.125 * vertexIndex/geometry.vertices.length, 1.0, 1.0 );
+
+							f3.vertexColors[ j ] = color;
+
+						}
+
+					}
+
+
+					var materials = [
+
+						new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
+						new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } )
+
+					];
+
+					mesh = new THREE.Mesh( geometry, materials  );
+					mesh.position.x = -400;
+					mesh.scale.x = mesh.scale.y = mesh.scale.z = 200;
+					mesh.rotation.x = -1.87;
+					scene.addObject( mesh );
+
+					mesh2 = new THREE.Mesh( geometry2, materials  );
+					mesh2.position.x = 400;
+					mesh2.rotation.x = 0;
+					mesh2.scale = mesh.scale;
+					scene.addObject( mesh2 );
+
+					mesh3 = new THREE.Mesh( geometry3, materials  );
+					mesh3.position.x = 0;
+					mesh3.rotation.x = 0;
+					mesh3.scale = mesh.scale;
+					scene.addObject( mesh3 );
+
+					renderer = new THREE.WebGLRenderer( { antialias: true } );
+					renderer.setSize( container.clientWidth, container.clientHeight );
+
+					container.appendChild( renderer.domElement );
+
+					stats = new Stats();
+					stats.domElement.style.position = 'absolute';
+					stats.domElement.style.top = '0px';
+					container.appendChild( stats.domElement );
+
+					document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+				}
+
+				function onDocumentMouseMove( event ) {
+
+					mouseX = ( event.clientX - windowHalfX );
+					mouseY = ( event.clientY - windowHalfY );
+
+				}
+
+				//
+
+				this.animate = function() {
+
+					render();
+					stats.update();
+
+				};
+
+				function render() {
+
+					camera.position.x += ( mouseX - camera.position.x ) * 0.05;
+					camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
+
+					renderer.render( scene, camera );
+
+				}
+			}
+
+		</script>
+
+	</body>
+</html>

