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Docs: Fix broken signatures. (#25931)

Michael Herzog 2 ani în urmă
părinte
comite
9fc2bfb4fd
33 a modificat fișierele cu 66 adăugiri și 143 ștergeri
  1. 2 4
      docs/api/en/animation/AnimationAction.html
  2. 2 4
      docs/api/en/extras/core/ShapePath.html
  3. 1 2
      docs/api/en/helpers/CameraHelper.html
  4. 1 2
      docs/api/en/loaders/AnimationLoader.html
  5. 1 2
      docs/api/en/loaders/AudioLoader.html
  6. 1 2
      docs/api/en/loaders/BufferGeometryLoader.html
  7. 1 2
      docs/api/en/loaders/CubeTextureLoader.html
  8. 1 2
      docs/api/en/loaders/DataTextureLoader.html
  9. 1 2
      docs/api/en/loaders/FileLoader.html
  10. 1 2
      docs/api/en/loaders/ImageBitmapLoader.html
  11. 1 2
      docs/api/en/loaders/MaterialLoader.html
  12. 1 2
      docs/api/en/loaders/ObjectLoader.html
  13. 1 2
      docs/api/en/loaders/TextureLoader.html
  14. 1 2
      docs/api/en/materials/Material.html
  15. 4 8
      docs/api/en/math/Color.html
  16. 1 2
      docs/api/en/math/Cylindrical.html
  17. 1 2
      docs/api/en/math/Euler.html
  18. 1 2
      docs/api/en/math/Frustum.html
  19. 2 4
      docs/api/en/math/Line3.html
  20. 3 6
      docs/api/en/math/MathUtils.html
  21. 3 8
      docs/api/en/math/Matrix3.html
  22. 7 17
      docs/api/en/math/Matrix4.html
  23. 3 6
      docs/api/en/math/Plane.html
  24. 2 4
      docs/api/en/math/Quaternion.html
  25. 2 4
      docs/api/en/math/Ray.html
  26. 1 2
      docs/api/en/math/Spherical.html
  27. 3 10
      docs/api/en/math/Triangle.html
  28. 2 4
      docs/api/en/math/Vector2.html
  29. 2 4
      docs/api/en/math/Vector3.html
  30. 3 6
      docs/api/en/math/Vector4.html
  31. 1 2
      docs/api/en/objects/LOD.html
  32. 1 2
      docs/api/en/renderers/WebGLCubeRenderTarget.html
  33. 8 18
      docs/api/en/renderers/WebGLRenderer.html

+ 2 - 4
docs/api/en/animation/AnimationAction.html

@@ -168,8 +168,7 @@
 		<h2>Methods</h2>
 
 		<h3>
-			[method:this crossFadeFrom]( [param:AnimationAction fadeOutAction],
-			[param:Number durationInSeconds], [param:Boolean warpBoolean] )
+			[method:this crossFadeFrom]( [param:AnimationAction fadeOutAction], [param:Number durationInSeconds], [param:Boolean warpBoolean] )
 		</h3>
 		<p>
 			Causes this action to [page:.fadeIn fade in], fading out another action
@@ -184,8 +183,7 @@
 		</p>
 
 		<h3>
-			[method:this crossFadeTo]( [param:AnimationAction fadeInAction],
-			[param:Number durationInSeconds], [param:Boolean warpBoolean] )
+			[method:this crossFadeTo]( [param:AnimationAction fadeInAction], [param:Number durationInSeconds], [param:Boolean warpBoolean] )
 		</h3>
 		<p>
 			Causes this action to [page:.fadeOut fade out], fading in another action

+ 2 - 4
docs/api/en/extras/core/ShapePath.html

@@ -52,8 +52,7 @@
 		</p>
 
 		<h3>
-			[method:this quadraticCurveTo]( [param:Float cpX], [param:Float cpY],
-			[param:Float x], [param:Float y] )
+			[method:this quadraticCurveTo]( [param:Float cpX], [param:Float cpY], [param:Float x], [param:Float y] )
 		</h3>
 		<p>
 			This creates a quadratic curve from the [page:ShapePath.currentPath currentPath]'s offset to x and y with cpX and cpY as control point and
@@ -61,8 +60,7 @@
 		</p>
 
