Forráskód Böngészése

Made ExtrudeGeometry creating UVs for all faces all the time.

This fixes geometry tessellation example (before TextGeometry by default was having UVs defined for just a subset of faces).
alteredq 13 éve
szülő
commit
9f806fa522

+ 14 - 14
build/Three.js

@@ -2,7 +2,7 @@
 'use strict';var THREE=THREE||{REVISION:"48dev"};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;
 (function(){for(var a=0,b=["ms","moz","webkit","o"],c=0;c<b.length&&!window.requestAnimationFrame;++c)window.requestAnimationFrame=window[b[c]+"RequestAnimationFrame"],window.cancelAnimationFrame=window[b[c]+"CancelAnimationFrame"]||window[b[c]+"CancelRequestAnimationFrame"];if(!window.requestAnimationFrame)window.requestAnimationFrame=function(b){var c=(new Date).getTime(),f=Math.max(0,16-(c-a)),g=window.setTimeout(function(){b(c+f)},f);a=c+f;return g};if(!window.cancelAnimationFrame)window.cancelAnimationFrame=
 function(a){clearTimeout(a)}})();THREE.Clock=function(a){this.autoStart=void 0!==a?a:!0;this.elapsedTime=this.oldTime=this.startTime=0;this.running=!1};THREE.Clock.prototype.start=function(){this.oldTime=this.startTime=Date.now();this.running=!0};THREE.Clock.prototype.stop=function(){this.getElapsedTime();this.running=!1};THREE.Clock.prototype.getElapsedTime=function(){return this.elapsedTime+=this.getDelta()};
-THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.001*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
+THREE.Clock.prototype.getDelta=function(){var a=0;this.autoStart&&!this.running&&this.start();if(this.running){var b=Date.now(),a=0.0010*(b-this.oldTime);this.oldTime=b;this.elapsedTime+=a}return a};THREE.Color=function(a){void 0!==a&&this.setHex(a);return this};
 THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},convertGammaToLinear:function(){var a=this.r,b=this.g,c=this.b;this.r=a*a;this.g=b*b;this.b=c*c;return this},convertLinearToGamma:function(){this.r=Math.sqrt(this.r);this.g=Math.sqrt(this.g);
 this.b=Math.sqrt(this.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var d,e,f;if(0===c)this.r=this.g=this.b=0;else switch(d=Math.floor(6*a),e=6*a-d,a=c*(1-b),f=c*(1-b*e),b=c*(1-b*(1-e)),d){case 1:this.r=f;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=f;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=f;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=
 Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return Math.floor(255*this.r)<<16^Math.floor(255*this.g)<<8^Math.floor(255*this.b)},getContextStyle:function(){return"rgb("+Math.floor(255*this.r)+","+Math.floor(255*this.g)+","+Math.floor(255*this.b)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
@@ -80,7 +80,7 @@ f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,i=this.w,k=i*c+g*e-h*d,j=i*d+h*c-f*e,p=i*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=k*i+c*-f+j*-h-p*-g;b.y=j*i+c*-g+p*-f-k*-h;b.z=p*i+c*-h+k*-g-j*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
@@ -472,7 +472,7 @@ c)THREE.Quaternion.slerp(e,f,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=e[0
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],e,f,g,h,i,k;e=(a.length-1)*b;f=Math.floor(e);e-=f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>a.length-2?f:f+1;c[3]=f>a.length-3?f:f+2;f=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=e*e;g=e*c;d[0]=this.interpolate(f[0],h[0],i[0],k[0],e,c,g);d[1]=this.interpolate(f[1],h[1],i[1],k[1],e,c,g);d[2]=this.interpolate(f[2],h[2],i[2],k[2],e,c,g);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
-THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
+THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var e=0;e<c.length;e++){var f=c[e],g=this.getNextKeyWith(f,a,0);g&&g.apply(f)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,e,f;for(c=0;c<d;c++){e=this.hierarchy[c];f=this.data.hierarchy[c];e.useQuaternion=!0;if(void 0===f.animationCache)f.animationCache={},f.animationCache.prevKey=null,f.animationCache.nextKey=null,f.animationCache.originalMatrix=e instanceof THREE.Bone?e.skinMatrix:
 e.matrix;e=this.data.hierarchy[c].keys;if(e.length)f.animationCache.prevKey=e[0],f.animationCache.nextKey=e[1],this.startTime=Math.min(e[0].time,this.startTime),this.endTime=Math.max(e[e.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
@@ -491,7 +491,7 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
 THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
 THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
-THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
+THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
 !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
 function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
@@ -501,14 +501,14 @@ this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b)
 this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
 THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function e(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,s=0;f=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<r-1;f++)s=d*h.chunks[f]/h.total,b.keys[f]={time:s,pos:g[f]};e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function f(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
-new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
+new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
 2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var g=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%g;this.phi=0<=a?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
 b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
 document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
