Browse Source

Editor: removed dummy textures.

Experimenting with "geometry.buffersNeedUpdate".
alteredq 12 years ago
parent
commit
9f57ad8211

+ 11 - 1
build/three.js

@@ -4886,7 +4886,7 @@ THREE.Geometry = function () {
 
 	this.hasTangents = false;
 
-	this.dynamic = true; // the intermediate typearrays will be deleted when set to false
+	this.dynamic = true; // the intermediate typed arrays will be deleted when set to false
 
 	// update flags
 
@@ -4897,6 +4897,8 @@ THREE.Geometry = function () {
 	this.tangentsNeedUpdate = false;
 	this.colorsNeedUpdate = false;
 
+	this.buffersNeedUpdate = false;
+
 };
 
 THREE.Geometry.prototype = {
@@ -19894,6 +19896,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					material = getBufferMaterial( object, geometryGroup );
 
+					if ( geometry.buffersNeedUpdate ) {
+
+						initMeshBuffers( geometryGroup, object );
+
+					}
+
 					customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
 					if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
@@ -19914,6 +19922,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 				geometry.colorsNeedUpdate = false;
 				geometry.tangentsNeedUpdate = false;
 
+				geometry.buffersNeedUpdate = false;
+
 				material.attributes && clearCustomAttributes( material );
 
