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@@ -22,1078 +22,1614 @@
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*/
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var XfileLoadMode$1 = XfileLoadMode = {
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- none: -1,
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- Element: 1,
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- FrameTransformMatrix_Read: 3,
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- Mesh: 5,
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- Vartex_init: 10,
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- Vartex_Read: 11,
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- Index_init: 20,
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- index_Read: 21,
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- Uv_init: 30,
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- Uv_Read: 31,
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- Normal_V_init: 40,
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- Normal_V_Read: 41,
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- Normal_I_init: 42,
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- Normal_I_Read: 43,
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- Mat_Face_init: 101,
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- Mat_Face_len_Read: 102,
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- Mat_Face_Set: 103,
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- Mat_Set: 111,
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- Mat_Set_Texture: 121,
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- Mat_Set_LightTex: 122,
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- Mat_Set_EmissiveTex: 123,
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- Mat_Set_BumpTex: 124,
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- Mat_Set_NormalTex: 125,
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- Mat_Set_EnvTex: 126,
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- Weit_init: 201,
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- Weit_IndexLength: 202,
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- Weit_Read_Index: 203,
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- Weit_Read_Value: 204,
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- Weit_Read_Matrx: 205,
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- Anim_init: 1001,
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- Anim_Reading: 1002,
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- Anim_KeyValueTypeRead: 1003,
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- Anim_KeyValueLength: 1004,
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- Anime_ReadKeyFrame: 1005
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+ none: - 1,
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+ Element: 1,
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+ FrameTransformMatrix_Read: 3,
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+ Mesh: 5,
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+ Vartex_init: 10,
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+ Vartex_Read: 11,
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+ Index_init: 20,
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+ index_Read: 21,
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+ Uv_init: 30,
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+ Uv_Read: 31,
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+ Normal_V_init: 40,
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+ Normal_V_Read: 41,
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+ Normal_I_init: 42,
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+ Normal_I_Read: 43,
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+ Mat_Face_init: 101,
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+ Mat_Face_len_Read: 102,
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+ Mat_Face_Set: 103,
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+ Mat_Set: 111,
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+ Mat_detail: 121,
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+ Mat_Set_Texture: 121,
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+ Mat_Set_LightTex: 122,
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+ Mat_Set_EmissiveTex: 123,
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+ Mat_Set_BumpTex: 124,
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+ Mat_Set_NormalTex: 125,
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+ Mat_Set_EnvTex: 126,
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+ Weit_init: 201,
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+ Weit_IndexLength: 202,
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+ Weit_Read_Index: 203,
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+ Weit_Read_Value: 204,
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+ Weit_Read_Matrx: 205,
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+ Anim_init: 1001,
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+ Anim_Reading: 1002,
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+ Anim_KeyValueTypeRead: 1003,
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+ Anim_KeyValueLength: 1004,
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+ Anime_ReadKeyFrame: 1005
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};
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-var classCallCheck = function (instance, Constructor) {
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- if (!(instance instanceof Constructor)) {
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- throw new TypeError("Cannot call a class as a function");
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- }
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+var classCallCheck = function ( instance, Constructor ) {
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+
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+ if ( ! ( instance instanceof Constructor ) ) {
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+
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+ throw new TypeError( "Cannot call a class as a function" );
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+
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+}
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+
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};
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var createClass = function () {
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- function defineProperties(target, props) {
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- for (var i = 0; i < props.length; i++) {
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- var descriptor = props[i];
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- descriptor.enumerable = descriptor.enumerable || false;
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- descriptor.configurable = true;
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- if ("value" in descriptor) descriptor.writable = true;
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- Object.defineProperty(target, descriptor.key, descriptor);
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- }
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- }
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-
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- return function (Constructor, protoProps, staticProps) {
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- if (protoProps) defineProperties(Constructor.prototype, protoProps);
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- if (staticProps) defineProperties(Constructor, staticProps);
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- return Constructor;
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- };
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+
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+ function defineProperties( target, props ) {
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+
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+ for ( var i = 0; i < props.length; i ++ ) {
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+
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+ var descriptor = props[ i ];
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+ descriptor.enumerable = descriptor.enumerable || false;
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+ descriptor.configurable = true;
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+ if ( "value" in descriptor ) descriptor.writable = true;
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+ Object.defineProperty( target, descriptor.key, descriptor );
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+
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+}
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+
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+}
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+
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+return function ( Constructor, protoProps, staticProps ) {
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+
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+ if ( protoProps ) defineProperties( Constructor.prototype, protoProps );
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+ if ( staticProps ) defineProperties( Constructor, staticProps );
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+ return Constructor;
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+
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+};
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+
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}();
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var XAnimationObj = function () {
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- function XAnimationObj() {
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- classCallCheck(this, XAnimationObj);
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-
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- this.fps = 30;
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- this.name = 'xanimation';
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- this.length = 0;
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- this.hierarchy = [];
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- }
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-
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- createClass(XAnimationObj, [{
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- key: 'make',
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- value: function make(XAnimationInfoArray, mesh) {
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- var keys = Object.keys(XAnimationInfoArray);
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- var hierarchy_tmp = [];
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- for (var i = 0; i < keys.length; i++) {
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- var bone = null;
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- var parent = -1;
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- var baseIndex = -1;
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- for (var m = 0; m < mesh.skeleton.bones.length; m++) {
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- if (mesh.skeleton.bones[m].name == XAnimationInfoArray[keys[i]].boneName) {
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- bone = XAnimationInfoArray[keys[i]].boneName;
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- parent = mesh.skeleton.bones[m].parent.name;
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- baseIndex = m;
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- break;
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- }
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- }
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- hierarchy_tmp[baseIndex] = this.makeBonekeys(XAnimationInfoArray[keys[i]], bone, parent);
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- }
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- var keys2 = Object.keys(hierarchy_tmp);
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- for (var _i = 0; _i < keys2.length; _i++) {
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- this.hierarchy.push(hierarchy_tmp[_i]);
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- var parentId = -1;
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- for (var _m = 0; _m < this.hierarchy.length; _m++) {
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- if (_i != _m && this.hierarchy[_i].parent === this.hierarchy[_m].name) {
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- parentId = _m;
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- break;
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- }
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- }
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- this.hierarchy[_i].parent = parentId;
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- }
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- }
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- }, {
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- key: 'makeBonekeys',
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- value: function makeBonekeys(XAnimationInfo, bone, parent) {
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- var refObj = {};
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- refObj.name = bone;
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- refObj.parent = parent;
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- refObj.keys = [];
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- for (var i = 0; i < XAnimationInfo.keyFrames.length; i++) {
