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@@ -478,40 +478,39 @@ else for(ua=0;ua<Kb;ua++)Qa=ca.value[ua],ca.array[ba]=Qa.x,ca.array[ba+1]=Qa.y,c
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y(f);if(b.verticesNeedUpdate||b.colorsNeedUpdate||e){var jb=l.DYNAMIC_DRAW,Tb,Ub,$b,ja,ac,ub=b.vertices,vb=ub.length,Nb=b.colors,Vb=Nb.length,bc=b.__vertexArray,cc=b.__colorArray,Wb=b.colorsNeedUpdate,Jb=b.__webglCustomAttributesList,dc,zb,va,Lb,Ra,da;if(b.verticesNeedUpdate){for(Tb=0;Tb<vb;Tb++)$b=ub[Tb],ja=3*Tb,bc[ja]=$b.x,bc[ja+1]=$b.y,bc[ja+2]=$b.z;l.bindBuffer(l.ARRAY_BUFFER,b.__webglVertexBuffer);l.bufferData(l.ARRAY_BUFFER,bc,jb)}if(Wb){for(Ub=0;Ub<Vb;Ub++)ac=Nb[Ub],ja=3*Ub,cc[ja]=ac.r,cc[ja+
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1]=ac.g,cc[ja+2]=ac.b;l.bindBuffer(l.ARRAY_BUFFER,b.__webglColorBuffer);l.bufferData(l.ARRAY_BUFFER,cc,jb)}if(Jb)for(dc=0,zb=Jb.length;dc<zb;dc++){da=Jb[dc];if(da.needsUpdate&&(void 0===da.boundTo||"vertices"===da.boundTo))if(Lb=da.value.length,ja=0,1===da.size)for(va=0;va<Lb;va++)da.array[va]=da.value[va];else if(2===da.size)for(va=0;va<Lb;va++)Ra=da.value[va],da.array[ja]=Ra.x,da.array[ja+1]=Ra.y,ja+=2;else if(3===da.size)if("c"===da.type)for(va=0;va<Lb;va++)Ra=da.value[va],da.array[ja]=Ra.r,da.array[ja+
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1]=Ra.g,da.array[ja+2]=Ra.b,ja+=3;else for(va=0;va<Lb;va++)Ra=da.value[va],da.array[ja]=Ra.x,da.array[ja+1]=Ra.y,da.array[ja+2]=Ra.z,ja+=3;else if(4===da.size)for(va=0;va<Lb;va++)Ra=da.value[va],da.array[ja]=Ra.x,da.array[ja+1]=Ra.y,da.array[ja+2]=Ra.z,da.array[ja+3]=Ra.w,ja+=4;l.bindBuffer(l.ARRAY_BUFFER,da.buffer);l.bufferData(l.ARRAY_BUFFER,da.array,jb);da.needsUpdate=!1}}b.verticesNeedUpdate=!1;b.colorsNeedUpdate=!1;f.attributes&&H(f)}}function y(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;
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-return!1}function H(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b,c,d,e){var f,g,h,k;Mb=0;if(d.needsUpdate){d.program&&lc(d);d.addEventListener("dispose",mc);var m;d instanceof THREE.MeshDepthMaterial?m="depth":d instanceof THREE.MeshNormalMaterial?m="normal":d instanceof THREE.MeshBasicMaterial?m="basic":d instanceof THREE.MeshLambertMaterial?m="lambert":d instanceof THREE.MeshPhongMaterial?m="phong":d instanceof THREE.LineBasicMaterial?m="basic":d instanceof THREE.LineDashedMaterial?
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-m="dashed":d instanceof THREE.PointCloudMaterial&&(m="particle_basic");if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,q=0,r=0,t=0,s=0,v=b.length;s<v;s++){var u=b[s];u.onlyShadow||!1===u.visible||(u instanceof THREE.DirectionalLight&&p++,u instanceof THREE.PointLight&&q++,u instanceof
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-THREE.SpotLight&&r++,u instanceof THREE.HemisphereLight&&t++)}f=p;g=q;h=r;k=t;for(var x,y=0,H=0,F=b.length;H<F;H++){var A=b[H];A.castShadow&&(A instanceof THREE.SpotLight&&y++,A instanceof THREE.DirectionalLight&&!A.shadowCascade&&y++)}x=y;var C;if(Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture)C=1024;else{var G=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),L=Math.floor((G-20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(L=Math.min(e.skeleton.bones.length,L),L<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+
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-e.skeleton.bones.length+", this GPU supports just "+L+" (try OpenGL instead of ANGLE)"));C=L}var K={precision:ga,supportsVertexTextures:Vb,map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:X,skinning:d.skinning,maxBones:C,useVertexTexture:Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture,
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-morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:J.maxMorphTargets,maxMorphNormals:J.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:x,shadowMapEnabled:J.shadowMapEnabled&&e.receiveShadow&&0<x,shadowMapType:J.shadowMapType,shadowMapDebug:J.shadowMapDebug,shadowMapCascade:J.shadowMapCascade,alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},N=[];m?N.push(m):
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-(N.push(d.fragmentShader),N.push(d.vertexShader));if(void 0!==d.defines)for(var O in d.defines)N.push(O),N.push(d.defines[O]);for(O in K)N.push(O),N.push(K[O]);for(var W=N.join(),pa,Ea=0,db=Xa.length;Ea<db;Ea++){var Fa=Xa[Ea];if(Fa.code===W){pa=Fa;pa.usedTimes++;break}}void 0===pa&&(pa=new THREE.WebGLProgram(J,W,d,K),Xa.push(pa),J.info.memory.programs=Xa.length);d.program=pa;var Ta=pa.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var aa,Ga="morphTarget",ya=0;ya<J.maxMorphTargets;ya++)aa=
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-Ga+ya,0<=Ta[aa]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Ga="morphNormal",ya=0;ya<J.maxMorphNormals;ya++)aa=Ga+ya,0<=Ta[aa]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var ea in d.__webglShader.uniforms){var tb=d.program.uniforms[ea];tb&&d.uniformsList.push([d.__webglShader.uniforms[ea],tb])}d.needsUpdate=!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var qa=!1,eb=!1,xa=!1,wa=
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-d.program,ha=wa.uniforms,P=d.__webglShader.uniforms;wa.id!==Wb&&(l.useProgram(wa.program),Wb=wa.id,xa=eb=qa=!0);d.id!==Hb&&(-1===Hb&&(xa=!0),Hb=d.id,eb=!0);if(qa||a!==Ib)l.uniformMatrix4fv(ha.projectionMatrix,!1,a.projectionMatrix.elements),X&&l.uniform1f(ha.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ib&&(Ib=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==ha.cameraPosition&&(Ca.setFromMatrixPosition(a.matrixWorld),l.uniform3f(ha.cameraPosition,
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-Ca.x,Ca.y,Ca.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==ha.viewMatrix&&l.uniformMatrix4fv(ha.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==ha.bindMatrix&&l.uniformMatrix4fv(ha.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==ha.bindMatrixInverse&&l.uniformMatrix4fv(ha.bindMatrixInverse,!1,e.bindMatrixInverse.elements),
