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Updated builds.

Mr.doob 4 yıl önce
ebeveyn
işleme
9d20793701
3 değiştirilmiş dosya ile 9 ekleme ve 46 silme
  1. 5 21
      build/three.js
  2. 0 0
      build/three.min.js
  3. 4 25
      build/three.module.js

+ 5 - 21
build/three.js

@@ -10514,7 +10514,8 @@
 		let currentBackgroundVersion = 0;
 		let currentTonemapping = null;
 
-		function render(renderList, scene, camera, forceClear) {
+		function render(renderList, scene) {
+			let forceClear = false;
 			let background = scene.isScene === true ? scene.background : null;
 
 			if (background && background.isTexture) {
@@ -17845,18 +17846,6 @@
 		xr.addEventListener('sessionend', onXRSessionEnd); // Rendering
 
 		this.render = function (scene, camera) {
-			let renderTarget, forceClear;
-
-			if (arguments[2] !== undefined) {
-				console.warn('THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.');
-				renderTarget = arguments[2];
-			}
-
-			if (arguments[3] !== undefined) {
-				console.warn('THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.');
-				forceClear = arguments[3];
-			}
-
 			if (camera !== undefined && camera.isCamera !== true) {
 				console.error('THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.');
 				return;
@@ -17873,7 +17862,7 @@
 			} //
 
 
-			if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, renderTarget || _currentRenderTarget);
+			if (scene.isScene === true) scene.onBeforeRender(_this, scene, camera, _currentRenderTarget);
 			currentRenderState = renderStates.get(scene, renderStateStack.length);
 			currentRenderState.init();
 			renderStateStack.push(currentRenderState);
@@ -17902,14 +17891,9 @@
 			currentRenderState.setupLightsView(camera);
 			if (_clippingEnabled === true) clipping.endShadows(); //
 
-			if (this.info.autoReset === true) this.info.reset();
-
-			if (renderTarget !== undefined) {
-				this.setRenderTarget(renderTarget);
-			} //
-
+			if (this.info.autoReset === true) this.info.reset(); //
 
-			background.render(currentRenderList, scene, camera, forceClear); // render scene
+			background.render(currentRenderList, scene); // render scene
 
 			const opaqueObjects = currentRenderList.opaque;
 			const transparentObjects = currentRenderList.transparent;

Dosya farkı çok büyük olduğundan ihmal edildi
+ 0 - 0
build/three.min.js


+ 4 - 25
build/three.module.js

@@ -13591,8 +13591,9 @@ function WebGLBackground( renderer, cubemaps, state, objects, premultipliedAlpha
 	let currentBackgroundVersion = 0;
 	let currentTonemapping = null;
 
-	function render( renderList, scene, camera, forceClear ) {
+	function render( renderList, scene ) {
 
+		let forceClear = false;
 		let background = scene.isScene === true ? scene.background : null;
 
 		if ( background && background.isTexture ) {
@@ -24237,22 +24238,6 @@ function WebGLRenderer( parameters ) {
 
 	this.render = function ( scene, camera ) {
 
-		let renderTarget, forceClear;
-
-		if ( arguments[ 2 ] !== undefined ) {
-
-			console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
-			renderTarget = arguments[ 2 ];
-
-		}
-
-		if ( arguments[ 3 ] !== undefined ) {
-
-			console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
-			forceClear = arguments[ 3 ];
-
-		}
-
 		if ( camera !== undefined && camera.isCamera !== true ) {
 
 			console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
@@ -24277,7 +24262,7 @@ function WebGLRenderer( parameters ) {
 		}
 
 		//
-		if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
+		if ( scene.isScene === true ) scene.onBeforeRender( _this, scene, camera, _currentRenderTarget );
 
 		currentRenderState = renderStates.get( scene, renderStateStack.length );
 		currentRenderState.init();
@@ -24322,15 +24307,9 @@ function WebGLRenderer( parameters ) {
 
 		if ( this.info.autoReset === true ) this.info.reset();
 
-		if ( renderTarget !== undefined ) {
-
-			this.setRenderTarget( renderTarget );
-
-		}
-
 		//
 
-		background.render( currentRenderList, scene, camera, forceClear );
+		background.render( currentRenderList, scene );
 
 		// render scene
 

Bu fark içinde çok fazla dosya değişikliği olduğu için bazı dosyalar gösterilmiyor