 c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=e(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=e(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
 this.debugPath,b=this.spline,g=f(b,10),c=f(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(g,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
 !1)}};THREE.PathControlsIdCounter=0;
-THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
+THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
 1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
 0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
@@ -544,13 +544,13 @@ THREE.ExtrudeGeometry=function(a,b){if("undefined"!==typeof a){THREE.Geometry.ca
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(a){for(y=a.length;0<=--y;){Z=y;C=y-1;0>C&&(C=a.length-1);for(var b=
 0,c=n+2*j,b=0;b<c;b++){var d=P*b,e=P*(b+1),f=ba+Z+d,g=ba+C+d,h=ba+C+e,i=ba+Z+e,f=f+D,g=g+D,h=h+D,i=i+D;z.faces.push(new THREE.Face4(f,g,h,i,null,null,u));var e=z.vertices[f].position.x,d=z.vertices[f].position.y,f=z.vertices[f].position.z,m=z.vertices[g].position.x,l=z.vertices[g].position.y,g=z.vertices[g].position.z,k=z.vertices[h].position.x,o=z.vertices[h].position.y,h=z.vertices[h].position.z,p=z.vertices[i].position.x,q=z.vertices[i].position.y,i=z.vertices[i].position.z;0.01>Math.abs(d-l)?
-z.faceVertexUvs[0].push([new THREE.UV(e,f),new THREE.UV(m,g),new THREE.UV(k,h),new THREE.UV(p,i)]):z.faceVertexUvs[0].push([new THREE.UV(d,f),new THREE.UV(l,g),new THREE.UV(o,h),new THREE.UV(q,i)])}}}function f(a,b,c){z.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function g(a,b,c){a+=D;b+=D;c+=D;z.faces.push(new THREE.Face3(a,b,c,null,null,w));if(void 0!==w){var d=z.vertices[b].position.x,b=z.vertices[b].position.y,e=z.vertices[c].position.x,c=z.vertices[c].position.y;z.faceVertexUvs[0].push([new THREE.UV(z.vertices[a].position.x,
-1-z.vertices[a].position.y),new THREE.UV(d,1-b),new THREE.UV(e,1-c)])}}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,j=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,o=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,q=b.bendPath,m=b.extrudePath,r,s=!1,t=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,w=b.material,u=b.extrudeMaterial;if(m)r=m.getPoints(o),n=
-r.length,s=!0,p=!1;p||(k=i=j=0);var v,B,F,z=this,D=this.vertices.length;q&&a.addWrapPath(q);o=t?a.extractAllSpacedPoints(o):a.extractAllPoints(o);q=o.shape;o=o.holes;if(m=!THREE.Shape.Utils.isClockWise(q)){q=q.reverse();for(B=0,F=o.length;B<F;B++)v=o[B],THREE.Shape.Utils.isClockWise(v)&&(o[B]=v.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(q,o);t=q;for(B=0,F=o.length;B<F;B++)v=o[B],q=q.concat(v);for(var H,K,O,N,P=q.length,Q=m.length,I=[],y=0,l=t.length,Z=l-1,C=y+1;y<l;y++,Z++,C++)Z===l&&(Z=
-0),C===l&&(C=0),I[y]=d(t[y],t[Z],t[C]);var E=[],T,M=I.concat();for(B=0,F=o.length;B<F;B++){v=o[B];T=[];for(y=0,l=v.length,Z=l-1,C=y+1;y<l;y++,Z++,C++)Z===l&&(Z=0),C===l&&(C=0),T[y]=d(v[y],v[Z],v[C]);E.push(T);M=M.concat(T)}for(H=0;H<j;H++){K=H/j;O=i*(1-K);K=k*Math.sin(K*Math.PI/2);for(y=0,l=t.length;y<l;y++)N=c(t[y],I[y],K),f(N.x,N.y,-O);for(B=0,F=o.length;B<F;B++){v=o[B];T=E[B];for(y=0,l=v.length;y<l;y++)N=c(v[y],T[y],K),f(N.x,N.y,-O)}}K=k;for(y=0;y<P;y++)N=p?c(q[y],M[y],K):q[y],s?f(N.x,N.y+r[0].y,
-r[0].x):f(N.x,N.y,0);for(H=1;H<=n;H++)for(y=0;y<P;y++)N=p?c(q[y],M[y],K):q[y],s?f(N.x,N.y+r[H-1].y,r[H-1].x):f(N.x,N.y,h/n*H);for(H=j-1;0<=H;H--){K=H/j;O=i*(1-K);K=k*Math.sin(K*Math.PI/2);for(y=0,l=t.length;y<l;y++)N=c(t[y],I[y],K),f(N.x,N.y,h+O);for(B=0,F=o.length;B<F;B++){v=o[B];T=E[B];for(y=0,l=v.length;y<l;y++)N=c(v[y],T[y],K),s?f(N.x,N.y+r[n-1].y,r[n-1].x+O):f(N.x,N.y,h+O)}}if(p){i=0*P;for(y=0;y<Q;y++)h=m[y],g(h[2]+i,h[1]+i,h[0]+i);i=P*(n+2*j);for(y=0;y<Q;y++)h=m[y],g(h[0]+i,h[1]+i,h[2]+i)}else{for(y=
+z.faceVertexUvs[0].push([new THREE.UV(e,f),new THREE.UV(m,g),new THREE.UV(k,h),new THREE.UV(p,i)]):z.faceVertexUvs[0].push([new THREE.UV(d,f),new THREE.UV(l,g),new THREE.UV(o,h),new THREE.UV(q,i)])}}}function f(a,b,c){z.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function g(a,b,c){a+=D;b+=D;c+=D;z.faces.push(new THREE.Face3(a,b,c,null,null,w));var d=z.vertices[b].position.x,b=z.vertices[b].position.y,e=z.vertices[c].position.x,c=z.vertices[c].position.y;z.faceVertexUvs[0].push([new THREE.UV(z.vertices[a].position.x,
+1-z.vertices[a].position.y),new THREE.UV(d,1-b),new THREE.UV(e,1-c)])}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,j=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,o=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,q=b.bendPath,m=b.extrudePath,r,s=!1,t=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,w=b.material,u=b.extrudeMaterial;if(m)r=m.getPoints(o),n=r.length,
+s=!0,p=!1;p||(k=i=j=0);var v,B,F,z=this,D=this.vertices.length;q&&a.addWrapPath(q);o=t?a.extractAllSpacedPoints(o):a.extractAllPoints(o);q=o.shape;o=o.holes;if(m=!THREE.Shape.Utils.isClockWise(q)){q=q.reverse();for(B=0,F=o.length;B<F;B++)v=o[B],THREE.Shape.Utils.isClockWise(v)&&(o[B]=v.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(q,o);t=q;for(B=0,F=o.length;B<F;B++)v=o[B],q=q.concat(v);for(var H,K,O,N,P=q.length,Q=m.length,I=[],y=0,l=t.length,Z=l-1,C=y+1;y<l;y++,Z++,C++)Z===l&&(Z=0),C===l&&
+(C=0),I[y]=d(t[y],t[Z],t[C]);var E=[],T,M=I.concat();for(B=0,F=o.length;B<F;B++){v=o[B];T=[];for(y=0,l=v.length,Z=l-1,C=y+1;y<l;y++,Z++,C++)Z===l&&(Z=0),C===l&&(C=0),T[y]=d(v[y],v[Z],v[C]);E.push(T);M=M.concat(T)}for(H=0;H<j;H++){K=H/j;O=i*(1-K);K=k*Math.sin(K*Math.PI/2);for(y=0,l=t.length;y<l;y++)N=c(t[y],I[y],K),f(N.x,N.y,-O);for(B=0,F=o.length;B<F;B++){v=o[B];T=E[B];for(y=0,l=v.length;y<l;y++)N=c(v[y],T[y],K),f(N.x,N.y,-O)}}K=k;for(y=0;y<P;y++)N=p?c(q[y],M[y],K):q[y],s?f(N.x,N.y+r[0].y,r[0].x):
