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@@ -100,20 +100,20 @@ multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b
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c=c[8],n=c*k-l*p,q=l*m-c*h,r=p*h-k*m,s=e*n+f*q+g*r;if(0===s){if(b)throw Error("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0");return this.identity()}s=1/s;d[0]=n*s;d[1]=(g*p-c*f)*s;d[2]=(l*f-g*k)*s;d[3]=q*s;d[4]=(c*e-g*m)*s;d[5]=(g*h-l*e)*s;d[6]=r*s;d[7]=(f*m-p*e)*s;d[8]=(k*e-f*h)*s;return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=
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b[7];b[7]=a;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");return this.toArray(a,b)},getNormalMatrix:function(a){return this.setFromMatrix4(a).getInverse(this).transpose()},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(a,b){void 0===
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a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}};THREE.Matrix4=function(){this.elements=new Float32Array([1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1]);0<arguments.length&&console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.")};
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-THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,m,p,n,q,r,s){var w=this.elements;w[0]=a;w[4]=b;w[8]=c;w[12]=d;w[1]=e;w[5]=f;w[9]=g;w[13]=h;w[2]=k;w[6]=l;w[10]=m;w[14]=p;w[3]=n;w[7]=q;w[11]=r;w[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;
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+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,m,p,n,q,r,s){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=f;v[9]=g;v[13]=h;v[2]=k;v[6]=l;v[10]=m;v[14]=p;v[3]=n;v[7]=q;v[11]=r;v[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new THREE.Matrix4).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;
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b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a;return function(b){void 0===a&&(a=new THREE.Vector3);var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,
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2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;return this}}(),makeRotationFromEuler:function(a){!1===a instanceof THREE.Euler&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,m=c*e;b[0]=g*h;b[4]=
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-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-m*d;b[9]=-c*g;b[2]=m-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a+m*c,b[4]=l*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-l,b[6]=m+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,l=d*h,m=d*e,b[0]=a-m*c,b[4]=-f*e,b[8]=l+k*c,b[1]=k+l*c,b[5]=f*h,b[9]=m-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,k=f*e,l=c*h,m=c*e,b[0]=g*h,b[4]=l*d-k,b[8]=a*d+m,b[1]=g*e,b[5]=m*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*
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d,l=c*g,m=c*d,b[0]=g*h,b[4]=m-a*e,b[8]=l*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-m*e):"XZY"===a.order&&(a=f*g,k=f*d,l=c*g,m=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+m,b[5]=f*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=m*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var l=c*h,c=c*k,m=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(m+e);b[4]=l-f;b[8]=c+h;b[1]=l+
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f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+m);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Vector3);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.z+=1E-4,a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;
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-g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],r=c[6],s=c[10],w=c[14],u=c[3],t=c[7],C=c[11],c=c[15],
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-v=d[0],E=d[4],z=d[8],y=d[12],A=d[1],I=d[5],B=d[9],F=d[13],K=d[2],P=d[6],M=d[10],H=d[14],L=d[3],O=d[7],N=d[11],d=d[15];e[0]=f*v+g*A+h*K+k*L;e[4]=f*E+g*I+h*P+k*O;e[8]=f*z+g*B+h*M+k*N;e[12]=f*y+g*F+h*H+k*d;e[1]=l*v+m*A+p*K+n*L;e[5]=l*E+m*I+p*P+n*O;e[9]=l*z+m*B+p*M+n*N;e[13]=l*y+m*F+p*H+n*d;e[2]=q*v+r*A+s*K+w*L;e[6]=q*E+r*I+s*P+w*O;e[10]=q*z+r*B+s*M+w*N;e[14]=q*y+r*F+s*H+w*d;e[3]=u*v+t*A+C*K+c*L;e[7]=u*E+t*I+C*P+c*O;e[11]=u*z+t*B+C*M+c*N;e[15]=u*y+t*F+C*H+c*d;return this},multiplyToArray:function(a,b,
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+g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],k=c[12],l=c[1],m=c[5],p=c[9],n=c[13],q=c[2],r=c[6],s=c[10],v=c[14],t=c[3],u=c[7],C=c[11],c=c[15],
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+w=d[0],E=d[4],y=d[8],z=d[12],B=d[1],F=d[5],A=d[9],G=d[13],J=d[2],P=d[6],K=d[10],H=d[14],M=d[3],O=d[7],N=d[11],d=d[15];e[0]=f*w+g*B+h*J+k*M;e[4]=f*E+g*F+h*P+k*O;e[8]=f*y+g*A+h*K+k*N;e[12]=f*z+g*G+h*H+k*d;e[1]=l*w+m*B+p*J+n*M;e[5]=l*E+m*F+p*P+n*O;e[9]=l*y+m*A+p*K+n*N;e[13]=l*z+m*G+p*H+n*d;e[2]=q*w+r*B+s*J+v*M;e[6]=q*E+r*F+s*P+v*O;e[10]=q*y+r*A+s*K+v*N;e[14]=q*z+r*G+s*H+v*d;e[3]=t*w+u*B+C*J+c*M;e[7]=t*E+u*F+C*P+c*O;e[11]=t*y+u*A+C*K+c*N;e[15]=t*z+u*G+C*H+c*d;return this},multiplyToArray:function(a,b,