 			}

+ 284 - 284
build/three.min.js

@@ -31,17 +31,17 @@ Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return
 b):h>j?0.01>h?(b=0.707106781,c=0,d=0.707106781):(c=Math.sqrt(h),b=d/c,d=i/c):0.01>j?(c=b=0.707106781,d=0):(d=Math.sqrt(j),b=f/d,c=i/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(f-c)*(f-c)+(g-d)*(g-d));0.001>Math.abs(a)&&(a=1);this.x=(b-i)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],e=-b[10]*b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*e+b[2]*h;0===b&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*e;l[4]=b*f;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
 transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,n,m,p,o,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,n||0,m||0,p||0,o||0,void 0!==q?q:1)};
-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,n,m,p,o,q){var s=this.elements;s[0]=a;s[4]=b;s[8]=c;s[12]=d;s[1]=e;s[5]=f;s[9]=g;s[13]=h;s[2]=i;s[6]=j;s[10]=l;s[14]=n;s[3]=m;s[7]=p;s[11]=o;s[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
-e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],n=c[9],m=c[13],p=c[2],o=c[6],q=c[10],s=c[14],t=c[3],z=c[7],u=c[11],c=c[15],r=d[0],B=d[4],x=d[8],
-v=d[12],A=d[1],E=d[5],C=d[9],G=d[13],J=d[2],H=d[6],M=d[10],I=d[14],F=d[3],K=d[7],L=d[11],d=d[15];e[0]=f*r+g*A+h*J+i*F;e[4]=f*B+g*E+h*H+i*K;e[8]=f*x+g*C+h*M+i*L;e[12]=f*v+g*G+h*I+i*d;e[1]=j*r+l*A+n*J+m*F;e[5]=j*B+l*E+n*H+m*K;e[9]=j*x+l*C+n*M+m*L;e[13]=j*v+l*G+n*I+m*d;e[2]=p*r+o*A+q*J+s*F;e[6]=p*B+o*E+q*H+s*K;e[10]=p*x+o*C+q*M+s*L;e[14]=p*v+o*G+q*I+s*d;e[3]=t*r+z*A+u*J+c*F;e[7]=t*B+z*E+u*H+c*K;e[11]=t*x+z*C+u*M+c*L;e[15]=t*v+z*G+u*I+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,n,m,p,o,q){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=e;r[5]=f;r[9]=g;r[13]=h;r[2]=i;r[6]=j;r[10]=l;r[14]=n;r[3]=m;r[7]=p;r[11]=o;r[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],n=c[9],m=c[13],p=c[2],o=c[6],q=c[10],r=c[14],s=c[3],A=c[7],u=c[11],c=c[15],t=d[0],B=d[4],x=d[8],
+v=d[12],z=d[1],C=d[5],D=d[9],G=d[13],H=d[2],I=d[6],L=d[10],J=d[14],M=d[3],F=d[7],K=d[11],d=d[15];e[0]=f*t+g*z+h*H+i*M;e[4]=f*B+g*C+h*I+i*F;e[8]=f*x+g*D+h*L+i*K;e[12]=f*v+g*G+h*J+i*d;e[1]=j*t+l*z+n*H+m*M;e[5]=j*B+l*C+n*I+m*F;e[9]=j*x+l*D+n*L+m*K;e[13]=j*v+l*G+n*J+m*d;e[2]=p*t+o*z+q*H+r*M;e[6]=p*B+o*C+q*I+r*F;e[10]=p*x+o*D+q*L+r*K;e[14]=p*v+o*G+q*J+r*d;e[3]=s*t+A*z+u*H+c*M;e[7]=s*B+A*C+u*I+c*F;e[11]=s*x+A*D+u*L+c*K;e[15]=s*v+A*G+u*J+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
 c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
 this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
 this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],i=a[13],j=a[2],l=a[6],n=a[10],m=a[14],p=a[3],o=a[7],q=a[11],a=a[15];return e*h*l*p-d*i*l*p-e*g*n*p+c*i*n*p+d*g*m*p-c*h*m*p-e*h*j*o+d*i*j*o+e*f*n*o-b*i*n*o-d*f*m*o+b*h*m*o+e*g*j*q-c*i*j*q-e*f*l*q+b*i*l*q+c*f*m*q-b*g*m*q-d*g*j*a+c*h*j*a+d*f*l*a-b*h*l*a-c*f*n*a+b*g*n*a},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=
 a[11];a[11]=a[14];a[14]=b;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];a[9]=b[9];a[10]=b[10];a[11]=b[11];a[12]=b[12];a[13]=b[13];a[14]=b[14];a[15]=b[15];return a},flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+
 14]=c[14];a[b+15]=c[15];return a},getPosition:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[12],a[13],a[14])},setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getColumnX:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[0],a[1],a[2])},getColumnY:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[4],a[5],a[6])},getColumnZ:function(){var a=this.elements;return THREE.Matrix4.__v1.set(a[8],a[9],a[10])},getInverse:function(a){var b=
-this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],n=c[2],m=c[6],p=c[10],o=c[14],q=c[3],s=c[7],t=c[11],c=c[15];b[0]=j*o*s-l*p*s+l*m*t-i*o*t-j*m*c+i*p*c;b[4]=g*p*s-f*o*s-g*m*t+e*o*t+f*m*c-e*p*c;b[8]=f*l*s-g*j*s+g*i*t-e*l*t-f*i*c+e*j*c;b[12]=g*j*m-f*l*m-g*i*p+e*l*p+f*i*o-e*j*o;b[1]=l*p*q-j*o*q-l*n*t+h*o*t+j*n*c-h*p*c;b[5]=f*o*q-g*p*q+g*n*t-d*o*t-f*n*c+d*p*c;b[9]=g*j*q-f*l*q-g*h*t+d*l*t+f*h*c-d*j*c;b[13]=f*l*n-g*j*n+g*h*p-d*l*p-f*h*o+d*j*o;b[2]=i*o*q-l*m*q+l*n*s-h*o*
-s-i*n*c+h*m*c;b[6]=g*m*q-e*o*q-g*n*s+d*o*s+e*n*c-d*m*c;b[10]=e*l*q-g*i*q+g*h*s-d*l*s-e*h*c+d*i*c;b[14]=g*i*n-e*l*n-g*h*m+d*l*m+e*h*o-d*i*o;b[3]=j*m*q-i*p*q-j*n*s+h*p*s+i*n*t-h*m*t;b[7]=e*p*q-f*m*q+f*n*s-d*p*s-e*n*t+d*m*t;b[11]=f*i*q-e*j*q-f*h*s+d*j*s+e*h*t-d*i*t;b[15]=e*j*n-f*i*n+f*h*m-d*j*m-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
+this.elements,c=a.elements,d=c[0],e=c[4],f=c[8],g=c[12],h=c[1],i=c[5],j=c[9],l=c[13],n=c[2],m=c[6],p=c[10],o=c[14],q=c[3],r=c[7],s=c[11],c=c[15];b[0]=j*o*r-l*p*r+l*m*s-i*o*s-j*m*c+i*p*c;b[4]=g*p*r-f*o*r-g*m*s+e*o*s+f*m*c-e*p*c;b[8]=f*l*r-g*j*r+g*i*s-e*l*s-f*i*c+e*j*c;b[12]=g*j*m-f*l*m-g*i*p+e*l*p+f*i*o-e*j*o;b[1]=l*p*q-j*o*q-l*n*s+h*o*s+j*n*c-h*p*c;b[5]=f*o*q-g*p*q+g*n*s-d*o*s-f*n*c+d*p*c;b[9]=g*j*q-f*l*q-g*h*s+d*l*s+f*h*c-d*j*c;b[13]=f*l*n-g*j*n+g*h*p-d*l*p-f*h*o+d*j*o;b[2]=i*o*q-l*m*q+l*n*r-h*o*
+r-i*n*c+h*m*c;b[6]=g*m*q-e*o*q-g*n*r+d*o*r+e*n*c-d*m*c;b[10]=e*l*q-g*i*q+g*h*r-d*l*r-e*h*c+d*i*c;b[14]=g*i*n-e*l*n-g*h*m+d*l*m+e*h*o-d*i*o;b[3]=j*m*q-i*p*q-j*n*r+h*p*r+i*n*s-h*m*s;b[7]=e*p*q-f*m*q+f*n*r-d*p*r-e*n*s+d*m*s;b[11]=f*i*q-e*j*q-f*h*r+d*j*r+e*h*s-d*i*s;b[15]=e*j*n-f*i*n+f*h*m-d*j*m-e*h*p+d*i*p;this.multiplyScalar(1/a.determinant());return this},setRotationFromEuler:function(a,b){var c=this.elements,d=a.x,e=a.y,f=a.z,g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e),i=Math.cos(f),f=
 Math.sin(f);if(void 0===b||"XYZ"===b){var j=g*i,l=g*f,n=d*i,m=d*f;c[0]=h*i;c[4]=-h*f;c[8]=e;c[1]=l+n*e;c[5]=j-m*e;c[9]=-d*h;c[2]=m-j*e;c[6]=n+l*e;c[10]=g*h}else"YXZ"===b?(j=h*i,l=h*f,n=e*i,m=e*f,c[0]=j+m*d,c[4]=n*d-l,c[8]=g*e,c[1]=g*f,c[5]=g*i,c[9]=-d,c[2]=l*d-n,c[6]=m+j*d,c[10]=g*h):"ZXY"===b?(j=h*i,l=h*f,n=e*i,m=e*f,c[0]=j-m*d,c[4]=-g*f,c[8]=n+l*d,c[1]=l+n*d,c[5]=g*i,c[9]=m-j*d,c[2]=-g*e,c[6]=d,c[10]=g*h):"ZYX"===b?(j=g*i,l=g*f,n=d*i,m=d*f,c[0]=h*i,c[4]=n*e-l,c[8]=j*e+m,c[1]=h*f,c[5]=m*e+j,c[9]=
 l*e-n,c[2]=-e,c[6]=d*h,c[10]=g*h):"YZX"===b?(j=g*h,l=g*e,n=d*h,m=d*e,c[0]=h*i,c[4]=m-j*f,c[8]=n*f+l,c[1]=f,c[5]=g*i,c[9]=-d*i,c[2]=-e*i,c[6]=l*f+n,c[10]=j-m*f):"XZY"===b&&(j=g*h,l=g*e,n=d*h,m=d*e,c[0]=h*i,c[4]=-f,c[8]=e*i,c[1]=j*f+m,c[5]=g*i,c[9]=l*f-n,c[2]=n*f-l,c[6]=d*i,c[10]=m*f+j);return this},setRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,i=e+e,a=c*g,j=c*h,c=c*i,l=d*h,d=d*i,e=e*i,g=f*g,h=f*h,f=f*i;b[0]=1-(l+e);b[4]=j-f;b[8]=c+h;b[1]=j+f;b[5]=1-(a+
 e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);return this},compose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.makeScale(c.x,c.y,c.z);this.multiply(e,f);d[12]=a.x;d[13]=a.y;d[14]=a.z;return this},decompose:function(a,b,c){var d=this.elements,e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;e.set(d[0],d[1],d[2]);f.set(d[4],d[5],d[6]);g.set(d[8],d[9],d[10]);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=
@@ -49,18 +49,18 @@ b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector
 a[13];b[14]=a[14];return this},extractRotation:function(a){var b=this.elements,a=a.elements,c=THREE.Matrix4.__v1,d=1/c.set(a[0],a[1],a[2]).length(),e=1/c.set(a[4],a[5],a[6]).length(),c=1/c.set(a[8],a[9],a[10]).length();b[0]=a[0]*d;b[1]=a[1]*d;b[2]=a[2]*d;b[4]=a[4]*e;b[5]=a[5]*e;b[6]=a[6]*e;b[8]=a[8]*c;b[9]=a[9]*c;b[10]=a[10]*c;return this},translate:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[12]=b[0]*c+b[4]*d+b[8]*a+b[12];b[13]=b[1]*c+b[5]*d+b[9]*a+b[13];b[14]=b[2]*c+b[6]*d+b[10]*a+b[14];
 b[15]=b[3]*c+b[7]*d+b[11]*a+b[15];return this},rotateX:function(a){var b=this.elements,c=b[4],d=b[5],e=b[6],f=b[7],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[4]=l*c+a*g;b[5]=l*d+a*h;b[6]=l*e+a*i;b[7]=l*f+a*j;b[8]=l*g-a*c;b[9]=l*h-a*d;b[10]=l*i-a*e;b[11]=l*j-a*f;return this},rotateY:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[8],h=b[9],i=b[10],j=b[11],l=Math.cos(a),a=Math.sin(a);b[0]=l*c-a*g;b[1]=l*d-a*h;b[2]=l*e-a*i;b[3]=l*f-a*j;b[8]=l*g+a*c;b[9]=l*h+a*d;b[10]=
 l*i+a*e;b[11]=l*j+a*f;return this},rotateZ:function(a){var b=this.elements,c=b[0],d=b[1],e=b[2],f=b[3],g=b[4],h=b[5],i=b[6],j=b[7],l=Math.cos(a),a=Math.sin(a);b[0]=l*c+a*g;b[1]=l*d+a*h;b[2]=l*e+a*i;b[3]=l*f+a*j;b[4]=l*g-a*c;b[5]=l*h-a*d;b[6]=l*i-a*e;b[7]=l*j-a*f;return this},rotateByAxis:function(a,b){var c=this.elements;if(1===a.x&&0===a.y&&0===a.z)return this.rotateX(b);if(0===a.x&&1===a.y&&0===a.z)return this.rotateY(b);if(0===a.x&&0===a.y&&1===a.z)return this.rotateZ(b);var d=a.x,e=a.y,f=a.z,
-g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),n=1-j,m=d*e*n,p=d*f*n,n=e*f*n,d=d*l,o=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-o,m=m-l,h=h+(1-h)*j,l=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],s=c[4],t=c[5],z=c[6],u=c[7],r=c[8],B=c[9],x=c[10],v=c[11];c[0]=f*j+g*s+e*r;c[1]=f*d+g*t+e*B;c[2]=f*o+g*z+e*x;c[3]=f*q+g*u+e*v;c[4]=m*j+h*s+l*r;c[5]=m*d+h*t+l*B;c[6]=m*o+h*z+l*x;c[7]=m*q+h*u+l*v;c[8]=p*j+n*s+i*r;c[9]=p*d+n*t+i*B;c[10]=p*o+n*z+i*x;c[11]=p*q+n*u+i*v;
+g=Math.sqrt(d*d+e*e+f*f),d=d/g,e=e/g,f=f/g,g=d*d,h=e*e,i=f*f,j=Math.cos(b),l=Math.sin(b),n=1-j,m=d*e*n,p=d*f*n,n=e*f*n,d=d*l,o=e*l,l=f*l,f=g+(1-g)*j,g=m+l,e=p-o,m=m-l,h=h+(1-h)*j,l=n+d,p=p+o,n=n-d,i=i+(1-i)*j,j=c[0],d=c[1],o=c[2],q=c[3],r=c[4],s=c[5],A=c[6],u=c[7],t=c[8],B=c[9],x=c[10],v=c[11];c[0]=f*j+g*r+e*t;c[1]=f*d+g*s+e*B;c[2]=f*o+g*A+e*x;c[3]=f*q+g*u+e*v;c[4]=m*j+h*r+l*t;c[5]=m*d+h*s+l*B;c[6]=m*o+h*A+l*x;c[7]=m*q+h*u+l*v;c[8]=p*j+n*r+i*t;c[9]=p*d+n*s+i*B;c[10]=p*o+n*A+i*x;c[11]=p*q+n*u+i*v;
 return this},scale:function(a){var b=this.elements,c=a.x,d=a.y,a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],Math.max(a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10])))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);
 this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,i=e*f,j=e*g;this.set(i*f+c,i*g-d*h,i*h+d*g,0,i*g+d*h,j*g+c,j*h-d*f,0,i*h-d*g,j*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,
 b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeFrustum:function(a,b,c,d,e,f){var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(d-c);g[9]=(d+c)/(d-c);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makePerspective:function(a,b,c,d){var a=c*Math.tan(a*Math.PI/360),e=-a;return this.makeFrustum(e*b,a*b,e,a,c,d)},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=b-a,i=c-d,j=f-e;g[0]=2/
 h;g[4]=0;g[8]=0;g[12]=-((b+a)/h);g[1]=0;g[5]=2/i;g[9]=0;g[13]=-((c+d)/i);g[2]=0;g[6]=0;g[10]=-2/j;g[14]=-((f+e)/j);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},clone:function(){var a=this.elements;return new THREE.Matrix4(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15])}};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
 THREE.EventTarget=function(){var a={};this.addEventListener=function(b,c){void 0===a[b]&&(a[b]=[]);-1===a[b].indexOf(c)&&a[b].push(c)};this.dispatchEvent=function(b){for(var c in a[b.type])a[b.type][c](b)};this.removeEventListener=function(b,c){var d=a[b].indexOf(c);-1!==d&&a[b].splice(d,1)}};THREE.Frustum=function(){this.planes=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4]};
-THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],n=c[9],m=c[10],p=c[11],o=c[12],q=c[13],s=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-o);b[1].set(f+a,j+g,p+l,c+o);b[2].set(f+d,j+h,p+n,c+q);b[3].set(f-d,j-h,p-n,c-q);b[4].set(f-e,j-i,p-m,c-s);b[5].set(f+e,j+i,p+m,c+s);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
+THREE.Frustum.prototype.setFromMatrix=function(a){var b=this.planes,c=a.elements,a=c[0],d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],i=c[6],j=c[7],l=c[8],n=c[9],m=c[10],p=c[11],o=c[12],q=c[13],r=c[14],c=c[15];b[0].set(f-a,j-g,p-l,c-o);b[1].set(f+a,j+g,p+l,c+o);b[2].set(f+d,j+h,p+n,c+q);b[3].set(f-d,j-h,p-n,c-q);b[4].set(f-e,j-i,p-m,c-r);b[5].set(f+e,j+i,p+m,c+r);for(d=0;6>d;d++)a=b[d],a.divideScalar(Math.sqrt(a.x*a.x+a.y*a.y+a.z*a.z))};
 THREE.Frustum.prototype.contains=function(a){for(var b=0,c=this.planes,b=a.matrixWorld,d=b.elements,a=-a.geometry.boundingSphere.radius*b.getMaxScaleOnAxis(),e=0;6>e;e++)if(b=c[e].x*d[12]+c[e].y*d[13]+c[e].z*d[14]+c[e].w,b<=a)return!1;return!0};THREE.Frustum.__v1=new THREE.Vector3;
 (function(a){a.Ray=function(b,c,d,e){this.origin=b||new a.Vector3;this.direction=c||new a.Vector3;this.near=d||0;this.far=e||Infinity};var b=new a.Vector3,c=new a.Vector3,d=new a.Vector3,e=new a.Vector3,f=new a.Vector3,g=new a.Vector3,h=new a.Matrix4,i=function(a,b){return a.distance-b.distance},j=new a.Vector3,l=new a.Vector3,n=new a.Vector3,m=function(a,b,c){j.sub(c,a);var d=j.dot(b),a=l.add(a,n.copy(b).multiplyScalar(d));return c.distanceTo(a)},p=function(a,b,c,d){j.sub(d,b);l.sub(c,b);n.sub(a,
 b);var a=j.dot(j),b=j.dot(l),c=j.dot(n),e=l.dot(l),d=l.dot(n),f=1/(a*e-b*b),e=(e*c-b*d)*f,a=(a*d-b*c)*f;return 0<=e&&0<=a&&1>e+a},o=function(i,l,j){var n,o;if(i instanceof a.Particle){n=m(l.origin,l.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return j;o={distance:n,point:i.position,face:null,object:i};j.push(o)}else if(i instanceof a.Mesh){var q=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=m(l.origin,l.direction,i.matrixWorld.getPosition());if(n>q)return j;var x,
-v,A=i.geometry,E=A.vertices,C,G,J;C=i.geometry.materials;G=i.material instanceof a.MeshFaceMaterial;var H,M=l.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(l.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(l.direction);h.rotateAxis(d).normalize();q=0;for(x=A.faces.length;q<x;q++)if(o=A.faces[q],n=!0===G?C[o.materialIndex]:i.material,void 0!==n&&(J=n.side,e.sub(o.centroid,c),f=o.normal,n=d.dot(f),!(Math.abs(n)<M)&&(v=f.dot(e)/n,!(0>v)&&(J===a.DoubleSide||
-(J===a.FrontSide?0>n:0<n)))))if(g.add(c,d.multiplyScalar(v)),o instanceof a.Face3)n=E[o.a],v=E[o.b],J=E[o.c],p(g,n,v,J)&&(v=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(v),n<l.near||n>l.far||(o={distance:n,point:v,face:o,faceIndex:q,object:i},j.push(o)));else if(o instanceof a.Face4&&(n=E[o.a],v=E[o.b],J=E[o.c],H=E[o.d],p(g,n,v,H)||p(g,v,J,H)))v=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(v),n<l.near||n>l.far||(o={distance:n,point:v,face:o,faceIndex:q,object:i},j.push(o))}},
+v,z=i.geometry,C=z.vertices,D,G,H;D=i.geometry.materials;G=i.material instanceof a.MeshFaceMaterial;var I,L=l.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(l.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(l.direction);h.rotateAxis(d).normalize();q=0;for(x=z.faces.length;q<x;q++)if(o=z.faces[q],n=!0===G?D[o.materialIndex]:i.material,void 0!==n&&(H=n.side,e.sub(o.centroid,c),f=o.normal,n=d.dot(f),!(Math.abs(n)<L)&&(v=f.dot(e)/n,!(0>v)&&(H===a.DoubleSide||
+(H===a.FrontSide?0>n:0<n)))))if(g.add(c,d.multiplyScalar(v)),o instanceof a.Face3)n=C[o.a],v=C[o.b],H=C[o.c],p(g,n,v,H)&&(v=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(v),n<l.near||n>l.far||(o={distance:n,point:v,face:o,faceIndex:q,object:i},j.push(o)));else if(o instanceof a.Face4&&(n=C[o.a],v=C[o.b],H=C[o.c],I=C[o.d],p(g,n,v,I)||p(g,v,H,I)))v=i.matrixWorld.multiplyVector3(g.clone()),n=b.distanceTo(v),n<l.near||n>l.far||(o={distance:n,point:v,face:o,faceIndex:q,object:i},j.push(o))}},
 q=function(a,b,c){for(var a=a.getDescendants(),d=0,e=a.length;d<e;d++)o(a[d],b,c)};a.Ray.prototype.precision=1E-4;a.Ray.prototype.set=function(a,b){this.origin=a;this.direction=b};a.Ray.prototype.intersectObject=function(a,b){var c=[];!0===b&&q(a,this,c);o(a,this,c);c.sort(i);return c};a.Ray.prototype.intersectObjects=function(a,b){for(var c=[],d=0,e=a.length;d<e;d++)o(a[d],this,c),!0===b&&q(a[d],this,c);c.sort(i);return c}})(THREE);
 THREE.Rectangle=function(){function a(){f=d-b;g=e-c}var b=0,c=0,d=0,e=0,f=0,g=0,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return f};this.getHeight=function(){return g};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,n){h=!1;b=f;c=g;d=l;e=n;a()};this.addPoint=function(f,g){!0===h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>
 g?e:g);a()};this.add3Points=function(f,g,l,n,m,p){!0===h?(h=!1,b=f<l?f<m?f:m:l<m?l:m,c=g<n?g<p?g:p:n<p?n:p,d=f>l?f>m?f:m:l>m?l:m,e=g>n?g>p?g:p:n>p?n:p):(b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<n?g<p?g<c?g:c:p<c?p:c:n<p?n<c?n:c:p<c?p:c,d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>n?g>p?g>e?g:e:p>e?p:e:n>p?n>e?n:e:p>e?p:e);a()};this.addRectangle=function(f){!0===h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),
@@ -77,18 +77,18 @@ c;b++)this.children[b].updateMatrixWorld(a)},clone:function(a){void 0===a&&(a=ne
 a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;
 THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
 THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===n){var a=new THREE.RenderableVertex;l.push(a);n++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],n=0,m,p,o=[],q=0,s,t=[],z=0,u,r,B=[],x=0,v,A,E=[],C=0,G={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,H=new THREE.Vector4,M=new THREE.Matrix4,I=new THREE.Matrix4,F=new THREE.Frustum,K=new THREE.Vector4,L=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);M.multiply(b.projectionMatrix,b.matrixWorldInverse);M.multiplyVector3(a);return a};this.unprojectVector=
-function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);M.multiply(b.matrixWorld,b.projectionMatrixInverse);M.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,N){var ea=h.near,R=h.far,ra=!1,ma,P,fa,W,V,ia,Y,ca,Ha,Qa,Ja,Va,oa,Wa,jb,Sa;A=r=s=p=0;G.elements.length=0;g.updateMatrixWorld();void 0===
-h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);M.multiply(h.projectionMatrix,h.matrixWorldInverse);F.setFromMatrix(M);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var fb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===F.contains(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:
-(J.copy(f.matrixWorld.getPosition()),M.multiplyVector3(J),e.z=J.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(J.copy(f.matrixWorld.getPosition()),M.multiplyVector3(J),e.z=J.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(J.copy(f.matrixWorld.getPosition()),M.multiplyVector3(J),e.z=J.z),G.objects.push(e));fb(f)}}};fb(g);!0===n&&G.objects.sort(c);g=0;for(n=G.objects.length;g<
-n;g++)if(ca=G.objects[g].object,Ha=ca.matrixWorld,j=0,ca instanceof THREE.Mesh){Qa=ca.geometry;Ja=ca.geometry.materials;fa=Qa.vertices;Va=Qa.faces;Wa=Qa.faceVertexUvs;Qa=ca.matrixRotationWorld.extractRotation(Ha);jb=ca.material instanceof THREE.MeshFaceMaterial;ma=0;for(P=fa.length;ma<P;ma++)i=b(),i.positionWorld.copy(fa[ma]),Ha.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),M.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
-i.visible=i.positionScreen.z>ea&&i.positionScreen.z<R;fa=0;for(ma=Va.length;fa<ma;fa++)if(P=Va[fa],Sa=!0===jb?Ja[P.materialIndex]:ca.material,void 0!==Sa){ia=Sa.side;if(P instanceof THREE.Face3)if(W=l[P.a],V=l[P.b],Y=l[P.c],!0===W.visible&&!0===V.visible&&!0===Y.visible)if(ra=0>(Y.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(Y.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x),ia===THREE.DoubleSide||ra===(ia===THREE.FrontSide))p===q?(oa=new THREE.RenderableFace3,
-o.push(oa),q++,p++,m=oa):m=o[p++],m.v1.copy(W),m.v2.copy(V),m.v3.copy(Y);else continue;else continue;else if(P instanceof THREE.Face4)if(W=l[P.a],V=l[P.b],Y=l[P.c],oa=l[P.d],!0===W.visible&&!0===V.visible&&!0===Y.visible&&!0===oa.visible)if(ra=0>(oa.positionScreen.x-W.positionScreen.x)*(V.positionScreen.y-W.positionScreen.y)-(oa.positionScreen.y-W.positionScreen.y)*(V.positionScreen.x-W.positionScreen.x)||0>(V.positionScreen.x-Y.positionScreen.x)*(oa.positionScreen.y-Y.positionScreen.y)-(V.positionScreen.y-
-Y.positionScreen.y)*(oa.positionScreen.x-Y.positionScreen.x),ia===THREE.DoubleSide||ra===(ia===THREE.FrontSide)){if(s===z){var qb=new THREE.RenderableFace4;t.push(qb);z++;s++;m=qb}else m=t[s++];m.v1.copy(W);m.v2.copy(V);m.v3.copy(Y);m.v4.copy(oa)}else continue;else continue;m.normalWorld.copy(P.normal);!1===ra&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&m.normalWorld.negate();Qa.multiplyVector3(m.normalWorld);m.centroidWorld.copy(P.centroid);Ha.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
-M.multiplyVector3(m.centroidScreen);Y=P.vertexNormals;W=0;for(V=Y.length;W<V;W++)oa=m.vertexNormalsWorld[W],oa.copy(Y[W]),!1===ra&&(ia===THREE.BackSide||ia===THREE.DoubleSide)&&oa.negate(),Qa.multiplyVector3(oa);m.vertexNormalsLength=Y.length;W=0;for(V=Wa.length;W<V;W++)if(oa=Wa[W][fa],void 0!==oa){ia=0;for(Y=oa.length;ia<Y;ia++)m.uvs[W][ia]=oa[ia]}m.color=P.color;m.material=Sa;m.z=m.centroidScreen.z;G.elements.push(m)}}else if(ca instanceof THREE.Line){I.multiply(M,Ha);fa=ca.geometry.vertices;W=
-b();W.positionScreen.copy(fa[0]);I.multiplyVector4(W.positionScreen);Ha=ca.type===THREE.LinePieces?2:1;ma=1;for(P=fa.length;ma<P;ma++)W=b(),W.positionScreen.copy(fa[ma]),I.multiplyVector4(W.positionScreen),0<(ma+1)%Ha||(V=l[j-2],K.copy(W.positionScreen),L.copy(V.positionScreen),!0===d(K,L)&&(K.multiplyScalar(1/K.w),L.multiplyScalar(1/L.w),r===x?(Ja=new THREE.RenderableLine,B.push(Ja),x++,r++,u=Ja):u=B[r++],u.v1.positionScreen.copy(K),u.v2.positionScreen.copy(L),u.z=Math.max(K.z,L.z),u.material=ca.material,
-G.elements.push(u)))}g=0;for(n=G.sprites.length;g<n;g++)ca=G.sprites[g].object,Ha=ca.matrixWorld,ca instanceof THREE.Particle&&(H.set(Ha.elements[12],Ha.elements[13],Ha.elements[14],1),M.multiplyVector4(H),H.z/=H.w,0<H.z&&1>H.z&&(A===C?(ea=new THREE.RenderableParticle,E.push(ea),C++,A++,v=ea):v=E[A++],v.object=ca,v.x=H.x/H.w,v.y=H.y/H.w,v.z=H.z,v.rotation=ca.rotation.z,v.scale.x=ca.scale.x*Math.abs(v.x-(H.x+h.projectionMatrix.elements[0])/(H.w+h.projectionMatrix.elements[12])),v.scale.y=ca.scale.y*
-Math.abs(v.y-(H.y+h.projectionMatrix.elements[5])/(H.w+h.projectionMatrix.elements[13])),v.material=ca.material,G.elements.push(v)));!0===N&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],n=0,m,p,o=[],q=0,r,s=[],A=0,u,t,B=[],x=0,v,z,C=[],D=0,G={objects:[],sprites:[],lights:[],elements:[]},H=new THREE.Vector3,I=new THREE.Vector4,L=new THREE.Matrix4,J=new THREE.Matrix4,M=new THREE.Frustum,F=new THREE.Vector4,K=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);L.multiply(b.projectionMatrix,b.matrixWorldInverse);L.multiplyVector3(a);return a};this.unprojectVector=
+function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);L.multiply(b.matrixWorld,b.projectionMatrixInverse);L.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,n,N){var X=h.near,sa=h.far,P=!1,ia,O,ga,V,Z,ea,Y,ca,Ia,La,Ea,ua,ra,Ma,kb,cb;z=t=r=p=0;G.elements.length=0;g.updateMatrixWorld();void 0===h.parent&&
+h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);L.multiply(h.projectionMatrix,h.matrixWorldInverse);M.setFromMatrix(L);f=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var Ua=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)G.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===M.contains(f))e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:
+(H.copy(f.matrixWorld.getPosition()),L.multiplyVector3(H),e.z=H.z),G.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(H.copy(f.matrixWorld.getPosition()),L.multiplyVector3(H),e.z=H.z),G.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(H.copy(f.matrixWorld.getPosition()),L.multiplyVector3(H),e.z=H.z),G.objects.push(e));Ua(f)}}};Ua(g);!0===n&&G.objects.sort(c);g=0;for(n=G.objects.length;g<
+n;g++)if(ca=G.objects[g].object,Ia=ca.matrixWorld,j=0,ca instanceof THREE.Mesh){La=ca.geometry;Ea=ca.geometry.materials;ga=La.vertices;ua=La.faces;Ma=La.faceVertexUvs;La=ca.matrixRotationWorld.extractRotation(Ia);kb=ca.material instanceof THREE.MeshFaceMaterial;ia=0;for(O=ga.length;ia<O;ia++)i=b(),i.positionWorld.copy(ga[ia]),Ia.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),L.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
+i.visible=i.positionScreen.z>X&&i.positionScreen.z<sa;ga=0;for(ia=ua.length;ga<ia;ga++)if(O=ua[ga],cb=!0===kb?Ea[O.materialIndex]:ca.material,void 0!==cb){ea=cb.side;if(O instanceof THREE.Face3)if(V=l[O.a],Z=l[O.b],Y=l[O.c],!0===V.visible&&!0===Z.visible&&!0===Y.visible)if(P=0>(Y.positionScreen.x-V.positionScreen.x)*(Z.positionScreen.y-V.positionScreen.y)-(Y.positionScreen.y-V.positionScreen.y)*(Z.positionScreen.x-V.positionScreen.x),ea===THREE.DoubleSide||P===(ea===THREE.FrontSide))p===q?(ra=new THREE.RenderableFace3,
+o.push(ra),q++,p++,m=ra):m=o[p++],m.v1.copy(V),m.v2.copy(Z),m.v3.copy(Y);else continue;else continue;else if(O instanceof THREE.Face4)if(V=l[O.a],Z=l[O.b],Y=l[O.c],ra=l[O.d],!0===V.visible&&!0===Z.visible&&!0===Y.visible&&!0===ra.visible)if(P=0>(ra.positionScreen.x-V.positionScreen.x)*(Z.positionScreen.y-V.positionScreen.y)-(ra.positionScreen.y-V.positionScreen.y)*(Z.positionScreen.x-V.positionScreen.x)||0>(Z.positionScreen.x-Y.positionScreen.x)*(ra.positionScreen.y-Y.positionScreen.y)-(Z.positionScreen.y-
+Y.positionScreen.y)*(ra.positionScreen.x-Y.positionScreen.x),ea===THREE.DoubleSide||P===(ea===THREE.FrontSide)){if(r===A){var gb=new THREE.RenderableFace4;s.push(gb);A++;r++;m=gb}else m=s[r++];m.v1.copy(V);m.v2.copy(Z);m.v3.copy(Y);m.v4.copy(ra)}else continue;else continue;m.normalWorld.copy(O.normal);!1===P&&(ea===THREE.BackSide||ea===THREE.DoubleSide)&&m.normalWorld.negate();La.multiplyVector3(m.normalWorld);m.centroidWorld.copy(O.centroid);Ia.multiplyVector3(m.centroidWorld);m.centroidScreen.copy(m.centroidWorld);
+L.multiplyVector3(m.centroidScreen);Y=O.vertexNormals;V=0;for(Z=Y.length;V<Z;V++)ra=m.vertexNormalsWorld[V],ra.copy(Y[V]),!1===P&&(ea===THREE.BackSide||ea===THREE.DoubleSide)&&ra.negate(),La.multiplyVector3(ra);m.vertexNormalsLength=Y.length;V=0;for(Z=Ma.length;V<Z;V++)if(ra=Ma[V][ga],void 0!==ra){ea=0;for(Y=ra.length;ea<Y;ea++)m.uvs[V][ea]=ra[ea]}m.color=O.color;m.material=cb;m.z=m.centroidScreen.z;G.elements.push(m)}}else if(ca instanceof THREE.Line){J.multiply(L,Ia);ga=ca.geometry.vertices;V=b();
+V.positionScreen.copy(ga[0]);J.multiplyVector4(V.positionScreen);Ia=ca.type===THREE.LinePieces?2:1;ia=1;for(O=ga.length;ia<O;ia++)V=b(),V.positionScreen.copy(ga[ia]),J.multiplyVector4(V.positionScreen),0<(ia+1)%Ia||(Z=l[j-2],F.copy(V.positionScreen),K.copy(Z.positionScreen),!0===d(F,K)&&(F.multiplyScalar(1/F.w),K.multiplyScalar(1/K.w),t===x?(Ea=new THREE.RenderableLine,B.push(Ea),x++,t++,u=Ea):u=B[t++],u.v1.positionScreen.copy(F),u.v2.positionScreen.copy(K),u.z=Math.max(F.z,K.z),u.material=ca.material,
+G.elements.push(u)))}g=0;for(n=G.sprites.length;g<n;g++)ca=G.sprites[g].object,Ia=ca.matrixWorld,ca instanceof THREE.Particle&&(I.set(Ia.elements[12],Ia.elements[13],Ia.elements[14],1),L.multiplyVector4(I),I.z/=I.w,0<I.z&&1>I.z&&(z===D?(X=new THREE.RenderableParticle,C.push(X),D++,z++,v=X):v=C[z++],v.object=ca,v.x=I.x/I.w,v.y=I.y/I.w,v.z=I.z,v.rotation=ca.rotation.z,v.scale.x=ca.scale.x*Math.abs(v.x-(I.x+h.projectionMatrix.elements[0])/(I.w+h.projectionMatrix.elements[12])),v.scale.y=ca.scale.y*Math.abs(v.y-
+(I.y+h.projectionMatrix.elements[5])/(I.w+h.projectionMatrix.elements[13])),v.material=ca.material,G.elements.push(v)));!0===N&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
 h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
 return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+f+b;0<j?(c=0.5/Math.sqrt(j+1),this.w=0.25/c,this.x=(i-g)*c,this.y=(d-h)*c,this.z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this.w=(i-g)/c,this.x=0.25*c,this.y=(a+e)/c,this.z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this.w=(d-h)/c,this.x=(a+e)/c,this.y=0.25*c,this.z=(g+i)/c):(c=2*Math.sqrt(1+b-c-f),this.w=(e-a)/c,this.x=(d+h)/c,this.y=(g+i)/c,this.z=0.25*c);return this},calculateW:function(){this.w=
@@ -102,8 +102,8 @@ THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
 THREE.Face4.prototype={constructor:THREE.Face4,clone:function(){var a=new THREE.Face4(this.a,this.b,this.c,this.d);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},lerpSelf:function(a,b){this.u+=(a.u-this.u)*b;this.v+=(a.v-this.v)*b;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
-THREE.Geometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.elementsNeedUpdate=
-this.verticesNeedUpdate=!1};
+THREE.Geometry=function(){THREE.GeometryLibrary.push(this);this.id=THREE.GeometryIdCount++;this.name="";this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
+this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
 THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a);for(var c=0,d=this.vertices.length;c<d;c++)a.multiplyVector3(this.vertices[c]);c=0;for(d=this.faces.length;c<d;c++){var e=this.faces[c];b.multiplyVector3(e.normal);for(var f=0,g=e.vertexNormals.length;f<g;f++)b.multiplyVector3(e.vertexNormals[f]);a.multiplyVector3(e.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.centroid.set(0,
 0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a]),c.centroid.addSelf(this.vertices[c.b]),c.centroid.addSelf(this.vertices[c.c]),c.centroid.addSelf(this.vertices[c.d]),c.centroid.divideScalar(4))},computeFaceNormals:function(){var a,b,c,d,e,f,g=new THREE.Vector3,h=new THREE.Vector3;a=0;for(b=this.faces.length;a<
 b;a++)c=this.faces[a],d=this.vertices[c.a],e=this.vertices[c.b],f=this.vertices[c.c],g.sub(f,e),h.sub(d,e),g.crossSelf(h),g.isZero()||g.normalize(),c.normal.copy(g)},computeVertexNormals:function(){var a,b,c,d;if(void 0===this.__tmpVertices){d=this.__tmpVertices=Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)d[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]:
@@ -111,21 +111,21 @@ c instanceof THREE.Face4&&(c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,
 b;a++)d[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(d[c.a]),c.vertexNormals[1].copy(d[c.b]),c.vertexNormals[2].copy(d[c.c]),c.vertexNormals[3].copy(d[c.d]))},computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++){e=this.faces[c];e.__originalFaceNormal?e.__originalFaceNormal.copy(e.normal):
 e.__originalFaceNormal=e.normal.clone();e.__originalVertexNormals||(e.__originalVertexNormals=[]);a=0;for(b=e.vertexNormals.length;a<b;a++)e.__originalVertexNormals[a]?e.__originalVertexNormals[a].copy(e.vertexNormals[a]):e.__originalVertexNormals[a]=e.vertexNormals[a].clone()}var f=new THREE.Geometry;f.faces=this.faces;a=0;for(b=this.morphTargets.length;a<b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,
 h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],
-i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,A){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];n=g[f];m=g[A];p=i.x-
-h.x;o=j.x-h.x;q=i.y-h.y;s=j.y-h.y;t=i.z-h.z;z=j.z-h.z;u=n.u-l.u;r=m.u-l.u;B=n.v-l.v;x=m.v-l.v;v=1/(u*x-r*B);G.set((x*p-B*o)*v,(x*q-B*s)*v,(x*t-B*z)*v);J.set((u*o-r*p)*v,(u*s-r*q)*v,(u*z-r*t)*v);E[b].addSelf(G);E[c].addSelf(G);E[d].addSelf(G);C[b].addSelf(J);C[c].addSelf(J);C[d].addSelf(J)}var b,c,d,e,f,g,h,i,j,l,n,m,p,o,q,s,t,z,u,r,B,x,v,A,E=[],C=[],G=new THREE.Vector3,J=new THREE.Vector3,H=new THREE.Vector3,M=new THREE.Vector3,I=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)E[b]=new THREE.Vector3,
-C[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var F=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)I.copy(f.vertexNormals[d]),e=f[F[d]],A=E[e],H.copy(A),H.subSelf(I.multiplyScalar(I.dot(A))).normalize(),M.cross(f.vertexNormals[d],A),e=M.dot(C[e]),e=0>e?
--1:1,f.vertexTangents[d]=new THREE.Vector4(H.x,H.y,H.z,e)}this.hasTangents=!0},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>
+i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,z){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];n=g[f];m=g[z];p=i.x-
+h.x;o=j.x-h.x;q=i.y-h.y;r=j.y-h.y;s=i.z-h.z;A=j.z-h.z;u=n.u-l.u;t=m.u-l.u;B=n.v-l.v;x=m.v-l.v;v=1/(u*x-t*B);G.set((x*p-B*o)*v,(x*q-B*r)*v,(x*s-B*A)*v);H.set((u*o-t*p)*v,(u*r-t*q)*v,(u*A-t*s)*v);C[b].addSelf(G);C[c].addSelf(G);C[d].addSelf(G);D[b].addSelf(H);D[c].addSelf(H);D[d].addSelf(H)}var b,c,d,e,f,g,h,i,j,l,n,m,p,o,q,r,s,A,u,t,B,x,v,z,C=[],D=[],G=new THREE.Vector3,H=new THREE.Vector3,I=new THREE.Vector3,L=new THREE.Vector3,J=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)C[b]=new THREE.Vector3,
+D[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var M=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<f.vertexNormals.length;d++)J.copy(f.vertexNormals[d]),e=f[M[d]],z=C[e],I.copy(z),I.subSelf(J.multiplyScalar(J.dot(z))).normalize(),L.cross(f.vertexNormals[d],z),e=L.dot(D[e]),e=0>e?
+-1:1,f.vertexTangents[d]=new THREE.Vector4(I.x,I.y,I.z,e)}this.hasTangents=!0},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>
 c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),
 void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&
 i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};THREE.GeometryIdCount=0;THREE.GeometryLibrary=[];THREE.BufferGeometry=function(){this.id=THREE.GeometryCount++;this.attributes={};this.dynamic=!1;this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.morphTargets=[]};
 THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,applyMatrix:function(a){var b,c;this.attributes.position&&(b=this.attributes.position.array);this.attributes.normal&&(c=this.attributes.normal.array);void 0!==b&&(a.multiplyVector3Array(b),this.verticesNeedUpdate=!0);void 0!==c&&(b=new THREE.Matrix4,b.extractRotation(a),b.multiplyVector3Array(c),this.normalsNeedUpdate=!0)},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3(Infinity,Infinity,Infinity),
 max:new THREE.Vector3(-Infinity,-Infinity,-Infinity)});var a=this.attributes.position.array;if(a)for(var b=this.boundingBox,c,d,e,f=0,g=a.length;f<g;f+=3)(c=a[f],d=a[f+1],e=a[f+2],c<b.min.x?b.min.x=c:c>b.max.x&&(b.max.x=c),d<b.min.y?b.min.y=d:d>b.max.y&&(b.max.y=d),e<b.min.z)?b.min.z=e:e>b.max.z&&(b.max.z=e);if(void 0===a||0===a.length)this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){this.boundingSphere||(this.boundingSphere={radius:0});var a=this.attributes.position.array;
 if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;f+=3)b=a[f],d=a[f+1],e=a[f+2],b=b*b+d*d+e*e,b>c&&(c=b);this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0}var e=this.offsets,f=this.attributes.index.array,
-g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,n,m,p,o=new THREE.Vector3,q=new THREE.Vector3,s=new THREE.Vector3,t=new THREE.Vector3,z=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],l=u+f[a+2],n=g[3*i],m=g[3*i+1],p=g[3*i+2],o.set(n,m,p),n=g[3*j],m=g[3*j+1],p=g[3*j+2],q.set(n,m,p),n=g[3*l],m=g[3*l+1],p=g[3*l+2],s.set(n,m,p),t.sub(s,q),z.sub(o,q),t.crossSelf(z),h[3*i]+=t.x,h[3*i+1]+=t.y,h[3*i+
-2]+=t.z,h[3*j]+=t.x,h[3*j+1]+=t.y,h[3*j+2]+=t.z,h[3*l]+=t.x,h[3*l+1]+=t.y,h[3*l+2]+=t.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],m=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+m*m+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){$.x=d[3*a];$.y=d[3*a+1];$.z=d[3*a+2];Z.copy($);ea=i[a];L.copy(ea);L.subSelf($.multiplyScalar($.dot(ea))).normalize();O.cross(Z,ea);R=O.dot(j[a]);N=0>R?-1:1;h[4*a]=L.x;h[4*a+1]=L.y;h[4*a+2]=L.z;h[4*a+3]=N}if(void 0===this.attributes.index||
+g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,n,m,p,o=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,s=new THREE.Vector3,A=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var u=e[c].index;a=b;for(b+=i;a<b;a+=3)i=u+f[a],j=u+f[a+1],l=u+f[a+2],n=g[3*i],m=g[3*i+1],p=g[3*i+2],o.set(n,m,p),n=g[3*j],m=g[3*j+1],p=g[3*j+2],q.set(n,m,p),n=g[3*l],m=g[3*l+1],p=g[3*l+2],r.set(n,m,p),s.sub(r,q),A.sub(o,q),s.crossSelf(A),h[3*i]+=s.x,h[3*i+1]+=s.y,h[3*i+
+2]+=s.z,h[3*j]+=s.x,h[3*j+1]+=s.y,h[3*j+2]+=s.z,h[3*l]+=s.x,h[3*l+1]+=s.y,h[3*l+2]+=s.z}a=0;for(b=h.length;a<b;a+=3)n=h[a],m=h[a+1],p=h[a+2],c=1/Math.sqrt(n*n+m*m+p*p),h[a]*=c,h[a+1]*=c,h[a+2]*=c;this.normalsNeedUpdate=!0}},computeTangents:function(){function a(a){$.x=d[3*a];$.y=d[3*a+1];$.z=d[3*a+2];na.copy($);X=i[a];K.copy(X);K.subSelf($.multiplyScalar($.dot(X))).normalize();Q.cross(na,X);sa=Q.dot(j[a]);N=0>sa?-1:1;h[4*a]=K.x;h[4*a+1]=K.y;h[4*a+2]=K.z;h[4*a+3]=N}if(void 0===this.attributes.index||
 void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,
-i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,n,m,p,o,q,s,t,z,u,r,B,x,v,A,f=new THREE.Vector3,g=new THREE.Vector3,E,C,G,J,H,M,I,F=this.offsets;G=0;for(J=F.length;G<J;++G){C=F[G].start;H=F[G].count;var K=F[G].index;E=C;for(C+=H;E<C;E+=3)H=K+b[E],M=K+b[E+1],I=K+b[E+2],l=c[3*H],n=c[3*H+1],m=c[3*H+2],p=c[3*M],o=c[3*M+1],q=c[3*M+2],s=c[3*I],t=c[3*I+1],z=c[3*I+2],u=e[2*H],r=e[2*H+1],B=e[2*M],x=e[2*M+1],v=e[2*I],A=e[2*I+1],p-=l,l=s-l,o-=n,n=t-n,q-=m,m=z-m,B-=u,u=v-u,x-=r,r=A-
-r,A=1/(B*r-u*x),f.set((r*p-x*l)*A,(r*o-x*n)*A,(r*q-x*m)*A),g.set((B*l-u*p)*A,(B*n-u*o)*A,(B*m-u*q)*A),i[H].addSelf(f),i[M].addSelf(f),i[I].addSelf(f),j[H].addSelf(g),j[M].addSelf(g),j[I].addSelf(g)}var L=new THREE.Vector3,O=new THREE.Vector3,$=new THREE.Vector3,Z=new THREE.Vector3,N,ea,R;G=0;for(J=F.length;G<J;++G){C=F[G].start;H=F[G].count;K=F[G].index;E=C;for(C+=H;E<C;E+=3)H=K+b[E],M=K+b[E+1],I=K+b[E+2],a(H),a(M),a(I)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
+i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,n,m,p,o,q,r,s,A,u,t,B,x,v,z,f=new THREE.Vector3,g=new THREE.Vector3,C,D,G,H,I,L,J,M=this.offsets;G=0;for(H=M.length;G<H;++G){D=M[G].start;I=M[G].count;var F=M[G].index;C=D;for(D+=I;C<D;C+=3)I=F+b[C],L=F+b[C+1],J=F+b[C+2],l=c[3*I],n=c[3*I+1],m=c[3*I+2],p=c[3*L],o=c[3*L+1],q=c[3*L+2],r=c[3*J],s=c[3*J+1],A=c[3*J+2],u=e[2*I],t=e[2*I+1],B=e[2*L],x=e[2*L+1],v=e[2*J],z=e[2*J+1],p-=l,l=r-l,o-=n,n=s-n,q-=m,m=A-m,B-=u,u=v-u,x-=t,t=z-
+t,z=1/(B*t-u*x),f.set((t*p-x*l)*z,(t*o-x*n)*z,(t*q-x*m)*z),g.set((B*l-u*p)*z,(B*n-u*o)*z,(B*m-u*q)*z),i[I].addSelf(f),i[L].addSelf(f),i[J].addSelf(f),j[I].addSelf(g),j[L].addSelf(g),j[J].addSelf(g)}var K=new THREE.Vector3,Q=new THREE.Vector3,$=new THREE.Vector3,na=new THREE.Vector3,N,X,sa;G=0;for(H=M.length;G<H;++G){D=M[G].start;I=M[G].count;F=M[G].index;C=D;for(D+=I;C<D;C+=3)I=F+b[C],L=F+b[C+1],J=F+b[C+2],a(I),a(L),a(J)}this.tangentsNeedUpdate=this.hasTangents=!0}}};
 THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,n,m;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
 f+2;j=this.points[c[0]];l=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,n.x,m.x,g,h,i);d.y=b(j.y,l.y,n.y,m.y,g,h,i);d.z=b(j.z,l.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
 a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,l=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
@@ -142,8 +142,8 @@ THREE.SpotLight=function(a,b,c,d,e){THREE.Light.call(this,a);this.position=new T
 this.shadowMapSize=this.shadowMap=null};THREE.SpotLight.prototype=Object.create(THREE.Light.prototype);THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?THREE.Loader.prototype.addStatusElement():null;this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
 THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:"anonymous",addStatusElement:function(){var a=document.createElement("div");a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="rgba(0,0,0,0.25)";a.style.color="#fff";a.style.width="120px";a.style.padding="0.5em 0.5em 0.5em 0.5em";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var b="Loaded ",b=a.total?b+((100*a.loaded/
 a.total).toFixed(0)+"%"):b+((a.loaded/1E3).toFixed(2)+" KB");this.statusDomElement.innerHTML=b},extractUrlBase:function(a){a=a.split("/");a.pop();return(1>a.length?".":a.join("/"))+"/"},initMaterials:function(a,b,c){a.materials=[];for(var d=0;d<b.length;++d)a.materials[d]=THREE.Loader.prototype.createMaterial(b[d],c)},hasNormals:function(a){var b,c,d=a.materials.length;for(c=0;c<d;c++)if(b=a.materials[c],b instanceof THREE.ShaderMaterial)return!0;return!1},createMaterial:function(a,b){function c(a){a=
-Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,s){var t=f.toLowerCase().endsWith(".dds"),z=b+"/"+f;if(t){var u=THREE.ImageUtils.loadCompressedTexture(z);a[e]=u}else u=document.createElement("canvas"),a[e]=new THREE.Texture(u);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,
-mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];s&&(a[e].anisotropy=s);if(!t){var r=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);r.image.width=a;r.image.height=b;r.image.getContext("2d").drawImage(this,0,0,a,b)}else r.image=this;r.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=z}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
+Math.log(a)/Math.LN2;return Math.floor(a)==a}function d(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function e(a,e,f,h,i,j,r){var s=f.toLowerCase().endsWith(".dds"),A=b+"/"+f;if(s){var u=THREE.ImageUtils.loadCompressedTexture(A);a[e]=u}else u=document.createElement("canvas"),a[e]=new THREE.Texture(u);a[e].sourceFile=f;if(h&&(a[e].repeat.set(h[0],h[1]),1!==h[0]&&(a[e].wrapS=THREE.RepeatWrapping),1!==h[1]))a[e].wrapT=THREE.RepeatWrapping;i&&a[e].offset.set(i[0],i[1]);if(j&&(f={repeat:THREE.RepeatWrapping,
+mirror:THREE.MirroredRepeatWrapping},void 0!==f[j[0]]&&(a[e].wrapS=f[j[0]]),void 0!==f[j[1]]))a[e].wrapT=f[j[1]];r&&(a[e].anisotropy=r);if(!s){var t=a[e],a=new Image;a.onload=function(){if(!c(this.width)||!c(this.height)){var a=d(this.width),b=d(this.height);t.image.width=a;t.image.height=b;t.image.getContext("2d").drawImage(this,0,0,a,b)}else t.image=this;t.needsUpdate=true};a.crossOrigin=g.crossOrigin;a.src=A}}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}var g=this,h="MeshLambertMaterial",
 i={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,bumpMap:null,wireframe:!1};if(a.shading){var j=a.shading.toLowerCase();"phong"===j?h="MeshPhongMaterial":"basic"===j&&(h="MeshBasicMaterial")}void 0!==a.blending&&void 0!==THREE[a.blending]&&(i.blending=THREE[a.blending]);if(void 0!==a.transparent||1>a.opacity)i.transparent=a.transparent;void 0!==a.depthTest&&(i.depthTest=a.depthTest);void 0!==a.depthWrite&&(i.depthWrite=a.depthWrite);void 0!==a.visible&&(i.visible=a.visible);void 0!==
 a.flipSided&&(i.side=THREE.BackSide);void 0!==a.doubleSided&&(i.side=THREE.DoubleSide);void 0!==a.wireframe&&(i.wireframe=a.wireframe);void 0!==a.vertexColors&&("face"===a.vertexColors?i.vertexColors=THREE.FaceColors:a.vertexColors&&(i.vertexColors=THREE.VertexColors));a.colorDiffuse?i.color=f(a.colorDiffuse):a.DbgColor&&(i.color=a.DbgColor);a.colorSpecular&&(i.specular=f(a.colorSpecular));a.colorAmbient&&(i.ambient=f(a.colorAmbient));a.transparency&&(i.opacity=a.transparency);a.specularCoef&&(i.shininess=