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- var keyframe = {};
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- keyframe.time = XAnimationInfo.keyFrames[i].time * this.fps;
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- keyframe.matrix = XAnimationInfo.keyFrames[i].matrix;
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- keyframe.pos = new THREE.Vector3().setFromMatrixPosition(keyframe.matrix);
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- keyframe.rot = new THREE.Quaternion().setFromRotationMatrix(keyframe.matrix);
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- keyframe.scl = new THREE.Vector3().setFromMatrixScale(keyframe.matrix);
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- refObj.keys.push(keyframe);
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- }
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- return refObj;
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- }
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- }]);
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- return XAnimationObj;
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+
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+ function XAnimationObj() {
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+
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+ classCallCheck( this, XAnimationObj );
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+
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+ this.fps = 30;
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+ this.name = 'xanimation';
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+ this.length = 0;
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+ this.hierarchy = [];
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+
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+}
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+
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+ createClass( XAnimationObj, [ {
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+ key: 'make',
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+ value: function make( XAnimationInfoArray, mesh ) {
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+
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+ var keys = Object.keys( XAnimationInfoArray );
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+ var hierarchy_tmp = [];
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+ for ( var i = 0; i < keys.length; i ++ ) {
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+
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+ var bone = null;
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+ var parent = - 1;
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+ var baseIndex = - 1;
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+ for ( var m = 0; m < mesh.skeleton.bones.length; m ++ ) {
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+
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+ if ( mesh.skeleton.bones[ m ].name == XAnimationInfoArray[ keys[ i ] ].boneName ) {
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+
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+ bone = XAnimationInfoArray[ keys[ i ] ];
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+ parent = mesh.skeleton.bones[ m ].parent.name;
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+ baseIndex = m;
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+ break;
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+
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+}
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+
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+}
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+ hierarchy_tmp[ baseIndex ] = this.makeBonekeys( XAnimationInfoArray[ keys[ i ] ], bone, parent );
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+
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+}
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+ var keys2 = Object.keys( hierarchy_tmp );
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+ for ( var _i = 0; _i < keys2.length; _i ++ ) {
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+
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+ this.hierarchy.push( hierarchy_tmp[ _i ] );
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+ var parentId = - 1;
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+ for ( var _m = 0; _m < this.hierarchy.length; _m ++ ) {
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+
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+ if ( _i != _m && this.hierarchy[ _i ].parent === this.hierarchy[ _m ].name ) {
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+
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+ parentId = _m;
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+ break;
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+
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+}
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+
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+}
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+ this.hierarchy[ _i ].parent = parentId;
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+
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+}
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+
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+}
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+}, {
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+ key: 'makeBonekeys',
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+ value: function makeBonekeys( XAnimationInfo, bone, parent ) {
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+
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+ var refObj = {};
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+ refObj.name = bone.boneName;
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+ refObj.parent = parent;
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+ refObj.keys = [];
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+ for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) {
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+
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+ var keyframe = {};
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+ keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps;
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+ keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix;
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+ keyframe.pos = new THREE.Vector3().setFromMatrixPosition( keyframe.matrix );
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+ keyframe.rot = new THREE.Quaternion().setFromRotationMatrix( keyframe.matrix );
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+ keyframe.scl = new THREE.Vector3().setFromMatrixScale( keyframe.matrix );
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+ refObj.keys.push( keyframe );
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+
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+}
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+ return refObj;
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+
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+}
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+} ] );
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+ return XAnimationObj;
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+
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}();
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var Xdata = function Xdata() {
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- classCallCheck(this, Xdata);
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- this.FrameInfo = [];
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- this.FrameInfo_Raw = [];
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- this.AnimationSetInfo = [];
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- this.AnimTicksPerSecond = 60;
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- this.XAnimationObj = null;
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+ classCallCheck( this, Xdata );
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+
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+ this.FrameInfo = [];
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+ this.FrameInfo_Raw = [];
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+ this.AnimationSetInfo = [];
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+ this.AnimTicksPerSecond = 60;
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+ this.XAnimationObj = null;
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+
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};
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var XboneInf = function XboneInf() {
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- classCallCheck(this, XboneInf);
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-
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- this.boneName = "";
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- this.BoneIndex = 0;
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- this.Indeces = [];
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- this.Weights = [];
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- this.initMatrix = null;
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- this.OffsetMatrix = null;
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+
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+ classCallCheck( this, XboneInf );
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+
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+ this.boneName = "";
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+ this.BoneIndex = 0;
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+ this.Indeces = [];
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+ this.Weights = [];
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+ this.initMatrix = null;
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+ this.OffsetMatrix = null;
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+
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};
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var XAnimationInfo$1 = XAnimationInfo = function XAnimationInfo() {
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- this.animeName = "";
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- this.boneName = "";
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- this.targetBone = null;
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- this.frameStartLv = 0;
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- this.keyFrames = [];
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- this.InverseMx = null;
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+
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+ this.animeName = "";
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+ this.boneName = "";
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+ this.targetBone = null;
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+ this.frameStartLv = 0;
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+ this.keyFrames = [];
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+ this.InverseMx = null;
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+
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};
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var XFrameInfo$1 = XFrameInfo = function XFrameInfo() {
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- this.Mesh = null;
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- this.Geometry = null;
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- this.FrameName = "";
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- this.ParentName = "";
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- this.frameStartLv = 0;
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- this.FrameTransformMatrix = null;
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- this.children = [];
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- this.BoneInfs = [];
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- this.VertexSetedBoneCount = [];
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- this.Materials = [];
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+
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+ this.Mesh = null;
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+ this.Geometry = null;
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+ this.FrameName = "";
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+ this.ParentName = "";
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+ this.frameStartLv = 0;
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+ this.FrameTransformMatrix = null;
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+ this.children = [];
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+ this.BoneInfs = [];
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+ this.VertexSetedBoneCount = [];
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+ this.Materials = [];
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+
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};
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var XKeyFrameInfo = function XKeyFrameInfo() {
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- classCallCheck(this, XKeyFrameInfo);
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- this.index = 0;
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- this.Frame = 0;
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- this.time = 0.0;
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- this.matrix = null;
