|
@@ -0,0 +1,87 @@
|
|
|
+{
|
|
|
+ "metadata": {
|
|
|
+ "type": "App"
|
|
|
+ },
|
|
|
+ "project": {
|
|
|
+ "gammaInput": true,
|
|
|
+ "gammaOutput": true,
|
|
|
+ "shadows": true,
|
|
|
+ "vr": false
|
|
|
+ },
|
|
|
+ "camera": {
|
|
|
+ "metadata": {
|
|
|
+ "version": 4.4,
|
|
|
+ "type": "Object",
|
|
|
+ "generator": "Object3D.toJSON"
|
|
|
+ },
|
|
|
+ "object": {
|
|
|
+ "uuid": "FC3E973B-5A4A-4177-BD9C-A58E61E0593B",
|
|
|
+ "type": "PerspectiveCamera",
|
|
|
+ "name": "Camera",
|
|
|
+ "matrix": [0.605503,0,-0.795843,0,-0.261526,0.944464,-0.198978,0,0.751645,0.328615,0.571876,0,2.571484,1.124239,1.956469,1],
|
|
|
+ "fov": 50,
|
|
|
+ "zoom": 1,
|
|
|
+ "near": 0.1,
|
|
|
+ "far": 10000,
|
|
|
+ "focus": 10,
|
|
|
+ "aspect": 1.368715,
|
|
|
+ "filmGauge": 35,
|
|
|
+ "filmOffset": 0
|
|
|
+ }
|
|
|
+ },
|
|
|
+ "scene": {
|
|
|
+ "metadata": {
|
|
|
+ "version": 4.4,
|
|
|
+ "type": "Object",
|
|
|
+ "generator": "Object3D.toJSON"
|
|
|
+ },
|
|
|
+ "geometries": [
|
|
|
+ {
|
|
|
+ "uuid": "EA781333-F3AE-470D-9110-A9724FCB42AA",
|
|
|
+ "type": "IcosahedronGeometry",
|
|
|
+ "radius": 1,
|
|
|
+ "detail": 4
|
|
|
+ }],
|
|
|
+ "materials": [
|
|
|
+ {
|
|
|
+ "uuid": "50ED51F1-DEA4-4B61-8082-BF41609E8C27",
|
|
|
+ "type": "ShaderMaterial",
|
|
|
+ "depthFunc": 3,
|
|
|
+ "depthTest": true,
|
|
|
+ "depthWrite": true,
|
|
|
+ "wireframe": true,
|
|
|
+ "skinning": false,
|
|
|
+ "morphTargets": false,
|
|
|
+ "uniforms": {
|
|
|
+ "time": {
|
|
|
+ "value": 0.0
|
|
|
+ }
|
|
|
+ },
|
|
|
+ "vertexShader": "uniform float time;\nvarying vec3 vPosition;\nvoid main() {\n\tvPosition = position;\n\tvPosition.x += sin( time + vPosition.z * 4.0 ) / 4.0;\n\tvPosition.y += cos( time + vPosition.z * 4.0 ) / 4.0;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( vPosition, 1.0 );\n}",
|
|
|
+ "fragmentShader": "varying vec3 vPosition;\nvoid main() {\n\tgl_FragColor = vec4( vPosition * 2.0, 1.0 );\n}"
|
|
|
+ }],
|
|
|
+ "object": {
|
|
|
+ "uuid": "5FC9ACA9-2A93-474D-AA32-FACC76551914",
|
|
|
+ "type": "Scene",
|
|
|
+ "name": "Scene",
|
|
|
+ "matrix": [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],
|
|
|
+ "children": [
|
|
|
+ {
|
|
|
+ "uuid": "FC7B6CF2-6386-4F47-9CE6-8ADB9FCA6E1F",
|
|
|
+ "type": "Mesh",
|
|
|
+ "name": "Icosahedron 1",
|
|
|
+ "matrix": [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],
|
|
|
+ "geometry": "EA781333-F3AE-470D-9110-A9724FCB42AA",
|
|
|
+ "material": "50ED51F1-DEA4-4B61-8082-BF41609E8C27"
|
|
|
+ }],
|
|
|
+ "background": 11184810
|
|
|
+ }
|
|
|
+ },
|
|
|
+ "scripts": {
|
|
|
+ "FC7B6CF2-6386-4F47-9CE6-8ADB9FCA6E1F": [
|
|
|
+ {
|
|
|
+ "name": "",
|
|
|
+ "source": "function update( event ) {\n\n\tthis.material.uniforms.time.value = event.time / 500.0;\n\n}"
|
|
|
+ }]
|
|
|
+ }
|
|
|
+}
|