+ 280 - 0
examples/webgl_multiple_canvases_grid.html

@@ -0,0 +1,280 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js webgl - multiple canvases - grid</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			html, body {
+				color: #808080;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+
+				background-color: #fff;
+				margin: 0px;
+				overflow: hidden;
+				width: 100%;
+				height: 100%;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+			}
+
+			#centerer {
+				display: table;
+				width: 100%;
+				height: 100%;
+			}
+
+			#centerer-cell {
+				display: table-cell;
+				vertical-align: middle;
+			}
+
+			#container {
+				margin-left: auto;
+				margin-right: auto;
+				width: 604px;  // 300*2 + border;
+			}
+
+			#container div {
+				float: left;
+			}
+			#container1, #container2, #container3, #container4 {
+				width: 300px;
+				height: 200px;
+				position: relative;
+				border: 1px solid red;
+				float:left;
+			}
+
+			a {
+
+				color: #0080ff;
+			}
+
+		</style>
+	</head>
+	<body>
+		<div id="centerer">
+			<div id="centerer-cell">
+				<div id="container">
+					<div class="container-row">
+						<div id="container1"></div>
+						<div id="container2"></div>
+					</div>
+					<div class="container-row">
+						<div id="container3"></div>
+						<div id="container4"></div>
+					</div>
+				</div>
+			</div>
+		</div>
+		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - vertex colors - webgl</div>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+
+		<script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript">
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var apps = [];
+
+			init();
+			animate();
+
+			function init() {
+
+				var w = 300;
+				var h = 200;
+
+				var fullWidth = w * 2;
+				var fullHeight = h * 2;
+
+				apps.push( new App( 'container1', fullWidth, fullHeight, w * 0, h * 0, w, h ) );
+				apps.push( new App( 'container2', fullWidth, fullHeight, w * 1, h * 0, w, h ) );
+				apps.push( new App( 'container3', fullWidth, fullHeight, w * 0, h * 1, w, h ) );
+				apps.push( new App( 'container4', fullWidth, fullHeight, w * 1, h * 1, w, h ) );
+
+			}
+
+			function animate() {
+
+				for ( var i = 0; i < apps.length; ++i ) {
+
+					apps[ i ].animate();
+
+				}
+
+				requestAnimationFrame( animate );
+
+			}
+
+			function App( containerId, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
+
+				var container, stats;
+
+				var camera, scene, renderer;
+
+				var mesh, mesh2, mesh3, light;
+
+				var mouseX = 0, mouseY = 0;
+
+				var windowHalfX = window.innerWidth / 2;
+				var windowHalfY = window.innerHeight / 2;
+
+				init();
+
+				function init() {
+
+					container = document.getElementById( containerId );
+
+					camera = new THREE.Camera( 20, container.clientWidth / container.clientHeight, 1, 10000 );
+					camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
+					camera.position.z = 1800;
+
+					scene = new THREE.Scene();
+
+					light = new THREE.DirectionalLight( 0xffffff );
+					light.position.set( 0, 0, 1 );
+					light.position.normalize();
+					scene.addLight( light );
+
+					var shadowMaterial = new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/shadow.png' ) } );
+					var shadowGeo = new THREE.PlaneGeometry( 300, 300, 1, 1 );
+
+					mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
+					mesh.position.y = - 250;
+					mesh.rotation.x = - 90 * Math.PI / 180;
+					scene.addObject( mesh );
+
+					mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
+					mesh.position.y = - 250;
+					mesh.position.x = - 400;
+					mesh.rotation.x = - 90 * Math.PI / 180;
+					scene.addObject( mesh );
+
+					mesh = new THREE.Mesh( shadowGeo, shadowMaterial );
+					mesh.position.y = - 250;
+					mesh.position.x = 400;
+					mesh.rotation.x = - 90 * Math.PI / 180;
+					scene.addObject( mesh );
+
+					var faceIndices = [ 'a', 'b', 'c', 'd' ];
+
+					var color, f, f2, f3, p, n, vertexIndex,
+
+						geometry  = new THREE.IcosahedronGeometry( 1 ),
+						geometry2 = new THREE.IcosahedronGeometry( 1 ),
+						geometry3 = new THREE.IcosahedronGeometry( 1 );
+
+					for ( var i = 0; i < geometry.faces.length; i++ ) {
+
+						f  = geometry.faces[ i ];
+						f2 = geometry2.faces[ i ];
+						f3 = geometry3.faces[ i ];
+
+						n = ( f instanceof THREE.Face3 ) ? 3 : 4;
+
+						for( var j = 0; j < n; j++ ) {
+
+							vertexIndex = f[ faceIndices[ j ] ];
+
+							p = geometry.vertices[ vertexIndex ].position;
+
+							color = new THREE.Color( 0xffffff );
+							color.setHSV( ( p.y + 1 ) / 2, 1.0, 1.0 );
+
+							f.vertexColors[ j ] = color;
+
+							color = new THREE.Color( 0xffffff );
+							color.setHSV( 0.0, ( p.y + 1 ) / 2, 1.0 );
+
+							f2.vertexColors[ j ] = color;
+
+							color = new THREE.Color( 0xffffff );
+							color.setHSV( 0.125 * vertexIndex/geometry.vertices.length, 1.0, 1.0 );
+
+							f3.vertexColors[ j ] = color;
+
+						}
+
+					}
+
+
+					var materials = [
+
+						new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } ),
+						new THREE.MeshBasicMaterial( { color: 0x000000, shading: THREE.FlatShading, wireframe: true } )
+
+					];
+
+					mesh = new THREE.Mesh( geometry, materials  );
+					mesh.position.x = -400;
+					mesh.scale.x = mesh.scale.y = mesh.scale.z = 200;
+					mesh.rotation.x = -1.87;
+					scene.addObject( mesh );
+
+					mesh2 = new THREE.Mesh( geometry2, materials  );
+					mesh2.position.x = 400;
+					mesh2.rotation.x = 0;
+					mesh2.scale = mesh.scale;
+					scene.addObject( mesh2 );
+
+					mesh3 = new THREE.Mesh( geometry3, materials  );
+					mesh3.position.x = 0;
+					mesh3.rotation.x = 0;
+					mesh3.scale = mesh.scale;
+					scene.addObject( mesh3 );
+
+					renderer = new THREE.WebGLRenderer( { antialias: true } );
+					renderer.setSize( container.clientWidth, container.clientHeight );
+
+					container.appendChild( renderer.domElement );
+
+					stats = new Stats();
+					stats.domElement.style.position = 'absolute';
+					stats.domElement.style.top = '0px';
+					container.appendChild( stats.domElement );
+
+					document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+				}
+
+				function onDocumentMouseMove( event ) {
+
+					mouseX = ( event.clientX - windowHalfX );
+					mouseY = ( event.clientY - windowHalfY );
+
+				}
+
+				//
+
+				this.animate = function() {
+
+					render();
+					stats.update();
+
+				};
+
+				function render() {
+
+					camera.position.x += ( mouseX - camera.position.x ) * 0.05;
+					camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
+
+					renderer.render( scene, camera );
+
+				}
+			}
+
+		</script>
+
+	</body>
+</html>