 a.specularCoef);a.mapDiffuse&&b&&e(i,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap,a.mapDiffuseAnisotropy);a.mapLight&&b&&e(i,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap,a.mapLightAnisotropy);a.mapBump&&b&&e(i,"bumpMap",a.mapBump,a.mapBumpRepeat,a.mapBumpOffset,a.mapBumpWrap,a.mapBumpAnisotropy);a.mapNormal&&b&&e(i,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap,a.mapNormalAnisotropy);a.mapSpecular&&b&&e(i,"specularMap",
@@ -153,24 +153,24 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c?c:this.extractUrlBas
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
 2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,n,m,p,o,q,s,t,z,u,r;function B(a){return a%4?4-a%4:0}function x(a,b){return(new Uint8Array(a,b,1))[0]}function v(a,b){return(new Uint32Array(a,b,1))[0]}function A(b,c){var d,e,f,g,h,i,l,j,n=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=n[3*d];f=n[3*d+1];g=n[3*d+2];h=K[2*e];e=K[2*e+1];i=K[2*f];l=K[2*f+1];f=K[2*g];j=K[2*g+1];g=M.faceVertexUvs[0];var m=[];m.push(new THREE.UV(h,e));m.push(new THREE.UV(i,l));m.push(new THREE.UV(f,
-j));g.push(m)}}function E(b,c){var d,e,f,g,h,i,l,j,m,n,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=K[2*e];e=K[2*e+1];l=K[2*f];m=K[2*f+1];j=K[2*g];n=K[2*g+1];g=K[2*h];f=K[2*h+1];h=M.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(l,m));p.push(new THREE.UV(j,n));p.push(new THREE.UV(g,f));h.push(p)}}function C(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
-M.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=l[d],M.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function J(b,c,d,e){for(var f,g,h,i,l,j,m,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),n=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];l=d[3*e];j=d[3*e+1];m=d[3*e+2];i=n[e];var o=F[3*j],p=F[3*j+1];j=F[3*j+2];var q=F[3*m],s=
-F[3*m+1];m=F[3*m+2];M.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(F[3*l],F[3*l+1],F[3*l+2]),new THREE.Vector3(o,p,j),new THREE.Vector3(q,s,m)],null,i))}}function H(b,c,d,e){for(var f,g,h,i,l,j,m,n,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];j=d[4*e];m=d[4*e+1];n=d[4*e+2];o=d[4*e+3];l=p[e];var q=F[3*m],s=F[3*m+1];m=F[3*m+2];var r=F[3*n],t=F[3*n+1];n=F[3*n+2];var u=F[3*o],v=F[3*o+1];o=F[3*o+2];M.faces.push(new THREE.Face4(f,
-g,h,i,[new THREE.Vector3(F[3*j],F[3*j+1],F[3*j+2]),new THREE.Vector3(q,s,m),new THREE.Vector3(r,t,n),new THREE.Vector3(u,v,o)],null,l))}}var M=this,I=0,F=[],K=[],L,O,$;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(M,d,b);r=a;O=I;b=new Uint8Array(r,O,12);q="";for(z=0;12>z;z++)q+=String.fromCharCode(b[O+z]);c=x(r,O+12);x(r,O+13);x(r,O+14);x(r,O+15);e=x(r,O+16);i=x(r,O+17);j=x(r,O+18);l=x(r,O+19);n=v(r,O+20);m=v(r,O+20+4);p=v(r,O+20+8);o=v(r,O+20+12);q=v(r,O+20+16);s=v(r,O+20+20);t=
-v(r,O+20+24);z=v(r,O+20+28);b=v(r,O+20+32);u=v(r,O+20+36);r=v(r,O+20+40);I+=c;O=3*e+l;$=4*e+l;L=o*O;c=q*(O+3*i);e=s*(O+3*j);l=t*(O+3*i+3*j);O=z*$;i=b*($+4*i);j=u*($+4*j);$=I;var I=new Float32Array(a,I,3*n),Z,N,ea,R;for(Z=0;Z<n;Z++)N=I[3*Z],ea=I[3*Z+1],R=I[3*Z+2],M.vertices.push(new THREE.Vector3(N,ea,R));n=I=$+3*n*Float32Array.BYTES_PER_ELEMENT;if(m){I=new Int8Array(a,I,3*m);for($=0;$<m;$++)Z=I[3*$],N=I[3*$+1],ea=I[3*$+2],F.push(Z/127,N/127,ea/127)}I=n+3*m*Int8Array.BYTES_PER_ELEMENT;m=I+=B(3*m);
-if(p){I=new Float32Array(a,I,2*p);for(n=0;n<p;n++)$=I[2*n],Z=I[2*n+1],K.push($,Z)}p=I=m+2*p*Float32Array.BYTES_PER_ELEMENT;L=p+L+B(2*o);m=L+c+B(2*q);c=m+e+B(2*s);e=c+l+B(2*t);O=e+O+B(2*z);l=O+i+B(2*b);i=l+j+B(2*u);s&&(j=m+3*s*Uint32Array.BYTES_PER_ELEMENT,C(s,m,j+3*s*Uint32Array.BYTES_PER_ELEMENT),A(s,j));t&&(s=c+3*t*Uint32Array.BYTES_PER_ELEMENT,j=s+3*t*Uint32Array.BYTES_PER_ELEMENT,J(t,c,s,j+3*t*Uint32Array.BYTES_PER_ELEMENT),A(t,j));u&&(t=l+4*u*Uint32Array.BYTES_PER_ELEMENT,G(u,l,t+4*u*Uint32Array.BYTES_PER_ELEMENT),
-E(u,t));r&&(u=i+4*r*Uint32Array.BYTES_PER_ELEMENT,t=u+4*r*Uint32Array.BYTES_PER_ELEMENT,H(r,i,u,t+4*r*Uint32Array.BYTES_PER_ELEMENT),E(r,t));o&&C(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=L+3*q*Uint32Array.BYTES_PER_ELEMENT,J(q,L,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));z&&G(z,e,e+4*z*Uint32Array.BYTES_PER_ELEMENT);b&&(q=O+4*b*Uint32Array.BYTES_PER_ELEMENT,H(b,O,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};
-e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(b){var c,e,i,j,l,n,m,p,o,q,r,s,A,u,t;function B(a){return a%4?4-a%4:0}function x(a,b){return(new Uint8Array(a,b,1))[0]}function v(a,b){return(new Uint32Array(a,b,1))[0]}function z(b,c){var d,e,f,g,h,i,l,j,m=new Uint32Array(a,c,3*b);for(d=0;d<b;d++){e=m[3*d];f=m[3*d+1];g=m[3*d+2];h=F[2*e];e=F[2*e+1];i=F[2*f];l=F[2*f+1];f=F[2*g];j=F[2*g+1];g=L.faceVertexUvs[0];var n=[];n.push(new THREE.UV(h,e));n.push(new THREE.UV(i,l));n.push(new THREE.UV(f,
+j));g.push(n)}}function C(b,c){var d,e,f,g,h,i,l,j,n,m,o=new Uint32Array(a,c,4*b);for(d=0;d<b;d++){e=o[4*d];f=o[4*d+1];g=o[4*d+2];h=o[4*d+3];i=F[2*e];e=F[2*e+1];l=F[2*f];n=F[2*f+1];j=F[2*g];m=F[2*g+1];g=F[2*h];f=F[2*h+1];h=L.faceVertexUvs[0];var p=[];p.push(new THREE.UV(i,e));p.push(new THREE.UV(l,n));p.push(new THREE.UV(j,m));p.push(new THREE.UV(g,f));h.push(p)}}function D(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],
+L.faces.push(new THREE.Face3(e,f,g,null,null,h))}function G(b,c,d){for(var e,f,g,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=l[d],L.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function H(b,c,d,e){for(var f,g,h,i,l,j,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];l=d[3*e];j=d[3*e+1];n=d[3*e+2];i=m[e];var o=M[3*j],p=M[3*j+1];j=M[3*j+2];var q=M[3*n],r=
+M[3*n+1];n=M[3*n+2];L.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(M[3*l],M[3*l+1],M[3*l+2]),new THREE.Vector3(o,p,j),new THREE.Vector3(q,r,n)],null,i))}}function I(b,c,d,e){for(var f,g,h,i,l,j,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];j=d[4*e];n=d[4*e+1];m=d[4*e+2];o=d[4*e+3];l=p[e];var q=M[3*n],r=M[3*n+1];n=M[3*n+2];var t=M[3*m],s=M[3*m+1];m=M[3*m+2];var u=M[3*o],v=M[3*o+1];o=M[3*o+2];L.faces.push(new THREE.Face4(f,
+g,h,i,[new THREE.Vector3(M[3*j],M[3*j+1],M[3*j+2]),new THREE.Vector3(q,r,n),new THREE.Vector3(t,s,m),new THREE.Vector3(u,v,o)],null,l))}}var L=this,J=0,M=[],F=[],K,Q,$;THREE.Geometry.call(this);THREE.Loader.prototype.initMaterials(L,d,b);t=a;Q=J;b=new Uint8Array(t,Q,12);q="";for(A=0;12>A;A++)q+=String.fromCharCode(b[Q+A]);c=x(t,Q+12);x(t,Q+13);x(t,Q+14);x(t,Q+15);e=x(t,Q+16);i=x(t,Q+17);j=x(t,Q+18);l=x(t,Q+19);n=v(t,Q+20);m=v(t,Q+20+4);p=v(t,Q+20+8);o=v(t,Q+20+12);q=v(t,Q+20+16);r=v(t,Q+20+20);s=
+v(t,Q+20+24);A=v(t,Q+20+28);b=v(t,Q+20+32);u=v(t,Q+20+36);t=v(t,Q+20+40);J+=c;Q=3*e+l;$=4*e+l;K=o*Q;c=q*(Q+3*i);e=r*(Q+3*j);l=s*(Q+3*i+3*j);Q=A*$;i=b*($+4*i);j=u*($+4*j);$=J;var J=new Float32Array(a,J,3*n),na,N,X,sa;for(na=0;na<n;na++)N=J[3*na],X=J[3*na+1],sa=J[3*na+2],L.vertices.push(new THREE.Vector3(N,X,sa));n=J=$+3*n*Float32Array.BYTES_PER_ELEMENT;if(m){J=new Int8Array(a,J,3*m);for($=0;$<m;$++)na=J[3*$],N=J[3*$+1],X=J[3*$+2],M.push(na/127,N/127,X/127)}J=n+3*m*Int8Array.BYTES_PER_ELEMENT;m=J+=
+B(3*m);if(p){J=new Float32Array(a,J,2*p);for(n=0;n<p;n++)$=J[2*n],na=J[2*n+1],F.push($,na)}p=J=m+2*p*Float32Array.BYTES_PER_ELEMENT;K=p+K+B(2*o);m=K+c+B(2*q);c=m+e+B(2*r);e=c+l+B(2*s);Q=e+Q+B(2*A);l=Q+i+B(2*b);i=l+j+B(2*u);r&&(j=m+3*r*Uint32Array.BYTES_PER_ELEMENT,D(r,m,j+3*r*Uint32Array.BYTES_PER_ELEMENT),z(r,j));s&&(r=c+3*s*Uint32Array.BYTES_PER_ELEMENT,j=r+3*s*Uint32Array.BYTES_PER_ELEMENT,H(s,c,r,j+3*s*Uint32Array.BYTES_PER_ELEMENT),z(s,j));u&&(s=l+4*u*Uint32Array.BYTES_PER_ELEMENT,G(u,l,s+4*
+u*Uint32Array.BYTES_PER_ELEMENT),C(u,s));t&&(u=i+4*t*Uint32Array.BYTES_PER_ELEMENT,s=u+4*t*Uint32Array.BYTES_PER_ELEMENT,I(t,i,u,s+4*t*Uint32Array.BYTES_PER_ELEMENT),C(t,s));o&&D(o,p,p+3*o*Uint32Array.BYTES_PER_ELEMENT);q&&(o=K+3*q*Uint32Array.BYTES_PER_ELEMENT,H(q,K,o,o+3*q*Uint32Array.BYTES_PER_ELEMENT));A&&G(A,e,e+4*A*Uint32Array.BYTES_PER_ELEMENT);b&&(q=Q+4*b*Uint32Array.BYTES_PER_ELEMENT,I(b,Q,q,q+4*b*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&
+this.computeTangents()};e.prototype=Object.create(THREE.Geometry.prototype);b(new e(c))};THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=Object.create(THREE.Loader.prototype);
 THREE.JSONLoader.prototype.load=function(a,b,c){c=c?c:this.extractUrlBase(a);this.onLoadStart();this.loadAjaxJSON(this,a,b,c)};
 THREE.JSONLoader.prototype.loadAjaxJSON=function(a,b,c,d,e){var f=new XMLHttpRequest,g=0;f.onreadystatechange=function(){if(f.readyState===f.DONE)if(200===f.status||0===f.status){if(f.responseText){var h=JSON.parse(f.responseText);a.createModel(h,c,d)}else console.warn("THREE.JSONLoader: ["+b+"] seems to be unreachable or file there is empty");a.onLoadComplete()}else console.error("THREE.JSONLoader: Couldn't load ["+b+"] ["+f.status+"]");else f.readyState===f.LOADING?e&&(0===g&&(g=f.getResponseHeader("Content-Length")),
 e({total:g,loaded:f.responseText.length})):f.readyState===f.HEADERS_RECEIVED&&(g=f.getResponseHeader("Content-Length"))};f.open("GET",b,!0);f.send(null)};
-THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,l,n,m,p,o,q,s,t,z,u=a.faces;p=a.vertices;var r=a.normals,B=a.colors,x=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&x++;for(f=0;f<x;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
-l=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<x;f++)s=a.uvs[f],m=u[c++],z=s[2*m],m=s[2*m+1],d.faceUvs[f][h]=new THREE.UV(z,m);if(g)for(f=0;f<x;f++){s=a.uvs[f];t=[];for(g=0;g<j;g++)m=u[c++],z=s[2*m],m=s[2*m+1],t[g]=new THREE.UV(z,m);d.faceVertexUvs[f][h]=t}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=r[n++],g.y=r[n++],g.z=r[n],q.normal=g);if(l)for(f=
-0;f<j;f++)n=3*u[c++],g=new THREE.Vector3,g.x=r[n++],g.y=r[n++],g.z=r[n],q.vertexNormals.push(g);o&&(l=u[c++],l=new THREE.Color(B[l]),q.color=l);if(p)for(f=0;f<j;f++)l=u[c++],l=new THREE.Color(B[l]),q.vertexColors.push(l);d.faces.push(q)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],r=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,r,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],r=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
-r,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];B=d.morphTargets[c].vertices;x=a.morphTargets[c].vertices;u=0;for(r=x.length;u<r;u+=3)p=new THREE.Vector3,p.x=x[u]*e,p.y=x[u+1]*e,p.z=x[u+2]*e,B.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
-[];r=d.morphColors[c].colors;B=a.morphColors[c].colors;e=0;for(u=B.length;e<u;e+=3)x=new THREE.Color(16755200),x.setRGB(B[e],B[e+1],B[e+2]),r.push(x)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
+THREE.JSONLoader.prototype.createModel=function(a,b,c){var d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;this.initMaterials(d,a.materials,c);var f,g,h,i,j,l,n,m,p,o,q,r,s,A,u=a.faces;p=a.vertices;var t=a.normals,B=a.colors,x=0;for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&x++;for(f=0;f<x;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];c=0;for(i=p.length;c<i;)j=new THREE.Vector3,j.x=p[c++]*e,j.y=p[c++]*e,j.z=p[c++]*e,d.vertices.push(j);c=0;for(i=u.length;c<i;){p=u[c++];j=p&1;h=p&2;f=p&4;g=p&8;n=p&16;
+l=p&32;o=p&64;p&=128;j?(q=new THREE.Face4,q.a=u[c++],q.b=u[c++],q.c=u[c++],q.d=u[c++],j=4):(q=new THREE.Face3,q.a=u[c++],q.b=u[c++],q.c=u[c++],j=3);h&&(h=u[c++],q.materialIndex=h);h=d.faces.length;if(f)for(f=0;f<x;f++)r=a.uvs[f],m=u[c++],A=r[2*m],m=r[2*m+1],d.faceUvs[f][h]=new THREE.UV(A,m);if(g)for(f=0;f<x;f++){r=a.uvs[f];s=[];for(g=0;g<j;g++)m=u[c++],A=r[2*m],m=r[2*m+1],s[g]=new THREE.UV(A,m);d.faceVertexUvs[f][h]=s}n&&(n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.normal=g);if(l)for(f=
+0;f<j;f++)n=3*u[c++],g=new THREE.Vector3,g.x=t[n++],g.y=t[n++],g.z=t[n],q.vertexNormals.push(g);o&&(l=u[c++],l=new THREE.Color(B[l]),q.color=l);if(p)for(f=0;f<j;f++)l=u[c++],l=new THREE.Color(B[l]),q.vertexColors.push(l);d.faces.push(q)}if(a.skinWeights){c=0;for(i=a.skinWeights.length;c<i;c+=2)u=a.skinWeights[c],t=a.skinWeights[c+1],d.skinWeights.push(new THREE.Vector4(u,t,0,0))}if(a.skinIndices){c=0;for(i=a.skinIndices.length;c<i;c+=2)u=a.skinIndices[c],t=a.skinIndices[c+1],d.skinIndices.push(new THREE.Vector4(u,
+t,0,0))}d.bones=a.bones;d.animation=a.animation;if(void 0!==a.morphTargets){c=0;for(i=a.morphTargets.length;c<i;c++){d.morphTargets[c]={};d.morphTargets[c].name=a.morphTargets[c].name;d.morphTargets[c].vertices=[];B=d.morphTargets[c].vertices;x=a.morphTargets[c].vertices;u=0;for(t=x.length;u<t;u+=3)p=new THREE.Vector3,p.x=x[u]*e,p.y=x[u+1]*e,p.z=x[u+2]*e,B.push(p)}}if(void 0!==a.morphColors){c=0;for(i=a.morphColors.length;c<i;c++){d.morphColors[c]={};d.morphColors[c].name=a.morphColors[c].name;d.morphColors[c].colors=
+[];t=d.morphColors[c].colors;B=a.morphColors[c].colors;e=0;for(u=B.length;e<u;e+=3)x=new THREE.Color(16755200),x.setRGB(B[e],B[e+1],B[e+2]),t.push(x)}}d.computeCentroids();d.computeFaceNormals();this.hasNormals(d)&&d.computeTangents();b(d)};THREE.LoadingMonitor=function(){THREE.EventTarget.call(this);var a=this,b=0,c=0,d=function(){b++;a.dispatchEvent({type:"progress",loaded:b,total:c});b===c&&a.dispatchEvent({type:"load"})};this.add=function(a){c++;a.addEventListener("load",d,!1)}};
 THREE.GeometryLoader=function(){THREE.EventTarget.call(this);this.path=this.crossOrigin=null};
 THREE.GeometryLoader.prototype={constructor:THREE.GeometryLoader,load:function(a){var b=this,c=null;if(null===b.path){var d=a.split("/");d.pop();b.path=1>d.length?".":d.join("/")}d=new XMLHttpRequest;d.addEventListener("load",function(d){d.target.responseText?c=b.parse(JSON.parse(d.target.responseText),e):b.dispatchEvent({type:"error",message:"Invalid file ["+a+"]"})},!1);d.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);d.open("GET",a,
 !0);d.send(null);var e=new THREE.LoadingMonitor;e.addEventListener("load",function(){b.dispatchEvent({type:"load",content:c})});e.add(d)},parse:function(a,b){var c=this,d=new THREE.Geometry,e=void 0!==a.scale?1/a.scale:1;if(a.materials){d.materials=[];for(var f=0;f<a.materials.length;++f){var g=a.materials[f],h=function(a){a=Math.log(a)/Math.LN2;return Math.floor(a)==a},i=function(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))},j=function(a,d,e,f,g,j){a[d]=new THREE.Texture;a[d].sourceFile=
@@ -180,29 +180,29 @@ b;l.image.height=c;l.image.getContext("2d").drawImage(a,0,0,b,c)}else l.image=a;
 (m.opacity=g.transparency);g.specularCoef&&(m.shininess=g.specularCoef);void 0!==g.visible&&(m.visible=g.visible);void 0!==g.flipSided&&(m.side=THREE.BackSide);void 0!==g.doubleSided&&(m.side=THREE.DoubleSide);void 0!==g.wireframe&&(m.wireframe=g.wireframe);g.mapDiffuse&&j(m,"map",g.mapDiffuse,g.mapDiffuseRepeat,g.mapDiffuseOffset,g.mapDiffuseWrap);g.mapLight&&j(m,"lightMap",g.mapLight,g.mapLightRepeat,g.mapLightOffset,g.mapLightWrap);g.mapBump&&j(m,"bumpMap",g.mapBump,g.mapBumpRepeat,g.mapBumpOffset,
 g.mapBumpWrap);g.mapNormal&&j(m,"normalMap",g.mapNormal,g.mapNormalRepeat,g.mapNormalOffset,g.mapNormalWrap);g.mapSpecular&&j(m,"specularMap",g.mapSpecular,g.mapSpecularRepeat,g.mapSpecularOffset,g.mapSpecularWrap);g.mapNormal?(j=THREE.ShaderUtils.lib.normal,l=THREE.UniformsUtils.clone(j.uniforms),l.tNormal.value=m.normalMap,g.mapNormalFactor&&l.uNormalScale.value.set(g.mapNormalFactor,g.mapNormalFactor),m.map&&(l.tDiffuse.value=m.map,l.enableDiffuse.value=!0),m.specularMap&&(l.tSpecular.value=m.specularMap,
 l.enableSpecular.value=!0),m.lightMap&&(l.tAO.value=m.lightMap,l.enableAO.value=!0),l.uDiffuseColor.value.setHex(m.color),l.uSpecularColor.value.setHex(m.specular),l.uAmbientColor.value.setHex(m.ambient),l.uShininess.value=m.shininess,void 0!==m.opacity&&(l.uOpacity.value=m.opacity),m=new THREE.ShaderMaterial({fragmentShader:j.fragmentShader,vertexShader:j.vertexShader,uniforms:l,lights:!0,fog:!0})):m=new THREE[n](m);void 0!==g.DbgName&&(m.name=g.DbgName);d.materials[f]=m}}var g=a.faces,o=a.vertices,
-m=a.normals,j=a.colors,l=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&l++;for(f=0;f<l;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*e;q.y=o[n++]*e;q.z=o[n++]*e;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var s=g[n++],t=s&2,f=s&4,z=s&8,u=s&16,o=s&32,r=s&64,q=s&128;if(s&1){s=new THREE.Face4;s.a=g[n++];s.b=g[n++];s.c=g[n++];s.d=g[n++];var B=4}else s=new THREE.Face3,s.a=g[n++],s.b=g[n++],s.c=g[n++],B=3;t&&(t=g[n++],s.materialIndex=t);var x=
-d.faces.length;if(f)for(f=0;f<l;f++){var v=a.uvs[f],t=g[n++],A=v[2*t],t=v[2*t+1];d.faceUvs[f][x]=new THREE.UV(A,t)}if(z)for(f=0;f<l;f++){for(var v=a.uvs[f],z=[],E=0;E<B;E++)t=g[n++],A=v[2*t],t=v[2*t+1],z[E]=new THREE.UV(A,t);d.faceVertexUvs[f][x]=z}u&&(u=3*g[n++],t=new THREE.Vector3,t.x=m[u++],t.y=m[u++],t.z=m[u],s.normal=t);if(o)for(f=0;f<B;f++)u=3*g[n++],t=new THREE.Vector3,t.x=m[u++],t.y=m[u++],t.z=m[u],s.vertexNormals.push(t);r&&(o=g[n++],s.color=new THREE.Color(j[o]));if(q)for(f=0;f<B;f++)o=
-g[n++],s.vertexColors.push(new THREE.Color(j[o]));d.faces.push(s)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2)m=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],m,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;
-d.morphTargets[f].vertices=[];m=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;t=0;for(l=j.length;t<l;t+=3)q=new THREE.Vector3,q.x=j[t]*e,q.y=j[t+1]*e,q.z=j[t+2]*e,m.push(q)}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;m=0;for(l=j.length;m<l;m+=3)n=new THREE.Color(16755200),n.setRGB(j[m],j[m+1],j[m+2]),e.push(n)}}d.computeCentroids();
+m=a.normals,j=a.colors,l=0;if(a.uvs)for(f=0;f<a.uvs.length;f++)a.uvs[f].length&&l++;for(f=0;f<l;f++)d.faceUvs[f]=[],d.faceVertexUvs[f]=[];n=0;for(p=o.length;n<p;){var q=new THREE.Vector3;q.x=o[n++]*e;q.y=o[n++]*e;q.z=o[n++]*e;d.vertices.push(q)}n=0;for(p=g.length;n<p;){var r=g[n++],s=r&2,f=r&4,A=r&8,u=r&16,o=r&32,t=r&64,q=r&128;if(r&1){r=new THREE.Face4;r.a=g[n++];r.b=g[n++];r.c=g[n++];r.d=g[n++];var B=4}else r=new THREE.Face3,r.a=g[n++],r.b=g[n++],r.c=g[n++],B=3;s&&(s=g[n++],r.materialIndex=s);var x=
+d.faces.length;if(f)for(f=0;f<l;f++){var v=a.uvs[f],s=g[n++],z=v[2*s],s=v[2*s+1];d.faceUvs[f][x]=new THREE.UV(z,s)}if(A)for(f=0;f<l;f++){for(var v=a.uvs[f],A=[],C=0;C<B;C++)s=g[n++],z=v[2*s],s=v[2*s+1],A[C]=new THREE.UV(z,s);d.faceVertexUvs[f][x]=A}u&&(u=3*g[n++],s=new THREE.Vector3,s.x=m[u++],s.y=m[u++],s.z=m[u],r.normal=s);if(o)for(f=0;f<B;f++)u=3*g[n++],s=new THREE.Vector3,s.x=m[u++],s.y=m[u++],s.z=m[u],r.vertexNormals.push(s);t&&(o=g[n++],r.color=new THREE.Color(j[o]));if(q)for(f=0;f<B;f++)o=
+g[n++],r.vertexColors.push(new THREE.Color(j[o]));d.faces.push(r)}if(a.skinWeights){f=0;for(g=a.skinWeights.length;f<g;f+=2)d.skinWeights.push(new THREE.Vector4(a.skinWeights[f],a.skinWeights[f+1],0,0))}if(a.skinIndices){f=0;for(g=a.skinIndices.length;f<g;f+=2)m=0,d.skinIndices.push(new THREE.Vector4(a.skinIndices[f],a.skinIndices[f+1],m,0))}d.bones=a.bones;d.animation=a.animation;if(a.morphTargets){f=0;for(g=a.morphTargets.length;f<g;f++){d.morphTargets[f]={};d.morphTargets[f].name=a.morphTargets[f].name;
+d.morphTargets[f].vertices=[];m=d.morphTargets[f].vertices;j=a.morphTargets[f].vertices;s=0;for(l=j.length;s<l;s+=3)q=new THREE.Vector3,q.x=j[s]*e,q.y=j[s+1]*e,q.z=j[s+2]*e,m.push(q)}}if(a.morphColors){f=0;for(g=a.morphColors.length;f<g;f++){d.morphColors[f]={};d.morphColors[f].name=a.morphColors[f].name;d.morphColors[f].colors=[];e=d.morphColors[f].colors;j=a.morphColors[f].colors;m=0;for(l=j.length;m<l;m+=3)n=new THREE.Color(16755200),n.setRGB(j[m],j[m+1],j[m+2]),e.push(n)}}d.computeCentroids();
 d.computeFaceNormals();return d}};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){};this.geometryHandlerMap={};this.addGeometryHandler("ascii",THREE.JSONLoader);this.addGeometryHandler("binary",THREE.BinaryLoader)};THREE.SceneLoader.prototype.constructor=THREE.SceneLoader;
 THREE.SceneLoader.prototype.load=function(a,b){var c=this,d=new XMLHttpRequest;d.onreadystatechange=function(){if(4===d.readyState)if(200===d.status||0===d.status){var e=JSON.parse(d.responseText);c.parse(e,b,a)}else console.error("THREE.SceneLoader: Couldn't load ["+a+"] ["+d.status+"]")};d.open("GET",a,!0);d.send(null)};THREE.SceneLoader.prototype.addGeometryHandler=function(a,b){this.geometryHandlerMap[a]={loaderClass:b}};
-THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:j+"/"+a}function e(a,b){for(var c in b)if(void 0===K.objects[c]){var d=b[c],f=null;if(void 0!==d.geometry){if(A=K.geometries[d.geometry])f=!1,E=K.materials[d.materials[0]],(f=E instanceof THREE.ShaderMaterial)&&A.computeTangents(),z=d.position,u=d.rotation,r=d.quaternion,B=d.scale,s=d.matrix,r=0,0===d.materials.length&&(E=new THREE.MeshFaceMaterial),1<d.materials.length&&(E=new THREE.MeshFaceMaterial),d.morph?
-(f=new THREE.MorphAnimMesh(A,E),void 0!==d.duration&&(f.duration=d.duration),void 0!==d.time&&(f.time=d.time),void 0!==d.mirroredLoop&&(f.mirroredLoop=d.mirroredLoop),E.morphNormals&&A.computeMorphNormals()):f=new THREE.Mesh(A,E),f.name=c,s?(f.matrixAutoUpdate=!1,f.matrix.set(s[0],s[1],s[2],s[3],s[4],s[5],s[6],s[7],s[8],s[9],s[10],s[11],s[12],s[13],s[14],s[15])):(f.position.set(z[0],z[1],z[2]),r?(f.quaternion.set(r[0],r[1],r[2],r[3]),f.useQuaternion=!0):f.rotation.set(u[0],u[1],u[2]),f.scale.set(B[0],
-B[1],B[2])),f.visible=d.visible,f.castShadow=d.castShadow,f.receiveShadow=d.receiveShadow,a.add(f),K.objects[c]=f}else z=d.position,u=d.rotation,r=d.quaternion,B=d.scale,r=0,f=new THREE.Object3D,f.name=c,f.position.set(z[0],z[1],z[2]),r?(f.quaternion.set(r[0],r[1],r[2],r[3]),f.useQuaternion=!0):f.rotation.set(u[0],u[1],u[2]),f.scale.set(B[0],B[1],B[2]),f.visible=void 0!==d.visible?d.visible:!1,a.add(f),K.objects[c]=f,K.empties[c]=f;if(f){if(void 0!==d.properties)for(var g in d.properties)f.properties[g]=
-d.properties[g];void 0!==d.children&&e(f,d.children)}}}function f(a){return function(b){K.geometries[a]=b;e(K.scene,L.objects);H-=1;i.onLoadComplete();h()}}function g(a){return function(b){K.geometries[a]=b}}function h(){i.callbackProgress({totalModels:I,totalTextures:F,loadedModels:I-H,loadedTextures:F-M},K);i.onLoadProgress();0===H&&0===M&&b(K)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,n,m,p,o,q,s,t,z,u,r,B,x,v,A,E,C,G,J,H,M,I,F,K,L=a;for(x in this.geometryHandlerMap)this.geometryHandlerMap[x].loaderObject=
-new this.geometryHandlerMap[x].loaderClass;M=H=0;K={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(L.transform&&(a=L.transform.position,c=L.transform.rotation,x=L.transform.scale,a&&K.scene.position.set(a[0],a[1],a[2]),c&&K.scene.rotation.set(c[0],c[1],c[2]),x&&K.scene.scale.set(x[0],x[1],x[2]),a||c||x))K.scene.updateMatrix(),K.scene.updateMatrixWorld();a=function(a){return function(){M-=a;h();i.onLoadComplete()}};for(p in L.cameras)x=
-L.cameras[p],"perspective"===x.type?C=new THREE.PerspectiveCamera(x.fov,x.aspect,x.near,x.far):"ortho"===x.type&&(C=new THREE.OrthographicCamera(x.left,x.right,x.top,x.bottom,x.near,x.far)),z=x.position,c=x.target,x=x.up,C.position.set(z[0],z[1],z[2]),C.target=new THREE.Vector3(c[0],c[1],c[2]),x&&C.up.set(x[0],x[1],x[2]),K.cameras[p]=C;for(m in L.lights)c=L.lights[m],p=void 0!==c.color?c.color:16777215,C=void 0!==c.intensity?c.intensity:1,"directional"===c.type?(z=c.direction,t=new THREE.DirectionalLight(p,
-C),t.position.set(z[0],z[1],z[2]),t.position.normalize()):"point"===c.type?(z=c.position,t=c.distance,t=new THREE.PointLight(p,C,t),t.position.set(z[0],z[1],z[2])):"ambient"===c.type&&(t=new THREE.AmbientLight(p)),K.scene.add(t),K.lights[m]=t;for(o in L.fogs)m=L.fogs[o],"linear"===m.type?G=new THREE.Fog(0,m.near,m.far):"exp2"===m.type&&(G=new THREE.FogExp2(0,m.density)),x=m.color,G.color.setRGB(x[0],x[1],x[2]),K.fogs[o]=G;K.cameras&&L.defaults.camera&&(K.currentCamera=K.cameras[L.defaults.camera]);
-K.fogs&&L.defaults.fog&&(K.scene.fog=K.fogs[L.defaults.fog]);x=L.defaults.bgcolor;K.bgColor=new THREE.Color;K.bgColor.setRGB(x[0],x[1],x[2]);K.bgColorAlpha=L.defaults.bgalpha;for(l in L.geometries)o=L.geometries[l],o.type in this.geometryHandlerMap&&(H+=1,i.onLoadStart());I=H;for(l in L.geometries)if(o=L.geometries[l],"cube"===o.type)A=new THREE.CubeGeometry(o.width,o.height,o.depth,o.widthSegments,o.heightSegments,o.depthSegments,null,o.flipped,o.sides),K.geometries[l]=A;else if("plane"===o.type)A=
-new THREE.PlaneGeometry(o.width,o.height,o.widthSegments,o.heightSegments),K.geometries[l]=A;else if("sphere"===o.type)A=new THREE.SphereGeometry(o.radius,o.widthSegments,o.heightSegments),K.geometries[l]=A;else if("cylinder"===o.type)A=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs),K.geometries[l]=A;else if("torus"===o.type)A=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT),K.geometries[l]=A;else if("icosahedron"===o.type)A=new THREE.IcosahedronGeometry(o.radius,
-o.subdivisions),K.geometries[l]=A;else if(o.type in this.geometryHandlerMap){G={};for(J in o)"type"!==J&&"url"!==J&&(G[J]=o[J]);this.geometryHandlerMap[o.type].loaderObject.load(d(o.url,L.urlBaseType),f(l),G)}else"embedded"===o.type&&(o=L.embeds[o.id],o.metadata=L.metadata,o&&this.geometryHandlerMap.ascii.loaderObject.createModel(o,g(l),""));for(q in L.textures)if(l=L.textures[q],l.url instanceof Array){M+=l.url.length;for(J=0;J<l.url.length;J++)i.onLoadStart()}else M+=1,i.onLoadStart();F=M;for(q in L.textures){l=
-L.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){o=l.url.length;G=[];for(J=0;J<o;J++)G[J]=d(l.url[J],L.urlBaseType);J=(J=G[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(G,l.mapping,a(o)):THREE.ImageUtils.loadTextureCube(G,l.mapping,a(o))}else{J=l.url.toLowerCase().endsWith(".dds");o=d(l.url,L.urlBaseType);G=a(1);J=J?THREE.ImageUtils.loadCompressedTexture(o,l.mapping,G):THREE.ImageUtils.loadTexture(o,l.mapping,
-G);void 0!==THREE[l.minFilter]&&(J.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(J.magFilter=THREE[l.magFilter]);l.anisotropy&&(J.anisotropy=l.anisotropy);if(l.repeat&&(J.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(J.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))J.wrapT=THREE.RepeatWrapping;l.offset&&J.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(o={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==o[l.wrap[0]]&&(J.wrapS=o[l.wrap[0]]),void 0!==o[l.wrap[1]]))J.wrapT=
-o[l.wrap[1]]}K.textures[q]=J}for(n in L.materials){s=L.materials[n];for(v in s.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?s.parameters[v]=K.textures[s.parameters[v]]:"shading"===v?s.parameters[v]="flat"===s.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?s.parameters[v]="double"==s.parameters[v]?THREE.DoubleSide:"back"==s.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?s.parameters[v]=s.parameters[v]in THREE?THREE[s.parameters[v]]:THREE.NormalBlending:
-"combine"===v?s.parameters[v]="MixOperation"==s.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==s.parameters[v]?s.parameters[v]=THREE.FaceColors:s.parameters[v]&&(s.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(q=s.parameters[v],s.parameters[v]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==s.parameters.opacity&&1>s.parameters.opacity&&(s.parameters.transparent=!0);s.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,a=THREE.UniformsUtils.clone(q.uniforms),l=
-s.parameters.color,J=s.parameters.specular,o=s.parameters.ambient,G=s.parameters.shininess,a.tNormal.value=K.textures[s.parameters.normalMap],s.parameters.normalScale&&a.uNormalScale.value.set(s.parameters.normalScale[0],s.parameters.normalScale[1]),s.parameters.map&&(a.tDiffuse.value=s.parameters.map,a.enableDiffuse.value=!0),s.parameters.envMap&&(a.tCube.value=s.parameters.envMap,a.enableReflection.value=!0,a.uReflectivity.value=s.parameters.reflectivity),s.parameters.lightMap&&(a.tAO.value=s.parameters.lightMap,
-a.enableAO.value=!0),s.parameters.specularMap&&(a.tSpecular.value=K.textures[s.parameters.specularMap],a.enableSpecular.value=!0),s.parameters.displacementMap&&(a.tDisplacement.value=K.textures[s.parameters.displacementMap],a.enableDisplacement.value=!0,a.uDisplacementBias.value=s.parameters.displacementBias,a.uDisplacementScale.value=s.parameters.displacementScale),a.uDiffuseColor.value.setHex(l),a.uSpecularColor.value.setHex(J),a.uAmbientColor.value.setHex(o),a.uShininess.value=G,s.parameters.opacity&&
-(a.uOpacity.value=s.parameters.opacity),E=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:!0,fog:!0})):E=new THREE[s.type](s.parameters);K.materials[n]=E}e(K.scene,L.objects);i.callbackSync(K);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
+THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:j+"/"+a}function e(a,b){for(var c in b)if(void 0===F.objects[c]){var d=b[c],f=null;if(void 0!==d.geometry){if(z=F.geometries[d.geometry])f=!1,C=F.materials[d.materials[0]],(f=C instanceof THREE.ShaderMaterial)&&z.computeTangents(),A=d.position,u=d.rotation,t=d.quaternion,B=d.scale,r=d.matrix,t=0,0===d.materials.length&&(C=new THREE.MeshFaceMaterial),1<d.materials.length&&(C=new THREE.MeshFaceMaterial),d.morph?
+(f=new THREE.MorphAnimMesh(z,C),void 0!==d.duration&&(f.duration=d.duration),void 0!==d.time&&(f.time=d.time),void 0!==d.mirroredLoop&&(f.mirroredLoop=d.mirroredLoop),C.morphNormals&&z.computeMorphNormals()):f=new THREE.Mesh(z,C),f.name=c,r?(f.matrixAutoUpdate=!1,f.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])):(f.position.set(A[0],A[1],A[2]),t?(f.quaternion.set(t[0],t[1],t[2],t[3]),f.useQuaternion=!0):f.rotation.set(u[0],u[1],u[2]),f.scale.set(B[0],
+B[1],B[2])),f.visible=d.visible,f.castShadow=d.castShadow,f.receiveShadow=d.receiveShadow,a.add(f),F.objects[c]=f}else A=d.position,u=d.rotation,t=d.quaternion,B=d.scale,t=0,f=new THREE.Object3D,f.name=c,f.position.set(A[0],A[1],A[2]),t?(f.quaternion.set(t[0],t[1],t[2],t[3]),f.useQuaternion=!0):f.rotation.set(u[0],u[1],u[2]),f.scale.set(B[0],B[1],B[2]),f.visible=void 0!==d.visible?d.visible:!1,a.add(f),F.objects[c]=f,F.empties[c]=f;if(f){if(void 0!==d.properties)for(var g in d.properties)f.properties[g]=
+d.properties[g];void 0!==d.children&&e(f,d.children)}}}function f(a){return function(b){F.geometries[a]=b;e(F.scene,K.objects);I-=1;i.onLoadComplete();h()}}function g(a){return function(b){F.geometries[a]=b}}function h(){i.callbackProgress({totalModels:J,totalTextures:M,loadedModels:J-I,loadedTextures:M-L},F);i.onLoadProgress();0===I&&0===L&&b(F)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,n,m,p,o,q,r,s,A,u,t,B,x,v,z,C,D,G,H,I,L,J,M,F,K=a;for(x in this.geometryHandlerMap)this.geometryHandlerMap[x].loaderObject=
+new this.geometryHandlerMap[x].loaderClass;L=I=0;F={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(K.transform&&(a=K.transform.position,c=K.transform.rotation,x=K.transform.scale,a&&F.scene.position.set(a[0],a[1],a[2]),c&&F.scene.rotation.set(c[0],c[1],c[2]),x&&F.scene.scale.set(x[0],x[1],x[2]),a||c||x))F.scene.updateMatrix(),F.scene.updateMatrixWorld();a=function(a){return function(){L-=a;h();i.onLoadComplete()}};for(p in K.cameras)x=
+K.cameras[p],"perspective"===x.type?D=new THREE.PerspectiveCamera(x.fov,x.aspect,x.near,x.far):"ortho"===x.type&&(D=new THREE.OrthographicCamera(x.left,x.right,x.top,x.bottom,x.near,x.far)),A=x.position,c=x.target,x=x.up,D.position.set(A[0],A[1],A[2]),D.target=new THREE.Vector3(c[0],c[1],c[2]),x&&D.up.set(x[0],x[1],x[2]),F.cameras[p]=D;for(m in K.lights)c=K.lights[m],p=void 0!==c.color?c.color:16777215,D=void 0!==c.intensity?c.intensity:1,"directional"===c.type?(A=c.direction,s=new THREE.DirectionalLight(p,
+D),s.position.set(A[0],A[1],A[2]),s.position.normalize()):"point"===c.type?(A=c.position,s=c.distance,s=new THREE.PointLight(p,D,s),s.position.set(A[0],A[1],A[2])):"ambient"===c.type&&(s=new THREE.AmbientLight(p)),F.scene.add(s),F.lights[m]=s;for(o in K.fogs)m=K.fogs[o],"linear"===m.type?G=new THREE.Fog(0,m.near,m.far):"exp2"===m.type&&(G=new THREE.FogExp2(0,m.density)),x=m.color,G.color.setRGB(x[0],x[1],x[2]),F.fogs[o]=G;F.cameras&&K.defaults.camera&&(F.currentCamera=F.cameras[K.defaults.camera]);
+F.fogs&&K.defaults.fog&&(F.scene.fog=F.fogs[K.defaults.fog]);x=K.defaults.bgcolor;F.bgColor=new THREE.Color;F.bgColor.setRGB(x[0],x[1],x[2]);F.bgColorAlpha=K.defaults.bgalpha;for(l in K.geometries)o=K.geometries[l],o.type in this.geometryHandlerMap&&(I+=1,i.onLoadStart());J=I;for(l in K.geometries)if(o=K.geometries[l],"cube"===o.type)z=new THREE.CubeGeometry(o.width,o.height,o.depth,o.widthSegments,o.heightSegments,o.depthSegments,null,o.flipped,o.sides),F.geometries[l]=z;else if("plane"===o.type)z=
+new THREE.PlaneGeometry(o.width,o.height,o.widthSegments,o.heightSegments),F.geometries[l]=z;else if("sphere"===o.type)z=new THREE.SphereGeometry(o.radius,o.widthSegments,o.heightSegments),F.geometries[l]=z;else if("cylinder"===o.type)z=new THREE.CylinderGeometry(o.topRad,o.botRad,o.height,o.radSegs,o.heightSegs),F.geometries[l]=z;else if("torus"===o.type)z=new THREE.TorusGeometry(o.radius,o.tube,o.segmentsR,o.segmentsT),F.geometries[l]=z;else if("icosahedron"===o.type)z=new THREE.IcosahedronGeometry(o.radius,
+o.subdivisions),F.geometries[l]=z;else if(o.type in this.geometryHandlerMap){G={};for(H in o)"type"!==H&&"url"!==H&&(G[H]=o[H]);this.geometryHandlerMap[o.type].loaderObject.load(d(o.url,K.urlBaseType),f(l),G)}else"embedded"===o.type&&(o=K.embeds[o.id],o.metadata=K.metadata,o&&this.geometryHandlerMap.ascii.loaderObject.createModel(o,g(l),""));for(q in K.textures)if(l=K.textures[q],l.url instanceof Array){L+=l.url.length;for(H=0;H<l.url.length;H++)i.onLoadStart()}else L+=1,i.onLoadStart();M=L;for(q in K.textures){l=
+K.textures[q];void 0!==l.mapping&&void 0!==THREE[l.mapping]&&(l.mapping=new THREE[l.mapping]);if(l.url instanceof Array){o=l.url.length;G=[];for(H=0;H<o;H++)G[H]=d(l.url[H],K.urlBaseType);H=(H=G[0].endsWith(".dds"))?THREE.ImageUtils.loadCompressedTextureCube(G,l.mapping,a(o)):THREE.ImageUtils.loadTextureCube(G,l.mapping,a(o))}else{H=l.url.toLowerCase().endsWith(".dds");o=d(l.url,K.urlBaseType);G=a(1);H=H?THREE.ImageUtils.loadCompressedTexture(o,l.mapping,G):THREE.ImageUtils.loadTexture(o,l.mapping,
+G);void 0!==THREE[l.minFilter]&&(H.minFilter=THREE[l.minFilter]);void 0!==THREE[l.magFilter]&&(H.magFilter=THREE[l.magFilter]);l.anisotropy&&(H.anisotropy=l.anisotropy);if(l.repeat&&(H.repeat.set(l.repeat[0],l.repeat[1]),1!==l.repeat[0]&&(H.wrapS=THREE.RepeatWrapping),1!==l.repeat[1]))H.wrapT=THREE.RepeatWrapping;l.offset&&H.offset.set(l.offset[0],l.offset[1]);if(l.wrap&&(o={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},void 0!==o[l.wrap[0]]&&(H.wrapS=o[l.wrap[0]]),void 0!==o[l.wrap[1]]))H.wrapT=
+o[l.wrap[1]]}F.textures[q]=H}for(n in K.materials){r=K.materials[n];for(v in r.parameters)"envMap"===v||"map"===v||"lightMap"===v||"bumpMap"===v?r.parameters[v]=F.textures[r.parameters[v]]:"shading"===v?r.parameters[v]="flat"===r.parameters[v]?THREE.FlatShading:THREE.SmoothShading:"side"===v?r.parameters[v]="double"==r.parameters[v]?THREE.DoubleSide:"back"==r.parameters[v]?THREE.BackSide:THREE.FrontSide:"blending"===v?r.parameters[v]=r.parameters[v]in THREE?THREE[r.parameters[v]]:THREE.NormalBlending:
+"combine"===v?r.parameters[v]="MixOperation"==r.parameters[v]?THREE.MixOperation:THREE.MultiplyOperation:"vertexColors"===v?"face"==r.parameters[v]?r.parameters[v]=THREE.FaceColors:r.parameters[v]&&(r.parameters[v]=THREE.VertexColors):"wrapRGB"===v&&(q=r.parameters[v],r.parameters[v]=new THREE.Vector3(q[0],q[1],q[2]));void 0!==r.parameters.opacity&&1>r.parameters.opacity&&(r.parameters.transparent=!0);r.parameters.normalMap?(q=THREE.ShaderUtils.lib.normal,a=THREE.UniformsUtils.clone(q.uniforms),l=
+r.parameters.color,H=r.parameters.specular,o=r.parameters.ambient,G=r.parameters.shininess,a.tNormal.value=F.textures[r.parameters.normalMap],r.parameters.normalScale&&a.uNormalScale.value.set(r.parameters.normalScale[0],r.parameters.normalScale[1]),r.parameters.map&&(a.tDiffuse.value=r.parameters.map,a.enableDiffuse.value=!0),r.parameters.envMap&&(a.tCube.value=r.parameters.envMap,a.enableReflection.value=!0,a.uReflectivity.value=r.parameters.reflectivity),r.parameters.lightMap&&(a.tAO.value=r.parameters.lightMap,
+a.enableAO.value=!0),r.parameters.specularMap&&(a.tSpecular.value=F.textures[r.parameters.specularMap],a.enableSpecular.value=!0),r.parameters.displacementMap&&(a.tDisplacement.value=F.textures[r.parameters.displacementMap],a.enableDisplacement.value=!0,a.uDisplacementBias.value=r.parameters.displacementBias,a.uDisplacementScale.value=r.parameters.displacementScale),a.uDiffuseColor.value.setHex(l),a.uSpecularColor.value.setHex(H),a.uAmbientColor.value.setHex(o),a.uShininess.value=G,r.parameters.opacity&&
+(a.uOpacity.value=r.parameters.opacity),C=new THREE.ShaderMaterial({fragmentShader:q.fragmentShader,vertexShader:q.vertexShader,uniforms:a,lights:!0,fog:!0})):C=new THREE[r.type](r.parameters);F.materials[n]=C}e(F.scene,K.objects);i.callbackSync(F);h()};THREE.TextureLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};
 THREE.TextureLoader.prototype={constructor:THREE.TextureLoader,load:function(a){var b=this,c=new Image;c.addEventListener("load",function(){var a=new THREE.Texture(c);a.needsUpdate=!0;b.dispatchEvent({type:"load",content:a})},!1);c.addEventListener("error",function(){b.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);b.crossOrigin&&(c.crossOrigin=b.crossOrigin);c.src=a}};
 THREE.Material=function(){THREE.MaterialLibrary.push(this);this.id=THREE.MaterialIdCount++;this.name="";this.side=THREE.FrontSide;this.opacity=1;this.transparent=!1;this.blending=THREE.NormalBlending;this.blendSrc=THREE.SrcAlphaFactor;this.blendDst=THREE.OneMinusSrcAlphaFactor;this.blendEquation=THREE.AddEquation;this.depthWrite=this.depthTest=!0;this.polygonOffset=!1;this.alphaTest=this.polygonOffsetUnits=this.polygonOffsetFactor=0;this.overdraw=!1;this.needsUpdate=this.visible=!0};
 THREE.Material.prototype.setValues=function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if(b in this){var d=this[b];d instanceof THREE.Color&&c instanceof THREE.Color?d.copy(c):d instanceof THREE.Color&&"number"===typeof c?d.setHex(c):d instanceof THREE.Vector3&&c instanceof THREE.Vector3?d.copy(c):this[b]=c}}};
@@ -268,35 +268,35 @@ THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);THREE.Scene=function()
 THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&-1===this.__objects.indexOf(a)){this.__objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};
-THREE.CanvasRenderer=function(a){function b(a){z!==a&&(z=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){r!==a&&(r=q.strokeStyle=a)}function e(a){B!==a&&(B=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
-document.createElement("canvas"),n,m,p,o,q=l.getContext("2d"),s=new THREE.Color(0),t=0,z=1,u=0,r=null,B=null,x=null,v=null,A=null,E,C,G,J,H=new THREE.RenderableVertex,M=new THREE.RenderableVertex,I,F,K,L,O,$,Z,N,ea,R,ra,ma,P=new THREE.Color,fa=new THREE.Color,W=new THREE.Color,V=new THREE.Color,ia=new THREE.Color,Y=new THREE.Color,ca=new THREE.Color,Ha={},Qa={},Ja,Va,oa,Wa,jb,Sa,fb,qb,Qb,eb,ab=new THREE.Rectangle,Ka=new THREE.Rectangle,xa=new THREE.Rectangle,xb=!1,Ea=new THREE.Color,rb=new THREE.Color,
-gb=new THREE.Color,sa=new THREE.Vector3,hb,$a,Xa,Fa,yb,k,a=16;hb=document.createElement("canvas");hb.width=hb.height=2;$a=hb.getContext("2d");$a.fillStyle="rgba(0,0,0,1)";$a.fillRect(0,0,2,2);Xa=$a.getImageData(0,0,2,2);Fa=Xa.data;yb=document.createElement("canvas");yb.width=yb.height=a;k=yb.getContext("2d");k.translate(-a/2,-a/2);k.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;p=Math.floor(n/
-2);o=Math.floor(m/2);l.width=n;l.height=m;ab.set(-p,-o,p,o);Ka.set(-p,-o,p,o);z=1;u=0;A=v=x=B=r=null};this.setClearColor=function(a,b){s.copy(a);t=void 0!==b?b:1;Ka.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){s.setHex(a);t=void 0!==b?b:1;Ka.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===Ka.isEmpty()&&(Ka.minSelf(ab),Ka.inflate(2),1>t&&q.clearRect(Math.floor(Ka.getX()),Math.floor(Ka.getY()),Math.floor(Ka.getWidth()),Math.floor(Ka.getHeight())),
-0<t&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*s.r)+","+Math.floor(255*s.g)+","+Math.floor(255*s.b)+","+t+")"),q.fillRect(Math.floor(Ka.getX()),Math.floor(Ka.getY()),Math.floor(Ka.getWidth()),Math.floor(Ka.getHeight()))),Ka.empty())};this.render=function(a,l){function m(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)}else f instanceof
-THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(sa.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function n(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);I=a.positionScreen.x;F=a.positionScreen.y;K=d.positionScreen.x;L=d.positionScreen.y;O=e.positionScreen.x;$=e.positionScreen.y;s(I,F,K,L,O,$);(j instanceof THREE.MeshLambertMaterial||j instanceof
-THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(Y.copy(j.color),ca.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(Y.r*=i.color.r,Y.g*=i.color.g,Y.b*=i.color.b),!0===xb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(fa.r=W.r=V.r=Ea.r,fa.g=W.g=V.g=Ea.g,fa.b=W.b=V.b=Ea.b,m(i.v1.positionWorld,i.vertexNormalsWorld[0],fa),m(i.v2.positionWorld,i.vertexNormalsWorld[1],W),m(i.v3.positionWorld,i.vertexNormalsWorld[2],V),fa.r=fa.r*Y.r+ca.r,fa.g=fa.g*Y.g+ca.g,fa.b=fa.b*
-Y.b+ca.b,W.r=W.r*Y.r+ca.r,W.g=W.g*Y.g+ca.g,W.b=W.b*Y.b+ca.b,V.r=V.r*Y.r+ca.r,V.g=V.g*Y.g+ca.g,V.b=V.b*Y.b+ca.b,ia.r=0.5*(W.r+V.r),ia.g=0.5*(W.g+V.g),ia.b=0.5*(W.b+V.b),oa=Ec(fa,W,V,ia),hc(I,F,K,L,O,$,0,0,1,0,0,1,oa)):(P.r=Ea.r,P.g=Ea.g,P.b=Ea.b,m(i.centroidWorld,i.normalWorld,P),P.r=P.r*Y.r+ca.r,P.g=P.g*Y.g+ca.g,P.b=P.b*Y.b+ca.b,!0===j.wireframe?t(P,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(P)):!0===j.wireframe?t(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):
-u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(Wa=i.uvs[0],Ca(I,F,K,L,O,$,Wa[g].u,Wa[g].v,Wa[h].u,Wa[h].v,Wa[k].u,Wa[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,sa.copy(i.vertexNormalsWorld[g]),jb=0.5*(sa.x*a.elements[0]+sa.y*a.elements[4]+sa.z*a.elements[8])+0.5,Sa=0.5*(sa.x*a.elements[1]+sa.y*
-a.elements[5]+sa.z*a.elements[9])+0.5,sa.copy(i.vertexNormalsWorld[h]),fb=0.5*(sa.x*a.elements[0]+sa.y*a.elements[4]+sa.z*a.elements[8])+0.5,qb=0.5*(sa.x*a.elements[1]+sa.y*a.elements[5]+sa.z*a.elements[9])+0.5,sa.copy(i.vertexNormalsWorld[k]),Qb=0.5*(sa.x*a.elements[0]+sa.y*a.elements[4]+sa.z*a.elements[8])+0.5,eb=0.5*(sa.x*a.elements[1]+sa.y*a.elements[5]+sa.z*a.elements[9])+0.5,Ca(I,F,K,L,O,$,jb,Sa,fb,qb,Qb,eb,j.envMap)):(P.copy(j.color),j.vertexColors===THREE.FaceColors&&(P.r*=i.color.r,P.g*=
