فهرست منبع

editing X-loader
:file reading like parser. Can now read more (X)files.

adrs2002 8 سال پیش
والد
کامیت
9d93b6c227
2فایلهای تغییر یافته به همراه1584 افزوده شده و 1048 حذف شده
  1. 1580 1044
      examples/js/loaders/XLoader.js
  2. 4 4
      examples/webgl_loader_x.html

+ 1580 - 1044
examples/js/loaders/XLoader.js

@@ -22,1078 +22,1614 @@
  */
 
 var XfileLoadMode$1 = XfileLoadMode = {
-    none: -1,
-    Element: 1,
-    FrameTransformMatrix_Read: 3,
-    Mesh: 5,
-    Vartex_init: 10,
-    Vartex_Read: 11,
-    Index_init: 20,
-    index_Read: 21,
-    Uv_init: 30,
-    Uv_Read: 31,
-    Normal_V_init: 40,
-    Normal_V_Read: 41,
-    Normal_I_init: 42,
-    Normal_I_Read: 43,
-    Mat_Face_init: 101,
-    Mat_Face_len_Read: 102,
-    Mat_Face_Set: 103,
-    Mat_Set: 111,
-    Mat_Set_Texture: 121,
-    Mat_Set_LightTex: 122,
-    Mat_Set_EmissiveTex: 123,
-    Mat_Set_BumpTex: 124,
-    Mat_Set_NormalTex: 125,
-    Mat_Set_EnvTex: 126,
-    Weit_init: 201,
-    Weit_IndexLength: 202,
-    Weit_Read_Index: 203,
-    Weit_Read_Value: 204,
-    Weit_Read_Matrx: 205,
-    Anim_init: 1001,
-    Anim_Reading: 1002,
-    Anim_KeyValueTypeRead: 1003,
-    Anim_KeyValueLength: 1004,
-    Anime_ReadKeyFrame: 1005
+	none: - 1,
+	Element: 1,
+	FrameTransformMatrix_Read: 3,
+	Mesh: 5,
+	Vartex_init: 10,
+	Vartex_Read: 11,
+	Index_init: 20,
+	index_Read: 21,
+	Uv_init: 30,
+	Uv_Read: 31,
+	Normal_V_init: 40,
+	Normal_V_Read: 41,
+	Normal_I_init: 42,
+	Normal_I_Read: 43,
+	Mat_Face_init: 101,
+	Mat_Face_len_Read: 102,
+	Mat_Face_Set: 103,
+	Mat_Set: 111,
+	Mat_detail: 121,
+	Mat_Set_Texture: 121,
+	Mat_Set_LightTex: 122,
+	Mat_Set_EmissiveTex: 123,
+	Mat_Set_BumpTex: 124,
+	Mat_Set_NormalTex: 125,
+	Mat_Set_EnvTex: 126,
+	Weit_init: 201,
+	Weit_IndexLength: 202,
+	Weit_Read_Index: 203,
+	Weit_Read_Value: 204,
+	Weit_Read_Matrx: 205,
+	Anim_init: 1001,
+	Anim_Reading: 1002,
+	Anim_KeyValueTypeRead: 1003,
+	Anim_KeyValueLength: 1004,
+	Anime_ReadKeyFrame: 1005
 };
 
-var classCallCheck = function (instance, Constructor) {
-  if (!(instance instanceof Constructor)) {
-    throw new TypeError("Cannot call a class as a function");
-  }
+var classCallCheck = function ( instance, Constructor ) {
+
+	if ( ! ( instance instanceof Constructor ) ) {
+
+	throw new TypeError( "Cannot call a class as a function" );
+
+}
+
 };
 
 var createClass = function () {
-  function defineProperties(target, props) {
-    for (var i = 0; i < props.length; i++) {
-      var descriptor = props[i];
-      descriptor.enumerable = descriptor.enumerable || false;
-      descriptor.configurable = true;
-      if ("value" in descriptor) descriptor.writable = true;
-      Object.defineProperty(target, descriptor.key, descriptor);
-    }
-  }
-
-  return function (Constructor, protoProps, staticProps) {
-    if (protoProps) defineProperties(Constructor.prototype, protoProps);
-    if (staticProps) defineProperties(Constructor, staticProps);
-    return Constructor;
-  };
+
+	function defineProperties( target, props ) {
+
+	for ( var i = 0; i < props.length; i ++ ) {
+
+	var descriptor = props[ i ];
+	descriptor.enumerable = descriptor.enumerable || false;
+	descriptor.configurable = true;
+	if ( "value" in descriptor ) descriptor.writable = true;
+	Object.defineProperty( target, descriptor.key, descriptor );
+
+}
+
+}
+
+return function ( Constructor, protoProps, staticProps ) {
+
+	if ( protoProps ) defineProperties( Constructor.prototype, protoProps );
+	if ( staticProps ) defineProperties( Constructor, staticProps );
+	return Constructor;
+
+};
+
 }();
 
 var XAnimationObj = function () {
-    function XAnimationObj() {
-        classCallCheck(this, XAnimationObj);
-
-        this.fps = 30;
-        this.name = 'xanimation';
-        this.length = 0;
-        this.hierarchy = [];
-    }
-
-    createClass(XAnimationObj, [{
-        key: 'make',
-        value: function make(XAnimationInfoArray, mesh) {
-            var keys = Object.keys(XAnimationInfoArray);
-            var hierarchy_tmp = [];
-            for (var i = 0; i < keys.length; i++) {
-                var bone = null;
-                var parent = -1;
-                var baseIndex = -1;
-                for (var m = 0; m < mesh.skeleton.bones.length; m++) {
-                    if (mesh.skeleton.bones[m].name == XAnimationInfoArray[keys[i]].boneName) {
-                        bone = XAnimationInfoArray[keys[i]].boneName;
-                        parent = mesh.skeleton.bones[m].parent.name;
-                        baseIndex = m;
-                        break;
-                    }
-                }
-                hierarchy_tmp[baseIndex] = this.makeBonekeys(XAnimationInfoArray[keys[i]], bone, parent);
-            }
-            var keys2 = Object.keys(hierarchy_tmp);
-            for (var _i = 0; _i < keys2.length; _i++) {
-                this.hierarchy.push(hierarchy_tmp[_i]);
-                var parentId = -1;
-                for (var _m = 0; _m < this.hierarchy.length; _m++) {
-                    if (_i != _m && this.hierarchy[_i].parent === this.hierarchy[_m].name) {
-                        parentId = _m;
-                        break;
-                    }
-                }
-                this.hierarchy[_i].parent = parentId;
-            }
-        }
-    }, {
-        key: 'makeBonekeys',
-        value: function makeBonekeys(XAnimationInfo, bone, parent) {
-            var refObj = {};
-            refObj.name = bone;
-            refObj.parent = parent;
-            refObj.keys = [];
-            for (var i = 0; i < XAnimationInfo.keyFrames.length; i++) {
-                var keyframe = {};
-                keyframe.time = XAnimationInfo.keyFrames[i].time * this.fps;
-                keyframe.matrix = XAnimationInfo.keyFrames[i].matrix;
-                keyframe.pos = new THREE.Vector3().setFromMatrixPosition(keyframe.matrix);
-                keyframe.rot = new THREE.Quaternion().setFromRotationMatrix(keyframe.matrix);
-                keyframe.scl = new THREE.Vector3().setFromMatrixScale(keyframe.matrix);
-                refObj.keys.push(keyframe);
-            }
-            return refObj;
-        }
-    }]);
-    return XAnimationObj;
+
+	function XAnimationObj() {
+
+	classCallCheck( this, XAnimationObj );
+
+	this.fps = 30;
+	this.name = 'xanimation';
+	this.length = 0;
+	this.hierarchy = [];
+
+}
+
+	createClass( XAnimationObj, [ {
+	key: 'make',
+	value: function make( XAnimationInfoArray, mesh ) {
+
+	var keys = Object.keys( XAnimationInfoArray );
+	var hierarchy_tmp = [];
+	for ( var i = 0; i < keys.length; i ++ ) {
+
+	var bone = null;
+	var parent = - 1;
+	var baseIndex = - 1;
+	for ( var m = 0; m < mesh.skeleton.bones.length; m ++ ) {
+
+	if ( mesh.skeleton.bones[ m ].name == XAnimationInfoArray[ keys[ i ] ].boneName ) {
+
+	bone = XAnimationInfoArray[ keys[ i ] ];
+	parent = mesh.skeleton.bones[ m ].parent.name;
+	baseIndex = m;
+	break;
+
+}
+
+}
+	hierarchy_tmp[ baseIndex ] = this.makeBonekeys( XAnimationInfoArray[ keys[ i ] ], bone, parent );
+
+}
+	var keys2 = Object.keys( hierarchy_tmp );
+	for ( var _i = 0; _i < keys2.length; _i ++ ) {
+
+	this.hierarchy.push( hierarchy_tmp[ _i ] );
+	var parentId = - 1;
+	for ( var _m = 0; _m < this.hierarchy.length; _m ++ ) {
+
+	if ( _i != _m && this.hierarchy[ _i ].parent === this.hierarchy[ _m ].name ) {
+
+	parentId = _m;
+	break;
+
+}
+
+}
+	this.hierarchy[ _i ].parent = parentId;
+
+}
+
+}
+}, {
+	key: 'makeBonekeys',
+	value: function makeBonekeys( XAnimationInfo, bone, parent ) {
+
+	var refObj = {};
+	refObj.name = bone.boneName;
+	refObj.parent = parent;
+	refObj.keys = [];
+	for ( var i = 0; i < XAnimationInfo.keyFrames.length; i ++ ) {
+
+	var keyframe = {};
+	keyframe.time = XAnimationInfo.keyFrames[ i ].time * this.fps;
+	keyframe.matrix = XAnimationInfo.keyFrames[ i ].matrix;
+	keyframe.pos = new THREE.Vector3().setFromMatrixPosition( keyframe.matrix );
+	keyframe.rot = new THREE.Quaternion().setFromRotationMatrix( keyframe.matrix );
+	keyframe.scl = new THREE.Vector3().setFromMatrixScale( keyframe.matrix );
+	refObj.keys.push( keyframe );
+
+}
+	return refObj;
+
+}
+} ] );
+	return XAnimationObj;
+
 }();
 
 var Xdata = function Xdata() {
-    classCallCheck(this, Xdata);
 
-    this.FrameInfo = [];
-    this.FrameInfo_Raw = [];
-    this.AnimationSetInfo = [];
-    this.AnimTicksPerSecond = 60;
-    this.XAnimationObj = null;
+	classCallCheck( this, Xdata );
+
+	this.FrameInfo = [];
+	this.FrameInfo_Raw = [];
+	this.AnimationSetInfo = [];
+	this.AnimTicksPerSecond = 60;
+	this.XAnimationObj = null;
+
 };
 
 var XboneInf = function XboneInf() {
-    classCallCheck(this, XboneInf);
-
-    this.boneName = "";
-    this.BoneIndex = 0;
-    this.Indeces = [];
-    this.Weights = [];
-    this.initMatrix = null;
-    this.OffsetMatrix = null;
+
+	classCallCheck( this, XboneInf );
+
+	this.boneName = "";
+	this.BoneIndex = 0;
+	this.Indeces = [];
+	this.Weights = [];
+	this.initMatrix = null;
+	this.OffsetMatrix = null;
+
 };
 
 var XAnimationInfo$1 = XAnimationInfo = function XAnimationInfo() {
-    this.animeName = "";
-    this.boneName = "";
-    this.targetBone = null;
-    this.frameStartLv = 0;
-    this.keyFrames = [];
-    this.InverseMx = null;
+
+	this.animeName = "";
+	this.boneName = "";
+	this.targetBone = null;
+	this.frameStartLv = 0;
+	this.keyFrames = [];
+	this.InverseMx = null;
+
 };
 
 var XFrameInfo$1 = XFrameInfo = function XFrameInfo() {
-    this.Mesh = null;
-    this.Geometry = null;
-    this.FrameName = "";
-    this.ParentName = "";
-    this.frameStartLv = 0;
-    this.FrameTransformMatrix = null;
-    this.children = [];
-    this.BoneInfs = [];
-    this.VertexSetedBoneCount = [];
-    this.Materials = [];
+
+	this.Mesh = null;
+	this.Geometry = null;
+	this.FrameName = "";
+	this.ParentName = "";
+	this.frameStartLv = 0;
+	this.FrameTransformMatrix = null;
+	this.children = [];
+	this.BoneInfs = [];
+	this.VertexSetedBoneCount = [];
+	this.Materials = [];
+
 };
 
 var XKeyFrameInfo = function XKeyFrameInfo() {
-    classCallCheck(this, XKeyFrameInfo);
 