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-Nb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==ha.boneTexture){var Za=z();l.uniform1i(ha.boneTexture,Za);J.setTexture(e.skeleton.boneTexture,Za)}null!==ha.boneTextureWidth&&l.uniform1i(ha.boneTextureWidth,e.skeleton.boneTextureWidth);null!==ha.boneTextureHeight&&l.uniform1i(ha.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&null!==ha.boneGlobalMatrices&&l.uniformMatrix4fv(ha.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(eb){c&&d.fog&&(P.fogColor.value=
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-c.color,c instanceof THREE.Fog?(P.fogNear.value=c.near,P.fogFar.value=c.far):c instanceof THREE.FogExp2&&(P.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ob){var xa=!0,fa,fb,Y,Ma=0,Sa=0,Ya=0,za,Ha,hb,na,$a,jb,la=nc,Na=la.directional.colors,Ua=la.directional.positions,mb=la.point.colors,kb=la.point.positions,sb=la.point.distances,Va=la.spot.colors,Ia=la.spot.positions,nb=la.spot.distances,Oa=la.spot.directions,ia=la.spot.anglesCos,
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-ra=la.spot.exponents,I=la.hemi.skyColors,Aa=la.hemi.groundColors,ab=la.hemi.positions,wb=0,ob=0,Pa=0,Ba=0,bb=0,Ka=0,La=0,ib=0,xb=0,pb=0,B=0,cb=0;fa=0;for(fb=b.length;fa<fb;fa++)Y=b[fa],Y.onlyShadow||(za=Y.color,na=Y.intensity,jb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(J.gammaInput?(Ma+=za.r*za.r,Sa+=za.g*za.g,Ya+=za.b*za.b):(Ma+=za.r,Sa+=za.g,Ya+=za.b)):Y instanceof THREE.DirectionalLight?(bb+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),Ca.setFromMatrixPosition(Y.target.matrixWorld),
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-ma.sub(Ca),ma.normalize(),xb=3*wb,Ua[xb]=ma.x,Ua[xb+1]=ma.y,Ua[xb+2]=ma.z,J.gammaInput?D(Na,xb,za,na*na):w(Na,xb,za,na),wb+=1)):Y instanceof THREE.PointLight?(Ka+=1,Y.visible&&(pb=3*ob,J.gammaInput?D(mb,pb,za,na*na):w(mb,pb,za,na),Ca.setFromMatrixPosition(Y.matrixWorld),kb[pb]=Ca.x,kb[pb+1]=Ca.y,kb[pb+2]=Ca.z,sb[ob]=jb,ob+=1)):Y instanceof THREE.SpotLight?(La+=1,Y.visible&&(B=3*Pa,J.gammaInput?D(Va,B,za,na*na):w(Va,B,za,na),ma.setFromMatrixPosition(Y.matrixWorld),Ia[B]=ma.x,Ia[B+1]=ma.y,Ia[B+2]=ma.z,
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-nb[Pa]=jb,Ca.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Ca),ma.normalize(),Oa[B]=ma.x,Oa[B+1]=ma.y,Oa[B+2]=ma.z,ia[Pa]=Math.cos(Y.angle),ra[Pa]=Y.exponent,Pa+=1)):Y instanceof THREE.HemisphereLight&&(ib+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),ma.normalize(),cb=3*Ba,ab[cb]=ma.x,ab[cb+1]=ma.y,ab[cb+2]=ma.z,Ha=Y.color,hb=Y.groundColor,J.gammaInput?($a=na*na,D(I,cb,Ha,$a),D(Aa,cb,hb,$a)):(w(I,cb,Ha,na),w(Aa,cb,hb,na)),Ba+=1)));fa=3*wb;for(fb=Math.max(Na.length,3*bb);fa<fb;fa++)Na[fa]=
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-0;fa=3*ob;for(fb=Math.max(mb.length,3*Ka);fa<fb;fa++)mb[fa]=0;fa=3*Pa;for(fb=Math.max(Va.length,3*La);fa<fb;fa++)Va[fa]=0;fa=3*Ba;for(fb=Math.max(I.length,3*ib);fa<fb;fa++)I[fa]=0;fa=3*Ba;for(fb=Math.max(Aa.length,3*ib);fa<fb;fa++)Aa[fa]=0;la.directional.length=wb;la.point.length=ob;la.spot.length=Pa;la.hemi.length=Ba;la.ambient[0]=Ma;la.ambient[1]=Sa;la.ambient[2]=Ya;Ob=!1}if(xa){var sa=nc;P.ambientLightColor.value=sa.ambient;P.directionalLightColor.value=sa.directional.colors;P.directionalLightDirection.value=
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-sa.directional.positions;P.pointLightColor.value=sa.point.colors;P.pointLightPosition.value=sa.point.positions;P.pointLightDistance.value=sa.point.distances;P.spotLightColor.value=sa.spot.colors;P.spotLightPosition.value=sa.spot.positions;P.spotLightDistance.value=sa.spot.distances;P.spotLightDirection.value=sa.spot.directions;P.spotLightAngleCos.value=sa.spot.anglesCos;P.spotLightExponent.value=sa.spot.exponents;P.hemisphereLightSkyColor.value=sa.hemi.skyColors;P.hemisphereLightGroundColor.value=
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-sa.hemi.groundColors;P.hemisphereLightDirection.value=sa.hemi.positions;E(P,!0)}else E(P,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){P.opacity.value=d.opacity;J.gammaInput?P.diffuse.value.copyGammaToLinear(d.color):P.diffuse.value=d.color;P.map.value=d.map;P.lightMap.value=d.lightMap;P.specularMap.value=d.specularMap;P.alphaMap.value=d.alphaMap;d.bumpMap&&(P.bumpMap.value=d.bumpMap,P.bumpScale.value=d.bumpScale);d.normalMap&&
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-(P.normalMap.value=d.normalMap,P.normalScale.value.copy(d.normalScale));var oa;d.map?oa=d.map:d.specularMap?oa=d.specularMap:d.normalMap?oa=d.normalMap:d.bumpMap?oa=d.bumpMap:d.alphaMap&&(oa=d.alphaMap);if(void 0!==oa){var ub=oa.offset,zb=oa.repeat;P.offsetRepeat.value.set(ub.x,ub.y,zb.x,zb.y)}P.envMap.value=d.envMap;P.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;P.reflectivity.value=d.reflectivity;P.refractionRatio.value=d.refractionRatio;P.combine.value=d.combine;P.useRefract.value=
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-d.envMap&&(d.envMap.mapping===THREE.CubeRefractionMapping||d.envMap.mapping===THREE.EquirectangularRefractionMapping)}d instanceof THREE.LineBasicMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity,P.dashSize.value=d.dashSize,P.totalSize.value=d.dashSize+d.gapSize,P.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(P.psColor.value=d.color,P.opacity.value=d.opacity,P.size.value=d.size,P.scale.value=
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-Q.height/2,P.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(P.shininess.value=d.shininess,J.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive),P.specular.value.copyGammaToLinear(d.specular)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive,P.specular.value=d.specular),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(J.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive)):
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-(P.ambient.value=d.ambient,P.emissive.value=d.emissive),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(P.mNear.value=a.near,P.mFar.value=a.far,P.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(P.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&P.shadowMatrix)for(var Ab=0,vb=0,Xb=b.length;vb<Xb;vb++){var lb=b[vb];lb.castShadow&&(lb instanceof THREE.SpotLight||lb instanceof THREE.DirectionalLight&&!lb.shadowCascade)&&(P.shadowMap.value[Ab]=