 		<h3>
-			[method:this bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y],
-			[param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )
+			[method:this bezierCurveTo]( [param:Float cp1X], [param:Float cp1Y], [param:Float cp2X], [param:Float cp2Y], [param:Float x], [param:Float y] )
 		</h3>
 		<p>
 			This creates a bezier curve from the [page:ShapePath.currentPath currentPath]'s offset to x and y with cp1X, cp1Y and cp2X, cp2Y as control

+ 1 - 2
docs/api/en/helpers/CameraHelper.html

@@ -66,8 +66,7 @@ scene.add( helper );
 		</p>
 
 		<h3>
-			[method:this setColors]( [param:Color frustum], [param:Color cone],
-			[param:Color up], [param:Color target], [param:Color cross] )
+			[method:this setColors]( [param:Color frustum], [param:Color cone], [param:Color up], [param:Color target], [param:Color cross] )
 		</h3>
 		<p>Defines the colors of the helper.</p>
 

+ 1 - 2
docs/api/en/loaders/AnimationLoader.html

@@ -60,8 +60,7 @@
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:undefined load]( [param:String url], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String url] — the path or URL to the file. This can also be a

+ 1 - 2
docs/api/en/loaders/AudioLoader.html

@@ -79,8 +79,7 @@
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:undefined load]( [param:String url], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String url] — the path or URL to the file. This can also be a

+ 1 - 2
docs/api/en/loaders/BufferGeometryLoader.html

@@ -66,8 +66,7 @@
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:undefined load]( [param:String url], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String url] — the path or URL to the file. This can also be a

+ 1 - 2
docs/api/en/loaders/CubeTextureLoader.html

@@ -57,8 +57,7 @@ scene.background = new THREE.CubeTextureLoader()
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:CubeTexture load]( [param:String urls], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:CubeTexture load]( [param:String urls], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String urls] — array of 6 urls to images, one for each side of the

+ 1 - 2
docs/api/en/loaders/DataTextureLoader.html

@@ -40,8 +40,7 @@
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:DataTexture load]( [param:String url], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:DataTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String url] — the path or URL to the file. This can also be a

+ 1 - 2
docs/api/en/loaders/FileLoader.html

@@ -81,8 +81,7 @@
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:undefined load]( [param:String url], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String url] — the path or URL to the file. This can also be a

+ 1 - 2
docs/api/en/loaders/ImageBitmapLoader.html

@@ -90,8 +90,7 @@
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:undefined load]( [param:String url], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String url] — the path or URL to the file. This can also be a

+ 1 - 2
docs/api/en/loaders/MaterialLoader.html

@@ -65,8 +65,7 @@
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:undefined load]( [param:String url], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String url] — the path or URL to the file. This can also be a

+ 1 - 2
docs/api/en/loaders/ObjectLoader.html

@@ -71,8 +71,7 @@
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:undefined load]( [param:String url], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String url] — the path or URL to the file. This can also be a

+ 1 - 2
docs/api/en/loaders/TextureLoader.html

@@ -79,8 +79,7 @@
 		<p>See the base [page:Loader] class for common methods.</p>
 
 		<h3>
-			[method:Texture load]( [param:String url], [param:Function onLoad],
-			[param:Function onProgress], [param:Function onError] )
+			[method:Texture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )
 		</h3>
 		<p>
 			[page:String url] — the path or URL to the file. This can also be a

+ 1 - 2
docs/api/en/materials/Material.html

@@ -386,8 +386,7 @@
 		</p>
 
 		<h3>
-			[method:undefined onBeforeCompile]( [param:Shader shader],
-			[param:WebGLRenderer renderer] )
+			[method:undefined onBeforeCompile]( [param:Shader shader], [param:WebGLRenderer renderer] )
 		</h3>
 		<p>
 			An optional callback that is executed immediately before the shader

+ 4 - 8
docs/api/en/math/Color.html

@@ -174,8 +174,7 @@ const color7 = new THREE.Color( 1, 0, 0 );
 		</p>
 
 		<h3>
-			[method:this fromBufferAttribute]( [param:BufferAttribute attribute],
-			[param:Integer index] )
+			[method:this fromBufferAttribute]( [param:BufferAttribute attribute], [param:Integer index] )
 		</h3>
 		<p>
 			[page:BufferAttribute attribute] - the source attribute.<br />
@@ -248,8 +247,7 @@ const color7 = new THREE.Color( 1, 0, 0 );
 		</p>
 
