|
@@ -92,7 +92,7 @@ THREE.MSAAPass.prototype = {
|
|
|
|
|
|
// this accumulation strategy is used to prevent decimation at low bit depths with lots of samples.
|
|
|
this.uniforms[ "scale" ].value = weight;
|
|
|
- weight *= 0.5;
|
|
|
+ weight = 1.0 / (i+1);
|
|
|
|
|
|
// clear on the first render, accumulate the others
|
|
|
var autoClear = renderer.autoClear;
|