+ 8 - 23
examples/webgl_objconvert_test.html

@@ -32,12 +32,6 @@
 
 			<p>Models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion</a>
 			<a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255">iClone</a>.
-
-			<p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
-
-			<br/>
-			<p>Best viewed in Chrome 9 or Firefox 4 using WebGL renderer.
-			<p>Canvas renderer is very slow on anything other than Chrome.
 		</div>
 
 		<pre id="log"></pre>
@@ -110,20 +104,10 @@
 
 				var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x, THREE.UVMapping, THREE.RepeatWrapping, THREE.RepeatWrapping ) } );
 				xm.map.needsUpdate = true;
+				xm.map.repeat.set( 10, 10 );
 
-				geometry = new THREE.Plane( 100, 100, 15, 10 );
-				for( var i = 0; i < geometry.faceVertexUvs[ 0 ].length; i++ ) {
-
-					var uvs = geometry.faceVertexUvs[ 0 ][ i ];
-
-					for ( j = 0, jl = uvs.length; j < jl; j++ ) {
-
-						uvs[ j ].u *= 10;
-						uvs[ j ].v *= 10;
-
-					}
-
-				}
+				geometry = new THREE.PlaneGeometry( 100, 100, 15, 10 );
+	
 				mesh = new THREE.Mesh( geometry, xm );
 				mesh.position.x = 0;
 				mesh.position.y = FLOOR;
@@ -137,8 +121,9 @@
 				// SPHERES
 
 				var material_spheres = new THREE.MeshLambertMaterial( { color: 0xdddddd } ),
-					sphere = new THREE.Sphere( 100, 16, 8 );
-				for (var i=0; i<10; i++) {
+					sphere = new THREE.SphereGeometry( 100, 16, 8 );
+
+				for ( var i=0; i<10; i++ ) {
 					mesh = new THREE.Mesh( sphere, material_spheres );
 					mesh.position.x = 500 * (Math.random() - 0.5);
 					mesh.position.y = 300 * (Math.random() - 0) + FLOOR;
@@ -225,7 +210,7 @@
 				for ( var i = 0; i < materials.length; i ++ ) {
 
 					// material
-					mesh = new THREE.Mesh( new THREE.Plane( size, size ), materials[i] );
+					mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), materials[i] );
 					mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
 					mesh.position.y = FLOOR + size/2 + bottom;
 					mesh.position.z = -100;
@@ -247,7 +232,7 @@
 					var xm = new THREE.MeshBasicMaterial( { map: new THREE.Texture( x ) } );
 					xm.map.needsUpdate = true;
 
-					mesh = new THREE.Mesh( new THREE.Plane( size, size ), xm );
+					mesh = new THREE.Mesh( new THREE.PlaneGeometry( size, size ), xm );
 					mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
 					mesh.position.y = FLOOR + size/2 + bottom;
 					mesh.position.z = -99;

+ 1 - 1
examples/webgl_panorama_equirectangular.html

@@ -59,7 +59,7 @@
 
 				scene = new THREE.Scene();
 
-				mesh = new THREE.Mesh( new THREE.Sphere( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' ) } ) );
+				mesh = new THREE.Mesh( new THREE.SphereGeometry( 500, 60, 40 ), new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/2294472375_24a3b8ef46_o.jpg' ) } ) );
 				mesh.scale.x = -1;
 				scene.addObject( mesh );
 

+ 1 - 1
examples/webgl_particles_billboards_colors.html

@@ -99,7 +99,7 @@
 				light.position.z = 1;
 				scene.addLight( light );
 
-				renderer = new THREE.WebGLRenderer( { clearAlpha: 1 });
+				renderer = new THREE.WebGLRenderer( { clearAlpha: 1 } );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 