 		<h3>
-			[method:this lerpColors]( [param:Color color1], [param:Color color2],
-			[param:Float alpha] )
+			[method:this lerpColors]( [param:Color color1], [param:Color color2], [param:Float alpha] )
 		</h3>
 		<p>
 			[page:Color color1] - the starting [page:Color].<br />
@@ -324,8 +322,7 @@ const color7 = new THREE.Color( 1, 0, 0 );
 		</p>
 
 		<h3>
-			[method:this setHSL]( [param:Float h], [param:Float s], [param:Float l],
-			[param:string colorSpace] = LinearSRGBColorSpace )
+			[method:this setHSL]( [param:Float h], [param:Float s], [param:Float l], [param:string colorSpace] = LinearSRGBColorSpace )
 		</h3>
 		<p>
 			[page:Float h] — hue value between 0.0 and 1.0 <br />
@@ -336,8 +333,7 @@ const color7 = new THREE.Color( 1, 0, 0 );
 		</p>
 
 		<h3>
-			[method:this setRGB]( [param:Float r], [param:Float g], [param:Float b],
-			[param:string colorSpace] = LinearSRGBColorSpace )
+			[method:this setRGB]( [param:Float r], [param:Float g], [param:Float b], [param:string colorSpace] = LinearSRGBColorSpace )
 		</h3>
 		<p>
 			[page:Float r] — Red channel value between 0.0 and 1.0.<br />

+ 1 - 2
docs/api/en/math/Cylindrical.html

@@ -63,8 +63,7 @@
 		</p>
 
 		<h3>
-			[method:this setFromCartesianCoords]( [param:Float x], [param:Float y],
-			[param:Float z] )
+			[method:this setFromCartesianCoords]( [param:Float x], [param:Float y], [param:Float z] )
 		</h3>
 		<p>
 			Sets values of this cylindrical's [page:.radius radius], [page:.theta theta] and 

+ 1 - 2
docs/api/en/math/Euler.html

@@ -107,8 +107,7 @@ b.applyEuler(a);
 		</p>
 
 		<h3>
-			[method:this set]( [param:Float x], [param:Float y], [param:Float z],
-			[param:String order] )
+			[method:this set]( [param:Float x], [param:Float y], [param:Float z], [param:String order] )
 		</h3>
 		<p>
 			[page:.x x] - the angle of the x axis in radians.<br />

+ 1 - 2
docs/api/en/math/Frustum.html

@@ -89,8 +89,7 @@
 		</p>
 
 		<h3>
-			[method:this set]( [param:Plane p0], [param:Plane p1], [param:Plane p2],
-			[param:Plane p3], [param:Plane p4], [param:Plane p5] )
+			[method:this set]( [param:Plane p0], [param:Plane p1], [param:Plane p2], [param:Plane p3], [param:Plane p4], [param:Plane p5] )
 		</h3>
 		<p>
 			Sets the frustum from the passed planes. No plane order is implied.<br />

+ 2 - 4
docs/api/en/math/Line3.html

@@ -55,8 +55,7 @@
 		</p>
 
 		<h3>
-			[method:Vector3 closestPointToPoint]( [param:Vector3 point],
-			[param:Boolean clampToLine], [param:Vector3 target] )
+			[method:Vector3 closestPointToPoint]( [param:Vector3 point], [param:Boolean clampToLine], [param:Vector3 target] )
 		</h3>
 		<p>
 			[page:Vector3 point] - return the closest point on the line to this
@@ -70,8 +69,7 @@
 		</p>
 
 		<h3>
-			[method:Float closestPointToPointParameter]( [param:Vector3 point],
-			[param:Boolean clampToLine] )
+			[method:Float closestPointToPointParameter]( [param:Vector3 point], [param:Boolean clampToLine] )
 		</h3>
 		<p>
 			[page:Vector3 point] - the point for which to return a point parameter.