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c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&
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(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,a.y,a.z);return b}}(),determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=
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a[5],h=a[9],k=a[13],l=a[2],m=a[6],p=a[10],n=a[14];return a[3]*(+e*h*m-d*k*m-e*g*p+c*k*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*k*p+e*f*p-d*f*n+d*k*l-e*h*l)+a[11]*(+b*k*m-b*g*n-e*f*m+c*f*n+e*g*l-c*k*l)+a[15]*(-d*g*l-b*h*m+b*g*p+d*f*m-c*f*p+c*h*l)},transpose:function(){var a=this.elements,b;b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset is deprecated - just use .toArray instead.");
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-return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],l=d[5],m=d[6],p=d[7],n=d[8],q=d[9],r=d[10],s=d[11],w=d[12],
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-u=d[13],t=d[14],d=d[15],C=q*t*p-u*r*p+u*m*s-l*t*s-q*m*d+l*r*d,v=w*r*p-n*t*p-w*m*s+k*t*s+n*m*d-k*r*d,E=n*u*p-w*q*p+w*l*s-k*u*s-n*l*d+k*q*d,z=w*q*m-n*u*m-w*l*r+k*u*r+n*l*t-k*q*t,y=e*C+f*v+g*E+h*z;if(0===y){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}y=1/y;c[0]=C*y;c[1]=(u*r*h-q*t*h-u*g*s+f*t*s+q*g*d-f*r*d)*y;c[2]=(l*t*h-u*m*h+u*g*p-f*t*p-l*g*d+f*m*d)*y;c[3]=
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-(q*m*h-l*r*h-q*g*p+f*r*p+l*g*s-f*m*s)*y;c[4]=v*y;c[5]=(n*t*h-w*r*h+w*g*s-e*t*s-n*g*d+e*r*d)*y;c[6]=(w*m*h-k*t*h-w*g*p+e*t*p+k*g*d-e*m*d)*y;c[7]=(k*r*h-n*m*h+n*g*p-e*r*p-k*g*s+e*m*s)*y;c[8]=E*y;c[9]=(w*q*h-n*u*h-w*f*s+e*u*s+n*f*d-e*q*d)*y;c[10]=(k*u*h-w*l*h+w*f*p-e*u*p-k*f*d+e*l*d)*y;c[11]=(n*l*h-k*q*h-n*f*p+e*q*p+k*f*s-e*l*s)*y;c[12]=z*y;c[13]=(n*u*g-w*q*g+w*f*r-e*u*r-n*f*t+e*q*t)*y;c[14]=(w*l*g-k*u*g-w*f*m+e*u*m+k*f*t-e*l*t)*y;c[15]=(k*q*g-n*l*g+n*f*m-e*q*m-k*f*r+e*l*r)*y;return this},scale:function(a){var b=
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+return this.toArray(a,b)},getPosition:function(){var a;return function(){void 0===a&&(a=new THREE.Vector3);console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return a.setFromMatrixColumn(this,3)}}(),setPosition:function(a){var b=this.elements;b[12]=a.x;b[13]=a.y;b[14]=a.z;return this},getInverse:function(a,b){var c=this.elements,d=a.elements,e=d[0],f=d[1],g=d[2],h=d[3],k=d[4],l=d[5],m=d[6],p=d[7],n=d[8],q=d[9],r=d[10],s=d[11],v=d[12],
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+t=d[13],u=d[14],d=d[15],C=q*u*p-t*r*p+t*m*s-l*u*s-q*m*d+l*r*d,w=v*r*p-n*u*p-v*m*s+k*u*s+n*m*d-k*r*d,E=n*t*p-v*q*p+v*l*s-k*t*s-n*l*d+k*q*d,y=v*q*m-n*t*m-v*l*r+k*t*r+n*l*u-k*q*u,z=e*C+f*w+g*E+h*y;if(0===z){if(b)throw Error("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");console.warn("THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0");return this.identity()}z=1/z;c[0]=C*z;c[1]=(t*r*h-q*u*h-t*g*s+f*u*s+q*g*d-f*r*d)*z;c[2]=(l*u*h-t*m*h+t*g*p-f*u*p-l*g*d+f*m*d)*z;c[3]=
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+(q*m*h-l*r*h-q*g*p+f*r*p+l*g*s-f*m*s)*z;c[4]=w*z;c[5]=(n*u*h-v*r*h+v*g*s-e*u*s-n*g*d+e*r*d)*z;c[6]=(v*m*h-k*u*h-v*g*p+e*u*p+k*g*d-e*m*d)*z;c[7]=(k*r*h-n*m*h+n*g*p-e*r*p-k*g*s+e*m*s)*z;c[8]=E*z;c[9]=(v*q*h-n*t*h-v*f*s+e*t*s+n*f*d-e*q*d)*z;c[10]=(k*t*h-v*l*h+v*f*p-e*t*p-k*f*d+e*l*d)*z;c[11]=(n*l*h-k*q*h-n*f*p+e*q*p+k*f*s-e*l*s)*z;c[12]=y*z;c[13]=(n*t*g-v*q*g+v*f*r-e*t*r-n*f*u+e*q*u)*z;c[14]=(v*l*g-k*t*g-v*f*m+e*t*m+k*f*u-e*l*u)*z;c[15]=(k*q*g-n*l*g+n*f*m-e*q*m-k*f*r+e*l*r)*z;return this},scale:function(a){var b=
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this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);
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return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=1-c,f=a.x,g=a.y,h=a.z,k=e*f,l=e*g;this.set(k*f+c,k*g-d*h,k*h+d*g,0,k*g+d*h,l*g+c,l*h-d*f,0,k*h-d*g,l*h+d*f,e*h*h+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,
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0,0,0,0,1);return this},compose:function(a,b,c){this.makeRotationFromQuaternion(b);this.scale(c);this.setPosition(a);return this},decompose:function(){var a,b;return function(c,d,e){void 0===a&&(a=new THREE.Vector3,b=new THREE.Matrix4);var f=this.elements,g=a.set(f[0],f[1],f[2]).length(),h=a.set(f[4],f[5],f[6]).length(),k=a.set(f[8],f[9],f[10]).length();0>this.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements);c=1/g;var f=1/h,l=1/k;b.elements[0]*=c;b.elements[1]*=c;
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@@ -133,8 +133,8 @@ THREE.Sphere.prototype={constructor:THREE.Sphere,set:function(a,b){this.center.c
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empty:function(){return 0>=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)-a.constant)<=this.radius},clampPoint:function(a,b){var c=
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this.center.distanceToSquared(a),d=b||new THREE.Vector3;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new THREE.Box3;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&&
