فهرست منبع

Half-baked LOD attempt.

This doesn't handle properly order of updates of LOD vs camera.
alteredq 13 سال پیش
والد
کامیت
9f7f8fd015
6فایلهای تغییر یافته به همراه145 افزوده شده و 153 حذف شده
  1. 3 3
      build/Three.js
  2. 5 4
      build/custom/ThreeWebGL.js
  3. 0 119
      examples/webgl_animation_skinning.html
  4. 120 2
      examples/webgl_lod.html
  5. 1 1
      examples/webgl_lod_text.html
  6. 16 24
      src/objects/LOD.js

+ 3 - 3
build/Three.js

@@ -138,9 +138,9 @@ new THREE.Vector3(b.x,b.y,b.z);this.geometry.skinVerticesA.push(c[k].multiplyVec
 THREE.MorphAnimMesh=function(a,c){THREE.Mesh.call(this,a,c);this.duration=1E3;this.mirroredLoop=!1;this.currentKeyframe=this.lastKeyframe=this.time=0;this.direction=1;this.directionBackwards=!1};THREE.MorphAnimMesh.prototype=new THREE.Mesh;THREE.MorphAnimMesh.prototype.constructor=THREE.MorphAnimMesh;
 THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var c=this.duration/(this.geometry.morphTargets.length-1);this.time+=this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||this.time<0){this.direction*=-1;if(this.time>this.duration)this.time=this.duration,this.directionBackwards=!0;if(this.time<0)this.time=0,this.directionBackwards=!1}}else this.time%=this.duration;a=THREE.Math.clamp(Math.floor(this.time/c),0,this.geometry.morphTargets.length-1);if(a!=this.currentKeyframe)this.morphTargetInfluences[this.lastKeyframe]=
 0,this.morphTargetInfluences[this.currentKeyframe]=1,this.morphTargetInfluences[a]=0,this.lastKeyframe=this.currentKeyframe,this.currentKeyframe=a;c=this.time%c/c;this.directionBackwards&&(c=1-c);this.morphTargetInfluences[this.currentKeyframe]=c;this.morphTargetInfluences[this.lastKeyframe]=1-c};THREE.Ribbon=function(a,c){THREE.Object3D.call(this);this.geometry=a;this.material=c};THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;
-THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,c){c===void 0&&(c=0);for(var c=Math.abs(c),b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.add(a)};
-THREE.LOD.prototype.update=function(a,c,b){this.matrixAutoUpdate&&(c|=this.updateMatrix());if(c||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,c=!0;if(this.LODs.length>1){a=b.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(a>=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1,
-this.LODs[e].object3D.visible=!0;else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,c,b)};
+THREE.LOD=function(a){THREE.Object3D.call(this);this.camera=a;this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,c){c===void 0&&(c=0);for(var c=Math.abs(c),b=0;b<this.LODs.length;b++)if(c<this.LODs[b].visibleAtDistance)break;this.LODs.splice(b,0,{visibleAtDistance:c,object3D:a});this.add(a)};
+THREE.LOD.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;var c=this.camera;if(this.LODs.length>1){var c=c.matrixWorldInverse,b=-(c.n31*this.position.x+c.n32*this.position.y+c.n33*this.position.z+c.n34);this.LODs[0].object3D.visible=!0;for(c=1;c<this.LODs.length;c++)if(b>=this.LODs[c].visibleAtDistance)this.LODs[c-
+1].object3D.visible=!1,this.LODs[c].object3D.visible=!0;else break;for(;c<this.LODs.length;c++)this.LODs[c].object3D.visible=!1}b=0;for(c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)};
 THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
 !this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
 THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);