-i.color.g,P.b*=i.color.b),!0===j.wireframe?t(P,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(P)):j instanceof THREE.MeshDepthMaterial?(Ja=l.near,Va=l.far,fa.r=fa.g=fa.b=1-ub(a.positionScreen.z,Ja,Va),W.r=W.g=W.b=1-ub(d.positionScreen.z,Ja,Va),V.r=V.g=V.b=1-ub(e.positionScreen.z,Ja,Va),ia.r=0.5*(W.r+V.r),ia.g=0.5*(W.g+V.g),ia.b=0.5*(W.b+V.b),oa=Ec(fa,W,V,ia),hc(I,F,K,L,O,$,0,0,1,0,0,1,oa)):j instanceof THREE.MeshNormalMaterial&&(P.r=kc(i.normalWorld.x),P.g=kc(i.normalWorld.y),P.b=
-kc(i.normalWorld.z),!0===j.wireframe?t(P,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(P))}function s(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function r(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function t(a,b,c,e){x!==b&&(x=q.lineWidth=b);v!==c&&(v=q.lineCap=c);A!==e&&(A=q.lineJoin=e);d(a.getContextStyle());q.stroke();xa.inflate(2*b)}function u(a){e(a.getContextStyle());q.fill()}
-function Ca(a,b,c,d,f,g,h,k,i,j,l,m,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var Ca=n.wrapS==THREE.RepeatWrapping,o=n.wrapT==THREE.RepeatWrapping;Ha[n.id]=q.createPattern(n.image,!0===Ca&&!0===o?"repeat":!0===Ca&&!1===o?"repeat-x":!1===Ca&&!0===o?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===Ha[n.id]?e("rgba(0,0,0,1)"):e(Ha[n.id]);var Ca=n.offset.x/n.repeat.x,o=n.offset.y/n.repeat.y,p=n.image.width*n.repeat.x,ub=n.image.height*n.repeat.y,
-h=(h+Ca)*p,k=(1-k+o)*ub,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+Ca)*p-h,j=(1-j+o)*ub-k,l=(l+Ca)*p-h,m=(1-m+o)*ub-k,Ca=i*m-l*j;0===Ca?(void 0===Qa[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),Qa[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=Qa[n.id],h=4*(Math.floor(h)+Math.floor(k)*n.image.width),P.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(P)):(Ca=1/Ca,n=(m*c-j*f)*Ca,j=(m*d-j*g)*Ca,c=(i*f-l*c)*Ca,d=(i*g-
-l*d)*Ca,a=a-n*h-c*k,h=b-j*h-d*k,q.save(),q.transform(n,j,c,d,a,h),q.fill(),q.restore())}}function hc(a,b,c,d,e,f,g,h,k,i,j,l,n){var m,Ca;m=n.width-1;Ca=n.height-1;g*=m;h*=Ca;c-=a;d-=b;e-=a;f-=b;k=k*m-g;i=i*Ca-h;j=j*m-g;l=l*Ca-h;Ca=1/(k*l-j*i);m=(l*c-i*e)*Ca;i=(l*d-i*f)*Ca;c=(k*e-j*c)*Ca;d=(k*f-j*d)*Ca;a=a-m*g-c*h;b=b-i*g-d*h;q.save();q.transform(m,i,c,d,a,b);q.clip();q.drawImage(n,0,0);q.restore()}function Ec(a,b,c,d){Fa[0]=255*a.r|0;Fa[1]=255*a.g|0;Fa[2]=255*a.b|0;Fa[4]=255*b.r|0;Fa[5]=255*b.g|0;
-Fa[6]=255*b.b|0;Fa[8]=255*c.r|0;Fa[9]=255*c.g|0;Fa[10]=255*c.b|0;Fa[12]=255*d.r|0;Fa[13]=255*d.g|0;Fa[14]=255*d.b|0;$a.putImageData(Xa,0,0);k.drawImage(hb,0,0);return yb}function ub(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function kc(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Xb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
-else{var z,B,ja,aa;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;xb=0<i.length;if(!0===xb){Ea.setRGB(0,0,0);rb.setRGB(0,0,0);gb.setRGB(0,0,0);z=0;for(B=i.length;z<B;z++){aa=i[z];var ka=aa.color;aa instanceof THREE.AmbientLight?(Ea.r+=ka.r,Ea.g+=ka.g,Ea.b+=ka.b):aa instanceof THREE.DirectionalLight?(rb.r+=ka.r,rb.g+=ka.g,rb.b+=ka.b):aa instanceof THREE.PointLight&&
-(gb.r+=ka.r,gb.g+=ka.g,gb.b+=ka.b)}}z=0;for(B=h.length;z<B;z++)if(ja=h[z],aa=ja.material,!(void 0===aa||!1===aa.visible)){xa.empty();if(ja instanceof THREE.RenderableParticle){E=ja;E.x*=p;E.y*=o;var ka=E,Ya=ja;b(aa.opacity);c(aa.blending);var sb=void 0,tb=void 0,kb=void 0,lb=void 0,lc=ja=void 0,Uc=void 0;aa instanceof THREE.ParticleBasicMaterial?null===aa.map?(kb=Ya.object.scale.x,lb=Ya.object.scale.y,kb*=Ya.scale.x*p,lb*=Ya.scale.y*o,xa.set(ka.x-kb,ka.y-lb,ka.x+kb,ka.y+lb),!1!==ab.intersects(xa)&&
-(e(aa.color.getContextStyle()),q.save(),q.translate(ka.x,ka.y),q.rotate(-Ya.rotation),q.scale(kb,lb),q.fillRect(-1,-1,2,2),q.restore())):(ja=aa.map.image,lc=ja.width>>1,Uc=ja.height>>1,kb=Ya.scale.x*p,lb=Ya.scale.y*o,sb=kb*lc,tb=lb*Uc,xa.set(ka.x-sb,ka.y-tb,ka.x+sb,ka.y+tb),!1!==ab.intersects(xa)&&(q.save(),q.translate(ka.x,ka.y),q.rotate(-Ya.rotation),q.scale(kb,-lb),q.translate(-lc,-Uc),q.drawImage(ja,0,0),q.restore())):aa instanceof THREE.ParticleCanvasMaterial&&(sb=Ya.scale.x*p,tb=Ya.scale.y*
-o,xa.set(ka.x-sb,ka.y-tb,ka.x+sb,ka.y+tb),!1!==ab.intersects(xa)&&(d(aa.color.getContextStyle()),e(aa.color.getContextStyle()),q.save(),q.translate(ka.x,ka.y),q.rotate(-Ya.rotation),q.scale(sb,tb),aa.program(q),q.restore()))}else if(ja instanceof THREE.RenderableLine){if(E=ja.v1,C=ja.v2,E.positionScreen.x*=p,E.positionScreen.y*=o,C.positionScreen.x*=p,C.positionScreen.y*=o,xa.addPoint(E.positionScreen.x,E.positionScreen.y),xa.addPoint(C.positionScreen.x,C.positionScreen.y),!0===ab.intersects(xa)&&
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-p,C.positionScreen.y*=o,G.positionScreen.x*=p,G.positionScreen.y*=o,!0===aa.overdraw&&(Xb(E.positionScreen,C.positionScreen),Xb(C.positionScreen,G.positionScreen),Xb(G.positionScreen,E.positionScreen)),xa.add3Points(E.positionScreen.x,E.positionScreen.y,C.positionScreen.x,C.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===ab.intersects(xa)&&n(E,C,G,0,1,2,ja,aa,a);else if(ja instanceof THREE.RenderableFace4&&(E=ja.v1,C=ja.v2,G=ja.v3,J=ja.v4,E.positionScreen.x*=p,E.positionScreen.y*=o,C.positionScreen.x*=
-p,C.positionScreen.y*=o,G.positionScreen.x*=p,G.positionScreen.y*=o,J.positionScreen.x*=p,J.positionScreen.y*=o,H.positionScreen.copy(C.positionScreen),M.positionScreen.copy(J.positionScreen),!0===aa.overdraw&&(Xb(E.positionScreen,C.positionScreen),Xb(C.positionScreen,J.positionScreen),Xb(J.positionScreen,E.positionScreen),Xb(G.positionScreen,H.positionScreen),Xb(G.positionScreen,M.positionScreen)),xa.addPoint(E.positionScreen.x,E.positionScreen.y),xa.addPoint(C.positionScreen.x,C.positionScreen.y),
-xa.addPoint(G.positionScreen.x,G.positionScreen.y),xa.addPoint(J.positionScreen.x,J.positionScreen.y),!0===ab.intersects(xa)))(ka=E,Ya=C,sb=G,tb=J,kb=H,lb=M,lc=a,f.info.render.vertices+=4,f.info.render.faces++,b(aa.opacity),c(aa.blending),void 0!==aa.map&&null!==aa.map||void 0!==aa.envMap&&null!==aa.envMap)?(n(ka,Ya,tb,0,1,3,ja,aa,lc),n(kb,sb,lb,1,2,3,ja,aa,lc)):(I=ka.positionScreen.x,F=ka.positionScreen.y,K=Ya.positionScreen.x,L=Ya.positionScreen.y,O=sb.positionScreen.x,$=sb.positionScreen.y,Z=tb.positionScreen.x,
-N=tb.positionScreen.y,ea=kb.positionScreen.x,R=kb.positionScreen.y,ra=lb.positionScreen.x,ma=lb.positionScreen.y,aa instanceof THREE.MeshLambertMaterial||aa instanceof THREE.MeshPhongMaterial)?(Y.copy(aa.color),ca.copy(aa.emissive),aa.vertexColors===THREE.FaceColors&&(Y.r*=ja.color.r,Y.g*=ja.color.g,Y.b*=ja.color.b),!0===xb)?!1===aa.wireframe&&aa.shading==THREE.SmoothShading&&4==ja.vertexNormalsLength?(fa.r=W.r=V.r=ia.r=Ea.r,fa.g=W.g=V.g=ia.g=Ea.g,fa.b=W.b=V.b=ia.b=Ea.b,m(ja.v1.positionWorld,ja.vertexNormalsWorld[0],
-fa),m(ja.v2.positionWorld,ja.vertexNormalsWorld[1],W),m(ja.v4.positionWorld,ja.vertexNormalsWorld[3],V),m(ja.v3.positionWorld,ja.vertexNormalsWorld[2],ia),fa.r=fa.r*Y.r+ca.r,fa.g=fa.g*Y.g+ca.g,fa.b=fa.b*Y.b+ca.b,W.r=W.r*Y.r+ca.r,W.g=W.g*Y.g+ca.g,W.b=W.b*Y.b+ca.b,V.r=V.r*Y.r+ca.r,V.g=V.g*Y.g+ca.g,V.b=V.b*Y.b+ca.b,ia.r=ia.r*Y.r+ca.r,ia.g=ia.g*Y.g+ca.g,ia.b=ia.b*Y.b+ca.b,oa=Ec(fa,W,V,ia),s(I,F,K,L,Z,N),hc(I,F,K,L,Z,N,0,0,1,0,0,1,oa),s(ea,R,O,$,ra,ma),hc(ea,R,O,$,ra,ma,1,0,1,1,0,1,oa)):(P.r=Ea.r,P.g=
-Ea.g,P.b=Ea.b,m(ja.centroidWorld,ja.normalWorld,P),P.r=P.r*Y.r+ca.r,P.g=P.g*Y.g+ca.g,P.b=P.b*Y.b+ca.b,r(I,F,K,L,O,$,Z,N),!0===aa.wireframe?t(P,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(P)):(P.r=Y.r+ca.r,P.g=Y.g+ca.g,P.b=Y.b+ca.b,r(I,F,K,L,O,$,Z,N),!0===aa.wireframe?t(P,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(P)):aa instanceof THREE.MeshBasicMaterial?(P.copy(aa.color),aa.vertexColors===THREE.FaceColors&&(P.r*=ja.color.r,P.g*=ja.color.g,P.b*=ja.color.b),
-r(I,F,K,L,O,$,Z,N),!0===aa.wireframe?t(P,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(P)):aa instanceof THREE.MeshNormalMaterial?(P.r=kc(ja.normalWorld.x),P.g=kc(ja.normalWorld.y),P.b=kc(ja.normalWorld.z),r(I,F,K,L,O,$,Z,N),!0===aa.wireframe?t(P,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(P)):aa instanceof THREE.MeshDepthMaterial&&(Ja=l.near,Va=l.far,fa.r=fa.g=fa.b=1-ub(ka.positionScreen.z,Ja,Va),W.r=W.g=W.b=1-ub(Ya.positionScreen.z,Ja,Va),V.r=V.g=V.b=1-
-ub(tb.positionScreen.z,Ja,Va),ia.r=ia.g=ia.b=1-ub(sb.positionScreen.z,Ja,Va),oa=Ec(fa,W,V,ia),s(I,F,K,L,Z,N),hc(I,F,K,L,Z,N,0,0,1,0,0,1,oa),s(ea,R,O,$,ra,ma),hc(ea,R,O,$,ra,ma,1,0,1,1,0,1,oa));Ka.addRectangle(xa)}q.setTransform(1,0,0,1,0,0)}}};
+THREE.CanvasRenderer=function(a){function b(a){A!==a&&(A=q.globalAlpha=a)}function c(a){u!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),u=a)}function d(a){t!==a&&(t=q.strokeStyle=a)}function e(a){B!==a&&(B=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
+document.createElement("canvas"),n,m,p,o,q=l.getContext("2d"),r=new THREE.Color(0),s=0,A=1,u=0,t=null,B=null,x=null,v=null,z=null,C,D,G,H,I=new THREE.RenderableVertex,L=new THREE.RenderableVertex,J,M,F,K,Q,$,na,N,X,sa,P,ia,O=new THREE.Color,ga=new THREE.Color,V=new THREE.Color,Z=new THREE.Color,ea=new THREE.Color,Y=new THREE.Color,ca=new THREE.Color,Ia={},La={},Ea,ua,ra,Ma,kb,cb,Ua,gb,vb,Sb,ab=new THREE.Rectangle,Pa=new THREE.Rectangle,Ga=new THREE.Rectangle,lb=!1,Ja=new THREE.Color,bb=new THREE.Color,
+Ya=new THREE.Color,la=new THREE.Vector3,hb,db,Va,ya,ib,nb,a=16;hb=document.createElement("canvas");hb.width=hb.height=2;db=hb.getContext("2d");db.fillStyle="rgba(0,0,0,1)";db.fillRect(0,0,2,2);Va=db.getImageData(0,0,2,2);ya=Va.data;ib=document.createElement("canvas");ib.width=ib.height=a;nb=ib.getContext("2d");nb.translate(-a/2,-a/2);nb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){n=a;m=b;p=
+Math.floor(n/2);o=Math.floor(m/2);l.width=n;l.height=m;ab.set(-p,-o,p,o);Pa.set(-p,-o,p,o);A=1;u=0;z=v=x=B=t=null};this.setClearColor=function(a,b){r.copy(a);s=void 0!==b?b:1;Pa.set(-p,-o,p,o)};this.setClearColorHex=function(a,b){r.setHex(a);s=void 0!==b?b:1;Pa.set(-p,-o,p,o)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,p,o);!1===Pa.isEmpty()&&(Pa.minSelf(ab),Pa.inflate(2),1>s&&q.clearRect(Math.floor(Pa.getX()),Math.floor(Pa.getY()),Math.floor(Pa.getWidth()),
+Math.floor(Pa.getHeight())),0<s&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*r.r)+","+Math.floor(255*r.g)+","+Math.floor(255*r.b)+","+s+")"),q.fillRect(Math.floor(Pa.getX()),Math.floor(Pa.getY()),Math.floor(Pa.getWidth()),Math.floor(Pa.getHeight()))),Pa.empty())};this.render=function(a,l){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
+c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(la.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function m(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);J=a.positionScreen.x;M=a.positionScreen.y;F=d.positionScreen.x;K=d.positionScreen.y;Q=e.positionScreen.x;$=e.positionScreen.y;r(J,M,F,K,Q,$);(j instanceof
+THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(Y.copy(j.color),ca.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(Y.r*=i.color.r,Y.g*=i.color.g,Y.b*=i.color.b),!0===lb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ga.r=V.r=Z.r=Ja.r,ga.g=V.g=Z.g=Ja.g,ga.b=V.b=Z.b=Ja.b,n(i.v1.positionWorld,i.vertexNormalsWorld[0],ga),n(i.v2.positionWorld,i.vertexNormalsWorld[1],V),n(i.v3.positionWorld,i.vertexNormalsWorld[2],Z),ga.r=
+ga.r*Y.r+ca.r,ga.g=ga.g*Y.g+ca.g,ga.b=ga.b*Y.b+ca.b,V.r=V.r*Y.r+ca.r,V.g=V.g*Y.g+ca.g,V.b=V.b*Y.b+ca.b,Z.r=Z.r*Y.r+ca.r,Z.g=Z.g*Y.g+ca.g,Z.b=Z.b*Y.b+ca.b,ea.r=0.5*(V.r+Z.r),ea.g=0.5*(V.g+Z.g),ea.b=0.5*(V.b+Z.b),ra=rc(ga,V,Z,ea),wa(J,M,F,K,Q,$,0,0,1,0,0,1,ra)):(O.r=Ja.r,O.g=Ja.g,O.b=Ja.b,n(i.centroidWorld,i.normalWorld,O),O.r=O.r*Y.r+ca.r,O.g=O.g*Y.g+ca.g,O.b=O.b*Y.b+ca.b,!0===j.wireframe?s(O,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(O)):!0===j.wireframe?s(j.color,j.wireframeLinewidth,
+j.wireframeLinecap,j.wireframeLinejoin):u(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(Ma=i.uvs[0],A(J,M,F,K,Q,$,Ma[g].u,Ma[g].v,Ma[h].u,Ma[h].v,Ma[k].u,Ma[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,la.copy(i.vertexNormalsWorld[g]),kb=0.5*(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])+
+0.5,cb=0.5*(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])+0.5,la.copy(i.vertexNormalsWorld[h]),Ua=0.5*(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])+0.5,gb=0.5*(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])+0.5,la.copy(i.vertexNormalsWorld[k]),vb=0.5*(la.x*a.elements[0]+la.y*a.elements[4]+la.z*a.elements[8])+0.5,Sb=0.5*(la.x*a.elements[1]+la.y*a.elements[5]+la.z*a.elements[9])+0.5,A(J,M,F,K,Q,$,kb,cb,Ua,gb,vb,Sb,j.envMap)):(O.copy(j.color),j.vertexColors===THREE.FaceColors&&
+(O.r*=i.color.r,O.g*=i.color.g,O.b*=i.color.b),!0===j.wireframe?s(O,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(O)):j instanceof THREE.MeshDepthMaterial?(Ea=l.near,ua=l.far,ga.r=ga.g=ga.b=1-wb(a.positionScreen.z,Ea,ua),V.r=V.g=V.b=1-wb(d.positionScreen.z,Ea,ua),Z.r=Z.g=Z.b=1-wb(e.positionScreen.z,Ea,ua),ea.r=0.5*(V.r+Z.r),ea.g=0.5*(V.g+Z.g),ea.b=0.5*(V.b+Z.b),ra=rc(ga,V,Z,ea),wa(J,M,F,K,Q,$,0,0,1,0,0,1,ra)):j instanceof THREE.MeshNormalMaterial&&(O.r=ec(i.normalWorld.x),O.g=ec(i.normalWorld.y),
+O.b=ec(i.normalWorld.z),!0===j.wireframe?s(O,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):u(O))}function r(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function t(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function s(a,b,c,e){x!==b&&(x=q.lineWidth=b);v!==c&&(v=q.lineCap=c);z!==e&&(z=q.lineJoin=e);d(a.getContextStyle());q.stroke();Ga.inflate(2*b)}function u(a){e(a.getContextStyle());q.fill()}
+function A(a,b,c,d,f,g,h,k,i,j,l,n,m){if(!(m instanceof THREE.DataTexture||void 0===m.image||0==m.image.width)){if(!0===m.needsUpdate){var wa=m.wrapS==THREE.RepeatWrapping,o=m.wrapT==THREE.RepeatWrapping;Ia[m.id]=q.createPattern(m.image,!0===wa&&!0===o?"repeat":!0===wa&&!1===o?"repeat-x":!1===wa&&!0===o?"repeat-y":"no-repeat");m.needsUpdate=!1}void 0===Ia[m.id]?e("rgba(0,0,0,1)"):e(Ia[m.id]);var wa=m.offset.x/m.repeat.x,o=m.offset.y/m.repeat.y,p=m.image.width*m.repeat.x,wb=m.image.height*m.repeat.y,
+h=(h+wa)*p,k=(1-k+o)*wb,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+wa)*p-h,j=(1-j+o)*wb-k,l=(l+wa)*p-h,n=(1-n+o)*wb-k,wa=i*n-l*j;0===wa?(void 0===La[m.id]&&(b=document.createElement("canvas"),b.width=m.image.width,b.height=m.image.height,b=b.getContext("2d"),b.drawImage(m.image,0,0),La[m.id]=b.getImageData(0,0,m.image.width,m.image.height).data),b=La[m.id],h=4*(Math.floor(h)+Math.floor(k)*m.image.width),O.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),u(O)):(wa=1/wa,m=(n*c-j*f)*wa,j=(n*d-j*g)*wa,c=(i*f-l*c)*wa,d=(i*g-
+l*d)*wa,a=a-m*h-c*k,h=b-j*h-d*k,q.save(),q.transform(m,j,c,d,a,h),q.fill(),q.restore())}}function wa(a,b,c,d,e,f,g,h,k,i,j,l,m){var n,wa;n=m.width-1;wa=m.height-1;g*=n;h*=wa;c-=a;d-=b;e-=a;f-=b;k=k*n-g;i=i*wa-h;j=j*n-g;l=l*wa-h;wa=1/(k*l-j*i);n=(l*c-i*e)*wa;i=(l*d-i*f)*wa;c=(k*e-j*c)*wa;d=(k*f-j*d)*wa;a=a-n*g-c*h;b=b-i*g-d*h;q.save();q.transform(n,i,c,d,a,b);q.clip();q.drawImage(m,0,0);q.restore()}function rc(a,b,c,d){ya[0]=255*a.r|0;ya[1]=255*a.g|0;ya[2]=255*a.b|0;ya[4]=255*b.r|0;ya[5]=255*b.g|0;
+ya[6]=255*b.b|0;ya[8]=255*c.r|0;ya[9]=255*c.g|0;ya[10]=255*c.b|0;ya[12]=255*d.r|0;ya[13]=255*d.g|0;ya[14]=255*d.b|0;db.putImageData(Va,0,0);nb.drawImage(hb,0,0);return ib}function wb(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ec(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function Tb(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{var Ub,B,ja,aa;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,p,o);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;lb=0<i.length;if(!0===lb){Ja.setRGB(0,0,0);bb.setRGB(0,0,0);Ya.setRGB(0,0,0);Ub=0;for(B=i.length;Ub<B;Ub++){aa=i[Ub];var ka=aa.color;aa instanceof THREE.AmbientLight?(Ja.r+=ka.r,Ja.g+=ka.g,Ja.b+=ka.b):aa instanceof THREE.DirectionalLight?(bb.r+=ka.r,bb.g+=ka.g,bb.b+=ka.b):aa instanceof THREE.PointLight&&
+(Ya.r+=ka.r,Ya.g+=ka.g,Ya.b+=ka.b)}}Ub=0;for(B=h.length;Ub<B;Ub++)if(ja=h[Ub],aa=ja.material,!(void 0===aa||!1===aa.visible)){Ga.empty();if(ja instanceof THREE.RenderableParticle){C=ja;C.x*=p;C.y*=o;var ka=C,Za=ja;b(aa.opacity);c(aa.blending);var tb=void 0,ub=void 0,ob=void 0,pb=void 0,fc=ja=void 0,Ec=void 0;aa instanceof THREE.ParticleBasicMaterial?null===aa.map?(ob=Za.object.scale.x,pb=Za.object.scale.y,ob*=Za.scale.x*p,pb*=Za.scale.y*o,Ga.set(ka.x-ob,ka.y-pb,ka.x+ob,ka.y+pb),!1!==ab.intersects(Ga)&&
+(e(aa.color.getContextStyle()),q.save(),q.translate(ka.x,ka.y),q.rotate(-Za.rotation),q.scale(ob,pb),q.fillRect(-1,-1,2,2),q.restore())):(ja=aa.map.image,fc=ja.width>>1,Ec=ja.height>>1,ob=Za.scale.x*p,pb=Za.scale.y*o,tb=ob*fc,ub=pb*Ec,Ga.set(ka.x-tb,ka.y-ub,ka.x+tb,ka.y+ub),!1!==ab.intersects(Ga)&&(q.save(),q.translate(ka.x,ka.y),q.rotate(-Za.rotation),q.scale(ob,-pb),q.translate(-fc,-Ec),q.drawImage(ja,0,0),q.restore())):aa instanceof THREE.ParticleCanvasMaterial&&(tb=Za.scale.x*p,ub=Za.scale.y*
+o,Ga.set(ka.x-tb,ka.y-ub,ka.x+tb,ka.y+ub),!1!==ab.intersects(Ga)&&(d(aa.color.getContextStyle()),e(aa.color.getContextStyle()),q.save(),q.translate(ka.x,ka.y),q.rotate(-Za.rotation),q.scale(tb,ub),aa.program(q),q.restore()))}else if(ja instanceof THREE.RenderableLine){if(C=ja.v1,D=ja.v2,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=p,D.positionScreen.y*=o,Ga.addPoint(C.positionScreen.x,C.positionScreen.y),Ga.addPoint(D.positionScreen.x,D.positionScreen.y),!0===ab.intersects(Ga)&&
+(ka=C,Za=D,b(aa.opacity),c(aa.blending),q.beginPath(),q.moveTo(ka.positionScreen.x,ka.positionScreen.y),q.lineTo(Za.positionScreen.x,Za.positionScreen.y),aa instanceof THREE.LineBasicMaterial))ka=aa.linewidth,x!==ka&&(x=q.lineWidth=ka),ka=aa.linecap,v!==ka&&(v=q.lineCap=ka),ka=aa.linejoin,z!==ka&&(z=q.lineJoin=ka),d(aa.color.getContextStyle()),q.stroke(),Ga.inflate(2*aa.linewidth)}else if(ja instanceof THREE.RenderableFace3)C=ja.v1,D=ja.v2,G=ja.v3,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=
+p,D.positionScreen.y*=o,G.positionScreen.x*=p,G.positionScreen.y*=o,!0===aa.overdraw&&(Tb(C.positionScreen,D.positionScreen),Tb(D.positionScreen,G.positionScreen),Tb(G.positionScreen,C.positionScreen)),Ga.add3Points(C.positionScreen.x,C.positionScreen.y,D.positionScreen.x,D.positionScreen.y,G.positionScreen.x,G.positionScreen.y),!0===ab.intersects(Ga)&&m(C,D,G,0,1,2,ja,aa,a);else if(ja instanceof THREE.RenderableFace4&&(C=ja.v1,D=ja.v2,G=ja.v3,H=ja.v4,C.positionScreen.x*=p,C.positionScreen.y*=o,D.positionScreen.x*=
+p,D.positionScreen.y*=o,G.positionScreen.x*=p,G.positionScreen.y*=o,H.positionScreen.x*=p,H.positionScreen.y*=o,I.positionScreen.copy(D.positionScreen),L.positionScreen.copy(H.positionScreen),!0===aa.overdraw&&(Tb(C.positionScreen,D.positionScreen),Tb(D.positionScreen,H.positionScreen),Tb(H.positionScreen,C.positionScreen),Tb(G.positionScreen,I.positionScreen),Tb(G.positionScreen,L.positionScreen)),Ga.addPoint(C.positionScreen.x,C.positionScreen.y),Ga.addPoint(D.positionScreen.x,D.positionScreen.y),
+Ga.addPoint(G.positionScreen.x,G.positionScreen.y),Ga.addPoint(H.positionScreen.x,H.positionScreen.y),!0===ab.intersects(Ga)))(ka=C,Za=D,tb=G,ub=H,ob=I,pb=L,fc=a,f.info.render.vertices+=4,f.info.render.faces++,b(aa.opacity),c(aa.blending),void 0!==aa.map&&null!==aa.map||void 0!==aa.envMap&&null!==aa.envMap)?(m(ka,Za,ub,0,1,3,ja,aa,fc),m(ob,tb,pb,1,2,3,ja,aa,fc)):(J=ka.positionScreen.x,M=ka.positionScreen.y,F=Za.positionScreen.x,K=Za.positionScreen.y,Q=tb.positionScreen.x,$=tb.positionScreen.y,na=
+ub.positionScreen.x,N=ub.positionScreen.y,X=ob.positionScreen.x,sa=ob.positionScreen.y,P=pb.positionScreen.x,ia=pb.positionScreen.y,aa instanceof THREE.MeshLambertMaterial||aa instanceof THREE.MeshPhongMaterial)?(Y.copy(aa.color),ca.copy(aa.emissive),aa.vertexColors===THREE.FaceColors&&(Y.r*=ja.color.r,Y.g*=ja.color.g,Y.b*=ja.color.b),!0===lb)?!1===aa.wireframe&&aa.shading==THREE.SmoothShading&&4==ja.vertexNormalsLength?(ga.r=V.r=Z.r=ea.r=Ja.r,ga.g=V.g=Z.g=ea.g=Ja.g,ga.b=V.b=Z.b=ea.b=Ja.b,n(ja.v1.positionWorld,
+ja.vertexNormalsWorld[0],ga),n(ja.v2.positionWorld,ja.vertexNormalsWorld[1],V),n(ja.v4.positionWorld,ja.vertexNormalsWorld[3],Z),n(ja.v3.positionWorld,ja.vertexNormalsWorld[2],ea),ga.r=ga.r*Y.r+ca.r,ga.g=ga.g*Y.g+ca.g,ga.b=ga.b*Y.b+ca.b,V.r=V.r*Y.r+ca.r,V.g=V.g*Y.g+ca.g,V.b=V.b*Y.b+ca.b,Z.r=Z.r*Y.r+ca.r,Z.g=Z.g*Y.g+ca.g,Z.b=Z.b*Y.b+ca.b,ea.r=ea.r*Y.r+ca.r,ea.g=ea.g*Y.g+ca.g,ea.b=ea.b*Y.b+ca.b,ra=rc(ga,V,Z,ea),r(J,M,F,K,na,N),wa(J,M,F,K,na,N,0,0,1,0,0,1,ra),r(X,sa,Q,$,P,ia),wa(X,sa,Q,$,P,ia,1,0,1,
+1,0,1,ra)):(O.r=Ja.r,O.g=Ja.g,O.b=Ja.b,n(ja.centroidWorld,ja.normalWorld,O),O.r=O.r*Y.r+ca.r,O.g=O.g*Y.g+ca.g,O.b=O.b*Y.b+ca.b,t(J,M,F,K,Q,$,na,N),!0===aa.wireframe?s(O,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(O)):(O.r=Y.r+ca.r,O.g=Y.g+ca.g,O.b=Y.b+ca.b,t(J,M,F,K,Q,$,na,N),!0===aa.wireframe?s(O,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(O)):aa instanceof THREE.MeshBasicMaterial?(O.copy(aa.color),aa.vertexColors===THREE.FaceColors&&(O.r*=ja.color.r,O.g*=
+ja.color.g,O.b*=ja.color.b),t(J,M,F,K,Q,$,na,N),!0===aa.wireframe?s(O,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(O)):aa instanceof THREE.MeshNormalMaterial?(O.r=ec(ja.normalWorld.x),O.g=ec(ja.normalWorld.y),O.b=ec(ja.normalWorld.z),t(J,M,F,K,Q,$,na,N),!0===aa.wireframe?s(O,aa.wireframeLinewidth,aa.wireframeLinecap,aa.wireframeLinejoin):u(O)):aa instanceof THREE.MeshDepthMaterial&&(Ea=l.near,ua=l.far,ga.r=ga.g=ga.b=1-wb(ka.positionScreen.z,Ea,ua),V.r=V.g=V.b=1-wb(Za.positionScreen.z,
+Ea,ua),Z.r=Z.g=Z.b=1-wb(ub.positionScreen.z,Ea,ua),ea.r=ea.g=ea.b=1-wb(tb.positionScreen.z,Ea,ua),ra=rc(ga,V,Z,ea),r(J,M,F,K,na,N),wa(J,M,F,K,na,N,0,0,1,0,0,1,ra),r(X,sa,Q,$,P,ia),wa(X,sa,Q,$,P,ia,1,0,1,1,0,1,ra));Pa.addRectangle(Ga)}q.setTransform(1,0,0,1,0,0)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
@@ -341,146 +341,146 @@ THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_
 THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,"void main() {",
 THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask  = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
 THREE.WebGLRenderer=function(a){function b(a,b){var c=a.vertices.length,d=b.material;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var e in d.attributes){var f=d.attributes[e];if(!f.__webglInitialized||f.createUniqueBuffers){f.__webglInitialized=!0;var g=1;"v2"===f.type?g=2:"v3"===f.type?g=3:"v4"===f.type?g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.createBuffer();f.buffer.belongsToAttribute=e;f.needsUpdate=!0}a.__webglCustomAttributesList.push(f)}}}
-function c(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function e(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function f(a){var b,
-c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function g(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,n=a.__colorArray,m=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){hb.copy(sa);hb.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],$a.copy(e),hb.multiplyVector3($a),
-m[d]=[$a.z,d];m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[m[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[m[d][1]],n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=0;d<e;d++)g=m[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=
-m[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(p)for(d=0;d<j;d++)e=i[d],f=3*d,n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate&&(void 0===
+function c(a,b){var c=b.geometry,g=a.faces3,h=a.faces4,i=3*g.length+4*h.length,j=1*g.length+2*h.length,h=3*g.length+4*h.length,g=d(b,a),l=f(g),m=e(g),n=g.vertexColors?g.vertexColors:!1;a.__vertexArray=new Float32Array(3*i);m&&(a.__normalArray=new Float32Array(3*i));c.hasTangents&&(a.__tangentArray=new Float32Array(4*i));n&&(a.__colorArray=new Float32Array(3*i));if(l){if(0<c.faceUvs.length||0<c.faceVertexUvs.length)a.__uvArray=new Float32Array(2*i);if(1<c.faceUvs.length||1<c.faceVertexUvs.length)a.__uv2Array=
+new Float32Array(2*i)}b.geometry.skinWeights.length&&b.geometry.skinIndices.length&&(a.__skinIndexArray=new Float32Array(4*i),a.__skinWeightArray=new Float32Array(4*i));a.__faceArray=new Uint16Array(3*j);a.__lineArray=new Uint16Array(2*h);if(a.numMorphTargets){a.__morphTargetsArrays=[];c=0;for(l=a.numMorphTargets;c<l;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(l=a.numMorphNormals;c<l;c++)a.__morphNormalsArrays.push(new Float32Array(3*
+i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(g.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var o in g.attributes){var j=g.attributes[o],c={},p;for(p in j)c[p]=j[p];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:"v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=o,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=
+!0}function d(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;if(0<=b.materialIndex)return a.geometry.materials[b.materialIndex]}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a){var b,
+c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function h(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){db.copy(hb);db.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],Va.copy(e),db.multiplyVector3(Va),
+n[d]=[Va.z,d];n.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[n[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[n[d][1]],m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=0;d<e;d++)g=n[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=
+n[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=n[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=0;d<g;d++)e=h[d],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(p)for(d=0;d<j;d++)e=i[d],f=3*d,m[f]=e.r,m[f+1]=e.g,m[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate&&(void 0===
 h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+
-3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,n,b);if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function h(a,b,c){var d=a.attributes,f=d.index,e=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==
+3]=g.w,f+=4}}if(o||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,l,b);if(p||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,m,b);if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate||c.sortParticles)k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function i(a,b,c){var d=a.attributes,f=d.index,e=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==
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+a!==Y)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==Y&&(Y=a);if(d.skinning)if(ac&&f.useVertexTexture){if(null!==h.boneTexture){var j=t();k.uniform1i(h.boneTexture,j);P.setTexture(f.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,f.boneMatrices);if(e){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof
+THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(ib){for(var l=0,m=0,n=0,o,p,q,r,s=nb,u=s.directional.colors,z=s.directional.positions,A=s.point.colors,B=s.point.positions,D=s.point.distances,C=s.spot.colors,H=s.spot.positions,I=s.spot.distances,F=s.spot.directions,O=s.spot.angles,M=s.spot.exponents,K=s.hemi.skyColors,N=s.hemi.groundColors,V=s.hemi.positions,ca=0,Q=0,ea=0,$=0,c=o=q=q=p=0,e=b.length;c<e;c++)j=b[c],!j.onlyShadow&&j.visible&&(o=j.color,r=j.intensity,p=j.distance,
+j instanceof THREE.AmbientLight?P.gammaInput?(l+=o.r*o.r,m+=o.g*o.g,n+=o.b*o.b):(l+=o.r,m+=o.g,n+=o.b):j instanceof THREE.DirectionalLight?(p=3*ca,P.gammaInput?x(u,p,o,r*r):v(u,p,o,r),ya.copy(j.matrixWorld.getPosition()),ya.subSelf(j.target.matrixWorld.getPosition()),ya.normalize(),z[p]=ya.x,z[p+1]=ya.y,z[p+2]=ya.z,ca+=1):j instanceof THREE.PointLight?(q=3*Q,P.gammaInput?x(A,q,o,r*r):v(A,q,o,r),r=j.matrixWorld.getPosition(),B[q]=r.x,B[q+1]=r.y,B[q+2]=r.z,D[Q]=p,Q+=1):j instanceof THREE.SpotLight?
+(q=3*ea,P.gammaInput?x(C,q,o,r*r):v(C,q,o,r),r=j.matrixWorld.getPosition(),H[q]=r.x,H[q+1]=r.y,H[q+2]=r.z,I[ea]=p,ya.copy(r),ya.subSelf(j.target.matrixWorld.getPosition()),ya.normalize(),F[q]=ya.x,F[q+1]=ya.y,F[q+2]=ya.z,O[ea]=Math.cos(j.angle),M[ea]=j.exponent,ea+=1):j instanceof THREE.HemisphereLight&&(p=j.color,q=j.groundColor,o=3*$,P.gammaInput?(r*=r,x(K,o,p,r),x(N,o,q,r)):(v(K,o,p,r),v(N,o,q,r)),r=j.matrixWorld.getPosition(),V[o]=r.x,V[o+1]=r.y,V[o+2]=r.z,$+=1));c=3*ca;for(e=u.length;c<e;c++)u[c]=
+0;c=3*Q;for(e=A.length;c<e;c++)A[c]=0;c=3*ea;for(e=C.length;c<e;c++)C[c]=0;c=3*$;for(e=K.length;c<e;c++)K[c]=0;c=3*$;for(e=N.length;c<e;c++)N[c]=0;s.directional.length=ca;s.point.length=Q;s.spot.length=ea;s.hemi.length=$;s.ambient[0]=l;s.ambient[1]=m;s.ambient[2]=n;ib=!1}c=nb;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;
+i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngle.value=c.spot.angles;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightPosition.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||
+d instanceof THREE.MeshPhongMaterial){i.opacity.value=d.opacity;P.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var X;d.map?X=d.map:d.specularMap?X=d.specularMap:d.normalMap?X=d.normalMap:d.bumpMap&&(X=d.bumpMap);void 0!==X&&(c=X.offset,
+X=X.repeat,i.offsetRepeat.value.set(c.x,c.y,X.x,X.y));i.envMap.value=d.envMap;i.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;i.reflectivity.value=d.reflectivity;i.refractionRatio.value=d.refractionRatio;i.combine.value=d.combine;i.useRefract.value=d.envMap&&d.envMap.mapping instanceof THREE.CubeRefractionMapping}d instanceof THREE.LineBasicMaterial?(i.diffuse.value=d.color,i.opacity.value=d.opacity):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=
+d.opacity,i.size.value=d.size,i.scale.value=J.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,P.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(P.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),
+i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(f.receiveShadow&&!d._shadowPass&&i.shadowMatrix){c=X=0;for(e=b.length;c<e;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[X]=
+j.shadowMap,i.shadowMapSize.value[X]=j.shadowMapSize,i.shadowMatrix.value[X]=j.shadowMatrix,i.shadowDarkness.value[X]=j.shadowDarkness,i.shadowBias.value[X]=j.shadowBias,X++}b=d.uniformsList;i=0;for(X=b.length;i<X;i++)if(e=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(e,j);else if("f"===l)k.uniform1f(e,j);else if("v2"===l)k.uniform2f(e,j.x,j.y);else if("v3"===l)k.uniform3f(e,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(e,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(e,j.r,j.g,
+j.b);else if("iv1"===l)k.uniform1iv(e,j);else if("iv"===l)k.uniform3iv(e,j);else if("fv1"===l)k.uniform1fv(e,j);else if("fv"===l)k.uniform3fv(e,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(m=j.length;l<m;l++)n=2*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y;k.uniform2fv(e,c._array)}else if("v3v"===l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(m=j.length;l<m;l++)n=3*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z;k.uniform3fv(e,
+c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(m=j.length;l<m;l++)n=4*l,c._array[n]=j[l].x,c._array[n+1]=j[l].y,c._array[n+2]=j[l].z,c._array[n+3]=j[l].w;k.uniform4fv(e,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(e,!1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(m=j.length;l<m;l++)j[l].flattenToArrayOffset(c._array,16*
+l);k.uniformMatrix4fv(e,!1,c._array)}else if("t"===l){if(n=j,j=t(),k.uniform1i(e,j),n)if(n.image instanceof Array&&6===n.image.length){if(c=n,e=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+e);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);e=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)P.autoScaleCubemaps&&!e?(m=j,n=l,s=c.image[l],z=
+Dc,s.width<=z&&s.height<=z||(A=Math.max(s.width,s.height),u=Math.floor(s.width*z/A),z=Math.floor(s.height*z/A),A=document.createElement("canvas"),A.width=u,A.height=z,A.getContext("2d").drawImage(s,0,0,s.width,s.height,0,0,u,z),s=A),m[n]=s):j[l]=c.image[l];l=j[0];m=0===(l.width&l.width-1)&&0===(l.height&l.height-1);n=L(c.format);s=L(c.type);G(k.TEXTURE_CUBE_MAP,c,m);for(l=0;6>l;l++)if(e){z=j[l].mipmaps;A=0;for(B=z.length;A<B;A++)u=z[A],k.compressedTexImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,A,n,u.width,
+u.height,0,u.data)}else k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+l,0,n,n,s,j[l]);c.generateMipmaps&&m&&k.generateMipmap(k.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else k.activeTexture(k.TEXTURE0+e),k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else n instanceof THREE.WebGLRenderTargetCube?(c=n,k.activeTexture(k.TEXTURE0+j),k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(n,j)}else if("tv"===l){void 0===c._array&&(c._array=[]);l=0;for(m=c.value.length;l<
+m;l++)c._array[l]=t();k.uniform1iv(e,c._array);l=0;for(m=c.value.length;l<m;l++)n=c.value[l],j=c._array[l],n&&P.setTexture(n,j)}if((d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition)b=a.matrixWorld.getPosition(),k.uniform3f(h.cameraPosition,b.x,b.y,b.z);(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&k.uniformMatrix4fv(h.viewMatrix,!1,a._viewMatrixArray)}k.uniformMatrix4fv(h.modelViewMatrix,
+!1,f._modelViewMatrix.elements);h.normalMatrix&&k.uniformMatrix3fv(h.normalMatrix,!1,f._normalMatrix.elements);null!==h.modelMatrix&&k.uniformMatrix4fv(h.modelMatrix,!1,f.matrixWorld.elements);return g}function t(){var a=Ia;a>=qc&&console.warn("Trying to use "+a+" texture units while this GPU supports only "+qc);Ia+=1;return a}function B(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function x(a,b,c,
+d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function z(a,b,c){gb!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),gb=a);if(a&&(vb!==b||Sb!==c))k.polygonOffset(b,c),vb=b,Sb=c}function C(a){for(var a=a.split("\n"),b=0,c=a.length;b<c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function D(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,
+b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(C(b)),null):c}function G(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,L(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,L(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,L(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,L(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,
+I(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,I(b.minFilter)));if(sb&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,sb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,jc)),b.__oldAnisotropy=b.anisotropy}function H(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&
+b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function I(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function L(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;
+if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;
 if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;
 if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;
-if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==zb){if(a===THREE.RGB_S3TC_DXT1_Format)return zb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return zb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return zb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return zb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
-console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},M=void 0!==a.canvas?a.canvas:document.createElement("canvas"),I=void 0!==a.precision?a.precision:"highp",F=void 0!==a.alpha?a.alpha:!0,K=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,L=void 0!==a.antialias?a.antialias:!1,O=void 0!==a.stencil?a.stencil:!0,$=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,Z=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),N=void 0!==a.clearAlpha?a.clearAlpha:0,ea=
-void 0!==a.maxLights?a.maxLights:4;this.domElement=M;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=
-[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var R=this,ra=[],ma=0,P=null,fa=null,W=-1,V=null,ia=null,Y=0,ca=0,Ha=-1,Qa=-1,Ja=-1,Va=-1,oa=-1,Wa=-1,jb=-1,Sa=-1,fb=null,qb=null,Qb=null,eb=null,ab=0,Ka=0,xa=0,xb=0,Ea=0,rb=0,gb=new THREE.Frustum,sa=new THREE.Matrix4,hb=new THREE.Matrix4,$a=new THREE.Vector4,Xa=new THREE.Vector3,Fa=!0,yb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],
-positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Rb,zb;try{if(!(k=M.getContext("experimental-webgl",{alpha:F,premultipliedAlpha:K,antialias:L,stencil:O,preserveDrawingBuffer:$})))throw"Error creating WebGL context.";}catch(Sc){console.error(Sc)}a=k.getExtension("OES_texture_float");F=k.getExtension("OES_standard_derivatives");Rb=k.getExtension("EXT_texture_filter_anisotropic")||
-k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");zb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");F||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Rb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");zb||
-console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(Z.r,Z.g,Z.b,N);this.context=k;var sc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),F=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);
-var Tc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),Fc=Rb?k.getParameter(Rb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,ic=0<F,jc=ic&&a;zb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ic};this.getMaxAnisotropy=function(){return Fc};this.setSize=function(a,b){M.width=a;M.height=b;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(a,b,c,d){ab=void 0!==a?a:0;Ka=void 0!==b?b:0;xa=void 0!==c?c:M.width;xb=void 0!==d?
-d:M.height;k.viewport(ab,Ka,xa,xb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){Z.setHex(a);N=b;k.clearColor(Z.r,Z.g,Z.b,N)};this.setClearColor=function(a,b){Z.copy(a);N=b;k.clearColor(Z.r,Z.g,Z.b,N)};this.getClearColor=function(){return Z};this.getClearAlpha=function(){return N};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===
+if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==mb){if(a===THREE.RGB_S3TC_DXT1_Format)return mb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return mb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return mb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return mb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
+console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},J=void 0!==a.canvas?a.canvas:document.createElement("canvas"),M=void 0!==a.precision?a.precision:"highp",F=void 0!==a.alpha?a.alpha:!0,K=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Q=void 0!==a.antialias?a.antialias:!1,$=void 0!==a.stencil?a.stencil:!0,na=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,N=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),X=void 0!==a.clearAlpha?a.clearAlpha:0,sa=
+void 0!==a.maxLights?a.maxLights:4;this.domElement=J;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=
+[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,ia=[],O=0,ga=null,V=null,Z=-1,ea=null,Y=null,ca=0,Ia=0,La=-1,Ea=-1,ua=-1,ra=-1,Ma=-1,kb=-1,cb=-1,Ua=-1,gb=null,vb=null,Sb=null,ab=null,Pa=0,Ga=0,lb=0,Ja=0,bb=0,Ya=0,la=new THREE.Frustum,hb=new THREE.Matrix4,db=new THREE.Matrix4,Va=new THREE.Vector4,ya=new THREE.Vector3,ib=!0,nb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],
+positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,sb,mb;try{if(!(k=J.getContext("experimental-webgl",{alpha:F,premultipliedAlpha:K,antialias:Q,stencil:$,preserveDrawingBuffer:na})))throw"Error creating WebGL context.";}catch(Cc){console.error(Cc)}a=k.getExtension("OES_texture_float");F=k.getExtension("OES_standard_derivatives");sb=k.getExtension("EXT_texture_filter_anisotropic")||
+k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");mb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");F||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");sb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");mb||
+console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(N.r,N.g,N.b,X);this.context=k;var qc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),F=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);
+var Dc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),jc=sb?k.getParameter(sb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,dc=0<F,ac=dc&&a;mb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return dc};this.getMaxAnisotropy=function(){return jc};this.setSize=function(a,b){J.width=a;J.height=b;this.setViewport(0,0,J.width,J.height)};this.setViewport=function(a,b,c,d){Pa=void 0!==a?a:0;Ga=void 0!==b?b:0;lb=void 0!==c?c:J.width;Ja=void 0!==d?
+d:J.height;k.viewport(Pa,Ga,lb,Ja)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){N.setHex(a);X=b;k.clearColor(N.r,N.g,N.b,X)};this.setClearColor=function(a,b){N.copy(a);X=b;k.clearColor(N.r,N.g,N.b,X)};this.getClearColor=function(){return N};this.getClearAlpha=function(){return X};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===
 b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,
 a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=
-0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer);R.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),R.info.memory.geometries--):a instanceof
-THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),R.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),R.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),R.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),
-a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=ra.length;a<c;a++)if(d=ra[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=ra.length;a<c;a++)d=ra[a],d.program!==b&&e.push(d);
-ra=e;k.deleteProgram(b);R.info.memory.programs--}}};this.updateShadowMap=function(a,b){P=null;W=V=Sa=jb=Ja=-1;Fa=!0;Qa=Ha=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());
-a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,n,m,o,p=3*a.count;for(o=0;o<p;o+=9)m=a.normalArray,d=m[o],e=m[o+1],f=m[o+2],g=m[o+3],i=m[o+4],l=m[o+5],h=m[o+6],j=m[o+7],n=m[o+8],d=(d+g+h)/
-3,e=(e+i+j)/3,f=(f+l+n)/3,m[o]=d,m[o+1]=e,m[o+2]=f,m[o+3]=d,m[o+4]=e,m[o+5]=f,m[o+6]=d,m[o+7]=e,m[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&
-c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=z(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==V&&(V=d,b=!0),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&