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-lb.shadowMap,P.shadowMapSize.value[Ab]=lb.shadowMapSize,P.shadowMatrix.value[Ab]=lb.shadowMatrix,P.shadowDarkness.value[Ab]=lb.shadowDarkness,P.shadowBias.value[Ab]=lb.shadowBias,Ab++)}for(var Cb=d.uniformsList,V,Ja,Wa,Db=0,Pb=Cb.length;Db<Pb;Db++){var $=Cb[Db][0];if(!1!==$.needsUpdate){var Eb=$.type,R=$.value,S=Cb[Db][1];switch(Eb){case "1i":l.uniform1i(S,R);break;case "1f":l.uniform1f(S,R);break;case "2f":l.uniform2f(S,R[0],R[1]);break;case "3f":l.uniform3f(S,R[0],R[1],R[2]);break;case "4f":l.uniform4f(S,
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-R[0],R[1],R[2],R[3]);break;case "1iv":l.uniform1iv(S,R);break;case "3iv":l.uniform3iv(S,R);break;case "1fv":l.uniform1fv(S,R);break;case "2fv":l.uniform2fv(S,R);break;case "3fv":l.uniform3fv(S,R);break;case "4fv":l.uniform4fv(S,R);break;case "Matrix3fv":l.uniformMatrix3fv(S,!1,R);break;case "Matrix4fv":l.uniformMatrix4fv(S,!1,R);break;case "i":l.uniform1i(S,R);break;case "f":l.uniform1f(S,R);break;case "v2":l.uniform2f(S,R.x,R.y);break;case "v3":l.uniform3f(S,R.x,R.y,R.z);break;case "v4":l.uniform4f(S,
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-R.x,R.y,R.z,R.w);break;case "c":l.uniform3f(S,R.r,R.g,R.b);break;case "iv1":l.uniform1iv(S,R);break;case "iv":l.uniform3iv(S,R);break;case "fv1":l.uniform1fv(S,R);break;case "fv":l.uniform3fv(S,R);break;case "v2v":void 0===$._array&&($._array=new Float32Array(2*R.length));for(var Z=0,Da=R.length;Z<Da;Z++)Wa=2*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y;l.uniform2fv(S,$._array);break;case "v3v":void 0===$._array&&($._array=new Float32Array(3*R.length));Z=0;for(Da=R.length;Z<Da;Z++)Wa=3*Z,$._array[Wa]=
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-R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z;l.uniform3fv(S,$._array);break;case "v4v":void 0===$._array&&($._array=new Float32Array(4*R.length));Z=0;for(Da=R.length;Z<Da;Z++)Wa=4*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z,$._array[Wa+3]=R[Z].w;l.uniform4fv(S,$._array);break;case "m3":l.uniformMatrix3fv(S,!1,R.elements);break;case "m3v":void 0===$._array&&($._array=new Float32Array(9*R.length));Z=0;for(Da=R.length;Z<Da;Z++)R[Z].flattenToArrayOffset($._array,9*Z);l.uniformMatrix3fv(S,
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-!1,$._array);break;case "m4":l.uniformMatrix4fv(S,!1,R.elements);break;case "m4v":void 0===$._array&&($._array=new Float32Array(16*R.length));Z=0;for(Da=R.length;Z<Da;Z++)R[Z].flattenToArrayOffset($._array,16*Z);l.uniformMatrix4fv(S,!1,$._array);break;case "t":V=R;Ja=z();l.uniform1i(S,Ja);if(!V)continue;if(V instanceof THREE.CubeTexture||V.image instanceof Array&&6===V.image.length){var ka=V,Bb=Ja;if(6===ka.image.length)if(ka.needsUpdate){ka.image.__webglTextureCube||(ka.addEventListener("dispose",
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-Jb),ka.image.__webglTextureCube=l.createTexture(),J.info.memory.textures++);l.activeTexture(l.TEXTURE0+Bb);l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,ka.flipY);for(var Fb=ka instanceof THREE.CompressedTexture,ba=ka.image[0]instanceof THREE.DataTexture,gb=[],ta=0;6>ta;ta++)gb[ta]=!J.autoScaleCubemaps||Fb||ba?ba?ka.image[ta].image:ka.image[ta]:M(ka.image[ta],Dc);var Qb=gb[0],Rb=THREE.Math.isPowerOfTwo(Qb.width)&&THREE.Math.isPowerOfTwo(Qb.height),
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-qb=T(ka.format),Sb=T(ka.type);U(l.TEXTURE_CUBE_MAP,ka,Rb);for(ta=0;6>ta;ta++)if(Fb)for(var yb,Gb=gb[ta].mipmaps,rb=0,Yb=Gb.length;rb<Yb;rb++)yb=Gb[rb],ka.format!==THREE.RGBAFormat&&ka.format!==THREE.RGBFormat?-1<oc().indexOf(qb)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,rb,qb,yb.width,yb.height,0,yb.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,rb,qb,yb.width,yb.height,0,qb,Sb,yb.data);else ba?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+
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-ta,0,qb,gb[ta].width,gb[ta].height,0,qb,Sb,gb[ta].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,0,qb,qb,Sb,gb[ta]);ka.generateMipmaps&&Rb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);ka.needsUpdate=!1;if(ka.onUpdate)ka.onUpdate()}else l.activeTexture(l.TEXTURE0+Bb),l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube)}else if(V instanceof THREE.WebGLRenderTargetCube){var Zb=V;l.activeTexture(l.TEXTURE0+Ja);l.bindTexture(l.TEXTURE_CUBE_MAP,Zb.__webglTexture)}else J.setTexture(V,Ja);break;case "tv":void 0===
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-$._array&&($._array=[]);Z=0;for(Da=$.value.length;Z<Da;Z++)$._array[Z]=z();l.uniform1iv(S,$._array);Z=0;for(Da=$.value.length;Z<Da;Z++)V=$.value[Z],Ja=$._array[Z],V&&J.setTexture(V,Ja);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Eb)}}}}l.uniformMatrix4fv(ha.modelViewMatrix,!1,e._modelViewMatrix.elements);ha.normalMatrix&&l.uniformMatrix3fv(ha.normalMatrix,!1,e._normalMatrix.elements);null!==ha.modelMatrix&&l.uniformMatrix4fv(ha.modelMatrix,!1,e.matrixWorld.elements);return wa}
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-function E(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=
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-b;a.hemisphereLightDirection.needsUpdate=b}function z(){var a=Mb;a>=pc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+pc);Mb+=1;return a}function F(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function w(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a){a*=O;a!==qc&&(l.lineWidth(a),qc=a)}function A(a,
|
|
|
-b,c){rc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),rc=a);!a||sc===b&&tc===c||(l.polygonOffset(b,c),sc=b,tc=c)}function U(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,T(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,T(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter))):(l.texParameteri(a,l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&