+ 5 - 4
build/custom/ThreeWebGL.js

@@ -132,9 +132,10 @@ THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&
 a*16)};
 THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var e=new THREE.Matrix4;e.getInverse(a.skinMatrix);b.push(e);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a].position,f=this.geometry.skinIndices[a].x,h=this.geometry.skinIndices[a].y,e=
 new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(e));e=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[h].multiplyVector3(e));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=c,this.geometry.skinWeights[a].y+=c)}}};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};
-THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
-THREE.LOD.prototype.update=function(a,b,c){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.matrixWorld.multiply(a,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;if(this.LODs.length>1){a=c.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var e=1;e<this.LODs.length;e++)if(a>=this.LODs[e].visibleAtDistance)this.LODs[e-1].object3D.visible=!1,
-this.LODs[e].object3D.visible=!0;else break;for(;e<this.LODs.length;e++)this.LODs[e].object3D.visible=!1}for(a=0;a<this.children.length;a++)this.children[a].update(this.matrixWorld,b,c)};
+THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(a){THREE.Object3D.call(this);this.camera=a;this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;
+THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
+THREE.LOD.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;var b=this.camera;if(this.LODs.length>1){var b=b.matrixWorldInverse,c=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(b=1;b<this.LODs.length;b++)if(c>=this.LODs[b].visibleAtDistance)this.LODs[b-
+1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=!1}c=0;for(b=this.children.length;c<b;c++)this.children[c].updateMatrixWorld(a)};
 THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
 !this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;THREE.Sprite.prototype.supr=THREE.Object3D.prototype;
 THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
@@ -204,7 +205,7 @@ i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount
 a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,j,p,q,k,n,o,l=a.count*3;for(o=0;o<l;o+=9)c=a.normalArray,e=c[o],f=c[o+1],h=c[o+2],i=c[o+3],p=c[o+4],k=c[o+5],j=c[o+6],q=c[o+7],n=c[o+8],e=(e+i+j)/3,f=(f+p+q)/3,h=(h+k+n)/3,c[o]=e,c[o+1]=f,c[o+2]=h,c[o+3]=e,c[o+4]=f,c[o+5]=h,c[o+6]=e,c[o+7]=f,c[o+8]=h}d.bufferData(d.ARRAY_BUFFER,a.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(b.attributes.normal);d.vertexAttribPointer(b.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,
 0,a.count);a.count=0}function i(a){if(va!==a.doubleSided)a.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE),va=a.doubleSided;if(Ga!==a.flipSided)a.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW),Ga=a.flipSided}function j(a){wa!==a&&(a?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST),wa=a)}function n(a){Ba!==a&&(d.depthMask(a),Ba=a)}function l(a,b,c){ya!==a&&(a?d.enable(d.POLYGON_OFFSET_FILL):d.disable(d.POLYGON_OFFSET_FILL),ya=a);if(a&&($a!==b||ab!==c))d.polygonOffset(b,c),$a=b,ab=c}function o(a){Z[0].set(a.n41-
 a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);Z[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);Z[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+a.n23,a.n44+a.n24);Z[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);Z[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);Z[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(var b,a=0;a<6;a++)b=Z[a],b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}function k(a){for(var b=a.matrixWorld,d=-a.geometry.boundingSphere.radius*Math.max(a.scale.x,
-Math.max(a.scale.y,a.scale.z)),c=0;c<6;c++)if(a=Z[c].x*b.n14+Z[c].y*b.n24+Z[c].z*b.n34+Z[c].w,a<=d)return!1;return!0}function r(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function v(a){var b=a.object,d=a.buffer,c;c=b.material;if(c instanceof THREE.MeshFaceMaterial){if(d=d.materialIndex,d>=0)b=b.geometry.materials[d],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=c)b.transparent?(a.transparent=b,
+Math.max(a.scale.y,a.scale.z)),c=0;c<6;c++)if(a=Z[c].x*b.n14+Z[c].y*b.n24+Z[c].z*b.n34+Z[c].w,a<=d)return!1;return!0}function r(a){var b=a.object.material;b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}function v(a){var b=a.object,c=a.buffer,d;d=b.material;if(d instanceof THREE.MeshFaceMaterial){if(c=c.materialIndex,c>=0)b=b.geometry.materials[c],b.transparent?(a.transparent=b,a.opaque=null):(a.opaque=b,a.transparent=null)}else if(b=d)b.transparent?(a.transparent=b,
 a.opaque=null):(a.opaque=b,a.transparent=null)}function z(a,b){return b.z-a.z}function B(a){var b,c,n,sa=0,J,l,u,p,q=a.lights;ja||(ja=new THREE.PerspectiveCamera(A.shadowCameraFov,A.shadowMapWidth/A.shadowMapHeight,A.shadowCameraNear,A.shadowCameraFar));b=0;for(c=q.length;b<c;b++)if(n=q[b],n instanceof THREE.SpotLight&&n.castShadow){Q=-1;A.shadowMap[sa]||(A.shadowMap[sa]=new THREE.WebGLRenderTarget(A.shadowMapWidth,A.shadowMapHeight,{minFilter:THREE.LinearFilter,magFilter:THREE.LinearFilter,format:THREE.RGBAFormat}));
 Ra[sa]||(Ra[sa]=new THREE.Matrix4);J=A.shadowMap[sa];l=Ra[sa];ja.position.copy(n.position);ja.lookAt(n.target.position);ja.parent==null&&(console.warn("Camera is not on the Scene. Adding it..."),a.add(ja));a.updateMatrixWorld();ja.matrixWorldInverse.getInverse(ja.matrixWorld);l.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);l.multiplySelf(ja.projectionMatrix);l.multiplySelf(ja.matrixWorldInverse);ja.matrixWorldInverse.flattenToArray(Ua);ja.projectionMatrix.flattenToArray(Ta);Ca.multiply(ja.projectionMatrix,
 ja.matrixWorldInverse);o(Ca);ma(J);d.clearColor(1,1,1,1);A.clear();d.clearColor(ga.r,ga.g,ga.b,Ea);l=a.__webglObjects.length;n=a.__webglObjectsImmediate.length;for(J=0;J<l;J++)u=a.__webglObjects[J],p=u.object,p.visible&&p.castShadow?!(p instanceof THREE.Mesh)||!p.frustumCulled||k(p)?(p.matrixWorld.flattenToArray(p._objectMatrixArray),E(p,ja,!1),u.render=!0):u.render=!1:u.render=!1;j(!0);I(THREE.NormalBlending);for(J=0;J<l;J++)if(u=a.__webglObjects[J],u.render)p=u.object,buffer=u.buffer,i(p),u=p.customDepthMaterial?