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a.radius===this.radius}};THREE.Frustum=function(a,b,c,d,e,f){this.planes=[void 0!==a?a:new THREE.Plane,void 0!==b?b:new THREE.Plane,void 0!==c?c:new THREE.Plane,void 0!==d?d:new THREE.Plane,void 0!==e?e:new THREE.Plane,void 0!==f?f:new THREE.Plane]};
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-THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],m=c[8],p=c[9],n=c[10],q=c[11],r=c[12],s=c[13],w=c[14],
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-c=c[15];b[0].setComponents(f-a,l-g,q-m,c-r).normalize();b[1].setComponents(f+a,l+g,q+m,c+r).normalize();b[2].setComponents(f+d,l+h,q+p,c+s).normalize();b[3].setComponents(f-d,l-h,q-p,c-s).normalize();b[4].setComponents(f-e,l-k,q-n,c-w).normalize();b[5].setComponents(f+e,l+k,q+n,c+w).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),
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+THREE.Frustum.prototype={constructor:THREE.Frustum,set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],l=c[7],m=c[8],p=c[9],n=c[10],q=c[11],r=c[12],s=c[13],v=c[14],
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+c=c[15];b[0].setComponents(f-a,l-g,q-m,c-r).normalize();b[1].setComponents(f+a,l+g,q+m,c+r).normalize();b[2].setComponents(f+d,l+h,q+p,c+s).normalize();b[3].setComponents(f-d,l-h,q-p,c-s).normalize();b[4].setComponents(f-e,l-k,q-n,c-v).normalize();b[5].setComponents(f+e,l+k,q+n,c+v).normalize();return this},intersectsObject:function(){var a=new THREE.Sphere;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),
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intersectsSprite:function(){var a=new THREE.Sphere;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c){for(var d=this.planes,e=0;6>e;e++){var f=d[e];a.x=0<f.normal.x?c.min.x:c.max.x;b.x=0<f.normal.x?
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c.max.x:c.min.x;a.y=0<f.normal.y?c.min.y:c.max.y;b.y=0<f.normal.y?c.max.y:c.min.y;a.z=0<f.normal.z?c.min.z:c.max.z;b.z=0<f.normal.z?c.max.z:c.min.z;var g=f.distanceToPoint(a),f=f.distanceToPoint(b);if(0>g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};THREE.Plane=function(a,b){this.normal=void 0!==a?a:new THREE.Vector3(1,0,0);this.constant=void 0!==b?b:0};
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THREE.Plane.prototype={constructor:THREE.Plane,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new THREE.Vector3,b=new THREE.Vector3;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,
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@@ -210,7 +210,7 @@ Object.assign(THREE.Geometry.prototype,THREE.EventDispatcher.prototype,{applyMat
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this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationX(b);this.applyMatrix(a);return this}}(),rotateY:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationY(b);this.applyMatrix(a);return this}}(),rotateZ:function(){var a;return function(b){void 0===a&&(a=new THREE.Matrix4);a.makeRotationZ(b);this.applyMatrix(a);return this}}(),translate:function(){var a;return function(b,
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c,d){void 0===a&&(a=new THREE.Matrix4);a.makeTranslation(b,c,d);this.applyMatrix(a);return this}}(),scale:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Matrix4);a.makeScale(b,c,d);this.applyMatrix(a);return this}}(),lookAt:function(){var a;return function(b){void 0===a&&(a=new THREE.Object3D);a.lookAt(b);a.updateMatrix();this.applyMatrix(a.matrix)}}(),fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0!==g?[m[a].clone(),m[b].clone(),m[d].clone()]:[],q=void 0!==h?[c.colors[a].clone(),
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c.colors[b].clone(),c.colors[d].clone()]:[];e=new THREE.Face3(a,b,d,f,q,e);c.faces.push(e);void 0!==k&&c.faceVertexUvs[0].push([p[a].clone(),p[b].clone(),p[d].clone()]);void 0!==l&&c.faceVertexUvs[1].push([n[a].clone(),n[b].clone(),n[d].clone()])}var c=this,d=null!==a.index?a.index.array:void 0,e=a.attributes,f=e.position.array,g=void 0!==e.normal?e.normal.array:void 0,h=void 0!==e.color?e.color.array:void 0,k=void 0!==e.uv?e.uv.array:void 0,l=void 0!==e.uv2?e.uv2.array:void 0;void 0!==l&&(this.faceVertexUvs[1]=
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-[]);for(var m=[],p=[],n=[],q=e=0;e<f.length;e+=3,q+=2)c.vertices.push(new THREE.Vector3(f[e],f[e+1],f[e+2])),void 0!==g&&m.push(new THREE.Vector3(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new THREE.Color(h[e],h[e+1],h[e+2])),void 0!==k&&p.push(new THREE.Vector2(k[q],k[q+1])),void 0!==l&&n.push(new THREE.Vector2(l[q],l[q+1]));if(void 0!==d)if(f=a.groups,0<f.length)for(e=0;e<f.length;e++)for(var r=f[e],s=r.start,w=r.count,q=s,s=s+w;q<s;q+=3)b(d[q],d[q+1],d[q+2],r.materialIndex);else for(e=0;e<