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+ classCallCheck( this, XKeyFrameInfo );
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+
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+ this.index = 0;
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+ this.Frame = 0;
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+ this.time = 0.0;
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+ this.matrix = null;
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+
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};
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THREE.XLoader = function () {
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- function XLoader(manager, Texloader, _zflg) {
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- classCallCheck(this, XLoader);
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-
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- this.manager = manager !== undefined ? manager : new THREE.LoadingManager();
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- this.Texloader = Texloader !== undefined ? Texloader : new THREE.TextureLoader();
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- this.zflg = _zflg === undefined ? false : _zflg;
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- this.url = "";
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- this.baseDir = "";
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- this.nowReadMode = XfileLoadMode$1.none;
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- this.nowAnimationKeyType = 4;
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- this.tgtLength = 0;
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- this.nowReaded = 0;
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- this.elementLv = 0;
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- this.geoStartLv = Number.MAX_VALUE;
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- this.frameStartLv = Number.MAX_VALUE;
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- this.matReadLine = 0;
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- this.putMatLength = 0;
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- this.nowMat = null;
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- this.BoneInf = new XboneInf();
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- this.tmpUvArray = [];
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- this.normalVectors = [];
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- this.facesNormal = [];
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- this.nowFrameName = "";
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- this.nowAnimationSetName = "";
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- this.frameHierarchie = [];
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- this.endLineCount = 0;
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- this.geometry = null;
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- this.loadingXdata = null;
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- this.lines = null;
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- this.keyInfo = null;
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- this.animeKeyNames = null;
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- this.data = null;
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- this.onLoad = null;
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- }
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-
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- createClass(XLoader, [{
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- key: 'load',
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- value: function load(_arg, onLoad, onProgress, onError) {
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- var _this = this;
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-
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- var loader = new THREE.FileLoader(this.manager);
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- loader.setResponseType('arraybuffer');
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- for (var i = 0; i < _arg.length; i++) {
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- switch (i) {
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- case 0:
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- this.url = _arg[i];break;
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- case 1:
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- this.zflg = _arg[i];break;
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- }
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- }
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- loader.load(this.url, function (response) {
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- _this.parse(response, onLoad);
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- }, onProgress, onError);
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|
|
- }
|
|
|
- }, {
|
|
|
- key: 'isBinary',
|
|
|
- value: function isBinary(binData) {
|
|
|
- var reader = new DataView(binData);
|
|
|
- var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
|
|
|
- var n_faces = reader.getUint32(80, true);
|
|
|
- var expect = 80 + 32 / 8 + n_faces * face_size;
|
|
|
- if (expect === reader.byteLength) {
|
|
|
- return true;
|
|
|
- }
|
|
|
- var fileLength = reader.byteLength;
|
|
|
- for (var index = 0; index < fileLength; index++) {
|
|
|
- if (reader.getUint8(index, false) > 127) {
|
|
|
- return true;
|
|
|
- }
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'ensureBinary',
|
|
|
- value: function ensureBinary(buf) {
|
|
|
- if (typeof buf === "string") {
|
|
|
- var array_buffer = new Uint8Array(buf.length);
|
|
|
- for (var i = 0; i < buf.length; i++) {
|
|
|
- array_buffer[i] = buf.charCodeAt(i) & 0xff;
|
|
|
- }
|
|
|
- return array_buffer.buffer || array_buffer;
|
|
|
- } else {
|
|
|
- return buf;
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'ensureString',
|
|
|
- value: function ensureString(buf) {
|
|
|
- if (typeof buf !== "string") {
|
|
|
- var array_buffer = new Uint8Array(buf);
|
|
|
- var str = '';
|
|
|
- for (var i = 0; i < buf.byteLength; i++) {
|
|
|
- str += String.fromCharCode(array_buffer[i]);
|
|
|
- }
|
|
|
- return str;
|
|
|
- } else {
|
|
|
- return buf;
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'parse',
|
|
|
- value: function parse(data, onLoad) {
|
|
|
- var binData = this.ensureBinary(data);
|
|
|
- this.data = this.ensureString(data);
|
|
|
- this.onLoad = onLoad;
|
|
|
- return this.isBinary(binData) ? this.parseBinary(binData) : this.parseASCII();
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'parseBinary',
|
|
|
- value: function parseBinary(data) {
|
|
|
- return parseASCII(String.fromCharCode.apply(null, data));
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'parseASCII',
|
|
|
- value: function parseASCII() {
|
|
|
- var baseDir = "";
|
|
|
- if (this.url.lastIndexOf("/") > 0) {
|
|
|
- this.baseDir = this.url.substr(0, this.url.lastIndexOf("/") + 1);
|
|
|
- }
|
|
|
- this.loadingXdata = new Xdata();
|
|
|
- this.lines = this.data.split("\n");
|
|
|
- this.mainloop();
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'mainloop',
|
|
|
- value: function mainloop() {
|
|
|
- var _this2 = this;
|
|
|
-
|
|
|
- var EndFlg = false;
|
|
|
- for (var i = 0; i < 100; i++) {
|
|
|
- this.lineRead(this.lines[this.endLineCount].trim());
|
|
|
- this.endLineCount++;
|
|
|
- if (this.endLineCount >= this.lines.length - 1) {
|
|
|
- EndFlg = true;
|
|
|
- this.readFinalize();
|
|
|
- setTimeout(function () {
|
|
|
- _this2.animationFinalize();
|
|
|
- }, 1);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- if (!EndFlg) {
|
|
|
- setTimeout(function () {
|
|
|
- _this2.mainloop();
|
|
|
- }, 1);
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'lineRead',
|
|
|
- value: function lineRead(line) {
|
|
|
- if (line.indexOf("template ") > -1) {
|
|
|
- return;
|
|
|
- }
|
|
|
- if (line.length === 0) {
|
|
|
- return;
|
|
|
- }
|
|
|
- if (line.indexOf("{") > -1) {
|
|
|
- this.elementLv++;
|
|
|
- }
|
|
|
- if (line.indexOf("AnimTicksPerSecond") > -1) {
|
|
|
- var findA = line.indexOf("{");
|
|
|
- this.loadingXdata.AnimTicksPerSecond = parseInt(line.substr(findA + 1, line.indexOf(";") - findA + 1), 10);
|
|
|
- }
|
|
|
- if (line.indexOf("}") > -1) {
|
|
|
- if (this.elementLv < 1 || this.nowFrameName === "") {
|
|
|
- this.elementLv = 0;return;
|
|
|
- }
|
|
|
- this.endElement();
|
|
|
- return;
|
|
|
- }
|
|
|
- if (line.indexOf("Frame ") > -1) {
|
|
|
- this.beginFrame(line);
|
|
|
- return;
|
|
|
- }
|
|
|
- if (line.indexOf("FrameTransformMatrix") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.FrameTransformMatrix_Read;
|
|
|
- return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.FrameTransformMatrix_Read) {
|
|
|
- var data = line.split(",");
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameTransformMatrix = new THREE.Matrix4();
|
|
|
- this.ParseMatrixData(this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameTransformMatrix, data);
|
|
|
- this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
- return;
|
|
|
- }
|
|
|
- if (line.indexOf("Mesh ") > -1) {
|
|
|
- this.beginReadMesh(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Vartex_init) {
|
|
|
- this.readVertexCount(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Vartex_Read) {
|
|
|
- if (this.readVertex(line)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Index_init) {
|
|
|
- this.readIndexLength(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.index_Read) {
|
|
|
- if (this.readVertexIndex(line)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- if (line.indexOf("MeshNormals ") > -1) {
|
|
|
- this.beginMeshNormal(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Normal_V_init) {
|
|
|
- this.readMeshNormalCount(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Normal_V_Read) {
|
|
|
- if (this.readMeshNormalVertex(line)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Normal_I_init) {
|
|
|
- this.readMeshNormalIndexCount(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Normal_I_Read) {
|
|
|
- if (this.readMeshNormalIndex(line)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- if (line.indexOf("MeshTextureCoords ") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Uv_init;return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Uv_init) {
|
|
|
- this.readUvInit(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Uv_Read) {
|
|
|
- if (this.readUv(line)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- if (line.indexOf("MeshMaterialList ") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Face_init;
|
|
|
- return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Mat_Face_init) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Face_len_Read;
|
|
|
- return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Mat_Face_len_Read) {
|
|
|
- this.readMatrixSetLength(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Mat_Face_Set) {
|
|
|
- if (this.readMaterialBind(line)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- if (line.indexOf("Material ") > -1) {
|
|
|
- this.readMaterialInit(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Mat_Set) {
|
|
|
- this.readandSetMaterial(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode >= XfileLoadMode$1.Mat_Set_Texture && this.nowReadMode < XfileLoadMode$1.Weit_init) {
|
|
|
- this.readandSetMaterialTexture(line);return;
|
|
|
- }
|
|
|
- if (line.indexOf("SkinWeights ") > -1 && this.nowReadMode >= XfileLoadMode$1.Element) {
|
|
|
- this.readBoneInit(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Weit_init) {
|
|
|
- this.readBoneName(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Weit_IndexLength) {
|
|
|
- this.readBoneVertexLength(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Weit_Read_Index) {
|
|
|
- this.readandSetBoneVertex(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Weit_Read_Value) {
|
|
|
- this.readandSetBoneWeightValue(line);return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Weit_Read_Matrx) {
|
|
|
- this.readandSetBoneOffsetMatrixValue(line);return;
|
|
|
- }
|
|
|
- if (line.indexOf("AnimationSet ") > -1) {
|
|
|
- this.readandCreateAnimationSet(line);return;
|
|
|
- }
|
|
|
- if (line.indexOf("Animation ") > -1 && this.nowReadMode === XfileLoadMode$1.Anim_init) {
|
|
|
- this.readAndCreateAnimation(line);return;
|
|
|
- }
|
|
|
- if (line.indexOf("AnimationKey ") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Anim_KeyValueTypeRead;return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Anim_KeyValueTypeRead) {
|
|
|
- this.nowAnimationKeyType = parseInt(line.substr(0, line.length - 1), 10);
|
|
|
- this.nowReadMode = XfileLoadMode$1.Anim_KeyValueLength;
|
|
|
- return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Anim_KeyValueLength) {
|
|
|
- this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
|
|
|
- this.nowReaded = 0;
|
|
|
- this.nowReadMode = XfileLoadMode$1.Anime_ReadKeyFrame;
|
|
|
- return;
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Anime_ReadKeyFrame) {
|
|
|
- this.readAnimationKeyFrame(line);return;
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'endElement',
|
|
|
- value: function endElement(line) {
|
|
|
- if (this.nowReadMode < XfileLoadMode$1.Anim_init && this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv === this.elementLv && this.nowReadMode > XfileLoadMode$1.none) {
|
|
|
- if (this.frameHierarchie.length > 0) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].children = [];
|
|
|
- var keys = Object.keys(this.loadingXdata.FrameInfo_Raw);
|
|
|
- for (var m = 0; m < keys.length; m++) {
|
|
|
