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ColorCorrectionShader: Clean up.

Mr.doob 10 лет назад
Родитель
Сommit
9db5bcc2e1
1 измененных файлов с 3 добавлено и 4 удалено
  1. 3 4
      examples/js/shaders/ColorCorrectionShader.js

+ 3 - 4
examples/js/shaders/ColorCorrectionShader.js

@@ -1,7 +1,6 @@
 /**
  * @author alteredq / http://alteredqualia.com/
  *
- *
  * Color correction
  */
 
@@ -12,7 +11,7 @@ THREE.ColorCorrectionShader = {
 		"tDiffuse": { type: "t", value: null },
 		"powRGB":   { type: "v3", value: new THREE.Vector3( 2, 2, 2 ) },
 		"mulRGB":   { type: "v3", value: new THREE.Vector3( 1, 1, 1 ) },
-        	"addRGB":   { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) }
+		"addRGB":   { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) }
 
 	},
 
@@ -35,14 +34,14 @@ THREE.ColorCorrectionShader = {
 		"uniform sampler2D tDiffuse;",
 		"uniform vec3 powRGB;",
 		"uniform vec3 mulRGB;",
-        	"uniform vec3 addRGB;",
+		"uniform vec3 addRGB;",
 
 		"varying vec2 vUv;",
 
 		"void main() {",
 
 			"gl_FragColor = texture2D( tDiffuse, vUv );",
-			"gl_FragColor.rgb = mulRGB * pow( (gl_FragColor.rgb + addRGB), powRGB );",
+			"gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
 
 		"}"