-    this.index = 0;
-    this.Frame = 0;
-    this.time = 0.0;
-    this.matrix = null;
+	classCallCheck( this, XKeyFrameInfo );
+
+	this.index = 0;
+	this.Frame = 0;
+	this.time = 0.0;
+	this.matrix = null;
+
 };
 
 THREE.XLoader = function () {
-    function XLoader(manager, Texloader, _zflg) {
-        classCallCheck(this, XLoader);
-
-        this.manager = manager !== undefined ? manager : new THREE.LoadingManager();
-        this.Texloader = Texloader !== undefined ? Texloader : new THREE.TextureLoader();
-        this.zflg = _zflg === undefined ? false : _zflg;
-        this.url = "";
-        this.baseDir = "";
-        this.nowReadMode = XfileLoadMode$1.none;
-        this.nowAnimationKeyType = 4;
-        this.tgtLength = 0;
-        this.nowReaded = 0;
-        this.elementLv = 0;
-        this.geoStartLv = Number.MAX_VALUE;
-        this.frameStartLv = Number.MAX_VALUE;
-        this.matReadLine = 0;
-        this.putMatLength = 0;
-        this.nowMat = null;
-        this.BoneInf = new XboneInf();
-        this.tmpUvArray = [];
-        this.normalVectors = [];
-        this.facesNormal = [];
-        this.nowFrameName = "";
-        this.nowAnimationSetName = "";
-        this.frameHierarchie = [];
-        this.endLineCount = 0;
-        this.geometry = null;
-        this.loadingXdata = null;
-        this.lines = null;
-        this.keyInfo = null;
-        this.animeKeyNames = null;
-        this.data = null;
-        this.onLoad = null;
-    }
-
-    createClass(XLoader, [{
-        key: 'load',
-        value: function load(_arg, onLoad, onProgress, onError) {
-            var _this = this;
-
-            var loader = new THREE.FileLoader(this.manager);
-            loader.setResponseType('arraybuffer');
-            for (var i = 0; i < _arg.length; i++) {
-                switch (i) {
-                    case 0:
-                        this.url = _arg[i];break;
-                    case 1:
-                        this.zflg = _arg[i];break;
-                }
-            }
-            loader.load(this.url, function (response) {
-                _this.parse(response, onLoad);
-            }, onProgress, onError);
-        }
-    }, {
-        key: 'isBinary',
-        value: function isBinary(binData) {
-            var reader = new DataView(binData);
-            var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
-            var n_faces = reader.getUint32(80, true);
-            var expect = 80 + 32 / 8 + n_faces * face_size;
-            if (expect === reader.byteLength) {
-                return true;
-            }
-            var fileLength = reader.byteLength;
-            for (var index = 0; index < fileLength; index++) {
-                if (reader.getUint8(index, false) > 127) {
-                    return true;
-                }
-            }
-            return false;
-        }
-    }, {
-        key: 'ensureBinary',
-        value: function ensureBinary(buf) {
-            if (typeof buf === "string") {
-                var array_buffer = new Uint8Array(buf.length);
-                for (var i = 0; i < buf.length; i++) {
-                    array_buffer[i] = buf.charCodeAt(i) & 0xff;
-                }
-                return array_buffer.buffer || array_buffer;
-            } else {
-                return buf;
-            }
-        }
-    }, {
-        key: 'ensureString',
-        value: function ensureString(buf) {
-            if (typeof buf !== "string") {
-                var array_buffer = new Uint8Array(buf);
-                var str = '';
-                for (var i = 0; i < buf.byteLength; i++) {
-                    str += String.fromCharCode(array_buffer[i]);
-                }
-                return str;
-            } else {
-                return buf;
-            }
-        }
-    }, {
-        key: 'parse',
-        value: function parse(data, onLoad) {
-            var binData = this.ensureBinary(data);
-            this.data = this.ensureString(data);
-            this.onLoad = onLoad;
-            return this.isBinary(binData) ? this.parseBinary(binData) : this.parseASCII();
-        }
-    }, {
-        key: 'parseBinary',
-        value: function parseBinary(data) {
-            return parseASCII(String.fromCharCode.apply(null, data));
-        }
-    }, {
-        key: 'parseASCII',
-        value: function parseASCII() {
-            var baseDir = "";
-            if (this.url.lastIndexOf("/") > 0) {
-                this.baseDir = this.url.substr(0, this.url.lastIndexOf("/") + 1);
-            }
-            this.loadingXdata = new Xdata();
-            this.lines = this.data.split("\n");
-            this.mainloop();
-        }
-    }, {
-        key: 'mainloop',
-        value: function mainloop() {
-            var _this2 = this;
-
-            var EndFlg = false;
-            for (var i = 0; i < 100; i++) {
-                this.lineRead(this.lines[this.endLineCount].trim());
-                this.endLineCount++;
-                if (this.endLineCount >= this.lines.length - 1) {
-                    EndFlg = true;
-                    this.readFinalize();
-                    setTimeout(function () {
-                        _this2.animationFinalize();
-                    }, 1);
-                    break;
-                }
-            }
-            if (!EndFlg) {
-                setTimeout(function () {
-                    _this2.mainloop();
-                }, 1);
-            }
-        }
-    }, {
-        key: 'lineRead',
-        value: function lineRead(line) {
-            if (line.indexOf("template ") > -1) {
-                return;
-            }
-            if (line.length === 0) {
-                return;
-            }
-            if (line.indexOf("{") > -1) {
-                this.elementLv++;
-            }
-            if (line.indexOf("AnimTicksPerSecond") > -1) {
-                var findA = line.indexOf("{");
-                this.loadingXdata.AnimTicksPerSecond = parseInt(line.substr(findA + 1, line.indexOf(";") - findA + 1), 10);
-            }
-            if (line.indexOf("}") > -1) {
-                if (this.elementLv < 1 || this.nowFrameName === "") {
-                    this.elementLv = 0;return;
-                }
-                this.endElement();
-                return;
-            }
-            if (line.indexOf("Frame ") > -1) {
-                this.beginFrame(line);
-                return;
-            }
-            if (line.indexOf("FrameTransformMatrix") > -1) {
-                this.nowReadMode = XfileLoadMode$1.FrameTransformMatrix_Read;
-                return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.FrameTransformMatrix_Read) {
-                var data = line.split(",");
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameTransformMatrix = new THREE.Matrix4();
-                this.ParseMatrixData(this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameTransformMatrix, data);
-                this.nowReadMode = XfileLoadMode$1.Element;
-                return;
-            }
-            if (line.indexOf("Mesh ") > -1) {
-                this.beginReadMesh(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Vartex_init) {
-                this.readVertexCount(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Vartex_Read) {
-                if (this.readVertex(line)) {
-                    return;
-                }
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Index_init) {
-                this.readIndexLength(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.index_Read) {
-                if (this.readVertexIndex(line)) {
-                    return;
-                }
-            }
-            if (line.indexOf("MeshNormals ") > -1) {
-                this.beginMeshNormal(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Normal_V_init) {
-                this.readMeshNormalCount(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Normal_V_Read) {
-                if (this.readMeshNormalVertex(line)) {
-                    return;
-                }
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Normal_I_init) {
-                this.readMeshNormalIndexCount(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Normal_I_Read) {
-                if (this.readMeshNormalIndex(line)) {
-                    return;
-                }
-            }
-            if (line.indexOf("MeshTextureCoords ") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Uv_init;return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Uv_init) {
-                this.readUvInit(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Uv_Read) {
-                if (this.readUv(line)) {
-                    return;
-                }
-            }
-            if (line.indexOf("MeshMaterialList ") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Mat_Face_init;
-                return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Mat_Face_init) {
-                this.nowReadMode = XfileLoadMode$1.Mat_Face_len_Read;
-                return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Mat_Face_len_Read) {
-                this.readMatrixSetLength(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Mat_Face_Set) {
-                if (this.readMaterialBind(line)) {
-                    return;
-                }
-            }
-            if (line.indexOf("Material ") > -1) {
-                this.readMaterialInit(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Mat_Set) {
-                this.readandSetMaterial(line);return;
-            }
-            if (this.nowReadMode >= XfileLoadMode$1.Mat_Set_Texture && this.nowReadMode < XfileLoadMode$1.Weit_init) {
-                this.readandSetMaterialTexture(line);return;
-            }
-            if (line.indexOf("SkinWeights ") > -1 && this.nowReadMode >= XfileLoadMode$1.Element) {
-                this.readBoneInit(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Weit_init) {
-                this.readBoneName(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Weit_IndexLength) {
-                this.readBoneVertexLength(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Weit_Read_Index) {
-                this.readandSetBoneVertex(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Weit_Read_Value) {
-                this.readandSetBoneWeightValue(line);return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Weit_Read_Matrx) {
-                this.readandSetBoneOffsetMatrixValue(line);return;
-            }
-            if (line.indexOf("AnimationSet ") > -1) {
-                this.readandCreateAnimationSet(line);return;
-            }
-            if (line.indexOf("Animation ") > -1 && this.nowReadMode === XfileLoadMode$1.Anim_init) {
-                this.readAndCreateAnimation(line);return;
-            }
-            if (line.indexOf("AnimationKey ") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Anim_KeyValueTypeRead;return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Anim_KeyValueTypeRead) {
-                this.nowAnimationKeyType = parseInt(line.substr(0, line.length - 1), 10);
-                this.nowReadMode = XfileLoadMode$1.Anim_KeyValueLength;
-                return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Anim_KeyValueLength) {
-                this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
-                this.nowReaded = 0;
-                this.nowReadMode = XfileLoadMode$1.Anime_ReadKeyFrame;
-                return;
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Anime_ReadKeyFrame) {
-                this.readAnimationKeyFrame(line);return;
-            }
-        }
-    }, {
-        key: 'endElement',