+f(N.x,N.y,0);for(H=1;H<=n;H++)for(y=0;y<P;y++)N=p?c(q[y],M[y],K):q[y],s?f(N.x,N.y+r[H-1].y,r[H-1].x):f(N.x,N.y,h/n*H);for(H=j-1;0<=H;H--){K=H/j;O=i*(1-K);K=k*Math.sin(K*Math.PI/2);for(y=0,l=t.length;y<l;y++)N=c(t[y],I[y],K),f(N.x,N.y,h+O);for(B=0,F=o.length;B<F;B++){v=o[B];T=E[B];for(y=0,l=v.length;y<l;y++)N=c(v[y],T[y],K),s?f(N.x,N.y+r[n-1].y,r[n-1].x+O):f(N.x,N.y,h+O)}}if(p){i=0*P;for(y=0;y<Q;y++)h=m[y],g(h[2]+i,h[1]+i,h[0]+i);i=P*(n+2*j);for(y=0;y<Q;y++)h=m[y],g(h[0]+i,h[1]+i,h[2]+i)}else{for(y=
 0;y<Q;y++)h=m[y],g(h[2],h[1],h[0]);for(y=0;y<Q;y++)h=m[y],g(h[0]+P*n,h[1]+P*n,h[2]+P*n)}var ba=0;e(t);ba+=t.length;for(B=0,F=o.length;B<F;B++)v=o[B],e(v),ba+=v.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
-THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.001;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=g.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),e[h]=this.vertices.length-1):e=f;0==i&&(f=d);
+THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],e=[],f=[],g=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=g.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),e[h]=this.vertices.length-1):e=f;0==i&&(f=d);
 for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(e[h],e[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=e;e=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var e=a/2,f=b/2,c=c||1,d=d||1,g=c+1,h=d+1,i=a/c,k=b/d,j=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<g;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-e,-(a*k-f),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)e=new THREE.Face4(b+g*a,b+g*(a+1),b+1+g*(a+1),b+1+g*a),e.normal.copy(j),e.vertexNormals.push(j.clone(),j.clone(),j.clone(),j.clone()),this.faces.push(e),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
 c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
@@ -762,8 +762,8 @@ b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b
 "color");o.scale=b.getUniformLocation(j,"scale");o.rotation=b.getUniformLocation(j,"rotation");o.screenPosition=b.getUniformLocation(j,"screenPosition");n=!1};this.render=function(a,d,e,s){var a=a.__webglFlares,t=a.length;if(t){var w=new THREE.Vector3,u=s/e,v=0.5*e,B=0.5*s,F=16/s,z=new THREE.Vector2(F*u,F),D=new THREE.Vector3(1,1,0),H=new THREE.Vector2(1,1),K=o,F=p;b.useProgram(j);n||(b.enableVertexAttribArray(p.vertex),b.enableVertexAttribArray(p.uv),n=!0);b.uniform1i(K.occlusionMap,0);b.uniform1i(K.map,
 1);b.bindBuffer(b.ARRAY_BUFFER,f);b.vertexAttribPointer(F.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(F.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var O,N,P,Q,I;for(O=0;O<t;O++)if(F=16/s,z.set(F*u,F),Q=a[O],w.set(Q.matrixWorld.n14,Q.matrixWorld.n24,Q.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(w),d.projectionMatrix.multiplyVector3(w),D.copy(w),H.x=D.x*v+v,H.y=D.y*B+B,k||0<H.x&&H.x<e&&0<H.y&&H.y<s){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
 h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,H.x-8,H.y-8,16,16,0);b.uniform1i(K.renderType,0);b.uniform2f(K.scale,z.x,z.y);b.uniform3f(K.screenPosition,D.x,D.y,D.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,H.x-8,H.y-8,16,16,0);b.uniform1i(K.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
-6,b.UNSIGNED_SHORT,0);Q.positionScreen.copy(D);Q.customUpdateCallback?Q.customUpdateCallback(Q):Q.updateLensFlares();b.uniform1i(K.renderType,2);b.enable(b.BLEND);for(N=0,P=Q.lensFlares.length;N<P;N++)if(I=Q.lensFlares[N],0.001<I.opacity&&0.001<I.scale)D.x=I.x,D.y=I.y,D.z=I.z,F=I.size*I.scale/s,z.x=F*u,z.y=F,b.uniform3f(K.screenPosition,D.x,D.y,D.z),b.uniform2f(K.scale,z.x,z.y),b.uniform1f(K.rotation,I.rotation),b.uniform1f(K.opacity,I.opacity),b.uniform3f(K.color,I.color.r,I.color.g,I.color.b),c.setBlending(I.blending),
-c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+6,b.UNSIGNED_SHORT,0);Q.positionScreen.copy(D);Q.customUpdateCallback?Q.customUpdateCallback(Q):Q.updateLensFlares();b.uniform1i(K.renderType,2);b.enable(b.BLEND);for(N=0,P=Q.lensFlares.length;N<P;N++)if(I=Q.lensFlares[N],0.0010<I.opacity&&0.0010<I.scale)D.x=I.x,D.y=I.y,D.z=I.z,F=I.size*I.scale/s,z.x=F*u,z.y=F,b.uniform3f(K.screenPosition,D.x,D.y,D.z),b.uniform2f(K.scale,z.x,z.y),b.uniform1f(K.rotation,I.rotation),b.uniform1f(K.opacity,I.opacity),b.uniform3f(K.color,I.color.r,I.color.g,I.color.b),
+c.setBlending(I.blending),c.setTexture(I.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,f=new THREE.Matrix4,g=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
 c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,k){var j,p,o,n,q,m,r,s,t,w=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,p=i.lights.length;j<p;j++)if(o=i.lights[j],o.castShadow)if(o instanceof THREE.DirectionalLight&&o.shadowCascade)for(q=0;q<o.shadowCascadeCount;q++){var u;if(o.shadowCascadeArray[q])u=o.shadowCascadeArray[q];else{t=o;r=q;u=new THREE.DirectionalLight;u.isVirtual=!0;u.onlyShadow=
 !0;u.castShadow=!0;u.shadowCameraNear=t.shadowCameraNear;u.shadowCameraFar=t.shadowCameraFar;u.shadowCameraLeft=t.shadowCameraLeft;u.shadowCameraRight=t.shadowCameraRight;u.shadowCameraBottom=t.shadowCameraBottom;u.shadowCameraTop=t.shadowCameraTop;u.shadowCameraVisible=t.shadowCameraVisible;u.shadowDarkness=t.shadowDarkness;u.shadowBias=t.shadowCascadeBias[r];u.shadowMapWidth=t.shadowCascadeWidth[r];u.shadowMapHeight=t.shadowCascadeHeight[r];u.pointsWorld=[];u.pointsFrustum=[];s=u.pointsWorld;m=