|
|
|
-b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),l.texParameteri(a,l.TEXTURE_MAG_FILTER,N(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,N(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( "+
|
|
|
+return!1}function H(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function x(a,b,c,d,e){var f,g,h,k;Mb=0;if(d.needsUpdate){d.program&&lc(d);d.addEventListener("dispose",mc);var m=Dc[d.type];if(m){var n=THREE.ShaderLib[m];d.__webglShader={uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}}else d.__webglShader={uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};for(var p=0,q=0,r=0,t=0,s=0,v=b.length;s<
|
|
|
+v;s++){var u=b[s];u.onlyShadow||!1===u.visible||(u instanceof THREE.DirectionalLight&&p++,u instanceof THREE.PointLight&&q++,u instanceof THREE.SpotLight&&r++,u instanceof THREE.HemisphereLight&&t++)}f=p;g=q;h=r;k=t;for(var x,y=0,H=0,F=b.length;H<F;H++){var A=b[H];A.castShadow&&(A instanceof THREE.SpotLight&&y++,A instanceof THREE.DirectionalLight&&!A.shadowCascade&&y++)}x=y;var C;if(Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture)C=1024;else{var G=l.getParameter(l.MAX_VERTEX_UNIFORM_VECTORS),L=Math.floor((G-
|
|
|
+20)/4);void 0!==e&&e instanceof THREE.SkinnedMesh&&(L=Math.min(e.skeleton.bones.length,L),L<e.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+e.skeleton.bones.length+", this GPU supports just "+L+" (try OpenGL instead of ANGLE)"));C=L}var K={precision:ga,supportsVertexTextures:Vb,map:!!d.map,envMap:!!d.envMap,lightMap:!!d.lightMap,bumpMap:!!d.bumpMap,normalMap:!!d.normalMap,specularMap:!!d.specularMap,alphaMap:!!d.alphaMap,vertexColors:d.vertexColors,fog:c,useFog:d.fog,fogExp:c instanceof
|
|
|
+THREE.FogExp2,sizeAttenuation:d.sizeAttenuation,logarithmicDepthBuffer:X,skinning:d.skinning,maxBones:C,useVertexTexture:Nb&&e&&e.skeleton&&e.skeleton.useVertexTexture,morphTargets:d.morphTargets,morphNormals:d.morphNormals,maxMorphTargets:J.maxMorphTargets,maxMorphNormals:J.maxMorphNormals,maxDirLights:f,maxPointLights:g,maxSpotLights:h,maxHemiLights:k,maxShadows:x,shadowMapEnabled:J.shadowMapEnabled&&e.receiveShadow&&0<x,shadowMapType:J.shadowMapType,shadowMapDebug:J.shadowMapDebug,shadowMapCascade:J.shadowMapCascade,
|
|
|
+alphaTest:d.alphaTest,metal:d.metal,wrapAround:d.wrapAround,doubleSided:d.side===THREE.DoubleSide,flipSided:d.side===THREE.BackSide},N=[];m?N.push(m):(N.push(d.fragmentShader),N.push(d.vertexShader));if(void 0!==d.defines)for(var O in d.defines)N.push(O),N.push(d.defines[O]);for(O in K)N.push(O),N.push(K[O]);for(var W=N.join(),pa,Ea=0,db=Xa.length;Ea<db;Ea++){var Fa=Xa[Ea];if(Fa.code===W){pa=Fa;pa.usedTimes++;break}}void 0===pa&&(pa=new THREE.WebGLProgram(J,W,d,K),Xa.push(pa),J.info.memory.programs=
|
|
|
+Xa.length);d.program=pa;var Ta=pa.attributes;if(d.morphTargets){d.numSupportedMorphTargets=0;for(var aa,Ga="morphTarget",ya=0;ya<J.maxMorphTargets;ya++)aa=Ga+ya,0<=Ta[aa]&&d.numSupportedMorphTargets++}if(d.morphNormals)for(d.numSupportedMorphNormals=0,Ga="morphNormal",ya=0;ya<J.maxMorphNormals;ya++)aa=Ga+ya,0<=Ta[aa]&&d.numSupportedMorphNormals++;d.uniformsList=[];for(var ea in d.__webglShader.uniforms){var tb=d.program.uniforms[ea];tb&&d.uniformsList.push([d.__webglShader.uniforms[ea],tb])}d.needsUpdate=
|
|
|
+!1}d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(J.maxMorphTargets));var qa=!1,eb=!1,xa=!1,wa=d.program,ha=wa.uniforms,P=d.__webglShader.uniforms;wa.id!==Wb&&(l.useProgram(wa.program),Wb=wa.id,xa=eb=qa=!0);d.id!==Hb&&(-1===Hb&&(xa=!0),Hb=d.id,eb=!0);if(qa||a!==Ib)l.uniformMatrix4fv(ha.projectionMatrix,!1,a.projectionMatrix.elements),X&&l.uniform1f(ha.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Ib&&(Ib=a),(d instanceof THREE.ShaderMaterial||
|
|
|
+d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==ha.cameraPosition&&(Ca.setFromMatrixPosition(a.matrixWorld),l.uniform3f(ha.cameraPosition,Ca.x,Ca.y,Ca.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==ha.viewMatrix&&l.uniformMatrix4fv(ha.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&null!==ha.bindMatrix&&l.uniformMatrix4fv(ha.bindMatrix,
|
|
|
+!1,e.bindMatrix.elements),e.bindMatrixInverse&&null!==ha.bindMatrixInverse&&l.uniformMatrix4fv(ha.bindMatrixInverse,!1,e.bindMatrixInverse.elements),Nb&&e.skeleton&&e.skeleton.useVertexTexture){if(null!==ha.boneTexture){var Za=z();l.uniform1i(ha.boneTexture,Za);J.setTexture(e.skeleton.boneTexture,Za)}null!==ha.boneTextureWidth&&l.uniform1i(ha.boneTextureWidth,e.skeleton.boneTextureWidth);null!==ha.boneTextureHeight&&l.uniform1i(ha.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&
|
|
|
+null!==ha.boneGlobalMatrices&&l.uniformMatrix4fv(ha.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(eb){c&&d.fog&&(P.fogColor.value=c.color,c instanceof THREE.Fog?(P.fogNear.value=c.near,P.fogFar.value=c.far):c instanceof THREE.FogExp2&&(P.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ob){var xa=!0,fa,fb,Y,Ma=0,Sa=0,Ya=0,za,Ha,hb,na,$a,jb,la=nc,Na=la.directional.colors,Ua=la.directional.positions,mb=la.point.colors,kb=
|
|
|
+la.point.positions,sb=la.point.distances,Va=la.spot.colors,Ia=la.spot.positions,nb=la.spot.distances,Oa=la.spot.directions,ia=la.spot.anglesCos,ra=la.spot.exponents,I=la.hemi.skyColors,Aa=la.hemi.groundColors,ab=la.hemi.positions,wb=0,ob=0,Pa=0,Ba=0,bb=0,Ka=0,La=0,ib=0,xb=0,pb=0,B=0,cb=0;fa=0;for(fb=b.length;fa<fb;fa++)Y=b[fa],Y.onlyShadow||(za=Y.color,na=Y.intensity,jb=Y.distance,Y instanceof THREE.AmbientLight?Y.visible&&(J.gammaInput?(Ma+=za.r*za.r,Sa+=za.g*za.g,Ya+=za.b*za.b):(Ma+=za.r,Sa+=za.g,
|
|
|
+Ya+=za.b)):Y instanceof THREE.DirectionalLight?(bb+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),Ca.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Ca),ma.normalize(),xb=3*wb,Ua[xb]=ma.x,Ua[xb+1]=ma.y,Ua[xb+2]=ma.z,J.gammaInput?D(Na,xb,za,na*na):w(Na,xb,za,na),wb+=1)):Y instanceof THREE.PointLight?(Ka+=1,Y.visible&&(pb=3*ob,J.gammaInput?D(mb,pb,za,na*na):w(mb,pb,za,na),Ca.setFromMatrixPosition(Y.matrixWorld),kb[pb]=Ca.x,kb[pb+1]=Ca.y,kb[pb+2]=Ca.z,sb[ob]=jb,ob+=1)):Y instanceof THREE.SpotLight?