-        value: function endElement(line) {
-            if (this.nowReadMode < XfileLoadMode$1.Anim_init && this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv === this.elementLv && this.nowReadMode > XfileLoadMode$1.none) {
-                if (this.frameHierarchie.length > 0) {
-                    this.loadingXdata.FrameInfo_Raw[this.nowFrameName].children = [];
-                    var keys = Object.keys(this.loadingXdata.FrameInfo_Raw);
-                    for (var m = 0; m < keys.length; m++) {
-                        if (this.loadingXdata.FrameInfo_Raw[keys[m]].ParentName === this.nowFrameName) {
-                            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].children.push(keys[m]);
-                        }
-                    }
-                    this.frameHierarchie.pop();
-                }
-                this.MakeOutputGeometry(this.nowFrameName, this.zflg);
-                this.frameStartLv = this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv;
-                if (this.frameHierarchie.length > 0) {
-                    this.nowFrameName = this.frameHierarchie[this.frameHierarchie.length - 1];
-                    this.frameStartLv = this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv;
-                } else {
-                    this.nowFrameName = "";
-                }
-            }
-            if (this.nowReadMode === XfileLoadMode$1.Mat_Set) {
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Materials.push(this.nowMat);
-                this.nowReadMode = XfileLoadMode$1.Element;
-            }
-            this.elementLv--;
-        }
-    }, {
-        key: 'beginFrame',
-        value: function beginFrame(line) {
-            this.frameStartLv = this.elementLv;
-            this.nowReadMode = XfileLoadMode$1.Element;
-            this.nowFrameName = line.substr(6, line.length - 8);
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName] = new XFrameInfo$1();
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameName = this.nowFrameName;
-            if (this.frameHierarchie.length > 0) {
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].ParentName = this.frameHierarchie[this.frameHierarchie.length - 1];
-            }
-            this.frameHierarchie.push(this.nowFrameName);
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv = this.frameStartLv;
-        }
-    }, {
-        key: 'beginReadMesh',
-        value: function beginReadMesh(line) {
-            if (this.nowFrameName === "") {
-                this.frameStartLv = this.elementLv;
-                this.nowFrameName = line.substr(5, line.length - 6);
-                if (this.nowFrameName === "") {
-                    this.nowFrameName = "mesh_" + this.loadingXdata.FrameInfo_Raw.length;
-                }
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName] = new XFrameInfo$1();
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameName = this.nowFrameName;
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].FrameStartLv = this.frameStartLv;
-            }
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry = new THREE.Geometry();
-            this.geoStartLv = this.elementLv;
-            this.nowReadMode = XfileLoadMode$1.Vartex_init;
-            Bones = [];
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Materials = [];
-        }
-    }, {
-        key: 'readVertexCount',
-        value: function readVertexCount(line) {
-            this.nowReadMode = XfileLoadMode$1.Vartex_Read;
-            this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
-            this.nowReaded = 0;
-        }
-    }, {
-        key: 'readVertex',
-        value: function readVertex(line) {
-            var data = line.substr(0, line.length - 2).split(";");
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.vertices.push(new THREE.Vector3(parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2])));
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.skinIndices.push(new THREE.Vector4(0, 0, 0, 0));
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.skinWeights.push(new THREE.Vector4(1, 0, 0, 0));
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].VertexSetedBoneCount.push(0);
-            this.nowReaded++;
-            if (this.nowReaded >= this.tgtLength) {
-                this.nowReadMode = XfileLoadMode$1.Index_init;
-                return true;
-            }
-            return false;
-        }
-    }, {
-        key: 'readIndexLength',
-        value: function readIndexLength(line) {
-            this.nowReadMode = XfileLoadMode$1.index_Read;
-            this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
-            this.nowReaded = 0;
-        }
-    }, {
-        key: 'readVertexIndex',
-        value: function readVertexIndex(line) {
-            var data = line.substr(2, line.length - 4).split(",");
-            if (this.zflg) {
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces.push(new THREE.Face3(parseInt(data[2], 10), parseInt(data[1], 10), parseInt(data[0], 10), new THREE.Vector3(1, 1, 1).normalize()));
-            } else {
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces.push(new THREE.Face3(parseInt(data[0], 10), parseInt(data[1], 10), parseInt(data[2], 10), new THREE.Vector3(1, 1, 1).normalize()));
-            }
-            this.nowReaded++;
-            if (this.nowReaded >= this.tgtLength) {
-                this.nowReadMode = XfileLoadMode$1.Element;
-                return true;
-            }
-            return false;
-        }
-    }, {
-        key: 'beginMeshNormal',
-        value: function beginMeshNormal(line) {
-            this.nowReadMode = XfileLoadMode$1.Normal_V_init;
-            this.normalVectors = [];
-            this.facesNormal = [];
-        }
-    }, {
-        key: 'readMeshNormalCount',
-        value: function readMeshNormalCount(line) {
-            this.nowReadMode = XfileLoadMode$1.Normal_V_Read;
-            this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
-            this.nowReaded = 0;
-        }
-    }, {
-        key: 'readMeshNormalVertex',
-        value: function readMeshNormalVertex(line) {
-            var data = line.split(";");
-            this.normalVectors.push([parseFloat(data[0]), parseFloat(data[1]), parseFloat(data[2])]);
-            this.nowReaded++;
-            if (this.nowReaded >= this.tgtLength) {
-                this.nowReadMode = XfileLoadMode$1.Normal_I_init;
-                return true;
-            }
-            return false;
-        }
-    }, {
-        key: 'readMeshNormalIndexCount',
-        value: function readMeshNormalIndexCount(line) {
-            this.nowReadMode = XfileLoadMode$1.Normal_I_Read;
-            this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
-            this.nowReaded = 0;
-        }
-    }, {
-        key: 'readMeshNormalIndex',
-        value: function readMeshNormalIndex(line) {
-            var data = line.substr(2, line.length - 4).split(",");
-            var nowID = parseInt(data[0], 10);
-            var v1 = new THREE.Vector3(this.normalVectors[nowID][0], this.normalVectors[nowID][1], this.normalVectors[nowID][2]);
-            nowID = parseInt(data[1], 10);
-            var v2 = new THREE.Vector3(this.normalVectors[nowID][0], this.normalVectors[nowID][1], this.normalVectors[nowID][2]);
-            nowID = parseInt(data[2], 10);
-            var v3 = new THREE.Vector3(this.normalVectors[nowID][0], this.normalVectors[nowID][1], this.normalVectors[nowID][2]);
-            if (this.zflg) {
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[this.nowReaded].vertexNormals = [v3, v2, v1];
-            } else {
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[this.nowReaded].vertexNormals = [v1, v2, v3];
-            }
-            this.facesNormal.push(v1.normalize());
-            this.nowReaded++;
-            if (this.nowReaded >= this.tgtLength) {
-                this.nowReadMode = XfileLoadMode$1.Element;
-                return true;
-            }
-            return false;
-        }
-    }, {
-        key: 'readUvInit',
-        value: function readUvInit(line) {
-            this.nowReadMode = XfileLoadMode$1.Uv_Read;
-            this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
-            this.nowReaded = 0;
-            this.tmpUvArray = [];
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0] = [];
-        }
-    }, {
-        key: 'readUv',
-        value: function readUv(line) {
-            var data = line.split(";");
-            if (THREE.XLoader.IsUvYReverse) {
-                this.tmpUvArray.push(new THREE.Vector2(parseFloat(data[0]), 1 - parseFloat(data[1])));
-            } else {
-                this.tmpUvArray.push(new THREE.Vector2(parseFloat(data[0]), parseFloat(data[1])));
-            }
-            this.nowReaded++;
-            if (this.nowReaded >= this.tgtLength) {
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0] = [];
-                for (var m = 0; m < this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces.length; m++) {
-                    this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0][m] = [];
-                    this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0][m].push(this.tmpUvArray[this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[m].a]);
-                    this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0][m].push(this.tmpUvArray[this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[m].b]);
-                    this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faceVertexUvs[0][m].push(this.tmpUvArray[this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[m].c]);
-                }
-                this.nowReadMode = XfileLoadMode$1.Element;
-                this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.uvsNeedUpdate = true;
-                return true;
-            }
-            return false;
-        }
-    }, {
-        key: 'readMatrixSetLength',
-        value: function readMatrixSetLength(line) {
-            this.nowReadMode = XfileLoadMode$1.Mat_Face_Set;
-            this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
-            this.nowReaded = 0;
-        }
-    }, {
-        key: 'readMaterialBind',
-        value: function readMaterialBind(line) {
-            var data = line.split(",");
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].Geometry.faces[this.nowReaded].materialIndex = parseInt(data[0]);
-            this.nowReaded++;
-            if (this.nowReaded >= this.tgtLength) {
-                this.nowReadMode = XfileLoadMode$1.Element;
-                return true;
-            }
-            return false;
-        }
-    }, {
-        key: 'readMaterialInit',
-        value: function readMaterialInit(line) {
-            this.nowReadMode = XfileLoadMode$1.Mat_Set;
-            this.matReadLine = 0;
-            this.nowMat = new THREE.MeshPhongMaterial({ color: Math.random() * 0xffffff });
-            var matName = line.substr(9, line.length - 10);
-            if (matName !== "") {
-                this.nowMat.name = matName;
-            }
-            if (this.zflg) {
-                this.nowMat.side = THREE.BackSide;
-            } else {
-                this.nowMat.side = THREE.FrontSide;
-            }
-            this.nowMat.side = THREE.FrontSide;
-        }
-    }, {
-        key: 'readandSetMaterial',
-        value: function readandSetMaterial(line) {
-            var data = line.split(";");
-            this.matReadLine++;
-            switch (this.matReadLine) {
-                case 1:
-                    this.nowMat.color.r = data[0];
-                    this.nowMat.color.g = data[1];