+ 640 - 0
examples/webgl_particles_dynamic.html

@@ -0,0 +1,640 @@
+<!DOCTYPE HTML>
+<html lang="en">
+    <head>
+        <title>three.js webgl - particles - dynamic - postprocessing</title>
+        <meta charset="utf-8">
+        <style type="text/css">
+            body {
+                color: #fff;
+                font-family:Monospace;
+                font-size:13px;
+                text-align:center;
+                font-weight: bold;
+
+                background-color: #000;
+                margin: 0px;
+                overflow: hidden;
+            }
+
+            #info {
+				color:#fff;
+                position: absolute;
+                top: 0px; width: 100%;
+                padding: 5px;
+				
+            }
+
+            a { color: red; }
+
+        </style>
+    </head>
+    <body>
+
+        <div id="container"></div>
+        <div id="info">
+			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl dynamic particles + postprocessing
+			- models by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1" target="_blank">Reallusion</a>
+			<a href="http://sketchup.google.com/3dwarehouse/details?mid=f526cc4abf7cb68d76cab47c765b7255" target="_blank">iClone</a>,
+			<a href="http://artist-3d.com/free_3d_models/dnm/model_disp.php?uid=1129" target="_blank">Troyano</a>
+
+		</div>
+
+        <script type="text/javascript" src="../build/Three.js"></script>
+		
+        <script type="text/javascript" src="js/Stats.js"></script>
+        <script type="text/javascript" src="js/Detector.js"></script>
+		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
+
+        <script type="text/javascript">
+			
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var SCREEN_HEIGHT = window.innerHeight;
+			var SCREEN_WIDTH = window.innerWidth;
+
+            var container, stats;
+
+            var camera, scene, renderer, mesh, directionalLight;
+			
+			var parent,
+				meshes = [], clonemeshes = [];			
+			
+			var p;
+			
+			var aloader, bloader;
+			
+			var total = 0, totaln = 0;
+
+			var postprocessing1 = {};
+			var postprocessing2 = {};
+
+            init();
+            animate();
+			
+            function init() {
+
+                container = document.getElementById( 'container' );
+
+				camera = new THREE.Camera( 20, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 50000 );
+				camera.position.z = 7000;
+				camera.position.y = 700;
+
+                scene = new THREE.Scene();
+
+				scene.fog = new THREE.FogExp2( 0x000104, 0.0000675 );
+				
+				directionalLight = new THREE.DirectionalLight( 0xffffff );
+				directionalLight.position.set( 0, 0, 1 );
+				directionalLight.position.normalize();
+				scene.addLight( directionalLight );
+
+				initPostprocessingBloom( postprocessing1 );
+				initPostprocessingFocus( postprocessing2 );
+
+				aloader = new THREE.JSONLoader( );
+				bloader = new THREE.BinaryLoader( true );
+
+				document.body.appendChild( bloader.statusDomElement );
+				
+				aloader.load( { model: "obj/terrain.js", callback: function( geometry ) { 
+						
+					createMesh( geometry, scene, 16.8, -11000, -200,  -5000, 0x00ff44, false );
+					createMesh( geometry, scene, 16.8,  11000, -200, -15000, 0x00ff33, false );
+					createMesh( geometry, scene, 16.8,      0, -200, -15000, 0x00ff33, false );
+					createMesh( geometry, scene, 16.8,      0, -200,  15000, 0x00ff33, false );
+					createMesh( geometry, scene, 16.8,  11000, -200,  15000, 0x00ff22, false );
+					createMesh( geometry, scene, 16.8, -11000, -200,   5000, 0x00ff11, false );
+					createMesh( geometry, scene, 16.8,  13000, -200,   5000, 0x00ff55, false );
+					createMesh( geometry, scene, 16.8,  13000, -200,  -5000, 0x00ff66, false );
+						
+				} } );
+				
+				bloader.load( { model: "obj/veyron/VeyronNoUv_bin.js", callback: function( geometry ) { createMesh( geometry, scene, 6.8, 2200, -200, -100, 0x0055ff, false ) } } );
+				
+				bloader.load( { model: "obj/female02/Female02_bin.js", callback: function( geometry ) { 
+				