|
|
|
+(La+=1,Y.visible&&(B=3*Pa,J.gammaInput?D(Va,B,za,na*na):w(Va,B,za,na),ma.setFromMatrixPosition(Y.matrixWorld),Ia[B]=ma.x,Ia[B+1]=ma.y,Ia[B+2]=ma.z,nb[Pa]=jb,Ca.setFromMatrixPosition(Y.target.matrixWorld),ma.sub(Ca),ma.normalize(),Oa[B]=ma.x,Oa[B+1]=ma.y,Oa[B+2]=ma.z,ia[Pa]=Math.cos(Y.angle),ra[Pa]=Y.exponent,Pa+=1)):Y instanceof THREE.HemisphereLight&&(ib+=1,Y.visible&&(ma.setFromMatrixPosition(Y.matrixWorld),ma.normalize(),cb=3*Ba,ab[cb]=ma.x,ab[cb+1]=ma.y,ab[cb+2]=ma.z,Ha=Y.color,hb=Y.groundColor,
|
|
|
+J.gammaInput?($a=na*na,D(I,cb,Ha,$a),D(Aa,cb,hb,$a)):(w(I,cb,Ha,na),w(Aa,cb,hb,na)),Ba+=1)));fa=3*wb;for(fb=Math.max(Na.length,3*bb);fa<fb;fa++)Na[fa]=0;fa=3*ob;for(fb=Math.max(mb.length,3*Ka);fa<fb;fa++)mb[fa]=0;fa=3*Pa;for(fb=Math.max(Va.length,3*La);fa<fb;fa++)Va[fa]=0;fa=3*Ba;for(fb=Math.max(I.length,3*ib);fa<fb;fa++)I[fa]=0;fa=3*Ba;for(fb=Math.max(Aa.length,3*ib);fa<fb;fa++)Aa[fa]=0;la.directional.length=wb;la.point.length=ob;la.spot.length=Pa;la.hemi.length=Ba;la.ambient[0]=Ma;la.ambient[1]=
|
|
|
+Sa;la.ambient[2]=Ya;Ob=!1}if(xa){var sa=nc;P.ambientLightColor.value=sa.ambient;P.directionalLightColor.value=sa.directional.colors;P.directionalLightDirection.value=sa.directional.positions;P.pointLightColor.value=sa.point.colors;P.pointLightPosition.value=sa.point.positions;P.pointLightDistance.value=sa.point.distances;P.spotLightColor.value=sa.spot.colors;P.spotLightPosition.value=sa.spot.positions;P.spotLightDistance.value=sa.spot.distances;P.spotLightDirection.value=sa.spot.directions;P.spotLightAngleCos.value=
|
|
|
+sa.spot.anglesCos;P.spotLightExponent.value=sa.spot.exponents;P.hemisphereLightSkyColor.value=sa.hemi.skyColors;P.hemisphereLightGroundColor.value=sa.hemi.groundColors;P.hemisphereLightDirection.value=sa.hemi.positions;E(P,!0)}else E(P,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){P.opacity.value=d.opacity;J.gammaInput?P.diffuse.value.copyGammaToLinear(d.color):P.diffuse.value=d.color;P.map.value=d.map;P.lightMap.value=d.lightMap;
|
|
|
+P.specularMap.value=d.specularMap;P.alphaMap.value=d.alphaMap;d.bumpMap&&(P.bumpMap.value=d.bumpMap,P.bumpScale.value=d.bumpScale);d.normalMap&&(P.normalMap.value=d.normalMap,P.normalScale.value.copy(d.normalScale));var oa;d.map?oa=d.map:d.specularMap?oa=d.specularMap:d.normalMap?oa=d.normalMap:d.bumpMap?oa=d.bumpMap:d.alphaMap&&(oa=d.alphaMap);if(void 0!==oa){var ub=oa.offset,zb=oa.repeat;P.offsetRepeat.value.set(ub.x,ub.y,zb.x,zb.y)}P.envMap.value=d.envMap;P.flipEnvMap.value=d.envMap instanceof
|
|
|
+THREE.WebGLRenderTargetCube?1:-1;P.reflectivity.value=d.reflectivity;P.refractionRatio.value=d.refractionRatio;P.combine.value=d.combine;P.useRefract.value=d.envMap&&(d.envMap.mapping===THREE.CubeRefractionMapping||d.envMap.mapping===THREE.EquirectangularRefractionMapping)}d instanceof THREE.LineBasicMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity):d instanceof THREE.LineDashedMaterial?(P.diffuse.value=d.color,P.opacity.value=d.opacity,P.dashSize.value=d.dashSize,P.totalSize.value=d.dashSize+
|
|
|
+d.gapSize,P.scale.value=d.scale):d instanceof THREE.PointCloudMaterial?(P.psColor.value=d.color,P.opacity.value=d.opacity,P.size.value=d.size,P.scale.value=Q.height/2,P.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(P.shininess.value=d.shininess,J.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive),P.specular.value.copyGammaToLinear(d.specular)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive,P.specular.value=d.specular),d.wrapAround&&
|
|
|
+P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(J.gammaInput?(P.ambient.value.copyGammaToLinear(d.ambient),P.emissive.value.copyGammaToLinear(d.emissive)):(P.ambient.value=d.ambient,P.emissive.value=d.emissive),d.wrapAround&&P.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(P.mNear.value=a.near,P.mFar.value=a.far,P.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(P.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&P.shadowMatrix)for(var Ab=
|
|
|
+0,vb=0,Xb=b.length;vb<Xb;vb++){var lb=b[vb];lb.castShadow&&(lb instanceof THREE.SpotLight||lb instanceof THREE.DirectionalLight&&!lb.shadowCascade)&&(P.shadowMap.value[Ab]=lb.shadowMap,P.shadowMapSize.value[Ab]=lb.shadowMapSize,P.shadowMatrix.value[Ab]=lb.shadowMatrix,P.shadowDarkness.value[Ab]=lb.shadowDarkness,P.shadowBias.value[Ab]=lb.shadowBias,Ab++)}for(var Cb=d.uniformsList,V,Ja,Wa,Db=0,Pb=Cb.length;Db<Pb;Db++){var $=Cb[Db][0];if(!1!==$.needsUpdate){var Eb=$.type,R=$.value,S=Cb[Db][1];switch(Eb){case "1i":l.uniform1i(S,
|
|
|
+R);break;case "1f":l.uniform1f(S,R);break;case "2f":l.uniform2f(S,R[0],R[1]);break;case "3f":l.uniform3f(S,R[0],R[1],R[2]);break;case "4f":l.uniform4f(S,R[0],R[1],R[2],R[3]);break;case "1iv":l.uniform1iv(S,R);break;case "3iv":l.uniform3iv(S,R);break;case "1fv":l.uniform1fv(S,R);break;case "2fv":l.uniform2fv(S,R);break;case "3fv":l.uniform3fv(S,R);break;case "4fv":l.uniform4fv(S,R);break;case "Matrix3fv":l.uniformMatrix3fv(S,!1,R);break;case "Matrix4fv":l.uniformMatrix4fv(S,!1,R);break;case "i":l.uniform1i(S,
|
|
|
+R);break;case "f":l.uniform1f(S,R);break;case "v2":l.uniform2f(S,R.x,R.y);break;case "v3":l.uniform3f(S,R.x,R.y,R.z);break;case "v4":l.uniform4f(S,R.x,R.y,R.z,R.w);break;case "c":l.uniform3f(S,R.r,R.g,R.b);break;case "iv1":l.uniform1iv(S,R);break;case "iv":l.uniform3iv(S,R);break;case "fv1":l.uniform1fv(S,R);break;case "fv":l.uniform3fv(S,R);break;case "v2v":void 0===$._array&&($._array=new Float32Array(2*R.length));for(var Z=0,Da=R.length;Z<Da;Z++)Wa=2*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y;
|
|
|
+l.uniform2fv(S,$._array);break;case "v3v":void 0===$._array&&($._array=new Float32Array(3*R.length));Z=0;for(Da=R.length;Z<Da;Z++)Wa=3*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z;l.uniform3fv(S,$._array);break;case "v4v":void 0===$._array&&($._array=new Float32Array(4*R.length));Z=0;for(Da=R.length;Z<Da;Z++)Wa=4*Z,$._array[Wa]=R[Z].x,$._array[Wa+1]=R[Z].y,$._array[Wa+2]=R[Z].z,$._array[Wa+3]=R[Z].w;l.uniform4fv(S,$._array);break;case "m3":l.uniformMatrix3fv(S,!1,R.elements);
|
|
|
+break;case "m3v":void 0===$._array&&($._array=new Float32Array(9*R.length));Z=0;for(Da=R.length;Z<Da;Z++)R[Z].flattenToArrayOffset($._array,9*Z);l.uniformMatrix3fv(S,!1,$._array);break;case "m4":l.uniformMatrix4fv(S,!1,R.elements);break;case "m4v":void 0===$._array&&($._array=new Float32Array(16*R.length));Z=0;for(Da=R.length;Z<Da;Z++)R[Z].flattenToArrayOffset($._array,16*Z);l.uniformMatrix4fv(S,!1,$._array);break;case "t":V=R;Ja=z();l.uniform1i(S,Ja);if(!V)continue;if(V instanceof THREE.CubeTexture||
|
|
|
+V.image instanceof Array&&6===V.image.length){var ka=V,Bb=Ja;if(6===ka.image.length)if(ka.needsUpdate){ka.image.__webglTextureCube||(ka.addEventListener("dispose",Jb),ka.image.__webglTextureCube=l.createTexture(),J.info.memory.textures++);l.activeTexture(l.TEXTURE0+Bb);l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,ka.flipY);for(var Fb=ka instanceof THREE.CompressedTexture,ba=ka.image[0]instanceof THREE.DataTexture,gb=[],ta=0;6>ta;ta++)gb[ta]=!J.autoScaleCubemaps||
|
|
|
+Fb||ba?ba?ka.image[ta].image:ka.image[ta]:M(ka.image[ta],Ec);var Qb=gb[0],Rb=THREE.Math.isPowerOfTwo(Qb.width)&&THREE.Math.isPowerOfTwo(Qb.height),qb=T(ka.format),Sb=T(ka.type);U(l.TEXTURE_CUBE_MAP,ka,Rb);for(ta=0;6>ta;ta++)if(Fb)for(var yb,Gb=gb[ta].mipmaps,rb=0,Yb=Gb.length;rb<Yb;rb++)yb=Gb[rb],ka.format!==THREE.RGBAFormat&&ka.format!==THREE.RGBFormat?-1<oc().indexOf(qb)?l.compressedTexImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,rb,qb,yb.width,yb.height,0,yb.data):console.warn("Attempt to load unsupported compressed texture format"):
|
|
|