+ 1 - 1
build/custom/ThreeCanvas.js

@@ -79,7 +79,7 @@ f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,m=this.w,j=m*c+g*e-h*d,l=m*d+h*c-f*e,o=m*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=j*m+c*-f+l*-h-o*-g;b.y=l*m+c*-g+o*-f-j*-h;b.z=o*m+c*-h+j*-g-l*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};

+ 1 - 1
build/custom/ThreeDOM.js

@@ -78,7 +78,7 @@ f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,k=this.w,i=k*c+g*e-h*d,j=k*d+h*c-f*e,l=k*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=i*k+c*-f+j*-h-l*-g;b.y=j*k+c*-g+l*-f-i*-h;b.z=l*k+c*-h+i*-g-j*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};

+ 13 - 13
build/custom/ThreeExtras.js

@@ -102,7 +102,7 @@ c)THREE.Quaternion.slerp(f,g,a.quaternion,d);else if("scl"===c)c=a.scale,c.x=f[0
 THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],f,g,e,h,i,k;f=(a.length-1)*b;g=Math.floor(f);f-=g;c[0]=0===g?g:g-1;c[1]=g;c[2]=g>a.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];h=a[c[1]];i=a[c[2]];k=a[c[3]];c=f*f;e=f*c;d[0]=this.interpolate(g[0],h[0],i[0],k[0],f,c,e);d[1]=this.interpolate(g[1],h[1],i[1],k[1],f,c,e);d[2]=this.interpolate(g[2],h[2],i[2],k[2],f,c,e);return d};
 THREE.Animation.prototype.interpolate=function(a,b,c,d,f,g,e){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*e+(-3*(b-c)-2*a-d)*g+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c<d.length-1?c:d.length-1:c%d.length;c<d.length;c++)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[0]};
 THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?0<c?c:0:0<=c?c:c+d.length;0<=c;c--)if(void 0!==d[c][a])return d[c];return this.data.hierarchy[b].keys[d.length-1]};
-THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var f=0;f<c.length;f++){var g=c[f],e=this.getNextKeyWith(g,a,0);e&&e.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
+THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.0010;this.isPlaying=!1;this.loop=this.isPaused=!0;this.JITCompile=void 0!==c?c:!0;a=0;for(b=this.hierarchy.length;a<b;a++){var c=this.data.hierarchy[a].sids,d=this.hierarchy[a];if(this.data.hierarchy[a].keys.length&&c){for(var f=0;f<c.length;f++){var g=c[f],e=this.getNextKeyWith(g,a,0);e&&e.apply(g)}d.matrixAutoUpdate=!1;this.data.hierarchy[a].node.updateMatrix();
 d.matrixWorldNeedsUpdate=!0}}};
 THREE.KeyFrameAnimation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=!0;this.loop=void 0!==a?a:!0;this.currentTime=void 0!==b?b:0;this.startTimeMs=b;this.startTime=1E7;this.endTime=-this.startTime;var c,d=this.hierarchy.length,f,g;for(c=0;c<d;c++){f=this.hierarchy[c];g=this.data.hierarchy[c];f.useQuaternion=!0;if(void 0===g.animationCache)g.animationCache={},g.animationCache.prevKey=null,g.animationCache.nextKey=null,g.animationCache.originalMatrix=f instanceof THREE.Bone?f.skinMatrix:
 f.matrix;f=this.data.hierarchy[c].keys;if(f.length)g.animationCache.prevKey=f[0],g.animationCache.nextKey=f[1],this.startTime=Math.min(f[0].time,this.startTime),this.endTime=Math.max(f[f.length-1].time,this.endTime)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};THREE.KeyFrameAnimation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
@@ -121,7 +121,7 @@ THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspe
 THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.setLens=function(a,b){var c=2*Math.atan((void 0!==b?b:24)/(2*a))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPersepectiveMode?this.toPerspective():this.toOrthographic()};
 THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};
 THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=!1};
-THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
+THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=void 0!==b?b:document;this.movementSpeed=1;this.lookSpeed=0.0050;this.noFly=!1;this.lookVertical=!0;this.autoForward=!1;this.activeLook=!0;this.heightSpeed=!1;this.heightCoef=1;this.heightMin=0;this.constrainVertical=!1;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=this.autoSpeedFactor=
 0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=!1;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));this.onMouseDown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=
 !0;break;case 2:this.moveBackward=!0}this.mouseDragOn=!0};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=!1;break;case 2:this.moveBackward=!1}this.mouseDragOn=!1};this.onMouseMove=function(a){this.domElement===document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.onKeyDown=
 function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!0;break;case 37:case 65:this.moveLeft=!0;break;case 40:case 83:this.moveBackward=!0;break;case 39:case 68:this.moveRight=!0;break;case 82:this.moveUp=!0;break;case 70:this.moveDown=!0;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=!1;break;case 37:case 65:this.moveLeft=!1;break;case 40:case 83:this.moveBackward=!1;break;case 39:case 68:this.moveRight=!1;break;case 82:this.moveUp=
@@ -131,14 +131,14 @@ this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b)
 this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),!1);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),!1);this.domElement.addEventListener("mouseup",c(this,this.onMouseUp),!1);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),!1);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),!1)};
 THREE.PathControls=function(a,b){function c(a){return 1>(a*=2)?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),o=g.length,p=0;f=o-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f<o-1;f++)p=d*h.chunks[f]/h.total,b.keys[f]={time:p,pos:g[f]};e.hierarchy[0]=b;THREE.AnimationHandler.add(e);