+ 3 - 6
docs/api/en/math/MathUtils.html

@@ -148,8 +148,7 @@
 		</p>
 
 		<h3>
-			[method:Float smoothstep]( [param:Float x], [param:Float min],
-			[param:Float max] )
+			[method:Float smoothstep]( [param:Float x], [param:Float min], [param:Float max] )
 		</h3>
 		<p>
 			[page:Float x] - The value to evaluate based on its position between min
@@ -165,8 +164,7 @@
 		</p>
 
 		<h3>
-			[method:Float smootherstep]( [param:Float x], [param:Float min],
-			[param:Float max] )
+			[method:Float smootherstep]( [param:Float x], [param:Float min], [param:Float max] )
 		</h3>
 		<p>
 			[page:Float x] - The value to evaluate based on its position between min
@@ -180,8 +178,7 @@
 		</p>
 
 		<h3>
-			[method:undefined setQuaternionFromProperEuler]( [param:Quaternion q],
-			[param:Float a], [param:Float b], [param:Float c], [param:String order] )
+			[method:undefined setQuaternionFromProperEuler]( [param:Quaternion q], [param:Float a], [param:Float b], [param:Float c], [param:String order] )
 		</h3>
 		<p>
 			[page:Quaternion q] - the quaternion to be set<br />

+ 3 - 8
docs/api/en/math/Matrix3.html

@@ -79,8 +79,7 @@ m.elements = [ 11, 21, 31,
 		<p>Return true if this matrix and [page:Matrix3 m] are equal.</p>
 
 		<h3>
-			[method:this extractBasis]( [param:Vector3 xAxis], [param:Vector3 yAxis],
-			[param:Vector3 zAxis] )
+			[method:this extractBasis]( [param:Vector3 xAxis], [param:Vector3 yAxis], [param:Vector3 zAxis] )
 		</h3>
 		<p>
 			Extracts the [link:https://en.wikipedia.org/wiki/Basis_(linear_algebra) basis] 
@@ -198,9 +197,7 @@ x, 0, 0,
 		<p>Scales this matrix with the given scalar values.</p>
 
 		<h3>
-			[method:this set]( [param:Float n11], [param:Float n12], [param:Float n13], 
-			[param:Float n21], [param:Float n22], [param:Float n23],
-			[param:Float n31], [param:Float n32], [param:Float n33] )
+			[method:this set]( [param:Float n11], [param:Float n12], [param:Float n13], [param:Float n21], [param:Float n22], [param:Float n23], [param:Float n31], [param:Float n32], [param:Float n33] )
 		</h3>
 		<p>
 			[page:Float n11] - value to put in row 1, col 1.<br />
@@ -224,9 +221,7 @@ x, 0, 0,
 		</p>
 
 		<h3>
-			[method:this setUvTransform]( [param:Float tx], [param:Float ty],
-			[param:Float sx], [param:Float sy], [param:Float rotation], [param:Float cx], 
-			[param:Float cy] )
+			[method:this setUvTransform]( [param:Float tx], [param:Float ty], [param:Float sx], [param:Float sy], [param:Float rotation], [param:Float cx], [param:Float cy] )
 		</h3>
 		<p>
 			[page:Float tx] - offset x<br />

+ 7 - 17
docs/api/en/math/Matrix4.html

@@ -183,8 +183,7 @@ m.elements = [ 11, 21, 31, 41,
 		<p>Return true if this matrix and [page:Matrix4 m] are equal.</p>
 
 		<h3>
-			[method:this extractBasis]( [param:Vector3 xAxis], [param:Vector3 yAxis],
-			[param:Vector3 zAxis] )
+			[method:this extractBasis]( [param:Vector3 xAxis], [param:Vector3 yAxis], [param:Vector3 zAxis] )
 		</h3>
 		<p>
 			Extracts the [link:https://en.wikipedia.org/wiki/Basis_(linear_algebra) basis] 
@@ -239,8 +238,7 @@ zAxis = (c, g, k) </code>
 		</p>
 
 		<h3>
-			[method:this lookAt]( [param:Vector3 eye], [param:Vector3 target],
-			[param:Vector3 up] )
+			[method:this lookAt]( [param:Vector3 eye], [param:Vector3 target], [param:Vector3 up] )
 		</h3>
 		<p>
 			Constructs a rotation matrix, looking from [page:Vector3 eye] towards
@@ -263,8 +261,7 @@ zAxis = (c, g, k) </code>
 		</p>
 