+0;for(e=c.numMorphTargets;d<e;d++)k.deleteBuffer(c.__webglMorphTargetsBuffers[d])}if(c.numMorphNormals){d=0;for(e=c.numMorphNormals;d<e;d++)k.deleteBuffer(c.__webglMorphNormalsBuffers[d])}if(c.__webglCustomAttributesList)for(d in d=void 0,c.__webglCustomAttributesList)k.deleteBuffer(c.__webglCustomAttributesList[d].buffer);P.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),P.info.memory.geometries--):a instanceof
+THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),P.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),P.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),P.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),
+a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,d,e=!1,a=0;for(c=ia.length;a<c;a++)if(d=ia[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=ia.length;a<c;a++)d=ia[a],d.program!==b&&e.push(d);
+ia=e;k.deleteProgram(b);P.info.memory.programs--}}};this.updateShadowMap=function(a,b){ga=null;Z=ea=Ua=cb=ua=-1;ib=!0;Ea=La=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());
+a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,h,i,j,l,m,n,o,p=3*a.count;for(o=0;o<p;o+=9)n=a.normalArray,d=n[o],e=n[o+1],f=n[o+2],g=n[o+3],i=n[o+4],l=n[o+5],h=n[o+6],j=n[o+7],m=n[o+8],d=(d+g+h)/
+3,e=(e+i+j)/3,f=(f+l+m)/3,n[o]=d,n[o+1]=e,n[o+2]=f,n[o+3]=d,n[o+4]=e,n[o+5]=f,n[o+6]=d,n[o+7]=e,n[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&
+c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=u(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==ea&&(ea=d,b=!0),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&
 (b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(h.buffer?(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i),k.enableVertexAttribArray(a.uv)):
-k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);R.info.render.calls++;R.info.render.vertices+=
-f[d].count;R.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),R.info.render.calls++,R.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,
-h,c=z(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==V&&(V=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),
+k.disableVertexAttribArray(a.uv));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);P.info.render.calls++;P.info.render.vertices+=
+f[d].count;P.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),P.info.render.calls++,P.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,
+h,c=u(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==ea&&(ea=c,a=!0);if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),
 k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],
-i++}else{h=[];g=f.morphTargetInfluences;var l,m=g.length;for(l=0;l<m;l++)i=g[l],0<i&&h.push([l,i]);h.length>d.numSupportedMorphTargets?(h.sort(j),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(j):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(l=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[l]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[l]),
-k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[l]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=
+i++}else{h=[];g=f.morphTargetInfluences;var j,n=g.length;for(j=0;j<n;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(l),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(l):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),
+k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=
 e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),k.vertexAttribPointer(b.tangent,
 4,k.FLOAT,!1,0,0));0<=b.uv&&(e.__webglUVBuffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv)):k.disableVertexAttribArray(b.uv));0<=b.uv2&&(e.__webglUV2Buffer?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0),k.enableVertexAttribArray(b.uv2)):k.disableVertexAttribArray(b.uv2));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),
-k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==eb&&(k.lineWidth(d),eb=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),
-R.info.render.calls++,R.info.render.vertices+=e.__webglFaceCount,R.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==eb&&(k.lineWidth(d),eb=d),k.drawArrays(f,0,e.__webglLineCount),R.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),R.info.render.calls++,R.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),
-R.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,j=a.__lights,o=a.fog;W=-1;Fa=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);
-b.projectionMatrix.flattenToArray(b._projectionMatrixArray);sa.multiply(b.projectionMatrix,b.matrixWorldInverse);gb.setFromMatrix(sa);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);R.info.render.calls=0;R.info.render.vertices=0;R.info.render.faces=0;R.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,
-g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||gb.contains(g))){r(g,b);var p=f,q=p.object,s=p.buffer,t=void 0,t=t=void 0,t=q.material;t instanceof THREE.MeshFaceMaterial?(t=s.materialIndex,0<=t&&(t=q.geometry.materials[t],t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=t,p.transparent=null))):t&&(t.transparent?(p.transparent=t,p.opaque=null):(p.opaque=t,p.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:
-($a.copy(g.matrixWorld.getPosition()),sa.multiplyVector3($a),f.z=$a.z))}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(r(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),v(d.polygonOffset,d.polygonOffsetFactor,
-d.polygonOffsetUnits),n(a.__webglObjects,!1,"",b,j,o,!0,d),m(a.__webglObjectsImmediate,"",b,j,o,!1,d)):(this.setBlending(THREE.NormalBlending),n(a.__webglObjects,!0,"opaque",b,j,o,!1),m(a.__webglObjectsImmediate,"opaque",b,j,o,!1),n(a.__webglObjects,!1,"transparent",b,j,o,!0),m(a.__webglObjectsImmediate,"transparent",b,j,o,!0));l(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,
-c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=z(a,b,c,d,e);V=-1;R.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,gb):e.render(function(a){R.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||
-(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var i=a.__objectsAdded[0],j=a,l=void 0,m=void 0,n=void 0;if(!i.__webglInit)if(i.__webglInit=!0,i._modelViewMatrix=new THREE.Matrix4,i._normalMatrix=new THREE.Matrix3,i instanceof THREE.Mesh)if(m=i.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var r=m,u=void 0,v=void 0,x=void 0,z=void 0,A=void 0,B=void 0,C=void 0,E={},G=r.morphTargets.length,H=r.morphNormals.length;
-r.geometryGroups={};u=0;for(v=r.faces.length;u<v;u++)x=r.faces[u],z=x.materialIndex,B=void 0!==z?z:-1,void 0===E[B]&&(E[B]={hash:B,counter:0}),C=E[B].hash+"_"+E[B].counter,void 0===r.geometryGroups[C]&&(r.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:G,numMorphNormals:H}),A=x instanceof THREE.Face3?3:4,65535<r.geometryGroups[C].vertices+A&&(E[B].counter+=1,C=E[B].hash+"_"+E[B].counter,void 0===r.geometryGroups[C]&&(r.geometryGroups[C]={faces3:[],faces4:[],materialIndex:z,
-vertices:0,numMorphTargets:G,numMorphNormals:H})),x instanceof THREE.Face3?r.geometryGroups[C].faces3.push(u):r.geometryGroups[C].faces4.push(u),r.geometryGroups[C].vertices+=A;r.geometryGroupsList=[];var J=void 0;for(J in r.geometryGroups)r.geometryGroups[J].id=Y++,r.geometryGroupsList.push(r.geometryGroups[J])}for(l in m.geometryGroups)if(n=m.geometryGroups[l],!n.__webglVertexBuffer){var I=n;I.__webglVertexBuffer=k.createBuffer();I.__webglNormalBuffer=k.createBuffer();I.__webglTangentBuffer=k.createBuffer();
-I.__webglColorBuffer=k.createBuffer();I.__webglUVBuffer=k.createBuffer();I.__webglUV2Buffer=k.createBuffer();I.__webglSkinIndicesBuffer=k.createBuffer();I.__webglSkinWeightsBuffer=k.createBuffer();I.__webglFaceBuffer=k.createBuffer();I.__webglLineBuffer=k.createBuffer();var K=void 0,P=void 0;if(I.numMorphTargets){I.__webglMorphTargetsBuffers=[];K=0;for(P=I.numMorphTargets;K<P;K++)I.__webglMorphTargetsBuffers.push(k.createBuffer())}if(I.numMorphNormals){I.__webglMorphNormalsBuffers=[];K=0;for(P=I.numMorphNormals;K<
-P;K++)I.__webglMorphNormalsBuffers.push(k.createBuffer())}R.info.memory.geometries++;var F=n,M=i,L=M.geometry,N=F.faces3,W=F.faces4,V=3*N.length+4*W.length,fa=1*N.length+2*W.length,ca=3*N.length+4*W.length,O=c(M,F),Z=e(O),$=d(O),ia=O.vertexColors?O.vertexColors:!1;F.__vertexArray=new Float32Array(3*V);$&&(F.__normalArray=new Float32Array(3*V));L.hasTangents&&(F.__tangentArray=new Float32Array(4*V));ia&&(F.__colorArray=new Float32Array(3*V));if(Z){if(0<L.faceUvs.length||0<L.faceVertexUvs.length)F.__uvArray=
-new Float32Array(2*V);if(1<L.faceUvs.length||1<L.faceVertexUvs.length)F.__uv2Array=new Float32Array(2*V)}M.geometry.skinWeights.length&&M.geometry.skinIndices.length&&(F.__skinIndexArray=new Float32Array(4*V),F.__skinWeightArray=new Float32Array(4*V));F.__faceArray=new Uint16Array(3*fa);F.__lineArray=new Uint16Array(2*ca);var ea=void 0,ra=void 0;if(F.numMorphTargets){F.__morphTargetsArrays=[];ea=0;for(ra=F.numMorphTargets;ea<ra;ea++)F.__morphTargetsArrays.push(new Float32Array(3*V))}if(F.numMorphNormals){F.__morphNormalsArrays=
-[];ea=0;for(ra=F.numMorphNormals;ea<ra;ea++)F.__morphNormalsArrays.push(new Float32Array(3*V))}F.__webglFaceCount=3*fa;F.__webglLineCount=2*ca;if(O.attributes){void 0===F.__webglCustomAttributesList&&(F.__webglCustomAttributesList=[]);var Ha=void 0;for(Ha in O.attributes){var oa=O.attributes[Ha],ma={},Qa;for(Qa in oa)ma[Qa]=oa[Qa];if(!ma.__webglInitialized||ma.createUniqueBuffers){ma.__webglInitialized=!0;var sa=1;"v2"===ma.type?sa=2:"v3"===ma.type?sa=3:"v4"===ma.type?sa=4:"c"===ma.type&&(sa=3);ma.size=
-sa;ma.array=new Float32Array(V*sa);ma.buffer=k.createBuffer();ma.buffer.belongsToAttribute=Ha;oa.needsUpdate=!0;ma.__original=oa}F.__webglCustomAttributesList.push(ma)}}F.__inittedArrays=!0;m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&f(m);else if(i instanceof THREE.Ribbon){if(m=i.geometry,!m.__webglVertexBuffer){var Ja=m;Ja.__webglVertexBuffer=
-k.createBuffer();Ja.__webglColorBuffer=k.createBuffer();R.info.memory.geometries++;var xa=m,Ea=xa.vertices.length;xa.__vertexArray=new Float32Array(3*Ea);xa.__colorArray=new Float32Array(3*Ea);xa.__webglVertexCount=Ea;m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(i instanceof THREE.Line){if(m=i.geometry,!m.__webglVertexBuffer){var Ka=m;Ka.__webglVertexBuffer=k.createBuffer();Ka.__webglColorBuffer=k.createBuffer();R.info.memory.geometries++;var Fa=m,Va=i,Wa=Fa.vertices.length;Fa.__vertexArray=
-new Float32Array(3*Wa);Fa.__colorArray=new Float32Array(3*Wa);Fa.__webglLineCount=Wa;b(Fa,Va);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(i instanceof THREE.ParticleSystem&&(m=i.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var Xa=m;Xa.__webglVertexBuffer=k.createBuffer();Xa.__webglColorBuffer=k.createBuffer();R.info.memory.geometries++;var Sa=m,jb=i,ab=Sa.vertices.length;Sa.__vertexArray=new Float32Array(3*ab);Sa.__colorArray=new Float32Array(3*ab);Sa.__sortArray=[];
-Sa.__webglParticleCount=ab;b(Sa,jb);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&f(m);if(!i.__webglActive){if(i instanceof THREE.Mesh)if(m=i.geometry,m instanceof THREE.BufferGeometry)p(j.__webglObjects,m,i);else for(l in m.geometryGroups)n=m.geometryGroups[l],p(j.__webglObjects,n,i);else i instanceof THREE.Ribbon||i instanceof THREE.Line||i instanceof THREE.ParticleSystem?(m=i.geometry,p(j.__webglObjects,m,i)):i instanceof THREE.ImmediateRenderObject||i.immediateRenderCallback?
-j.__webglObjectsImmediate.push({object:i,opaque:null,transparent:null}):i instanceof THREE.Sprite?j.__webglSprites.push(i):i instanceof THREE.LensFlare&&j.__webglFlares.push(i);i.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var mb=a.__objectsRemoved[0],$a=a;mb instanceof THREE.Mesh||mb instanceof THREE.ParticleSystem||mb instanceof THREE.Ribbon||mb instanceof THREE.Line?s($a.__webglObjects,mb):mb instanceof THREE.Sprite?t($a.__webglSprites,mb):mb instanceof THREE.LensFlare?
-t($a.__webglFlares,mb):(mb instanceof THREE.ImmediateRenderObject||mb.immediateRenderCallback)&&s($a.__webglObjectsImmediate,mb);mb.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var gb=0,rb=a.__webglObjects.length;gb<rb;gb++){var vb=a.__webglObjects[gb].object,ga=vb.geometry,hb=void 0,fb=void 0,bb=void 0;if(vb instanceof THREE.Mesh)if(ga instanceof THREE.BufferGeometry)(ga.verticesNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate)&&
-h(ga,k.DYNAMIC_DRAW,!ga.dynamic),ga.verticesNeedUpdate=!1,ga.elementsNeedUpdate=!1,ga.uvsNeedUpdate=!1,ga.normalsNeedUpdate=!1,ga.colorsNeedUpdate=!1,ga.tangentsNeedUpdate=!1;else{for(var qb=0,xb=ga.geometryGroupsList.length;qb<xb;qb++)if(hb=ga.geometryGroupsList[qb],bb=c(vb,hb),fb=bb.attributes&&o(bb),ga.verticesNeedUpdate||ga.morphTargetsNeedUpdate||ga.elementsNeedUpdate||ga.uvsNeedUpdate||ga.normalsNeedUpdate||ga.colorsNeedUpdate||ga.tangentsNeedUpdate||fb){var na=hb,yb=vb,nb=k.DYNAMIC_DRAW,zb=
-!ga.dynamic,eb=bb;if(na.__inittedArrays){var Rb=d(eb),Qb=eb.vertexColors?eb.vertexColors:!1,ic=e(eb),Gc=Rb===THREE.SmoothShading,D=void 0,X=void 0,Yb=void 0,Q=void 0,mc=void 0,Zb=void 0,wb=void 0,Hc=void 0,Sb=void 0,nc=void 0,oc=void 0,S=void 0,T=void 0,U=void 0,la=void 0,Ab=void 0,Bb=void 0,Cb=void 0,tc=void 0,Db=void 0,Eb=void 0,Fb=void 0,uc=void 0,Gb=void 0,Hb=void 0,Ib=void 0,vc=void 0,Jb=void 0,Kb=void 0,Lb=void 0,wc=void 0,Mb=void 0,Nb=void 0,Ob=void 0,xc=void 0,ta=void 0,jc=void 0,$b=void 0,
-pc=void 0,qc=void 0,Na=void 0,sc=void 0,La=void 0,Ma=void 0,ac=void 0,Tb=void 0,Da=0,Ia=0,Ub=0,Vb=0,ob=0,Ta=0,va=0,Za=0,Ga=0,da=0,ha=0,y=0,ua=void 0,Oa=na.__vertexArray,yc=na.__uvArray,zc=na.__uv2Array,pb=na.__normalArray,ya=na.__tangentArray,Pa=na.__colorArray,za=na.__skinIndexArray,Aa=na.__skinWeightArray,Vc=na.__morphTargetsArrays,Wc=na.__morphNormalsArrays,Xc=na.__webglCustomAttributesList,w=void 0,Pb=na.__faceArray,ib=na.__lineArray,cb=yb.geometry,Fc=cb.elementsNeedUpdate,bd=cb.uvsNeedUpdate,
-Sc=cb.normalsNeedUpdate,Tc=cb.tangentsNeedUpdate,id=cb.colorsNeedUpdate,jd=cb.morphTargetsNeedUpdate,fc=cb.vertices,pa=na.faces3,qa=na.faces4,Ua=cb.faces,Yc=cb.faceVertexUvs[0],Zc=cb.faceVertexUvs[1],gc=cb.skinIndices,bc=cb.skinWeights,cc=cb.morphTargets,Ic=cb.morphNormals;if(cb.verticesNeedUpdate){D=0;for(X=pa.length;D<X;D++)Q=Ua[pa[D]],S=fc[Q.a],T=fc[Q.b],U=fc[Q.c],Oa[Ia]=S.x,Oa[Ia+1]=S.y,Oa[Ia+2]=S.z,Oa[Ia+3]=T.x,Oa[Ia+4]=T.y,Oa[Ia+5]=T.z,Oa[Ia+6]=U.x,Oa[Ia+7]=U.y,Oa[Ia+8]=U.z,Ia+=9;D=0;for(X=
-qa.length;D<X;D++)Q=Ua[qa[D]],S=fc[Q.a],T=fc[Q.b],U=fc[Q.c],la=fc[Q.d],Oa[Ia]=S.x,Oa[Ia+1]=S.y,Oa[Ia+2]=S.z,Oa[Ia+3]=T.x,Oa[Ia+4]=T.y,Oa[Ia+5]=T.z,Oa[Ia+6]=U.x,Oa[Ia+7]=U.y,Oa[Ia+8]=U.z,Oa[Ia+9]=la.x,Oa[Ia+10]=la.y,Oa[Ia+11]=la.z,Ia+=12;k.bindBuffer(k.ARRAY_BUFFER,na.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Oa,nb)}if(jd){Na=0;for(sc=cc.length;Na<sc;Na++){D=ha=0;for(X=pa.length;D<X;D++)ac=pa[D],Q=Ua[ac],S=cc[Na].vertices[Q.a],T=cc[Na].vertices[Q.b],U=cc[Na].vertices[Q.c],La=Vc[Na],La[ha]=S.x,
-La[ha+1]=S.y,La[ha+2]=S.z,La[ha+3]=T.x,La[ha+4]=T.y,La[ha+5]=T.z,La[ha+6]=U.x,La[ha+7]=U.y,La[ha+8]=U.z,eb.morphNormals&&(Gc?(Tb=Ic[Na].vertexNormals[ac],Db=Tb.a,Eb=Tb.b,Fb=Tb.c):Fb=Eb=Db=Ic[Na].faceNormals[ac],Ma=Wc[Na],Ma[ha]=Db.x,Ma[ha+1]=Db.y,Ma[ha+2]=Db.z,Ma[ha+3]=Eb.x,Ma[ha+4]=Eb.y,Ma[ha+5]=Eb.z,Ma[ha+6]=Fb.x,Ma[ha+7]=Fb.y,Ma[ha+8]=Fb.z),ha+=9;D=0;for(X=qa.length;D<X;D++)ac=qa[D],Q=Ua[ac],S=cc[Na].vertices[Q.a],T=cc[Na].vertices[Q.b],U=cc[Na].vertices[Q.c],la=cc[Na].vertices[Q.d],La=Vc[Na],
-La[ha]=S.x,La[ha+1]=S.y,La[ha+2]=S.z,La[ha+3]=T.x,La[ha+4]=T.y,La[ha+5]=T.z,La[ha+6]=U.x,La[ha+7]=U.y,La[ha+8]=U.z,La[ha+9]=la.x,La[ha+10]=la.y,La[ha+11]=la.z,eb.morphNormals&&(Gc?(Tb=Ic[Na].vertexNormals[ac],Db=Tb.a,Eb=Tb.b,Fb=Tb.c,uc=Tb.d):uc=Fb=Eb=Db=Ic[Na].faceNormals[ac],Ma=Wc[Na],Ma[ha]=Db.x,Ma[ha+1]=Db.y,Ma[ha+2]=Db.z,Ma[ha+3]=Eb.x,Ma[ha+4]=Eb.y,Ma[ha+5]=Eb.z,Ma[ha+6]=Fb.x,Ma[ha+7]=Fb.y,Ma[ha+8]=Fb.z,Ma[ha+9]=uc.x,Ma[ha+10]=uc.y,Ma[ha+11]=uc.z),ha+=12;k.bindBuffer(k.ARRAY_BUFFER,na.__webglMorphTargetsBuffers[Na]);
-k.bufferData(k.ARRAY_BUFFER,Vc[Na],nb);eb.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,na.__webglMorphNormalsBuffers[Na]),k.bufferData(k.ARRAY_BUFFER,Wc[Na],nb))}}if(bc.length){D=0;for(X=pa.length;D<X;D++)Q=Ua[pa[D]],Jb=bc[Q.a],Kb=bc[Q.b],Lb=bc[Q.c],Aa[da]=Jb.x,Aa[da+1]=Jb.y,Aa[da+2]=Jb.z,Aa[da+3]=Jb.w,Aa[da+4]=Kb.x,Aa[da+5]=Kb.y,Aa[da+6]=Kb.z,Aa[da+7]=Kb.w,Aa[da+8]=Lb.x,Aa[da+9]=Lb.y,Aa[da+10]=Lb.z,Aa[da+11]=Lb.w,Mb=gc[Q.a],Nb=gc[Q.b],Ob=gc[Q.c],za[da]=Mb.x,za[da+1]=Mb.y,za[da+2]=Mb.z,za[da+3]=Mb.w,
-za[da+4]=Nb.x,za[da+5]=Nb.y,za[da+6]=Nb.z,za[da+7]=Nb.w,za[da+8]=Ob.x,za[da+9]=Ob.y,za[da+10]=Ob.z,za[da+11]=Ob.w,da+=12;D=0;for(X=qa.length;D<X;D++)Q=Ua[qa[D]],Jb=bc[Q.a],Kb=bc[Q.b],Lb=bc[Q.c],wc=bc[Q.d],Aa[da]=Jb.x,Aa[da+1]=Jb.y,Aa[da+2]=Jb.z,Aa[da+3]=Jb.w,Aa[da+4]=Kb.x,Aa[da+5]=Kb.y,Aa[da+6]=Kb.z,Aa[da+7]=Kb.w,Aa[da+8]=Lb.x,Aa[da+9]=Lb.y,Aa[da+10]=Lb.z,Aa[da+11]=Lb.w,Aa[da+12]=wc.x,Aa[da+13]=wc.y,Aa[da+14]=wc.z,Aa[da+15]=wc.w,Mb=gc[Q.a],Nb=gc[Q.b],Ob=gc[Q.c],xc=gc[Q.d],za[da]=Mb.x,za[da+1]=Mb.y,
-za[da+2]=Mb.z,za[da+3]=Mb.w,za[da+4]=Nb.x,za[da+5]=Nb.y,za[da+6]=Nb.z,za[da+7]=Nb.w,za[da+8]=Ob.x,za[da+9]=Ob.y,za[da+10]=Ob.z,za[da+11]=Ob.w,za[da+12]=xc.x,za[da+13]=xc.y,za[da+14]=xc.z,za[da+15]=xc.w,da+=16;0<da&&(k.bindBuffer(k.ARRAY_BUFFER,na.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,za,nb),k.bindBuffer(k.ARRAY_BUFFER,na.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Aa,nb))}if(id&&Qb){D=0;for(X=pa.length;D<X;D++)Q=Ua[pa[D]],wb=Q.vertexColors,Hc=Q.color,3===wb.length&&Qb===
-THREE.VertexColors?(Gb=wb[0],Hb=wb[1],Ib=wb[2]):Ib=Hb=Gb=Hc,Pa[Ga]=Gb.r,Pa[Ga+1]=Gb.g,Pa[Ga+2]=Gb.b,Pa[Ga+3]=Hb.r,Pa[Ga+4]=Hb.g,Pa[Ga+5]=Hb.b,Pa[Ga+6]=Ib.r,Pa[Ga+7]=Ib.g,Pa[Ga+8]=Ib.b,Ga+=9;D=0;for(X=qa.length;D<X;D++)Q=Ua[qa[D]],wb=Q.vertexColors,Hc=Q.color,4===wb.length&&Qb===THREE.VertexColors?(Gb=wb[0],Hb=wb[1],Ib=wb[2],vc=wb[3]):vc=Ib=Hb=Gb=Hc,Pa[Ga]=Gb.r,Pa[Ga+1]=Gb.g,Pa[Ga+2]=Gb.b,Pa[Ga+3]=Hb.r,Pa[Ga+4]=Hb.g,Pa[Ga+5]=Hb.b,Pa[Ga+6]=Ib.r,Pa[Ga+7]=Ib.g,Pa[Ga+8]=Ib.b,Pa[Ga+9]=vc.r,Pa[Ga+10]=vc.g,
-Pa[Ga+11]=vc.b,Ga+=12;0<Ga&&(k.bindBuffer(k.ARRAY_BUFFER,na.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Pa,nb))}if(Tc&&cb.hasTangents){D=0;for(X=pa.length;D<X;D++)Q=Ua[pa[D]],Sb=Q.vertexTangents,Ab=Sb[0],Bb=Sb[1],Cb=Sb[2],ya[va]=Ab.x,ya[va+1]=Ab.y,ya[va+2]=Ab.z,ya[va+3]=Ab.w,ya[va+4]=Bb.x,ya[va+5]=Bb.y,ya[va+6]=Bb.z,ya[va+7]=Bb.w,ya[va+8]=Cb.x,ya[va+9]=Cb.y,ya[va+10]=Cb.z,ya[va+11]=Cb.w,va+=12;D=0;for(X=qa.length;D<X;D++)Q=Ua[qa[D]],Sb=Q.vertexTangents,Ab=Sb[0],Bb=Sb[1],Cb=Sb[2],tc=Sb[3],ya[va]=
-Ab.x,ya[va+1]=Ab.y,ya[va+2]=Ab.z,ya[va+3]=Ab.w,ya[va+4]=Bb.x,ya[va+5]=Bb.y,ya[va+6]=Bb.z,ya[va+7]=Bb.w,ya[va+8]=Cb.x,ya[va+9]=Cb.y,ya[va+10]=Cb.z,ya[va+11]=Cb.w,ya[va+12]=tc.x,ya[va+13]=tc.y,ya[va+14]=tc.z,ya[va+15]=tc.w,va+=16;k.bindBuffer(k.ARRAY_BUFFER,na.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,ya,nb)}if(Sc&&Rb){D=0;for(X=pa.length;D<X;D++)if(Q=Ua[pa[D]],mc=Q.vertexNormals,Zb=Q.normal,3===mc.length&&Gc)for(ta=0;3>ta;ta++)$b=mc[ta],pb[Ta]=$b.x,pb[Ta+1]=$b.y,pb[Ta+2]=$b.z,Ta+=3;else for(ta=
-0;3>ta;ta++)pb[Ta]=Zb.x,pb[Ta+1]=Zb.y,pb[Ta+2]=Zb.z,Ta+=3;D=0;for(X=qa.length;D<X;D++)if(Q=Ua[qa[D]],mc=Q.vertexNormals,Zb=Q.normal,4===mc.length&&Gc)for(ta=0;4>ta;ta++)$b=mc[ta],pb[Ta]=$b.x,pb[Ta+1]=$b.y,pb[Ta+2]=$b.z,Ta+=3;else for(ta=0;4>ta;ta++)pb[Ta]=Zb.x,pb[Ta+1]=Zb.y,pb[Ta+2]=Zb.z,Ta+=3;k.bindBuffer(k.ARRAY_BUFFER,na.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,pb,nb)}if(bd&&Yc&&ic){D=0;for(X=pa.length;D<X;D++)if(Yb=pa[D],nc=Yc[Yb],void 0!==nc)for(ta=0;3>ta;ta++)pc=nc[ta],yc[Ub]=pc.u,yc[Ub+
-1]=pc.v,Ub+=2;D=0;for(X=qa.length;D<X;D++)if(Yb=qa[D],nc=Yc[Yb],void 0!==nc)for(ta=0;4>ta;ta++)pc=nc[ta],yc[Ub]=pc.u,yc[Ub+1]=pc.v,Ub+=2;0<Ub&&(k.bindBuffer(k.ARRAY_BUFFER,na.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,yc,nb))}if(bd&&Zc&&ic){D=0;for(X=pa.length;D<X;D++)if(Yb=pa[D],oc=Zc[Yb],void 0!==oc)for(ta=0;3>ta;ta++)qc=oc[ta],zc[Vb]=qc.u,zc[Vb+1]=qc.v,Vb+=2;D=0;for(X=qa.length;D<X;D++)if(Yb=qa[D],oc=Zc[Yb],void 0!==oc)for(ta=0;4>ta;ta++)qc=oc[ta],zc[Vb]=qc.u,zc[Vb+1]=qc.v,Vb+=2;0<Vb&&(k.bindBuffer(k.ARRAY_BUFFER,
-na.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,zc,nb))}if(Fc){D=0;for(X=pa.length;D<X;D++)Pb[ob]=Da,Pb[ob+1]=Da+1,Pb[ob+2]=Da+2,ob+=3,ib[Za]=Da,ib[Za+1]=Da+1,ib[Za+2]=Da,ib[Za+3]=Da+2,ib[Za+4]=Da+1,ib[Za+5]=Da+2,Za+=6,Da+=3;D=0;for(X=qa.length;D<X;D++)Pb[ob]=Da,Pb[ob+1]=Da+1,Pb[ob+2]=Da+3,Pb[ob+3]=Da+1,Pb[ob+4]=Da+2,Pb[ob+5]=Da+3,ob+=6,ib[Za]=Da,ib[Za+1]=Da+1,ib[Za+2]=Da,ib[Za+3]=Da+3,ib[Za+4]=Da+1,ib[Za+5]=Da+2,ib[Za+6]=Da+2,ib[Za+7]=Da+3,Za+=8,Da+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,na.__webglFaceBuffer);
-k.bufferData(k.ELEMENT_ARRAY_BUFFER,Pb,nb);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,na.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ib,nb)}if(Xc){ta=0;for(jc=Xc.length;ta<jc;ta++)if(w=Xc[ta],w.__original.needsUpdate){y=0;if(1===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){D=0;for(X=pa.length;D<X;D++)Q=Ua[pa[D]],w.array[y]=w.value[Q.a],w.array[y+1]=w.value[Q.b],w.array[y+2]=w.value[Q.c],y+=3;D=0;for(X=qa.length;D<X;D++)Q=Ua[qa[D]],w.array[y]=w.value[Q.a],w.array[y+1]=w.value[Q.b],w.array[y+
-2]=w.value[Q.c],w.array[y+3]=w.value[Q.d],y+=4}else{if("faces"===w.boundTo){D=0;for(X=pa.length;D<X;D++)ua=w.value[pa[D]],w.array[y]=ua,w.array[y+1]=ua,w.array[y+2]=ua,y+=3;D=0;for(X=qa.length;D<X;D++)ua=w.value[qa[D]],w.array[y]=ua,w.array[y+1]=ua,w.array[y+2]=ua,w.array[y+3]=ua,y+=4}}else if(2===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){D=0;for(X=pa.length;D<X;D++)Q=Ua[pa[D]],S=w.value[Q.a],T=w.value[Q.b],U=w.value[Q.c],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,
-w.array[y+4]=U.x,w.array[y+5]=U.y,y+=6;D=0;for(X=qa.length;D<X;D++)Q=Ua[qa[D]],S=w.value[Q.a],T=w.value[Q.b],U=w.value[Q.c],la=w.value[Q.d],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+4]=U.x,w.array[y+5]=U.y,w.array[y+6]=la.x,w.array[y+7]=la.y,y+=8}else{if("faces"===w.boundTo){D=0;for(X=pa.length;D<X;D++)U=T=S=ua=w.value[pa[D]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+4]=U.x,w.array[y+5]=U.y,y+=6;D=0;for(X=qa.length;D<X;D++)la=U=T=
-S=ua=w.value[qa[D]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+4]=U.x,w.array[y+5]=U.y,w.array[y+6]=la.x,w.array[y+7]=la.y,y+=8}}else if(3===w.size){var ba;ba="c"===w.type?["r","g","b"]:["x","y","z"];if(void 0===w.boundTo||"vertices"===w.boundTo){D=0;for(X=pa.length;D<X;D++)Q=Ua[pa[D]],S=w.value[Q.a],T=w.value[Q.b],U=w.value[Q.c],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+
-6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],y+=9;D=0;for(X=qa.length;D<X;D++)Q=Ua[qa[D]],S=w.value[Q.a],T=w.value[Q.b],U=w.value[Q.c],la=w.value[Q.d],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],w.array[y+9]=la[ba[0]],w.array[y+10]=la[ba[1]],w.array[y+11]=la[ba[2]],y+=12}else if("faces"===w.boundTo){D=0;for(X=pa.length;D<X;D++)U=T=S=ua=
-w.value[pa[D]],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],y+=9;D=0;for(X=qa.length;D<X;D++)la=U=T=S=ua=w.value[qa[D]],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],w.array[y+9]=la[ba[0]],w.array[y+10]=
-la[ba[1]],w.array[y+11]=la[ba[2]],y+=12}else if("faceVertices"===w.boundTo){D=0;for(X=pa.length;D<X;D++)ua=w.value[pa[D]],S=ua[0],T=ua[1],U=ua[2],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],y+=9;D=0;for(X=qa.length;D<X;D++)ua=w.value[qa[D]],S=ua[0],T=ua[1],U=ua[2],la=ua[3],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=
-T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],w.array[y+9]=la[ba[0]],w.array[y+10]=la[ba[1]],w.array[y+11]=la[ba[2]],y+=12}}else if(4===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){D=0;for(X=pa.length;D<X;D++)Q=Ua[pa[D]],S=w.value[Q.a],T=w.value[Q.b],U=w.value[Q.c],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+
-9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,y+=12;D=0;for(X=qa.length;D<X;D++)Q=Ua[qa[D]],S=w.value[Q.a],T=w.value[Q.b],U=w.value[Q.c],la=w.value[Q.d],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,w.array[y+12]=la.x,w.array[y+13]=la.y,w.array[y+14]=la.z,w.array[y+15]=la.w,y+=16}else if("faces"===w.boundTo){D=0;for(X=pa.length;D<X;D++)U=T=S=ua=
-w.value[pa[D]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,y+=12;D=0;for(X=qa.length;D<X;D++)la=U=T=S=ua=w.value[qa[D]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,w.array[y+12]=la.x,
-w.array[y+13]=la.y,w.array[y+14]=la.z,w.array[y+15]=la.w,y+=16}else if("faceVertices"===w.boundTo){D=0;for(X=pa.length;D<X;D++)ua=w.value[pa[D]],S=ua[0],T=ua[1],U=ua[2],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,y+=12;D=0;for(X=qa.length;D<X;D++)ua=w.value[qa[D]],S=ua[0],T=ua[1],U=ua[2],la=ua[3],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=
-S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,w.array[y+12]=la.x,w.array[y+13]=la.y,w.array[y+14]=la.z,w.array[y+15]=la.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,nb)}}zb&&(delete na.__inittedArrays,delete na.__colorArray,delete na.__normalArray,delete na.__tangentArray,delete na.__uvArray,delete na.__uv2Array,delete na.__faceArray,delete na.__vertexArray,
-delete na.__lineArray,delete na.__skinIndexArray,delete na.__skinWeightArray)}}ga.verticesNeedUpdate=!1;ga.morphTargetsNeedUpdate=!1;ga.elementsNeedUpdate=!1;ga.uvsNeedUpdate=!1;ga.normalsNeedUpdate=!1;ga.colorsNeedUpdate=!1;ga.tangentsNeedUpdate=!1;bb.attributes&&q(bb)}else if(vb instanceof THREE.Ribbon){if(ga.verticesNeedUpdate||ga.colorsNeedUpdate){var dc=ga,cd=k.DYNAMIC_DRAW,Ac=void 0,Bc=void 0,Jc=void 0,ec=void 0,Kc=void 0,dd=dc.vertices,ed=dc.colors,kd=dd.length,ld=ed.length,Lc=dc.__vertexArray,
-Mc=dc.__colorArray,md=dc.colorsNeedUpdate;if(dc.verticesNeedUpdate){for(Ac=0;Ac<kd;Ac++)Jc=dd[Ac],ec=3*Ac,Lc[ec]=Jc.x,Lc[ec+1]=Jc.y,Lc[ec+2]=Jc.z;k.bindBuffer(k.ARRAY_BUFFER,dc.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,cd)}if(md){for(Bc=0;Bc<ld;Bc++)Kc=ed[Bc],ec=3*Bc,Mc[ec]=Kc.r,Mc[ec+1]=Kc.g,Mc[ec+2]=Kc.b;k.bindBuffer(k.ARRAY_BUFFER,dc.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Mc,cd)}}ga.verticesNeedUpdate=!1;ga.colorsNeedUpdate=!1}else if(vb instanceof THREE.Line){bb=c(vb,hb);fb=
-bb.attributes&&o(bb);if(ga.verticesNeedUpdate||ga.colorsNeedUpdate||fb){var Wb=ga,$c=k.DYNAMIC_DRAW,Cc=void 0,Dc=void 0,Nc=void 0,Ba=void 0,Oc=void 0,fd=Wb.vertices,gd=Wb.colors,nd=fd.length,od=gd.length,Pc=Wb.__vertexArray,Qc=Wb.__colorArray,pd=Wb.colorsNeedUpdate,ad=Wb.__webglCustomAttributesList,Rc=void 0,hd=void 0,Ra=void 0,rc=void 0,db=void 0,wa=void 0;if(Wb.verticesNeedUpdate){for(Cc=0;Cc<nd;Cc++)Nc=fd[Cc],Ba=3*Cc,Pc[Ba]=Nc.x,Pc[Ba+1]=Nc.y,Pc[Ba+2]=Nc.z;k.bindBuffer(k.ARRAY_BUFFER,Wb.__webglVertexBuffer);
-k.bufferData(k.ARRAY_BUFFER,Pc,$c)}if(pd){for(Dc=0;Dc<od;Dc++)Oc=gd[Dc],Ba=3*Dc,Qc[Ba]=Oc.r,Qc[Ba+1]=Oc.g,Qc[Ba+2]=Oc.b;k.bindBuffer(k.ARRAY_BUFFER,Wb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Qc,$c)}if(ad){Rc=0;for(hd=ad.length;Rc<hd;Rc++)if(wa=ad[Rc],wa.needsUpdate&&(void 0===wa.boundTo||"vertices"===wa.boundTo)){Ba=0;rc=wa.value.length;if(1===wa.size)for(Ra=0;Ra<rc;Ra++)wa.array[Ra]=wa.value[Ra];else if(2===wa.size)for(Ra=0;Ra<rc;Ra++)db=wa.value[Ra],wa.array[Ba]=db.x,wa.array[Ba+1]=db.y,
-Ba+=2;else if(3===wa.size)if("c"===wa.type)for(Ra=0;Ra<rc;Ra++)db=wa.value[Ra],wa.array[Ba]=db.r,wa.array[Ba+1]=db.g,wa.array[Ba+2]=db.b,Ba+=3;else for(Ra=0;Ra<rc;Ra++)db=wa.value[Ra],wa.array[Ba]=db.x,wa.array[Ba+1]=db.y,wa.array[Ba+2]=db.z,Ba+=3;else if(4===wa.size)for(Ra=0;Ra<rc;Ra++)db=wa.value[Ra],wa.array[Ba]=db.x,wa.array[Ba+1]=db.y,wa.array[Ba+2]=db.z,wa.array[Ba+3]=db.w,Ba+=4;k.bindBuffer(k.ARRAY_BUFFER,wa.buffer);k.bufferData(k.ARRAY_BUFFER,wa.array,$c)}}}ga.verticesNeedUpdate=!1;ga.colorsNeedUpdate=
-!1;bb.attributes&&q(bb)}else vb instanceof THREE.ParticleSystem&&(ga instanceof THREE.BufferGeometry?((ga.verticesNeedUpdate||ga.colorsNeedUpdate)&&h(ga,k.DYNAMIC_DRAW,!ga.dynamic),ga.verticesNeedUpdate=!1,ga.colorsNeedUpdate=!1):(bb=c(vb,hb),fb=bb.attributes&&o(bb),(ga.verticesNeedUpdate||ga.colorsNeedUpdate||vb.sortParticles||fb)&&g(ga,k.DYNAMIC_DRAW,vb),ga.verticesNeedUpdate=!1,ga.colorsNeedUpdate=!1,bb.attributes&&q(bb)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof
-THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,s;e=p=q=s=o=
-0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&s++,g instanceof THREE.HemisphereLight&&o++);q+s+p+o<=ea?e=p:(e=Math.ceil(ea*p/(q+p)),s=q=ea-e,o=e);f=q;g=s;h=o;o=p=0;for(s=b.length;o<s;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;jc&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-
-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var r;a:{q=a.fragmentShader;s=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,
-skinning:a.skinning,maxBones:l,useVertexTexture:jc&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,
-alphaTest:a.alphaTest,metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(q),d.push(s));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=ra.length;t<u;t++)if(d=ra[t],d.code===n){d.usedTimes++;r=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+I+" float;",u,ic?"#define VERTEX_TEXTURES":
-"",R.gammaInput?"#define GAMMA_INPUT":"",R.gammaOutput?"#define GAMMA_OUTPUT":"",R.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":
-"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?
-"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-u=["precision "+I+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",R.gammaInput?"#define GAMMA_INPUT":"",R.gammaOutput?"#define GAMMA_OUTPUT":"",R.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
+k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==ab&&(k.lineWidth(d),ab=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),
+P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==ab&&(k.lineWidth(d),ab=d),k.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),
+P.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,l=a.fog;Z=-1;ib=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);
+b.projectionMatrix.flattenToArray(b._projectionMatrixArray);hb.multiply(b.projectionMatrix,b.matrixWorldInverse);la.setFromMatrix(hb);this.autoUpdateObjects&&this.initWebGLObjects(a);n(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,
+g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||la.contains(g))){B(g,b);var o=f,q=o.object,r=o.buffer,s=void 0,s=s=void 0,s=q.material;s instanceof THREE.MeshFaceMaterial?(s=r.materialIndex,0<=s&&(s=q.geometry.materials[s],s.transparent?(o.transparent=s,o.opaque=null):(o.opaque=s,o.transparent=null))):s&&(s.transparent?(o.transparent=s,o.opaque=null):(o.opaque=s,o.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:
+(Va.copy(g.matrixWorld.getPosition()),hb.multiplyVector3(Va),f.z=Va.z))}this.sortObjects&&h.sort(j);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(B(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),z(d.polygonOffset,d.polygonOffsetFactor,
+d.polygonOffsetUnits),m(a.__webglObjects,!1,"",b,i,l,!0,d),p(a.__webglObjectsImmediate,"",b,i,l,!1,d)):(this.setBlending(THREE.NormalBlending),m(a.__webglObjects,!0,"opaque",b,i,l,!1),p(a.__webglObjectsImmediate,"opaque",b,i,l,!1),m(a.__webglObjects,!1,"transparent",b,i,l,!0),p(a.__webglObjectsImmediate,"transparent",b,i,l,!0));n(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,
+c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=u(a,b,c,d,e);ea=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,la):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||
+(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var j=a.__objectsAdded[0],l=a,n=void 0,m=void 0,p=void 0;if(!j.__webglInit)if(j.__webglInit=!0,j._modelViewMatrix=new THREE.Matrix4,j._normalMatrix=new THREE.Matrix3,j instanceof THREE.Mesh)if(m=j.geometry,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var t=m,u=void 0,v=void 0,x=void 0,z=void 0,B=void 0,C=void 0,D=void 0,G={},H=t.morphTargets.length,I=t.morphNormals.length;
+t.geometryGroups={};u=0;for(v=t.faces.length;u<v;u++)x=t.faces[u],z=x.materialIndex,C=void 0!==z?z:-1,void 0===G[C]&&(G[C]={hash:C,counter:0}),D=G[C].hash+"_"+G[C].counter,void 0===t.geometryGroups[D]&&(t.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:H,numMorphNormals:I}),B=x instanceof THREE.Face3?3:4,65535<t.geometryGroups[D].vertices+B&&(G[C].counter+=1,D=G[C].hash+"_"+G[C].counter,void 0===t.geometryGroups[D]&&(t.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,
+vertices:0,numMorphTargets:H,numMorphNormals:I})),x instanceof THREE.Face3?t.geometryGroups[D].faces3.push(u):t.geometryGroups[D].faces4.push(u),t.geometryGroups[D].vertices+=B;t.geometryGroupsList=[];var J=void 0;for(J in t.geometryGroups)t.geometryGroups[J].id=ca++,t.geometryGroupsList.push(t.geometryGroups[J])}for(n in m.geometryGroups)if(p=m.geometryGroups[n],!p.__webglVertexBuffer){var F=p;F.__webglVertexBuffer=k.createBuffer();F.__webglNormalBuffer=k.createBuffer();F.__webglTangentBuffer=k.createBuffer();
+F.__webglColorBuffer=k.createBuffer();F.__webglUVBuffer=k.createBuffer();F.__webglUV2Buffer=k.createBuffer();F.__webglSkinIndicesBuffer=k.createBuffer();F.__webglSkinWeightsBuffer=k.createBuffer();F.__webglFaceBuffer=k.createBuffer();F.__webglLineBuffer=k.createBuffer();var O=void 0,L=void 0;if(F.numMorphTargets){F.__webglMorphTargetsBuffers=[];O=0;for(L=F.numMorphTargets;O<L;O++)F.__webglMorphTargetsBuffers.push(k.createBuffer())}if(F.numMorphNormals){F.__webglMorphNormalsBuffers=[];O=0;for(L=F.numMorphNormals;O<
+L;O++)F.__webglMorphNormalsBuffers.push(k.createBuffer())}P.info.memory.geometries++;c(p,j);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&g(m);else if(j instanceof THREE.Ribbon){if(m=j.geometry,!m.__webglVertexBuffer){var K=m;K.__webglVertexBuffer=k.createBuffer();K.__webglColorBuffer=k.createBuffer();P.info.memory.geometries++;var N=m,M=N.vertices.length;
+N.__vertexArray=new Float32Array(3*M);N.__colorArray=new Float32Array(3*M);N.__webglVertexCount=M;m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}}else if(j instanceof THREE.Line){if(m=j.geometry,!m.__webglVertexBuffer){var V=m;V.__webglVertexBuffer=k.createBuffer();V.__webglColorBuffer=k.createBuffer();P.info.memory.geometries++;var Z=m,Y=j,Q=Z.vertices.length;Z.__vertexArray=new Float32Array(3*Q);Z.__colorArray=new Float32Array(3*Q);Z.__webglLineCount=Q;b(Z,Y);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=
+!0}}else if(j instanceof THREE.ParticleSystem&&(m=j.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var ga=m;ga.__webglVertexBuffer=k.createBuffer();ga.__webglColorBuffer=k.createBuffer();P.info.memory.geometries++;var X=m,ea=j,$=X.vertices.length;X.__vertexArray=new Float32Array(3*$);X.__colorArray=new Float32Array(3*$);X.__sortArray=[];X.__webglParticleCount=$;b(X,ea);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&g(m);if(!j.__webglActive){if(j instanceof
+THREE.Mesh)if(m=j.geometry,m instanceof THREE.BufferGeometry)o(l.__webglObjects,m,j);else for(n in m.geometryGroups)p=m.geometryGroups[n],o(l.__webglObjects,p,j);else j instanceof THREE.Ribbon||j instanceof THREE.Line||j instanceof THREE.ParticleSystem?(m=j.geometry,o(l.__webglObjects,m,j)):j instanceof THREE.ImmediateRenderObject||j.immediateRenderCallback?l.__webglObjectsImmediate.push({object:j,opaque:null,transparent:null}):j instanceof THREE.Sprite?l.__webglSprites.push(j):j instanceof THREE.LensFlare&&
+l.__webglFlares.push(j);j.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var ia=a.__objectsRemoved[0],Ia=a;ia instanceof THREE.Mesh||ia instanceof THREE.ParticleSystem||ia instanceof THREE.Ribbon||ia instanceof THREE.Line?s(Ia.__webglObjects,ia):ia instanceof THREE.Sprite?A(Ia.__webglSprites,ia):ia instanceof THREE.LensFlare?A(Ia.__webglFlares,ia):(ia instanceof THREE.ImmediateRenderObject||ia.immediateRenderCallback)&&s(Ia.__webglObjectsImmediate,ia);ia.__webglActive=
+!1;a.__objectsRemoved.splice(0,1)}for(var na=0,ra=a.__webglObjects.length;na<ra;na++){var sa=a.__webglObjects[na].object,fa=sa.geometry,La=void 0,Ea=void 0,la=void 0;if(sa instanceof THREE.Mesh)if(fa instanceof THREE.BufferGeometry)(fa.verticesNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate)&&i(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.elementsNeedUpdate=!1,fa.uvsNeedUpdate=!1,fa.normalsNeedUpdate=!1,fa.colorsNeedUpdate=
+!1,fa.tangentsNeedUpdate=!1;else{for(var ya=0,Ga=fa.geometryGroupsList.length;ya<Ga;ya++)if(La=fa.geometryGroupsList[ya],la=d(sa,La),fa.buffersNeedUpdate&&c(La,sa),Ea=la.attributes&&q(la),fa.verticesNeedUpdate||fa.morphTargetsNeedUpdate||fa.elementsNeedUpdate||fa.uvsNeedUpdate||fa.normalsNeedUpdate||fa.colorsNeedUpdate||fa.tangentsNeedUpdate||Ea){var oa=La,Ja=sa,ua=k.DYNAMIC_DRAW,Pa=!fa.dynamic,Ma=la;if(oa.__inittedArrays){var cb=e(Ma),ab=Ma.vertexColors?Ma.vertexColors:!1,ib=f(Ma),kb=cb===THREE.SmoothShading,
+E=void 0,W=void 0,Ua=void 0,R=void 0,bb=void 0,Ya=void 0,xb=void 0,hb=void 0,Va=void 0,db=void 0,gb=void 0,S=void 0,T=void 0,U=void 0,ma=void 0,yb=void 0,zb=void 0,Ab=void 0,lb=void 0,Bb=void 0,Cb=void 0,Db=void 0,mb=void 0,Eb=void 0,Fb=void 0,Gb=void 0,nb=void 0,Hb=void 0,Ib=void 0,Jb=void 0,sb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,vb=void 0,ta=void 0,Sb=void 0,Vb=void 0,gc=void 0,hc=void 0,Qa=void 0,dc=void 0,Na=void 0,Oa=void 0,Wb=void 0,Ob=void 0,Fa=0,Ka=0,Pb=0,Qb=0,qb=0,Wa=0,xa=0,$a=0,Ha=0,da=
+0,ha=0,y=0,va=void 0,Ra=oa.__vertexArray,kc=oa.__uvArray,lc=oa.__uv2Array,rb=oa.__normalArray,Aa=oa.__tangentArray,Sa=oa.__colorArray,Ba=oa.__skinIndexArray,Ca=oa.__skinWeightArray,ac=oa.__morphTargetsArrays,Fc=oa.__morphNormalsArrays,Gc=oa.__webglCustomAttributesList,w=void 0,Nb=oa.__faceArray,jb=oa.__lineArray,eb=Ja.geometry,qc=eb.elementsNeedUpdate,jc=eb.uvsNeedUpdate,Cc=eb.normalsNeedUpdate,Dc=eb.tangentsNeedUpdate,Rc=eb.colorsNeedUpdate,Sc=eb.morphTargetsNeedUpdate,bc=eb.vertices,pa=oa.faces3,
+qa=oa.faces4,Xa=eb.faces,Hc=eb.faceVertexUvs[0],Ic=eb.faceVertexUvs[1],cc=eb.skinIndices,Xb=eb.skinWeights,Yb=eb.morphTargets,sc=eb.morphNormals;if(eb.verticesNeedUpdate){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],S=bc[R.a],T=bc[R.b],U=bc[R.c],Ra[Ka]=S.x,Ra[Ka+1]=S.y,Ra[Ka+2]=S.z,Ra[Ka+3]=T.x,Ra[Ka+4]=T.y,Ra[Ka+5]=T.z,Ra[Ka+6]=U.x,Ra[Ka+7]=U.y,Ra[Ka+8]=U.z,Ka+=9;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],S=bc[R.a],T=bc[R.b],U=bc[R.c],ma=bc[R.d],Ra[Ka]=S.x,Ra[Ka+1]=S.y,Ra[Ka+2]=S.z,Ra[Ka+3]=T.x,Ra[Ka+4]=
+T.y,Ra[Ka+5]=T.z,Ra[Ka+6]=U.x,Ra[Ka+7]=U.y,Ra[Ka+8]=U.z,Ra[Ka+9]=ma.x,Ra[Ka+10]=ma.y,Ra[Ka+11]=ma.z,Ka+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Ra,ua)}if(Sc){Qa=0;for(dc=Yb.length;Qa<dc;Qa++){E=ha=0;for(W=pa.length;E<W;E++)Wb=pa[E],R=Xa[Wb],S=Yb[Qa].vertices[R.a],T=Yb[Qa].vertices[R.b],U=Yb[Qa].vertices[R.c],Na=ac[Qa],Na[ha]=S.x,Na[ha+1]=S.y,Na[ha+2]=S.z,Na[ha+3]=T.x,Na[ha+4]=T.y,Na[ha+5]=T.z,Na[ha+6]=U.x,Na[ha+7]=U.y,Na[ha+8]=U.z,Ma.morphNormals&&(kb?(Ob=
+sc[Qa].vertexNormals[Wb],Bb=Ob.a,Cb=Ob.b,Db=Ob.c):Db=Cb=Bb=sc[Qa].faceNormals[Wb],Oa=Fc[Qa],Oa[ha]=Bb.x,Oa[ha+1]=Bb.y,Oa[ha+2]=Bb.z,Oa[ha+3]=Cb.x,Oa[ha+4]=Cb.y,Oa[ha+5]=Cb.z,Oa[ha+6]=Db.x,Oa[ha+7]=Db.y,Oa[ha+8]=Db.z),ha+=9;E=0;for(W=qa.length;E<W;E++)Wb=qa[E],R=Xa[Wb],S=Yb[Qa].vertices[R.a],T=Yb[Qa].vertices[R.b],U=Yb[Qa].vertices[R.c],ma=Yb[Qa].vertices[R.d],Na=ac[Qa],Na[ha]=S.x,Na[ha+1]=S.y,Na[ha+2]=S.z,Na[ha+3]=T.x,Na[ha+4]=T.y,Na[ha+5]=T.z,Na[ha+6]=U.x,Na[ha+7]=U.y,Na[ha+8]=U.z,Na[ha+9]=ma.x,
+Na[ha+10]=ma.y,Na[ha+11]=ma.z,Ma.morphNormals&&(kb?(Ob=sc[Qa].vertexNormals[Wb],Bb=Ob.a,Cb=Ob.b,Db=Ob.c,mb=Ob.d):mb=Db=Cb=Bb=sc[Qa].faceNormals[Wb],Oa=Fc[Qa],Oa[ha]=Bb.x,Oa[ha+1]=Bb.y,Oa[ha+2]=Bb.z,Oa[ha+3]=Cb.x,Oa[ha+4]=Cb.y,Oa[ha+5]=Cb.z,Oa[ha+6]=Db.x,Oa[ha+7]=Db.y,Oa[ha+8]=Db.z,Oa[ha+9]=mb.x,Oa[ha+10]=mb.y,Oa[ha+11]=mb.z),ha+=12;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphTargetsBuffers[Qa]);k.bufferData(k.ARRAY_BUFFER,ac[Qa],ua);Ma.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglMorphNormalsBuffers[Qa]),
+k.bufferData(k.ARRAY_BUFFER,Fc[Qa],ua))}}if(Xb.length){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],Hb=Xb[R.a],Ib=Xb[R.b],Jb=Xb[R.c],Ca[da]=Hb.x,Ca[da+1]=Hb.y,Ca[da+2]=Hb.z,Ca[da+3]=Hb.w,Ca[da+4]=Ib.x,Ca[da+5]=Ib.y,Ca[da+6]=Ib.z,Ca[da+7]=Ib.w,Ca[da+8]=Jb.x,Ca[da+9]=Jb.y,Ca[da+10]=Jb.z,Ca[da+11]=Jb.w,Kb=cc[R.a],Lb=cc[R.b],Mb=cc[R.c],Ba[da]=Kb.x,Ba[da+1]=Kb.y,Ba[da+2]=Kb.z,Ba[da+3]=Kb.w,Ba[da+4]=Lb.x,Ba[da+5]=Lb.y,Ba[da+6]=Lb.z,Ba[da+7]=Lb.w,Ba[da+8]=Mb.x,Ba[da+9]=Mb.y,Ba[da+10]=Mb.z,Ba[da+11]=Mb.w,da+=
+12;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],Hb=Xb[R.a],Ib=Xb[R.b],Jb=Xb[R.c],sb=Xb[R.d],Ca[da]=Hb.x,Ca[da+1]=Hb.y,Ca[da+2]=Hb.z,Ca[da+3]=Hb.w,Ca[da+4]=Ib.x,Ca[da+5]=Ib.y,Ca[da+6]=Ib.z,Ca[da+7]=Ib.w,Ca[da+8]=Jb.x,Ca[da+9]=Jb.y,Ca[da+10]=Jb.z,Ca[da+11]=Jb.w,Ca[da+12]=sb.x,Ca[da+13]=sb.y,Ca[da+14]=sb.z,Ca[da+15]=sb.w,Kb=cc[R.a],Lb=cc[R.b],Mb=cc[R.c],vb=cc[R.d],Ba[da]=Kb.x,Ba[da+1]=Kb.y,Ba[da+2]=Kb.z,Ba[da+3]=Kb.w,Ba[da+4]=Lb.x,Ba[da+5]=Lb.y,Ba[da+6]=Lb.z,Ba[da+7]=Lb.w,Ba[da+8]=Mb.x,Ba[da+9]=Mb.y,Ba[da+
+10]=Mb.z,Ba[da+11]=Mb.w,Ba[da+12]=vb.x,Ba[da+13]=vb.y,Ba[da+14]=vb.z,Ba[da+15]=vb.w,da+=16;0<da&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ba,ua),k.bindBuffer(k.ARRAY_BUFFER,oa.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Ca,ua))}if(Rc&&ab){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],xb=R.vertexColors,hb=R.color,3===xb.length&&ab===THREE.VertexColors?(Eb=xb[0],Fb=xb[1],Gb=xb[2]):Gb=Fb=Eb=hb,Sa[Ha]=Eb.r,Sa[Ha+1]=Eb.g,Sa[Ha+2]=Eb.b,Sa[Ha+3]=Fb.r,Sa[Ha+
+4]=Fb.g,Sa[Ha+5]=Fb.b,Sa[Ha+6]=Gb.r,Sa[Ha+7]=Gb.g,Sa[Ha+8]=Gb.b,Ha+=9;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],xb=R.vertexColors,hb=R.color,4===xb.length&&ab===THREE.VertexColors?(Eb=xb[0],Fb=xb[1],Gb=xb[2],nb=xb[3]):nb=Gb=Fb=Eb=hb,Sa[Ha]=Eb.r,Sa[Ha+1]=Eb.g,Sa[Ha+2]=Eb.b,Sa[Ha+3]=Fb.r,Sa[Ha+4]=Fb.g,Sa[Ha+5]=Fb.b,Sa[Ha+6]=Gb.r,Sa[Ha+7]=Gb.g,Sa[Ha+8]=Gb.b,Sa[Ha+9]=nb.r,Sa[Ha+10]=nb.g,Sa[Ha+11]=nb.b,Ha+=12;0<Ha&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Sa,ua))}if(Dc&&
+eb.hasTangents){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],Va=R.vertexTangents,yb=Va[0],zb=Va[1],Ab=Va[2],Aa[xa]=yb.x,Aa[xa+1]=yb.y,Aa[xa+2]=yb.z,Aa[xa+3]=yb.w,Aa[xa+4]=zb.x,Aa[xa+5]=zb.y,Aa[xa+6]=zb.z,Aa[xa+7]=zb.w,Aa[xa+8]=Ab.x,Aa[xa+9]=Ab.y,Aa[xa+10]=Ab.z,Aa[xa+11]=Ab.w,xa+=12;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],Va=R.vertexTangents,yb=Va[0],zb=Va[1],Ab=Va[2],lb=Va[3],Aa[xa]=yb.x,Aa[xa+1]=yb.y,Aa[xa+2]=yb.z,Aa[xa+3]=yb.w,Aa[xa+4]=zb.x,Aa[xa+5]=zb.y,Aa[xa+6]=zb.z,Aa[xa+7]=zb.w,Aa[xa+8]=Ab.x,Aa[xa+