 return new THREE.Animation(a,c,THREE.AnimationHandler.CATMULLROM_FORWARD,!1)}function g(a,b){var c,d,e=new THREE.Geometry;for(c=0;c<a.points.length*b;c++)d=c/(a.points.length*b),d=a.getPoint(d),e.vertices[c]=new THREE.Vertex(new THREE.Vector3(d.x,d.y,d.z));return e}this.object=a;this.domElement=void 0!==b?b:document;this.id="PathControls"+THREE.PathControlsIdCounter++;this.duration=1E4;this.waypoints=[];this.useConstantSpeed=!0;this.resamplingCoef=50;this.debugPath=new THREE.Object3D;this.debugDummy=
-new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.005;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
+new THREE.Object3D;this.animationParent=new THREE.Object3D;this.lookSpeed=0.0050;this.lookHorizontal=this.lookVertical=!0;this.verticalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.horizontalAngleMap={srcRange:[0,2*Math.PI],dstRange:[0,2*Math.PI]};this.target=new THREE.Object3D;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=0;this.domElement===document?(this.viewHalfX=window.innerWidth/2,this.viewHalfY=window.innerHeight/2):(this.viewHalfX=this.domElement.offsetWidth/
 2,this.viewHalfY=this.domElement.offsetHeight/2,this.domElement.setAttribute("tabindex",-1));var e=2*Math.PI,h=Math.PI/180;this.update=function(a){var b;this.lookHorizontal&&(this.lon+=this.mouseX*this.lookSpeed*a);this.lookVertical&&(this.lat-=this.mouseY*this.lookSpeed*a);this.lon=Math.max(0,Math.min(360,this.lon));this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*h;this.theta=this.lon*h;a=this.phi%e;this.phi=0<=a?a:a+e;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;
 b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};this.onMouseMove=function(a){this.domElement===
 document?(this.mouseX=a.pageX-this.viewHalfX,this.mouseY=a.pageY-this.viewHalfY):(this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX,this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY)};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),b=new THREE.MeshLambertMaterial({color:65280}),
 c=new THREE.CubeGeometry(10,10,20),e=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(e,b);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else this.animation=f(this.animationParent,this.spline,this.id,this.duration),this.animationParent.add(this.target),this.animationParent.add(this.object);if(this.createDebugPath){var a=
 this.debugPath,b=this.spline,e=g(b,10),c=g(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),e=new THREE.Line(e,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));e.scale.set(1,1,1);a.add(e);c.scale.set(1,1,1);a.add(c);for(var e=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),n=0;n<b.points.length;n++)c=new THREE.Mesh(e,h),c.position.copy(b.points[n]),a.add(c)}this.domElement.addEventListener("mousemove",d(this,this.onMouseMove),
 !1)}};THREE.PathControlsIdCounter=0;
-THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.005;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
+THREE.FlyControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.domElement=void 0!==b?b:document;b&&this.domElement.setAttribute("tabindex",-1);this.movementSpeed=1;this.rollSpeed=0.0050;this.autoForward=this.dragToLook=!1;this.object.useQuaternion=!0;this.tmpQuaternion=new THREE.Quaternion;this.mouseStatus=0;this.moveState={up:0,down:0,left:0,right:0,forward:0,back:0,pitchUp:0,pitchDown:0,yawLeft:0,yawRight:0,rollLeft:0,rollRight:0};this.moveVector=new THREE.Vector3(0,
 0,0);this.rotationVector=new THREE.Vector3(0,0,0);this.handleEvent=function(a){if("function"==typeof this[a.type])this[a.type](a)};this.keydown=function(a){if(!a.altKey){switch(a.keyCode){case 16:this.movementSpeedMultiplier=0.1;break;case 87:this.moveState.forward=1;break;case 83:this.moveState.back=1;break;case 65:this.moveState.left=1;break;case 68:this.moveState.right=1;break;case 82:this.moveState.up=1;break;case 70:this.moveState.down=1;break;case 38:this.moveState.pitchUp=1;break;case 40:this.moveState.pitchDown=
 1;break;case 37:this.moveState.yawLeft=1;break;case 39:this.moveState.yawRight=1;break;case 81:this.moveState.rollLeft=1;break;case 69:this.moveState.rollRight=1}this.updateMovementVector();this.updateRotationVector()}};this.keyup=function(a){switch(a.keyCode){case 16:this.movementSpeedMultiplier=1;break;case 87:this.moveState.forward=0;break;case 83:this.moveState.back=0;break;case 65:this.moveState.left=0;break;case 68:this.moveState.right=0;break;case 82:this.moveState.up=0;break;case 70:this.moveState.down=
 0;break;case 38:this.moveState.pitchUp=0;break;case 40:this.moveState.pitchDown=0;break;case 37:this.moveState.yawLeft=0;break;case 39:this.moveState.yawRight=0;break;case 81:this.moveState.rollLeft=0;break;case 69:this.moveState.rollRight=0}this.updateMovementVector();this.updateRotationVector()};this.mousedown=function(a){this.domElement!==document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.dragToLook)this.mouseStatus++;else switch(a.button){case 0:this.object.moveForward=
@@ -174,13 +174,13 @@ THREE.ExtrudeGeometry=function(a,b){if("undefined"!==typeof a){THREE.Geometry.ca
 THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.log("die");return b.clone().multiplyScalar(c).addSelf(a)}function d(a,b,c){var d=THREE.ExtrudeGeometry.__v1,e=THREE.ExtrudeGeometry.__v2,f=THREE.ExtrudeGeometry.__v3,g=THREE.ExtrudeGeometry.__v4,h=THREE.ExtrudeGeometry.__v5,i=THREE.ExtrudeGeometry.__v6;d.set(a.x-b.x,a.y-b.y);e.set(a.x-c.x,a.y-c.y);d=d.normalize();e=e.normalize();f.set(-d.y,d.x);g.set(e.y,-e.x);h.copy(a).addSelf(f);i.copy(a).addSelf(g);if(h.equals(i))return g.clone();
