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@@ -76,7 +76,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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// private methods
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- var init = function ( parameters ) {
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+ function init( parameters ) {
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_this.renderer = parameters.renderer !== undefined ? parameters.renderer : new THREE.WebGLRenderer( { antialias: false } );
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_this.domElement = _this.renderer.domElement;
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@@ -100,9 +100,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_this.setAntialias( antialias );
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_this.enableLightPrePass( false );
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- };
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+ }
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- var initDepthTexture = function () {
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+ function initDepthTexture() {
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_depthTexture = new THREE.DepthTexture(
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_width,
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@@ -117,9 +117,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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THREE.DepthStencilFormat
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)
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- };
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+ }
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- var initPassNormalDepth = function () {
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+ function initPassNormalDepth() {
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_passNormalDepth = new THREE.RenderPass();
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_passNormalDepth.clear = true;
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@@ -138,9 +138,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_compNormalDepth = new THREE.EffectComposer( _this.renderer, rt );
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_compNormalDepth.addPass( _passNormalDepth );
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- };
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+ }
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- var initPassColor = function () {
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+ function initPassColor() {
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_passColor = new THREE.RenderPass();
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_passColor.clear = true;
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@@ -158,9 +158,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_compColor = new THREE.EffectComposer( _this.renderer, rt );
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_compColor.addPass( _passColor );
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- };
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+ }
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- var initPassLight = function () {
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+ function initPassLight() {
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_passLightFullscreen = new THREE.RenderPass();
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_passLightFullscreen.clear = true;
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@@ -183,9 +183,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_compLight.addPass( _passLightFullscreen );
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_compLight.addPass( _passLight );
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- };
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+ }
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- var initPassReconstruction = function () {
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+ function initPassReconstruction() {
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_passReconstruction = new THREE.RenderPass();
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_passReconstruction.clear = true;
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@@ -203,9 +203,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_compReconstruction = new THREE.EffectComposer( _this.renderer, rt );
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_compReconstruction.addPass( _passReconstruction );
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- };
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+ }
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- var initPassFinal = function () {
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+ function initPassFinal() {
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_passFinal = new THREE.ShaderPass( THREE.ShaderDeferred[ 'final' ] );
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_passFinal.clear = true;
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@@ -237,9 +237,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_compFinal.addPass( _passCopy );
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_compFinal.addPass( _passFXAA );
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- };
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+ }
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- var initLightScene = function ( scene ) {
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+ function initLightScene( scene ) {
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if ( scene.userData.lightScene === undefined ) {
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@@ -268,9 +268,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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// emissiveLight is only for Classic Deferred Rendering
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_lightFullscreenScene.userData.emissiveLight.visible = ! _lightPrePass;
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- };
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+ }
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- var setMaterialNormalDepth = function ( object ) {
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+ function setMaterialNormalDepth( object ) {
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if ( object.material === undefined ) return;
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@@ -290,9 +290,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var getNormalDepthMaterial = function ( object ) {
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+ function getNormalDepthMaterial( object ) {
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if ( ( _lightPrePass && object.userData.normalDepthShininessMaterial === undefined ) ||
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( ! _lightPrePass && object.userData.normalDepthMaterial === undefined ) ) {
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@@ -303,9 +303,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return ( _lightPrePass ) ? object.userData.normalDepthShininessMaterial : object.userData.normalDepthMaterial;
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- };
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+ }
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- var initDeferredNormalDepthMaterial = function ( object, isLightPrePass ) {
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+ function initDeferredNormalDepthMaterial( object, isLightPrePass ) {
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var originalMaterial = object.userData.originalMaterial;
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var material;
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@@ -338,9 +338,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var createDeferredNormalDepthMaterial = function ( originalMaterial, isLightPrePass ) {
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+ function createDeferredNormalDepthMaterial( originalMaterial, isLightPrePass ) {
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var shader = ( isLightPrePass ) ? THREE.ShaderDeferred[ 'normalDepthShininess' ] : THREE.ShaderDeferred[ 'normalDepth' ];
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@@ -353,9 +353,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return material;
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- };
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+ }