-                    this.nowMat.color.b = data[2];
-                    break;
-                case 2:
-                    this.nowMat.shininess = data[0];
-                    break;
-                case 3:
-                    this.nowMat.specular.r = data[0];
-                    this.nowMat.specular.g = data[1];
-                    this.nowMat.specular.b = data[2];
-                    break;
-                case 4:
-                    this.nowMat.emissive.r = data[0];
-                    this.nowMat.emissive.g = data[1];
-                    this.nowMat.emissive.b = data[2];
-                    break;
-            }
-            if (line.indexOf("TextureFilename") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Mat_Set_Texture;
-            } else if (line.indexOf("BumpMapFilename") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Mat_Set_BumpTex;
-                this.nowMat.bumpScale = 0.05;
-            } else if (line.indexOf("NormalMapFilename") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Mat_Set_NormalTex;
-                this.nowMat.normalScale = new THREE.Vector2(2, 2);
-            } else if (line.indexOf("EmissiveMapFilename") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Mat_Set_EmissiveTex;
-            } else if (line.indexOf("LightMapFilename") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Mat_Set_LightTex;
-            }
-        }
-    }, {
-        key: 'readandSetMaterialTexture',
-        value: function readandSetMaterialTexture(line) {
-            var data = line.substr(1, line.length - 3);
-            if (data != undefined && data.length > 0) {
-                switch (this.nowReadMode) {
-                    case XfileLoadMode$1.Mat_Set_Texture:
-                        this.nowMat.map = this.Texloader.load(this.baseDir + data);
-                        break;
-                    case XfileLoadMode$1.Mat_Set_BumpTex:
-                        this.nowMat.bumpMap = this.Texloader.load(this.baseDir + data);
-                        break;
-                    case XfileLoadMode$1.Mat_Set_NormalTex:
-                        this.nowMat.normalMap = this.Texloader.load(this.baseDir + data);
-                        break;
-                    case XfileLoadMode$1.Mat_Set_EmissiveTex:
-                        this.nowMat.emissiveMap = this.Texloader.load(this.baseDir + data);
-                        break;
-                    case XfileLoadMode$1.Mat_Set_LightTex:
-                        this.nowMat.lightMap = this.Texloader.load(this.baseDir + data);
-                        break;
-                    case XfileLoadMode$1.Mat_Set_EnvTex:
-                        this.nowMat.envMap = this.Texloader.load(this.baseDir + data);
-                        break;
-                }
-            }
-            this.nowReadMode = XfileLoadMode$1.Mat_Set;
-            this.endLineCount++;
-            this.elementLv--;
-        }
-    }, {
-        key: 'readBoneInit',
-        value: function readBoneInit(line) {
-            this.nowReadMode = XfileLoadMode$1.Weit_init;
-            this.BoneInf = new XboneInf();
-        }
-    }, {
-        key: 'readBoneName',
-        value: function readBoneName(line) {
-            this.nowReadMode = XfileLoadMode$1.Weit_IndexLength;
-            this.BoneInf.boneName = line.substr(1, line.length - 3);
-            this.BoneInf.BoneIndex = this.loadingXdata.FrameInfo_Raw[this.nowFrameName].BoneInfs.length;
-            this.nowReaded = 0;
-        }
-    }, {
-        key: 'readBoneVertexLength',
-        value: function readBoneVertexLength(line) {
-            this.nowReadMode = XfileLoadMode$1.Weit_Read_Index;
-            this.tgtLength = parseInt(line.substr(0, line.length - 1), 10);
-            this.nowReaded = 0;
-        }
-    }, {
-        key: 'readandSetBoneVertex',
-        value: function readandSetBoneVertex(line) {
-            this.BoneInf.Indeces.push(parseInt(line.substr(0, line.length - 1), 10));
-            this.nowReaded++;
-            if (this.nowReaded >= this.tgtLength || line.indexOf(";") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Weit_Read_Value;
-                this.nowReaded = 0;
-            }
-        }
-    }, {
-        key: 'readandSetBoneWeightValue',
-        value: function readandSetBoneWeightValue(line) {
-            var nowVal = parseFloat(line.substr(0, line.length - 1));
-            this.BoneInf.Weights.push(nowVal);
-            this.nowReaded++;
-            if (this.nowReaded >= this.tgtLength || line.indexOf(";") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Weit_Read_Matrx;
-            }
-        }
-    }, {
-        key: 'readandSetBoneOffsetMatrixValue',
-        value: function readandSetBoneOffsetMatrixValue(line) {
-            var data = line.split(",");
-            this.BoneInf.initMatrix = new THREE.Matrix4();
-            this.ParseMatrixData(this.BoneInf.initMatrix, data);
-            this.BoneInf.OffsetMatrix = new THREE.Matrix4();
-            this.BoneInf.OffsetMatrix.getInverse(this.BoneInf.initMatrix);
-            this.loadingXdata.FrameInfo_Raw[this.nowFrameName].BoneInfs.push(this.BoneInf);
-            this.nowReadMode = XfileLoadMode$1.Element;
-        }
-    }, {
-        key: 'readandCreateAnimationSet',
-        value: function readandCreateAnimationSet(line) {
-            this.frameStartLv = this.elementLv;
-            this.nowReadMode = XfileLoadMode$1.Anim_init;
-            this.nowAnimationSetName = line.substr(13, line.length - 14).trim();
-            this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName] = [];
-        }
-    }, {
-        key: 'readAndCreateAnimation',
-        value: function readAndCreateAnimation(line) {
-            this.nowFrameName = line.substr(10, line.length - 11).trim();
-            this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName] = new XAnimationInfo$1();
-            this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].animeName = this.nowFrameName;
-            this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].FrameStartLv = this.frameStartLv;
-            while (true) {
-                this.endLineCount++;
-                line = this.lines[this.endLineCount].trim();
-                if (line.indexOf("{") > -1 && line.indexOf("}") > -1) {
-                    this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].boneName = line.replace(/{/g, "").replace(/}/g, "").trim();
-                    break;
-                }
-            }
-        }
-    }, {
-        key: 'readAnimationKeyFrame',
-        value: function readAnimationKeyFrame(line) {
-            this.keyInfo = null;
-            var data = line.split(";");
-            var nowKeyframe = parseInt(data[0], 10);
-            var frameFound = false;
-            var tmpM = new THREE.Matrix4();
-            if (this.nowAnimationKeyType != 4) {
-                for (var mm = 0; mm < this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames.length; mm++) {
-                    if (this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames[mm].Frame === nowKeyframe) {
-                        this.keyInfo = this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames[mm];
-                        frameFound = true;
-                        break;
-                    }
-                }
-            }
-            if (!frameFound) {
-                this.keyInfo = new XKeyFrameInfo();
-                this.keyInfo.matrix = new THREE.Matrix4();
-                this.keyInfo.Frame = nowKeyframe;
-            }
-            var data2 = data[2].split(",");
-            switch (this.nowAnimationKeyType) {
-                case 0:
-                    tmpM.makeRotationFromQuaternion(new THREE.Quaternion(parseFloat(data2[0]), parseFloat(data2[1]), parseFloat(data2[2])));
-                    this.keyInfo.matrix.multiply(tmpM);
-                    break;
-                case 1:
-                    tmpM.makeScale(parseFloat(data2[0]), parseFloat(data2[1]), parseFloat(data2[2]));
-                    this.keyInfo.matrix.multiply(tmpM);
-                    break;
-                case 2:
-                    tmpM.makeTranslation(parseFloat(data2[0]), parseFloat(data2[1]), parseFloat(data2[2]));
-                    this.keyInfo.matrix.multiply(tmpM);
-                    break;
-                case 4:
-                    this.ParseMatrixData(this.keyInfo.matrix, data2);
-                    break;
-            }
-            if (!frameFound) {
-                this.keyInfo.index = this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames.length;
-                this.keyInfo.time = /*1.0 / this.loadingXdata.AnimTicksPerSecond * */this.keyInfo.Frame;
-                this.loadingXdata.AnimationSetInfo[this.nowAnimationSetName][this.nowFrameName].keyFrames.push(this.keyInfo);
-            }
-            this.nowReaded++;
-            if (this.nowReaded >= this.tgtLength || line.indexOf(";;;") > -1) {
-                this.nowReadMode = XfileLoadMode$1.Anim_init;
-            }
-        }
-    }, {
-        key: 'readFinalize',
-        value: function readFinalize() {
-            this.loadingXdata.FrameInfo = [];
-            var keys = Object.keys(this.loadingXdata.FrameInfo_Raw);
-            for (var i = 0; i < keys.length; i++) {
-                if (this.loadingXdata.FrameInfo_Raw[keys[i]].Mesh != null) {
-                    this.loadingXdata.FrameInfo.push(this.loadingXdata.FrameInfo_Raw[keys[i]].Mesh);
-                }
-            }
-            if (this.loadingXdata.FrameInfo != null & this.loadingXdata.FrameInfo.length > 0) {
-                for (var _i = 0; _i < this.loadingXdata.FrameInfo.length; _i++) {
-                    if (this.loadingXdata.FrameInfo[_i].parent == null) {
-                        this.loadingXdata.FrameInfo[_i].zflag = this.zflg;
-                        if (this.zflg) {
-                            this.loadingXdata.FrameInfo[_i].scale.set(-1, 1, 1);
-                        }
-                    }
-                }
-            }
-        }
-    }, {
-        key: 'ParseMatrixData',
-        value: function ParseMatrixData(targetMatrix, data) {
-            targetMatrix.set(parseFloat(data[0]), parseFloat(data[4]), parseFloat(data[8]), parseFloat(data[12]), parseFloat(data[1]), parseFloat(data[5]), parseFloat(data[9]), parseFloat(data[13]), parseFloat(data[2]), parseFloat(data[6]), parseFloat(data[10]), parseFloat(data[14]), parseFloat(data[3]), parseFloat(data[7]), parseFloat(data[11]), parseFloat(data[15]));
-        }
-    }, {
-        key: 'MakeOutputGeometry',
-        value: function MakeOutputGeometry(nowFrameName, _zflg) {
-            if (this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry != null) {
-                this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.computeBoundingBox();
-                this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.computeBoundingSphere();
-                this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.verticesNeedUpdate = true;
-                this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.normalsNeedUpdate = true;
-                this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.colorsNeedUpdate = true;
-                this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.uvsNeedUpdate = true;
-                this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.groupsNeedUpdate = true;
-                var putBones = [];
-                var BoneDics = [];
-                var rootBone = new THREE.Bone();
-                if (this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs != null && this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs.length) {