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(a){for(y=a.length;0<=--y;){K=y;B=y-1;0>B&&(B=a.length-1);for(var b=
 0,c=n+2*j,b=0;b<c;b++){var d=G*b,e=G*(b+1),f=O+K+d,g=O+B+d,h=O+B+e,i=O+K+e,f=f+A,g=g+A,h=h+A,i=i+A;x.faces.push(new THREE.Face4(f,g,h,i,null,null,v));var e=x.vertices[f].position.x,d=x.vertices[f].position.y,f=x.vertices[f].position.z,l=x.vertices[g].position.x,k=x.vertices[g].position.y,g=x.vertices[g].position.z,m=x.vertices[h].position.x,q=x.vertices[h].position.y,h=x.vertices[h].position.z,r=x.vertices[i].position.x,p=x.vertices[i].position.y,i=x.vertices[i].position.z;0.01>Math.abs(d-k)?x.faceVertexUvs[0].push([new THREE.UV(e,
-f),new THREE.UV(l,g),new THREE.UV(m,h),new THREE.UV(r,i)]):x.faceVertexUvs[0].push([new THREE.UV(d,f),new THREE.UV(k,g),new THREE.UV(q,h),new THREE.UV(p,i)])}}}function g(a,b,c){x.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function e(a,b,c){a+=A;b+=A;c+=A;x.faces.push(new THREE.Face3(a,b,c,null,null,t));if(void 0!==t){var d=x.vertices[b].position.x,b=x.vertices[b].position.y,e=x.vertices[c].position.x,c=x.vertices[c].position.y;x.faceVertexUvs[0].push([new THREE.UV(x.vertices[a].position.x,
-1-x.vertices[a].position.y),new THREE.UV(d,1-b),new THREE.UV(e,1-c)])}}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,j=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,r=b.bendPath,m=b.extrudePath,o,p=!1,s=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,t=b.material,v=b.extrudeMaterial;if(m)o=m.getPoints(l),n=
-o.length,p=!0,q=!1;q||(k=i=j=0);var u,w,z,x=this,A=this.vertices.length;r&&a.addWrapPath(r);l=s?a.extractAllSpacedPoints(l):a.extractAllPoints(l);r=l.shape;l=l.holes;if(m=!THREE.Shape.Utils.isClockWise(r)){r=r.reverse();for(w=0,z=l.length;w<z;w++)u=l[w],THREE.Shape.Utils.isClockWise(u)&&(l[w]=u.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(r,l);s=r;for(w=0,z=l.length;w<z;w++)u=l[w],r=r.concat(u);for(var D,F,J,E,G=r.length,I=m.length,C=[],y=0,H=s.length,K=H-1,B=y+1;y<H;y++,K++,B++)K===H&&(K=
-0),B===H&&(B=0),C[y]=d(s[y],s[K],s[B]);var M=[],L,N=C.concat();for(w=0,z=l.length;w<z;w++){u=l[w];L=[];for(y=0,H=u.length,K=H-1,B=y+1;y<H;y++,K++,B++)K===H&&(K=0),B===H&&(B=0),L[y]=d(u[y],u[K],u[B]);M.push(L);N=N.concat(L)}for(D=0;D<j;D++){F=D/j;J=i*(1-F);F=k*Math.sin(F*Math.PI/2);for(y=0,H=s.length;y<H;y++)E=c(s[y],C[y],F),g(E.x,E.y,-J);for(w=0,z=l.length;w<z;w++){u=l[w];L=M[w];for(y=0,H=u.length;y<H;y++)E=c(u[y],L[y],F),g(E.x,E.y,-J)}}F=k;for(y=0;y<G;y++)E=q?c(r[y],N[y],F):r[y],p?g(E.x,E.y+o[0].y,
-o[0].x):g(E.x,E.y,0);for(D=1;D<=n;D++)for(y=0;y<G;y++)E=q?c(r[y],N[y],F):r[y],p?g(E.x,E.y+o[D-1].y,o[D-1].x):g(E.x,E.y,h/n*D);for(D=j-1;0<=D;D--){F=D/j;J=i*(1-F);F=k*Math.sin(F*Math.PI/2);for(y=0,H=s.length;y<H;y++)E=c(s[y],C[y],F),g(E.x,E.y,h+J);for(w=0,z=l.length;w<z;w++){u=l[w];L=M[w];for(y=0,H=u.length;y<H;y++)E=c(u[y],L[y],F),p?g(E.x,E.y+o[n-1].y,o[n-1].x+J):g(E.x,E.y,h+J)}}if(q){i=0*G;for(y=0;y<I;y++)h=m[y],e(h[2]+i,h[1]+i,h[0]+i);i=G*(n+2*j);for(y=0;y<I;y++)h=m[y],e(h[0]+i,h[1]+i,h[2]+i)}else{for(y=
-0;y<I;y++)h=m[y],e(h[2],h[1],h[0]);for(y=0;y<I;y++)h=m[y],e(h[0]+G*n,h[1]+G*n,h[2]+G*n)}var O=0;f(s);O+=s.length;for(w=0,z=l.length;w<z;w++)u=l[w],f(u),O+=u.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
-THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],f=[],g=[],e=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.001;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=e.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),f[h]=this.vertices.length-1):f=g;0==i&&(g=d);
+f),new THREE.UV(l,g),new THREE.UV(m,h),new THREE.UV(r,i)]):x.faceVertexUvs[0].push([new THREE.UV(d,f),new THREE.UV(k,g),new THREE.UV(q,h),new THREE.UV(p,i)])}}}function g(a,b,c){x.vertices.push(new THREE.Vertex(new THREE.Vector3(a,b,c)))}function e(a,b,c){a+=A;b+=A;c+=A;x.faces.push(new THREE.Face3(a,b,c,null,null,t));var d=x.vertices[b].position.x,b=x.vertices[b].position.y,e=x.vertices[c].position.x,c=x.vertices[c].position.y;x.faceVertexUvs[0].push([new THREE.UV(x.vertices[a].position.x,1-x.vertices[a].position.y),
+new THREE.UV(d,1-b),new THREE.UV(e,1-c)])}var h=void 0!==b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,k=void 0!==b.bevelSize?b.bevelSize:i-2,j=void 0!==b.bevelSegments?b.bevelSegments:3,q=void 0!==b.bevelEnabled?b.bevelEnabled:!0,l=void 0!==b.curveSegments?b.curveSegments:12,n=void 0!==b.steps?b.steps:1,r=b.bendPath,m=b.extrudePath,o,p=!1,s=void 0!==b.useSpacedPoints?b.useSpacedPoints:!1,t=b.material,v=b.extrudeMaterial;if(m)o=m.getPoints(l),n=o.length,p=!0,q=!1;q||(k=i=j=
+0);var u,w,z,x=this,A=this.vertices.length;r&&a.addWrapPath(r);l=s?a.extractAllSpacedPoints(l):a.extractAllPoints(l);r=l.shape;l=l.holes;if(m=!THREE.Shape.Utils.isClockWise(r)){r=r.reverse();for(w=0,z=l.length;w<z;w++)u=l[w],THREE.Shape.Utils.isClockWise(u)&&(l[w]=u.reverse());m=!1}m=THREE.Shape.Utils.triangulateShape(r,l);s=r;for(w=0,z=l.length;w<z;w++)u=l[w],r=r.concat(u);for(var D,F,J,E,G=r.length,I=m.length,C=[],y=0,H=s.length,K=H-1,B=y+1;y<H;y++,K++,B++)K===H&&(K=0),B===H&&(B=0),C[y]=d(s[y],
+s[K],s[B]);var M=[],L,N=C.concat();for(w=0,z=l.length;w<z;w++){u=l[w];L=[];for(y=0,H=u.length,K=H-1,B=y+1;y<H;y++,K++,B++)K===H&&(K=0),B===H&&(B=0),L[y]=d(u[y],u[K],u[B]);M.push(L);N=N.concat(L)}for(D=0;D<j;D++){F=D/j;J=i*(1-F);F=k*Math.sin(F*Math.PI/2);for(y=0,H=s.length;y<H;y++)E=c(s[y],C[y],F),g(E.x,E.y,-J);for(w=0,z=l.length;w<z;w++){u=l[w];L=M[w];for(y=0,H=u.length;y<H;y++)E=c(u[y],L[y],F),g(E.x,E.y,-J)}}F=k;for(y=0;y<G;y++)E=q?c(r[y],N[y],F):r[y],p?g(E.x,E.y+o[0].y,o[0].x):g(E.x,E.y,0);for(D=