- if (this.loadingXdata.FrameInfo_Raw[keys[m]].ParentName === this.nowFrameName) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].children.push(keys[m]);
|
|
|
- }
|
|
|
- }
|
|
|
- this.frameHierarchie.pop();
|
|
|
- }
|
|
|
- this.MakeOutputGeometry(this.nowFrameName, this.zflg);
|
|
|
- this.frameStartLv = this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv;
|
|
|
- if (this.frameHierarchie.length > 0) {
|
|
|
- this.nowFrameName = this.frameHierarchie[this.frameHierarchie.length - 1];
|
|
|
- this.frameStartLv = this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv;
|
|
|
- } else {
|
|
|
- this.nowFrameName = "";
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.nowReadMode === XfileLoadMode$1.Mat_Set) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Materials.push(this.nowMat);
|
|
|
- this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
- }
|
|
|
- this.elementLv--;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'beginFrame',
|
|
|
- value: function beginFrame(line) {
|
|
|
- this.frameStartLv = this.elementLv;
|
|
|
- this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
- this.nowFrameName = line.substr(6, line.length - 8);
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName] = new XFrameInfo$1();
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameName = this.nowFrameName;
|
|
|
- if (this.frameHierarchie.length > 0) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].ParentName = this.frameHierarchie[this.frameHierarchie.length - 1];
|
|
|
- }
|
|
|
- this.frameHierarchie.push(this.nowFrameName);
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv = this.frameStartLv;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'beginReadMesh',
|
|
|
- value: function beginReadMesh(line) {
|
|
|
- if (this.nowFrameName === "") {
|
|
|
- this.frameStartLv = this.elementLv;
|
|
|
- this.nowFrameName = line.substr(5, line.length - 6);
|
|
|
- if (this.nowFrameName === "") {
|
|
|
- this.nowFrameName = "mesh_" + this.loadingXdata.FrameInfo_Raw.length;
|
|
|
- }
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName] = new XFrameInfo$1();
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameName = this.nowFrameName;
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv = this.frameStartLv;
|
|
|
- }
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry = new THREE.Geometry();
|
|
|
- this.geoStartLv = this.elementLv;
|
|
|
- this.nowReadMode = XfileLoadMode$1.Vartex_init;
|
|
|
- Bones = [];
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Materials = [];
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readVertexCount',
|
|
|
- value: function readVertexCount(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Vartex_Read;
|
|
|
- this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
|
|
|
- this.nowReaded = 0;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readVertex',
|
|
|
- value: function readVertex(line) {
|
|
|
- var data = line.substr(0, line.length - 2).split(";");
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.vertices.push(new THREE.Vector3(parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2])));
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.skinIndices.push(new THREE.Vector4(0, 0, 0, 0));
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.skinWeights.push(new THREE.Vector4(1, 0, 0, 0));
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].VertexSetedBoneCount.push(0);
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.tgtLength) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Index_init;
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readIndexLength',
|
|
|
- value: function readIndexLength(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.index_Read;
|
|
|
- this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
|
|
|
- this.nowReaded = 0;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readVertexIndex',
|
|
|
- value: function readVertexIndex(line) {
|
|
|
- var data = line.substr(2, line.length - 4).split(",");
|
|
|
- if (this.zflg) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces.push(new THREE.Face3(parseInt(data[2], 10), parseInt(data[1], 10), parseInt(data[0], 10), new THREE.Vector3(1, 1, 1).normalize()));
|
|
|
- } else {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces.push(new THREE.Face3(parseInt(data[0], 10), parseInt(data[1], 10), parseInt(data[2], 10), new THREE.Vector3(1, 1, 1).normalize()));
|
|
|
- }
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.tgtLength) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'beginMeshNormal',
|
|
|
- value: function beginMeshNormal(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Normal_V_init;
|
|
|
- this.normalVectors = [];
|
|
|
- this.facesNormal = [];
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readMeshNormalCount',
|
|
|
- value: function readMeshNormalCount(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Normal_V_Read;
|
|
|
- this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
|
|
|
- this.nowReaded = 0;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readMeshNormalVertex',
|
|
|
- value: function readMeshNormalVertex(line) {
|
|
|
- var data = line.split(";");
|
|
|
- this.normalVectors.push([parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2])]);
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.tgtLength) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Normal_I_init;
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readMeshNormalIndexCount',
|
|
|
- value: function readMeshNormalIndexCount(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Normal_I_Read;
|
|
|
- this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
|
|
|
- this.nowReaded = 0;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readMeshNormalIndex',
|
|
|
- value: function readMeshNormalIndex(line) {
|
|
|
- var data = line.substr(2, line.length - 4).split(",");
|
|
|
- var nowID = parseInt(data[0], 10);
|
|
|
- var v1 = new THREE.Vector3(this.normalVectors[nowID][0], this.normalVectors[nowID][1], this.normalVectors[nowID][2]);
|
|
|
- nowID = parseInt(data[1], 10);
|
|
|
- var v2 = new THREE.Vector3(this.normalVectors[nowID][0], this.normalVectors[nowID][1], this.normalVectors[nowID][2]);
|
|
|
- nowID = parseInt(data[2], 10);
|
|
|
- var v3 = new THREE.Vector3(this.normalVectors[nowID][0], this.normalVectors[nowID][1], this.normalVectors[nowID][2]);
|
|
|
- if (this.zflg) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[this.nowReaded].vertexNormals = [v3, v2, v1];
|
|
|
- } else {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[this.nowReaded].vertexNormals = [v1, v2, v3];
|
|
|
- }
|
|
|
- this.facesNormal.push(v1.normalize());
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.tgtLength) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readUvInit',
|
|
|
- value: function readUvInit(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Uv_Read;
|
|
|
- this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
|
|
|
- this.nowReaded = 0;
|
|
|
- this.tmpUvArray = [];
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0] = [];
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readUv',
|
|
|
- value: function readUv(line) {
|
|
|
- var data = line.split(";");
|
|
|
- if (THREE.XLoader.IsUvYReverse) {
|
|
|
- this.tmpUvArray.push(new THREE.Vector2(parseFloat(data[0]), 1 - parseFloat(data[1])));
|
|
|
- } else {
|
|
|
- this.tmpUvArray.push(new THREE.Vector2(parseFloat(data[0]), parseFloat(data[1])));
|
|
|
- }
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.tgtLength) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0] = [];
|
|
|
- for (var m = 0; m < this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces.length; m++) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0][m] = [];
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0][m].push(this.tmpUvArray[this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[m].a]);
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0][m].push(this.tmpUvArray[this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[m].b]);
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0][m].push(this.tmpUvArray[this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[m].c]);
|
|
|
- }
|
|
|
- this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.uvsNeedUpdate = true;
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readMatrixSetLength',
|
|
|
- value: function readMatrixSetLength(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Face_Set;
|
|
|
- this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
|
|
|
- this.nowReaded = 0;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readMaterialBind',
|
|
|
- value: function readMaterialBind(line) {
|
|
|
- var data = line.split(",");
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[this.nowReaded].materialIndex = parseInt(data[0]);
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.tgtLength) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
- return true;
|
|
|
- }
|
|
|
- return false;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readMaterialInit',
|
|
|
- value: function readMaterialInit(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Set;
|
|
|
- this.matReadLine = 0;
|
|
|
- this.nowMat = new THREE.MeshPhongMaterial({ color: Math.random() * 0xffffff });
|
|
|
- var matName = line.substr(9, line.length - 10);
|
|
|
- if (matName !== "") {
|
|
|
- this.nowMat.name = matName;
|
|
|
- }
|
|
|
- if (this.zflg) {
|
|
|
- this.nowMat.side = THREE.BackSide;
|
|
|
- } else {
|
|
|
- this.nowMat.side = THREE.FrontSide;
|
|
|
- }
|
|
|
- this.nowMat.side = THREE.FrontSide;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readandSetMaterial',
|
|
|
- value: function readandSetMaterial(line) {
|
|
|
- var data = line.split(";");
|
|
|
- this.matReadLine++;
|
|
|
- switch (this.matReadLine) {
|
|
|
- case 1:
|
|
|
- this.nowMat.color.r = data[0];
|
|
|
- this.nowMat.color.g = data[1];
|
|
|
- this.nowMat.color.b = data[2];
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- this.nowMat.shininess = data[0];
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- this.nowMat.specular.r = data[0];
|
|
|
- this.nowMat.specular.g = data[1];
|
|
|
- this.nowMat.specular.b = data[2];
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- this.nowMat.emissive.r = data[0];
|
|
|
- this.nowMat.emissive.g = data[1];
|
|
|
- this.nowMat.emissive.b = data[2];
|
|
|
- break;
|
|
|
- }
|
|
|
- if (line.indexOf("TextureFilename") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Set_Texture;
|
|
|
- } else if (line.indexOf("BumpMapFilename") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Set_BumpTex;
|
|
|
- this.nowMat.bumpScale = 0.05;
|
|
|
- } else if (line.indexOf("NormalMapFilename") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Set_NormalTex;
|
|
|
- this.nowMat.normalScale = new THREE.Vector2(2, 2);
|
|
|
- } else if (line.indexOf("EmissiveMapFilename") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Set_EmissiveTex;
|
|
|
- } else if (line.indexOf("LightMapFilename") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Set_LightTex;
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readandSetMaterialTexture',
|
|
|
- value: function readandSetMaterialTexture(line) {
|
|
|
- var data = line.substr(1, line.length - 3);
|
|
|
- if (data != undefined && data.length > 0) {
|
|
|
- switch (this.nowReadMode) {
|
|
|
- case XfileLoadMode$1.Mat_Set_Texture:
|
|
|
- this.nowMat.map = this.Texloader.load(this.baseDir + data);
|
|
|
- break;
|
|
|
- case XfileLoadMode$1.Mat_Set_BumpTex:
|
|
|
- this.nowMat.bumpMap = this.Texloader.load(this.baseDir + data);
|
|
|
- break;
|
|
|
- case XfileLoadMode$1.Mat_Set_NormalTex:
|
|
|
- this.nowMat.normalMap = this.Texloader.load(this.baseDir + data);
|
|
|
- break;
|
|
|
- case XfileLoadMode$1.Mat_Set_EmissiveTex:
|
|
|
- this.nowMat.emissiveMap = this.Texloader.load(this.baseDir + data);
|
|
|
- break;
|
|
|
- case XfileLoadMode$1.Mat_Set_LightTex:
|
|
|
- this.nowMat.lightMap = this.Texloader.load(this.baseDir + data);
|
|
|
- break;
|
|
|
- case XfileLoadMode$1.Mat_Set_EnvTex:
|
|
|
- this.nowMat.envMap = this.Texloader.load(this.baseDir + data);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- this.nowReadMode = XfileLoadMode$1.Mat_Set;
|
|
|
- this.endLineCount++;
|
|
|
- this.elementLv--;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readBoneInit',
|
|
|
- value: function readBoneInit(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Weit_init;
|
|
|
- this.BoneInf = new XboneInf();
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readBoneName',
|
|
|
- value: function readBoneName(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Weit_IndexLength;
|
|
|
- this.BoneInf.boneName = line.substr(1, line.length - 3);
|
|
|
- this.BoneInf.BoneIndex = this.loadingXdata.FrameInfo_Raw[this.nowFrameName].BoneInfs.length;
|
|
|
- this.nowReaded = 0;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readBoneVertexLength',
|
|
|
- value: function readBoneVertexLength(line) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Weit_Read_Index;
|
|
|
- this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
|
|
|
- this.nowReaded = 0;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readandSetBoneVertex',
|
|
|
- value: function readandSetBoneVertex(line) {
|
|
|
- this.BoneInf.Indeces.push(parseInt(line.substr(0, line.length - 1), 10));
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.tgtLength || line.indexOf(";") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Weit_Read_Value;
|
|
|
- this.nowReaded = 0;
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readandSetBoneWeightValue',
|
|
|
- value: function readandSetBoneWeightValue(line) {
|
|
|
- var nowVal = parseFloat(line.substr(0, line.length - 1));
|
|
|