 		<h3>
-			[method:this makeBasis]( [param:Vector3 xAxis], [param:Vector3 yAxis],
-			[param:Vector3 zAxis] )
+			[method:this makeBasis]( [param:Vector3 xAxis], [param:Vector3 yAxis], [param:Vector3 zAxis] )
 		</h3>
 		<p>
 			Set this to the [link:https://en.wikipedia.org/wiki/Basis_(linear_algebra) basis] 
@@ -278,8 +275,7 @@ xAxis.z, yAxis.z, zAxis.z, 0,
 		</p>
 
 		<h3>
-			[method:this makePerspective]( [param:Float left], [param:Float right],
-			[param:Float top], [param:Float bottom], [param:Float near], [param:Float far] )
+			[method:this makePerspective]( [param:Float left], [param:Float right], [param:Float top], [param:Float bottom], [param:Float near], [param:Float far] )
 		</h3>
 		<p>
 			Creates a
@@ -289,8 +285,7 @@ xAxis.z, yAxis.z, zAxis.z, 0,
 		</p>
 
 		<h3>
-			[method:this makeOrthographic]( [param:Float left], [param:Float right],
-			[param:Float top], [param:Float bottom], [param:Float near], [param:Float far] )
+			[method:this makeOrthographic]( [param:Float left], [param:Float right], [param:Float top], [param:Float bottom], [param:Float near], [param:Float far] )
 		</h3>
 		<p>
 			Creates an [link:https://en.wikipedia.org/wiki/Orthographic_projection orthographic projection] 
@@ -399,8 +394,7 @@ xz, yz, 1, 0,
 		</p>
 
 		<h3>
-			[method:this makeTranslation]( [param:Float x], [param:Float y],
-			[param:Float z] )
+			[method:this makeTranslation]( [param:Float x], [param:Float y], [param:Float z] )
 		</h3>
 		<p>
 			[page:Float x] - the amount to translate in the X axis.<br />
@@ -435,11 +429,7 @@ xz, yz, 1, 0,
 		<p>Multiplies the columns of this matrix by vector [page:Vector3 v].</p>
 
 		<h3>
-			[method:this set]( [param:Float n11], [param:Float n12], [param:Float n13], 
-			[param:Float n14], [param:Float n21], [param:Float n22],
-			[param:Float n23], [param:Float n24], [param:Float n31], [param:Float n32], 
-			[param:Float n33], [param:Float n34], [param:Float n41],
-			[param:Float n42], [param:Float n43], [param:Float n44] )
+			[method:this set]( [param:Float n11], [param:Float n12], [param:Float n13], [param:Float n14], [param:Float n21], [param:Float n22], [param:Float n23], [param:Float n24], [param:Float n31], [param:Float n32],  [param:Float n33], [param:Float n34], [param:Float n41], [param:Float n42], [param:Float n43], [param:Float n44] )
 		</h3>
 		<p>
 			Set the [page:.elements elements] of this matrix to the supplied row-major

+ 3 - 6
docs/api/en/math/Plane.html

@@ -153,8 +153,7 @@ const optionalNormalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 		</p>
 
 		<h3>
-			[method:this setComponents]( [param:Float x], [param:Float y],
-			[param:Float z], [param:Float w] )
+			[method:this setComponents]( [param:Float x], [param:Float y], [param:Float z], [param:Float w] )
 		</h3>
 		<p>
 			[page:Float x] - x value of the unit length normal vector.<br />
@@ -167,8 +166,7 @@ const optionalNormalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 		</p>
 
 		<h3>
-			[method:this setFromCoplanarPoints]( [param:Vector3 a], [param:Vector3 b],
-			[param:Vector3 c] )
+			[method:this setFromCoplanarPoints]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] )
 		</h3>
 		<p>
 			[page:Vector3 a] - first point on the plane.<br />
@@ -181,8 +179,7 @@ const optionalNormalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
 		</p>
 
 		<h3>
-			[method:this setFromNormalAndCoplanarPoint]( [param:Vector3 normal],
-			[param:Vector3 point] )
+			[method:this setFromNormalAndCoplanarPoint]( [param:Vector3 normal], [param:Vector3 point] )
 		</h3>
 		<p>
 			[page:Vector3 normal] - a unit length [page:Vector3] defining the normal