+					createMesh( geometry, scene, 4.05, -1000, -350,    0, 0xffdd44, true );
+					createMesh( geometry, scene, 4.05,     0, -350,    0, 0xffffff, true );
+					createMesh( geometry, scene, 4.05,  1000, -350,  400, 0xff4422, true );
+					createMesh( geometry, scene, 4.05,   250, -350, 1500, 0xff9955, true );
+					createMesh( geometry, scene, 4.05,   250, -350, 2500, 0xff77dd, true );
+					
+				} } );
+				
+				bloader.load( { model: "obj/male02/Male02_bin.js", callback: function( geometry ) { 
+				
+					createMesh( geometry, scene, 4.05,  -500, -350,   600, 0xff7744, true );
+					createMesh( geometry, scene, 4.05,   500, -350,     0, 0xff5522, true );
+					createMesh( geometry, scene, 4.05,  -250, -350,  1500, 0xff9922, true );
+					createMesh( geometry, scene, 4.05,  -250, -350, -1500, 0xff99ff, true );
+					
+				} } );
+				
+                renderer = new THREE.WebGLRenderer( { clearColor: 0x000000, clearAlpha: 1, antialias: false } );
+				renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
+				renderer.autoClear = false;
+				renderer.sortObjects = false;
+                container.appendChild( renderer.domElement );
+				
+				renderer.setClearColor( scene.fog.color, 1 );
+				
+                stats = new Stats();
+                stats.domElement.style.position = 'absolute';
+                stats.domElement.style.top = '0px';
+                //container.appendChild( stats.domElement );
+				
+				parent = new THREE.Object3D();
+				scene.addObject( parent );
+
+				var grid = new THREE.ParticleSystem( new THREE.PlaneGeometry( 15000, 15000, 64, 64 ), new THREE.ParticleBasicMaterial( { color: 0xff0000, size: 10 } ) );
+				grid.rotation.x = 1.57;
+				grid.position.y = -400;
+				parent.addChild( grid );
+				
+				totaln += 1;
+				total += grid.geometry.vertices.length;
+
+            }
+
+			function createMesh( originalGeometry, scene, scale, x, y, z, color, dynamic ) {
+
+				var i, c;
+
+				var vertices = originalGeometry.vertices;
+				var vl = vertices.length;
+
+				var geometry = new THREE.Geometry();
+				var vertices_tmp = [];
+				
+				for( i = 0; i < vl; i++ ) {
+				
+					p = vertices[ i ].position;
+					
+					geometry.vertices[ i ] = new THREE.Vertex( p.clone() );
+					vertices_tmp[ i ] = [ p.x, p.y, p.z, 0, 0 ];
+
+				}
+
+				var clones = [
+								[  6000, 0, -4000 ], 
+								[  5000, 0, 0 ], 
+								[  1000, 0, 5000 ],
+								[  1000, 0, -5000 ],
+								[  4000, 0, 2000 ], 
+								[ -4000, 0, 1000 ], 
+								[ -5000, 0, -5000 ], 
+
+								[ 0, 0, 0 ]
+
+							  ];
+				
+				if ( dynamic ) {
+					
+					for( i = 0; i < clones.length; i++ ) {
+					
+						c = ( i < clones.length -1 ) ? 0x252525 : color;
+
+						mesh = new THREE.ParticleSystem( geometry, new THREE.ParticleBasicMaterial( { size: 3, color: c } ) );
+						mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
+						
+						mesh.position.x = x + clones[ i ][ 0 ];
+						mesh.position.y = y + clones[ i ][ 1 ];
+						mesh.position.z = z + clones[ i ][ 2 ];
+						
+						parent.addChild( mesh );
+						
+						clonemeshes.push( { mesh: mesh, speed: 0.5 + Math.random() } );
+						
+					}
+					
+					totaln += clones.length;
+					total += clones.length * vl;
+				
+				} else {
+				
+					mesh = new THREE.ParticleSystem( geometry, new THREE.ParticleBasicMaterial( { size: 3, color: color } ) );
+					mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
+					
+					mesh.position.x = x;
+					mesh.position.y = y;
+					mesh.position.z = z;
+					
+					parent.addChild( mesh );
+					
+					totaln += 1;
+					total += vl;
+
+				}
+
+				bloader.statusDomElement.style.display = "none";
+				
+				meshes.push( { mesh: mesh, vertices: geometry.vertices, vertices_tmp: vertices_tmp, vl: vl,
+							  down: 0, up: 0, direction: 0, speed: 35, delay: Math.floor( 200 + 200 * Math.random() ),
+							  started: false, start: Math.floor( 100 + 200 * Math.random() ),
+							  dynamic: dynamic,
+							  bb: geometry.boundingBox } );