+9]=Ab.y,Aa[xa+10]=Ab.z,Aa[xa+11]=Ab.w,Aa[xa+12]=lb.x,Aa[xa+13]=lb.y,Aa[xa+14]=lb.z,Aa[xa+15]=lb.w,xa+=16;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,ua)}if(Cc&&cb){E=0;for(W=pa.length;E<W;E++)if(R=Xa[pa[E]],bb=R.vertexNormals,Ya=R.normal,3===bb.length&&kb)for(ta=0;3>ta;ta++)Vb=bb[ta],rb[Wa]=Vb.x,rb[Wa+1]=Vb.y,rb[Wa+2]=Vb.z,Wa+=3;else for(ta=0;3>ta;ta++)rb[Wa]=Ya.x,rb[Wa+1]=Ya.y,rb[Wa+2]=Ya.z,Wa+=3;E=0;for(W=qa.length;E<W;E++)if(R=Xa[qa[E]],bb=R.vertexNormals,
+Ya=R.normal,4===bb.length&&kb)for(ta=0;4>ta;ta++)Vb=bb[ta],rb[Wa]=Vb.x,rb[Wa+1]=Vb.y,rb[Wa+2]=Vb.z,Wa+=3;else for(ta=0;4>ta;ta++)rb[Wa]=Ya.x,rb[Wa+1]=Ya.y,rb[Wa+2]=Ya.z,Wa+=3;k.bindBuffer(k.ARRAY_BUFFER,oa.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,rb,ua)}if(jc&&Hc&&ib){E=0;for(W=pa.length;E<W;E++)if(Ua=pa[E],db=Hc[Ua],void 0!==db)for(ta=0;3>ta;ta++)gc=db[ta],kc[Pb]=gc.u,kc[Pb+1]=gc.v,Pb+=2;E=0;for(W=qa.length;E<W;E++)if(Ua=qa[E],db=Hc[Ua],void 0!==db)for(ta=0;4>ta;ta++)gc=db[ta],kc[Pb]=gc.u,
+kc[Pb+1]=gc.v,Pb+=2;0<Pb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,kc,ua))}if(jc&&Ic&&ib){E=0;for(W=pa.length;E<W;E++)if(Ua=pa[E],gb=Ic[Ua],void 0!==gb)for(ta=0;3>ta;ta++)hc=gb[ta],lc[Qb]=hc.u,lc[Qb+1]=hc.v,Qb+=2;E=0;for(W=qa.length;E<W;E++)if(Ua=qa[E],gb=Ic[Ua],void 0!==gb)for(ta=0;4>ta;ta++)hc=gb[ta],lc[Qb]=hc.u,lc[Qb+1]=hc.v,Qb+=2;0<Qb&&(k.bindBuffer(k.ARRAY_BUFFER,oa.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,lc,ua))}if(qc){E=0;for(W=pa.length;E<W;E++)Nb[qb]=
+Fa,Nb[qb+1]=Fa+1,Nb[qb+2]=Fa+2,qb+=3,jb[$a]=Fa,jb[$a+1]=Fa+1,jb[$a+2]=Fa,jb[$a+3]=Fa+2,jb[$a+4]=Fa+1,jb[$a+5]=Fa+2,$a+=6,Fa+=3;E=0;for(W=qa.length;E<W;E++)Nb[qb]=Fa,Nb[qb+1]=Fa+1,Nb[qb+2]=Fa+3,Nb[qb+3]=Fa+1,Nb[qb+4]=Fa+2,Nb[qb+5]=Fa+3,qb+=6,jb[$a]=Fa,jb[$a+1]=Fa+1,jb[$a+2]=Fa,jb[$a+3]=Fa+3,jb[$a+4]=Fa+1,jb[$a+5]=Fa+2,jb[$a+6]=Fa+2,jb[$a+7]=Fa+3,$a+=8,Fa+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,Nb,ua);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,oa.__webglLineBuffer);
+k.bufferData(k.ELEMENT_ARRAY_BUFFER,jb,ua)}if(Gc){ta=0;for(Sb=Gc.length;ta<Sb;ta++)if(w=Gc[ta],w.__original.needsUpdate){y=0;if(1===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],w.array[y]=w.value[R.a],w.array[y+1]=w.value[R.b],w.array[y+2]=w.value[R.c],y+=3;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],w.array[y]=w.value[R.a],w.array[y+1]=w.value[R.b],w.array[y+2]=w.value[R.c],w.array[y+3]=w.value[R.d],y+=4}else{if("faces"===w.boundTo){E=0;for(W=pa.length;E<
+W;E++)va=w.value[pa[E]],w.array[y]=va,w.array[y+1]=va,w.array[y+2]=va,y+=3;E=0;for(W=qa.length;E<W;E++)va=w.value[qa[E]],w.array[y]=va,w.array[y+1]=va,w.array[y+2]=va,w.array[y+3]=va,y+=4}}else if(2===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+4]=U.x,w.array[y+5]=U.y,y+=6;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],S=w.value[R.a],T=
+w.value[R.b],U=w.value[R.c],ma=w.value[R.d],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+4]=U.x,w.array[y+5]=U.y,w.array[y+6]=ma.x,w.array[y+7]=ma.y,y+=8}else{if("faces"===w.boundTo){E=0;for(W=pa.length;E<W;E++)U=T=S=va=w.value[pa[E]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+4]=U.x,w.array[y+5]=U.y,y+=6;E=0;for(W=qa.length;E<W;E++)ma=U=T=S=va=w.value[qa[E]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=T.x,w.array[y+3]=T.y,w.array[y+
+4]=U.x,w.array[y+5]=U.y,w.array[y+6]=ma.x,w.array[y+7]=ma.y,y+=8}}else if(3===w.size){var ba;ba="c"===w.type?["r","g","b"]:["x","y","z"];if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],y+=9;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],
+S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],ma=w.value[R.d],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],w.array[y+9]=ma[ba[0]],w.array[y+10]=ma[ba[1]],w.array[y+11]=ma[ba[2]],y+=12}else if("faces"===w.boundTo){E=0;for(W=pa.length;E<W;E++)U=T=S=va=w.value[pa[E]],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],
+w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],y+=9;E=0;for(W=qa.length;E<W;E++)ma=U=T=S=va=w.value[qa[E]],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],w.array[y+9]=ma[ba[0]],w.array[y+10]=ma[ba[1]],w.array[y+11]=ma[ba[2]],y+=12}else if("faceVertices"===w.boundTo){E=0;for(W=pa.length;E<
+W;E++)va=w.value[pa[E]],S=va[0],T=va[1],U=va[2],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],w.array[y+8]=U[ba[2]],y+=9;E=0;for(W=qa.length;E<W;E++)va=w.value[qa[E]],S=va[0],T=va[1],U=va[2],ma=va[3],w.array[y]=S[ba[0]],w.array[y+1]=S[ba[1]],w.array[y+2]=S[ba[2]],w.array[y+3]=T[ba[0]],w.array[y+4]=T[ba[1]],w.array[y+5]=T[ba[2]],w.array[y+6]=U[ba[0]],w.array[y+7]=U[ba[1]],
+w.array[y+8]=U[ba[2]],w.array[y+9]=ma[ba[0]],w.array[y+10]=ma[ba[1]],w.array[y+11]=ma[ba[2]],y+=12}}else if(4===w.size)if(void 0===w.boundTo||"vertices"===w.boundTo){E=0;for(W=pa.length;E<W;E++)R=Xa[pa[E]],S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,y+=12;E=0;for(W=qa.length;E<W;E++)R=Xa[qa[E]],
+S=w.value[R.a],T=w.value[R.b],U=w.value[R.c],ma=w.value[R.d],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,w.array[y+12]=ma.x,w.array[y+13]=ma.y,w.array[y+14]=ma.z,w.array[y+15]=ma.w,y+=16}else if("faces"===w.boundTo){E=0;for(W=pa.length;E<W;E++)U=T=S=va=w.value[pa[E]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+
+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,y+=12;E=0;for(W=qa.length;E<W;E++)ma=U=T=S=va=w.value[qa[E]],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,w.array[y+12]=ma.x,w.array[y+13]=ma.y,w.array[y+14]=ma.z,w.array[y+15]=ma.w,y+=16}else if("faceVertices"===w.boundTo){E=
+0;for(W=pa.length;E<W;E++)va=w.value[pa[E]],S=va[0],T=va[1],U=va[2],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,y+=12;E=0;for(W=qa.length;E<W;E++)va=w.value[qa[E]],S=va[0],T=va[1],U=va[2],ma=va[3],w.array[y]=S.x,w.array[y+1]=S.y,w.array[y+2]=S.z,w.array[y+3]=S.w,w.array[y+4]=T.x,w.array[y+5]=T.y,w.array[y+6]=T.z,w.array[y+7]=T.w,w.array[y+
+8]=U.x,w.array[y+9]=U.y,w.array[y+10]=U.z,w.array[y+11]=U.w,w.array[y+12]=ma.x,w.array[y+13]=ma.y,w.array[y+14]=ma.z,w.array[y+15]=ma.w,y+=16}k.bindBuffer(k.ARRAY_BUFFER,w.buffer);k.bufferData(k.ARRAY_BUFFER,w.array,ua)}}Pa&&(delete oa.__inittedArrays,delete oa.__colorArray,delete oa.__normalArray,delete oa.__tangentArray,delete oa.__uvArray,delete oa.__uv2Array,delete oa.__faceArray,delete oa.__vertexArray,delete oa.__lineArray,delete oa.__skinIndexArray,delete oa.__skinWeightArray)}}fa.verticesNeedUpdate=
+!1;fa.morphTargetsNeedUpdate=!1;fa.elementsNeedUpdate=!1;fa.uvsNeedUpdate=!1;fa.normalsNeedUpdate=!1;fa.colorsNeedUpdate=!1;fa.tangentsNeedUpdate=!1;fa.buffersNeedUpdate=!1;la.attributes&&r(la)}else if(sa instanceof THREE.Ribbon){if(fa.verticesNeedUpdate||fa.colorsNeedUpdate){var Zb=fa,Lc=k.DYNAMIC_DRAW,mc=void 0,nc=void 0,tc=void 0,$b=void 0,uc=void 0,Mc=Zb.vertices,Nc=Zb.colors,Tc=Mc.length,Uc=Nc.length,vc=Zb.__vertexArray,wc=Zb.__colorArray,Vc=Zb.colorsNeedUpdate;if(Zb.verticesNeedUpdate){for(mc=
+0;mc<Tc;mc++)tc=Mc[mc],$b=3*mc,vc[$b]=tc.x,vc[$b+1]=tc.y,vc[$b+2]=tc.z;k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,vc,Lc)}if(Vc){for(nc=0;nc<Uc;nc++)uc=Nc[nc],$b=3*nc,wc[$b]=uc.r,wc[$b+1]=uc.g,wc[$b+2]=uc.b;k.bindBuffer(k.ARRAY_BUFFER,Zb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,wc,Lc)}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1}else if(sa instanceof THREE.Line){la=d(sa,La);Ea=la.attributes&&q(la);if(fa.verticesNeedUpdate||fa.colorsNeedUpdate||Ea){var Rb=
+fa,Jc=k.DYNAMIC_DRAW,oc=void 0,pc=void 0,xc=void 0,Da=void 0,yc=void 0,Oc=Rb.vertices,Pc=Rb.colors,Wc=Oc.length,Xc=Pc.length,zc=Rb.__vertexArray,Ac=Rb.__colorArray,Yc=Rb.colorsNeedUpdate,Kc=Rb.__webglCustomAttributesList,Bc=void 0,Qc=void 0,Ta=void 0,ic=void 0,fb=void 0,za=void 0;if(Rb.verticesNeedUpdate){for(oc=0;oc<Wc;oc++)xc=Oc[oc],Da=3*oc,zc[Da]=xc.x,zc[Da+1]=xc.y,zc[Da+2]=xc.z;k.bindBuffer(k.ARRAY_BUFFER,Rb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,zc,Jc)}if(Yc){for(pc=0;pc<Xc;pc++)yc=
+Pc[pc],Da=3*pc,Ac[Da]=yc.r,Ac[Da+1]=yc.g,Ac[Da+2]=yc.b;k.bindBuffer(k.ARRAY_BUFFER,Rb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ac,Jc)}if(Kc){Bc=0;for(Qc=Kc.length;Bc<Qc;Bc++)if(za=Kc[Bc],za.needsUpdate&&(void 0===za.boundTo||"vertices"===za.boundTo)){Da=0;ic=za.value.length;if(1===za.size)for(Ta=0;Ta<ic;Ta++)za.array[Ta]=za.value[Ta];else if(2===za.size)for(Ta=0;Ta<ic;Ta++)fb=za.value[Ta],za.array[Da]=fb.x,za.array[Da+1]=fb.y,Da+=2;else if(3===za.size)if("c"===za.type)for(Ta=0;Ta<ic;Ta++)fb=
+za.value[Ta],za.array[Da]=fb.r,za.array[Da+1]=fb.g,za.array[Da+2]=fb.b,Da+=3;else for(Ta=0;Ta<ic;Ta++)fb=za.value[Ta],za.array[Da]=fb.x,za.array[Da+1]=fb.y,za.array[Da+2]=fb.z,Da+=3;else if(4===za.size)for(Ta=0;Ta<ic;Ta++)fb=za.value[Ta],za.array[Da]=fb.x,za.array[Da+1]=fb.y,za.array[Da+2]=fb.z,za.array[Da+3]=fb.w,Da+=4;k.bindBuffer(k.ARRAY_BUFFER,za.buffer);k.bufferData(k.ARRAY_BUFFER,za.array,Jc)}}}fa.verticesNeedUpdate=!1;fa.colorsNeedUpdate=!1;la.attributes&&r(la)}else sa instanceof THREE.ParticleSystem&&
+(fa instanceof THREE.BufferGeometry?((fa.verticesNeedUpdate||fa.colorsNeedUpdate)&&i(fa,k.DYNAMIC_DRAW,!fa.dynamic),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1):(la=d(sa,La),Ea=la.attributes&&q(la),(fa.verticesNeedUpdate||fa.colorsNeedUpdate||sa.sortParticles||Ea)&&h(fa,k.DYNAMIC_DRAW,sa),fa.verticesNeedUpdate=!1,fa.colorsNeedUpdate=!1,la.attributes&&r(la)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,m,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?
+n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.ParticleBasicMaterial&&(n="particle_basic");if(n){var o=THREE.ShaderLib[n];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,r;e=p=q=r=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&
+p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof THREE.HemisphereLight&&o++);q+r+p+o<=sa?e=p:(e=Math.ceil(sa*p/(q+p)),r=q=sa-e,o=e);f=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);m=p;ac&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
+b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);var s;a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:ac&&
+d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:m,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
+perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},t,u,v,d=[];n?d.push(n):(d.push(q),d.push(r));for(u in p)d.push(u),d.push(p[u]);for(t in c)d.push(t),d.push(c[t]);n=d.join();t=0;for(u=ia.length;t<u;t++)if(d=ia[t],d.code===n){d.usedTimes++;s=d.program;break a}t=[];for(v in p)u=p[v],!1!==u&&(u="#define "+v+" "+u,t.push(u));u=t.join("\n");v=k.createProgram();t=["precision "+M+" float;",u,dc?"#define VERTEX_TEXTURES":"",P.gammaInput?"#define GAMMA_INPUT":
+"",P.gammaOutput?"#define GAMMA_OUTPUT":"",P.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":
+"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?
+"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+u=["precision "+M+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",u,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",P.gammaInput?"#define GAMMA_INPUT":"",P.gammaOutput?"#define GAMMA_OUTPUT":"",P.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?
-"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=E("fragment",u+q);t=E("vertex",t+s);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,
+"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");u=D("fragment",u+q);t=D("vertex",t+r);k.attachShader(v,t);k.attachShader(v,u);k.linkProgram(v);k.getProgramParameter(v,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(v,
 k.VALIDATE_STATUS)+", gl error ["+k.getError()+"]");k.deleteShader(u);k.deleteShader(t);v.uniforms={};v.attributes={};var x;t="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?t.push("boneTexture"):t.push("boneGlobalMatrices");for(x in o)t.push(x);x=t;t=0;for(u=x.length;t<u;t++)d=x[t],v.uniforms[d]=k.getUniformLocation(v,d);t="position normal uv uv2 tangent color skinIndex skinWeight".split(" ");for(x=0;x<c.maxMorphTargets;x++)t.push("morphTarget"+
-x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(r in b)t.push(r);r=t;x=0;for(t=r.length;x<t;x++)u=r[x],v.attributes[u]=k.getAttribLocation(v,u);v.id=ma++;ra.push({program:v,code:n,usedTimes:1});R.info.memory.programs=ra.length;r=v}a.program=r;r=a.program.attributes;0<=r.position&&k.enableVertexAttribArray(r.position);0<=r.color&&k.enableVertexAttribArray(r.color);0<=r.normal&&k.enableVertexAttribArray(r.normal);0<=r.tangent&&k.enableVertexAttribArray(r.tangent);a.skinning&&(0<=r.skinIndex&&
-0<=r.skinWeight)&&(k.enableVertexAttribArray(r.skinIndex),k.enableVertexAttribArray(r.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==r[j]&&0<=r[j]&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)x=v+j,0<=r[x]&&(k.enableVertexAttribArray(r[x]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)x=v+j,0<=r[x]&&(k.enableVertexAttribArray(r[x]),
-a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;Ha!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),Ha=b);Qa!==a&&(a?k.frontFace(k.CW):
-k.frontFace(k.CCW),Qa=a)};this.setDepthTest=function(a){jb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),jb=a)};this.setDepthWrite=function(a){Sa!==a&&(k.depthMask(a),Sa=a)};this.setBlending=function(a,b,c,d){a!==Ja&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
-(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ja=a);if(a===THREE.CustomBlending){if(b!==Va&&(k.blendEquation(H(b)),Va=b),c!==oa||d!==Wa)k.blendFunc(H(c),H(d)),oa=c,Wa=d}else Wa=oa=Va=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
-k.createTexture(),R.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=H(a.format),f=H(a.type);C(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);
+x);for(x=0;x<c.maxMorphNormals;x++)t.push("morphNormal"+x);for(s in b)t.push(s);s=t;x=0;for(t=s.length;x<t;x++)u=s[x],v.attributes[u]=k.getAttribLocation(v,u);v.id=O++;ia.push({program:v,code:n,usedTimes:1});P.info.memory.programs=ia.length;s=v}a.program=s;s=a.program.attributes;0<=s.position&&k.enableVertexAttribArray(s.position);0<=s.color&&k.enableVertexAttribArray(s.color);0<=s.normal&&k.enableVertexAttribArray(s.normal);0<=s.tangent&&k.enableVertexAttribArray(s.tangent);a.skinning&&(0<=s.skinIndex&&
+0<=s.skinWeight)&&(k.enableVertexAttribArray(s.skinIndex),k.enableVertexAttribArray(s.skinWeight));if(a.attributes)for(j in a.attributes)void 0!==s[j]&&0<=s[j]&&k.enableVertexAttribArray(s[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;v="morphTarget";for(j=0;j<this.maxMorphTargets;j++)x=v+j,0<=s[x]&&(k.enableVertexAttribArray(s[x]),a.numSupportedMorphTargets++)}if(a.morphNormals){a.numSupportedMorphNormals=0;v="morphNormal";for(j=0;j<this.maxMorphNormals;j++)x=v+j,0<=s[x]&&(k.enableVertexAttribArray(s[x]),
+a.numSupportedMorphNormals++)}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;La!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),La=b);Ea!==a&&(a?k.frontFace(k.CW):
+k.frontFace(k.CCW),Ea=a)};this.setDepthTest=function(a){cb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),cb=a)};this.setDepthWrite=function(a){Ua!==a&&(k.depthMask(a),Ua=a)};this.setBlending=function(a,b,c,d){a!==ua&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?
+(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),ua=a);if(a===THREE.CustomBlending){if(b!==ra&&(k.blendEquation(L(b)),ra=b),c!==Ma||d!==kb)k.blendFunc(L(c),L(d)),Ma=c,kb=d}else kb=Ma=ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.__webglTexture=
+k.createTexture(),P.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=L(a.format),f=L(a.type);G(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,g,e,c.width,c.height,0,c.data);
 else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=
-!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=H(a.format),e=H(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);C(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
-a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);G(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),C(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
-d,a.__webglTexture,0),G(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=xa,a=xb,d=ab,e=Ka);b!==fa&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),fa=b);Ea=c;rb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
+!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=L(a.format),e=L(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);G(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+f;k.bindFramebuffer(k.FRAMEBUFFER,
+a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),G(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,
+d,a.__webglTexture,0),H(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=lb,a=Ja,d=Pa,e=Ga);b!==V&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),V=b);bb=c;Ya=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
 this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
@@ -492,8 +492,8 @@ THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParti
 THREE.ColorUtils={adjustHSV:function(a,b,c,d){var e=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,e);e.h=THREE.Math.clamp(e.h+b,0,1);e.s=THREE.Math.clamp(e.s+c,0,1);e.v=THREE.Math.clamp(e.v+d,0,1);a.setHSV(e.h,e.s,e.v)},rgbToHsv:function(a,b){var c=a.r,d=a.g,e=a.b,f=Math.max(Math.max(c,d),e),g=Math.min(Math.min(c,d),e);if(g===f)g=c=0;else{var h=f-g,g=h/f,c=(c===f?(d-e)/h:d===f?2+(e-c)/h:4+(c-d)/h)/6;0>c&&(c+=1);1<c&&(c-=1)}void 0===b&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=f;return b}};
 THREE.ColorUtils.__hsv={h:0,s:0,v:0};
 THREE.GeometryUtils={merge:function(a,b){for(var c,d,e=a.vertices.length,f=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=f.vertices,i=a.faces,j=f.faces,l=a.faceVertexUvs[0],n=f.faceVertexUvs[0],m={},p=0;p<a.materials.length;p++)m[a.materials[p].id]=p;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,d=new THREE.Matrix4,d.extractRotation(c,b.scale));for(var p=0,o=h.length;p<o;p++){var q=h[p].clone();c&&c.multiplyVector3(q);g.push(q)}p=0;for(o=j.length;p<o;p++){var g=j[p],
-s,t,z=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?s=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(s=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));s.normal.copy(g.normal);d&&d.multiplyVector3(s.normal);h=0;for(q=z.length;h<q;h++)t=z[h].clone(),d&&d.multiplyVector3(t),s.vertexNormals.push(t);s.color.copy(g.color);h=0;for(q=u.length;h<q;h++)t=u[h],s.vertexColors.push(t.clone());void 0!==g.materialIndex&&(h=f.materials[g.materialIndex],q=h.id,u=m[q],void 0===u&&(u=a.materials.length,
-m[q]=u,a.materials.push(h)),s.materialIndex=u);s.centroid.copy(g.centroid);c&&c.multiplyVector3(s.centroid);i.push(s)}p=0;for(o=n.length;p<o;p++){c=n[p];d=[];h=0;for(q=c.length;h<q;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;for(c=f.length;a<
+r,s,A=g.vertexNormals,u=g.vertexColors;g instanceof THREE.Face3?r=new THREE.Face3(g.a+e,g.b+e,g.c+e):g instanceof THREE.Face4&&(r=new THREE.Face4(g.a+e,g.b+e,g.c+e,g.d+e));r.normal.copy(g.normal);d&&d.multiplyVector3(r.normal);h=0;for(q=A.length;h<q;h++)s=A[h].clone(),d&&d.multiplyVector3(s),r.vertexNormals.push(s);r.color.copy(g.color);h=0;for(q=u.length;h<q;h++)s=u[h],r.vertexColors.push(s.clone());void 0!==g.materialIndex&&(h=f.materials[g.materialIndex],q=h.id,u=m[q],void 0===u&&(u=a.materials.length,
+m[q]=u,a.materials.push(h)),r.materialIndex=u);r.centroid.copy(g.centroid);c&&c.multiplyVector3(r.centroid);i.push(r)}p=0;for(o=n.length;p<o;p++){c=n[p];d=[];h=0;for(q=c.length;h<q;h++)d.push(new THREE.UV(c[h].u,c[h].v));l.push(d)}},clone:function(a){var b=new THREE.Geometry,c,d=a.vertices,e=a.faces,f=a.faceVertexUvs[0];a.materials&&(b.materials=a.materials.slice());a=0;for(c=d.length;a<c;a++)b.vertices.push(d[a].clone());a=0;for(c=e.length;a<c;a++)b.faces.push(e[a].clone());a=0;for(c=f.length;a<
 c;a++){for(var d=f[a],e=[],g=0,h=d.length;g<h;g++)e.push(new THREE.UV(d[g].u,d[g].v));b.faceVertexUvs[0].push(e)}return b},randomPointInTriangle:function(a,b,c){var d,e,f,g=new THREE.Vector3,h=THREE.GeometryUtils.__v1;d=THREE.GeometryUtils.random();e=THREE.GeometryUtils.random();1<d+e&&(d=1-d,e=1-e);f=1-d-e;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(e);g.addSelf(h);h.copy(c);h.multiplyScalar(f);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,e,f;if(a instanceof THREE.Face3)return d=
 b.vertices[a.a],e=b.vertices[a.b],f=b.vertices[a.c],THREE.GeometryUtils.randomPointInTriangle(d,e,f);if(a instanceof THREE.Face4){d=b.vertices[a.a];e=b.vertices[a.b];f=b.vertices[a.c];var b=b.vertices[a.d],g;c?a._area1&&a._area2?(c=a._area1,g=a._area2):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b),a._area1=c,a._area2=g):(c=THREE.GeometryUtils.triangleArea(d,e,b),g=THREE.GeometryUtils.triangleArea(e,f,b));return THREE.GeometryUtils.random()*(c+g)<c?THREE.GeometryUtils.randomPointInTriangle(d,
 e,b):THREE.GeometryUtils.randomPointInTriangle(e,f,b)}},randomPointsInGeometry:function(a,b){function c(a){function b(c,d){if(d<c)return c;var e=c+Math.floor((d-c)/2);return j[e]>a?b(c,e-1):j[e]<a?b(e+1,d):e}return b(0,j.length-1)}var d,e,f=a.faces,g=a.vertices,h=f.length,i=0,j=[],l,n,m,p;for(e=0;e<h;e++)d=f[e],d instanceof THREE.Face3?(l=g[d.a],n=g[d.b],m=g[d.c],d._area=THREE.GeometryUtils.triangleArea(l,n,m)):d instanceof THREE.Face4&&(l=g[d.a],n=g[d.b],m=g[d.c],p=g[d.d],d._area1=THREE.GeometryUtils.triangleArea(l,
@@ -502,15 +502,15 @@ b.max);c.multiplyScalar(-0.5);a.applyMatrix((new THREE.Matrix4).makeTranslation(
 a.faces[b],d instanceof THREE.Face4){e=d.a;var i=d.b,j=d.c,l=d.d,n=new THREE.Face3,m=new THREE.Face3;n.color.copy(d.color);m.color.copy(d.color);n.materialIndex=d.materialIndex;m.materialIndex=d.materialIndex;n.a=e;n.b=i;n.c=l;m.a=i;m.b=j;m.c=l;4===d.vertexColors.length&&(n.vertexColors[0]=d.vertexColors[0].clone(),n.vertexColors[1]=d.vertexColors[1].clone(),n.vertexColors[2]=d.vertexColors[3].clone(),m.vertexColors[0]=d.vertexColors[1].clone(),m.vertexColors[1]=d.vertexColors[2].clone(),m.vertexColors[2]=
 d.vertexColors[3].clone());f.push(n,m);d=0;for(e=a.faceVertexUvs.length;d<e;d++)a.faceVertexUvs[d].length&&(n=a.faceVertexUvs[d][b],i=n[1],j=n[2],l=n[3],n=[n[0].clone(),i.clone(),l.clone()],i=[i.clone(),j.clone(),l.clone()],h[d].push(n,i));d=0;for(e=a.faceUvs.length;d<e;d++)a.faceUvs[d].length&&(i=a.faceUvs[d][b],g[d].push(i,i))}else{f.push(d);d=0;for(e=a.faceUvs.length;d<e;d++)g[d].push(a.faceUvs[d][b]);d=0;for(e=a.faceVertexUvs.length;d<e;d++)h[d].push(a.faceVertexUvs[d][b])}a.faces=f;a.faceUvs=
 g;a.faceVertexUvs=h;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals();a.hasTangents&&a.computeTangents()},explode:function(a){for(var b=[],c=0,d=a.faces.length;c<d;c++){var e=b.length,f=a.faces[c];if(f instanceof THREE.Face4){var g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],j=a.vertices[f.d];b.push(g.clone());b.push(h.clone());b.push(i.clone());b.push(j.clone());f.a=e;f.b=e+1;f.c=e+2;f.d=e+3}else g=f.a,h=f.b,i=f.c,g=a.vertices[g],h=a.vertices[h],i=a.vertices[i],
-b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,n,m,p,o,q,s,t,z,u,r,B=[],x=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)x[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],l=a.vertices[g],n=a.vertices[h],p=j.distanceTo(l),o=l.distanceTo(n),m=j.distanceTo(n),p>b||o>b||m>b){i=a.vertices.length;u=e.clone();r=e.clone();p>=o&&
-p>=m?(j=j.clone(),j.lerpSelf(l,0.5),u.a=f,u.b=i,u.c=h,r.a=i,r.b=g,r.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),u.vertexNormals[1].copy(f),r.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),u.vertexColors[1].copy(f),r.vertexColors[0].copy(f)),e=0):o>=p&&o>=m?(j=l.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,r.a=i,r.b=h,r.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),
-f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),r.vertexNormals[0].copy(f),r.vertexNormals[1].copy(e.vertexNormals[2]),r.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),r.vertexColors[0].copy(f),r.vertexColors[1].copy(e.vertexColors[2]),r.vertexColors[2].copy(e.vertexColors[0])),e=1):(j=j.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,r.a=i,r.b=g,r.c=h,3===e.vertexNormals.length&&
-(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),r.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),r.vertexColors[0].copy(f)),e=2);B.push(u,r);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],r=j[0],h=j[1],u=j[2],0===e?(l=r.clone(),l.lerpSelf(h,0.5),j=[r.clone(),l.clone(),u.clone()],h=[l.clone(),h.clone(),
-u.clone()]):1===e?(l=h.clone(),l.lerpSelf(u,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),u.clone(),r.clone()]):(l=r.clone(),l.lerpSelf(u,0.5),j=[r.clone(),h.clone(),l.clone()],h=[l.clone(),h.clone(),u.clone()]),x[f].push(j,h))}else{B.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)x[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],l=a.vertices[g],n=a.vertices[h],m=a.vertices[i],p=j.distanceTo(l),o=l.distanceTo(n),q=n.distanceTo(m),s=j.distanceTo(m),p>b||o>b||
-q>b||s>b){t=a.vertices.length;z=a.vertices.length+1;u=e.clone();r=e.clone();p>=o&&p>=q&&p>=s||q>=o&&q>=p&&q>=s?(p=j.clone(),p.lerpSelf(l,0.5),l=n.clone(),l.lerpSelf(m,0.5),u.a=f,u.b=t,u.c=z,u.d=i,r.a=t,r.b=g,r.c=h,r.d=z,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),u.vertexNormals[1].copy(f),u.vertexNormals[2].copy(g),r.vertexNormals[0].copy(f),r.vertexNormals[3].copy(g)),4===e.vertexColors.length&&
-(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),u.vertexColors[1].copy(f),u.vertexColors[2].copy(g),r.vertexColors[0].copy(f),r.vertexColors[3].copy(g)),e=0):(p=l.clone(),p.lerpSelf(n,0.5),l=m.clone(),l.lerpSelf(j,0.5),u.a=f,u.b=g,u.c=t,u.d=z,r.a=z,r.b=t,r.c=h,r.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),
-u.vertexNormals[2].copy(f),u.vertexNormals[3].copy(g),r.vertexNormals[0].copy(g),r.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),u.vertexColors[2].copy(f),u.vertexColors[3].copy(g),r.vertexColors[0].copy(g),r.vertexColors[1].copy(f)),e=1);B.push(u,r);a.vertices.push(p,l);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],r=j[0],
-h=j[1],u=j[2],j=j[3],0===e?(l=r.clone(),l.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),r=[r.clone(),l.clone(),n.clone(),j.clone()],h=[l.clone(),h.clone(),u.clone(),n.clone()]):(l=h.clone(),l.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(r,0.5),r=[r.clone(),h.clone(),l.clone(),n.clone()],h=[n.clone(),l.clone(),u.clone(),j.clone()]),x[f].push(r,h))}else{B.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)x[f].push(a.faceVertexUvs[f][c])}a.faces=B;a.faceVertexUvs=x}};THREE.GeometryUtils.random=THREE.Math.random16;
+b.push(g.clone()),b.push(h.clone()),b.push(i.clone()),f.a=e,f.b=e+1,f.c=e+2}a.vertices=b;delete a.__tmpVertices},tessellate:function(a,b){var c,d,e,f,g,h,i,j,l,n,m,p,o,q,r,s,A,u,t,B=[],x=[];c=0;for(d=a.faceVertexUvs.length;c<d;c++)x[c]=[];c=0;for(d=a.faces.length;c<d;c++)if(e=a.faces[c],e instanceof THREE.Face3)if(f=e.a,g=e.b,h=e.c,j=a.vertices[f],l=a.vertices[g],n=a.vertices[h],p=j.distanceTo(l),o=l.distanceTo(n),m=j.distanceTo(n),p>b||o>b||m>b){i=a.vertices.length;u=e.clone();t=e.clone();p>=o&&
+p>=m?(j=j.clone(),j.lerpSelf(l,0.5),u.a=f,u.b=i,u.c=h,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),u.vertexNormals[1].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),u.vertexColors[1].copy(f),t.vertexColors[0].copy(f)),e=0):o>=p&&o>=m?(j=l.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,t.a=i,t.b=h,t.c=f,3===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),
+f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f),t.vertexNormals[1].copy(e.vertexNormals[2]),t.vertexNormals[2].copy(e.vertexNormals[0])),3===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),t.vertexColors[0].copy(f),t.vertexColors[1].copy(e.vertexColors[2]),t.vertexColors[2].copy(e.vertexColors[0])),e=1):(j=j.clone(),j.lerpSelf(n,0.5),u.a=f,u.b=g,u.c=i,t.a=i,t.b=g,t.c=h,3===e.vertexNormals.length&&
+(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[2],0.5),u.vertexNormals[2].copy(f),t.vertexNormals[0].copy(f)),3===e.vertexColors.length&&(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[2],0.5),u.vertexColors[2].copy(f),t.vertexColors[0].copy(f)),e=2);B.push(u,t);a.vertices.push(j);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],h=j[1],u=j[2],0===e?(l=t.clone(),l.lerpSelf(h,0.5),j=[t.clone(),l.clone(),u.clone()],h=[l.clone(),h.clone(),
+u.clone()]):1===e?(l=h.clone(),l.lerpSelf(u,0.5),j=[t.clone(),h.clone(),l.clone()],h=[l.clone(),u.clone(),t.clone()]):(l=t.clone(),l.lerpSelf(u,0.5),j=[t.clone(),h.clone(),l.clone()],h=[l.clone(),h.clone(),u.clone()]),x[f].push(j,h))}else{B.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)x[f].push(a.faceVertexUvs[f][c])}else if(f=e.a,g=e.b,h=e.c,i=e.d,j=a.vertices[f],l=a.vertices[g],n=a.vertices[h],m=a.vertices[i],p=j.distanceTo(l),o=l.distanceTo(n),q=n.distanceTo(m),r=j.distanceTo(m),p>b||o>b||
+q>b||r>b){s=a.vertices.length;A=a.vertices.length+1;u=e.clone();t=e.clone();p>=o&&p>=q&&p>=r||q>=o&&q>=p&&q>=r?(p=j.clone(),p.lerpSelf(l,0.5),l=n.clone(),l.lerpSelf(m,0.5),u.a=f,u.b=s,u.c=A,u.d=i,t.a=s,t.b=g,t.c=h,t.d=A,4===e.vertexNormals.length&&(f=e.vertexNormals[0].clone(),f.lerpSelf(e.vertexNormals[1],0.5),g=e.vertexNormals[2].clone(),g.lerpSelf(e.vertexNormals[3],0.5),u.vertexNormals[1].copy(f),u.vertexNormals[2].copy(g),t.vertexNormals[0].copy(f),t.vertexNormals[3].copy(g)),4===e.vertexColors.length&&
+(f=e.vertexColors[0].clone(),f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),u.vertexColors[1].copy(f),u.vertexColors[2].copy(g),t.vertexColors[0].copy(f),t.vertexColors[3].copy(g)),e=0):(p=l.clone(),p.lerpSelf(n,0.5),l=m.clone(),l.lerpSelf(j,0.5),u.a=f,u.b=g,u.c=s,u.d=A,t.a=A,t.b=s,t.c=h,t.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),
+u.vertexNormals[2].copy(f),u.vertexNormals[3].copy(g),t.vertexNormals[0].copy(g),t.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),u.vertexColors[2].copy(f),u.vertexColors[3].copy(g),t.vertexColors[0].copy(g),t.vertexColors[1].copy(f)),e=1);B.push(u,t);a.vertices.push(p,l);f=0;for(g=a.faceVertexUvs.length;f<g;f++)a.faceVertexUvs[f].length&&(j=a.faceVertexUvs[f][c],t=j[0],
+h=j[1],u=j[2],j=j[3],0===e?(l=t.clone(),l.lerpSelf(h,0.5),n=u.clone(),n.lerpSelf(j,0.5),t=[t.clone(),l.clone(),n.clone(),j.clone()],h=[l.clone(),h.clone(),u.clone(),n.clone()]):(l=h.clone(),l.lerpSelf(u,0.5),n=j.clone(),n.lerpSelf(t,0.5),t=[t.clone(),h.clone(),l.clone(),n.clone()],h=[n.clone(),l.clone(),u.clone(),j.clone()]),x[f].push(t,h))}else{B.push(e);f=0;for(g=a.faceVertexUvs.length;f<g;f++)x[f].push(a.faceVertexUvs[f][c])}a.faces=B;a.faceVertexUvs=x}};THREE.GeometryUtils.random=THREE.Math.random16;
 THREE.GeometryUtils.__v1=new THREE.Vector3;
 THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(a,b,c,d){var e=new Image,f=new THREE.Texture(e,b),b=new THREE.ImageLoader;b.addEventListener("load",function(a){f.image=a.content;f.needsUpdate=!0;c&&c(f)});b.addEventListener("error",function(a){d&&d(a.message)});b.crossOrigin=this.crossOrigin;b.load(a,e);return f},loadCompressedTexture:function(a,b,c,d){var e=new THREE.CompressedTexture;e.mapping=b;var f=new XMLHttpRequest;f.onload=function(){var a=THREE.ImageUtils.parseDDS(f.response,
 !0);e.format=a.format;e.mipmaps=a.mipmaps;e.image.width=a.width;e.image.height=a.height;e.generateMipmaps=!1;e.needsUpdate=!0;c&&c(e)};f.onerror=d;f.open("GET",a,!0);f.responseType="arraybuffer";f.send(null);return e},loadTextureCube:function(a,b,c,d){var e=[];e.loadCount=0;var f=new THREE.Texture;f.image=e;void 0!==b&&(f.mapping=b);f.flipY=!1;for(var b=0,g=a.length;b<g;++b){var h=new Image;e[b]=h;h.onload=function(){e.loadCount=e.loadCount+1;if(e.loadCount===6){f.needsUpdate=true;c&&c()}};h.onerror=
@@ -518,8 +518,8 @@ d;h.crossOrigin=this.crossOrigin;h.src=a[b]}return f},loadCompressedTextureCube:
 {};e[g]=i;var j=new XMLHttpRequest;j.onload=b(j,i);j.onerror=d;j.open("GET",a[g],!0);j.responseType="arraybuffer";j.send(null)}return f},parseDDS:function(a,b){function c(a){return a.charCodeAt(0)+(a.charCodeAt(1)<<8)+(a.charCodeAt(2)<<16)+(a.charCodeAt(3)<<24)}var d={mipmaps:[],width:0,height:0,format:null,mipmapCount:1},e=c("DXT1"),f=c("DXT3"),g=c("DXT5"),h=new Int32Array(a,0,31);if(542327876!==h[0])return console.error("ImageUtils.parseDDS(): Invalid magic number in DDS header"),d;if(!h[20]&4)return console.error("ImageUtils.parseDDS(): Unsupported format, must contain a FourCC code"),
 d;var i=h[21];switch(i){case e:e=8;d.format=THREE.RGB_S3TC_DXT1_Format;break;case f:e=16;d.format=THREE.RGBA_S3TC_DXT3_Format;break;case g:e=16;d.format=THREE.RGBA_S3TC_DXT5_Format;break;default:return console.error("ImageUtils.parseDDS(): Unsupported FourCC code: ",String.fromCharCode(i&255,i>>8&255,i>>16&255,i>>24&255)),d}d.mipmapCount=1;h[2]&131072&&!1!==b&&(d.mipmapCount=Math.max(1,h[7]));d.width=h[4];d.height=h[3];h=h[1]+4;f=d.width;g=d.height;for(i=0;i<d.mipmapCount;i++){var j=Math.max(4,f)/
 4*Math.max(4,g)/4*e,l={data:new Uint8Array(a,h,j),width:f,height:g};d.mipmaps.push(l);h+=j;f=Math.max(0.5*f,1);g=Math.max(0.5*g,1)}return d},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},b=b|1,d=a.width,e=a.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(a,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var n=0;n<e;n++){var m=
-0>n-1?0:n-1,p=n+1>e-1?e-1:n+1,o=0>l-1?0:l-1,q=l+1>d-1?d-1:l+1,s=[],t=[0,0,h[4*(n*d+l)]/255*b];s.push([-1,0,h[4*(n*d+o)]/255*b]);s.push([-1,-1,h[4*(m*d+o)]/255*b]);s.push([0,-1,h[4*(m*d+l)]/255*b]);s.push([1,-1,h[4*(m*d+q)]/255*b]);s.push([1,0,h[4*(n*d+q)]/255*b]);s.push([1,1,h[4*(p*d+q)]/255*b]);s.push([0,1,h[4*(p*d+l)]/255*b]);s.push([-1,1,h[4*(p*d+o)]/255*b]);m=[];o=s.length;for(p=0;p<o;p++){var q=s[p],z=s[(p+1)%o],q=[q[0]-t[0],q[1]-t[1],q[2]-t[2]],z=[z[0]-t[0],z[1]-t[1],z[2]-t[2]];m.push(c([q[1]*
-z[2]-q[2]*z[1],q[2]*z[0]-q[0]*z[2],q[0]*z[1]-q[1]*z[0]]))}s=[0,0,0];for(p=0;p<m.length;p++)s[0]+=m[p][0],s[1]+=m[p][1],s[2]+=m[p][2];s[0]/=m.length;s[1]/=m.length;s[2]/=m.length;t=4*(n*d+l);j[t]=255*((s[0]+1)/2)|0;j[t+1]=255*((s[1]+1)/2)|0;j[t+2]=255*s[2]|0;j[t+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
+0>n-1?0:n-1,p=n+1>e-1?e-1:n+1,o=0>l-1?0:l-1,q=l+1>d-1?d-1:l+1,r=[],s=[0,0,h[4*(n*d+l)]/255*b];r.push([-1,0,h[4*(n*d+o)]/255*b]);r.push([-1,-1,h[4*(m*d+o)]/255*b]);r.push([0,-1,h[4*(m*d+l)]/255*b]);r.push([1,-1,h[4*(m*d+q)]/255*b]);r.push([1,0,h[4*(n*d+q)]/255*b]);r.push([1,1,h[4*(p*d+q)]/255*b]);r.push([0,1,h[4*(p*d+l)]/255*b]);r.push([-1,1,h[4*(p*d+o)]/255*b]);m=[];o=r.length;for(p=0;p<o;p++){var q=r[p],A=r[(p+1)%o],q=[q[0]-s[0],q[1]-s[1],q[2]-s[2]],A=[A[0]-s[0],A[1]-s[1],A[2]-s[2]];m.push(c([q[1]*
+A[2]-q[2]*A[1],q[2]*A[0]-q[0]*A[2],q[0]*A[1]-q[1]*A[0]]))}r=[0,0,0];for(p=0;p<m.length;p++)r[0]+=m[p][0],r[1]+=m[p][1],r[2]+=m[p][2];r[0]/=m.length;r[1]/=m.length;r[2]/=m.length;s=4*(n*d+l);j[s]=255*((r[0]+1)/2)|0;j[s+1]=255*((r[1]+1)/2)|0;j[s+2]=255*r[2]|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(a,b,c){for(var d=a*b,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;a=new THREE.DataTexture(e,
 a,b,THREE.RGBFormat);a.needsUpdate=!0;return a}};THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Object3D,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
 THREE.WebGLRenderer&&(THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
 vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
@@ -531,11 +531,11 @@ THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,
 THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalMatrix * skinnedNormal.xyz;\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalMatrix * skinnedTangent.xyz;\n#else\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\n#endif\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned  = boneMatX * skinVertex * skinWeight.x;\nskinned \t  += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition  = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 mPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = mPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * mPosition;\n}\n#endif\n}"].join("\n")},
 cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
 THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
-0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,n,m,p,o,q,s,t=b.glyphs[a]||b.glyphs["?"];if(t){if(t.o){b=t._cachedOutline||(t._cachedOutline=t.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
-c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,l);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var z=g/h;THREE.Shape.Utils.b2(z,n,p,i);THREE.Shape.Utils.b2(z,m,o,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;s=b[a++]*-c;e.bezierCurveTo(i,l,p,o,q,s);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){z=g/h;THREE.Shape.Utils.b3(z,n,p,q,i);THREE.Shape.Utils.b3(z,m,o,s,l)}}}}}return{offset:t.ha*c,path:e}}}};
+0,e=String(a).split(""),f=e.length,g=[],a=0;a<f;a++){var h=new THREE.Path,h=this.extractGlyphPoints(e[a],b,c,d,h),d=d+h.offset;g.push(h.path)}return{paths:g,offset:d/2}},extractGlyphPoints:function(a,b,c,d,e){var f=[],g,h,i,j,l,n,m,p,o,q,r,s=b.glyphs[a]||b.glyphs["?"];if(s){if(s.o){b=s._cachedOutline||(s._cachedOutline=s.o.split(" "));j=b.length;for(a=0;a<j;){i=b[a++];switch(i){case "m":i=b[a++]*c+d;l=b[a++]*c;e.moveTo(i,l);break;case "l":i=b[a++]*c+d;l=b[a++]*c;e.lineTo(i,l);break;case "q":i=b[a++]*
+c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*c;e.quadraticCurveTo(p,o,i,l);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){var A=g/h;THREE.Shape.Utils.b2(A,n,p,i);THREE.Shape.Utils.b2(A,m,o,l)}}break;case "b":i=b[a++]*c+d;l=b[a++]*c;p=b[a++]*c+d;o=b[a++]*-c;q=b[a++]*c+d;r=b[a++]*-c;e.bezierCurveTo(i,l,p,o,q,r);if(g=f[f.length-1]){n=g.x;m=g.y;g=1;for(h=this.divisions;g<=h;g++){A=g/h;THREE.Shape.Utils.b3(A,n,p,q,i);THREE.Shape.Utils.b3(A,m,o,r,l)}}}}}return{offset:s.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=b.curveSegments!==void 0?b.curveSegments:4,d=b.font!==void 0?b.font:"helvetiker",e=b.weight!==void 0?b.weight:"normal",f=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
-(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,o=j,q=l,s=e,t=g,z=void 0,u=void 0,r=void 0,B=void 0,x=void 0,
-v=void 0,A=void 0,E=void 0,C=void 0,u=m[t[p]].x,r=m[t[p]].y,B=m[t[o]].x,x=m[t[o]].y,v=m[t[q]].x,A=m[t[q]].y;if(1E-10>(B-u)*(A-r)-(x-r)*(v-u))m=false;else{for(z=0;z<s;z++)if(!(z==p||z==o||z==q)){var E=m[t[z]].x,C=m[t[z]].y,G=void 0,J=void 0,H=void 0,M=void 0,I=void 0,F=void 0,K=void 0,L=void 0,O=void 0,$=void 0,Z=void 0,N=void 0,G=H=I=void 0,G=v-B,J=A-x,H=u-v,M=r-A,I=B-u,F=x-r,K=E-u,L=C-r,O=E-B,$=C-x,Z=E-v,N=C-A,G=G*$-J*O,I=I*L-F*K,H=H*N-M*Z;if(G>=0&&H>=0&&I>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
+(function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e=e+(a[f].x*a[g].y-a[g].x*a[f].y);return e*0.5};a.Triangulate=function(a,d){var e=a.length;if(e<3)return null;var f=[],g=[],h=[],i,j,l;if(b(a)>0)for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var n=2*e;for(j=e-1;e>2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var m;a:{m=a;var p=i,o=j,q=l,r=e,s=g,A=void 0,u=void 0,t=void 0,B=void 0,x=void 0,
+v=void 0,z=void 0,C=void 0,D=void 0,u=m[s[p]].x,t=m[s[p]].y,B=m[s[o]].x,x=m[s[o]].y,v=m[s[q]].x,z=m[s[q]].y;if(1E-10>(B-u)*(z-t)-(x-t)*(v-u))m=false;else{for(A=0;A<r;A++)if(!(A==p||A==o||A==q)){var C=m[s[A]].x,D=m[s[A]].y,G=void 0,H=void 0,I=void 0,L=void 0,J=void 0,M=void 0,F=void 0,K=void 0,Q=void 0,$=void 0,na=void 0,N=void 0,G=I=J=void 0,G=v-B,H=z-x,I=u-v,L=t-z,J=B-u,M=x-t,F=C-u,K=D-t,Q=C-B,$=D-x,na=C-v,N=D-z,G=G*$-H*Q,J=J*K-M*F,I=I*N-L*na;if(G>=0&&I>=0&&J>=0){m=false;break a}}m=true}}if(m){f.push([a[g[i]],
 a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;n=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=false;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++){c=this.getPoint(e/a);f=f+c.distanceTo(d);b.push(f);d=c}return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=true;this.getLengths()};
@@ -578,8 +578,8 @@ THREE.Path.prototype.toShapes=function(){var a,b,c,d,e=[],f=new THREE.Path;a=0;f
 b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g.actions=f.actions;g.curves=f.curves;d.push(g);g=new THREE.Shape}else g.holes.push(f)}}else{a=0;for(b=e.length;a<b;a++){f=e[a];if(THREE.Shape.Utils.isClockWise(f.getPoints())){g&&d.push(g);g=new THREE.Shape;g.actions=f.actions;g.curves=f.curves}else g.holes.push(f)}d.push(g)}return d};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);
 THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
 THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
-THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,n,m,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){m=j[e];p=[];for(n=0;n<c.length;n++){l=c[n];l=m.distanceToSquared(l);p.push(l);if(l<f){f=l;g=e;h=n}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var q=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(q);var s=[j[g],j[f],c[h]];m=THREE.FontUtils.Triangulate.area(s);p=h;l=g;h=h+1;g=g+
--1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;q=[j[g],c[h],c[e]];q=THREE.FontUtils.Triangulate.area(q);s=[j[g],j[f],c[h]];s=THREE.FontUtils.Triangulate.area(s);if(n+m>q+s){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}n=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=n.concat(p).concat(l).concat(m)}return{shape:c,
+THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),d=c.concat(),e,f,g,h,i,j,l,n,m,p,o=[];for(i=0;i<b.length;i++){j=b[i];Array.prototype.push.apply(d,j);f=Number.POSITIVE_INFINITY;for(e=0;e<j.length;e++){m=j[e];p=[];for(n=0;n<c.length;n++){l=c[n];l=m.distanceToSquared(l);p.push(l);if(l<f){f=l;g=e;h=n}}}e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;var q=[j[g],c[h],c[e]];n=THREE.FontUtils.Triangulate.area(q);var r=[j[g],j[f],c[h]];m=THREE.FontUtils.Triangulate.area(r);p=h;l=g;h=h+1;g=g+
+-1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1;q=[j[g],c[h],c[e]];q=THREE.FontUtils.Triangulate.area(q);r=[j[g],j[f],c[h]];r=THREE.FontUtils.Triangulate.area(r);if(n+m>q+r){h=p;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;e=h-1>=0?h-1:c.length-1;f=g-1>=0?g-1:j.length-1}n=c.slice(0,h);m=c.slice(h);p=j.slice(g);l=j.slice(0,g);f=[j[g],j[f],c[h]];o.push([j[g],c[h],c[e]]);o.push(f);c=n.concat(p).concat(l).concat(m)}return{shape:c,