+ 2 - 4
docs/api/en/math/Quaternion.html

@@ -200,8 +200,7 @@
 		</p>
 
 		<h3>
-			[method:this set]( [param:Float x], [param:Float y], [param:Float z],
-			[param:Float w] )
+			[method:this set]( [param:Float x], [param:Float y], [param:Float z], [param:Float w] )
 		</h3>
 		<p>
 			Sets [page:.x x], [page:.y y], [page:.z z], [page:.w w] properties of this
@@ -265,8 +264,7 @@
 		</p>
 
 		<h3>
-			[method:this fromBufferAttribute]( [param:BufferAttribute attribute],
-			[param:Integer index] )
+			[method:this fromBufferAttribute]( [param:BufferAttribute attribute], [param:Integer index] )
 		</h3>
 		<p>
 			[page:BufferAttribute attribute] - the source attribute.<br />

+ 2 - 4
docs/api/en/math/Ray.html

@@ -70,8 +70,7 @@
 		</p>
 
 		<h3>
-			[method:Vector3 closestPointToPoint]( [param:Vector3 point],
-			[param:Vector3 target] )
+			[method:Vector3 closestPointToPoint]( [param:Vector3 point], [param:Vector3 target] )
 		</h3>
 		<p>
 			[page:Vector3 point] - the point to get the closest approach to. <br />
@@ -169,8 +168,7 @@
 		</p>
 
 		<h3>
-			[method:Vector3 intersectTriangle]( [param:Vector3 a], [param:Vector3 b],
-			[param:Vector3 c], [param:Boolean backfaceCulling], [param:Vector3 target] )
+			[method:Vector3 intersectTriangle]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c], [param:Boolean backfaceCulling], [param:Vector3 target] )
 		</h3>
 		<p>
 			[page:Vector3 a], [page:Vector3 b], [page:Vector3 c] - The [page:Vector3]

+ 1 - 2
docs/api/en/math/Spherical.html

@@ -75,8 +75,7 @@
 		</p>
 
 		<h3>
-			[method:this setFromCartesianCoords]( [param:Float x], [param:Float y],
-			[param:Float z] )
+			[method:this setFromCartesianCoords]( [param:Float x], [param:Float y], [param:Float z] )
 		</h3>
 		<p>
 			Sets values of this spherical's [page:.radius radius], [page:.phi phi] and

+ 3 - 10
docs/api/en/math/Triangle.html

@@ -57,8 +57,7 @@
 		</p>
 
 		<h3>
-			[method:Vector3 closestPointToPoint]( [param:Vector3 point],
-			[param:Vector3 target] )
+			[method:Vector3 closestPointToPoint]( [param:Vector3 point], [param:Vector3 target] )
 		</h3>
 		<p>
 			[page:Vector3 point] - [page:Vector3] <br />
@@ -125,9 +124,7 @@
 		</p>
 
 		<h3>
-			[method:Vector getInterpolation]( [param:Vector3 point], [param:Vector3 p1], 
-			[param:Vector3 p2], [param:Vector3 p3], [param:Vector v1],
-			[param:Vector v2], [param:Vector v3], [param:Vector target] )
+			[method:Vector getInterpolation]( [param:Vector3 point], [param:Vector3 p1], [param:Vector3 p2], [param:Vector3 p3], [param:Vector v1], [param:Vector v2], [param:Vector v3], [param:Vector target] )
 		</h3>
 		<p>
 			[page:Vector3 point] - Position of interpolated point.<br />
@@ -159,7 +156,6 @@
 
 		<h3>
 			[method:this set]( [param:Vector3 a], [param:Vector3 b], [param:Vector3 c] ) 
-			[param:Triangle this]
 		</h3>
 		<p>
 			Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to
@@ -171,7 +167,6 @@
 		<h3>
 			[method:this setFromAttributeAndIndices]( [param:BufferAttribute attribute], 
 			[param:Integer i0], [param:Integer i1], [param:Integer i2] )
-			[param:Triangle this]
 		</h3>
 		<p>
 			attribute - [page:BufferAttribute] of vertex data <br />
@@ -183,9 +178,7 @@
 		</p>
 
 		<h3>
-			[method:this setFromPointsAndIndices]( [param:Array points],
-			[param:Integer i0], [param:Integer i1], [param:Integer i2] )
-			[param:Triangle this]
+			[method:this setFromPointsAndIndices]( [param:Array points], [param:Integer i0], [param:Integer i1], [param:Integer i2] )
 		</h3>
 		<p>
 			points - [page:Array] of [page:Vector3]s <br />