-                    var keys = Object.keys(this.loadingXdata.FrameInfo_Raw);
-                    var BoneDics_Name = [];
-                    for (var m = 0; m < keys.length; m++) {
-                        if (this.loadingXdata.FrameInfo_Raw[keys[m]].FrameStartLv <= this.loadingXdata.FrameInfo_Raw[nowFrameName].FrameStartLv && nowFrameName != keys[m]) {
-                            continue;
-                        }
-                        var b = new THREE.Bone();
-                        b.name = keys[m];
-                        b.applyMatrix(this.loadingXdata.FrameInfo_Raw[keys[m]].FrameTransformMatrix);
-                        b.matrixWorld = b.matrix;
-                        b.FrameTransformMatrix = this.loadingXdata.FrameInfo_Raw[keys[m]].FrameTransformMatrix;
-                        BoneDics_Name[b.name] = putBones.length;
-                        putBones.push(b);
-                    }
-                    for (var _m = 0; _m < putBones.length; _m++) {
-                        for (var dx = 0; dx < this.loadingXdata.FrameInfo_Raw[putBones[_m].name].children.length; dx++) {
-                            var nowBoneIndex = BoneDics_Name[this.loadingXdata.FrameInfo_Raw[putBones[_m].name].children[dx]];
-                            if (putBones[nowBoneIndex] != null) {
-                                putBones[_m].add(putBones[nowBoneIndex]);
-                            }
-                        }
-                    }
-                }
-                var mesh = null;
-                var bufferGeometry = new THREE.BufferGeometry();
-                if (putBones.length > 0) {
-                    if (this.loadingXdata.FrameInfo_Raw[putBones[0].name].children.length === 0 && nowFrameName != putBones[0].name) {
-                        putBones[0].add(putBones[1]);
-                        putBones[0].zflag = _zflg;
-                    }
-                    for (var _m2 = 0; _m2 < putBones.length; _m2++) {
-                        if (putBones[_m2].parent === null) {
-                            putBones[_m2].zflag = _zflg;
-                        }
-                        for (var bi = 0; bi < this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs.length; bi++) {
-                            if (putBones[_m2].name === this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs[bi].boneName) {
-                                for (var vi = 0; vi < this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs[bi].Indeces.length; vi++) {
-                                    var nowVertexID = this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs[bi].Indeces[vi];
-                                    var nowVal = this.loadingXdata.FrameInfo_Raw[nowFrameName].BoneInfs[bi].Weights[vi];
-                                    switch (this.loadingXdata.FrameInfo_Raw[nowFrameName].VertexSetedBoneCount[nowVertexID]) {
-                                        case 0:
-                                            this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinIndices[nowVertexID].x = _m2;
-                                            this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinWeights[nowVertexID].x = nowVal;
-                                            break;
-                                        case 1:
-                                            this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinIndices[nowVertexID].y = _m2;
-                                            this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinWeights[nowVertexID].y = nowVal;
-                                            break;
-                                        case 2:
-                                            this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinIndices[nowVertexID].z = _m2;
-                                            this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinWeights[nowVertexID].z = nowVal;
-                                            break;
-                                        case 3:
-                                            this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinIndices[nowVertexID].w = _m2;
-                                            this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry.skinWeights[nowVertexID].w = nowVal;
-                                            break;
-                                    }
-                                    this.loadingXdata.FrameInfo_Raw[nowFrameName].VertexSetedBoneCount[nowVertexID]++;
-                                }
-                            }
-                        }
-                    }
-                    for (var sk = 0; sk < this.loadingXdata.FrameInfo_Raw[nowFrameName].Materials.length; sk++) {
-                        this.loadingXdata.FrameInfo_Raw[nowFrameName].Materials[sk].skinning = true;
-                    }
-                    mesh = new THREE.SkinnedMesh(bufferGeometry.fromGeometry(this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry), new THREE.MultiMaterial(this.loadingXdata.FrameInfo_Raw[nowFrameName].Materials));
-                    var skeleton = new THREE.Skeleton(putBones);
-                    mesh.add(putBones[0]);
-                    mesh.bind(skeleton);
-                } else {
-                    mesh = new THREE.Mesh(bufferGeometry.fromGeometry(this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry), new THREE.MultiMaterial(this.loadingXdata.FrameInfo_Raw[nowFrameName].Materials));
-                }
-                mesh.name = nowFrameName;
-                this.loadingXdata.FrameInfo_Raw[nowFrameName].Mesh = mesh;
-                this.loadingXdata.FrameInfo_Raw[nowFrameName].Geometry = null;
-            }
-        }
-    }, {
-        key: 'animationFinalize',
-        value: function animationFinalize() {
-            this.animeKeyNames = Object.keys(this.loadingXdata.AnimationSetInfo);
-            if (this.animeKeyNames != null && this.animeKeyNames.length > 0) {
-                this.nowReaded = 0;
-                this.loadingXdata.XAnimationObj = [];
-                this.animationFinalize_step();
-            } else {
-                this.finalproc();
-            }
-        }
-    }, {
-        key: 'animationFinalize_step',
-        value: function animationFinalize_step() {
-            var i = this.nowReaded;
-            var keys = Object.keys(this.loadingXdata.FrameInfo_Raw);
-            var tgtModel = null;
-            for (var m = 0; m < this.loadingXdata.FrameInfo.length; m++) {
-                var keys2 = Object.keys(this.loadingXdata.AnimationSetInfo[this.animeKeyNames[i]]);
-                if (this.loadingXdata.AnimationSetInfo[this.animeKeyNames[i]][keys2[0]].boneName == this.loadingXdata.FrameInfo[m].name) {
-                    tgtModel = this.loadingXdata.FrameInfo[m];
-                }
-            }
-            if (tgtModel != null) {
-                this.loadingXdata.XAnimationObj[i] = new XAnimationObj();
-                this.loadingXdata.XAnimationObj[i].fps = this.loadingXdata.AnimTicksPerSecond;
-                this.loadingXdata.XAnimationObj[i].name = this.animeKeyNames[i];
-                this.loadingXdata.XAnimationObj[i].make(this.loadingXdata.AnimationSetInfo[this.animeKeyNames[i]], tgtModel);
-            }
-            this.nowReaded++;
-            if (this.nowReaded >= this.animeKeyNames.length) {
-                this.loadingXdata.AnimationSetInfo = null;
-                this.finalproc();
-            } else {
-                this.animationFinalize_step();
-            }
-        }
-    }, {
-        key: 'finalproc',
-        value: function finalproc() {
-            var _this3 = this;
-
-            setTimeout(function () {
-                _this3.onLoad(_this3.loadingXdata);
-            }, 1);
-        }
-    }]);
-    return XLoader;
+
+	function XLoader( manager, Texloader, _zflg ) {
+
+	classCallCheck( this, XLoader );
+
+	this.manager = manager !== undefined ? manager : new THREE.DefaultLoadingManager();
+	this.Texloader = Texloader !== undefined ? Texloader : new THREE.TextureLoader();
+	this.zflg = _zflg === undefined ? false : _zflg;
+	this.url = "";
+	this.baseDir = "";
+	this.nowReadMode = XfileLoadMode$1.none;
+	this.nowAnimationKeyType = 4;
+	this.tgtLength = 0;
+	this.nowReaded = 0;
+	this.elementLv = 0;
+	this.geoStartLv = Number.MAX_VALUE;
+	this.frameStartLv = Number.MAX_VALUE;
+	this.matReadLine = 0;
+	this.putMatLength = 0;
+	this.nowMat = null;
+	this.BoneInf = new XboneInf();
+	this.tmpUvArray = [];
+	this.normalVectors = [];
+	this.facesNormal = [];
+	this.nowFrameName = "";
+	this.nowAnimationSetName = "";
+	this.frameHierarchie = [];
+	this.endLineCount = 0;
+	this.geometry = null;
+	this.loadingXdata = null;
+	this.lines = null;
+	this.keyInfo = null;
+	this.animeKeyNames = null;
+	this.data = null;
+	this.onLoad = null;
+
+}
+
+	createClass( XLoader, [ {
+	key: 'load',
+	value: function load( _arg, onLoad, onProgress, onError ) {
+
+	var _this = this;
+
+	var loader = new THREE.FileLoader( this.manager );
+	loader.setResponseType( 'arraybuffer' );
+	for ( var i = 0; i < _arg.length; i ++ ) {
+
+	switch ( i ) {
+
+	case 0:
+		this.url = _arg[ i ]; break;
+	case 1:
+		this.zflg = _arg[ i ]; break;
+
+}
+
+}
+	loader.load( this.url, function ( response ) {
+
+	_this.parse( response, onLoad );
+
+}, onProgress, onError );
+
+}
+}, {
+	key: 'isBinary',
+	value: function isBinary( binData ) {
+
+	var reader = new DataView( binData );
+	var face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8;
+	var n_faces = reader.getUint32( 80, true );
+	var expect = 80 + 32 / 8 + n_faces * face_size;
+	if ( expect === reader.byteLength ) {
+
+	return true;
+
+}
+	var fileLength = reader.byteLength;
+	for ( var index = 0; index < fileLength; index ++ ) {
+
+	if ( reader.getUint8( index, false ) > 127 ) {
+
+	return true;
+
+}
+
+}
+	return false;
+
+}
+}, {
+	key: 'ensureBinary',
+	value: function ensureBinary( buf ) {
+
+	if ( typeof buf === "string" ) {
+
+	var array_buffer = new Uint8Array( buf.length );
+	for ( var i = 0; i < buf.length; i ++ ) {
+
+	array_buffer[ i ] = buf.charCodeAt( i ) & 0xff;
+
+}
+	return array_buffer.buffer || array_buffer;
+
+} else {
+
+	return buf;
+
+}
+
+}
+}, {
+	key: 'ensureString',
+	value: function ensureString( buf ) {
+
+	if ( typeof buf !== "string" ) {
+
+	var array_buffer = new Uint8Array( buf );
+	var str = '';
+	for ( var i = 0; i < buf.byteLength; i ++ ) {
+
+	str += String.fromCharCode( array_buffer[ i ] );
+
+}
+	return str;
+
+} else {
+
+	return buf;
+
+}
+
+}
+}, {
+	key: 'parse',
+	value: function parse( data, onLoad ) {
+
+	var binData = this.ensureBinary( data );
+	this.data = this.ensureString( data );
+	this.onLoad = onLoad;
+	return this.isBinary( binData ) ? this.parseBinary( binData ) : this.parseASCII();
+
+}
+}, {
+	key: 'parseBinary',
+	value: function parseBinary( data ) {
+
+	return parseASCII( String.fromCharCode.apply( null, data ) );
+
+}
+}, {
+	key: 'parseASCII',
+	value: function parseASCII() {
+
+	var baseDir = "";
+	if ( this.url.lastIndexOf( "/" ) > 0 ) {
+
+	this.baseDir = this.url.substr( 0, this.url.lastIndexOf( "/" ) + 1 );
+
+}
+	this.loadingXdata = new Xdata();
+	this.loadingXdata.vertexNormalFromFile = false;
+	this.loadingXdata.faceNormalFromFile = false;
+	this.lines = this.data;
+	this.readedLength = 0;
+	this.mainloop();
+
+}
+}, {
+	key: 'mainloop',
+	value: function mainloop() {
+
+	var _this2 = this;
+
+	var EndFlg = false;
+	for ( var i = 0; i < 10; i ++ ) {
+
+	var forceBreak = this.SectionRead();
+	this .endLineCount++;
+	if ( this.readedLength >= this.data.length ) {
+
+	EndFlg = true;
+	this.readFinalize();