+ 0 - 119
examples/webgl_animation_skinning.html

@@ -39,126 +39,7 @@
 		click to start animation
 		</div>
 
-<!--
 		<script src="../build/Three.js"></script>
--->
-		<script type="text/javascript" src="../src/Three.js"></script>
-		<script type="text/javascript" src="../src/core/Clock.js"></script>
-		<script type="text/javascript" src="../src/core/Color.js"></script>
-		<script type="text/javascript" src="../src/core/Vector2.js"></script>
-		<script type="text/javascript" src="../src/core/Vector3.js"></script>
-		<script type="text/javascript" src="../src/core/Vector4.js"></script>
-		<script type="text/javascript" src="../src/core/Ray.js"></script>
-		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
-		<script type="text/javascript" src="../src/core/Math.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
-		<script type="text/javascript" src="../src/core/Object3D.js"></script>
-		<script type="text/javascript" src="../src/core/Projector.js"></script>
-		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
-		<script type="text/javascript" src="../src/core/Vertex.js"></script>
-		<script type="text/javascript" src="../src/core/Face3.js"></script>
-		<script type="text/javascript" src="../src/core/Face4.js"></script>
-		<script type="text/javascript" src="../src/core/UV.js"></script>
-		<script type="text/javascript" src="../src/core/Geometry.js"></script>
-		<script type="text/javascript" src="../src/core/Spline.js"></script>
-		<script type="text/javascript" src="../src/core/Edge.js"></script>
-		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
-		<script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
-		<script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
-		<script type="text/javascript" src="../src/lights/Light.js"></script>
-		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
-		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
-		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
-		<script type="text/javascript" src="../src/lights/SpotLight.js"></script>
-		<script type="text/javascript" src="../src/materials/Material.js"></script>
-		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
-		<script type="text/javascript" src="../src/textures/Texture.js"></script>
-		<script type="text/javascript" src="../src/textures/DataTexture.js"></script>
-		<script type="text/javascript" src="../src/objects/Particle.js"></script>
-		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
-		<script type="text/javascript" src="../src/objects/Line.js"></script>
-		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
-		<script type="text/javascript" src="../src/objects/Bone.js"></script>
-		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
-		<script type="text/javascript" src="../src/objects/MorphAnimMesh.js"></script>
-		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
-		<script type="text/javascript" src="../src/objects/LOD.js"></script>
-		<script type="text/javascript" src="../src/objects/Sprite.js"></script>
-		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
-		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
-		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
-		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
-		<script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
-		<script type="text/javascript" src="../src/extras/core/Path.js"></script>
-		<script type="text/javascript" src="../src/extras/core/Shape.js"></script>
-		<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
-		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
-		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/CubeCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
-		<script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
-		<script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
-		<script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
-		<script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
-		<script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
-		<script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
-		<script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
-		<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
-		<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
-		<script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
-		<script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
-		<script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
-		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
-		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
-		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
-		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
 
