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@@ -44,11 +44,10 @@
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<script src="../build/three.min.js"></script>
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- <script src="js/controls/TrackballControls.js"></script>
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+ <script src="js/controls/OrbitControls.js"></script>
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<script src="js/SkyShader.js"></script>
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<script src="js/Detector.js"></script>
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- <script src="js/libs/stats.min.js"></script>
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<script src="js/libs/dat.gui.min.js"></script>
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@@ -57,28 +56,28 @@
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if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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- var container, stats;
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+ var container;
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var camera, controls, scene, renderer;
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var sky, sunSphere;
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-
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init();
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- animate();
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+ render();
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- function initSky(){
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+ function initSky() {
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// Add Sky Mesh
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sky = new THREE.Sky();
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scene.add( sky.mesh );
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-
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// Add Sun Helper
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- sunSphere = new THREE.Mesh( new THREE.SphereBufferGeometry( 20000, 30, 30 ),
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- new THREE.MeshBasicMaterial({color: 0xffffff, wireframe: false }));
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- sunSphere.position.y = -700000;
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- sunSphere.visible = true;
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+ sunSphere = new THREE.Mesh(
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+ new THREE.SphereBufferGeometry( 20000, 16, 8 ),
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+ new THREE.MeshBasicMaterial( { color: 0xffffff } )
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+ );
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+ sunSphere.position.y = - 700000;
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+ sunSphere.visible = false;
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scene.add( sunSphere );
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/// GUI
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@@ -91,12 +90,13 @@
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luminance: 1,
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inclination: 0.49, // elevation / inclination
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azimuth: 0.25, // Facing front,
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- sun: !true
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+ sun: ! true
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};
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var distance = 400000;
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function guiChanged() {
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+
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var uniforms = sky.uniforms;
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uniforms.turbidity.value = effectController.turbidity;
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uniforms.reileigh.value = effectController.reileigh;
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@@ -104,49 +104,42 @@
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uniforms.mieCoefficient.value = effectController.mieCoefficient;
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uniforms.mieDirectionalG.value = effectController.mieDirectionalG;
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- var theta = Math.PI * (effectController.inclination - 0.5);
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- var phi = 2 * Math.PI * (effectController.azimuth - 0.5);
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+ var theta = Math.PI * ( effectController.inclination - 0.5 );
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+ var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
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- sunSphere.position.x = distance * Math.cos(phi);
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- sunSphere.position.y = distance * Math.sin(phi) * Math.sin(theta);
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- sunSphere.position.z = distance * Math.sin(phi) * Math.cos(theta);
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+ sunSphere.position.x = distance * Math.cos( phi );
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+ sunSphere.position.y = distance * Math.sin( phi ) * Math.sin( theta );
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+ sunSphere.position.z = distance * Math.sin( phi ) * Math.cos( theta );
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sunSphere.visible = effectController.sun;
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- sky.uniforms.sunPosition.value.copy(sunSphere.position);
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+ sky.uniforms.sunPosition.value.copy( sunSphere.position );
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- }
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+ renderer.render( scene, camera );
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+ }
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var gui = new dat.GUI();
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-
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gui.add( effectController, "turbidity", 1.0, 20.0, 0.1 ).onChange( guiChanged );
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gui.add( effectController, "reileigh", 0.0, 4, 0.001 ).onChange( guiChanged );
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gui.add( effectController, "mieCoefficient", 0.0, 0.1, 0.001 ).onChange( guiChanged );
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gui.add( effectController, "mieDirectionalG", 0.0, 1, 0.001 ).onChange( guiChanged );
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- gui.add( effectController, "luminance", 0.0, 2).onChange( guiChanged );
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- gui.add( effectController, "inclination", 0, 1, 0.0001).onChange( guiChanged );
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- gui.add( effectController, "azimuth", 0, 1, 0.0001).onChange( guiChanged );
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- gui.add( effectController, "sun").onChange( guiChanged );
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-
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+ gui.add( effectController, "luminance", 0.0, 2 ).onChange( guiChanged );
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+ gui.add( effectController, "inclination", 0, 1, 0.0001 ).onChange( guiChanged );
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+ gui.add( effectController, "azimuth", 0, 1, 0.0001 ).onChange( guiChanged );
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+ gui.add( effectController, "sun" ).onChange( guiChanged );
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guiChanged();
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-
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- camera.lookAt(sunSphere.position)
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-
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-
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}
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-
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function init() {
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.5, 2000000 );
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- camera.position.z = 2000;
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+ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
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+ camera.position.set( 0, 100, 2000 );
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- camera.position.y = 100;
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- camera.setLens(20);
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+ //camera.setLens(20);
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scene = new THREE.Scene();
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@@ -155,26 +148,21 @@
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helper.color2.setHex( 0xffffff );
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scene.add( helper );
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- initSky();
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-
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- renderer = new THREE.WebGLRenderer( { antialias: false } );
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+ renderer = new THREE.WebGLRenderer();
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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- controls = new THREE.TrackballControls( camera, renderer.domElement );
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-
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- stats = new Stats();
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- stats.domElement.style.position = 'absolute';
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- stats.domElement.style.top = '0px';
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- stats.domElement.style.zIndex = 100;
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- document.body.appendChild( stats.domElement );
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+ controls = new THREE.OrbitControls( camera, renderer.domElement );
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+ controls.addEventListener( 'change', render );
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+ //controls.maxPolarAngle = Math.PI / 2;
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+ controls.enableZoom = false;
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+ controls.enablePan = false;
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- //
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+ initSky();
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window.addEventListener( 'resize', onWindowResize, false );
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-
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}
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function onWindowResize() {
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@@ -188,28 +176,14 @@
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}
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- var time = 0;
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-
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- function animate() {
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-
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- time = Date.now();
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-
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- requestAnimationFrame( animate );
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-
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- controls.update();
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-
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- render();
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-
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- }
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-
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function render() {
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renderer.render( scene, camera );
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- stats.update();
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}
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-
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</script>
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+
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</body>
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+
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</html>
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