+	setTimeout( function () {
+
+	_this2.animationFinalize();
+
+}, 1 );
+	break;
+
+}
+	if ( forceBreak ) {
+
+	break;
+
+}
+
+}
+	if ( ! EndFlg ) {
+
+	setTimeout( function () {
+
+	_this2.mainloop();
+
+}, 1 );
+
+}
+
+}
+}, {
+	key: 'getNextSection',
+	value: function getNextSection( _offset, _start, _end ) {
+
+	var find = this.data.indexOf( "{", _offset );
+	return [ this.data.substr( _offset, _start - _offset ).trim(), this.data.substr( _start + 1, _end - _start - 1 ) ];
+
+}
+}, {
+	key: 'getNextSection2',
+	value: function getNextSection2( _obj, _offset, _start, _end ) {
+
+	var find = _obj.indexOf( "{", _offset );
+	return [ _obj.substr( _offset, _start - _offset ).trim(), _obj.substr( _start + 1, _end - _start - 1 ) ];
+
+}
+}, {
+	key: 'readMeshSection',
+	value: function readMeshSection( _baseOffset ) {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
+	var find_2semi = this.data.indexOf( ";;", _baseOffset );
+	var offset = 0;
+	var v_data = this.getVertextDataSection( this.data.substr( _baseOffset, find_2semi - _baseOffset ), 0 );
+	for ( var i = 0; i < v_data[ 0 ].length; i ++ ) {
+
+	this.readVertex( v_data[ 0 ][ i ] );
+
+}
+	offset = find_2semi + 2;
+	find_2semi = this.data.indexOf( ";;", offset );
+	var v_data2 = this.getVertextDataSection( this.data.substr( offset + 1, find_2semi - offset + 1 ), 0 );
+	for ( var _i = 0; _i < v_data2[ 0 ].length; _i ++ ) {
+
+	this.readVertexIndex( v_data2[ 0 ][ _i ] );
+
+}
+	this.readedLength = offset + v_data2[ 1 ] + 1;
+
+}
+}, {
+	key: 'getVertextDataSection',
+	value: function getVertextDataSection( _data, _offset ) {
+
+	var find = _data.indexOf( ";", _offset );
+	var find_2semi = _data.indexOf( ";;", _offset );
+	if ( find_2semi === - 1 ) {
+
+	find_2semi = _data.length - 1;
+
+}
+	var v_data_base = _data.substr( find + 1, find_2semi - find + 2 );
+	return [ v_data_base.split( ";," ), find_2semi + 2 ];
+
+}
+}, {
+	key: 'readVertexLines',
+	value: function readVertexLines( _data, find, find2, _readFunc ) {}
+}, {
+	key: 'readMeshMaterialSet',
+	value: function readMeshMaterialSet( _baseOffset ) {
+
+	var find = this.data.indexOf( ";", _baseOffset );
+	find = this.data.indexOf( ";", find + 2 );
+	find2 = this.data.indexOf( ";", find + 2 );
+	var _data = this.data.substr( find + 1, find2 - find + 1 );
+	var v_data = _data.split( "," );
+	for ( var i = 0; i < v_data.length; i ++ ) {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ i ].materialIndex = parseInt( v_data[ i ], 10 );
+
+}
+	this.readedLength = find2 + 1;
+
+}
+}, {
+	key: 'readMaterial',
+	value: function readMaterial( _dataLine ) {
+
+	this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
+	if ( this.zflg ) {
+
+	this.nowMat.side = THREE.BackSide;
+
+} else {
+
+	this.nowMat.side = THREE.FrontSide;
+
+}
+	var find = _dataLine.indexOf( ";;" );
+	var _diff = _dataLine.substr( 0, find ).split( ";" );
+	this.nowMat.color.r = parseFloat( _diff[ 0 ] );
+	this.nowMat.color.g = parseFloat( _diff[ 1 ] );
+	this.nowMat.color.b = parseFloat( _diff[ 2 ] );
+	var find2 = _dataLine.indexOf( ";", find + 3 );
+	this.nowMat.shininess = parseFloat( _dataLine.substr( find + 2, find2 - find - 2 ) );
+	find = _dataLine.indexOf( ";;", find2 + 1 );
+	var _specular = _dataLine.substr( find2 + 1, find - find2 ).split( ";" );
+	this.nowMat.specular.r = parseFloat( _specular[ 0 ] );
+	this.nowMat.specular.g = parseFloat( _specular[ 1 ] );
+	this.nowMat.specular.b = parseFloat( _specular[ 2 ] );
+	find2 = _dataLine.indexOf( ";;", find + 2 );
+	var _emissive = _dataLine.substr( find + 2, find2 - find - 2 ).split( ";" );
+	this.nowMat.emissive.r = parseFloat( _emissive[ 0 ] );
+	this.nowMat.emissive.g = parseFloat( _emissive[ 1 ] );
+	this.nowMat.emissive.b = parseFloat( _emissive[ 2 ] );
+
+}
+}, {
+	key: 'readSkinWeights',
+	value: function readSkinWeights( _data ) {
+
+	this.BoneInf = new XboneInf();
+	var find = _data.indexOf( ";" );
+	this.readBoneName( _data.substr( 0, find - 1 ).replace( '"', '' ) );
+	var find_1 = _data.indexOf( ";", find + 1 ) + 1;
+	var matrixStart = 0;
+	if ( parseInt( _data.substr( find, find_1 - find ), 10 ) === 0 ) {
+
+	matrixStart = find_1 + 1;
+
+} else {
+
+	var _find = _data.indexOf( ";", find_1 + 1 );
+	var i_data = _data.substr( find_1, _find - find_1 ).split( "," );
+	for ( var i = 0; i < i_data.length; i ++ ) {
+
+	this.BoneInf.Indeces.push( parseInt( i_data[ i ], 10 ) );
+
+}
+	var find3 = _data.indexOf( ";", _find + 1 );
+	var w_data = _data.substr( _find + 1, find3 - _find ).split( "," );
+	for ( var _i2 = 0; _i2 < w_data.length; _i2 ++ ) {
+
+	this.BoneInf.Weights.push( parseFloat( w_data[ _i2 ] ) );
+
+}
+	matrixStart = find3 + 1;
+
+}
+	var find4 = _data.indexOf( ";;", matrixStart + 1 );
+	var m_data = _data.substr( matrixStart, find4 - matrixStart ).split( "," );
+	this.BoneInf.initMatrix = new THREE.Matrix4();
+	this.ParseMatrixData( this.BoneInf.initMatrix, m_data );
+	this.BoneInf.OffsetMatrix = new THREE.Matrix4();
+	this.BoneInf.OffsetMatrix.getInverse( this.BoneInf.initMatrix );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.push( this.BoneInf );
+
+}
+}, {
+	key: 'getPlaneStr',
+	value: function getPlaneStr( _str ) {
+
+	var firstDbl = _str.indexOf( '"' ) + 1;
+	var dbl2 = _str.indexOf( '"', firstDbl );
+	return _str.substr( firstDbl, dbl2 - firstDbl );
+
+}
+}, {
+	key: 'readAnimationKeyFrame',
+	value: function readAnimationKeyFrame( _data ) {
+
+	var find1 = _data.indexOf( ';' );
+	this.nowAnimationKeyType = parseInt( _data.substr( 0, find1 ), 10 );
+	var find2 = _data.indexOf( ';', find1 + 1 );
+	var lines = _data.substr( find2 + 1 ).split( ';;,' );
+	for ( var i = 0; i < lines.length; i ++ ) {
+
+	this.readAnimationKeyFrameValue( lines[ i ] );
+
+}
+
+}
+}, {
+	key: 'SectionRead',
+	value: function SectionRead() {
+
+	var find = this.data.indexOf( "{", this.readedLength );
+	if ( find === - 1 ) {
+
+	this.readedLength = this.data.length; return;
+
+}
+	var lines = this.data.substr( this.readedLength, find - this.readedLength ).split( /\r\n|\r|\n/ );
+	var line = lines[ 0 ];
+	for ( var i = lines.length - 1; i >= 0; i -- ) {
+
+	if ( lines[ i ].trim().length > 0 && lines[ i ].indexOf( '//' ) < 0 ) {
+
+	line = lines[ i ];
+	break;
+
+}
+
+}
+	var find2 = this.data.indexOf( "{", find + 1 );
+	var find3 = this.data.indexOf( "}", find + 1 );
+	var find4 = this.data.indexOf( "}", this.readedLength );
+	if ( find4 < find ) {
+
+	if ( this.elementLv < 1 || this.nowFrameName === "" ) {
+
+	this.elementLv = 0;
+
+} else {
+
+	this.endElement();
+
+}
+	this.readedLength = find4 + 1;
+	return false;
+
+}
+	if ( find3 > find2 ) {
+
+	this .elementLv++;
+	if ( line.indexOf( "Frame " ) > - 1 ) {
+
+	this.beginFrame( line );
+
+} else if ( line.indexOf( "Mesh " ) > - 1 ) {
+
+	this.readMeshSection( find + 1 );
+	this.nowReadMode = XfileLoadMode$1.Mesh;
+	return true;
+
+} else if ( line.indexOf( "MeshMaterialList " ) > - 1 ) {
+
+	this.readMeshMaterialSet( find + 1 );
+	this.nowReadMode = XfileLoadMode$1.Mat_Set;
+	return true;
+
+} else if ( line.indexOf( "Material " ) > - 1 ) {
+
+	var nextSemic = this.data.indexOf( ";;", find + 1 );
+	nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
+	nextSemic = this.data.indexOf( ";;", nextSemic + 1 );
+	this.readMaterial( this.data.substr( find + 1, nextSemic - find + 1 ) );
+	this.readedLength = nextSemic + 2;
+	this.nowReadMode = XfileLoadMode$1.Mat_detail;
+	return true;
+
+} else if ( line.indexOf( "AnimationSet " ) > - 1 ) {
+
+	this.readandCreateAnimationSet( line );
+	this.nowReadMode = XfileLoadMode$1.Anim_init;
+	this.readedLength = find + 1;
+	return false;
+
+} else if ( line.indexOf( "Animation " ) > - 1 ) {
+
+	this.readAndCreateAnimation( line );
+	this.nowReadMode = XfileLoadMode$1.Anim_Reading;
+	var tgtBoneName = this.data.substr( find2 + 1, find3 - find2 - 1 ).trim();
+	this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].boneName = tgtBoneName;
+	this.readedLength = find3 + 1;
+	return false;
+
+}
+	this.readedLength = find + 1;
+	return false;
+
+} else {
+
+	var section = this.getNextSection( this.readedLength, find, find3 );
+	this.readedLength = find3 + 1;
+	if ( line.indexOf( "template " ) > - 1 ) {
+
+	this.elementLv = 0;
+	return false;
+
+} else if ( line.indexOf( "AnimTicksPerSecond" ) > - 1 ) {
+
+	this.loadingXdata.AnimTicksPerSecond = parseInt( section[ 1 ].substr( 0, section[ 1 ].indexOf( ";" ) ), 10 );
+	this.elementLv = 0;
+	return false;
+
+} else if ( line.indexOf( "FrameTransformMatrix" ) > - 1 ) {
+
+	var data = section[ 1 ].split( "," );
+	data[ 15 ] = data[ 15 ].substr( 0, data[ 15 ].indexOf( ';;' ) );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix = new THREE.Matrix4();
+	this.ParseMatrixData( this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameTransformMatrix, data );
+	this.nowReadMode = XfileLoadMode$1.Element;
+	return false;
+
+} else if ( line.indexOf( "MeshTextureCoords" ) > - 1 ) {
+
+	var v_data = this.getVertextDataSection( section[ 1 ], 0 );
+	for ( var _i3 = 0; _i3 < v_data[ 0 ].length; _i3 ++ ) {
+
+	this.readUv( v_data[ 0 ][ _i3 ] );
+
+}
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
+	for ( var m = 0; m < this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.length; m ++ ) {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ] = [];
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].a ] );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].b ] );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ][ m ].push( this.tmpUvArray[ this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ m ].c ] );
+
+}
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.uvsNeedUpdate = true;
+	return true;
+
+} else if ( line.indexOf( "Material " ) > - 1 ) {
+
+	this.readMaterial( section[ 1 ] );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
+	return false;
+
+} else if ( line.indexOf( "TextureFilename" ) > - 1 ) {
+
+	if ( section[ 1 ].length > 0 ) {
+
+	this.nowMat.map = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
+
+}
+	return false;
+
+} else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
+
+	if ( section[ 1 ].length > 0 ) {
+
+	this.nowMat.bumpMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
+	this.nowMat.bumpScale = 0.05;
+
+}
+	return false;
+
+} else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
+
+	if ( section[ 1 ].length > 0 ) {
+
+	this.nowMat.normalMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
+	this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
+
+}
+	return false;
+
+} else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
+
+	if ( section[ 1 ].length > 0 ) {
+
+	this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
+
+}
+	return false;
+
+} else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
+
+	if ( section[ 1 ].length > 0 ) {
+
+	this.nowMat.lightMap = this.Texloader.load( this.baseDir + this.getPlaneStr( section[ 1 ] ) );
+
+}
+	return false;
+
+} else if ( line.indexOf( "XSkinMeshHeader" ) > - 1 ) {
+
+	return false;
+
+} else if ( line.indexOf( "SkinWeights" ) > - 1 ) {
+
+	this.readSkinWeights( section[ 1 ] );
+	return true;
+
+} else if ( line.indexOf( "AnimationKey" ) > - 1 ) {
+
+	this.readAnimationKeyFrame( section[ 1 ] );
+	return true;
+
+}
+
+}
+	return false;
+
+}
+}, {
+	key: 'endElement',
+	value: function endElement( line ) {
+
+	if ( this.nowReadMode == XfileLoadMode$1.Mesh ) {
+
+	this.nowReadMode = XfileLoadMode$1.Element;
+
+} else if ( this.nowReadMode == XfileLoadMode$1.Mat_Set ) {
+
+	this.nowReadMode = XfileLoadMode$1.Mesh;
+
+} else if ( this.nowReadMode == XfileLoadMode$1.Mat_detail ) {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials.push( this.nowMat );
+	this.nowReadMode = XfileLoadMode$1.Mat_Set;
+