- this.BoneInf.Weights.push(nowVal);
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.tgtLength || line.indexOf(";") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Weit_Read_Matrx;
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readandSetBoneOffsetMatrixValue',
|
|
|
- value: function readandSetBoneOffsetMatrixValue(line) {
|
|
|
- var data = line.split(",");
|
|
|
- this.BoneInf.initMatrix = new THREE.Matrix4();
|
|
|
- this.ParseMatrixData(this.BoneInf.initMatrix, data);
|
|
|
- this.BoneInf.OffsetMatrix = new THREE.Matrix4();
|
|
|
- this.BoneInf.OffsetMatrix.getInverse(this.BoneInf.initMatrix);
|
|
|
- this.loadingXdata.FrameInfo_Raw[this.nowFrameName].BoneInfs.push(this.BoneInf);
|
|
|
- this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readandCreateAnimationSet',
|
|
|
- value: function readandCreateAnimationSet(line) {
|
|
|
- this.frameStartLv = this.elementLv;
|
|
|
- this.nowReadMode = XfileLoadMode$1.Anim_init;
|
|
|
- this.nowAnimationSetName = line.substr(13, line.length - 14).trim();
|
|
|
- this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName] = [];
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readAndCreateAnimation',
|
|
|
- value: function readAndCreateAnimation(line) {
|
|
|
- this.nowFrameName = line.substr(10, line.length - 11).trim();
|
|
|
- this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName] = new XAnimationInfo$1();
|
|
|
- this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].animeName = this.nowFrameName;
|
|
|
- this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].FrameStartLv = this.frameStartLv;
|
|
|
- while (true) {
|
|
|
- this.endLineCount++;
|
|
|
- line = this.lines[this.endLineCount].trim();
|
|
|
- if (line.indexOf("{") > -1 && line.indexOf("}") > -1) {
|
|
|
- this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].boneName = line.replace(/{/g, "").replace(/}/g, "").trim();
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readAnimationKeyFrame',
|
|
|
- value: function readAnimationKeyFrame(line) {
|
|
|
- this.keyInfo = null;
|
|
|
- var data = line.split(";");
|
|
|
- var nowKeyframe = parseInt(data[0], 10);
|
|
|
- var frameFound = false;
|
|
|
- var tmpM = new THREE.Matrix4();
|
|
|
- if (this.nowAnimationKeyType != 4) {
|
|
|
- for (var mm = 0; mm < this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames.length; mm++) {
|
|
|
- if (this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames[mm].Frame === nowKeyframe) {
|
|
|
- this.keyInfo = this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames[mm];
|
|
|
- frameFound = true;
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if (!frameFound) {
|
|
|
- this.keyInfo = new XKeyFrameInfo();
|
|
|
- this.keyInfo.matrix = new THREE.Matrix4();
|
|
|
- this.keyInfo.Frame = nowKeyframe;
|
|
|
- }
|
|
|
- var data2 = data[2].split(",");
|
|
|
- switch (this.nowAnimationKeyType) {
|
|
|
- case 0:
|
|
|
- tmpM.makeRotationFromQuaternion(new THREE.Quaternion(parseFloat(data2[0]), parseFloat(data2[1]), parseFloat(data2[2])));
|
|
|
- this.keyInfo.matrix.multiply(tmpM);
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- tmpM.makeScale(parseFloat(data2[0]), parseFloat(data2[1]), parseFloat(data2[2]));
|
|
|
- this.keyInfo.matrix.multiply(tmpM);
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- tmpM.makeTranslation(parseFloat(data2[0]), parseFloat(data2[1]), parseFloat(data2[2]));
|
|
|
- this.keyInfo.matrix.multiply(tmpM);
|
|
|
- break;
|
|
|
- case 4:
|
|
|
- this.ParseMatrixData(this.keyInfo.matrix, data2);
|
|
|
- break;
|
|
|
- }
|
|
|
- if (!frameFound) {
|
|
|
- this.keyInfo.index = this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames.length;
|
|
|
- this.keyInfo.time = /*1.0 / this.loadingXdata.AnimTicksPerSecond * */this.keyInfo.Frame;
|
|
|
- this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames.push(this.keyInfo);
|
|
|
- }
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.tgtLength || line.indexOf(";;;") > -1) {
|
|
|
- this.nowReadMode = XfileLoadMode$1.Anim_init;
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'readFinalize',
|
|
|
- value: function readFinalize() {
|
|
|
- this.loadingXdata.FrameInfo = [];
|
|
|
- var keys = Object.keys(this.loadingXdata.FrameInfo_Raw);
|
|
|
- for (var i = 0; i < keys.length; i++) {
|
|
|
- if (this.loadingXdata.FrameInfo_Raw[keys[i]].Mesh != null) {
|
|
|
- this.loadingXdata.FrameInfo.push(this.loadingXdata.FrameInfo_Raw[keys[i]].Mesh);
|
|
|
- }
|
|
|
- }
|
|
|
- if (this.loadingXdata.FrameInfo != null & this.loadingXdata.FrameInfo.length > 0) {
|
|
|
- for (var _i = 0; _i < this.loadingXdata.FrameInfo.length; _i++) {
|
|
|
- if (this.loadingXdata.FrameInfo[_i].parent == null) {
|
|
|
- this.loadingXdata.FrameInfo[_i].zflag = this.zflg;
|
|
|
- if (this.zflg) {
|
|
|
- this.loadingXdata.FrameInfo[_i].scale.set(-1, 1, 1);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'ParseMatrixData',
|
|
|
- value: function ParseMatrixData(targetMatrix, data) {
|
|
|
- targetMatrix.set(parseFloat(data[0]), parseFloat(data[4]), parseFloat(data[8]), parseFloat(data[12]), parseFloat(data[1]), parseFloat(data[5]), parseFloat(data[9]), parseFloat(data[13]), parseFloat(data[2]), parseFloat(data[6]), parseFloat(data[10]), parseFloat(data[14]), parseFloat(data[3]), parseFloat(data[7]), parseFloat(data[11]), parseFloat(data[15]));
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'MakeOutputGeometry',
|
|
|
- value: function MakeOutputGeometry(nowFrameName, _zflg) {
|
|
|
- if (this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry != null) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.computeBoundingBox();
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.computeBoundingSphere();
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.verticesNeedUpdate = true;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.normalsNeedUpdate = true;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.colorsNeedUpdate = true;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.uvsNeedUpdate = true;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.groupsNeedUpdate = true;
|
|
|
- var putBones = [];
|
|
|
- var BoneDics = [];
|
|
|
- var rootBone = new THREE.Bone();
|
|
|
- if (this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs != null && this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs.length) {
|
|
|
- var keys = Object.keys(this.loadingXdata.FrameInfo_Raw);
|
|
|
- var BoneDics_Name = [];
|
|
|
- for (var m = 0; m < keys.length; m++) {
|
|
|
- if (this.loadingXdata.FrameInfo_Raw[keys[m]].FrameStartLv <= this.loadingXdata.FrameInfo_Raw[nowFrameName].FrameStartLv && nowFrameName != keys[m]) {
|
|
|
- continue;
|
|
|
- }
|
|
|
- var b = new THREE.Bone();
|
|
|
- b.name = keys[m];
|
|
|
- b.applyMatrix(this.loadingXdata.FrameInfo_Raw[keys[m]].FrameTransformMatrix);
|
|
|
- b.matrixWorld = b.matrix;
|
|
|
- b.FrameTransformMatrix = this.loadingXdata.FrameInfo_Raw[keys[m]].FrameTransformMatrix;
|
|
|
- BoneDics_Name[b.name] = putBones.length;
|
|
|
- putBones.push(b);
|
|
|
- }
|
|
|
- for (var _m = 0; _m < putBones.length; _m++) {
|
|
|
- for (var dx = 0; dx < this.loadingXdata.FrameInfo_Raw[putBones[_m].name].children.length; dx++) {
|
|
|
- var nowBoneIndex = BoneDics_Name[this.loadingXdata.FrameInfo_Raw[putBones[_m].name].children[dx]];
|
|
|
- if (putBones[nowBoneIndex] != null) {
|
|
|
- putBones[_m].add(putBones[nowBoneIndex]);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- var mesh = null;
|
|
|
- var bufferGeometry = new THREE.BufferGeometry();
|
|
|
- if (putBones.length > 0) {
|
|
|
- if (this.loadingXdata.FrameInfo_Raw[putBones[0].name].children.length === 0 && nowFrameName != putBones[0].name) {
|
|
|
- putBones[0].add(putBones[1]);
|
|
|
- putBones[0].zflag = _zflg;
|
|
|
- }
|
|
|
- for (var _m2 = 0; _m2 < putBones.length; _m2++) {
|
|
|
- if (putBones[_m2].parent === null) {
|
|
|
- putBones[_m2].zflag = _zflg;
|
|
|
- }
|
|
|
- for (var bi = 0; bi < this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs.length; bi++) {
|
|
|
- if (putBones[_m2].name === this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs[bi].boneName) {
|
|
|
- for (var vi = 0; vi < this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs[bi].Indeces.length; vi++) {
|
|
|
- var nowVertexID = this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs[bi].Indeces[vi];
|
|
|
- var nowVal = this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs[bi].Weights[vi];
|
|
|
- switch (this.loadingXdata.FrameInfo_Raw[nowFrameName].VertexSetedBoneCount[nowVertexID]) {
|
|
|
- case 0:
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinIndices[nowVertexID].x = _m2;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinWeights[nowVertexID].x = nowVal;
|
|
|
- break;
|
|
|
- case 1:
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinIndices[nowVertexID].y = _m2;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinWeights[nowVertexID].y = nowVal;
|
|
|
- break;
|
|
|
- case 2:
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinIndices[nowVertexID].z = _m2;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinWeights[nowVertexID].z = nowVal;
|
|
|
- break;
|
|
|
- case 3:
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinIndices[nowVertexID].w = _m2;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinWeights[nowVertexID].w = nowVal;
|
|
|
- break;
|
|
|
- }
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].VertexSetedBoneCount[nowVertexID]++;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- for (var sk = 0; sk < this.loadingXdata.FrameInfo_Raw[nowFrameName].Materials.length; sk++) {
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Materials[sk].skinning = true;
|
|
|
- }
|
|
|
- mesh = new THREE.SkinnedMesh(bufferGeometry.fromGeometry(this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry), new THREE.MultiMaterial(this.loadingXdata.FrameInfo_Raw[nowFrameName].Materials));
|
|
|
- var skeleton = new THREE.Skeleton(putBones);
|
|
|
- mesh.add(putBones[0]);
|
|
|
- mesh.bind(skeleton);
|
|
|
- } else {
|
|
|
- mesh = new THREE.Mesh(bufferGeometry.fromGeometry(this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry), new THREE.MultiMaterial(this.loadingXdata.FrameInfo_Raw[nowFrameName].Materials));
|
|
|
- }
|
|
|
- mesh.name = nowFrameName;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Mesh = mesh;
|
|
|
- this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry = null;
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'animationFinalize',
|
|
|
- value: function animationFinalize() {
|
|
|
- this.animeKeyNames = Object.keys(this.loadingXdata.AnimationSetInfo);
|
|
|
- if (this.animeKeyNames != null && this.animeKeyNames.length > 0) {
|
|
|
- this.nowReaded = 0;
|
|
|
- this.loadingXdata.XAnimationObj = [];
|
|
|
- this.animationFinalize_step();
|
|
|
- } else {
|
|
|
- this.finalproc();
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'animationFinalize_step',
|
|
|
- value: function animationFinalize_step() {
|
|
|
- var i = this.nowReaded;
|
|
|
- var keys = Object.keys(this.loadingXdata.FrameInfo_Raw);
|
|
|
- var tgtModel = null;
|
|
|
- for (var m = 0; m < this.loadingXdata.FrameInfo.length; m++) {
|
|
|
- var keys2 = Object.keys(this.loadingXdata.AnimationSetInfo[this.animeKeyNames[i]]);
|
|
|
- if (this.loadingXdata.AnimationSetInfo[this.animeKeyNames[i]][keys2[0]].boneName == this.loadingXdata.FrameInfo[m].name) {
|
|
|
- tgtModel = this.loadingXdata.FrameInfo[m];
|
|
|
- }
|
|
|
- }
|
|
|
- if (tgtModel != null) {
|
|
|
- this.loadingXdata.XAnimationObj[i] = new XAnimationObj();
|
|
|
- this.loadingXdata.XAnimationObj[i].fps = this.loadingXdata.AnimTicksPerSecond;
|
|
|
- this.loadingXdata.XAnimationObj[i].name = this.animeKeyNames[i];
|
|
|
- this.loadingXdata.XAnimationObj[i].make(this.loadingXdata.AnimationSetInfo[this.animeKeyNames[i]], tgtModel);
|
|
|
- }
|
|
|
- this.nowReaded++;
|
|
|
- if (this.nowReaded >= this.animeKeyNames.length) {
|
|
|
- this.loadingXdata.AnimationSetInfo = null;
|
|
|
- this.finalproc();
|
|
|
- } else {
|
|
|
- this.animationFinalize_step();
|
|
|
- }
|
|
|
- }
|
|
|
- }, {
|
|
|
- key: 'finalproc',
|
|
|
- value: function finalproc() {
|
|
|
- var _this3 = this;
|
|
|
-
|
|
|
- setTimeout(function () {
|
|
|
- _this3.onLoad(_this3.loadingXdata);
|
|
|
- }, 1);
|
|
|
- }
|
|
|
- }]);
|
|
|
- return XLoader;
|
|
|
+
|
|
|
+ function XLoader( manager, Texloader, _zflg ) {
|
|
|
+
|
|
|
+ classCallCheck( this, XLoader );
|
|
|
+
|
|
|
+ this.manager = manager !== undefined ? manager : new THREE.DefaultLoadingManager();
|
|
|
+ this.Texloader = Texloader !== undefined ? Texloader : new THREE.TextureLoader();
|
|
|
+ this.zflg = _zflg === undefined ? false : _zflg;
|
|
|
+ this.url = "";
|
|
|
+ this.baseDir = "";
|
|
|
+ this.nowReadMode = XfileLoadMode$1.none;
|
|
|
+ this.nowAnimationKeyType = 4;
|
|
|
+ this.tgtLength = 0;
|
|
|
+ this.nowReaded = 0;
|
|
|
+ this.elementLv = 0;
|
|
|
+ this.geoStartLv = Number.MAX_VALUE;
|
|
|
+ this.frameStartLv = Number.MAX_VALUE;
|
|
|
+ this.matReadLine = 0;
|
|
|
+ this.putMatLength = 0;
|
|
|
+ this.nowMat = null;
|
|
|
+ this.BoneInf = new XboneInf();
|
|
|
+ this.tmpUvArray = [];
|
|
|
+ this.normalVectors = [];
|
|
|
+ this.facesNormal = [];
|
|
|
+ this.nowFrameName = "";
|
|
|
+ this.nowAnimationSetName = "";
|
|
|
+ this.frameHierarchie = [];
|
|
|
+ this.endLineCount = 0;
|
|
|
+ this.geometry = null;
|
|
|
+ this.loadingXdata = null;
|
|
|
+ this.lines = null;
|
|
|
+ this.keyInfo = null;
|
|
|
+ this.animeKeyNames = null;
|
|
|
+ this.data = null;
|
|
|
+ this.onLoad = null;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+ createClass( XLoader, [ {
|
|
|
+ key: 'load',
|
|
|
+ value: function load( _arg, onLoad, onProgress, onError ) {
|
|
|
+
|
|
|