+1;D<=n;D++)for(y=0;y<G;y++)E=q?c(r[y],N[y],F):r[y],p?g(E.x,E.y+o[D-1].y,o[D-1].x):g(E.x,E.y,h/n*D);for(D=j-1;0<=D;D--){F=D/j;J=i*(1-F);F=k*Math.sin(F*Math.PI/2);for(y=0,H=s.length;y<H;y++)E=c(s[y],C[y],F),g(E.x,E.y,h+J);for(w=0,z=l.length;w<z;w++){u=l[w];L=M[w];for(y=0,H=u.length;y<H;y++)E=c(u[y],L[y],F),p?g(E.x,E.y+o[n-1].y,o[n-1].x+J):g(E.x,E.y,h+J)}}if(q){i=0*G;for(y=0;y<I;y++)h=m[y],e(h[2]+i,h[1]+i,h[0]+i);i=G*(n+2*j);for(y=0;y<I;y++)h=m[y],e(h[0]+i,h[1]+i,h[2]+i)}else{for(y=0;y<I;y++)h=m[y],
+e(h[2],h[1],h[0]);for(y=0;y<I;y++)h=m[y],e(h[0]+G*n,h[1]+G*n,h[2]+G*n)}var O=0;f(s);O+=s.length;for(w=0,z=l.length;w<z;w++)u=l[w],f(u),O+=u.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
+THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;this.angle=c||2*Math.PI;for(var b=this.angle/this.steps,c=[],d=[],f=[],g=[],e=(new THREE.Matrix4).setRotationZ(b),h=0;h<a.length;h++)this.vertices.push(new THREE.Vertex(a[h])),c[h]=a[h].clone(),d[h]=this.vertices.length-1;for(var i=0;i<=this.angle+0.0010;i+=b){for(h=0;h<c.length;h++)i<this.angle?(c[h]=e.multiplyVector3(c[h].clone()),this.vertices.push(new THREE.Vertex(c[h])),f[h]=this.vertices.length-1):f=g;0==i&&(g=d);
 for(h=0;h<d.length-1;h++)this.faces.push(new THREE.Face4(f[h],f[h+1],d[h+1],d[h])),this.faceVertexUvs[0].push([new THREE.UV(1-i/this.angle,h/a.length),new THREE.UV(1-i/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,(h+1)/a.length),new THREE.UV(1-(i-b)/this.angle,h/a.length)]);d=f;f=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
 THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);for(var f=a/2,g=b/2,c=c||1,d=d||1,e=c+1,h=d+1,i=a/c,k=b/d,j=new THREE.Vector3(0,0,1),a=0;a<h;a++)for(b=0;b<e;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*i-f,-(a*k-g),0)));for(a=0;a<d;a++)for(b=0;b<c;b++)f=new THREE.Face4(b+e*a,b+e*(a+1),b+1+e*(a+1),b+1+e*a),f.normal.copy(j),f.vertexNormals.push(j.clone(),j.clone(),j.clone(),j.clone()),this.faces.push(f),this.faceVertexUvs[0].push([new THREE.UV(b/c,a/d),new THREE.UV(b/
 c,(a+1)/d),new THREE.UV((b+1)/c,(a+1)/d),new THREE.UV((b+1)/c,a/d)]);this.computeCentroids()};THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
@@ -392,8 +392,8 @@ b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b
 "color");l.scale=b.getUniformLocation(j,"scale");l.rotation=b.getUniformLocation(j,"rotation");l.screenPosition=b.getUniformLocation(j,"screenPosition");n=!1};this.render=function(a,d,f,p){var a=a.__webglFlares,s=a.length;if(s){var t=new THREE.Vector3,v=p/f,u=0.5*f,w=0.5*p,z=16/p,x=new THREE.Vector2(z*v,z),A=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),F=l,z=q;b.useProgram(j);n||(b.enableVertexAttribArray(q.vertex),b.enableVertexAttribArray(q.uv),n=!0);b.uniform1i(F.occlusionMap,0);b.uniform1i(F.map,
 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,e);b.disable(b.CULL_FACE);b.depthMask(!1);var J,E,G,I,C;for(J=0;J<s;J++)if(z=16/p,x.set(z*v,z),I=a[J],t.set(I.matrixWorld.n14,I.matrixWorld.n24,I.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(t),d.projectionMatrix.multiplyVector3(t),A.copy(t),D.x=A.x*u+u,D.y=A.y*w+w,k||0<D.x&&D.x<f&&0<D.y&&D.y<p){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
 h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(F.renderType,0);b.uniform2f(F.scale,x.x,x.y);b.uniform3f(F.screenPosition,A.x,A.y,A.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(F.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
-6,b.UNSIGNED_SHORT,0);I.positionScreen.copy(A);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();b.uniform1i(F.renderType,2);b.enable(b.BLEND);for(E=0,G=I.lensFlares.length;E<G;E++)if(C=I.lensFlares[E],0.001<C.opacity&&0.001<C.scale)A.x=C.x,A.y=C.y,A.z=C.z,z=C.size*C.scale/p,x.x=z*v,x.y=z,b.uniform3f(F.screenPosition,A.x,A.y,A.z),b.uniform2f(F.scale,x.x,x.y),b.uniform1f(F.rotation,C.rotation),b.uniform1f(F.opacity,C.opacity),b.uniform3f(F.color,C.color.r,C.color.g,C.color.b),c.setBlending(C.blending),
-c.setTexture(C.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+6,b.UNSIGNED_SHORT,0);I.positionScreen.copy(A);I.customUpdateCallback?I.customUpdateCallback(I):I.updateLensFlares();b.uniform1i(F.renderType,2);b.enable(b.BLEND);for(E=0,G=I.lensFlares.length;E<G;E++)if(C=I.lensFlares[E],0.0010<C.opacity&&0.0010<C.scale)A.x=C.x,A.y=C.y,A.z=C.z,z=C.size*C.scale/p,x.x=z*v,x.y=z,b.uniform3f(F.screenPosition,A.x,A.y,A.z),b.uniform2f(F.scale,x.x,x.y),b.uniform1f(F.rotation,C.rotation),b.uniform1f(F.opacity,C.opacity),b.uniform3f(F.color,C.color.r,C.color.g,C.color.b),
+c.setBlending(C.blending),c.setTexture(C.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,f=new THREE.Frustum,g=new THREE.Matrix4,e=new THREE.Vector3,h=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,f=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:f,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
 c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(i,k){var j,q,l,n,r,m,o,p,s,t=[];n=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,q=i.lights.length;j<q;j++)if(l=i.lights[j],l.castShadow)if(l instanceof THREE.DirectionalLight&&l.shadowCascade)for(r=0;r<l.shadowCascadeCount;r++){var v;if(l.shadowCascadeArray[r])v=l.shadowCascadeArray[r];else{s=l;o=r;v=new THREE.DirectionalLight;v.isVirtual=!0;v.onlyShadow=
 !0;v.castShadow=!0;v.shadowCameraNear=s.shadowCameraNear;v.shadowCameraFar=s.shadowCameraFar;v.shadowCameraLeft=s.shadowCameraLeft;v.shadowCameraRight=s.shadowCameraRight;v.shadowCameraBottom=s.shadowCameraBottom;v.shadowCameraTop=s.shadowCameraTop;v.shadowCameraVisible=s.shadowCameraVisible;v.shadowDarkness=s.shadowDarkness;v.shadowBias=s.shadowCascadeBias[o];v.shadowMapWidth=s.shadowCascadeWidth[o];v.shadowMapHeight=s.shadowCascadeHeight[o];v.pointsWorld=[];v.pointsFrustum=[];p=v.pointsWorld;m=

