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@@ -1299,7 +1299,6 @@ def generate_ascii_model(meshes, morphs,
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filepath,
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filepath,
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option_animation_morph,
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option_animation_morph,
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option_animation_skeletal,
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option_animation_skeletal,
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- #option_all_animations,
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option_frame_step):
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option_frame_step):
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vertices = []
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vertices = []
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@@ -1483,7 +1482,6 @@ def generate_mesh_string(objects, scene,
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filepath,
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filepath,
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option_animation_morph,
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option_animation_morph,
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option_animation_skeletal,
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option_animation_skeletal,
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- #option_all_animations,
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option_frame_step):
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option_frame_step):
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meshes = extract_meshes(objects, scene, export_single_model, option_scale, flipyz)
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meshes = extract_meshes(objects, scene, export_single_model, option_scale, flipyz)
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@@ -1548,7 +1546,6 @@ def generate_mesh_string(objects, scene,
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filepath,
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filepath,
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option_animation_morph,
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option_animation_morph,
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option_animation_skeletal,
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option_animation_skeletal,
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- #option_all_animations,
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option_frame_step)
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option_frame_step)
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# remove temp meshes
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# remove temp meshes
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@@ -1576,7 +1573,6 @@ def export_mesh(objects,
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option_copy_textures,
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option_copy_textures,
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option_animation_morph,
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option_animation_morph,
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option_animation_skeletal,
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option_animation_skeletal,
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- #option_all_animations,
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option_frame_step):
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option_frame_step):
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"""Export single mesh"""
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"""Export single mesh"""
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@@ -1600,7 +1596,6 @@ def export_mesh(objects,
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filepath,
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filepath,
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option_animation_morph,
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option_animation_morph,
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option_animation_skeletal,
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option_animation_skeletal,
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- #option_all_animations,
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option_frame_step)
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option_frame_step)
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write_file(filepath, text)
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write_file(filepath, text)
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@@ -2337,7 +2332,6 @@ def save(operator, context, filepath = "",
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option_copy_textures = False,
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option_copy_textures = False,
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option_animation_morph = False,
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option_animation_morph = False,
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option_animation_skeletal = False,
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option_animation_skeletal = False,
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- #option_all_animations = False,
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option_frame_step = 1,
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option_frame_step = 1,
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option_all_meshes = True):
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option_all_meshes = True):
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@@ -2461,7 +2455,6 @@ def save(operator, context, filepath = "",
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option_copy_textures,
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option_copy_textures,
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option_animation_morph,
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option_animation_morph,
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option_animation_skeletal,
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option_animation_skeletal,
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- #option_all_animations,
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option_frame_step)
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option_frame_step)
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return {'FINISHED'}
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return {'FINISHED'}
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