+ var _this = this;
|
|
|
+
|
|
|
+ var loader = new THREE.FileLoader( this.manager );
|
|
|
+ loader.setResponseType( 'arraybuffer' );
|
|
|
+ for ( var i = 0; i < _arg.length; i ++ ) {
|
|
|
+
|
|
|
+ switch ( i ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ this.url = _arg[ i ]; break;
|
|
|
+ case 1:
|
|
|
+ this.zflg = _arg[ i ]; break;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ loader.load( this.url, function ( response ) {
|
|
|
+
|
|
|
+ _this.parse( response, onLoad );
|
|
|
+
|
|
|
+}, onProgress, onError );
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'isBinary',
|
|
|
+ value: function isBinary( binData ) {
|
|
|
+
|
|
|
+ var reader = new DataView( binData );
|
|
|
+ var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
|
|
|
+ var n_faces = reader.getUint32( 80, true );
|
|
|
+ var expect = 80 + 32 / 8 + n_faces * face_size;
|
|
|
+ if ( expect === reader.byteLength ) {
|
|
|
+
|
|
|
+ return true;
|
|
|
+
|
|
|
+}
|
|
|
+ var fileLength = reader.byteLength;
|
|
|
+ for ( var index = 0; index < fileLength; index ++ ) {
|
|
|
+
|
|
|
+ if ( reader.getUint8( index, false ) > 127 ) {
|
|
|
+
|
|
|
+ return true;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'ensureBinary',
|
|
|
+ value: function ensureBinary( buf ) {
|
|
|
+
|
|
|
+ if ( typeof buf === "string" ) {
|
|
|
+
|
|
|
+ var array_buffer = new Uint8Array( buf.length );
|
|
|
+ for ( var i = 0; i < buf.length; i ++ ) {
|
|
|
+
|
|
|
+ array_buffer[ i ] = buf.charCodeAt( i ) & 0xff;
|
|
|
+
|
|
|
+}
|
|
|
+ return array_buffer.buffer || array_buffer;
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ return buf;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'ensureString',
|
|
|
+ value: function ensureString( buf ) {
|
|
|
+
|
|
|
+ if ( typeof buf !== "string" ) {
|
|
|
+
|
|
|
+ var array_buffer = new Uint8Array( buf );
|
|
|
+ var str = '';
|
|
|
+ for ( var i = 0; i < buf.byteLength; i ++ ) {
|
|
|
+
|
|
|
+ str += String.fromCharCode( array_buffer[ i ] );
|
|
|
+
|
|
|
+}
|
|
|
+ return str;
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ return buf;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'parse',
|
|
|
+ value: function parse( data, onLoad ) {
|
|
|
+
|
|
|
+ var binData = this.ensureBinary( data );
|
|
|
+ this.data = this.ensureString( data );
|
|
|
+ this.onLoad = onLoad;
|
|
|
+ return this.isBinary( binData ) ? this.parseBinary( binData ) : this.parseASCII();
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'parseBinary',
|
|
|
+ value: function parseBinary( data ) {
|
|
|
+
|
|
|
+ return parseASCII( String.fromCharCode.apply( null, data ) );
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'parseASCII',
|
|
|
+ value: function parseASCII() {
|
|
|
+
|
|
|
+ var baseDir = "";
|
|
|
+ if ( this.url.lastIndexOf( "/" ) > 0 ) {
|
|
|
+
|
|
|
+ this.baseDir = this.url.substr( 0, this.url.lastIndexOf( "/" ) + 1 );
|
|
|
+
|
|
|
+}
|
|
|
+ this.loadingXdata = new Xdata();
|
|
|
+ this.loadingXdata.vertexNormalFromFile = false;
|
|
|
+ this.loadingXdata.faceNormalFromFile = false;
|
|
|
+ this.lines = this.data;
|
|
|
+ this.readedLength = 0;
|
|
|
+ this.mainloop();
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'mainloop',
|
|
|
+ value: function mainloop() {
|
|
|
+
|
|
|
+ var _this2 = this;
|
|
|
+
|
|
|
+ var EndFlg = false;
|
|
|
+ for ( var i = 0; i < 10; i ++ ) {
|
|
|
+
|
|
|
+ var forceBreak = this.SectionRead();
|
|
|
+ this .endLineCount++;
|
|
|
+ if ( this.readedLength >= this.data.length ) {
|
|
|
+
|
|
|
+ EndFlg = true;
|
|
|
+ this.readFinalize();
|
|
|
+ setTimeout( function () {
|
|
|
+
|
|
|
+ _this2.animationFinalize();
|
|
|
+
|
|
|
+}, 1 );
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+ if ( forceBreak ) {
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ if ( ! EndFlg ) {
|
|
|
+
|
|
|
+ setTimeout( function () {
|
|
|
+
|
|
|
+ _this2.mainloop();
|
|
|
+
|
|
|
+}, 1 );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'getNextSection',
|
|
|
+ value: function getNextSection( _offset, _start, _end ) {
|
|
|
+
|
|
|
+ var find = this.data.indexOf( "{", _offset );
|
|
|
+ return [ this.data.substr( _offset, _start - _offset ).trim(), this.data.substr( _start + 1, _end - _start - 1 ) ];
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'getNextSection2',
|
|
|
+ value: function getNextSection2( _obj, _offset, _start, _end ) {
|
|
|
+
|
|
|
+ var find = _obj.indexOf( "{", _offset );
|
|
|
+ return [ _obj.substr( _offset, _start - _offset ).trim(), _obj.substr( _start + 1, _end - _start - 1 ) ];
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readMeshSection',
|
|
|
+ value: function readMeshSection( _baseOffset ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
|
|
|
+ var find_2semi = this.data.indexOf( ";;", _baseOffset );
|
|
|
+ var offset = 0;
|
|
|
+ var v_data = this.getVertextDataSection( this.data.substr( _baseOffset, find_2semi - _baseOffset ), 0 );
|
|
|
+ for ( var i = 0; i < v_data[ 0 ].length; i ++ ) {
|
|
|
+
|
|
|
+ this.readVertex( v_data[ 0 ][ i ] );
|
|
|
+
|
|
|
+}
|
|
|
+ offset = find_2semi + 2;
|
|
|
+ find_2semi = this.data.indexOf( ";;", offset );
|
|
|
+ var v_data2 = this.getVertextDataSection( this.data.substr( offset + 1, find_2semi - offset + 1 ), 0 );
|
|
|
+ for ( var _i = 0; _i < v_data2[ 0 ].length; _i ++ ) {
|
|
|
+
|
|
|
+ this.readVertexIndex( v_data2[ 0 ][ _i ] );
|
|
|
+
|
|
|
+}
|
|
|
+ this.readedLength = offset + v_data2[ 1 ] + 1;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'getVertextDataSection',
|
|
|
+ value: function getVertextDataSection( _data, _offset ) {
|
|
|
+
|
|
|
+ var find = _data.indexOf( ";", _offset );
|
|
|
+ var find_2semi = _data.indexOf( ";;", _offset );
|
|
|
+ if ( find_2semi === - 1 ) {
|
|
|
+
|
|
|
+ find_2semi = _data.length - 1;
|
|
|
+
|
|
|
+}
|
|
|
+ var v_data_base = _data.substr( find + 1, find_2semi - find + 2 );
|
|
|
+ return [ v_data_base.split( ";," ), find_2semi + 2 ];
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readVertexLines',
|
|
|
+ value: function readVertexLines( _data, find, find2, _readFunc ) {}
|
|
|
+}, {
|
|
|
+ key: 'readMeshMaterialSet',
|
|
|
+ value: function readMeshMaterialSet( _baseOffset ) {
|
|
|
+
|
|
|
+ var find = this.data.indexOf( ";", _baseOffset );
|
|
|
+ find = this.data.indexOf( ";", find + 2 );
|
|
|
+ find2 = this.data.indexOf( ";", find + 2 );
|
|
|
+ var _data = this.data.substr( find + 1, find2 - find + 1 );
|
|
|
+ var v_data = _data.split( "," );
|
|
|
+ for ( var i = 0; i < v_data.length; i ++ ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ i ].materialIndex = parseInt( v_data[ i ], 10 );
|
|
|
+
|
|
|
+}
|
|
|
+ this.readedLength = find2 + 1;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readMaterial',
|
|
|
+ value: function readMaterial( _dataLine ) {
|
|
|
+
|
|
|
+ this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
|
|
|
+ if ( this.zflg ) {
|
|
|
+
|
|
|
+ this.nowMat.side = THREE.BackSide;
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ this.nowMat.side = THREE.FrontSide;
|
|
|
+
|
|
|
+}
|
|
|
+ var find = _dataLine.indexOf( ";;" );
|
|
|
+ var _diff = _dataLine.substr( 0, find ).split( ";" );
|
|
|
+ this.nowMat.color.r = parseFloat( _diff[ 0 ] );
|
|
|
+ this.nowMat.color.g = parseFloat( _diff[ 1 ] );
|
|
|
+ this.nowMat.color.b = parseFloat( _diff[ 2 ] );
|
|
|
+ var find2 = _dataLine.indexOf( ";", find + 3 );
|
|
|
+ this.nowMat.shininess = parseFloat( _dataLine.substr( find + 2, find2 - find - 2 ) );
|
|
|
+ find = _dataLine.indexOf( ";;", find2 + 1 );
|
|
|
+ var _specular = _dataLine.substr( find2 + 1, find - find2 ).split( ";" );
|
|
|
+ this.nowMat.specular.r = parseFloat( _specular[ 0 ] );
|
|
|
+ this.nowMat.specular.g = parseFloat( _specular[ 1 ] );
|
|
|
+ this.nowMat.specular.b = parseFloat( _specular[ 2 ] );
|
|
|
+ find2 = _dataLine.indexOf( ";;", find + 2 );
|
|
|
+ var _emissive = _dataLine.substr( find + 2, find2 - find - 2 ).split( ";" );
|
|
|
+ this.nowMat.emissive.r = parseFloat( _emissive[ 0 ] );
|
|
|
+ this.nowMat.emissive.g = parseFloat( _emissive[ 1 ] );
|
|
|
+ this.nowMat.emissive.b = parseFloat( _emissive[ 2 ] );
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readSkinWeights',
|
|
|
+ value: function readSkinWeights( _data ) {
|
|
|
+
|
|
|
+ this.BoneInf = new XboneInf();
|
|
|
+ var find = _data.indexOf( ";" );
|
|
|
+ this.readBoneName( _data.substr( 0, find - 1 ).replace( '"', '' ) );
|
|
|
+ var find_1 = _data.indexOf( ";", find + 1 ) + 1;
|
|
|
+ var matrixStart = 0;
|
|
|
+ if ( parseInt( _data.substr( find, find_1 - find ), 10 ) === 0 ) {
|
|
|
+
|
|
|
+ matrixStart = find_1 + 1;
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ var _find = _data.indexOf( ";", find_1 + 1 );
|
|
|
+ var i_data = _data.substr( find_1, _find - find_1 ).split( "," );
|
|
|
+ for ( var i = 0; i < i_data.length; i ++ ) {
|
|
|
+
|
|
|
+ this.BoneInf.Indeces.push( parseInt( i_data[ i ], 10 ) );
|
|
|
+
|
|
|
+}
|
|
|
+ var find3 = _data.indexOf( ";", _find + 1 );
|
|
|
+ var w_data = _data.substr( _find + 1, find3 - _find ).split( "," );
|
|
|
+ for ( var _i2 = 0; _i2 < w_data.length; _i2 ++ ) {
|
|
|
+
|
|
|
+ this.BoneInf.Weights.push( parseFloat( w_data[ _i2 ] ) );
|
|
|
+
|
|
|
+}
|
|
|
+ matrixStart = find3 + 1;
|
|
|
+
|
|
|
+}
|
|
|
+ var find4 = _data.indexOf( ";;", matrixStart + 1 );
|
|
|
+ var m_data = _data.substr( matrixStart, find4 - matrixStart ).split( "," );
|
|
|
+ this.BoneInf.initMatrix = new THREE.Matrix4();
|
|
|
+ this.ParseMatrixData( this.BoneInf.initMatrix, m_data );
|
|
|
+ this.BoneInf.OffsetMatrix = new THREE.Matrix4();
|
|
|
+ this.BoneInf.OffsetMatrix.getInverse( this.BoneInf.initMatrix );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.push( this.BoneInf );
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'getPlaneStr',
|
|
|
+ value: function getPlaneStr( _str ) {
|
|
|
+
|
|
|
+ var firstDbl = _str.indexOf( '"' ) + 1;
|
|
|
+ var dbl2 = _str.indexOf( '"', firstDbl );
|
|
|
+ return _str.substr( firstDbl, dbl2 - firstDbl );
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readAnimationKeyFrame',
|
|
|
+ value: function readAnimationKeyFrame( _data ) {
|
|
|
+
|
|
|
+ var find1 = _data.indexOf( ';' );
|
|
|
+ this.nowAnimationKeyType = parseInt( _data.substr( 0, find1 ), 10 );
|
|
|
+ var find2 = _data.indexOf( ';', find1 + 1 );
|
|
|
+ var lines = _data.substr( find2 + 1 ).split( ';;,' );
|
|
|
+ for ( var i = 0; i < lines.length; i ++ ) {
|
|
|
+
|
|
|
+ this.readAnimationKeyFrameValue( lines[ i ] );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'SectionRead',
|
|
|
+ value: function SectionRead() {
|
|
|
+
|
|
|
+ var find = this.data.indexOf( "{", this.readedLength );
|
|
|
+ if ( find === - 1 ) {
|
|
|
+
|
|
|
+ this.readedLength = this.data.length; return;
|
|
|
+
|
|
|
+}
|
|
|
+ var lines = this.data.substr( this.readedLength, find - this.readedLength ).split( /\r\n|\r|\n/ );
|
|
|
+ var line = lines[ 0 ];
|
|
|
+ for ( var i = lines.length - 1; i >= 0; i -- ) {
|
|
|
+
|
|
|
+ if ( lines[ i ].trim().length > 0 && lines[ i ].indexOf( '//' ) < 0 ) {
|
|
|
+
|
|
|
+ line = lines[ i ];
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ var find2 = this.data.indexOf( "{", find + 1 );
|
|
|
+ var find3 = this.data.indexOf( "}", find + 1 );
|
|
|
+ var find4 = this.data.indexOf( "}", this.readedLength );
|
|
|
+ if ( find4 < find ) {
|
|
|
+
|
|
|
+ if ( this.elementLv < 1 || this.nowFrameName === "" ) {
|
|
|
+
|
|
|
+ this.elementLv = 0;
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ this.endElement();
|
|
|
+
|
|
|
+}
|
|
|
+ this.readedLength = find4 + 1;
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+ if ( find3 > find2 ) {
|
|
|
+
|
|
|
+ this .elementLv++;
|
|
|
+ if ( line.indexOf( "Frame " ) > - 1 ) {
|
|
|
+
|
|
|
+ this.beginFrame( line );
|
|
|
+
|
|
|
+} else if ( line.indexOf( "Mesh " ) > - 1 ) {
|
|
|
+
|
|
|
+ this.readMeshSection( find + 1 );
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mesh;
|
|
|
+ return true;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "MeshMaterialList " ) > - 1 ) {
|
|
|
+
|
|
|
+ this.readMeshMaterialSet( find + 1 );
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Set;
|
|
|
+ return true;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "Material " ) > - 1 ) {
|
|
|
+
|
|
|
+ var nextSemic = this.data.indexOf( ";;", find + 1 );
|
|
|
+ nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
|
|
|
+ nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
|
|
|
+ this.readMaterial( this.data.substr( find + 1, nextSemic - find + 1 ) );
|
|
|
+ this.readedLength = nextSemic + 2;
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_detail;
|
|
|
+ return true;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "AnimationSet " ) > - 1 ) {
|
|
|
+
|
|
|
+ this.readandCreateAnimationSet( line );
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Anim_init;
|
|
|
+ this.readedLength = find + 1;
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "Animation " ) > - 1 ) {
|
|
|
+
|
|
|
+ this.readAndCreateAnimation( line );
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Anim_Reading;
|
|
|
+ var tgtBoneName = this.data.substr( find2 + 1, find3 - find2 - 1 ).trim();
|
|
|
+ this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].boneName = tgtBoneName;
|
|
|
+ this.readedLength = find3 + 1;
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+ this.readedLength = find + 1;
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ var section = this.getNextSection( this.readedLength, find, find3 );
|
|
|
+ this.readedLength = find3 + 1;
|
|
|
+ if ( line.indexOf( "template " ) > - 1 ) {
|
|
|
+
|
|
|
+ this.elementLv = 0;