 isolatedPts:o,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,e=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),f,g,h,i,j={};f=0;for(g=d.length;f<g;f++){i=d[f].x+":"+d[f].y;j[i]!==void 0&&console.log("Duplicate point",i);j[i]=f}f=0;for(g=c.length;f<g;f++){h=c[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}f=0;for(g=e.length;f<g;f++){h=e[f];for(d=0;d<3;d++){i=h[d].x+":"+h[d].y;i=j[i];i!==void 0&&(h[d]=i)}}return c.concat(e)},
 isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+
 this.b3p3(a,e)}};
@@ -619,23 +619,23 @@ THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rota
 THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
 THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,e,f=[];e=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(e);f.push(g);for(e=0;e<=b;e++){var h=new THREE.Vector3;h.x=a*Math.cos(c+e/b*d);h.y=a*Math.sin(c+e/b*d);this.vertices.push(h);f.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(e=1;e<=b;e++){this.faces.push(new THREE.Face3(e,e+1,0,[c,c,c]));this.faceVertexUvs[0].push([f[e],
 f[e+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,s=m+1,K=e/l,L=f/m,O=new THREE.Vector3;O[i]=g>0?1:-1;for(e=0;e<s;e++)for(f=0;f<q;f++){var $=new THREE.Vector3;$[a]=(f*K-n)*c;$[b]=(e*L-o)*d;$[i]=g;j.vertices.push($)}for(e=
-0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(O);a.vertexNormals.push(O.clone(),O.clone(),O.clone(),O.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
-2,b=this.height/2,c=this.depth/2,l,n,m,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(l=0;l<6;l++)this.materials.push(g)}l=0;p=1;n=2;o=3;m=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var s in h)this.sides[s]!==void 0&&(this.sides[s]=h[s]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,l);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
+THREE.CubeGeometry=function(a,b,c,d,e,f,g,h){function i(a,b,c,d,e,f,g,h){var i,l=j.widthSegments,m=j.heightSegments,n=e/2,o=f/2,p=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")i="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){i="y";m=j.depthSegments}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){i="x";l=j.depthSegments}var q=l+1,r=m+1,F=e/l,K=f/m,Q=new THREE.Vector3;Q[i]=g>0?1:-1;for(e=0;e<r;e++)for(f=0;f<q;f++){var $=new THREE.Vector3;$[a]=(f*F-n)*c;$[b]=(e*K-o)*d;$[i]=g;j.vertices.push($)}for(e=
+0;e<m;e++)for(f=0;f<l;f++){a=new THREE.Face4(f+q*e+p,f+q*(e+1)+p,f+1+q*(e+1)+p,f+1+q*e+p);a.normal.copy(Q);a.vertexNormals.push(Q.clone(),Q.clone(),Q.clone(),Q.clone());a.materialIndex=h;j.faces.push(a);j.faceVertexUvs[0].push([new THREE.UV(f/l,1-e/m),new THREE.UV(f/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-(e+1)/m),new THREE.UV((f+1)/l,1-e/m)])}}THREE.Geometry.call(this);var j=this;this.width=a;this.height=b;this.depth=c;this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=f||1;var a=this.width/
+2,b=this.height/2,c=this.depth/2,l,n,m,p,o,q;if(g!==void 0){if(g instanceof Array)this.materials=g;else{this.materials=[];for(l=0;l<6;l++)this.materials.push(g)}l=0;p=1;n=2;o=3;m=4;q=5}else this.materials=[];this.sides={px:true,nx:true,py:true,ny:true,pz:true,nz:true};if(h!=void 0)for(var r in h)this.sides[r]!==void 0&&(this.sides[r]=h[r]);this.sides.px&&i("z","y",-1,-1,this.depth,this.height,a,l);this.sides.nx&&i("z","y",1,-1,this.depth,this.height,-a,p);this.sides.py&&i("x","z",1,1,this.width,this.depth,
 b,n);this.sides.ny&&i("x","z",1,-1,this.width,this.depth,-b,o);this.sides.pz&&i("x","y",1,-1,this.width,this.height,c,m);this.sides.nz&&i("x","y",-1,-1,this.width,this.height,-c,q);this.computeCentroids();this.mergeVertices()};THREE.CubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
-THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var n=[],m=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,s=new THREE.Vector3;s.x=o*Math.sin(q*Math.PI*2);s.y=-p*c+g;s.z=o*Math.cos(q*Math.PI*2);this.vertices.push(s);n.push(this.vertices.length-1);m.push(new THREE.UV(q,1-p))}j.push(n);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();m=
-this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],s=j[i][h+1],t=n.clone(),z=n.clone(),u=m.clone(),r=m.clone(),B=l[i][h].clone(),x=l[i+1][h].clone(),v=l[i+1][h+1].clone(),A=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,s,[t,z,u,r]));this.faceVertexUvs[0].push([B,x,v,A])}}if(!f&&a>
-0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;t=new THREE.Vector3(0,1,0);z=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);B=l[0][h].clone();x=l[0][h+1].clone();v=new THREE.UV(x.u,0);this.faces.push(new THREE.Face3(p,o,q,[t,z,u]));this.faceVertexUvs[0].push([B,x,v])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;t=new THREE.Vector3(0,-1,0);z=new THREE.Vector3(0,
--1,0);u=new THREE.Vector3(0,-1,0);B=l[i][h+1].clone();x=l[i][h].clone();v=new THREE.UV(x.u,1);this.faces.push(new THREE.Face3(p,o,q,[t,z,u]));this.faceVertexUvs[0].push([B,x,v])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.CylinderGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);var a=a!==void 0?a:20,b=b!==void 0?b:20,c=c!==void 0?c:100,g=c/2,d=d||8,e=e||1,h,i,j=[],l=[];for(i=0;i<=e;i++){var n=[],m=[],p=i/e,o=p*(b-a)+a;for(h=0;h<=d;h++){var q=h/d,r=new THREE.Vector3;r.x=o*Math.sin(q*Math.PI*2);r.y=-p*c+g;r.z=o*Math.cos(q*Math.PI*2);this.vertices.push(r);n.push(this.vertices.length-1);m.push(new THREE.UV(q,1-p))}j.push(n);l.push(m)}c=(b-a)/c;for(h=0;h<d;h++){if(a!==0){n=this.vertices[j[0][h]].clone();m=
+this.vertices[j[0][h+1]].clone()}else{n=this.vertices[j[1][h]].clone();m=this.vertices[j[1][h+1]].clone()}n.setY(Math.sqrt(n.x*n.x+n.z*n.z)*c).normalize();m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*c).normalize();for(i=0;i<e;i++){var p=j[i][h],o=j[i+1][h],q=j[i+1][h+1],r=j[i][h+1],s=n.clone(),A=n.clone(),u=m.clone(),t=m.clone(),B=l[i][h].clone(),x=l[i+1][h].clone(),v=l[i+1][h+1].clone(),z=l[i][h+1].clone();this.faces.push(new THREE.Face4(p,o,q,r,[s,A,u,t]));this.faceVertexUvs[0].push([B,x,v,z])}}if(!f&&a>
+0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h<d;h++){p=j[0][h];o=j[0][h+1];q=this.vertices.length-1;s=new THREE.Vector3(0,1,0);A=new THREE.Vector3(0,1,0);u=new THREE.Vector3(0,1,0);B=l[0][h].clone();x=l[0][h+1].clone();v=new THREE.UV(x.u,0);this.faces.push(new THREE.Face3(p,o,q,[s,A,u]));this.faceVertexUvs[0].push([B,x,v])}}if(!f&&b>0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;h<d;h++){p=j[i][h+1];o=j[i][h];q=this.vertices.length-1;s=new THREE.Vector3(0,-1,0);A=new THREE.Vector3(0,
+-1,0);u=new THREE.Vector3(0,-1,0);B=l[i][h+1].clone();x=l[i][h].clone();v=new THREE.UV(x.u,1);this.faces.push(new THREE.Face3(p,o,q,[s,A,u]));this.faceVertexUvs[0].push([B,x,v])}}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.ExtrudeGeometry=function(a,b){if(typeof a!=="undefined"){THREE.Geometry.call(this);a=a instanceof Array?a:[a];this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);if(f===0){console.log("Either infinite or no solutions!");g===0?console.log("Its finite solutions."):console.log("Too bad, no solutions.")}g=g/f;if(g<0){b=Math.atan2(b.y-a.y,b.x-a.x);a=Math.atan2(c.y-a.y,c.x-a.x);b>a&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(N=c.length;--N>=0;){e=N;f=N-1;f<0&&(f=
-c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=O*g,j=O*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,s=e,u=f,n=n+G,i=i+G,o=o+G,j=j+G;C.faces.push(new THREE.Face4(n,i,o,j,null,null,t));n=z.generateSideWallUV(C,a,p,b,n,i,o,j,q,r,s,u);C.faceVertexUvs[0].push(n)}}}function f(a,b,c){C.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+G;d=d+G;e=e+G;C.faces.push(new THREE.Face3(c,d,e,null,null,s));c=f?z.generateBottomUV(C,a,b,c,d,e):z.generateTopUV(C,a,b,c,d,e);C.faceVertexUvs[0].push(c)}
-var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,s=b.material,t=b.extrudeMaterial,z=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,r,B,x;if(p){o=p.getSpacedPoints(m);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,
-false);r=new THREE.Vector3;B=new THREE.Vector3;x=new THREE.Vector3}if(!n)j=i=l=0;var v,A,E,C=this,G=this.vertices.length,p=a.extractPoints(),J=p.shape,p=p.holes,H=!THREE.Shape.Utils.isClockWise(J);if(H){J=J.reverse();A=0;for(E=p.length;A<E;A++){v=p[A];THREE.Shape.Utils.isClockWise(v)&&(p[A]=v.reverse())}H=false}var M=THREE.Shape.Utils.triangulateShape(J,p),H=J;A=0;for(E=p.length;A<E;A++){v=p[A];J=J.concat(v)}var I,F,K,L,O=J.length,$=M.length,Z=[],N=0,ea=H.length;I=ea-1;for(F=N+1;N<ea;N++,I++,F++){I===
-ea&&(I=0);F===ea&&(F=0);Z[N]=d(H[N],H[I],H[F])}var R=[],ra,ma=Z.concat();A=0;for(E=p.length;A<E;A++){v=p[A];ra=[];N=0;ea=v.length;I=ea-1;for(F=N+1;N<ea;N++,I++,F++){I===ea&&(I=0);F===ea&&(F=0);ra[N]=d(v[N],v[I],v[F])}R.push(ra);ma=ma.concat(ra)}for(I=0;I<l;I++){v=I/l;K=i*(1-v);F=j*Math.sin(v*Math.PI/2);N=0;for(ea=H.length;N<ea;N++){L=c(H[N],Z[N],F);f(L.x,L.y,-K)}A=0;for(E=p.length;A<E;A++){v=p[A];ra=R[A];N=0;for(ea=v.length;N<ea;N++){L=c(v[N],ra[N],F);f(L.x,L.y,-K)}}}F=j;for(N=0;N<O;N++){L=n?c(J[N],
-ma[N],F):J[N];if(q){B.copy(u.normals[0]).multiplyScalar(L.x);r.copy(u.binormals[0]).multiplyScalar(L.y);x.copy(o[0]).addSelf(B).addSelf(r);f(x.x,x.y,x.z)}else f(L.x,L.y,0)}for(v=1;v<=m;v++)for(N=0;N<O;N++){L=n?c(J[N],ma[N],F):J[N];if(q){B.copy(u.normals[v]).multiplyScalar(L.x);r.copy(u.binormals[v]).multiplyScalar(L.y);x.copy(o[v]).addSelf(B).addSelf(r);f(x.x,x.y,x.z)}else f(L.x,L.y,h/m*v)}for(I=l-1;I>=0;I--){v=I/l;K=i*(1-v);F=j*Math.sin(v*Math.PI/2);N=0;for(ea=H.length;N<ea;N++){L=c(H[N],Z[N],F);
-f(L.x,L.y,h+K)}A=0;for(E=p.length;A<E;A++){v=p[A];ra=R[A];N=0;for(ea=v.length;N<ea;N++){L=c(v[N],ra[N],F);q?f(L.x,L.y+o[m-1].y,o[m-1].x+K):f(L.x,L.y,h+K)}}}if(n){i=O*0;for(N=0;N<$;N++){h=M[N];g(h[2]+i,h[1]+i,h[0]+i,true)}i=O*(m+l*2);for(N=0;N<$;N++){h=M[N];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(N=0;N<$;N++){h=M[N];g(h[2],h[1],h[0],true)}for(N=0;N<$;N++){h=M[N];g(h[0]+O*m,h[1]+O*m,h[2]+O*m,false)}}h=0;e(H,h);h=h+H.length;A=0;for(E=p.length;A<E;A++){v=p[A];e(v,h);h=h+v.length}};
+c.length-1);for(var g=0,h=m+l*2,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),n=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,r=h,t=e,u=f,n=n+G,i=i+G,o=o+G,j=j+G;D.faces.push(new THREE.Face4(n,i,o,j,null,null,s));n=A.generateSideWallUV(D,a,p,b,n,i,o,j,q,r,t,u);D.faceVertexUvs[0].push(n)}}}function f(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c=c+G;d=d+G;e=e+G;D.faces.push(new THREE.Face3(c,d,e,null,null,r));c=f?A.generateBottomUV(D,a,b,c,d,e):A.generateTopUV(D,a,b,c,d,e);D.faceVertexUvs[0].push(c)}
+var h=b.amount!==void 0?b.amount:100,i=b.bevelThickness!==void 0?b.bevelThickness:6,j=b.bevelSize!==void 0?b.bevelSize:i-2,l=b.bevelSegments!==void 0?b.bevelSegments:3,n=b.bevelEnabled!==void 0?b.bevelEnabled:true,m=b.steps!==void 0?b.steps:1,p=b.extrudePath,o,q=false,r=b.material,s=b.extrudeMaterial,A=b.UVGenerator!==void 0?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,t,B,x;if(p){o=p.getSpacedPoints(m);q=true;n=false;u=b.frames!==void 0?b.frames:new THREE.TubeGeometry.FrenetFrames(p,m,
+false);t=new THREE.Vector3;B=new THREE.Vector3;x=new THREE.Vector3}if(!n)j=i=l=0;var v,z,C,D=this,G=this.vertices.length,p=a.extractPoints(),H=p.shape,p=p.holes,I=!THREE.Shape.Utils.isClockWise(H);if(I){H=H.reverse();z=0;for(C=p.length;z<C;z++){v=p[z];THREE.Shape.Utils.isClockWise(v)&&(p[z]=v.reverse())}I=false}var L=THREE.Shape.Utils.triangulateShape(H,p),I=H;z=0;for(C=p.length;z<C;z++){v=p[z];H=H.concat(v)}var J,M,F,K,Q=H.length,$=L.length,na=[],N=0,X=I.length;J=X-1;for(M=N+1;N<X;N++,J++,M++){J===
+X&&(J=0);M===X&&(M=0);na[N]=d(I[N],I[J],I[M])}var sa=[],P,ia=na.concat();z=0;for(C=p.length;z<C;z++){v=p[z];P=[];N=0;X=v.length;J=X-1;for(M=N+1;N<X;N++,J++,M++){J===X&&(J=0);M===X&&(M=0);P[N]=d(v[N],v[J],v[M])}sa.push(P);ia=ia.concat(P)}for(J=0;J<l;J++){v=J/l;F=i*(1-v);M=j*Math.sin(v*Math.PI/2);N=0;for(X=I.length;N<X;N++){K=c(I[N],na[N],M);f(K.x,K.y,-F)}z=0;for(C=p.length;z<C;z++){v=p[z];P=sa[z];N=0;for(X=v.length;N<X;N++){K=c(v[N],P[N],M);f(K.x,K.y,-F)}}}M=j;for(N=0;N<Q;N++){K=n?c(H[N],ia[N],M):
+H[N];if(q){B.copy(u.normals[0]).multiplyScalar(K.x);t.copy(u.binormals[0]).multiplyScalar(K.y);x.copy(o[0]).addSelf(B).addSelf(t);f(x.x,x.y,x.z)}else f(K.x,K.y,0)}for(v=1;v<=m;v++)for(N=0;N<Q;N++){K=n?c(H[N],ia[N],M):H[N];if(q){B.copy(u.normals[v]).multiplyScalar(K.x);t.copy(u.binormals[v]).multiplyScalar(K.y);x.copy(o[v]).addSelf(B).addSelf(t);f(x.x,x.y,x.z)}else f(K.x,K.y,h/m*v)}for(J=l-1;J>=0;J--){v=J/l;F=i*(1-v);M=j*Math.sin(v*Math.PI/2);N=0;for(X=I.length;N<X;N++){K=c(I[N],na[N],M);f(K.x,K.y,
+h+F)}z=0;for(C=p.length;z<C;z++){v=p[z];P=sa[z];N=0;for(X=v.length;N<X;N++){K=c(v[N],P[N],M);q?f(K.x,K.y+o[m-1].y,o[m-1].x+F):f(K.x,K.y,h+F)}}}if(n){i=Q*0;for(N=0;N<$;N++){h=L[N];g(h[2]+i,h[1]+i,h[0]+i,true)}i=Q*(m+l*2);for(N=0;N<$;N++){h=L[N];g(h[0]+i,h[1]+i,h[2]+i,false)}}else{for(N=0;N<$;N++){h=L[N];g(h[2],h[1],h[0],true)}for(N=0;N<$;N++){h=L[N];g(h[0]+Q*m,h[1]+Q*m,h[2]+Q*m,false)}}h=0;e(I,h);h=h+I.length;z=0;for(C=p.length;z<C;z++){v=p[z];e(v,h);h=h+v.length}};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=a.vertices[g].y,
 g=a.vertices[g].z,n=a.vertices[h].x,m=a.vertices[h].y,a=a.vertices[h].z;return Math.abs(c-i)<0.01?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(n,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(l,1-g),new THREE.UV(m,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
 THREE.ExtrudeGeometry.__v6=new THREE.Vector2;THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);a instanceof Array===false&&(a=[a]);this.shapebb=a[a.length-1].getBoundingBox();this.addShapeList(a,b);this.computeCentroids();this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
@@ -683,15 +683,15 @@ THREE.CameraHelper.prototype.update=function(){function a(a,d,e,f){THREE.CameraH
 a("f2",1,-1,1);a("f3",-1,1,1);a("f4",1,1,1);a("u1",0.7,1.1,-1);a("u2",-0.7,1.1,-1);a("u3",0,2,-1);a("cf1",-1,0,1);a("cf2",1,0,1);a("cf3",0,-1,1);a("cf4",0,1,1);a("cn1",-1,0,-1);a("cn2",1,0,-1);a("cn3",0,-1,-1);a("cn4",0,1,-1);this.geometry.verticesNeedUpdate=true};THREE.CameraHelper.__projector=new THREE.Projector;THREE.CameraHelper.__v=new THREE.Vector3;THREE.CameraHelper.__c=new THREE.Camera;
 THREE.SubdivisionModifier=function(a){this.subdivisions=a===void 0?1:a;this.useOldVertexColors=false;this.supportUVs=true;this.debug=false};THREE.SubdivisionModifier.prototype.modify=function(a){for(var b=this.subdivisions;b-- >0;)this.smooth(a)};THREE.GeometryUtils.orderedKey=function(a,b){return Math.min(a,b)+"_"+Math.max(a,b)};
 THREE.GeometryUtils.computeEdgeFaces=function(a){function b(a,b){g[a]===void 0&&(g[a]=[]);g[a].push(b)}var c,d,e,f,g={},h=THREE.GeometryUtils.orderedKey;c=0;for(d=a.faces.length;c<d;c++){e=a.faces[c];if(e instanceof THREE.Face3){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.a);b(f,c)}else if(e instanceof THREE.Face4){f=h(e.a,e.b);b(f,c);f=h(e.b,e.c);b(f,c);f=h(e.c,e.d);b(f,c);f=h(e.d,e.a);b(f,c)}}return g};
-THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,m){var n=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(l.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-
-1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;n.vertexColors[r]=o}}i.push(n);if(l.supportUVs){g=[f(a,""),f(b,m),f(d,m),f(e,m)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+m):c("c :( ",d+":"+m):c("b :( ",b+":"+m):c("a :( ",a+":"+m)}}function f(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
-c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],l=this,n=THREE.GeometryUtils.orderedKey,m=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),s=[],t={},z={},u={},r,B,x,v,A,E=a.faceVertexUvs[0],C;c("originalFaces, uvs, originalVerticesLength",o.length,E.length,q);if(l.supportUVs){r=0;for(B=E.length;r<B;r++){x=0;for(v=E[r].length;x<v;x++){C=o[r]["abcd".charAt(x)];g(C,r,E[r][x])}}}if(E.length==0)l.supportUVs=false;r=0;for(var G in u)r++;if(!r){l.supportUVs=false;c("no uvs")}r=
-0;for(B=o.length;r<B;r++){A=o[r];s.push(A.centroid);h.push(A.centroid);if(l.supportUVs){v=new THREE.UV;if(A instanceof THREE.Face3){v.u=f(A.a,r).u+f(A.b,r).u+f(A.c,r).u;v.v=f(A.a,r).v+f(A.b,r).v+f(A.c,r).v;v.u=v.u/3;v.v=v.v/3}else if(A instanceof THREE.Face4){v.u=f(A.a,r).u+f(A.b,r).u+f(A.c,r).u+f(A.d,r).u;v.v=f(A.a,r).v+f(A.b,r).v+f(A.c,r).v+f(A.d,r).v;v.u=v.u/4;v.v=v.v/4}g(q+r,"",v)}}var m=m(a),J;B=0;var H,M;G={};E={};for(r in m){C=m[r];H=r.split("_");M=H[0];H=H[1];x=M;A=[M,H];G[x]===void 0&&(G[x]=
-[]);G[x].push(A);x=H;A=[M,H];G[x]===void 0&&(G[x]=[]);G[x].push(A);x=0;for(v=C.length;x<v;x++){A=C[x];J=M;var I=A,F=r;E[J]===void 0&&(E[J]={});E[J][I]=F;J=H;I=r;E[J]===void 0&&(E[J]={});E[J][A]=I}C.length<2&&(z[r]=true)}for(r in m){C=m[r];A=C[0];J=C[1];H=r.split("_");M=H[0];H=H[1];v=new THREE.Vector3;b(C.length>0,"an edge without faces?!");if(C.length==1){v.addSelf(p[M]);v.addSelf(p[H]);v.multiplyScalar(0.5)}else{v.addSelf(s[A]);v.addSelf(s[J]);v.addSelf(p[M]);v.addSelf(p[H]);v.multiplyScalar(0.25)}t[r]=
-q+o.length+B;h.push(v);B++;if(l.supportUVs){v=new THREE.UV;v.u=f(M,A).u+f(H,A).u;v.v=f(M,A).v+f(H,A).v;v.u=v.u/2;v.v=v.v/2;g(t[r],A,v);if(C.length>=2){b(C.length==2,"did we plan for more than 2 edges?");v=new THREE.UV;v.u=f(M,J).u+f(H,J).u;v.v=f(M,J).v+f(H,J).v;v.u=v.u/2;v.v=v.v/2;g(t[r],J,v)}}}c("-- Step 2 done");var K,L;v=["123","12","2","23"];J=["123","23","3","31"];var I=["123","31","1","12"],F=["1234","12","2","23"],O=["1234","23","3","34"],$=["1234","34","4","41"],Z=["1234","41","1","12"];r=
-0;for(B=s.length;r<B;r++){A=o[r];C=q+r;if(A instanceof THREE.Face3){M=n(A.a,A.b);H=n(A.b,A.c);K=n(A.c,A.a);e(C,t[M],A.b,t[H],A,v,r);e(C,t[H],A.c,t[K],A,J,r);e(C,t[K],A.a,t[M],A,I,r)}else if(A instanceof THREE.Face4){M=n(A.a,A.b);H=n(A.b,A.c);K=n(A.c,A.d);L=n(A.d,A.a);e(C,t[M],A.b,t[H],A,F,r);e(C,t[H],A.c,t[K],A,O,r);e(C,t[K],A.d,t[L],A,$,r);e(C,t[L],A.a,t[M],A,Z,r)}else c("face should be a face!",A)}t=new THREE.Vector3;A=new THREE.Vector3;r=0;for(B=p.length;r<B;r++)if(G[r]!==void 0){t.set(0,0,0);
-A.set(0,0,0);H=new THREE.Vector3(0,0,0);C=0;for(x in E[r]){t.addSelf(s[x]);C++}J=0;M=G[r].length;v=C!=M;for(x=0;x<M;x++)z[n(G[r][x][0],G[r][x][1])]&&J++;t.divideScalar(C);J=0;if(v){for(x=0;x<M;x++){C=G[r][x];if(I=m[n(C[0],C[1])].length==1){C=p[C[0]].clone().addSelf(p[C[1]]).divideScalar(2);A.addSelf(C);J++}}A.divideScalar(4);b(J==2,"should have only 2 boundary edges")}else{for(x=0;x<M;x++){C=G[r][x];C=p[C[0]].clone().addSelf(p[C[1]]).divideScalar(2);A.addSelf(C)}A.divideScalar(M)}H.addSelf(p[r]);
-if(v){H.divideScalar(2);H.addSelf(A)}else{H.multiplyScalar(M-3);H.addSelf(t);H.addSelf(A.multiplyScalar(2));H.divideScalar(M)}h[r]=H}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(console&&console.assert)&&console.assert.apply(console,arguments)}function c(){l.debug&&console.log.apply(console,arguments)}function d(){console&&console.log.apply(console,arguments)}function e(a,b,d,e,g,h,n){var m=new THREE.Face4(a,b,d,e,null,g.color,g.materialIndex);if(l.useOldVertexColors){m.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s<q.length;s++){p=g.vertexColors[q[s]-
+1];o.r=o.r+p.r;o.g=o.g+p.g;o.b=o.b+p.b}o.r=o.r/q.length;o.g=o.g/q.length;o.b=o.b/q.length;m.vertexColors[r]=o}}i.push(m);if(l.supportUVs){g=[f(a,""),f(b,n),f(d,n),f(e,n)];g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+n):c("c :( ",d+":"+n):c("b :( ",b+":"+n):c("a :( ",a+":"+n)}}function f(a,b){var e=a+":"+b,f=u[e];if(!f){a>=q&&a<q+o.length?c("face pt"):c("edge pt");d("warning, UV not found for",e);return null}return f}function g(a,b,c){var e=a+":"+b;e in u?d("dup vertexNo",a,"oldFaceNo",b,"value",
+c,"key",e,u[e]):u[e]=c}var h=[],i=[],j=[],l=this,n=THREE.GeometryUtils.orderedKey,m=THREE.GeometryUtils.computeEdgeFaces,p=a.vertices,o=a.faces,q=p.length,h=p.concat(),r=[],s={},A={},u={},t,B,x,v,z,C=a.faceVertexUvs[0],D;c("originalFaces, uvs, originalVerticesLength",o.length,C.length,q);if(l.supportUVs){t=0;for(B=C.length;t<B;t++){x=0;for(v=C[t].length;x<v;x++){D=o[t]["abcd".charAt(x)];g(D,t,C[t][x])}}}if(C.length==0)l.supportUVs=false;t=0;for(var G in u)t++;if(!t){l.supportUVs=false;c("no uvs")}t=
+0;for(B=o.length;t<B;t++){z=o[t];r.push(z.centroid);h.push(z.centroid);if(l.supportUVs){v=new THREE.UV;if(z instanceof THREE.Face3){v.u=f(z.a,t).u+f(z.b,t).u+f(z.c,t).u;v.v=f(z.a,t).v+f(z.b,t).v+f(z.c,t).v;v.u=v.u/3;v.v=v.v/3}else if(z instanceof THREE.Face4){v.u=f(z.a,t).u+f(z.b,t).u+f(z.c,t).u+f(z.d,t).u;v.v=f(z.a,t).v+f(z.b,t).v+f(z.c,t).v+f(z.d,t).v;v.u=v.u/4;v.v=v.v/4}g(q+t,"",v)}}var m=m(a),H;B=0;var I,L;G={};C={};for(t in m){D=m[t];I=t.split("_");L=I[0];I=I[1];x=L;z=[L,I];G[x]===void 0&&(G[x]=
+[]);G[x].push(z);x=I;z=[L,I];G[x]===void 0&&(G[x]=[]);G[x].push(z);x=0;for(v=D.length;x<v;x++){z=D[x];H=L;var J=z,M=t;C[H]===void 0&&(C[H]={});C[H][J]=M;H=I;J=t;C[H]===void 0&&(C[H]={});C[H][z]=J}D.length<2&&(A[t]=true)}for(t in m){D=m[t];z=D[0];H=D[1];I=t.split("_");L=I[0];I=I[1];v=new THREE.Vector3;b(D.length>0,"an edge without faces?!");if(D.length==1){v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.5)}else{v.addSelf(r[z]);v.addSelf(r[H]);v.addSelf(p[L]);v.addSelf(p[I]);v.multiplyScalar(0.25)}s[t]=
+q+o.length+B;h.push(v);B++;if(l.supportUVs){v=new THREE.UV;v.u=f(L,z).u+f(I,z).u;v.v=f(L,z).v+f(I,z).v;v.u=v.u/2;v.v=v.v/2;g(s[t],z,v);if(D.length>=2){b(D.length==2,"did we plan for more than 2 edges?");v=new THREE.UV;v.u=f(L,H).u+f(I,H).u;v.v=f(L,H).v+f(I,H).v;v.u=v.u/2;v.v=v.v/2;g(s[t],H,v)}}}c("-- Step 2 done");var F,K;v=["123","12","2","23"];H=["123","23","3","31"];var J=["123","31","1","12"],M=["1234","12","2","23"],Q=["1234","23","3","34"],$=["1234","34","4","41"],na=["1234","41","1","12"];
+t=0;for(B=r.length;t<B;t++){z=o[t];D=q+t;if(z instanceof THREE.Face3){L=n(z.a,z.b);I=n(z.b,z.c);F=n(z.c,z.a);e(D,s[L],z.b,s[I],z,v,t);e(D,s[I],z.c,s[F],z,H,t);e(D,s[F],z.a,s[L],z,J,t)}else if(z instanceof THREE.Face4){L=n(z.a,z.b);I=n(z.b,z.c);F=n(z.c,z.d);K=n(z.d,z.a);e(D,s[L],z.b,s[I],z,M,t);e(D,s[I],z.c,s[F],z,Q,t);e(D,s[F],z.d,s[K],z,$,t);e(D,s[K],z.a,s[L],z,na,t)}else c("face should be a face!",z)}s=new THREE.Vector3;z=new THREE.Vector3;t=0;for(B=p.length;t<B;t++)if(G[t]!==void 0){s.set(0,0,
+0);z.set(0,0,0);I=new THREE.Vector3(0,0,0);D=0;for(x in C[t]){s.addSelf(r[x]);D++}H=0;L=G[t].length;v=D!=L;for(x=0;x<L;x++)A[n(G[t][x][0],G[t][x][1])]&&H++;s.divideScalar(D);H=0;if(v){for(x=0;x<L;x++){D=G[t][x];if(J=m[n(D[0],D[1])].length==1){D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);z.addSelf(D);H++}}z.divideScalar(4);b(H==2,"should have only 2 boundary edges")}else{for(x=0;x<L;x++){D=G[t][x];D=p[D[0]].clone().addSelf(p[D[1]]).divideScalar(2);z.addSelf(D)}z.divideScalar(L)}I.addSelf(p[t]);
+if(v){I.divideScalar(2);I.addSelf(z)}else{I.multiplyScalar(L-3);I.addSelf(s);I.addSelf(z.multiplyScalar(2));I.divideScalar(L)}h[t]=I}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;a!==void 0&&this.add(a,b,c,d,e)};THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);
 THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){b===void 0&&(b=-1);c===void 0&&(c=0);f===void 0&&(f=1);e===void 0&&(e=new THREE.Color(16777215));if(d===void 0)d=THREE.NormalBlending;c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=-this.positionScreen.x*2,e=-this.positionScreen.y*2;for(a=0;a<b;a++){c=this.lensFlares[a];c.x=this.positionScreen.x+d*c.distance;c.y=this.positionScreen.y+e*c.distance;c.wantedRotation=c.x*Math.PI*0.25;c.rotation=c.rotation+(c.wantedRotation-c.rotation)*0.25}};
@@ -707,30 +707,30 @@ THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.creat
 0;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;e[o++]=0;e[o++]=1;e[o++]=2;e[o++]=0;e[o++]=2;e[o++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};m={};n.vertex=b.getAttribLocation(l,"position");n.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
-"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,t){var a=a.__webglFlares,z=a.length;if(z){var u=new THREE.Vector3,r=t/e,B=e*0.5,x=t*0.5,v=16/t,A=new THREE.Vector2(v*r,v),E=new THREE.Vector3(1,1,0),C=new THREE.Vector2(1,1),G=m,v=n;b.useProgram(l);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
-1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(v.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var J,H,M,I,F;for(J=0;J<z;J++){v=16/t;A.set(v*r,v);I=a[J];u.set(I.matrixWorld.elements[12],I.matrixWorld.elements[13],I.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);E.copy(u);C.x=E.x*B+B;C.y=E.y*x+x;if(j||C.x>0&&C.x<e&&C.y>0&&
-C.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,C.x-8,C.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,A.x,A.y);b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,C.x-8,C.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
-b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);I.positionScreen.copy(E);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);H=0;for(M=I.lensFlares.length;H<M;H++){F=I.lensFlares[H];if(F.opacity>0.001&&F.scale>0.001){E.x=F.x;E.y=F.y;E.z=F.z;v=F.size*F.scale/t;A.x=v*r;A.y=v;b.uniform3f(G.screenPosition,E.x,E.y,E.z);b.uniform2f(G.scale,A.x,A.y);b.uniform1f(G.rotation,F.rotation);b.uniform1f(G.opacity,F.opacity);
-b.uniform3f(G.color,F.color.r,F.color.g,F.color.b);c.setBlending(F.blending,F.blendEquation,F.blendSrc,F.blendDst);c.setTexture(F.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");p=false};this.render=function(a,d,e,s){var a=a.__webglFlares,A=a.length;if(A){var u=new THREE.Vector3,t=s/e,B=e*0.5,x=s*0.5,v=16/s,z=new THREE.Vector2(v*t,v),C=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),G=m,v=n;b.useProgram(l);if(!p){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);p=true}b.uniform1i(G.occlusionMap,0);b.uniform1i(G.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(v.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(v.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var H,I,L,J,M;for(H=0;H<A;H++){v=16/s;z.set(v*t,v);J=a[H];u.set(J.matrixWorld.elements[12],J.matrixWorld.elements[13],J.matrixWorld.elements[14]);d.matrixWorldInverse.multiplyVector3(u);d.projectionMatrix.multiplyVector3(u);C.copy(u);D.x=C.x*B+B;D.y=C.y*x+x;if(j||D.x>0&&D.x<e&&D.y>0&&
+D.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,0);b.uniform2f(G.scale,z.x,z.y);b.uniform3f(G.screenPosition,C.x,C.y,C.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(G.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);
+b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);J.positionScreen.copy(C);J.customUpdateCallback?J.customUpdateCallback(J):J.updateLensFlares();b.uniform1i(G.renderType,2);b.enable(b.BLEND);I=0;for(L=J.lensFlares.length;I<L;I++){M=J.lensFlares[I];if(M.opacity>0.001&&M.scale>0.001){C.x=M.x;C.y=M.y;C.z=M.z;v=M.size*M.scale/s;z.x=v*t;z.y=v;b.uniform3f(G.screenPosition,C.x,C.y,C.z);b.uniform2f(G.scale,z.x,z.y);b.uniform1f(G.rotation,M.rotation);b.uniform1f(G.opacity,M.opacity);
+b.uniform3f(G.color,M.color.r,M.color.g,M.color.b);c.setBlending(M.blending,M.blendEquation,M.blendSrc,M.blendDst);c.setTexture(M.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
-vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,n){var m,p,o,q,s,t,z,u,r,B=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
-a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(p=l.__lights.length;m<p;m++){o=l.__lights[m];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(s=0;s<o.shadowCascadeCount;s++){var x;if(o.shadowCascadeArray[s])x=o.shadowCascadeArray[s];else{r=o;z=s;x=new THREE.DirectionalLight;x.isVirtual=true;x.onlyShadow=true;x.castShadow=true;x.shadowCameraNear=r.shadowCameraNear;x.shadowCameraFar=r.shadowCameraFar;x.shadowCameraLeft=r.shadowCameraLeft;x.shadowCameraRight=
-r.shadowCameraRight;x.shadowCameraBottom=r.shadowCameraBottom;x.shadowCameraTop=r.shadowCameraTop;x.shadowCameraVisible=r.shadowCameraVisible;x.shadowDarkness=r.shadowDarkness;x.shadowBias=r.shadowCascadeBias[z];x.shadowMapWidth=r.shadowCascadeWidth[z];x.shadowMapHeight=r.shadowCascadeHeight[z];x.pointsWorld=[];x.pointsFrustum=[];u=x.pointsWorld;t=x.pointsFrustum;for(var v=0;v<8;v++){u[v]=new THREE.Vector3;t[v]=new THREE.Vector3}u=r.shadowCascadeNearZ[z];r=r.shadowCascadeFarZ[z];t[0].set(-1,-1,u);
-t[1].set(1,-1,u);t[2].set(-1,1,u);t[3].set(1,1,u);t[4].set(-1,-1,r);t[5].set(1,-1,r);t[6].set(-1,1,r);t[7].set(1,1,r);x.originalCamera=n;t=new THREE.Gyroscope;t.position=o.shadowCascadeOffset;t.add(x);t.add(x.target);n.add(t);o.shadowCascadeArray[s]=x;console.log("Created virtualLight",x)}z=o;u=s;r=z.shadowCascadeArray[u];r.position.copy(z.position);r.target.position.copy(z.target.position);r.lookAt(r.target);r.shadowCameraVisible=z.shadowCameraVisible;r.shadowDarkness=z.shadowDarkness;r.shadowBias=
-z.shadowCascadeBias[u];t=z.shadowCascadeNearZ[u];z=z.shadowCascadeFarZ[u];r=r.pointsFrustum;r[0].z=t;r[1].z=t;r[2].z=t;r[3].z=t;r[4].z=z;r[5].z=z;r[6].z=z;r[7].z=z;B[q]=x;q++}else{B[q]=o;q++}}m=0;for(p=B.length;m<p;m++){o=B[m];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
+vertexShader:g.vertexShader,uniforms:h,skinning:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;e._shadowPass=true;f._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,n){var m,p,o,q,r,s,A,u,t,B=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(p=l.__lights.length;m<p;m++){o=l.__lights[m];if(o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(r=0;r<o.shadowCascadeCount;r++){var x;if(o.shadowCascadeArray[r])x=o.shadowCascadeArray[r];else{t=o;A=r;x=new THREE.DirectionalLight;x.isVirtual=true;x.onlyShadow=true;x.castShadow=true;x.shadowCameraNear=t.shadowCameraNear;x.shadowCameraFar=t.shadowCameraFar;x.shadowCameraLeft=t.shadowCameraLeft;x.shadowCameraRight=
+t.shadowCameraRight;x.shadowCameraBottom=t.shadowCameraBottom;x.shadowCameraTop=t.shadowCameraTop;x.shadowCameraVisible=t.shadowCameraVisible;x.shadowDarkness=t.shadowDarkness;x.shadowBias=t.shadowCascadeBias[A];x.shadowMapWidth=t.shadowCascadeWidth[A];x.shadowMapHeight=t.shadowCascadeHeight[A];x.pointsWorld=[];x.pointsFrustum=[];u=x.pointsWorld;s=x.pointsFrustum;for(var v=0;v<8;v++){u[v]=new THREE.Vector3;s[v]=new THREE.Vector3}u=t.shadowCascadeNearZ[A];t=t.shadowCascadeFarZ[A];s[0].set(-1,-1,u);
+s[1].set(1,-1,u);s[2].set(-1,1,u);s[3].set(1,1,u);s[4].set(-1,-1,t);s[5].set(1,-1,t);s[6].set(-1,1,t);s[7].set(1,1,t);x.originalCamera=n;s=new THREE.Gyroscope;s.position=o.shadowCascadeOffset;s.add(x);s.add(x.target);n.add(s);o.shadowCascadeArray[r]=x;console.log("Created virtualLight",x)}A=o;u=r;t=A.shadowCascadeArray[u];t.position.copy(A.position);t.target.position.copy(A.target.position);t.lookAt(t.target);t.shadowCameraVisible=A.shadowCameraVisible;t.shadowDarkness=A.shadowDarkness;t.shadowBias=
+A.shadowCascadeBias[u];s=A.shadowCascadeNearZ[u];A=A.shadowCascadeFarZ[u];t=t.pointsFrustum;t[0].z=s;t[1].z=s;t[2].z=s;t[3].z=s;t[4].z=A;t[5].z=A;t[6].z=A;t[7].z=A;B[q]=x;q++}else{B[q]=o;q++}}m=0;for(p=B.length;m<p;m++){o=B[m];if(!o.shadowMap){o.shadowMap=new THREE.WebGLRenderTarget(o.shadowMapWidth,o.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat});o.shadowMapSize=new THREE.Vector2(o.shadowMapWidth,o.shadowMapHeight);o.shadowMatrix=new THREE.Matrix4}if(!o.shadowCamera){if(o instanceof
 THREE.SpotLight)o.shadowCamera=new THREE.PerspectiveCamera(o.shadowCameraFov,o.shadowMapWidth/o.shadowMapHeight,o.shadowCameraNear,o.shadowCameraFar);else if(o instanceof THREE.DirectionalLight)o.shadowCamera=new THREE.OrthographicCamera(o.shadowCameraLeft,o.shadowCameraRight,o.shadowCameraTop,o.shadowCameraBottom,o.shadowCameraNear,o.shadowCameraFar);else{console.error("Unsupported light type for shadow");continue}l.add(o.shadowCamera);b.autoUpdateScene&&l.updateMatrixWorld()}if(o.shadowCameraVisible&&
-!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&x.originalCamera==n){s=n;q=o.shadowCamera;t=o.pointsFrustum;r=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(z=0;z<8;z++){u=r[z];u.copy(t[z]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,s);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
-j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;t=o.shadowMatrix;s=o.shadowCamera;s.position.copy(o.matrixWorld.getPosition());s.lookAt(o.target.matrixWorld.getPosition());s.updateMatrixWorld();s.matrixWorldInverse.getInverse(s.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiplySelf(s.projectionMatrix);t.multiplySelf(s.matrixWorldInverse);
-if(!s._viewMatrixArray)s._viewMatrixArray=new Float32Array(16);if(!s._projectionMatrixArray)s._projectionMatrixArray=new Float32Array(16);s.matrixWorldInverse.flattenToArray(s._viewMatrixArray);s.projectionMatrix.flattenToArray(s._projectionMatrixArray);h.multiply(s.projectionMatrix,s.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();r=l.__webglObjects;o=0;for(q=r.length;o<q;o++){z=r[o];t=z.object;z.render=false;if(t.visible&&t.castShadow&&(!(t instanceof THREE.Mesh)||!t.frustumCulled||
-g.contains(t))){t._modelViewMatrix.multiply(s.matrixWorldInverse,t.matrixWorld);z.render=true}}o=0;for(q=r.length;o<q;o++){z=r[o];if(z.render){t=z.object;z=z.buffer;v=t.material instanceof THREE.MeshFaceMaterial?t.geometry.materials[0]:t.material;u=t.geometry.morphTargets.length>0&&v.morphTargets;v=t instanceof THREE.SkinnedMesh&&v.skinning;u=t.customDepthMaterial?t.customDepthMaterial:v?u?f:e:u?d:c;z instanceof THREE.BufferGeometry?b.renderBufferDirect(s,l.__lights,null,u,z,t):b.renderBuffer(s,l.__lights,
-null,u,z,t)}}r=l.__webglObjectsImmediate;o=0;for(q=r.length;o<q;o++){z=r[o];t=z.object;if(t.visible&&t.castShadow){t._modelViewMatrix.multiply(s.matrixWorldInverse,t.matrixWorld);b.renderImmediateObject(s,l.__lights,null,c,t)}}}m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
+!o.cameraHelper){o.cameraHelper=new THREE.CameraHelper(o.shadowCamera);o.shadowCamera.add(o.cameraHelper)}if(o.isVirtual&&x.originalCamera==n){r=n;q=o.shadowCamera;s=o.pointsFrustum;t=o.pointsWorld;i.set(Infinity,Infinity,Infinity);j.set(-Infinity,-Infinity,-Infinity);for(A=0;A<8;A++){u=t[A];u.copy(s[A]);THREE.ShadowMapPlugin.__projector.unprojectVector(u,r);q.matrixWorldInverse.multiplyVector3(u);if(u.x<i.x)i.x=u.x;if(u.x>j.x)j.x=u.x;if(u.y<i.y)i.y=u.y;if(u.y>j.y)j.y=u.y;if(u.z<i.z)i.z=u.z;if(u.z>
+j.z)j.z=u.z}q.left=i.x;q.right=j.x;q.top=j.y;q.bottom=i.y;q.updateProjectionMatrix()}q=o.shadowMap;s=o.shadowMatrix;r=o.shadowCamera;r.position.copy(o.matrixWorld.getPosition());r.lookAt(o.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(o.cameraHelper)o.cameraHelper.visible=o.shadowCameraVisible;o.shadowCameraVisible&&o.cameraHelper.update();s.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);s.multiplySelf(r.projectionMatrix);s.multiplySelf(r.matrixWorldInverse);
+if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);h.multiply(r.projectionMatrix,r.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(q);b.clear();t=l.__webglObjects;o=0;for(q=t.length;o<q;o++){A=t[o];s=A.object;A.render=false;if(s.visible&&s.castShadow&&(!(s instanceof THREE.Mesh)||!s.frustumCulled||
+g.contains(s))){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);A.render=true}}o=0;for(q=t.length;o<q;o++){A=t[o];if(A.render){s=A.object;A=A.buffer;v=s.material instanceof THREE.MeshFaceMaterial?s.geometry.materials[0]:s.material;u=s.geometry.morphTargets.length>0&&v.morphTargets;v=s instanceof THREE.SkinnedMesh&&v.skinning;u=s.customDepthMaterial?s.customDepthMaterial:v?u?f:e:u?d:c;A instanceof THREE.BufferGeometry?b.renderBufferDirect(r,l.__lights,null,u,A,s):b.renderBuffer(r,l.__lights,
+null,u,A,s)}}t=l.__webglObjectsImmediate;o=0;for(q=t.length;o<q;o++){A=t[o];s=A.object;if(s.visible&&s.castShadow){s._modelViewMatrix.multiply(r.matrixWorldInverse,s.matrixWorld);b.renderImmediateObject(r,l.__lights,null,c,s)}}}m=b.getClearColor();p=b.getClearAlpha();a.clearColor(m.r,m.g,m.b,p);a.enable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.BACK)}};THREE.ShadowMapPlugin.__projector=new THREE.Projector;
 THREE.SpritePlugin=function(){function a(a,b){return b.z-a.z}var b,c,d,e,f,g,h,i,j,l;this.init=function(a){b=a.context;c=a;d=new Float32Array(16);e=new Uint16Array(6);a=0;d[a++]=-1;d[a++]=-1;d[a++]=0;d[a++]=0;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=1;d[a++]=-1;d[a++]=1;d[a++]=0;d[a++]=1;a=0;e[a++]=0;e[a++]=1;e[a++]=2;e[a++]=0;e[a++]=2;e[a++]=3;f=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,f);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
 g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,e,b.STATIC_DRAW);var a=THREE.ShaderSprite.sprite,m=b.createProgram(),p=b.createShader(b.FRAGMENT_SHADER),o=b.createShader(b.VERTEX_SHADER);b.shaderSource(p,a.fragmentShader);b.shaderSource(o,a.vertexShader);b.compileShader(p);b.compileShader(o);b.attachShader(m,p);b.attachShader(m,o);b.linkProgram(m);h=m;i={};j={};i.position=b.getAttribLocation(h,"position");i.uv=b.getAttribLocation(h,"uv");j.uvOffset=b.getUniformLocation(h,"uvOffset");j.uvScale=b.getUniformLocation(h,
 "uvScale");j.rotation=b.getUniformLocation(h,"rotation");j.scale=b.getUniformLocation(h,"scale");j.alignment=b.getUniformLocation(h,"alignment");j.color=b.getUniformLocation(h,"color");j.map=b.getUniformLocation(h,"map");j.opacity=b.getUniformLocation(h,"opacity");j.useScreenCoordinates=b.getUniformLocation(h,"useScreenCoordinates");j.affectedByDistance=b.getUniformLocation(h,"affectedByDistance");j.screenPosition=b.getUniformLocation(h,"screenPosition");j.modelViewMatrix=b.getUniformLocation(h,"modelViewMatrix");
-j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,o){var d=d.__webglSprites,q=d.length;if(q){var s=i,t=j,z=o/p,p=p*0.5,u=o*0.5,r=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(s.position);b.enableVertexAttribArray(s.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(s.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(s.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
-g);b.uniformMatrix4fv(t.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(t.map,0);for(var B,x=[],s=0;s<q;s++){B=d[s];if(B.visible&&B.opacity!==0)if(B.useScreenCoordinates)B.z=-B.position.z;else{B._modelViewMatrix.multiply(e.matrixWorldInverse,B.matrixWorld);B.z=-B._modelViewMatrix.elements[14]}}d.sort(a);for(s=0;s<q;s++){B=d[s];if(B.visible&&B.opacity!==0&&B.map&&B.map.image&&B.map.image.width){if(B.useScreenCoordinates){b.uniform1i(t.useScreenCoordinates,1);
-b.uniform3f(t.screenPosition,(B.position.x-p)/p,(u-B.position.y)/u,Math.max(0,Math.min(1,B.position.z)))}else{b.uniform1i(t.useScreenCoordinates,0);b.uniform1i(t.affectedByDistance,B.affectedByDistance?1:0);b.uniformMatrix4fv(t.modelViewMatrix,false,B._modelViewMatrix.elements)}e=B.map.image.width/(B.scaleByViewport?o:1);x[0]=e*z*B.scale.x;x[1]=e*B.scale.y;b.uniform2f(t.uvScale,B.uvScale.x,B.uvScale.y);b.uniform2f(t.uvOffset,B.uvOffset.x,B.uvOffset.y);b.uniform2f(t.alignment,B.alignment.x,B.alignment.y);
-b.uniform1f(t.opacity,B.opacity);b.uniform3f(t.color,B.color.r,B.color.g,B.color.b);b.uniform1f(t.rotation,B.rotation);b.uniform2fv(t.scale,x);if(B.mergeWith3D&&!r){b.enable(b.DEPTH_TEST);r=true}else if(!B.mergeWith3D&&r){b.disable(b.DEPTH_TEST);r=false}c.setBlending(B.blending,B.blendEquation,B.blendSrc,B.blendDst);c.setTexture(B.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+j.projectionMatrix=b.getUniformLocation(h,"projectionMatrix");l=false};this.render=function(d,e,p,o){var d=d.__webglSprites,q=d.length;if(q){var r=i,s=j,A=o/p,p=p*0.5,u=o*0.5,t=true;b.useProgram(h);if(!l){b.enableVertexAttribArray(r.position);b.enableVertexAttribArray(r.uv);l=true}b.disable(b.CULL_FACE);b.enable(b.BLEND);b.depthMask(true);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(r.position,2,b.FLOAT,false,16,0);b.vertexAttribPointer(r.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,
+g);b.uniformMatrix4fv(s.projectionMatrix,false,e._projectionMatrixArray);b.activeTexture(b.TEXTURE0);b.uniform1i(s.map,0);for(var B,x=[],r=0;r<q;r++){B=d[r];if(B.visible&&B.opacity!==0)if(B.useScreenCoordinates)B.z=-B.position.z;else{B._modelViewMatrix.multiply(e.matrixWorldInverse,B.matrixWorld);B.z=-B._modelViewMatrix.elements[14]}}d.sort(a);for(r=0;r<q;r++){B=d[r];if(B.visible&&B.opacity!==0&&B.map&&B.map.image&&B.map.image.width){if(B.useScreenCoordinates){b.uniform1i(s.useScreenCoordinates,1);
+b.uniform3f(s.screenPosition,(B.position.x-p)/p,(u-B.position.y)/u,Math.max(0,Math.min(1,B.position.z)))}else{b.uniform1i(s.useScreenCoordinates,0);b.uniform1i(s.affectedByDistance,B.affectedByDistance?1:0);b.uniformMatrix4fv(s.modelViewMatrix,false,B._modelViewMatrix.elements)}e=B.map.image.width/(B.scaleByViewport?o:1);x[0]=e*A*B.scale.x;x[1]=e*B.scale.y;b.uniform2f(s.uvScale,B.uvScale.x,B.uvScale.y);b.uniform2f(s.uvOffset,B.uvOffset.x,B.uvOffset.y);b.uniform2f(s.alignment,B.alignment.x,B.alignment.y);
+b.uniform1f(s.opacity,B.opacity);b.uniform3f(s.color,B.color.r,B.color.g,B.color.b);b.uniform1f(s.rotation,B.rotation);b.uniform2fv(s.scale,x);if(B.mergeWith3D&&!t){b.enable(b.DEPTH_TEST);t=true}else if(!B.mergeWith3D&&t){b.disable(b.DEPTH_TEST);t=false}c.setBlending(B.blending,B.blendEquation,B.blendSrc,B.blendDst);c.setTexture(B.map,0);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
 THREE.DepthPassPlugin=function(){this.enabled=false;this.renderTarget=null;var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:true});c._shadowPass=true;d._shadowPass=true};this.render=
 function(a,b){this.enabled&&this.update(a,b)};this.update=function(g,h){var i,j,l,n,m,p;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.setDepthTest(true);b.autoUpdateScene&&g.updateMatrixWorld();if(!h._viewMatrixArray)h._viewMatrixArray=new Float32Array(16);if(!h._projectionMatrixArray)h._projectionMatrixArray=new Float32Array(16);h.matrixWorldInverse.getInverse(h.matrixWorld);h.matrixWorldInverse.flattenToArray(h._viewMatrixArray);h.projectionMatrix.flattenToArray(h._projectionMatrixArray);f.multiply(h.projectionMatrix,
 h.matrixWorldInverse);e.setFromMatrix(f);b.setRenderTarget(this.renderTarget);b.clear();p=g.__webglObjects;i=0;for(j=p.length;i<j;i++){l=p[i];m=l.object;l.render=false;if(m.visible&&(!(m instanceof THREE.Mesh)||!m.frustumCulled||e.contains(m))){m._modelViewMatrix.multiply(h.matrixWorldInverse,m.matrixWorld);l.render=true}}i=0;for(j=p.length;i<j;i++){l=p[i];if(l.render){m=l.object;l=l.buffer;m.material&&b.setMaterialFaces(m.material);n=m.customDepthMaterial?m.customDepthMaterial:m.geometry.morphTargets.length?