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+[]);for(var m=[],p=[],n=[],q=e=0;e<f.length;e+=3,q+=2)c.vertices.push(new THREE.Vector3(f[e],f[e+1],f[e+2])),void 0!==g&&m.push(new THREE.Vector3(g[e],g[e+1],g[e+2])),void 0!==h&&c.colors.push(new THREE.Color(h[e],h[e+1],h[e+2])),void 0!==k&&p.push(new THREE.Vector2(k[q],k[q+1])),void 0!==l&&n.push(new THREE.Vector2(l[q],l[q+1]));if(void 0!==d)if(f=a.groups,0<f.length)for(e=0;e<f.length;e++)for(var r=f[e],s=r.start,v=r.count,q=s,s=s+v;q<s;q+=3)b(d[q],d[q+1],d[q+2],r.materialIndex);else for(e=0;e<
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d.length;e+=3)b(d[e],d[e+1],d[e+2]);else for(e=0;e<f.length/3;e+=3)b(e,e+1,e+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();var a=this.boundingBox.center().negate();this.translate(a.x,a.y,a.z);return a},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius,b=0===b?1:1/
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b,c=new THREE.Matrix4;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,0,0,b,-b*a.z,0,0,0,1);this.applyMatrix(c);return this},computeFaceNormals:function(){for(var a=new THREE.Vector3,b=new THREE.Vector3,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);var b,c,d;d=Array(this.vertices.length);b=0;for(c=this.vertices.length;b<
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c;b++)d[b]=new THREE.Vector3;if(a){var e,f,g,h=new THREE.Vector3,k=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],e=this.vertices[c.a],f=this.vertices[c.b],g=this.vertices[c.c],h.subVectors(g,f),k.subVectors(e,f),h.cross(k),d[c.a].add(h),d[c.b].add(h),d[c.c].add(h)}else for(a=0,b=this.faces.length;a<b;a++)c=this.faces[a],d[c.a].add(c.normal),d[c.b].add(c.normal),d[c.c].add(c.normal);b=0;for(c=this.vertices.length;b<c;b++)d[b].normalize();a=0;for(b=this.faces.length;a<b;a++)c=
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@@ -223,16 +223,16 @@ f;b++)q=r[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),n.vertexNormals.p
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this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];a=[];f=0;for(g=this.faces.length;f<g;f++)for(e=this.faces[f],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(f);break}for(f=a.length-1;0<=f;f--)for(e=a[f],this.faces.splice(e,
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1),c=0,g=this.faceVertexUvs.length;c<g;c++)this.faceVertexUvs[c].splice(e,1);f=this.vertices.length-b.length;this.vertices=b;return f},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-b.materialIndex});var d=this.faceVertexUvs[0],e=this.faceVertexUvs[1],f,g;d&&d.length===b&&(f=[]);e&&e.length===b&&(g=[]);for(c=0;c<b;c++){var h=a[c]._id;f&&f.push(d[h]);g&&g.push(e[h])}f&&(this.faceVertexUvs[0]=f);g&&(this.faceVertexUvs[1]=
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g)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=m.length;m.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==q[b])return q[b];q[b]=n.length/2;n.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",
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-generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},m=[],p={},n=[],q={};for(g=0;g<this.faces.length;g++){var r=this.faces[g],s=void 0!==this.faceVertexUvs[0][g],w=0<r.normal.length(),u=0<r.vertexNormals.length,t=1!==r.color.r||1!==r.color.g||1!==r.color.b,
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-C=0<r.vertexColors.length,v=0,v=a(v,0,0),v=a(v,1,!0),v=a(v,2,!1),v=a(v,3,s),v=a(v,4,w),v=a(v,5,u),v=a(v,6,t),v=a(v,7,C);h.push(v);h.push(r.a,r.b,r.c);h.push(r.materialIndex);s&&(s=this.faceVertexUvs[0][g],h.push(d(s[0]),d(s[1]),d(s[2])));w&&h.push(b(r.normal));u&&(w=r.vertexNormals,h.push(b(w[0]),b(w[1]),b(w[2])));t&&h.push(c(r.color));C&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=
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|
+generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=this.vertices[g];f.push(h.x,h.y,h.z)}var h=[],k=[],l={},m=[],p={},n=[],q={};for(g=0;g<this.faces.length;g++){var r=this.faces[g],s=void 0!==this.faceVertexUvs[0][g],v=0<r.normal.length(),t=0<r.vertexNormals.length,u=1!==r.color.r||1!==r.color.g||1!==r.color.b,
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|
+C=0<r.vertexColors.length,w=0,w=a(w,0,0),w=a(w,1,!0),w=a(w,2,!1),w=a(w,3,s),w=a(w,4,v),w=a(w,5,t),w=a(w,6,u),w=a(w,7,C);h.push(w);h.push(r.a,r.b,r.c);h.push(r.materialIndex);s&&(s=this.faceVertexUvs[0][g],h.push(d(s[0]),d(s[1]),d(s[2])));v&&h.push(b(r.normal));t&&(v=r.vertexNormals,h.push(b(v[0]),b(v[1]),b(v[2])));u&&h.push(c(r.color));C&&(r=r.vertexColors,h.push(c(r[0]),c(r[1]),c(r[2])))}e.data={};e.data.vertices=f;e.data.normals=k;0<m.length&&(e.data.colors=m);0<n.length&&(e.data.uvs=[n]);e.data.faces=
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h;return e},clone:function(){return(new THREE.Geometry).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]);for(var e=0,f=b.length;e<f;e++){for(var g=b[e],h=[],k=0,l=g.length;k<l;k++)h.push(g[k].clone());
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|
this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});THREE.GeometryIdCount=0;
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|
|
THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
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|
Object.assign(THREE.DirectGeometry.prototype,THREE.EventDispatcher.prototype,{computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,
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|
c=[],d;a=a.faces;for(var e=0;e<a.length;e++){var f=a[e];f.materialIndex!==d&&(d=f.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length,k;if(0<h){k=[];for(var l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var m=a.morphNormals,p=m.length,n;if(0<p){n=[];for(l=0;l<
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|
-p;l++)n[l]=[];this.morphTargets.normal=n}for(var q=a.skinIndices,r=a.skinWeights,s=q.length===c.length,w=r.length===c.length,l=0;l<b.length;l++){var u=b[l];this.vertices.push(c[u.a],c[u.b],c[u.c]);var t=u.vertexNormals;3===t.length?this.normals.push(t[0],t[1],t[2]):(t=u.normal,this.normals.push(t,t,t));t=u.vertexColors;3===t.length?this.colors.push(t[0],t[1],t[2]):(t=u.color,this.colors.push(t,t,t));!0===e&&(t=d[0][l],void 0!==t?this.uvs.push(t[0],t[1],t[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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|
|
-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(t=d[1][l],void 0!==t?this.uvs2.push(t[0],t[1],t[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(t=0;t<h;t++){var C=g[t].vertices;k[t].push(C[u.a],C[u.b],C[u.c])}for(t=0;t<p;t++)C=m[t].vertexNormals[l],n[t].push(C.a,C.b,C.c);s&&this.skinIndices.push(q[u.a],q[u.b],q[u.c]);w&&this.skinWeights.push(r[u.a],r[u.b],
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-r[u.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
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+p;l++)n[l]=[];this.morphTargets.normal=n}for(var q=a.skinIndices,r=a.skinWeights,s=q.length===c.length,v=r.length===c.length,l=0;l<b.length;l++){var t=b[l];this.vertices.push(c[t.a],c[t.b],c[t.c]);var u=t.vertexNormals;3===u.length?this.normals.push(u[0],u[1],u[2]):(u=t.normal,this.normals.push(u,u,u));u=t.vertexColors;3===u.length?this.colors.push(u[0],u[1],u[2]):(u=t.color,this.colors.push(u,u,u));!0===e&&(u=d[0][l],void 0!==u?this.uvs.push(u[0],u[1],u[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===f&&(u=d[1][l],void 0!==u?this.uvs2.push(u[0],u[1],u[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(u=0;u<h;u++){var C=g[u].vertices;k[u].push(C[t.a],C[t.b],C[t.c])}for(u=0;u<p;u++)C=m[u].vertexNormals[l],n[u].push(C.a,C.b,C.c);s&&this.skinIndices.push(q[t.a],q[t.b],q[t.c]);v&&this.skinWeights.push(r[t.a],r[t.b],
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+r[t.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
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THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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Object.assign(THREE.BufferGeometry.prototype,THREE.EventDispatcher.prototype,{getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){if(!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute)console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,c));else if("index"===a)console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),
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this.setIndex(b);else return this.attributes[a]=b,this},getAttribute:function(a){return this.attributes[a]},removeAttribute:function(a){delete this.attributes[a];return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix:function(a){var b=this.attributes.position;void 0!==b&&(a.applyToVector3Array(b.array),b.needsUpdate=!0);b=this.attributes.normal;
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@@ -248,7 +248,7 @@ void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedU
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a.skinIndices.length,4),this.addAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new THREE.Float32Attribute(4*a.skinWeights.length,4),this.addAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new THREE.Box3);var a=this.attributes.position.array;
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void 0!==a?this.boundingBox.setFromArray(a):this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){var a=new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&&(this.boundingSphere=new THREE.Sphere);var c=this.attributes.position;
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if(c){var c=c.array,d=this.boundingSphere.center;a.setFromArray(c);a.center(d);for(var e=0,f=0,g=c.length;f<g;f+=3)b.fromArray(c,f),e=Math.max(e,d.distanceToSquared(b));this.boundingSphere.radius=Math.sqrt(e);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}}}(),computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.attributes,c=this.groups;
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-if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,h,k,l,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var s=0,w=c.length;s<w;++s)for(f=c[s],g=f.start,h=f.count,f=g,g+=h;f<g;f+=3)h=3*a[f+0],k=3*a[f+1],l=3*a[f+2],m.fromArray(d,