+
+				console.log( total, totaln );
+
+			}
+
+			function initPostprocessingFocus( effect ) {
+				
+				effect.type = "focus";
+				
+				effect.scene = new THREE.Scene();
+				
+				effect.camera = new THREE.Camera();
+				effect.camera.projectionMatrix = THREE.Matrix4.makeOrtho( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10000, 10000 );
+				effect.camera.position.z = 100;
+				
+				effect.texture = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } );
+				
+				var heatUniforms = {
+
+					"map": { type: "t", value:0, texture: effect.texture },
+					"screenWidth": { type: "f", value: SCREEN_WIDTH },
+					"screenHeight": { type: "f", value: SCREEN_HEIGHT },
+					"sampleDistance": { type: "f", value: 0.94 },
+					"waveFactor": { type: "f", value: 0.00125 }
+
+				};
+
+				effect.materialHeat = new THREE.MeshShaderMaterial( {
+
+					uniforms: heatUniforms,
+					vertexShader: [
+
+						"varying vec2 vUv;",
+
+						"void main() {",
+
+							"vUv = vec2( uv.x, 1.0 - uv.y );",
+							"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
+
+						"}"
+
+					].join("\n"),
+					
+					fragmentShader: [
+
+							"uniform float screenWidth;",
+							"uniform float screenHeight;",
+							"uniform float sampleDistance;",
+							"uniform float waveFactor;",
+							
+							"uniform sampler2D map;",
+							"varying vec2 vUv;",
+				
+							"void main() {",
+
+								"vec4 color, org, tmp, add;",
+								"float sample_dist, f;",
+								"vec2 vin;",				
+								"vec2 uv = vUv;",
+								
+								"add += color = org = texture2D( map, uv );",
+
+								"vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
+								"sample_dist = dot( vin, vin ) * 2.0;",
+								
+								"f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
+				
+								"vec2 sampleSize = vec2(  1.0 / screenWidth, 1.0 / screenHeight ) * vec2(f);",
+				
+								"add += tmp = texture2D( map, uv + vec2(0.111964, 0.993712) * sampleSize );", 
+								"if( tmp.b < color.b ) color = tmp;",
+				
+								"add += tmp = texture2D( map, uv + vec2(0.846724, 0.532032) * sampleSize );",
+								"if( tmp.b < color.b ) color = tmp;",
+				
+								"add += tmp = texture2D( map, uv + vec2(0.943883, -0.330279) * sampleSize );",
+								"if( tmp.b < color.b ) color = tmp;",
+				
+								"add += tmp = texture2D( map, uv + vec2(0.330279, -0.943883) * sampleSize );",
+								"if( tmp.b < color.b ) color = tmp;",
+				
+								"add += tmp = texture2D( map, uv + vec2(-0.532032, -0.846724) * sampleSize );",
+								"if( tmp.b < color.b ) color = tmp;",
+				
+								"add += tmp = texture2D( map, uv + vec2(-0.993712, -0.111964) * sampleSize );",
+								"if( tmp.b < color.b ) color = tmp;",
+				
+								"add += tmp = texture2D( map, uv + vec2(-0.707107, 0.707107) * sampleSize );",
+								"if( tmp.b < color.b ) color = tmp;",
+
+								"color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
+								"color = color + ( add / vec4(8.0) - color ) * ( vec4(1.0) - vec4(sample_dist * 0.5) );",
+
+								"gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",								
+								
+							"}"
+
+
+						].join("\n")
+
+				} );
+				
+				effect.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialHeat );
+				effect.quad.position.z = -500;
+				effect.scene.addObject( effect.quad );
+
+			}
+
+			function initPostprocessingBloom( effect ) {
+
+				effect.type = "bloomnoise";
+				
+				effect.scene = new THREE.Scene();
+
+				effect.camera = new THREE.Camera();
+				effect.camera.projectionMatrix = THREE.Matrix4.makeOrtho( SCREEN_WIDTH / - 2, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, SCREEN_HEIGHT / - 2, -10000, 10000 );
+				effect.camera.position.z = 100;
+
+				var pars = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
+				
+				effect.rtTexture1 = new THREE.WebGLRenderTarget( SCREEN_WIDTH, SCREEN_HEIGHT, pars );
+				effect.rtTexture2 = new THREE.WebGLRenderTarget( 256, 512, pars );