+ 2 - 4
docs/api/en/math/Vector2.html

@@ -222,8 +222,7 @@
 		</p>
 
 		<h3>
-			[method:this fromBufferAttribute]( [param:BufferAttribute attribute],
-			[param:Integer index] )
+			[method:this fromBufferAttribute]( [param:BufferAttribute attribute], [param:Integer index] )
 		</h3>
 		<p>
 			[page:BufferAttribute attribute] - the source attribute.<br />
@@ -273,8 +272,7 @@
 		</p>
 
 		<h3>
-			[method:this lerpVectors]( [param:Vector2 v1], [param:Vector2 v2],
-			[param:Float alpha] )
+			[method:this lerpVectors]( [param:Vector2 v1], [param:Vector2 v2], [param:Float alpha] )
 		</h3>
 		<p>
 			[page:Vector2 v1] - the starting [page:Vector2].<br />

+ 2 - 4
docs/api/en/math/Vector3.html

@@ -248,8 +248,7 @@
 		</p>
 
 		<h3>
-			[method:this fromBufferAttribute]( [param:BufferAttribute attribute],
-			[param:Integer index] )
+			[method:this fromBufferAttribute]( [param:BufferAttribute attribute], [param:Integer index] )
 		</h3>
 		<p>
 			[page:BufferAttribute attribute] - the source attribute.<br />
@@ -301,8 +300,7 @@
 		</p>
 
 		<h3>
-			[method:this lerpVectors]( [param:Vector3 v1], [param:Vector3 v2],
-			[param:Float alpha] )
+			[method:this lerpVectors]( [param:Vector3 v1], [param:Vector3 v2], [param:Float alpha] )
 		</h3>
 		<p>
 			[page:Vector3 v1] - the starting [page:Vector3].<br />

+ 3 - 6
docs/api/en/math/Vector4.html

@@ -191,8 +191,7 @@
 		</p>
 
 		<h3>
-			[method:this fromBufferAttribute]( [param:BufferAttribute attribute],
-			[param:Integer index] )
+			[method:this fromBufferAttribute]( [param:BufferAttribute attribute], [param:Integer index] )
 		</h3>
 		<p>
 			[page:BufferAttribute attribute] - the source attribute.<br />
@@ -244,8 +243,7 @@
 		</p>
 
 		<h3>
-			[method:this lerpVectors]( [param:Vector4 v1], [param:Vector4 v2],
-			[param:Float alpha] )
+			[method:this lerpVectors]( [param:Vector4 v1], [param:Vector4 v2], [param:Float alpha] )
 		</h3>
 		<p>
 			[page:Vector4 v1] - the starting [page:Vector4].<br />
@@ -299,8 +297,7 @@
 		</p>
 
 		<h3>
-			[method:this set]( [param:Float x], [param:Float y], [param:Float z],
-			[param:Float w] )
+			[method:this set]( [param:Float x], [param:Float y], [param:Float z], [param:Float w] )
 		</h3>
 		<p>
 			Sets the [page:.x x], [page:.y y], [page:.z z] and [page:.w w] components

+ 1 - 2
docs/api/en/objects/LOD.html

@@ -73,8 +73,7 @@
 		<p>See the base [page:Object3D] class for common methods.</p>
 
 		<h3>
-			[method:this addLevel]( [param:Object3D object], [param:Float distance],
-			[param:Float hysteresis] )
+			[method:this addLevel]( [param:Object3D object], [param:Float distance], [param:Float hysteresis] )
 		</h3>
 		<p>
 			[page:Object3D object] - The [page:Object3D] to display at this level.<br />

+ 1 - 2
docs/api/en/renderers/WebGLCubeRenderTarget.html

@@ -59,8 +59,7 @@
 		<h3>See [page:WebGLRenderTarget] for inherited methods</h3>
 
 		<h3>
-			[method:this fromEquirectangularTexture]( [param:WebGLRenderer renderer],
-			[param:Texture texture] )
+			[method:this fromEquirectangularTexture]( [param:WebGLRenderer renderer], [param:Texture texture] )
 		</h3>
 		<p>
 			[page:WebGLRenderer renderer] — the renderer.<br />