+l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,rb,qb,yb.width,yb.height,0,qb,Sb,yb.data);else ba?l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,0,qb,gb[ta].width,gb[ta].height,0,qb,Sb,gb[ta].data):l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+ta,0,qb,qb,Sb,gb[ta]);ka.generateMipmaps&&Rb&&l.generateMipmap(l.TEXTURE_CUBE_MAP);ka.needsUpdate=!1;if(ka.onUpdate)ka.onUpdate()}else l.activeTexture(l.TEXTURE0+Bb),l.bindTexture(l.TEXTURE_CUBE_MAP,ka.image.__webglTextureCube)}else if(V instanceof THREE.WebGLRenderTargetCube){var Zb=
|
|
|
+V;l.activeTexture(l.TEXTURE0+Ja);l.bindTexture(l.TEXTURE_CUBE_MAP,Zb.__webglTexture)}else J.setTexture(V,Ja);break;case "tv":void 0===$._array&&($._array=[]);Z=0;for(Da=$.value.length;Z<Da;Z++)$._array[Z]=z();l.uniform1iv(S,$._array);Z=0;for(Da=$.value.length;Z<Da;Z++)V=$.value[Z],Ja=$._array[Z],V&&J.setTexture(V,Ja);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+Eb)}}}}l.uniformMatrix4fv(ha.modelViewMatrix,!1,e._modelViewMatrix.elements);ha.normalMatrix&&l.uniformMatrix3fv(ha.normalMatrix,
|
|
|
+!1,e._normalMatrix.elements);null!==ha.modelMatrix&&l.uniformMatrix4fv(ha.modelMatrix,!1,e.matrixWorld.elements);return wa}function E(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=
|
|
|
+b;a.spotLightExponent.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function z(){var a=Mb;a>=pc&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+pc);Mb+=1;return a}function F(a,b){a._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getNormalMatrix(a._modelViewMatrix)}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=
|
|
|
+c.b*c.b*d}function w(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a){a*=O;a!==qc&&(l.lineWidth(a),qc=a)}function A(a,b,c){rc!==a&&(a?l.enable(l.POLYGON_OFFSET_FILL):l.disable(l.POLYGON_OFFSET_FILL),rc=a);!a||sc===b&&tc===c||(l.polygonOffset(b,c),sc=b,tc=c)}function U(a,b,c){c?(l.texParameteri(a,l.TEXTURE_WRAP_S,T(b.wrapS)),l.texParameteri(a,l.TEXTURE_WRAP_T,T(b.wrapT)),l.texParameteri(a,l.TEXTURE_MAG_FILTER,T(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,T(b.minFilter))):(l.texParameteri(a,
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+l.TEXTURE_WRAP_S,l.CLAMP_TO_EDGE),l.texParameteri(a,l.TEXTURE_WRAP_T,l.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT is set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),l.texParameteri(a,l.TEXTURE_MAG_FILTER,N(b.magFilter)),l.texParameteri(a,l.TEXTURE_MIN_FILTER,N(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter is set to THREE.LinearFilter or THREE.NearestFilter. ( "+
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b.sourceFile+" )"));(c=aa.get("EXT_texture_filter_anisotropic"))&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(l.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,J.getMaxAnisotropy())),b.__oldAnisotropy=b.anisotropy)}function M(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);
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console.log("THREE.WebGLRenderer:",a,"is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height+".");return d}return a}function K(a,b){l.bindRenderbuffer(l.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_COMPONENT16,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(l.renderbufferStorage(l.RENDERBUFFER,l.DEPTH_STENCIL,b.width,b.height),l.framebufferRenderbuffer(l.FRAMEBUFFER,
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l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a)):l.renderbufferStorage(l.RENDERBUFFER,l.RGBA4,b.width,b.height)}function L(a){a instanceof THREE.WebGLRenderTargetCube?(l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture),l.generateMipmap(l.TEXTURE_CUBE_MAP),l.bindTexture(l.TEXTURE_CUBE_MAP,null)):(l.bindTexture(l.TEXTURE_2D,a.__webglTexture),l.generateMipmap(l.TEXTURE_2D),l.bindTexture(l.TEXTURE_2D,null))}function N(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
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@@ -524,11 +523,11 @@ if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
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ea=void 0!==a.alpha?a.alpha:!1,wa=void 0!==a.depth?a.depth:!0,G=void 0!==a.stencil?a.stencil:!0,Za=void 0!==a.antialias?a.antialias:!1,qa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,xa=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,X=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,Ea=new THREE.Color(0),db=0,pa=[],Fa={},Ga=[],Ta=[],ya=[],tb=[],eb=[];this.domElement=Q;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=
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this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var J=this,Xa=[],Wb=null,uc=null,Hb=-1,Sa=-1,Ib=null,Mb=0,zb=-1,Xb=-1,Yb=-1,Zb=-1,ec=-1,fc=-1,gc=-1,hc=-1,rc=null,sc=null,tc=null,
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qc=null,hb=0,Ya=0,ib=Q.width,jb=Q.height,vc=0,wc=0,kb=new Uint8Array(16),Ma=new Uint8Array(16),ub=new THREE.Frustum,vb=new THREE.Matrix4;new THREE.Matrix4;var Ca=new THREE.Vector3,ma=new THREE.Vector3,Ob=!0,nc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},l;try{var xc={alpha:ea,depth:wa,
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-stencil:G,antialias:Za,premultipliedAlpha:qa,preserveDrawingBuffer:xa};l=W||Q.getContext("webgl",xc)||Q.getContext("experimental-webgl",xc);if(null===l){if(null!==Q.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}Q.addEventListener("webglcontextlost",function(a){a.preventDefault();yc();zc();Fa={}},!1)}catch(Ec){console.error(Ec)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,
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+stencil:G,antialias:Za,premultipliedAlpha:qa,preserveDrawingBuffer:xa};l=W||Q.getContext("webgl",xc)||Q.getContext("experimental-webgl",xc);if(null===l){if(null!==Q.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}Q.addEventListener("webglcontextlost",function(a){a.preventDefault();yc();zc();Fa={}},!1)}catch(Fc){console.error(Fc)}void 0===l.getShaderPrecisionFormat&&(l.getShaderPrecisionFormat=function(){return{rangeMin:1,
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rangeMax:1,precision:1}});var aa=new THREE.WebGLExtensions(l);aa.get("OES_texture_float");aa.get("OES_texture_float_linear");aa.get("OES_standard_derivatives");X&&aa.get("EXT_frag_depth");var zc=function(){l.clearColor(0,0,0,1);l.clearDepth(1);l.clearStencil(0);l.enable(l.DEPTH_TEST);l.depthFunc(l.LEQUAL);l.frontFace(l.CCW);l.cullFace(l.BACK);l.enable(l.CULL_FACE);l.enable(l.BLEND);l.blendEquation(l.FUNC_ADD);l.blendFunc(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA);l.viewport(hb,Ya,ib,jb);l.clearColor(Ea.r,
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-Ea.g,Ea.b,db)},yc=function(){Ib=Wb=null;Hb=Sa=Xb=zb=hc=gc=Yb=-1;Ob=!0;for(var a=0;a<Ma.length;a++)Ma[a]=0};zc();this.context=l;var pc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Fc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Gc=l.getParameter(l.MAX_TEXTURE_SIZE),Dc=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Vb=0<Fc,Nb=Vb&&aa.get("OES_texture_float"),Hc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),Ic=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,
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-l.LOW_FLOAT);var Jc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),Kc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var oc=function(){var a;return function(){if(void 0!==a)return a;a=[];if(aa.get("WEBGL_compressed_texture_pvrtc")||aa.get("WEBGL_compressed_texture_s3tc"))for(var b=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),Lc=0<Hc.precision&&0<Jc.precision,Ac=0<Ic.precision&&
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-0<Kc.precision;"highp"!==ga||Lc||(Ac?(ga="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(ga="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==ga||Ac||(ga="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var Mc=new THREE.ShadowMapPlugin(this,pa,Fa,Ga),Nc=new THREE.SpritePlugin(this,tb),Oc=new THREE.LensFlarePlugin(this,eb);this.getContext=function(){return l};this.forceContextLoss=
