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@@ -41,8 +41,6 @@ THREE.OBJLoader.prototype.load = function ( url, callback ) {
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THREE.OBJLoader.prototype.parse = function ( data ) {
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- var geometry = new THREE.Geometry();
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-
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function vertex( a, b, c ) {
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return new THREE.Vector3( parseFloat( a ), parseFloat( b ), parseFloat( c ) );
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@@ -61,81 +59,103 @@ THREE.OBJLoader.prototype.parse = function ( data ) {
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}
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+ var objects = [];
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+ var vertices = [];
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+
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var pattern, result;
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// v float float float
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- // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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pattern = /v( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
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while ( ( result = pattern.exec( data ) ) != null ) {
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- geometry.vertices.push( vertex( result[ 1 ], result[ 2 ], result[ 3 ] ) );
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+ // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
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+
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+ vertices.push( vertex( result[ 1 ], result[ 2 ], result[ 3 ] ) );
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}
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- // f vertex vertex vertex ...
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- // ["f 1 2 3", "1", "2", "3", undefined]
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+ var data = data.split( '\no ');
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- pattern = /f( [\d]+)( [\d]+)( [\d]+)( [\d]+)?/g;
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+ for ( var i = 0, l = data.length; i < l; i ++ ) {
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- while ( ( result = pattern.exec( data ) ) != null ) {
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+ var object = data[ i ];
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- geometry.faces.push(
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- result[ 4 ] === undefined ?
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- face3( result[ 1 ], result[ 2 ], result[ 3 ] ) :
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- face4( result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] )
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- );
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+ var geometry = new THREE.Geometry();
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- }
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+ geometry.vertices = vertices;
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- // f vertex/uv vertex/uv vertex/uv ...
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- // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
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+ // f vertex vertex vertex ...
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- pattern = /f( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))?/g;
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+ pattern = /f( [\d]+)( [\d]+)( [\d]+)( [\d]+)?/g;
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- while ( ( result = pattern.exec( data ) ) != null ) {
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+ while ( ( result = pattern.exec( object ) ) != null ) {
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- geometry.faces.push(
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- result[ 10 ] === undefined ?
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- face3( result[ 2 ], result[ 5 ], result[ 8 ] ) :
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- face4( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] )
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- );
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+ // ["f 1 2 3", "1", "2", "3", undefined]
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- }
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+ geometry.faces.push(
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+ result[ 4 ] === undefined ?
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+ face3( result[ 1 ], result[ 2 ], result[ 3 ] ) :
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+ face4( result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] )
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+ );
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- // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
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- // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
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+ }
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- pattern = /f( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))?/g;
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+ // f vertex/uv vertex/uv vertex/uv ...
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- while ( ( result = pattern.exec( data ) ) != null ) {
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+ pattern = /f( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))?/g;
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- geometry.faces.push(
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- result[ 13 ] === undefined ?
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- face3( result[ 2 ], result[ 6 ], result[ 10 ] ) :
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- face4( result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] )
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- );
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+ while ( ( result = pattern.exec( object ) ) != null ) {
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- }
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+ // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
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- // f vertex//normal vertex//normal vertex//normal ...
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- // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
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+ geometry.faces.push(
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+ result[ 10 ] === undefined ?
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+ face3( result[ 2 ], result[ 5 ], result[ 8 ] ) :
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+ face4( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] )
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+ );
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- pattern = /f( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/g;
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+ }
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- while ( ( result = pattern.exec( data ) ) != null ) {
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+ // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
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- geometry.faces.push(
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- result[ 10 ] === undefined ?
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- face3( result[ 2 ], result[ 5 ], result[ 8 ] ) :
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- face4( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] )
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- );
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+ pattern = /f( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))?/g;
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- }
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+ while ( ( result = pattern.exec( object ) ) != null ) {
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+
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+ // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
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- geometry.computeCentroids();
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+ geometry.faces.push(
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+ result[ 13 ] === undefined ?
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+ face3( result[ 2 ], result[ 6 ], result[ 10 ] ) :
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+ face4( result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] )
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+ );
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+
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+ }
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+
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+ // f vertex//normal vertex//normal vertex//normal ...
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+
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+ pattern = /f( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/g;
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+
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+ while ( ( result = pattern.exec( object ) ) != null ) {
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+
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+ // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
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+
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+ geometry.faces.push(
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+ result[ 10 ] === undefined ?
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+ face3( result[ 2 ], result[ 5 ], result[ 8 ] ) :
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+ face4( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] )
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+ );
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+
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+ }
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+
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+ geometry.computeCentroids();
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+
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+ objects.push( new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ) );
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+
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+ }
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- return geometry;
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+ return objects;
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}
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