+ 8 - 18
docs/api/en/renderers/WebGLRenderer.html

@@ -326,8 +326,7 @@ document.body.appendChild( renderer.domElement );
 		<h2>Methods</h2>
 
 		<h3>
-			[method:undefined clear]( [param:Boolean color], [param:Boolean depth],
-			[param:Boolean stencil] )
+			[method:undefined clear]( [param:Boolean color], [param:Boolean depth], [param:Boolean stencil] )
 		</h3>
 		<p>
 			Tells the renderer to clear its color, depth or stencil drawing buffer(s).
@@ -360,8 +359,7 @@ document.body.appendChild( renderer.domElement );
 		</p>
 
 		<h3>
-			[method:undefined copyFramebufferToTexture]( [param:Vector2 position],
-			[param:FramebufferTexture texture], [param:Number level] )
+			[method:undefined copyFramebufferToTexture]( [param:Vector2 position], [param:FramebufferTexture texture], [param:Number level] )
 		</h3>
 		<p>
 			Copies pixels from the current WebGLFramebuffer into a 2D texture. Enables
@@ -370,8 +368,7 @@ document.body.appendChild( renderer.domElement );
 		</p>
 
 		<h3>
-			[method:undefined copyTextureToTexture]( [param:Vector2 position],
-			[param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )
+			[method:undefined copyTextureToTexture]( [param:Vector2 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )
 		</h3>
 		<p>
 			Copies all pixels of a texture to an existing texture starting from the
@@ -380,9 +377,7 @@ document.body.appendChild( renderer.domElement );
 		</p>
 
 		<h3>
-			[method:undefined copyTextureToTexture3D]( [param:Box3 sourceBox],
-			[param:Vector3 position], [param:Texture srcTexture], 
-			[param:Texture dstTexture], [param:Number level] )
+			[method:undefined copyTextureToTexture3D]( [param:Box3 sourceBox], [param:Vector3 position], [param:Texture srcTexture], [param:Texture dstTexture], [param:Number level] )
 		</h3>
 		<p>
 			Copies the pixels of a texture in the bounds '[page:Box3 sourceBox]' in
@@ -496,9 +491,7 @@ document.body.appendChild( renderer.domElement );
 		</p>
 
 		<h3>
-			[method:undefined readRenderTargetPixels]( [param:WebGLRenderTarget renderTarget], 
-			[param:Float x], [param:Float y], [param:Float width],
-			[param:Float height], [param:TypedArray buffer], [param:IntegeractiveCubeFaceIndex] )
+			[method:undefined readRenderTargetPixels]( [param:WebGLRenderTarget renderTarget], [param:Float x], [param:Float y], [param:Float width], [param:Float height], [param:TypedArray buffer], [param:IntegeractiveCubeFaceIndex] )
 		</h3>
 		<p>
 			buffer - Uint8Array is the only destination type supported in all cases,
@@ -588,8 +581,7 @@ document.body.appendChild( renderer.domElement );
 		</p>
 
 		<h3>
-			[method:undefined setScissor]( [param:Integer x], [param:Integer y],
-			[param:Integer width], [param:Integer height] )<br />
+			[method:undefined setScissor]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )<br />
 			[method:undefined setScissor]( [param:Vector4 vector] )
 		</h3>
 
@@ -622,8 +614,7 @@ document.body.appendChild( renderer.domElement );
 		</p>
 
 		<h3>
-			[method:undefined setSize]( [param:Integer width], [param:Integer height],
-			[param:Boolean updateStyle] )
+			[method:undefined setSize]( [param:Integer width], [param:Integer height], [param:Boolean updateStyle] )
 		</h3>
 		<p>
 			Resizes the output canvas to (width, height) with device pixel ratio taken
@@ -633,8 +624,7 @@ document.body.appendChild( renderer.domElement );
 		</p>
 
 		<h3>
-			[method:undefined setViewport]( [param:Integer x], [param:Integer y],
-			[param:Integer width], [param:Integer height] )<br />
+			[method:undefined setViewport]( [param:Integer x], [param:Integer y], [param:Integer width], [param:Integer height] )<br />
 			[method:undefined setViewport]( [param:Vector4 vector] )
 		</h3>