Browse Source

Clean up.

Mr.doob 7 years ago
parent
commit
a059c921b6

+ 0 - 1
src/renderers/shaders/ShaderLib/background_frag.glsl

@@ -1,4 +1,3 @@
-
 uniform sampler2D t2D;
 
 varying vec2 vUv;

+ 0 - 1
src/renderers/shaders/ShaderLib/background_vert.glsl

@@ -1,4 +1,3 @@
-
 varying vec2 vUv;
 
 void main() {