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "AnimTicksPerSecond" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.loadingXdata.AnimTicksPerSecond = parseInt( section[ 1 ].substr( 0, section[ 1 ].indexOf( ";" ) ), 10 );
|
|
|
+ this.elementLv = 0;
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "FrameTransformMatrix" ) > - 1 ) {
|
|
|
+
|
|
|
+ var data = section[ 1 ].split( "," );
|
|
|
+ data[ 15 ] = data[ 15 ].substr( 0, data[ 15 ].indexOf( ';;' ) );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix = new THREE.Matrix4();
|
|
|
+ this.ParseMatrixData( this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix, data );
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "MeshTextureCoords" ) > - 1 ) {
|
|
|
+
|
|
|
+ var v_data = this.getVertextDataSection( section[ 1 ], 0 );
|
|
|
+ for ( var _i3 = 0; _i3 < v_data[ 0 ].length; _i3 ++ ) {
|
|
|
+
|
|
|
+ this.readUv( v_data[ 0 ][ _i3 ] );
|
|
|
+
|
|
|
+}
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
|
|
|
+ for ( var m = 0; m < this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.length; m ++ ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ] = [];
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].a ] );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].b ] );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].c ] );
|
|
|
+
|
|
|
+}
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.uvsNeedUpdate = true;
|
|
|
+ return true;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "Material " ) > - 1 ) {
|
|
|
+
|
|
|
+ this.readMaterial( section[ 1 ] );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "TextureFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ if ( section[ 1 ].length > 0 ) {
|
|
|
+
|
|
|
+ this.nowMat.map = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ if ( section[ 1 ].length > 0 ) {
|
|
|
+
|
|
|
+ this.nowMat.bumpMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
|
|
|
+ this.nowMat.bumpScale = 0.05;
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ if ( section[ 1 ].length > 0 ) {
|
|
|
+
|
|
|
+ this.nowMat.normalMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
|
|
|
+ this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ if ( section[ 1 ].length > 0 ) {
|
|
|
+
|
|
|
+ this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ if ( section[ 1 ].length > 0 ) {
|
|
|
+
|
|
|
+ this.nowMat.lightMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "XSkinMeshHeader" ) > - 1 ) {
|
|
|
+
|
|
|
+ return false;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "SkinWeights" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.readSkinWeights( section[ 1 ] );
|
|
|
+ return true;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "AnimationKey" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.readAnimationKeyFrame( section[ 1 ] );
|
|
|
+ return true;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'endElement',
|
|
|
+ value: function endElement( line ) {
|
|
|
+
|
|
|
+ if ( this.nowReadMode == XfileLoadMode$1.Mesh ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
+
|
|
|
+} else if ( this.nowReadMode == XfileLoadMode$1.Mat_Set ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mesh;
|
|
|
+
|
|
|
+} else if ( this.nowReadMode == XfileLoadMode$1.Mat_detail ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Set;
|
|
|
+
|
|
|
+} else if ( this.nowReadMode == XfileLoadMode$1.Anim_Reading ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Anim_init;
|
|
|
+
|
|
|
+} else if ( this.nowReadMode < XfileLoadMode$1.Anim_init && this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv === this.elementLv && this.nowReadMode > XfileLoadMode$1.none ) {
|
|
|
+
|
|
|
+ if ( this.frameHierarchie.length > 0 ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children = [];
|
|
|
+ var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
|
|
|
+ for ( var m = 0; m < keys.length; m ++ ) {
|
|
|
+
|
|
|
+ if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].ParentName === this.nowFrameName ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children.push( keys[ m ] );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ this.frameHierarchie.pop();
|
|
|
+
|
|
|
+}
|
|
|
+ this.MakeOutputGeometry( this.nowFrameName, this.zflg );
|
|
|
+ this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
|
|
|
+ if ( this.frameHierarchie.length > 0 ) {
|
|
|
+
|
|
|
+ this.nowFrameName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
|
|
|
+ this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ this.nowFrameName = "";
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+} else if ( this.nowReadMode == XfileLoadMode$1.Anim_init ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
+
|
|
|
+}
|
|
|
+ this .elementLv--;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'beginFrame',
|
|
|
+ value: function beginFrame( line ) {
|
|
|
+
|
|
|
+ this.frameStartLv = this.elementLv;
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
+ var findindex = line.indexOf( "Frame " );
|
|
|
+ this.nowFrameName = line.substr( findindex + 6, line.length - findindex + 1 ).trim();
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
|
|
|
+ if ( this.frameHierarchie.length > 0 ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].ParentName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
|
|
|
+
|
|
|
+}
|
|
|
+ this.frameHierarchie.push( this.nowFrameName );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'beginReadMesh',
|
|
|
+ value: function beginReadMesh( line ) {
|
|
|
+
|
|
|
+ if ( this.nowFrameName === "" ) {
|
|
|
+
|
|
|
+ this.frameStartLv = this.elementLv;
|
|
|
+ this.nowFrameName = line.substr( 5, line.length - 6 );
|
|
|
+ if ( this.nowFrameName === "" ) {
|
|
|
+
|
|
|
+ this.nowFrameName = "mesh_" + this.loadingXdata.FrameInfo_Raw.length;
|
|
|
+
|
|
|
+}
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
|
|
|
+
|
|
|
+}
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
|
|
|
+ this.geoStartLv = this.elementLv;
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Vartex_init;
|
|
|
+ Bones = [];
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readVertexCount',
|
|
|
+ value: function readVertexCount( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Vartex_Read;
|
|
|
+ this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
|
|
|
+ this.nowReaded = 0;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readVertex',
|
|
|
+ value: function readVertex( line ) {
|
|
|
+
|
|
|
+ var data = line.substr( 0, line.length - 2 ).split( ";" );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.vertices.push( new THREE.Vector3( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ) );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinIndices.push( new THREE.Vector4( 0, 0, 0, 0 ) );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinWeights.push( new THREE.Vector4( 1, 0, 0, 0 ) );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].VertexSetedBoneCount.push( 0 );
|
|
|
+ this .nowReaded++;
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readIndexLength',
|
|
|
+ value: function readIndexLength( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.index_Read;
|
|
|
+ this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
|
|
|
+ this.nowReaded = 0;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readVertexIndex',
|
|
|
+ value: function readVertexIndex( line ) {
|
|
|
+
|
|
|
+ var firstFind = line.indexOf( ';' ) + 1;
|
|
|
+ var data = line.substr( firstFind ).split( "," );
|
|
|
+ if ( this.zflg ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 2 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 0 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'beginMeshNormal',
|
|
|
+ value: function beginMeshNormal( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Normal_V_init;
|
|
|
+ this.normalVectors = [];
|
|
|
+ this.facesNormal = [];
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readMeshNormalCount',
|
|
|
+ value: function readMeshNormalCount( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Normal_V_Read;
|
|
|
+ this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
|
|
|
+ this.nowReaded = 0;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readMeshNormalVertex',
|
|
|
+ value: function readMeshNormalVertex( line ) {
|
|
|
+
|
|
|
+ var data = line.split( ";" );
|
|
|
+ this.normalVectors.push( [ parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ] );
|
|
|
+ this .nowReaded++;
|
|
|
+ if ( this.nowReaded >= this.tgtLength ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Normal_I_init;
|
|
|
+ return true;
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readMeshNormalIndexCount',
|
|
|
+ value: function readMeshNormalIndexCount( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Normal_I_Read;
|
|
|
+ this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
|
|
|
+ this.nowReaded = 0;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readMeshNormalIndex',
|
|
|
+ value: function readMeshNormalIndex( line ) {
|
|
|
+
|
|
|
+ var data = line.substr( 2, line.length - 4 ).split( "," );
|
|
|
+ var nowID = parseInt( data[ 0 ], 10 );
|
|
|
+ var v1 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
|
|
|
+ nowID = parseInt( data[ 1 ], 10 );
|
|
|
+ var v2 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
|
|
|
+ nowID = parseInt( data[ 2 ], 10 );
|
|
|
+ var v3 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
|
|
|
+ if ( this.zflg ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v3, v2, v1 ];
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v1, v2, v3 ];
|
|
|
+
|
|
|
+}
|
|
|
+ this.facesNormal.push( v1.normalize() );
|
|
|
+ this .nowReaded++;
|
|
|
+ if ( this.nowReaded >= this.tgtLength ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
+ return true;
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readUvInit',
|
|
|
+ value: function readUvInit( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Uv_Read;
|
|
|
+ this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
|
|
|
+ this.nowReaded = 0;
|
|
|
+ this.tmpUvArray = [];
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readUv',
|
|
|
+ value: function readUv( line ) {
|
|
|
+
|
|
|
+ var data = line.split( ";" );
|
|
|
+ if ( THREE.XLoader.IsUvYReverse ) {
|
|
|
+
|
|
|
+ this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) ) );
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) ) );
|
|
|
+
|
|
|
+}
|
|
|
+ this .nowReaded++;
|
|
|
+ if ( this.nowReaded >= this.tgtLength ) {
|
|
|
+
|
|
|
+ return true;
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readMatrixSetLength',
|
|
|
+ value: function readMatrixSetLength( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Face_Set;
|
|
|
+ this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
|
|
|
+ this.nowReaded = 0;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readMaterialBind',
|
|
|
+ value: function readMaterialBind( line ) {
|
|
|
+
|
|
|
+ var data = line.split( "," );
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].materialIndex = parseInt( data[ 0 ] );
|
|
|
+ this .nowReaded++;
|
|
|
+ if ( this.nowReaded >= this.tgtLength ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Element;
|
|
|
+ return true;
|
|
|
+
|
|
|
+}
|
|
|
+ return false;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readMaterialInit',
|
|
|
+ value: function readMaterialInit( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Set;
|
|
|
+ this.matReadLine = 0;
|
|
|
+ this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
|
|
|
+ var matName = line.substr( 9, line.length - 10 );
|
|
|
+ if ( matName !== "" ) {
|
|
|
+
|
|
|
+ this.nowMat.name = matName;
|
|
|
+
|
|
|
+}
|
|
|
+ if ( this.zflg ) {
|
|
|
+
|
|
|
+ this.nowMat.side = THREE.BackSide;
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ this.nowMat.side = THREE.FrontSide;
|
|
|
+
|
|
|
+}
|
|
|
+ this.nowMat.side = THREE.FrontSide;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readandSetMaterial',
|
|
|
+ value: function readandSetMaterial( line ) {
|
|
|
+
|
|
|
+ var data = line.split( ";" );
|
|
|
+ this .matReadLine++;
|
|
|
+ switch ( this.matReadLine ) {
|
|
|
+
|
|
|
+ case 1:
|
|
|
+ this.nowMat.color.r = data[ 0 ];
|
|
|
+ this.nowMat.color.g = data[ 1 ];
|
|
|
+ this.nowMat.color.b = data[ 2 ];
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ this.nowMat.shininess = data[ 0 ];
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ this.nowMat.specular.r = data[ 0 ];
|
|
|
+ this.nowMat.specular.g = data[ 1 ];
|
|
|
+ this.nowMat.specular.b = data[ 2 ];
|
|
|
+ break;
|
|
|
+ case 4:
|
|
|
+ this.nowMat.emissive.r = data[ 0 ];
|
|
|
+ this.nowMat.emissive.g = data[ 1 ];
|
|
|
+ this.nowMat.emissive.b = data[ 2 ];
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+ if ( line.indexOf( "TextureFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Set_Texture;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Set_BumpTex;
|
|
|
+ this.nowMat.bumpScale = 0.05;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Set_NormalTex;
|
|
|
+ this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
|
|
|
+
|
|
|
+} else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Set_EmissiveTex;
|
|
|
+
|
|
|
+} else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Set_LightTex;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readandSetMaterialTexture',
|
|
|
+ value: function readandSetMaterialTexture( line ) {
|
|
|
+
|
|
|
+ var data = line.substr( 1, line.length - 3 );
|
|
|
+ if ( data != undefined && data.length > 0 ) {
|
|
|
+
|
|
|
+ switch ( this.nowReadMode ) {
|
|
|
+
|
|
|
+ case XfileLoadMode$1.Mat_Set_Texture:
|
|
|
+ this.nowMat.map = this.Texloader.load( this.baseDir + data );
|
|
|
+ break;
|
|
|
+ case XfileLoadMode$1.Mat_Set_BumpTex:
|
|
|
+ this.nowMat.bumpMap = this.Texloader.load( this.baseDir + data );
|
|
|
+ break;
|
|
|
