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@@ -402,7 +402,7 @@ var GeometryCompressionUtils = {
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// to minimize rounding errors
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best = oct = octEncodeVec3(x, y, z, "floor", "floor");
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dec = octDecodeVec2(oct);
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- currentCos = bestCos = dot(x, y, z, dec);
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+ bestCos = dot(x, y, z, dec);
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oct = octEncodeVec3(x, y, z, "ceil", "floor");
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dec = octDecodeVec2(oct);
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