+ 1 - 1
build/custom/ThreeSVG.js

@@ -78,7 +78,7 @@ f-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,f=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+e*f+c*h-d*g;this.y=c*a+e*g+d*f-b*h;this.z=d*a+e*h+b*g-c*f;this.w=e*a-b*f-c*g-d*h;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 a);var c=a.x,d=a.y,e=a.z,f=this.x,g=this.y,h=this.z,l=this.w,i=l*c+g*e-h*d,j=l*d+h*c-f*e,m=l*e+f*d-g*c,c=-f*c-g*d-h*e;b.x=i*l+c*-f+j*-h-m*-g;b.y=j*l+c*-g+m*-f-i*-h;b.z=m*l+c*-h+i*-g-j*-f;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var f=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*f)/e;d=Math.sin(d*f)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=f;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,f,g){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};

+ 2 - 2
build/custom/ThreeWebGL.js

@@ -79,7 +79,7 @@ g-d*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this
 -Math.abs(this.y):Math.abs(this.y);this.z=0>a.n21-a.n12?-Math.abs(this.z):Math.abs(this.z);this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);0===a?this.w=this.z=
 this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,e=this.w,g=a.x,h=a.y,i=a.z,a=a.w;this.x=b*a+e*g+c*i-d*h;this.y=c*a+e*h+d*g-b*i;this.z=d*a+e*i+b*h-c*g;this.w=e*a-b*g-c*h-d*i;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=
 a);var c=a.x,d=a.y,e=a.z,g=this.x,h=this.y,i=this.z,k=this.w,l=k*c+h*e-i*d,j=k*d+i*c-g*e,n=k*e+g*d-h*c,c=-g*c-h*d-i*e;b.x=l*k+c*-g+j*-i-n*-h;b.y=j*k+c*-h+n*-g-l*-i;b.z=n*k+c*-i+l*-h-j*-g;return b}};
-THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),e=Math.sqrt(1-e*e);if(0.001>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
+THREE.Quaternion.slerp=function(a,b,c,d){var e=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;0>e?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,e=-e):c.copy(b);if(1<=Math.abs(e))return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var g=Math.acos(e),e=Math.sqrt(1-e*e);if(0.0010>Math.abs(e))return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-d)*g)/e;d=Math.sin(d*g)/e;c.w=a.w*b+c.w*d;c.x=a.x*b+c.x*d;c.y=a.y*b+c.y*d;c.z=a.z*b+c.z*d;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
 THREE.Vertex.prototype={constructor:THREE.Vertex,clone:function(){return new THREE.Vertex(this.position.clone())}};THREE.Face3=function(a,b,c,d,e,g){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=g;this.centroid=new THREE.Vector3};
 THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;for(b=0,c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();for(b=0,c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();for(b=0,c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
 return a}};THREE.Face4=function(a,b,c,d,e,g,h){this.a=a;this.b=b;this.c=c;this.d=d;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
@@ -376,7 +376,7 @@ b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b
 "color");m.scale=b.getUniformLocation(j,"scale");m.rotation=b.getUniformLocation(j,"rotation");m.screenPosition=b.getUniformLocation(j,"screenPosition");q=!1};this.render=function(a,d,e,y){var a=a.__webglFlares,u=a.length;if(u){var K=new THREE.Vector3,A=y/e,v=0.5*e,I=0.5*y,B=16/y,E=new THREE.Vector2(B*A,B),L=new THREE.Vector3(1,1,0),J=new THREE.Vector2(1,1),N=m,B=n;b.useProgram(j);q||(b.enableVertexAttribArray(n.vertex),b.enableVertexAttribArray(n.uv),q=!0);b.uniform1i(N.occlusionMap,0);b.uniform1i(N.map,
 1);b.bindBuffer(b.ARRAY_BUFFER,g);b.vertexAttribPointer(B.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(B.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,h);b.disable(b.CULL_FACE);b.depthMask(!1);var ja,oa,ka,X,$;for(ja=0;ja<u;ja++)if(B=16/y,E.set(B*A,B),X=a[ja],K.set(X.matrixWorld.n14,X.matrixWorld.n24,X.matrixWorld.n34),d.matrixWorldInverse.multiplyVector3(K),d.projectionMatrix.multiplyVector3(K),L.copy(K),J.x=L.x*v+v,J.y=L.y*I+I,l||0<J.x&&J.x<e&&0<J.y&&J.y<y){b.activeTexture(b.TEXTURE1);
 b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,J.x-8,J.y-8,16,16,0);b.uniform1i(N.renderType,0);b.uniform2f(N.scale,E.x,E.y);b.uniform3f(N.screenPosition,L.x,L.y,L.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,k);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,J.x-8,J.y-8,16,16,0);b.uniform1i(N.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
-i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);X.positionScreen.copy(L);X.customUpdateCallback?X.customUpdateCallback(X):X.updateLensFlares();b.uniform1i(N.renderType,2);b.enable(b.BLEND);for(oa=0,ka=X.lensFlares.length;oa<ka;oa++)if($=X.lensFlares[oa],0.001<$.opacity&&0.001<$.scale)L.x=$.x,L.y=$.y,L.z=$.z,B=$.size*$.scale/y,E.x=B*A,E.y=B,b.uniform3f(N.screenPosition,L.x,L.y,L.z),b.uniform2f(N.scale,E.x,E.y),b.uniform1f(N.rotation,$.rotation),b.uniform1f(N.opacity,$.opacity),b.uniform3f(N.color,
+i);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);X.positionScreen.copy(L);X.customUpdateCallback?X.customUpdateCallback(X):X.updateLensFlares();b.uniform1i(N.renderType,2);b.enable(b.BLEND);for(oa=0,ka=X.lensFlares.length;oa<ka;oa++)if($=X.lensFlares[oa],0.0010<$.opacity&&0.0010<$.scale)L.x=$.x,L.y=$.y,L.z=$.z,B=$.size*$.scale/y,E.x=B*A,E.y=B,b.uniform3f(N.screenPosition,L.x,L.y,L.z),b.uniform2f(N.scale,E.x,E.y),b.uniform1f(N.rotation,$.rotation),b.uniform1f(N.opacity,$.opacity),b.uniform3f(N.color,
 $.color.r,$.color.g,$.color.b),c.setBlending($.blending),c.setTexture($.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e=new THREE.Frustum,g=new THREE.Matrix4,h=new THREE.Vector3,i=new THREE.Vector3;this.init=function(e){a=e.context;b=e;var e=THREE.ShaderLib.depthRGBA,g=THREE.UniformsUtils.clone(e.uniforms);c=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g});d=new THREE.ShaderMaterial({fragmentShader:e.fragmentShader,vertexShader:e.vertexShader,uniforms:g,morphTargets:!0});c._shadowPass=!0;d._shadowPass=!0};this.render=function(a,
 c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(k,l){var j,n,m,q,r,o,p,y,u,K=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);b.shadowMapCullFrontFaces&&a.cullFace(a.FRONT);b.setDepthTest(!0);for(j=0,n=k.lights.length;j<n;j++)if(m=k.lights[j],m.castShadow)if(m instanceof THREE.DirectionalLight&&m.shadowCascade)for(r=0;r<m.shadowCascadeCount;r++){var A;if(m.shadowCascadeArray[r])A=m.shadowCascadeArray[r];else{u=m;p=r;A=new THREE.DirectionalLight;A.isVirtual=!0;A.onlyShadow=

+ 11 - 13
src/extras/geometries/ExtrudeGeometry.js

@@ -663,25 +663,23 @@ THREE.ExtrudeGeometry.prototype.addShape = function( shape, options ) {
 												   // normal, color, material
 		scope.faces.push( new THREE.Face3( a, b, c, null, null, material ) );
 
-		if ( material !== undefined ) {
+		var ax = scope.vertices[ a ].position.x,
+			ay = scope.vertices[ a ].position.y,
 
-			var ax = scope.vertices[ a ].position.x,
-				ay = scope.vertices[ a ].position.y,
+			bx = scope.vertices[ b ].position.x,
+			by = scope.vertices[ b ].position.y,
 
-				bx = scope.vertices[ b ].position.x,
-				by = scope.vertices[ b ].position.y,
+			cx = scope.vertices[ c ].position.x,
+			cy = scope.vertices[ c ].position.y;
 
-				cx = scope.vertices[ c ].position.x,
-				cy = scope.vertices[ c ].position.y;
+		scope.faceVertexUvs[ 0 ].push( [
 
-			scope.faceVertexUvs[ 0 ].push( [
+			new THREE.UV( ax, 1 - ay ),
+			new THREE.UV( bx, 1 - by ),
+			new THREE.UV( cx, 1 - cy )
 
-				new THREE.UV( ax, 1 - ay ),
-				new THREE.UV( bx, 1 - by ),
-				new THREE.UV( cx, 1 - cy )
+		] );
 
-			] );
-		}
 
 	}