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+if(b.position){var d=b.position.array;if(void 0===b.normal)this.addAttribute("normal",new THREE.BufferAttribute(new Float32Array(d.length),3));else for(var e=b.normal.array,f=0,g=e.length;f<g;f++)e[f]=0;var e=b.normal.array,h,k,l,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3;if(a){a=a.array;0===c.length&&this.addGroup(0,a.length);for(var s=0,v=c.length;s<v;++s)for(f=c[s],g=f.start,h=f.count,f=g,g+=h;f<g;f+=3)h=3*a[f+0],k=3*a[f+1],l=3*a[f+2],m.fromArray(d,
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h),p.fromArray(d,k),n.fromArray(d,l),q.subVectors(n,p),r.subVectors(m,p),q.cross(r),e[h]+=q.x,e[h+1]+=q.y,e[h+2]+=q.z,e[k]+=q.x,e[k+1]+=q.y,e[k+2]+=q.z,e[l]+=q.x,e[l+1]+=q.y,e[l+2]+=q.z}else for(f=0,g=d.length;f<g;f+=9)m.fromArray(d,f),p.fromArray(d,f+3),n.fromArray(d,f+6),q.subVectors(n,p),r.subVectors(m,p),q.cross(r),e[f]=q.x,e[f+1]=q.y,e[f+2]=q.z,e[f+3]=q.x,e[f+4]=q.y,e[f+5]=q.z,e[f+6]=q.x,e[f+7]=q.y,e[f+8]=q.z;this.normalizeNormals();b.normal.needsUpdate=!0}},merge:function(a,b){if(!1===a instanceof
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THREE.BufferGeometry)console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a);else{void 0===b&&(b=0);var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d])for(var e=c[d].array,f=a.attributes[d],g=f.array,h=0,f=f.itemSize*b;h<g.length;h++,f++)e[f]=g[h];return this}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},toNonIndexed:function(){if(null===
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this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var a=new THREE.BufferGeometry,b=this.index.array,c=this.attributes,d;for(d in c){for(var e=c[d],f=e.array,e=e.itemSize,g=new f.constructor(b.length*e),h=0,k=0,l=0,m=b.length;l<m;l++)for(var h=b[l]*e,p=0;p<e;p++)g[k++]=f[h++];a.addAttribute(d,new THREE.BufferAttribute(g,e))}return a},toJSON:function(){var a={metadata:{version:4.4,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=
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@@ -290,8 +290,8 @@ e=d[b],f=this._bindings;void 0===e&&(e={},d[b]=e);e[c]=a;a._cacheIndex=f.length;
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this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,c=a[b];void 0===c&&(c=new THREE.LinearInterpolant(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,
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e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1)});
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THREE.AnimationObjectGroup=function(a){this.uuid=THREE.Math.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var b={};this._indicesByUUID=b;for(var c=0,d=arguments.length;c!==d;++c)b[arguments[c].uuid]=c;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var e=this;this.stats={objects:{get total(){return e._objects.length},get inUse(){return this.total-e.nCachedObjects_}},get bindingsPerObject(){return e._bindings.length}}};
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-THREE.AnimationObjectGroup.prototype={constructor:THREE.AnimationObjectGroup,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,m=arguments.length;l!==m;++l){var p=arguments[l],n=p.uuid,q=e[n];if(void 0===q){q=c++;e[n]=q;b.push(p);for(var n=0,r=k;n!==r;++n)h[n].push(new THREE.PropertyBinding(p,f[n],g[n]))}else if(q<d){var s=b[q],w=--d,r=b[w];e[r.uuid]=q;b[q]=r;e[n]=w;b[w]=p;n=0;for(r=k;n!==
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-r;++n){var u=h[n],t=u[q];u[q]=u[w];void 0===t&&(t=new THREE.PropertyBinding(p,f[n],g[n]));u[w]=t}}else b[q]!==s&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,m=d[l];if(void 0!==m&&m>=c){var p=c++,n=b[p];d[n.uuid]=
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+THREE.AnimationObjectGroup.prototype={constructor:THREE.AnimationObjectGroup,add:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._paths,g=this._parsedPaths,h=this._bindings,k=h.length,l=0,m=arguments.length;l!==m;++l){var p=arguments[l],n=p.uuid,q=e[n];if(void 0===q){q=c++;e[n]=q;b.push(p);for(var n=0,r=k;n!==r;++n)h[n].push(new THREE.PropertyBinding(p,f[n],g[n]))}else if(q<d){var s=b[q],v=--d,r=b[v];e[r.uuid]=q;b[q]=r;e[n]=v;b[v]=p;n=0;for(r=k;n!==
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+r;++n){var t=h[n],u=t[q];t[q]=t[v];void 0===u&&(u=new THREE.PropertyBinding(p,f[n],g[n]));t[v]=u}}else b[q]!==s&&console.error("Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes...")}this.nCachedObjects_=d},remove:function(a){for(var b=this._objects,c=this.nCachedObjects_,d=this._indicesByUUID,e=this._bindings,f=e.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g],l=k.uuid,m=d[l];if(void 0!==m&&m>=c){var p=c++,n=b[p];d[n.uuid]=
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m;b[m]=n;d[l]=p;b[p]=k;k=0;for(l=f;k!==l;++k){var n=e[k],q=n[m];n[m]=n[p];n[p]=q}}}this.nCachedObjects_=c},uncache:function(a){for(var b=this._objects,c=b.length,d=this.nCachedObjects_,e=this._indicesByUUID,f=this._bindings,g=f.length,h=0,k=arguments.length;h!==k;++h){var l=arguments[h].uuid,m=e[l];if(void 0!==m)if(delete e[l],m<d){var l=--d,p=b[l],n=--c,q=b[n];e[p.uuid]=m;b[m]=p;e[q.uuid]=l;b[l]=q;b.pop();p=0;for(q=g;p!==q;++p){var r=f[p],s=r[n];r[m]=r[l];r[l]=s;r.pop()}}else for(n=--c,q=b[n],e[q.uuid]=