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- var updateDeferredNormalDepthMaterial = function ( material, originalMaterial, isLightPrePass ) {
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+ function updateDeferredNormalDepthMaterial( material, originalMaterial, isLightPrePass ) {
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if ( originalMaterial.skinning !== undefined ) material.skinning = originalMaterial.skinning;
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if ( originalMaterial.morphTargets !== undefined ) material.morphTargets = originalMaterial.morphTargets;
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@@ -384,9 +384,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var setMaterialColor = function ( object ) {
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+ function setMaterialColor( object ) {
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if ( object.material === undefined ) return;
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@@ -406,9 +406,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var getColorMaterial = function ( object ) {
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+ function getColorMaterial( object ) {
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if ( object.userData.colorMaterial === undefined ) {
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@@ -418,9 +418,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return object.userData.colorMaterial;
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- };
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+ }
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- var initDeferredColorMaterial = function ( object ) {
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+ function initDeferredColorMaterial( object ) {
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var originalMaterial = object.userData.originalMaterial;
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@@ -442,9 +442,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var createDeferredColorMaterial = function ( originalMaterial ) {
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+ function createDeferredColorMaterial( originalMaterial ) {
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var shader = THREE.ShaderDeferred[ 'color' ];
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@@ -459,9 +459,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return material;
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- };
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+ }
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- var updateDeferredColorMaterial = function ( material, originalMaterial ) {
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+ function updateDeferredColorMaterial( material, originalMaterial ) {
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var diffuse, emissive;
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@@ -514,9 +514,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var setMaterialReconstruction = function ( object ) {
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+ function setMaterialReconstruction( object ) {
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if ( object.material === undefined ) return;
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@@ -544,9 +544,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var getReconstructionMaterial = function ( object ) {
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+ function getReconstructionMaterial( object ) {
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if ( object.userData.reconstructionMaterial === undefined ) {
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@@ -556,9 +556,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return object.userData.reconstructionMaterial;
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- };
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+ }
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- var initDeferredReconstructionMaterial = function ( object ) {
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+ function initDeferredReconstructionMaterial( object ) {
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var originalMaterial = object.userData.originalMaterial;
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@@ -580,9 +580,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var createDeferredReconstructionMaterial = function ( originalMaterial ) {
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+ function createDeferredReconstructionMaterial( originalMaterial ) {
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var shader = THREE.ShaderDeferred[ 'reconstruction' ];
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@@ -599,18 +599,18 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return material;
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- };
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+ }
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- var updateDeferredReconstructionMaterial = function ( material, originalMaterial ) {
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+ function updateDeferredReconstructionMaterial( material, originalMaterial ) {
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updateDeferredColorMaterial( material, originalMaterial );
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material.uniforms.viewWidth.value = _width;
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material.uniforms.viewHeight.value = _height;
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- };
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+ }
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- var setMaterialForwardRendering = function ( object ) {
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+ function setMaterialForwardRendering( object ) {
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if ( object.material === undefined ) return;
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@@ -636,9 +636,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var initInvisibleMaterial = function ( object ) {
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+ function initInvisibleMaterial( object ) {
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if ( object.userData.originalMaterial.isMultiMaterial === true ) {
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@@ -654,9 +654,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var getForwardRenderingMaterial = function ( originalMaterial ) {
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+ function getForwardRenderingMaterial( originalMaterial ) {
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if ( originalMaterial.transparent === true && originalMaterial.visible === true ) {
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@@ -668,9 +668,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var createDeferredEmissiveLight = function () {
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+ function createDeferredEmissiveLight() {
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var shader = THREE.ShaderDeferred[ 'emissiveLight' ];
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@@ -689,18 +689,18 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return mesh;
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- };
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+ }
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- var updateDeferredEmissiveLight = function ( light, camera ) {
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+ function updateDeferredEmissiveLight( light, camera ) {
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var uniforms = light.material.uniforms;
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uniforms.viewWidth.value = _width;
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uniforms.viewHeight.value = _height;
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- };
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+ }
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- var initDeferredLight = function ( light ) {
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+ function initDeferredLight( light ) {
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var deferredLight;
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@@ -724,9 +724,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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light.userData.deferredLight = deferredLight;
