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@@ -10,15 +10,15 @@
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[page:Object3D] →
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- <h1>[name]</h1>
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+ <h1>网格([name])</h1>
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<p class="desc">
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- Class representing triangular [link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] based objects.
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- Also serves as a base for other classes such as [page:SkinnedMesh].
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+ 表示基于以三角形为[link:https://en.wikipedia.org/wiki/Polygon_mesh polygon mesh](多边形网格)的物体的类。
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+ 同时也作为其他类的基类,例如[page:SkinnedMesh]。
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</p>
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- <h2>Example</h2>
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+ <h2>示例</h2>
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<code>
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var geometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
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@@ -28,85 +28,80 @@
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</code>
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- <h2>Constructor</h2>
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+ <h2>构造器</h2>
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<h3>[name]( [param:Geometry geometry], [param:Material material] )</h3>
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<p>
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- [page:Geometry geometry] — (optional) an instance of [page:Geometry] or [page:BufferGeometry].
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- Default is a new [page:BufferGeometry].<br />
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- [page:Material material] — (optional) a single or an array of [page:Material]. Default is a new [page:MeshBasicMaterial]
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+ [page:Geometry geometry] —— (可选)[page:Geometry]或者[page:BufferGeometry]的实例,默认值是一个新的[page:BufferGeometry]。<br />
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+ [page:Material material] —— (可选)一个[page:Material],或是一个包含有[page:Material]的数组,默认是一个新的[page:MeshBasicMaterial]。
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</p>
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- <h2>Properties</h2>
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- <p>See the base [page:Object3D] class for common properties.</p>
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+ <h2>属性</h2>
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+ <p>请参阅其基类[page:Object3D]来查看共有属性。</p>
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<h3>[property:Integer drawMode]</h3>
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<p>
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- Determines how the mesh triangles are constructed from the vertices.
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- See the draw mode [page:DrawModes constants] for all possible values.
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- Default is [page:DrawModes TrianglesDrawMode].
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+ 决定了网格中的三角形将如何从顶点来构造。
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+ 请参阅draw mode [page:DrawModes constants](绘图模式常量)来查看其所有可能的值。
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+ 其默认值是[page:DrawModes TrianglesDrawMode]。
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</p>
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<h3>[property:Boolean isMesh]</h3>
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<p>
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- Used to check whether this or derived classes are meshes. Default is *true*.<br /><br />
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-
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- You should not change this, as it is used internally for optimisation.
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+ 用于检查这个类或者其派生类是否为网格,默认值为*true*。<br /><br />
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+ 你不应当对这个属性进行改变,因为它在内部使用,以用于优化。
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</p>
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<h3>[property:Geometry geometry]</h3>
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<p>
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- An instance of [page:Geometry] or [page:BufferGeometry] (or derived classes),
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- defining the object's structure.<br /><br />
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+ [page:Geometry] 或 [page:BufferGeometry] 的实例或者派生类,定义了物体的结构。<br /><br />
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- It's recommended to always use a [page:BufferGeometry] if possible for best performance.
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+ 如有可能,推荐总是使用[page:BufferGeometry]来获得最好的表现。
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</p>
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<h3>[property:Material material]</h3>
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<p>
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- An instance of material derived from the [page:Material] base class or an array of materials, defining the
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- object's appearance. Default is a [page:MeshBasicMaterial] with a random color.
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+ 由[page:Material]基类或者一个包含材质的数组派生而来的材质实例,定义了物体的外观。默认值是一个具有随机颜色的[page:MeshBasicMaterial]。
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</p>
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<h3>[property:Array morphTargetInfluences]</h3>
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<p>
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- An array of weights typically from 0-1 that specify how much of the morph is applied.
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- Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
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+ 一个包含有权重(值一般在0-1范围内)的数组,指定应用了多少变形。
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+ 默认情况下是未定义的,但是会被[page:Mesh.updateMorphTargets updateMorphTargets]重置为一个空数组。
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</p>
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<h3>[property:Object morphTargetDictionary]</h3>
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<p>
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- A dictionary of morphTargets based on the morphTarget.name property.
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- Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
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+ 基于morphTarget.name属性的morphTargets字典。
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+ 默认情况下是未定义的,但是会被[page:Mesh.updateMorphTargets updateMorphTargets]重建。
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</p>
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- <h2>Methods</h2>
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- <p>See the base [page:Object3D] class for common methods.</p>
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+ <h2>方法</h2>
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+ <p>请参阅其基类[page:Object3D]来查看共有方法。</p>
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<h3>[method:null setDrawMode]( [param:Integer value] )</h3>
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- <p>Set the value of [page:.drawMode drawMode].</p>
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+ <p>设置[page:.drawMode drawMode]的值。</p>
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<h3>[method:Mesh clone]()</h3>
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- <p>Returns a clone of this [name] object and its descendants.</p>
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+ <p>返回这个[name]对象及其子级的克隆。</p>
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<h3>[method:null raycast]( [param:Raycaster raycaster], [param:Array intersects] )</h3>
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<p>
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- Get intersections between a casted ray and this mesh.
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- [page:Raycaster.intersectObject] will call this method.
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+ 在一条投射出去的[page:Ray](射线)和这个网格之间产生交互。
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+ [page:Raycaster.intersectObject]将会调用这个方法。
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</p>
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<h3>[method:null updateMorphTargets]()</h3>
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<p>
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- Updates the morphTargets to have no influence on the object. Resets the
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- [page:Mesh.morphTargetInfluences morphTargetInfluences] and
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- [page:Mesh.morphTargetDictionary morphTargetDictionary] properties.
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+ 更新morphTargets,使其不对对象产生影响,重置[page:Mesh.morphTargetInfluences morphTargetInfluences] and
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+ [page:Mesh.morphTargetDictionary morphTargetDictionary]属性。
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</p>
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- <h2>Source</h2>
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+ <h2>源代码</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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