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m,b[m]=q,b.pop(),p=0,q=g;p!==q;++p)r=f[p],r[m]=r[n],r.pop()}this.nCachedObjects_=d},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,l=Array(h.length),d=e.length;c[a]=d;f.push(a);g.push(b);e.push(l);c=k;for(d=h.length;c!==d;++c)l[c]=new THREE.PropertyBinding(h[c],a,b);return l},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=
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this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}};
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@@ -389,10 +389,10 @@ THREE.ImageLoader=function(a){this.manager=void 0!==a?a:THREE.DefaultLoadingMana
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Object.assign(THREE.ImageLoader.prototype,{load:function(a,b,c,d){var e=document.createElementNS("http://www.w3.org/1999/xhtml","img");e.onload=function(){URL.revokeObjectURL(e.src);b&&b(e)};if(0===a.indexOf("data:"))e.src=a;else{var f=new THREE.XHRLoader(this.manager);f.setPath(this.path);f.setResponseType("blob");f.load(a,function(a){e.src=URL.createObjectURL(a)},c,d)}return e},setCrossOrigin:function(a){this.crossOrigin=a;return this},setPath:function(a){this.path=a;return this}});
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THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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Object.assign(THREE.JSONLoader.prototype,{load:function(a,b,c,d){var e=this,f=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a),g=new THREE.XHRLoader(this.manager);g.setWithCredentials(this.withCredentials);g.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d&&(d=d.type,void 0!==d)){if("object"===d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===
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-d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,r,s,w,u,t=a.faces;m=a.vertices;var C=a.normals,v=a.colors,E=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&E++;for(d=0;d<E;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<
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-l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=t.length;k<l;)if(b=t[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=t[k];q.b=t[k+1];q.c=t[k+3];s=new THREE.Face3;s.a=t[k+1];s.b=t[k+2];s.c=t[k+3];k+=4;h&&(h=t[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=t[k++],u=w[2*n],n=w[2*n+1],u=new THREE.Vector2(u,n),2!==g&&c.faceVertexUvs[d][h].push(u),
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-0!==g&&c.faceVertexUvs[d][h+1].push(u);p&&(p=3*t[k++],q.normal.set(C[p++],C[p++],C[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*t[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);m&&(m=t[k++],m=v[m],q.color.setHex(m),s.color.setHex(m));if(b)for(d=0;4>d;d++)m=t[k++],m=v[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&s.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=t[k++];q.b=
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-t[k++];q.c=t[k++];h&&(h=t[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(w=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=t[k++],u=w[2*n],n=w[2*n+1],u=new THREE.Vector2(u,n),c.faceVertexUvs[d][h].push(u);p&&(p=3*t[k++],q.normal.set(C[p++],C[p++],C[p]));if(r)for(d=0;3>d;d++)p=3*t[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(r);m&&(m=t[k++],q.color.setHex(v[m]));if(b)for(d=0;3>d;d++)m=t[k++],q.vertexColors.push(new THREE.Color(v[m]));c.faces.push(q)}})(d);(function(){var b=
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+d.toLowerCase()){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,f);b(c.geometry,c.materials)},c,d)},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==a.scale?1/a.scale:1;(function(b){var d,g,h,k,l,m,p,n,q,r,s,v,t,u=a.faces;m=a.vertices;var C=a.normals,w=a.colors,E=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&E++;for(d=0;d<E;d++)c.faceVertexUvs[d]=[]}k=0;for(l=m.length;k<
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+l;)d=new THREE.Vector3,d.x=m[k++]*b,d.y=m[k++]*b,d.z=m[k++]*b,c.vertices.push(d);k=0;for(l=u.length;k<l;)if(b=u[k++],q=b&1,h=b&2,d=b&8,p=b&16,r=b&32,m=b&64,b&=128,q){q=new THREE.Face3;q.a=u[k];q.b=u[k+1];q.c=u[k+3];s=new THREE.Face3;s.a=u[k+1];s.b=u[k+2];s.c=u[k+3];k+=4;h&&(h=u[k++],q.materialIndex=h,s.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],g=0;4>g;g++)n=u[k++],t=v[2*n],n=v[2*n+1],t=new THREE.Vector2(t,n),2!==g&&c.faceVertexUvs[d][h].push(t),
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+0!==g&&c.faceVertexUvs[d][h+1].push(t);p&&(p=3*u[k++],q.normal.set(C[p++],C[p++],C[p]),s.normal.copy(q.normal));if(r)for(d=0;4>d;d++)p=3*u[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),2!==d&&q.vertexNormals.push(r),0!==d&&s.vertexNormals.push(r);m&&(m=u[k++],m=w[m],q.color.setHex(m),s.color.setHex(m));if(b)for(d=0;4>d;d++)m=u[k++],m=w[m],2!==d&&q.vertexColors.push(new THREE.Color(m)),0!==d&&s.vertexColors.push(new THREE.Color(m));c.faces.push(q);c.faces.push(s)}else{q=new THREE.Face3;q.a=u[k++];q.b=