+} else if ( this.nowReadMode == XfileLoadMode$1.Anim_Reading ) {
+
+	this.nowReadMode = XfileLoadMode$1.Anim_init;
+
+} else if ( this.nowReadMode < XfileLoadMode$1.Anim_init && this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv === this.elementLv && this.nowReadMode > XfileLoadMode$1.none ) {
+
+	if ( this.frameHierarchie.length > 0 ) {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children = [];
+	var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
+	for ( var m = 0; m < keys.length; m ++ ) {
+
+	if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].ParentName === this.nowFrameName ) {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].children.push( keys[ m ] );
+
+}
+
+}
+	this.frameHierarchie.pop();
+
+}
+	this.MakeOutputGeometry( this.nowFrameName, this.zflg );
+	this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
+	if ( this.frameHierarchie.length > 0 ) {
+
+	this.nowFrameName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
+	this.frameStartLv = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv;
+
+} else {
+
+	this.nowFrameName = "";
+
+}
+
+} else if ( this.nowReadMode == XfileLoadMode$1.Anim_init ) {
+
+	this.nowReadMode = XfileLoadMode$1.Element;
+
+}
+	this .elementLv--;
+
+}
+}, {
+	key: 'beginFrame',
+	value: function beginFrame( line ) {
+
+	this.frameStartLv = this.elementLv;
+	this.nowReadMode = XfileLoadMode$1.Element;
+	var findindex = line.indexOf( "Frame " );
+	this.nowFrameName = line.substr( findindex + 6, line.length - findindex + 1 ).trim();
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
+	if ( this.frameHierarchie.length > 0 ) {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].ParentName = this.frameHierarchie[ this.frameHierarchie.length - 1 ];
+
+}
+	this.frameHierarchie.push( this.nowFrameName );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
+
+}
+}, {
+	key: 'beginReadMesh',
+	value: function beginReadMesh( line ) {
+
+	if ( this.nowFrameName === "" ) {
+
+	this.frameStartLv = this.elementLv;
+	this.nowFrameName = line.substr( 5, line.length - 6 );
+	if ( this.nowFrameName === "" ) {
+
+	this.nowFrameName = "mesh_" + this.loadingXdata.FrameInfo_Raw.length;
+
+}
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ] = new XFrameInfo$1();
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameName = this.nowFrameName;
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].FrameStartLv = this.frameStartLv;
+
+}
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry = new THREE.Geometry();
+	this.geoStartLv = this.elementLv;
+	this.nowReadMode = XfileLoadMode$1.Vartex_init;
+	Bones = [];
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Materials = [];
+
+}
+}, {
+	key: 'readVertexCount',
+	value: function readVertexCount( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.Vartex_Read;
+	this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
+	this.nowReaded = 0;
+
+}
+}, {
+	key: 'readVertex',
+	value: function readVertex( line ) {
+
+	var data = line.substr( 0, line.length - 2 ).split( ";" );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.vertices.push( new THREE.Vector3( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ) );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinIndices.push( new THREE.Vector4( 0, 0, 0, 0 ) );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.skinWeights.push( new THREE.Vector4( 1, 0, 0, 0 ) );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].VertexSetedBoneCount.push( 0 );
+	this .nowReaded++;
+	return false;
+
+}
+}, {
+	key: 'readIndexLength',
+	value: function readIndexLength( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.index_Read;
+	this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
+	this.nowReaded = 0;
+
+}
+}, {
+	key: 'readVertexIndex',
+	value: function readVertexIndex( line ) {
+
+	var firstFind = line.indexOf( ';' ) + 1;
+	var data = line.substr( firstFind ).split( "," );
+	if ( this.zflg ) {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 2 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 0 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
+
+} else {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces.push( new THREE.Face3( parseInt( data[ 0 ], 10 ), parseInt( data[ 1 ], 10 ), parseInt( data[ 2 ], 10 ), new THREE.Vector3( 1, 1, 1 ).normalize() ) );
+
+}
+	return false;
+
+}
+}, {
+	key: 'beginMeshNormal',
+	value: function beginMeshNormal( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.Normal_V_init;
+	this.normalVectors = [];
+	this.facesNormal = [];
+
+}
+}, {
+	key: 'readMeshNormalCount',
+	value: function readMeshNormalCount( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.Normal_V_Read;
+	this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
+	this.nowReaded = 0;
+
+}
+}, {
+	key: 'readMeshNormalVertex',
+	value: function readMeshNormalVertex( line ) {
+
+	var data = line.split( ";" );
+	this.normalVectors.push( [ parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 2 ] ) ] );
+	this .nowReaded++;
+	if ( this.nowReaded >= this.tgtLength ) {
+
+	this.nowReadMode = XfileLoadMode$1.Normal_I_init;
+	return true;
+
+}
+	return false;
+
+}
+}, {
+	key: 'readMeshNormalIndexCount',
+	value: function readMeshNormalIndexCount( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.Normal_I_Read;
+	this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
+	this.nowReaded = 0;
+
+}
+}, {
+	key: 'readMeshNormalIndex',
+	value: function readMeshNormalIndex( line ) {
+
+	var data = line.substr( 2, line.length - 4 ).split( "," );
+	var nowID = parseInt( data[ 0 ], 10 );
+	var v1 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
+	nowID = parseInt( data[ 1 ], 10 );
+	var v2 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
+	nowID = parseInt( data[ 2 ], 10 );
+	var v3 = new THREE.Vector3( this.normalVectors[ nowID ][ 0 ], this.normalVectors[ nowID ][ 1 ], this.normalVectors[ nowID ][ 2 ] );
+	if ( this.zflg ) {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v3, v2, v1 ];
+
+} else {
+
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].vertexNormals = [ v1, v2, v3 ];
+
+}
+	this.facesNormal.push( v1.normalize() );
+	this .nowReaded++;
+	if ( this.nowReaded >= this.tgtLength ) {
+
+	this.nowReadMode = XfileLoadMode$1.Element;
+	return true;
+
+}
+	return false;
+
+}
+}, {
+	key: 'readUvInit',
+	value: function readUvInit( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.Uv_Read;
+	this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
+	this.nowReaded = 0;
+	this.tmpUvArray = [];
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faceVertexUvs[ 0 ] = [];
+
+}
+}, {
+	key: 'readUv',
+	value: function readUv( line ) {
+
+	var data = line.split( ";" );
+	if ( THREE.XLoader.IsUvYReverse ) {
+
+	this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), 1 - parseFloat( data[ 1 ] ) ) );
+
+} else {
+
+	this.tmpUvArray.push( new THREE.Vector2( parseFloat( data[ 0 ] ), parseFloat( data[ 1 ] ) ) );
+
+}
+	this .nowReaded++;
+	if ( this.nowReaded >= this.tgtLength ) {
+
+	return true;
+
+}
+	return false;
+
+}
+}, {
+	key: 'readMatrixSetLength',
+	value: function readMatrixSetLength( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.Mat_Face_Set;
+	this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
+	this.nowReaded = 0;
+
+}
+}, {
+	key: 'readMaterialBind',
+	value: function readMaterialBind( line ) {
+
+	var data = line.split( "," );
+	this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].Geometry.faces[ this.nowReaded ].materialIndex = parseInt( data[ 0 ] );
+	this .nowReaded++;
+	if ( this.nowReaded >= this.tgtLength ) {
+
+	this.nowReadMode = XfileLoadMode$1.Element;
+	return true;
+
+}
+	return false;
+
+}
+}, {
+	key: 'readMaterialInit',
+	value: function readMaterialInit( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.Mat_Set;
+	this.matReadLine = 0;
+	this.nowMat = new THREE.MeshPhongMaterial( { color: Math.random() * 0xffffff } );
+	var matName = line.substr( 9, line.length - 10 );
+	if ( matName !== "" ) {
+
+	this.nowMat.name = matName;
+
+}
+	if ( this.zflg ) {
+
+	this.nowMat.side = THREE.BackSide;
+
+} else {
+
+	this.nowMat.side = THREE.FrontSide;
+
+}
+	this.nowMat.side = THREE.FrontSide;
+
+}
+}, {
+	key: 'readandSetMaterial',
+	value: function readandSetMaterial( line ) {
+
+	var data = line.split( ";" );
+	this .matReadLine++;
+	switch ( this.matReadLine ) {
+
+	case 1:
+		this.nowMat.color.r = data[ 0 ];
+		this.nowMat.color.g = data[ 1 ];
+		this.nowMat.color.b = data[ 2 ];
+		break;
+	case 2:
+		this.nowMat.shininess = data[ 0 ];
+		break;
+	case 3:
+		this.nowMat.specular.r = data[ 0 ];
+		this.nowMat.specular.g = data[ 1 ];
+		this.nowMat.specular.b = data[ 2 ];
+		break;
+	case 4:
+		this.nowMat.emissive.r = data[ 0 ];
+		this.nowMat.emissive.g = data[ 1 ];
+		this.nowMat.emissive.b = data[ 2 ];
+		break;
+
+}
+	if ( line.indexOf( "TextureFilename" ) > - 1 ) {
+
+	this.nowReadMode = XfileLoadMode$1.Mat_Set_Texture;
+
+} else if ( line.indexOf( "BumpMapFilename" ) > - 1 ) {
+
+	this.nowReadMode = XfileLoadMode$1.Mat_Set_BumpTex;
+	this.nowMat.bumpScale = 0.05;
+
+} else if ( line.indexOf( "NormalMapFilename" ) > - 1 ) {
+
+	this.nowReadMode = XfileLoadMode$1.Mat_Set_NormalTex;
+	this.nowMat.normalScale = new THREE.Vector2( 2, 2 );
+
+} else if ( line.indexOf( "EmissiveMapFilename" ) > - 1 ) {
+
+	this.nowReadMode = XfileLoadMode$1.Mat_Set_EmissiveTex;
+
+} else if ( line.indexOf( "LightMapFilename" ) > - 1 ) {
+
+	this.nowReadMode = XfileLoadMode$1.Mat_Set_LightTex;
+
+}
+
+}
+}, {
+	key: 'readandSetMaterialTexture',
+	value: function readandSetMaterialTexture( line ) {
+
+	var data = line.substr( 1, line.length - 3 );
+	if ( data != undefined && data.length > 0 ) {
+
+	switch ( this.nowReadMode ) {
+
+	case XfileLoadMode$1.Mat_Set_Texture:
+		this.nowMat.map = this.Texloader.load( this.baseDir + data );
+		break;
+	case XfileLoadMode$1.Mat_Set_BumpTex:
+		this.nowMat.bumpMap = this.Texloader.load( this.baseDir + data );
+		break;
+	case XfileLoadMode$1.Mat_Set_NormalTex:
+		this.nowMat.normalMap = this.Texloader.load( this.baseDir + data );
+		break;
+	case XfileLoadMode$1.Mat_Set_EmissiveTex:
+		this.nowMat.emissiveMap = this.Texloader.load( this.baseDir + data );
+		break;
+	case XfileLoadMode$1.Mat_Set_LightTex:
+		this.nowMat.lightMap = this.Texloader.load( this.baseDir + data );
+		break;
+	case XfileLoadMode$1.Mat_Set_EnvTex:
+		this.nowMat.envMap = this.Texloader.load( this.baseDir + data );
+		break;
+
+}
+
+}
+	this.nowReadMode = XfileLoadMode$1.Mat_Set;
+	this .endLineCount++;
+	this .elementLv--;
+
+}
+}, {
+	key: 'readBoneInit',
+	value: function readBoneInit( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.Weit_init;
+	this.BoneInf = new XboneInf();
+
+}
+}, {
+	key: 'readBoneName',
+	value: function readBoneName( line ) {
+
+	this.BoneInf.boneName = line.trim();
+	this.BoneInf.BoneIndex = this.loadingXdata.FrameInfo_Raw[ this.nowFrameName ].BoneInfs.length;
+	this.nowReaded = 0;
+
+}
+}, {
+	key: 'readBoneVertexLength',
+	value: function readBoneVertexLength( line ) {
+
+	this.nowReadMode = XfileLoadMode$1.Weit_Read_Index;
+	this.tgtLength = parseInt( line.substr( 0, line.length - 1 ), 10 );
+	this.nowReaded = 0;
+
+}
+}, {
+	key: 'readandSetBoneVertex',
+	value: function readandSetBoneVertex( line ) {
+
+	this.BoneInf.Indeces.push( parseInt( line.substr( 0, line.length - 1 ), 10 ) );
+	this .nowReaded++;
+	if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
+
+	this.nowReadMode = XfileLoadMode$1.Weit_Read_Value;
+	this.nowReaded = 0;
+
+}
+
+}
+}, {
+	key: 'readandSetBoneWeightValue',
+	value: function readandSetBoneWeightValue( line ) {
+
+	var nowVal = parseFloat( line.substr( 0, line.length - 1 ) );
+	this.BoneInf.Weights.push( nowVal );
+	this .nowReaded++;