 		<script src="js/RequestAnimationFrame.js"></script>
 		<script src="js/Detector.js"></script>

+ 120 - 2
examples/webgl_lod.html

@@ -35,8 +35,126 @@
 			<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - level-of-details WebGL example
 		</div>
 
-
+<!--
 		<script src="../build/Three.js"></script>
+-->
+		<script type="text/javascript" src="../src/Three.js"></script>
+		<script type="text/javascript" src="../src/core/Clock.js"></script>
+		<script type="text/javascript" src="../src/core/Color.js"></script>
+		<script type="text/javascript" src="../src/core/Vector2.js"></script>
+		<script type="text/javascript" src="../src/core/Vector3.js"></script>
+		<script type="text/javascript" src="../src/core/Vector4.js"></script>
+		<script type="text/javascript" src="../src/core/Ray.js"></script>
+		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
+		<script type="text/javascript" src="../src/core/Math.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
+		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
+		<script type="text/javascript" src="../src/core/Object3D.js"></script>
+		<script type="text/javascript" src="../src/core/Projector.js"></script>
+		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
+		<script type="text/javascript" src="../src/core/Vertex.js"></script>
+		<script type="text/javascript" src="../src/core/Face3.js"></script>
+		<script type="text/javascript" src="../src/core/Face4.js"></script>
+		<script type="text/javascript" src="../src/core/UV.js"></script>
+		<script type="text/javascript" src="../src/core/Geometry.js"></script>
+		<script type="text/javascript" src="../src/core/Spline.js"></script>
+		<script type="text/javascript" src="../src/core/Edge.js"></script>
+		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
+		<script type="text/javascript" src="../src/cameras/OrthographicCamera.js"></script>
+		<script type="text/javascript" src="../src/cameras/PerspectiveCamera.js"></script>
+		<script type="text/javascript" src="../src/lights/Light.js"></script>
+		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
+		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
+		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
+		<script type="text/javascript" src="../src/lights/SpotLight.js"></script>
+		<script type="text/javascript" src="../src/materials/Material.js"></script>
+		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
+		<script type="text/javascript" src="../src/materials/ShaderMaterial.js"></script>
+		<script type="text/javascript" src="../src/textures/Texture.js"></script>
+		<script type="text/javascript" src="../src/textures/DataTexture.js"></script>
+		<script type="text/javascript" src="../src/objects/Particle.js"></script>
+		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
+		<script type="text/javascript" src="../src/objects/Line.js"></script>
+		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Bone.js"></script>
+		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
+		<script type="text/javascript" src="../src/objects/MorphAnimMesh.js"></script>
+		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
+		<script type="text/javascript" src="../src/objects/LOD.js"></script>
+		<script type="text/javascript" src="../src/objects/Sprite.js"></script>
+		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
+		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
+		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
+		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
+		<script type="text/javascript" src="../src/renderers/WebGLRenderTargetCube.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
+		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
+		<script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
+		<script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
+		<script type="text/javascript" src="../src/extras/core/Path.js"></script>
+		<script type="text/javascript" src="../src/extras/core/Shape.js"></script>
+		<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
+		<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/CubeCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/cameras/CombinedCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/FirstPersonControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/PathControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/FlyControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/RollControls.js"></script>
+		<script type="text/javascript" src="../src/extras/controls/TrackballControls.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/OctahedronGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
+		<script type="text/javascript" src="../src/extras/modifiers/SubdivisionModifier.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
+		<script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/Axes.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
+		<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
+		<script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
 