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- };
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+ }
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- var initDeferredLightMaterial = function ( light, isLightPrePass ) {
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+ function initDeferredLightMaterial( light, isLightPrePass ) {
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var originalLight = light.userData.originalLight;
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var material;
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@@ -759,9 +759,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var getDeferredLightMaterial = function ( light ) {
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+ function getDeferredLightMaterial( light ) {
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if ( ( _lightPrePass && light.userData.materialLightPrePass === undefined ) ||
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( ! _lightPrePass && light.userData.materialClassic === undefined ) ) {
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@@ -772,9 +772,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return ( _lightPrePass ) ? light.userData.materialLightPrePass : light.userData.materialClassic;
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- };
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+ }
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- var updateDeferredLight = function ( light, camera ) {
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+ function updateDeferredLight( light, camera ) {
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var originalLight = light.userData.originalLight;
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@@ -792,9 +792,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var createDeferredLightMesh = function ( light, geometry ) {
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+ function createDeferredLightMesh( light, geometry ) {
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var mesh = new THREE.Mesh( geometry, _invisibleMaterial );
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@@ -802,9 +802,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return mesh;
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- };
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+ }
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- var createDeferredLightMaterial = function ( shader, isLightPrePass ) {
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+ function createDeferredLightMaterial( shader, isLightPrePass ) {
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var material = new THREE.ShaderMaterial( {
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uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
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@@ -829,19 +829,19 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return material;
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- };
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+ }
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- var createDeferredPointLight = function ( light ) {
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+ function createDeferredPointLight( light ) {
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return createDeferredLightMesh( light, new THREE.SphereGeometry( 1, 16, 8 ) );
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- };
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+ }
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/*
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* optimization:
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* Renders PointLight only back face with stencil test.
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*/
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- var createDeferredPointLightMaterial = function ( isLightPrePass ) {
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+ function createDeferredPointLightMaterial( isLightPrePass ) {
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var shader = ( isLightPrePass ) ? THREE.ShaderDeferred[ 'pointLightPre' ] : THREE.ShaderDeferred[ 'pointLight' ];
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@@ -852,9 +852,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return material;
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- };
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+ }
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- var updateDeferredPointLight = function ( light, camera ) {
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+ function updateDeferredPointLight( light, camera ) {
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var originalLight = light.userData.originalLight;
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var distance = originalLight.distance;
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@@ -879,15 +879,15 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var createDeferredSpotLight = function ( light ) {
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+ function createDeferredSpotLight( light ) {
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return createDeferredLightMesh( light, new THREE.PlaneBufferGeometry( 2, 2 ) );
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- };
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+ }
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- var createDeferredSpotLightMaterial = function ( isLightPrePass ) {
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+ function createDeferredSpotLightMaterial( isLightPrePass ) {
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var shader = ( isLightPrePass ) ? THREE.ShaderDeferred[ 'spotLightPre' ] : THREE.ShaderDeferred[ 'spotLight' ];
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@@ -897,9 +897,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return material;
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- };
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+ }
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- var updateDeferredSpotLight = function ( light, camera ) {
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+ function updateDeferredSpotLight( light, camera ) {
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var originalLight = light.userData.originalLight;
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var uniforms = light.material.uniforms;
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@@ -919,15 +919,15 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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vec2.setFromMatrixPosition( originalLight.target.matrixWorld );
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vec.sub( vec2 ).normalize().transformDirection( camera.matrixWorldInverse );
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- };
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+ }
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- var createDeferredDirectionalLight = function ( light ) {
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+ function createDeferredDirectionalLight( light ) {
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return createDeferredLightMesh( light, new THREE.PlaneBufferGeometry( 2, 2 ) );
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- };
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+ }
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- var createDeferredDirectionalLightMaterial = function ( isLightPrePass ) {
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+ function createDeferredDirectionalLightMaterial( isLightPrePass ) {
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var shader = ( isLightPrePass ) ? THREE.ShaderDeferred[ 'directionalLightPre' ] : THREE.ShaderDeferred[ 'directionalLight' ];
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@@ -937,9 +937,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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return material;
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- };
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+ }
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- var updateDeferredDirectionalLight = function ( light, camera ) {
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+ function updateDeferredDirectionalLight( light, camera ) {
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var originalLight = light.userData.originalLight;
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var uniforms = light.material.uniforms;
