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Merge remote-tracking branch 'remotes/mrdoob/dev' into dev

alteredq 13 lat temu
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1 zmienionych plików z 16 dodań i 5 usunięć
  1. 16 5
      docs/api/extras/geometries/CubeGeometry.html

+ 16 - 5
docs/api/extras/geometries/CubeGeometry.html

@@ -7,15 +7,22 @@
 		<link type="text/css" rel="stylesheet" href="../../../page.css" />
 	</head>
 	<body>
-		<h1>[name]</h1>
+		<h1>CubeGeometry</h1>
 
-		<div class="desc">todo</div>
+		<div class="desc">CubeGeometry is the quadrilateral primitive geometry class. It is typically used for creating a cube or irregular quadrilateral of the dimensions provided within the (optional) 'width', 'height', & 'depth' constructor arguments.</div>
 
 
 		<h2>Constructor</h2>
 
-		<h3>[name]()</h3>
-
+		<h3>CubeGeometry(width, height, depth, segmentsWidth, segmentsHeight, segmentsDepth, materials, side)</h3>
+			width — Width of the quad on the X axis.
+			height — Height of the quad on the Y axis.
+			depth — Depth of the quad on the Z axis.
+			segmentsWidth — Number of segmented faces along the width of the quad.
+			segmentsHeight — Number of segmented faces along the height of the quad.
+			segmentsDepth — Number of segmented faces along the depth of the quad.
+			materials — A material defined in array form.<h3>.[page:Material]</h3>
+			sides — The culling policy, which is either THREE.FrontSide , THREE.BackSide , or THREE.DoubleSide 
 
 		<h2>Properties</h2>
 
@@ -24,7 +31,11 @@
 
 		<h2>Methods</h2>
 
-		<h3>.todo( [page:Vector3 todo] )</h3>
+		<h3>this.computeCentroids()</h3>
+		<div>
+		todo — todo<br />
+		</div>
+		<h3>this.mergeVertices()</h3>
 		<div>
 		todo — todo<br />
 		</div>