+	if ( this.nowReaded >= this.tgtLength || line.indexOf( ";" ) > - 1 ) {
+
+	this.nowReadMode = XfileLoadMode$1.Weit_Read_Matrx;
+
+}
+
+}
+}, {
+	key: 'readandCreateAnimationSet',
+	value: function readandCreateAnimationSet( line ) {
+
+	this.frameStartLv = this.elementLv;
+	this.nowReadMode = XfileLoadMode$1.Anim_init;
+	this.nowAnimationSetName = line.substr( 13, line.length - 14 ).trim();
+	this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ] = [];
+
+}
+}, {
+	key: 'readAndCreateAnimation',
+	value: function readAndCreateAnimation( line ) {
+
+	this.nowFrameName = line.substr( 10, line.length - 11 ).trim();
+	this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ] = new XAnimationInfo$1();
+	this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].animeName = this.nowFrameName;
+	this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].FrameStartLv = this.frameStartLv;
+
+}
+}, {
+	key: 'readAnimationKeyFrameValue',
+	value: function readAnimationKeyFrameValue( line ) {
+
+	this.keyInfo = null;
+	var data = line.split( ";" );
+	if ( data == null || data.length < 3 ) {
+
+	return;
+
+}
+	var nowKeyframe = parseInt( data[ 0 ], 10 );
+	var frameFound = false;
+	var tmpM = new THREE.Matrix4();
+	if ( this.nowAnimationKeyType != 4 ) {
+
+	for ( var mm = 0; mm < this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length; mm ++ ) {
+
+	if ( this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ].Frame === nowKeyframe ) {
+
+	this.keyInfo = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames[ mm ];
+	frameFound = true;
+	break;
+
+}
+
+}
+
+}
+	if ( ! frameFound ) {
+
+	this.keyInfo = new XKeyFrameInfo();
+	this.keyInfo.matrix = new THREE.Matrix4();
+	this.keyInfo.Frame = nowKeyframe;
+
+}
+	var data2 = data[ 2 ].split( "," );
+	switch ( this.nowAnimationKeyType ) {
+
+	case 0:
+		tmpM.makeRotationFromQuaternion( new THREE.Quaternion( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ), parseFloat( data2[ 3 ] ) ) );
+		this.keyInfo.matrix.multiply( tmpM );
+		break;
+	case 1:
+		tmpM.makeScale( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
+		this.keyInfo.matrix.multiply( tmpM );
+		break;
+	case 2:
+		tmpM.makeTranslation( parseFloat( data2[ 0 ] ), parseFloat( data2[ 1 ] ), parseFloat( data2[ 2 ] ) );
+		this.keyInfo.matrix.multiply( tmpM );
+		break;
+	case 3:
+	case 4:
+		this.ParseMatrixData( this.keyInfo.matrix, data2 );
+		break;
+
+}
+	if ( ! frameFound ) {
+
+	this.keyInfo.index = this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.length;
+	this.keyInfo.time = /*1.0 / this.loadingXdata.AnimTicksPerSecond * */this.keyInfo.Frame;
+	this.loadingXdata.AnimationSetInfo[ this.nowAnimationSetName ][ this.nowFrameName ].keyFrames.push( this.keyInfo );
+
+}
+
+}
+}, {
+	key: 'readFinalize',
+	value: function readFinalize() {
+
+	this.loadingXdata.FrameInfo = [];
+	var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
+	for ( var i = 0; i < keys.length; i ++ ) {
+
+	if ( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh != null ) {
+
+	this.loadingXdata.FrameInfo.push( this.loadingXdata.FrameInfo_Raw[ keys[ i ] ].Mesh );
+
+}
+
+}
+	if ( this.loadingXdata.FrameInfo != null & this.loadingXdata.FrameInfo.length > 0 ) {
+
+	for ( var _i4 = 0; _i4 < this.loadingXdata.FrameInfo.length; _i4 ++ ) {
+
+	if ( this.loadingXdata.FrameInfo[ _i4 ].parent == null ) {
+
+	this.loadingXdata.FrameInfo[ _i4 ].zflag = this.zflg;
+	if ( this.zflg ) {
+
+	this.loadingXdata.FrameInfo[ _i4 ].scale.set( - 1, 1, 1 );
+
+}
+
+}
+
+}
+
+}
+
+}
+}, {
+	key: 'ParseMatrixData',
+	value: function ParseMatrixData( targetMatrix, data ) {
+
+	targetMatrix.set( parseFloat( data[ 0 ] ), parseFloat( data[ 4 ] ), parseFloat( data[ 8 ] ), parseFloat( data[ 12 ] ), parseFloat( data[ 1 ] ), parseFloat( data[ 5 ] ), parseFloat( data[ 9 ] ), parseFloat( data[ 13 ] ), parseFloat( data[ 2 ] ), parseFloat( data[ 6 ] ), parseFloat( data[ 10 ] ), parseFloat( data[ 14 ] ), parseFloat( data[ 3 ] ), parseFloat( data[ 7 ] ), parseFloat( data[ 11 ] ), parseFloat( data[ 15 ] ) );
+
+}
+}, {
+	key: 'MakeOutputGeometry',
+	value: function MakeOutputGeometry( nowFrameName, _zflg ) {
+
+	if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry != null ) {
+
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingBox();
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeBoundingSphere();
+	if ( ! this.loadingXdata.faceNormalFromFile ) {
+
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeFaceNormals();
+
+}
+	if ( ! this.loadingXdata.vertexNormalFromFile ) {
+
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.computeVertexNormals();
+
+}
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.verticesNeedUpdate = true;
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.normalsNeedUpdate = true;
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.colorsNeedUpdate = true;
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.uvsNeedUpdate = true;
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.groupsNeedUpdate = true;
+	var putBones = [];
+	var BoneInverse = [];
+	var BoneDics = [];
+	var rootBone = new THREE.Bone();
+	if ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs != null && this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length ) {
+
+	var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
+	var BoneDics_Name = [];
+	for ( var m = 0; m < keys.length; m ++ ) {
+
+	if ( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameStartLv <= this.loadingXdata.FrameInfo_Raw[ nowFrameName ].FrameStartLv && nowFrameName != keys[ m ] ) {
+
+	continue;
+
+}
+	var b = new THREE.Bone();
+	b.name = keys[ m ];
+	b.applyMatrix( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
+	BoneDics_Name[ b.name ] = putBones.length;
+	putBones.push( b );
+	var ivm = new THREE.Matrix4();
+	ivm.getInverse( this.loadingXdata.FrameInfo_Raw[ keys[ m ] ].FrameTransformMatrix );
+	BoneInverse.push( ivm );
+
+}
+	for ( var _m = 0; _m < putBones.length; _m ++ ) {
+
+	for ( var dx = 0; dx < this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children.length; dx ++ ) {
+
+	var nowBoneIndex = BoneDics_Name[ this.loadingXdata.FrameInfo_Raw[ putBones[ _m ].name ].children[ dx ] ];
+	if ( putBones[ nowBoneIndex ] != null ) {
+
+	putBones[ _m ].add( putBones[ nowBoneIndex ] );
+
+}
+
+}
+
+}
+
+}
+	var mesh = null;
+	var bufferGeometry = new THREE.BufferGeometry();
+	if ( putBones.length > 0 ) {
+
+	if ( this.loadingXdata.FrameInfo_Raw[ putBones[ 0 ].name ].children.length === 0 && nowFrameName != putBones[ 0 ].name ) {
+
+	putBones[ 0 ].add( putBones[ 1 ] );
+	putBones[ 0 ].zflag = _zflg;
+
+}
+	for ( var _m2 = 0; _m2 < putBones.length; _m2 ++ ) {
+
+	if ( putBones[ _m2 ].parent === null ) {
+
+	putBones[ _m2 ].zflag = _zflg;
+
+}
+	for ( var bi = 0; bi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs.length; bi ++ ) {
+
+	if ( putBones[ _m2 ].name === this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].boneName ) {
+
+	for ( var vi = 0; vi < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces.length; vi ++ ) {
+
+	var nowVertexID = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Indeces[ vi ];
+	var nowVal = this.loadingXdata.FrameInfo_Raw[ nowFrameName ].BoneInfs[ bi ].Weights[ vi ];
+	switch ( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ] ) {
+
+	case 0:
+		this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].x = _m2;
+		this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].x = nowVal;
+		break;
+	case 1:
+		this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].y = _m2;
+		this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].y = nowVal;
+		break;
+	case 2:
+		this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].z = _m2;
+		this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].z = nowVal;
+		break;
+	case 3:
+		this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinIndices[ nowVertexID ].w = _m2;
+		this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry.skinWeights[ nowVertexID ].w = nowVal;
+		break;
+
+}
+	this .loadingXdata.FrameInfo_Raw[ nowFrameName ].VertexSetedBoneCount[ nowVertexID ]++;
+
+}
+	break;
+
+}
+
+}
+
+}
+	for ( var sk = 0; sk < this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials.length; sk ++ ) {
+
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials[ sk ].skinning = true;
+
+}
+	mesh = new THREE.SkinnedMesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
+	var skeleton = new THREE.Skeleton( putBones /*, BoneInverse*/ );
+	mesh.add( putBones[ 0 ] );
+	mesh.bind( skeleton );
+
+} else {
+
+	mesh = new THREE.Mesh( bufferGeometry.fromGeometry( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry ), new THREE.MultiMaterial( this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Materials ) );
+
+}
+	mesh.name = nowFrameName;
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Mesh = mesh;
+	this.loadingXdata.FrameInfo_Raw[ nowFrameName ].Geometry = null;
+
+}
+
+}
+}, {
+	key: 'animationFinalize',
+	value: function animationFinalize() {
+
+	this.animeKeyNames = Object.keys( this.loadingXdata.AnimationSetInfo );
+	if ( this.animeKeyNames != null && this.animeKeyNames.length > 0 ) {
+
+	this.nowReaded = 0;
+	this.loadingXdata.XAnimationObj = [];
+	this.animationFinalize_step();
+
+} else {
+
+	this.finalproc();
+
+}
+
+}
+}, {
+	key: 'animationFinalize_step',
+	value: function animationFinalize_step() {
+
+	var i = this.nowReaded;
+	var keys = Object.keys( this.loadingXdata.FrameInfo_Raw );
+	var tgtModel = null;
+	for ( var m = 0; m < this.loadingXdata.FrameInfo.length; m ++ ) {
+
+	var keys2 = Object.keys( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ] );
+	if ( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ][ keys2[ 0 ] ].boneName == this.loadingXdata.FrameInfo[ m ].name ) {
+
+	tgtModel = this.loadingXdata.FrameInfo[ m ];
+	break;
+
+}
+
+}
+	if ( tgtModel != null ) {
+
+	this.loadingXdata.XAnimationObj[ i ] = new XAnimationObj();
+	this.loadingXdata.XAnimationObj[ i ].fps = this.loadingXdata.AnimTicksPerSecond;
+	this.loadingXdata.XAnimationObj[ i ].name = this.animeKeyNames[ i ];
+	this.loadingXdata.XAnimationObj[ i ].make( this.loadingXdata.AnimationSetInfo[ this.animeKeyNames[ i ] ], tgtModel );
+
+}
+	this .nowReaded++;
+	if ( this.nowReaded >= this.animeKeyNames.length ) {
+
+	this.loadingXdata.AnimationSetInfo = null;
+	this.finalproc();
+
+} else {
+
+	this.animationFinalize_step();
+
+}
+
+}
+}, {
+	key: 'finalproc',
+	value: function finalproc() {
+
+	var _this3 = this;
+
+	setTimeout( function () {
+
+	_this3.onLoad( _this3.loadingXdata );
+
+}, 1 );
+
+}
+} ] );
+	return XLoader;
+
 }();
 
 

+ 4 - 4
examples/webgl_loader_x.html

@@ -118,11 +118,11 @@
             // ! If [ Texture ] was reversed Y axis, enable the following. 
             // THREE.XLoader.IsUvYReverse = false;
             
-		    // ! And if [ Model ] was reversed X axis, enable the following. 
-            // loader.load([' your model url ', false ], function (object) {
+		    // ! And if [ Model ] was reversed polygons, enable the following. 
+            // loader.load([' your model url ', true ], function (object) {
             
             // read (download) model file
-            loader.load(['models/xfile/SSR06_Born2.x', true], function (object) {
+            loader.load(['models/xfile/SSR06_Born2.x', false], function (object) {
 
                 for (var i = 0; i < object.FrameInfo.length; i++) {
 
@@ -226,7 +226,7 @@
             light.position.set(10, 100, 1).normalize();
             scene.add(light);
 
-            light = new THREE.DirectionalLight(0xaa5555);
+            light = new THREE.DirectionalLight(0x555588);
             light.position.set(-1, -1, -1).normalize();
             scene.add(light);