+ case XfileLoadMode$1.Mat_Set_NormalTex:
|
|
|
+ this.nowMat.normalMap = this.Texloader.load( this.baseDir + data );
|
|
|
+ break;
|
|
|
+ case XfileLoadMode$1.Mat_Set_EmissiveTex:
|
|
|
+ this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + data );
|
|
|
+ break;
|
|
|
+ case XfileLoadMode$1.Mat_Set_LightTex:
|
|
|
+ this.nowMat.lightMap = this.Texloader.load( this.baseDir + data );
|
|
|
+ break;
|
|
|
+ case XfileLoadMode$1.Mat_Set_EnvTex:
|
|
|
+ this.nowMat.envMap = this.Texloader.load( this.baseDir + data );
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Mat_Set;
|
|
|
+ this .endLineCount++;
|
|
|
+ this .elementLv--;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readBoneInit',
|
|
|
+ value: function readBoneInit( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Weit_init;
|
|
|
+ this.BoneInf = new XboneInf();
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readBoneName',
|
|
|
+ value: function readBoneName( line ) {
|
|
|
+
|
|
|
+ this.BoneInf.boneName = line.trim();
|
|
|
+ this.BoneInf.BoneIndex = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.length;
|
|
|
+ this.nowReaded = 0;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readBoneVertexLength',
|
|
|
+ value: function readBoneVertexLength( line ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Weit_Read_Index;
|
|
|
+ this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
|
|
|
+ this.nowReaded = 0;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readandSetBoneVertex',
|
|
|
+ value: function readandSetBoneVertex( line ) {
|
|
|
+
|
|
|
+ this.BoneInf.Indeces.push( parseInt( line.substr( 0, line.length - 1 ), 10 ) );
|
|
|
+ this .nowReaded++;
|
|
|
+ if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Weit_Read_Value;
|
|
|
+ this.nowReaded = 0;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readandSetBoneWeightValue',
|
|
|
+ value: function readandSetBoneWeightValue( line ) {
|
|
|
+
|
|
|
+ var nowVal = parseFloat( line.substr( 0, line.length - 1 ) );
|
|
|
+ this.BoneInf.Weights.push( nowVal );
|
|
|
+ this .nowReaded++;
|
|
|
+ if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
|
|
|
+
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Weit_Read_Matrx;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readandCreateAnimationSet',
|
|
|
+ value: function readandCreateAnimationSet( line ) {
|
|
|
+
|
|
|
+ this.frameStartLv = this.elementLv;
|
|
|
+ this.nowReadMode = XfileLoadMode$1.Anim_init;
|
|
|
+ this.nowAnimationSetName = line.substr( 13, line.length - 14 ).trim();
|
|
|
+ this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ] = [];
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readAndCreateAnimation',
|
|
|
+ value: function readAndCreateAnimation( line ) {
|
|
|
+
|
|
|
+ this.nowFrameName = line.substr( 10, line.length - 11 ).trim();
|
|
|
+ this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ] = new XAnimationInfo$1();
|
|
|
+ this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].animeName = this.nowFrameName;
|
|
|
+ this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].FrameStartLv = this.frameStartLv;
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readAnimationKeyFrameValue',
|
|
|
+ value: function readAnimationKeyFrameValue( line ) {
|
|
|
+
|
|
|
+ this.keyInfo = null;
|
|
|
+ var data = line.split( ";" );
|
|
|
+ if ( data == null || data.length < 3 ) {
|
|
|
+
|
|
|
+ return;
|
|
|
+
|
|
|
+}
|
|
|
+ var nowKeyframe = parseInt( data[ 0 ], 10 );
|
|
|
+ var frameFound = false;
|
|
|
+ var tmpM = new THREE.Matrix4();
|
|
|
+ if ( this.nowAnimationKeyType != 4 ) {
|
|
|
+
|
|
|
+ for ( var mm = 0; mm < this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length; mm ++ ) {
|
|
|
+
|
|
|
+ if ( this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ].Frame === nowKeyframe ) {
|
|
|
+
|
|
|
+ this.keyInfo = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ];
|
|
|
+ frameFound = true;
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ if ( ! frameFound ) {
|
|
|
+
|
|
|
+ this.keyInfo = new XKeyFrameInfo();
|
|
|
+ this.keyInfo.matrix = new THREE.Matrix4();
|
|
|
+ this.keyInfo.Frame = nowKeyframe;
|
|
|
+
|
|
|
+}
|
|
|
+ var data2 = data[ 2 ].split( "," );
|
|
|
+ switch ( this.nowAnimationKeyType ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ tmpM.makeRotationFromQuaternion( new THREE.Quaternion( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ), parseFloat( data2[ 3 ] ) ) );
|
|
|
+ this.keyInfo.matrix.multiply( tmpM );
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ tmpM.makeScale( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
|
|
|
+ this.keyInfo.matrix.multiply( tmpM );
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ tmpM.makeTranslation( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
|
|
|
+ this.keyInfo.matrix.multiply( tmpM );
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ case 4:
|
|
|
+ this.ParseMatrixData( this.keyInfo.matrix, data2 );
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+ if ( ! frameFound ) {
|
|
|
+
|
|
|
+ this.keyInfo.index = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length;
|
|
|
+ this.keyInfo.time = /*1.0 / this.loadingXdata.AnimTicksPerSecond * */this.keyInfo.Frame;
|
|
|
+ this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.push( this.keyInfo );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'readFinalize',
|
|
|
+ value: function readFinalize() {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo = [];
|
|
|
+ var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
|
|
|
+ for ( var i = 0; i < keys.length; i ++ ) {
|
|
|
+
|
|
|
+ if ( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh != null ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo.push( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ if ( this.loadingXdata.FrameInfo != null & this.loadingXdata.FrameInfo.length > 0 ) {
|
|
|
+
|
|
|
+ for ( var _i4 = 0; _i4 < this.loadingXdata.FrameInfo.length; _i4 ++ ) {
|
|
|
+
|
|
|
+ if ( this.loadingXdata.FrameInfo[ _i4 ].parent == null ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo[ _i4 ].zflag = this.zflg;
|
|
|
+ if ( this.zflg ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo[ _i4 ].scale.set( - 1, 1, 1 );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'ParseMatrixData',
|
|
|
+ value: function ParseMatrixData( targetMatrix, data ) {
|
|
|
+
|
|
|
+ targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) );
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'MakeOutputGeometry',
|
|
|
+ value: function MakeOutputGeometry( nowFrameName, _zflg ) {
|
|
|
+
|
|
|
+ if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry != null ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingBox();
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingSphere();
|
|
|
+ if ( ! this.loadingXdata.faceNormalFromFile ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeFaceNormals();
|
|
|
+
|
|
|
+}
|
|
|
+ if ( ! this.loadingXdata.vertexNormalFromFile ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeVertexNormals();
|
|
|
+
|
|
|
+}
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.verticesNeedUpdate = true;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.normalsNeedUpdate = true;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.colorsNeedUpdate = true;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.uvsNeedUpdate = true;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.groupsNeedUpdate = true;
|
|
|
+ var putBones = [];
|
|
|
+ var BoneInverse = [];
|
|
|
+ var BoneDics = [];
|
|
|
+ var rootBone = new THREE.Bone();
|
|
|
+ if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs != null && this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length ) {
|
|
|
+
|
|
|
+ var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
|
|
|
+ var BoneDics_Name = [];
|
|
|
+ for ( var m = 0; m < keys.length; m ++ ) {
|
|
|
+
|
|
|
+ if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameStartLv <= this.loadingXdata.FrameInfo_Raw[ nowFrameName ].FrameStartLv && nowFrameName != keys[ m ] ) {
|
|
|
+
|
|
|
+ continue;
|
|
|
+
|
|
|
+}
|
|
|
+ var b = new THREE.Bone();
|
|
|
+ b.name = keys[ m ];
|
|
|
+ b.applyMatrix( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
|
|
|
+ BoneDics_Name[ b.name ] = putBones.length;
|
|
|
+ putBones.push( b );
|
|
|
+ var ivm = new THREE.Matrix4();
|
|
|
+ ivm.getInverse( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
|
|
|
+ BoneInverse.push( ivm );
|
|
|
+
|
|
|
+}
|
|
|
+ for ( var _m = 0; _m < putBones.length; _m ++ ) {
|
|
|
+
|
|
|
+ for ( var dx = 0; dx < this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children.length; dx ++ ) {
|
|
|
+
|
|
|
+ var nowBoneIndex = BoneDics_Name[ this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children[ dx ] ];
|
|
|
+ if ( putBones[ nowBoneIndex ] != null ) {
|
|
|
+
|
|
|
+ putBones[ _m ].add( putBones[ nowBoneIndex ] );
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ var mesh = null;
|
|
|
+ var bufferGeometry = new THREE.BufferGeometry();
|
|
|
+ if ( putBones.length > 0 ) {
|
|
|
+
|
|
|
+ if ( this.loadingXdata.FrameInfo_Raw[ putBones[ 0 ].name ].children.length === 0 && nowFrameName != putBones[ 0 ].name ) {
|
|
|
+
|
|
|
+ putBones[ 0 ].add( putBones[ 1 ] );
|
|
|
+ putBones[ 0 ].zflag = _zflg;
|
|
|
+
|
|
|
+}
|
|
|
+ for ( var _m2 = 0; _m2 < putBones.length; _m2 ++ ) {
|
|
|
+
|
|
|
+ if ( putBones[ _m2 ].parent === null ) {
|
|
|
+
|
|
|
+ putBones[ _m2 ].zflag = _zflg;
|
|
|
+
|
|
|
+}
|
|
|
+ for ( var bi = 0; bi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length; bi ++ ) {
|
|
|
+
|
|
|
+ if ( putBones[ _m2 ].name === this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].boneName ) {
|
|
|
+
|
|
|
+ for ( var vi = 0; vi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces.length; vi ++ ) {
|
|
|
+
|
|
|
+ var nowVertexID = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces[ vi ];
|
|
|
+ var nowVal = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Weights[ vi ];
|
|
|
+ switch ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ] ) {
|
|
|
+
|
|
|
+ case 0:
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].x = _m2;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].x = nowVal;
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].y = _m2;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].y = nowVal;
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].z = _m2;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].z = nowVal;
|
|
|
+ break;
|
|
|
+ case 3:
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].w = _m2;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].w = nowVal;
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+ this .loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ]++;
|
|
|
+
|
|
|
+}
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ for ( var sk = 0; sk < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials.length; sk ++ ) {
|
|
|
+
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials[ sk ].skinning = true;
|
|
|
+
|
|
|
+}
|
|
|
+ mesh = new THREE.SkinnedMesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
|
|
|
+ var skeleton = new THREE.Skeleton( putBones /*, BoneInverse*/ );
|
|
|
+ mesh.add( putBones[ 0 ] );
|
|
|
+ mesh.bind( skeleton );
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ mesh = new THREE.Mesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
|
|
|
+
|
|
|
+}
|
|
|
+ mesh.name = nowFrameName;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Mesh = mesh;
|
|
|
+ this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry = null;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'animationFinalize',
|
|
|
+ value: function animationFinalize() {
|
|
|
+
|
|
|
+ this.animeKeyNames = Object.keys( this.loadingXdata.AnimationSetInfo );
|
|
|
+ if ( this.animeKeyNames != null && this.animeKeyNames.length > 0 ) {
|
|
|
+
|
|
|
+ this.nowReaded = 0;
|
|
|
+ this.loadingXdata.XAnimationObj = [];
|
|
|
+ this.animationFinalize_step();
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ this.finalproc();
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'animationFinalize_step',
|
|
|
+ value: function animationFinalize_step() {
|
|
|
+
|
|
|
+ var i = this.nowReaded;
|
|
|
+ var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
|
|
|
+ var tgtModel = null;
|
|
|
+ for ( var m = 0; m < this.loadingXdata.FrameInfo.length; m ++ ) {
|
|
|
+
|
|
|
+ var keys2 = Object.keys( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ] );
|
|
|
+ if ( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ][ keys2[ 0 ] ].boneName == this.loadingXdata.FrameInfo[ m ].name ) {
|
|
|
+
|
|
|
+ tgtModel = this.loadingXdata.FrameInfo[ m ];
|
|
|
+ break;
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+ if ( tgtModel != null ) {
|
|
|
+
|
|
|
+ this.loadingXdata.XAnimationObj[ i ] = new XAnimationObj();
|
|
|
+ this.loadingXdata.XAnimationObj[ i ].fps = this.loadingXdata.AnimTicksPerSecond;
|
|
|
+ this.loadingXdata.XAnimationObj[ i ].name = this.animeKeyNames[ i ];
|
|
|
+ this.loadingXdata.XAnimationObj[ i ].make( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ], tgtModel );
|
|
|
+
|
|
|
+}
|
|
|
+ this .nowReaded++;
|
|
|
+ if ( this.nowReaded >= this.animeKeyNames.length ) {
|
|
|
+
|
|
|
+ this.loadingXdata.AnimationSetInfo = null;
|
|
|
+ this.finalproc();
|
|
|
+
|
|
|
+} else {
|
|
|
+
|
|
|
+ this.animationFinalize_step();
|
|
|
+
|
|
|
+}
|
|
|
+
|
|
|
+}
|
|
|
+}, {
|
|
|
+ key: 'finalproc',
|
|
|
+ value: function finalproc() {
|
|
|
+
|
|
|
+ var _this3 = this;
|
|
|
+
|
|
|
+ setTimeout( function () {
|
|
|
+
|
|
|
+ _this3.onLoad( _this3.loadingXdata );
|
|
|
+
|
|
|
+}, 1 );
|
|
|
+
|
|
|
+}
|
|
|
+} ] );
|
|
|
+ return XLoader;
|
|
|
+
|
|
|
}();
|
|
|
|
|
|
|