+ 2 - 33
editor/index.html

@@ -85,16 +85,6 @@
 
 			//
 
-			var canvas = document.createElement( 'canvas' );
-			var context = canvas.getContext( '2d' );
-			context.fillStyle = 'rgb(255,255,255)';
-			context.fillRect( 0, 0, canvas.width, canvas.height );
-
-			var dummyTexture = new THREE.Texture( canvas );
-			dummyTexture.needsUpdate = true;
-
-			//
-
 			var menubar = new Menubar( signals );
 			menubar.setWidth( '100%' );
 			menubar.setHeight( '32px' );
@@ -184,7 +174,6 @@
 							loader.parse( xml, function ( collada ) {
 
 								collada.scene.name = filename;
-								applyDummyTexture( collada.scene );
 
 								signals.objectAdded.dispatch( collada.scene );
 								signals.objectSelected.dispatch( collada.scene );
@@ -268,7 +257,6 @@
 
 							var object = new THREE.OBJLoader().parse( contents );
 							object.name = filename;
-							applyDummyTexture( object );
 
 							signals.objectAdded.dispatch( object );
 							signals.objectSelected.dispatch( object );
@@ -345,7 +333,7 @@
 			var geometry = new THREE.SphereGeometry( 75, 25, 15 );
 
 			var color = Math.random() * 0xffffff;
-			var material = new THREE.MeshLambertMaterial( { color: color, ambient: color, map: dummyTexture } );
+			var material = new THREE.MeshLambertMaterial( { color: color, ambient: color } );
 
 			var mesh = new THREE.Mesh( geometry, material );
 			mesh.name = "Sphere";
@@ -361,26 +349,7 @@
 
 			var createDummyMaterial = function ( geometry ) {
 
-				var material = new THREE.MeshLambertMaterial();
-
-				if ( geometry.faceVertexUvs[ 0 ].length > 0 )
-					material.map = dummyTexture;
-
-				return material;
-
-			};
-
-			var applyDummyTexture = function ( root ) {
-
-				root.traverse( function ( node ) {
-
-					if ( node.material && node.geometry.faceVertexUvs[ 0 ].length > 0 ) {
-
-						node.material.map = dummyTexture;
-
-					}
-
-				} );
+				return new THREE.MeshLambertMaterial();
 
 			};
 

+ 2 - 1
editor/js/UI.three.js

@@ -6,7 +6,8 @@ UI.Texture = function ( position ) {
 
 	var scope = this;
 
-	this.texture = new THREE.Texture();
+	var image = new Image();
+	this.texture = new THREE.Texture( image );
 
 	this.dom = document.createElement( 'input' );
 	this.dom.type = 'file';

+ 13 - 16
editor/js/ui/Sidebar.Properties.Material.js

@@ -220,14 +220,6 @@ Sidebar.Properties.Material = function ( signals ) {
 	var selected = null;
 	var selectedHasUvs = false;
 
-	var canvas = document.createElement( 'canvas' );
-	var context = canvas.getContext( '2d' );
-	context.fillStyle = 'rgb(255,255,255)';
-	context.fillRect( 0, 0, canvas.width, canvas.height );
-
-	var dummyTexture = new THREE.Texture( canvas );
-	dummyTexture.needsUpdate = true;
-
 	function update() {
 
 		var material = selected.material;
@@ -242,12 +234,6 @@ Sidebar.Properties.Material = function ( signals ) {
 				material = new materials[ materialClass.getValue() ]();
 				selected.material = material;
 
-				if ( selectedHasUvs ) {
-
-					material.map = dummyTexture;
-
-				}
-
 			}
 
 			if ( material.color !== undefined ) {
@@ -286,8 +272,10 @@ Sidebar.Properties.Material = function ( signals ) {
 
 				if ( selectedHasUvs )  {
 
-					material.map = mapEnabled ? materialMap.getValue() : dummyTexture;
+					material.map = mapEnabled ? materialMap.getValue() : null;
 					material.needsUpdate = true;
+					selected.geometry.buffersNeedUpdate = true;
+					selected.geometry.uvsNeedUpdate = true;
 
 				} else {
 
@@ -306,6 +294,8 @@ Sidebar.Properties.Material = function ( signals ) {
 
 					material.lightMap = lightMapEnabled ? materialLightMap.getValue() : null;
 					material.needsUpdate = true;
+					selected.geometry.buffersNeedUpdate = true;
+					selected.geometry.uvsNeedUpdate = true;
 
 				} else {
 
@@ -325,6 +315,8 @@ Sidebar.Properties.Material = function ( signals ) {
 					material.bumpMap = bumpMapEnabled ? materialBumpMap.getValue() : null;
 					material.bumpScale = materialBumpScale.getValue();
 					material.needsUpdate = true;
+					selected.geometry.buffersNeedUpdate = true;
+					selected.geometry.uvsNeedUpdate = true;
 
 				} else {
 
@@ -342,6 +334,8 @@ Sidebar.Properties.Material = function ( signals ) {
 
 					material.normalMap = normalMapEnabled ? materialNormalMap.getValue() : null;
 					material.needsUpdate = true;
+					selected.geometry.buffersNeedUpdate = true;
+					selected.geometry.uvsNeedUpdate = true;
 
 				} else {
 
@@ -359,6 +353,8 @@ Sidebar.Properties.Material = function ( signals ) {
 
 					material.specularMap = specularMapEnabled ? materialSpecularMap.getValue() : null;
 					material.needsUpdate = true;
+					selected.geometry.buffersNeedUpdate = true;
+					selected.geometry.uvsNeedUpdate = true;
 
 				} else {
 
@@ -377,6 +373,8 @@ Sidebar.Properties.Material = function ( signals ) {
 					material.envMap = envMapEnabled ? materialEnvMap.getValue() : null;
 					material.reflectivity = materialReflectivity.getValue();
 					material.needsUpdate = true;
+					selected.geometry.buffersNeedUpdate = true;
+					selected.geometry.uvsNeedUpdate = true;
 
 				} else {
 
@@ -520,7 +518,6 @@ Sidebar.Properties.Material = function ( signals ) {
 					} else {
 
 						materialMapEnabled.setValue( false );
-						materialMap.setValue( dummyTexture );
 
 					}
 

+ 3 - 1
src/core/Geometry.js

@@ -36,7 +36,7 @@ THREE.Geometry = function () {
 
 	this.hasTangents = false;
 
-	this.dynamic = true; // the intermediate typearrays will be deleted when set to false
+	this.dynamic = true; // the intermediate typed arrays will be deleted when set to false
 
 	// update flags
 
@@ -47,6 +47,8 @@ THREE.Geometry = function () {
 	this.tangentsNeedUpdate = false;
 	this.colorsNeedUpdate = false;
 
+	this.buffersNeedUpdate = false;
+
 };
 
 THREE.Geometry.prototype = {

+ 9 - 1
src/renderers/WebGLRenderer.js

@@ -838,7 +838,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				}
 
-				if( !attribute.__webglInitialized || attribute.createUniqueBuffers ) {
+				if ( !attribute.__webglInitialized || attribute.createUniqueBuffers ) {
 
 					attribute.__webglInitialized = true;
 
@@ -4359,6 +4359,12 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					material = getBufferMaterial( object, geometryGroup );
 
+					if ( geometry.buffersNeedUpdate ) {
+
+						initMeshBuffers( geometryGroup, object );
+
+					}
+
 					customAttributesDirty = material.attributes && areCustomAttributesDirty( material );
 
 					if ( geometry.verticesNeedUpdate || geometry.morphTargetsNeedUpdate || geometry.elementsNeedUpdate ||
@@ -4379,6 +4385,8 @@ THREE.WebGLRenderer = function ( parameters ) {
 				geometry.colorsNeedUpdate = false;
 				geometry.tangentsNeedUpdate = false;
 
+				geometry.buffersNeedUpdate = false;
+
 				material.attributes && clearCustomAttributes( material );
 
 			}