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@@ -957,9 +957,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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vec2.setFromMatrixPosition( originalLight.target.matrixWorld );
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vec.sub( vec2 ).normalize().transformDirection( camera.matrixWorldInverse );
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- };
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+ }
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- var saveOriginalMaterialAndCheckTransparency = function ( object ) {
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+ function saveOriginalMaterialAndCheckTransparency( object ) {
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if ( object.material !== undefined ) {
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@@ -988,15 +988,15 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var restoreOriginalMaterial = function ( object ) {
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+ function restoreOriginalMaterial( object ) {
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if ( object.userData.originalMaterial !== undefined ) object.material = object.userData.originalMaterial;
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- };
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+ }
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- var addDeferredLightsToLightScene = function ( object ) {
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+ function addDeferredLightsToLightScene( object ) {
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if ( object.isLight !== true ) return;
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@@ -1027,9 +1027,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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lights[ light.uuid ].found = true;
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- };
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+ }
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- var updateDeferredLightsInLightScene = function ( scene, camera ) {
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+ function updateDeferredLightsInLightScene( scene, camera ) {
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var lights = scene.userData.lights;
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var keys = Object.keys( lights );
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@@ -1056,9 +1056,9 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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- var enableFinalPasses = function () {
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+ function enableFinalPasses() {
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if ( _lightPrePass ) {
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@@ -1150,7 +1150,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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}
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- };
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+ }
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/*
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* Classic Deferred Rendering
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@@ -1170,7 +1170,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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* A: depth
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*/
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- var renderNormalDepth = function ( scene, camera ) {
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+ function renderNormalDepth( scene, camera ) {
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scene.traverse( setMaterialNormalDepth );
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@@ -1186,7 +1186,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_compNormalDepth.render();
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- };
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+ }
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/*
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* Classic Deferred Rendering
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@@ -1199,7 +1199,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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* A: shininess
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*/
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- var renderColor = function ( scene, camera ) {
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+ function renderColor( scene, camera ) {
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scene.traverse( setMaterialColor );
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@@ -1214,7 +1214,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_compColor.render();
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- };
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+ }
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/*
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* Classic Deferred Rendering
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@@ -1222,7 +1222,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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* 3) light pass
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*/
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- var renderLight = function ( scene, camera ) {
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+ function renderLight( scene, camera ) {
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updateDeferredEmissiveLight( _lightFullscreenScene.userData.emissiveLight, camera );
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@@ -1243,7 +1243,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_gl.disable( _gl.STENCIL_TEST );
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- };
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+ }
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/*
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* Light Pre-Pass Rendering
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|
@@ -1251,7 +1251,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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|
* 2') Light pre pass
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*/
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- var renderLightPre = function ( scene, camera ) {
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+ function renderLightPre( scene, camera ) {
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scene.traverse( addDeferredLightsToLightScene );
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@@ -1271,7 +1271,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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_compLight.render();
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- };
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+ }
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|
|
/*
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|
|
* Light Pre-Pass Rendering
|
|
@@ -1282,7 +1282,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
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|
* Here renders transparent objects with normal forward rendering.
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*/
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- var renderReconstruction = function ( scene, camera ) {
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|
+ function renderReconstruction( scene, camera ) {
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scene.traverse( setMaterialReconstruction );
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|
@@ -1296,7 +1296,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
|
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|
|
_gl.disable( _gl.STENCIL_TEST );
|
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|
|
- };
|
|
|
+ }
|
|
|
|
|
|
/*
|
|
|
* Classic Deferred Rendering
|
|
@@ -1321,7 +1321,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
|
|
|
*
|
|
|
*/
|
|
|
|
|
|
- var renderFinal = function ( scene, camera ) {
|
|
|
+ function renderFinal( scene, camera ) {
|
|
|
|
|
|
if ( ! _lightPrePass && _hasTransparentObject ) {
|
|
|
|
|
@@ -1339,7 +1339,7 @@ THREE.WebGLDeferredRenderer = function ( parameters ) {
|
|
|
|
|
|
_compFinal.render();
|
|
|
|
|
|
- };
|
|
|
+ }
|
|
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|
// external APIs
|
|
|
|