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+Ea.g,Ea.b,db)},yc=function(){Ib=Wb=null;Hb=Sa=Xb=zb=hc=gc=Yb=-1;Ob=!0;for(var a=0;a<Ma.length;a++)Ma[a]=0};zc();this.context=l;var pc=l.getParameter(l.MAX_TEXTURE_IMAGE_UNITS),Gc=l.getParameter(l.MAX_VERTEX_TEXTURE_IMAGE_UNITS),Hc=l.getParameter(l.MAX_TEXTURE_SIZE),Ec=l.getParameter(l.MAX_CUBE_MAP_TEXTURE_SIZE),Vb=0<Gc,Nb=Vb&&aa.get("OES_texture_float"),Ic=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.HIGH_FLOAT),Jc=l.getShaderPrecisionFormat(l.VERTEX_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.VERTEX_SHADER,
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+l.LOW_FLOAT);var Kc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.HIGH_FLOAT),Lc=l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.MEDIUM_FLOAT);l.getShaderPrecisionFormat(l.FRAGMENT_SHADER,l.LOW_FLOAT);var oc=function(){var a;return function(){if(void 0!==a)return a;a=[];if(aa.get("WEBGL_compressed_texture_pvrtc")||aa.get("WEBGL_compressed_texture_s3tc"))for(var b=l.getParameter(l.COMPRESSED_TEXTURE_FORMATS),c=0;c<b.length;c++)a.push(b[c]);return a}}(),Mc=0<Ic.precision&&0<Kc.precision,Ac=0<Jc.precision&&
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|
+0<Lc.precision;"highp"!==ga||Mc||(Ac?(ga="mediump",console.warn("THREE.WebGLRenderer: highp not supported, using mediump.")):(ga="lowp",console.warn("THREE.WebGLRenderer: highp and mediump not supported, using lowp.")));"mediump"!==ga||Ac||(ga="lowp",console.warn("THREE.WebGLRenderer: mediump not supported, using lowp."));var Nc=new THREE.ShadowMapPlugin(this,pa,Fa,Ga),Oc=new THREE.SpritePlugin(this,tb),Pc=new THREE.LensFlarePlugin(this,eb);this.getContext=function(){return l};this.forceContextLoss=
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function(){aa.get("WEBGL_lose_context").loseContext()};this.supportsVertexTextures=function(){return Vb};this.supportsFloatTextures=function(){return aa.get("OES_texture_float")};this.supportsStandardDerivatives=function(){return aa.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){return aa.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){return aa.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){return aa.get("EXT_blend_minmax")};
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|
this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=aa.get("EXT_texture_filter_anisotropic");return a=null!==b?l.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return ga};this.getPixelRatio=function(){return O};this.setPixelRatio=function(a){O=a};this.setSize=function(a,b,c){Q.width=a*O;Q.height=b*O;!1!==c&&(Q.style.width=a+"px",Q.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){hb=a*O;Ya=b*O;ib=
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|
c*O;jb=d*O;l.viewport(hb,Ya,ib,jb)};this.setScissor=function(a,b,c,d){l.scissor(a*O,b*O,c*O,d*O)};this.enableScissorTest=function(a){a?l.enable(l.SCISSOR_TEST):l.disable(l.SCISSOR_TEST)};this.setClearColor=function(a,b){Ea.set(a);db=void 0!==b?b:1;l.clearColor(Ea.r,Ea.g,Ea.b,db)};this.setClearColorHex=function(a,b){console.warn("THREE.WebGLRenderer: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return Ea};this.getClearAlpha=
|
|
@@ -556,20 +555,20 @@ l.FLOAT,!1,0,0));0<=b.uv&&(k.geometry.faceVertexUvs[0]?(l.bindBuffer(l.ARRAY_BUF
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|
0<=b.skinWeight&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),g(b.skinIndex),l.vertexAttribPointer(b.skinIndex,4,l.FLOAT,!1,0,0),l.bindBuffer(l.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),g(b.skinWeight),l.vertexAttribPointer(b.skinWeight,4,l.FLOAT,!1,0,0));0<=b.lineDistance&&(l.bindBuffer(l.ARRAY_BUFFER,e.__webglLineDistanceBuffer),g(b.lineDistance),l.vertexAttribPointer(b.lineDistance,1,l.FLOAT,!1,0,0))}h();k instanceof THREE.Mesh?(k=e.__typeArray===Uint32Array?l.UNSIGNED_INT:l.UNSIGNED_SHORT,
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|
d.wireframe?(C(d.wireframeLinewidth),a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),l.drawElements(l.LINES,e.__webglLineCount,k,0)):(a&&l.bindBuffer(l.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),l.drawElements(l.TRIANGLES,e.__webglFaceCount,k,0)),J.info.render.calls++,J.info.render.vertices+=e.__webglFaceCount,J.info.render.faces+=e.__webglFaceCount/3):k instanceof THREE.Line?(k=k.mode===THREE.LineStrip?l.LINE_STRIP:l.LINES,C(d.linewidth),l.drawArrays(k,0,e.__webglLineCount),J.info.render.calls++):
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|
k instanceof THREE.PointCloud&&(l.drawArrays(l.POINTS,0,e.__webglParticleCount),J.info.render.calls++,J.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;Hb=Sa=-1;Ib=null;Ob=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();a.traverse(function(a){a instanceof THREE.SkinnedMesh&&a.skeleton.update()});
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-b.matrixWorldInverse.getInverse(b.matrixWorld);vb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ub.setFromMatrix(vb);pa.length=0;Ta.length=0;ya.length=0;tb.length=0;eb.length=0;q(a);!0===J.sortObjects&&(Ta.sort(k),ya.sort(n));Mc.render(a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=Ga.length;d<f;d++){var g=
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-Ga[d],h=g.object;h.visible&&(F(h,b),s(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),A(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(Ta,b,pa,e,!0,d),m(ya,b,pa,e,!0,d),t(Ga,"",b,pa,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(Ta,b,pa,e,!1,d),t(Ga,"opaque",b,pa,e,!1,d),m(ya,b,pa,e,!0,d),t(Ga,"transparent",b,pa,e,!0,d));Nc.render(a,b);Oc.render(a,b,
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-vc,wc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&L(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Sa=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,ub):e.render(function(a){J.renderBufferImmediate(a,f,d)})};var sb={},kc=0;this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):
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|
-l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;zb!==b&&(b?l.disable(l.CULL_FACE):l.enable(l.CULL_FACE),zb=b);Xb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Xb=a)};this.setDepthTest=function(a){gc!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),gc=a)};this.setDepthWrite=function(a){hc!==a&&
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|
-(l.depthMask(a),hc=a)};this.setBlending=function(a,b,c,d){a!==Yb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),
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|
-l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),Yb=a);if(a===THREE.CustomBlending){if(b!==Zb&&(l.blendEquation(T(b)),Zb=b),c!==ec||d!==fc)l.blendFunc(T(c),T(d)),ec=c,fc=d}else fc=ec=Zb=null};this.uploadTexture=function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",Jb),a.__webglTexture=l.createTexture(),J.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,
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-a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=M(a.image,Gc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=T(a.format),e=T(a.type);U(l.TEXTURE_2D,a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,
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-d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<oc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,
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|
-0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?J.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Cc);a.__webglTexture=
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|
-l.createTexture();J.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=T(a.format),e=T(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);U(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+