+				effect.rtTexture3 = new THREE.WebGLRenderTarget( 512, 256, pars );
+				
+				var screen_shader = THREE.ShaderUtils.lib["screen"];
+				var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
+
+				screen_uniforms["tDiffuse"].texture = effect.rtTexture3;
+				screen_uniforms["opacity"].value = 0.75;
+
+				effect.materialScreen = new THREE.MeshShaderMaterial( {
+
+					uniforms: screen_uniforms,
+					vertexShader: screen_shader.vertexShader,
+					fragmentShader: screen_shader.fragmentShader,
+					blending: THREE.AdditiveBlending,
+					transparent: true
+
+				} );
+
+				var convolution_shader = THREE.ShaderUtils.lib["convolution"];
+				var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
+
+				effect.blurx = new THREE.Vector2( 0.001953125, 0.0 ),
+				effect.blury = new THREE.Vector2( 0.0, 0.001953125 );
+
+				convolution_uniforms["tDiffuse"].texture = effect.rtTexture1;
+				convolution_uniforms["uImageIncrement"].value = effect.blurx;
+				convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
+
+				effect.materialConvolution = new THREE.MeshShaderMaterial( {
+
+					uniforms: convolution_uniforms,
+					vertexShader:   "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
+					fragmentShader: "#define KERNEL_SIZE 25\n"   + convolution_shader.fragmentShader
+
+				} );
+
+				var film_shader = THREE.ShaderUtils.lib["film"];
+				var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
+				
+				film_uniforms["tDiffuse"].texture = effect.rtTexture1;
+				
+				effect.materialFilm = new THREE.MeshShaderMaterial( { uniforms: film_uniforms, vertexShader: film_shader.vertexShader, fragmentShader: film_shader.fragmentShader } );
+				effect.materialFilm.uniforms.grayscale.value = 0;
+				effect.materialFilm.uniforms.nIntensity.value = 0.5;
+				effect.materialFilm.uniforms.sIntensity.value = 0.5;
+				effect.materialFilm.uniforms.sCount.value = 1448;
+
+				effect.quad = new THREE.Mesh( new THREE.PlaneGeometry( SCREEN_WIDTH, SCREEN_HEIGHT ), effect.materialConvolution );
+				effect.quad.position.z = -500;
+				effect.scene.addObject( effect.quad );
+
+			}
+
+			var j, jl, cm, data, vertices, vertices_tmp, vl, d, vt,
+				time, oldTime, delta;
+			
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				//stats.update();
+
+			}
+			
+            function render() {
+
+				if ( ! oldTime ) {
+
+					oldTime = new Date().getTime();
+					
+				}
+					
+				time = new Date().getTime();				
+
+				delta = 0.01 * ( time - oldTime );
+				oldTime = time;
+				
+				delta = delta < 2 ? delta : 2;
+				
+				parent.rotation.y += -0.02 * delta;
+				
+				for( j = 0, jl = clonemeshes.length; j < jl; j++ ) {
+				
+					cm = clonemeshes[ j ];
+					cm.mesh.rotation.y += -0.1 * delta * cm.speed;
+					
+				}
+				
+				for( j = 0, jl = meshes.length; j < jl; j++ ) {				
+
+					data = meshes[ j ];
+					mesh = data.mesh;
+					vertices = data.vertices;
+					vertices_tmp = data.vertices_tmp;
+					vl = data.vl;
+
+					if ( ! data.dynamic ) continue;
+					
+					if ( data.start > 0 ) {
+					
+						data.start -= 1;
+
+					} else {
+					
+						if ( !data.started ) {
+
+							data.direction = -1;
+							data.started = true;
+							
+						}
+
+					}
+
+					for ( i = 0; i < vl; i ++ ) {
+
+						p = vertices[ i ].position;
+						vt = vertices_tmp[ i ];
+
+						// falling down
+						
+						if ( data.direction < 0 ) {
+
+							// var d = Math.abs( p.x - vertices_tmp[ i ][ 0 ] ) + Math.abs( p.y - vertices_tmp[ i ][ 1 ] ) + Math.abs( p.z - vertices_tmp[ i ][ 2 ] );
+							// if ( d < 200 ) {
+
+							if ( p.y > 0 ) {
+
+								// p.y += data.direction * data.speed * delta;
+
+								p.x += 1.5 * ( 0.50 - Math.random() ) * data.speed * delta;
+								p.y += 3.0 * ( 0.25 - Math.random() ) * data.speed * delta;
+								p.z += 1.5 * ( 0.50 - Math.random() ) * data.speed * delta;
+
+							} else {
+							
+								if ( ! vt[ 3 ] ) {
+								
+									vt[ 3 ] = 1;
+									data.down += 1;
+									
+								}
+								
+							}
+							
+						}