 		<script src="js/Detector.js"></script>
 		<script src="js/RequestAnimationFrame.js"></script>
@@ -96,7 +214,7 @@
 
 				for ( j = 0; j < 1000; j ++ ) {
 
-					lod = new THREE.LOD();
+					lod = new THREE.LOD( camera );
 
 					for ( i = 0; i < geometry.length; i++ ) {
 

+ 1 - 1
examples/webgl_lod_text.html

@@ -129,7 +129,7 @@
 
 				for ( j = 0; j < 1000; j ++ ) {
 
-					lod = new THREE.LOD();
+					lod = new THREE.LOD( camera );
 
 					for ( i = 0; i < geometry.length; i++ ) {
 

+ 16 - 24
src/objects/LOD.js

@@ -1,11 +1,13 @@
 /**
  * @author mikael emtinger / http://gomo.se/
+ * @author alteredq / http://alteredqualia.com/
  */
 
-THREE.LOD = function() {
+THREE.LOD = function( camera ) {
 
 	THREE.Object3D.call( this );
 
+	this.camera = camera;
 	this.LODs = [];
 
 };
@@ -43,28 +45,17 @@ THREE.LOD.prototype.addLevel = function ( object3D, visibleAtDistance ) {
 
 };
 
+THREE.LOD.prototype.updateMatrixWorld = function ( force ) {
 
-/*
- * Update
- */
-
-THREE.LOD.prototype.update = function ( parentMatrixWorld, forceUpdate, camera ) {
-
-	// update local
-
-	if ( this.matrixAutoUpdate ) {
-
-		forceUpdate |= this.updateMatrix();
-
-	}
+	this.matrixAutoUpdate && this.updateMatrix();
 
-	// update global
+	// update matrixWorld
 
-	if ( forceUpdate || this.matrixWorldNeedsUpdate ) {
+	if ( this.matrixWorldNeedsUpdate || force ) {
 
-		if ( parentMatrixWorld ) {
+		if ( this.parent ) {
 
-			this.matrixWorld.multiply( parentMatrixWorld, this.matrix );
+			this.matrixWorld.multiply( this.parent.matrixWorld, this.matrix );
 
 		} else {
 
@@ -73,15 +64,16 @@ THREE.LOD.prototype.update = function ( parentMatrixWorld, forceUpdate, camera )
 		}
 
 		this.matrixWorldNeedsUpdate = false;
-		forceUpdate = true;
 
-	}
+		force = true;
 
+	}
 
 	// update LODs
 
-	if ( this.LODs.length > 1 ) {
+	var camera = this.camera;
 
+	if ( this.LODs.length > 1 ) {
 
 		var inverse  = camera.matrixWorldInverse;
 		var radius   = this.boundRadius * this.boundRadiusScale;
@@ -112,13 +104,13 @@ THREE.LOD.prototype.update = function ( parentMatrixWorld, forceUpdate, camera )
 
 	}
 
+
 	// update children
 
-	for ( var c = 0; c < this.children.length; c++ ) {
+	for ( var i = 0, l = this.children.length; i < l; i ++ ) {
 
-		this.children[ c ].update( this.matrixWorld, forceUpdate, camera );
+		this.children[ i ].updateMatrixWorld( force );
 
 	}
 
-
 };