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|
-f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);K(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),U(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,
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-a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):K(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,
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-null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ib,a=jb,d=hb,e=Ya);b!==uc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),uc=b);vc=c;wc=a};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=
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-function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
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+b.matrixWorldInverse.getInverse(b.matrixWorld);vb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);ub.setFromMatrix(vb);pa.length=0;Ta.length=0;ya.length=0;tb.length=0;eb.length=0;q(a);!0===J.sortObjects&&(Ta.sort(k),ya.sort(n));Nc.render(a,b);J.info.render.calls=0;J.info.render.vertices=0;J.info.render.faces=0;J.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);d=0;for(var f=Ga.length;d<f;d++){var g=
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+Ga[d],h=g.object;h.visible&&(F(h,b),s(g))}a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),A(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),m(Ta,b,pa,e,!0,d),m(ya,b,pa,e,!0,d),t(Ga,"",b,pa,e,!1,d)):(d=null,this.setBlending(THREE.NoBlending),m(Ta,b,pa,e,!1,d),t(Ga,"opaque",b,pa,e,!1,d),m(ya,b,pa,e,!0,d),t(Ga,"transparent",b,pa,e,!0,d));Oc.render(a,b);Pc.render(a,b,
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+vc,wc);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&L(c);this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=x(a,b,c,d,e);Sa=-1;J.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,l,ub):e.render(function(a){J.renderBufferImmediate(a,f,d)})};var sb={},kc=0,Dc={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",
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+LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointCloudMaterial:"particle_basic"};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?l.disable(l.CULL_FACE):(b===THREE.FrontFaceDirectionCW?l.frontFace(l.CW):l.frontFace(l.CCW),a===THREE.CullFaceBack?l.cullFace(l.BACK):a===THREE.CullFaceFront?l.cullFace(l.FRONT):l.cullFace(l.FRONT_AND_BACK),l.enable(l.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;zb!==b&&(b?l.disable(l.CULL_FACE):
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+l.enable(l.CULL_FACE),zb=b);Xb!==a&&(a?l.frontFace(l.CW):l.frontFace(l.CCW),Xb=a)};this.setDepthTest=function(a){gc!==a&&(a?l.enable(l.DEPTH_TEST):l.disable(l.DEPTH_TEST),gc=a)};this.setDepthWrite=function(a){hc!==a&&(l.depthMask(a),hc=a)};this.setBlending=function(a,b,c,d){a!==Yb&&(a===THREE.NoBlending?l.disable(l.BLEND):a===THREE.AdditiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.SRC_ALPHA,l.ONE)):a===THREE.SubtractiveBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),
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+l.blendFunc(l.ZERO,l.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(l.enable(l.BLEND),l.blendEquation(l.FUNC_ADD),l.blendFunc(l.ZERO,l.SRC_COLOR)):a===THREE.CustomBlending?l.enable(l.BLEND):(l.enable(l.BLEND),l.blendEquationSeparate(l.FUNC_ADD,l.FUNC_ADD),l.blendFuncSeparate(l.SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA)),Yb=a);if(a===THREE.CustomBlending){if(b!==Zb&&(l.blendEquation(T(b)),Zb=b),c!==ec||d!==fc)l.blendFunc(T(c),T(d)),ec=c,fc=d}else fc=ec=Zb=null};this.uploadTexture=
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+function(a){void 0===a.__webglInit&&(a.__webglInit=!0,a.addEventListener("dispose",Jb),a.__webglTexture=l.createTexture(),J.info.memory.textures++);l.bindTexture(l.TEXTURE_2D,a.__webglTexture);l.pixelStorei(l.UNPACK_FLIP_Y_WEBGL,a.flipY);l.pixelStorei(l.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);l.pixelStorei(l.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=M(a.image,Hc);var b=a.image,c=THREE.Math.isPowerOfTwo(b.width)&&THREE.Math.isPowerOfTwo(b.height),d=T(a.format),e=T(a.type);U(l.TEXTURE_2D,
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+a,c);var f=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<f.length&&c){for(var g=0,h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,b.width,b.height,0,d,e,b.data);else if(a instanceof THREE.CompressedTexture)for(g=0,h=f.length;g<h;g++)b=f[g],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<oc().indexOf(d)?l.compressedTexImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,b.data):console.warn("Attempt to load unsupported compressed texture format"):
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+l.texImage2D(l.TEXTURE_2D,g,d,b.width,b.height,0,d,e,b.data);else if(0<f.length&&c){g=0;for(h=f.length;g<h;g++)b=f[g],l.texImage2D(l.TEXTURE_2D,g,d,d,e,b);a.generateMipmaps=!1}else l.texImage2D(l.TEXTURE_2D,0,d,d,e,a.image);a.generateMipmaps&&c&&l.generateMipmap(l.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()};this.setTexture=function(a,b){l.activeTexture(l.TEXTURE0+b);a.needsUpdate?J.uploadTexture(a):l.bindTexture(l.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof
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+THREE.WebGLRenderTargetCube;if(a&&void 0===a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Cc);a.__webglTexture=l.createTexture();J.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=T(a.format),e=T(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];l.bindTexture(l.TEXTURE_CUBE_MAP,a.__webglTexture);U(l.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=
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+l.createFramebuffer();a.__webglRenderbuffer[f]=l.createRenderbuffer();l.texImage2D(l.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=l.TEXTURE_CUBE_MAP_POSITIVE_X+f;l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer[f]);l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,h,g.__webglTexture,0);K(a.__webglRenderbuffer[f],a)}c&&l.generateMipmap(l.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=l.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
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+l.createRenderbuffer(),l.bindTexture(l.TEXTURE_2D,a.__webglTexture),U(l.TEXTURE_2D,a,c),l.texImage2D(l.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=l.TEXTURE_2D,l.bindFramebuffer(l.FRAMEBUFFER,a.__webglFramebuffer),l.framebufferTexture2D(l.FRAMEBUFFER,l.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?l.framebufferRenderbuffer(l.FRAMEBUFFER,l.DEPTH_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&l.framebufferRenderbuffer(l.FRAMEBUFFER,
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+l.DEPTH_STENCIL_ATTACHMENT,l.RENDERBUFFER,a.__webglRenderbuffer):K(a.__webglRenderbuffer,a),c&&l.generateMipmap(l.TEXTURE_2D);b?l.bindTexture(l.TEXTURE_CUBE_MAP,null):l.bindTexture(l.TEXTURE_2D,null);l.bindRenderbuffer(l.RENDERBUFFER,null);l.bindFramebuffer(l.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ib,a=jb,d=hb,e=Ya);b!==uc&&(l.bindFramebuffer(l.FRAMEBUFFER,b),l.viewport(d,e,c,a),uc=b);vc=c;wc=a};this.initMaterial=
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+function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")}};
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THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
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THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
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THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
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