+						
+						// rising up 
+						
+						if ( data.direction > 0 ) {
+							
+							//if ( p.y < vertices_tmp[ i ][ 1 ] ) {
+							
+							//	p.y += data.direction * data.speed * delta;
+							
+							d = Math.abs( p.x - vt[ 0 ] ) + Math.abs( p.y - vt[ 1 ] ) + Math.abs( p.z - vt[ 2 ] );
+							
+							if ( d > 1 ) {
+							
+								p.x += - ( p.x - vt[ 0 ] ) / d * data.speed * delta * ( 0.85 - Math.random() );
+								p.y += - ( p.y - vt[ 1 ] ) / d * data.speed * delta * ( 1 + Math.random() );
+								p.z += - ( p.z - vt[ 2 ] ) / d * data.speed * delta * ( 0.85 - Math.random() );
+							
+							} else {
+						
+								if ( ! vt[ 4 ] ) {
+								
+									vt[ 4 ] = 1;
+									data.up += 1;
+									
+								}
+								
+							}
+							
+						}						
+						
+
+					}
+					
+					// all down
+					
+					if ( data.down == vl ) {
+						
+						if ( data.delay == 0 ) {
+						
+							data.direction = 1;
+							data.speed = 10;
+							data.down = 0;
+							data.delay = 320;
+							
+							for ( i = 0; i < vl; i ++ ) {
+							
+								vertices_tmp[ i ][ 3 ] = 0;
+								
+							}
+							
+						} else {
+						
+							data.delay -= 1;
+							
+						}
+						
+						
+					}
+					
+					// all up
+					
+					if ( data.up == vl ) {
+						
+						if ( data.delay == 0 ) {
+							
+							data.direction = -1;
+							data.speed = 35;
+							data.up = 0;
+							data.delay = 120;
+
+							for ( i = 0; i < vl; i ++ ) {
+							
+								vertices_tmp[ i ][ 4 ] = 0;
+								
+							}
+
+						} else {
+						
+							data.delay -= 1;
+							
+						}
+
+
+					}
+					
+					mesh.geometry.__dirtyVertices = true;
+
+				}
+
+				renderer.clear();
+
+				// BLOOM
+
+				// Render scene into texture
+
+				renderer.render( scene, camera, postprocessing1.rtTexture1, true );
+
+				// Render quad with blured scene into texture (convolution pass 1)
+
+				postprocessing1.quad.materials[ 0 ] = postprocessing1.materialConvolution;
+
+				postprocessing1.materialConvolution.uniforms.tDiffuse.texture = postprocessing1.rtTexture1;
+				postprocessing1.materialConvolution.uniforms.uImageIncrement.value = postprocessing1.blurx;
+
+				renderer.render( postprocessing1.scene, postprocessing1.camera, postprocessing1.rtTexture2, true );
+
+				// Render quad with blured scene into texture (convolution pass 2)
+
+				postprocessing1.materialConvolution.uniforms.tDiffuse.texture = postprocessing1.rtTexture2;
+				postprocessing1.materialConvolution.uniforms.uImageIncrement.value = postprocessing1.blury;
+
+				renderer.render( postprocessing1.scene, postprocessing1.camera, postprocessing1.rtTexture3, true );
+
+				// Render original scene with superimposed blur to texture
+
+				postprocessing1.quad.materials[ 0 ] = postprocessing1.materialScreen;
+
+				renderer.render( postprocessing1.scene, postprocessing1.camera, postprocessing1.rtTexture1, false );
+
+
+				// NOISE + SCANLINES
+				
+				postprocessing1.materialFilm.uniforms.time.value += 0.01;
+				postprocessing1.quad.materials[ 0 ] = postprocessing1.materialFilm;
+
+				renderer.render( postprocessing1.scene, postprocessing1.camera, postprocessing2.texture, true );
+
+				// FOCUS				
+
+				renderer.render( postprocessing2.scene, postprocessing2.camera );
+
+            }
+
+        </script>
+
+    </body>
+</html>

+ 1 - 1
examples/webgl_particles_random.html

@@ -97,7 +97,7 @@
 
 				}
 
-				renderer = new THREE.WebGLRenderer( { antialias: false } );
+				renderer = new THREE.WebGLRenderer();
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				container.appendChild( renderer.domElement );
 

+ 1 - 1
examples/webgl_postprocessing.html

@@ -173,7 +173,7 @@
 
 				} );
 
-				var plane = new THREE.Plane( window.innerWidth, window.innerHeight );
+				var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
 
 				quadBG = new THREE.Mesh( plane, materialColor );
 				quadBG.position.z = -500;

Some files were not shown because too many files changed in this diff