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+u[k++];q.c=u[k++];h&&(h=u[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<E;d++)for(v=a.uvs[d],c.faceVertexUvs[d][h]=[],g=0;3>g;g++)n=u[k++],t=v[2*n],n=v[2*n+1],t=new THREE.Vector2(t,n),c.faceVertexUvs[d][h].push(t);p&&(p=3*u[k++],q.normal.set(C[p++],C[p++],C[p]));if(r)for(d=0;3>d;d++)p=3*u[k++],r=new THREE.Vector3(C[p++],C[p++],C[p]),q.vertexNormals.push(r);m&&(m=u[k++],q.color.setHex(w[m]));if(b)for(d=0;3>d;d++)m=u[k++],q.vertexColors.push(new THREE.Color(w[m]));c.faces.push(q)}})(d);(function(){var b=
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void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,g=a.skinWeights.length;d<g;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:0));if(a.skinIndices)for(d=0,g=a.skinIndices.length;d<g;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==
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c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.")})();(function(b){if(void 0!==a.morphTargets)for(var d=0,g=a.morphTargets.length;d<g;d++){c.morphTargets[d]={};c.morphTargets[d].name=a.morphTargets[d].name;c.morphTargets[d].vertices=[];for(var h=c.morphTargets[d].vertices,k=a.morphTargets[d].vertices,l=0,m=k.length;l<
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m;l+=3){var p=new THREE.Vector3;p.x=k[l]*b;p.y=k[l+1]*b;p.z=k[l+2]*b;h.push(p)}}if(void 0!==a.morphColors&&0<a.morphColors.length)for(console.warn('THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.'),b=c.faces,h=a.morphColors[0].colors,d=0,g=b.length;d<g;d++)b[d].color.fromArray(h,3*d)})(d);(function(){var b=[],d=[];void 0!==a.animation&&d.push(a.animation);void 0!==a.animations&&(a.animations.length?d=d.concat(a.animations):d.push(a.animations));for(var g=0;g<d.length;g++){var h=
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@@ -498,12 +498,12 @@ q.length/3-1;g<r;g+=p)k.fromArray(q,3*g),l.fromArray(q,3*g+3),s=b.distanceSqToSe
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e.push({distance:s,point:h.clone().applyMatrix4(this.matrixWorld),index:g,face:null,faceIndex:null,object:this}))}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});THREE.LineSegments=function(a,b){THREE.Line.call(this,a,b);this.type="LineSegments"};THREE.LineSegments.prototype=Object.assign(Object.create(THREE.Line.prototype),{constructor:THREE.LineSegments});
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THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.type="Mesh";this.geometry=void 0!==a?a:new THREE.BufferGeometry;this.material=void 0!==b?b:new THREE.MeshBasicMaterial({color:16777215*Math.random()});this.drawMode=THREE.TrianglesDrawMode;this.updateMorphTargets()};
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THREE.Mesh.prototype=Object.assign(Object.create(THREE.Object3D.prototype),{constructor:THREE.Mesh,setDrawMode:function(a){this.drawMode=a},copy:function(a){THREE.Object3D.prototype.copy.call(this,a);this.drawMode=a.drawMode;return this},updateMorphTargets:function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),
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-this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}},getMorphTargetIndexByName:function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0},raycast:function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);f.multiplyScalar(s.y);g.multiplyScalar(s.z);e.add(f).add(g);return e.clone()}function b(a,b,c,
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-d,e,f,g){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(f,e,d,!0,g):c.intersectTriangle(d,e,f,h.side!==THREE.DoubleSide,g)))return null;u.copy(g);u.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(u);return c<b.near||c>b.far?null:{distance:c,point:u.clone(),object:a}}function c(c,d,e,f,l,p,m,s){g.fromArray(f,3*p);h.fromArray(f,3*m);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,w))l&&(n.fromArray(l,2*p),q.fromArray(l,2*m),r.fromArray(l,2*s),c.uv=a(w,g,h,k,n,q,r)),c.face=new THREE.Face3(p,
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-m,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=p;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,r=new THREE.Vector2,s=new THREE.Vector3,w=new THREE.Vector3,u=new THREE.Vector3;return function(t,s){var v=this.geometry,u=this.material,z=this.matrixWorld;if(void 0!==u&&(null===v.boundingSphere&&v.computeBoundingSphere(),f.copy(v.boundingSphere),
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-f.applyMatrix4(z),!1!==t.ray.intersectsSphere(f)&&(d.getInverse(z),e.copy(t.ray).applyMatrix4(d),null===v.boundingBox||!1!==e.intersectsBox(v.boundingBox)))){var y,A;if(v instanceof THREE.BufferGeometry){var I,B,u=v.index,z=v.attributes,v=z.position.array;void 0!==z.uv&&(y=z.uv.array);if(null!==u)for(var z=u.array,F=0,K=z.length;F<K;F+=3){if(u=z[F],I=z[F+1],B=z[F+2],A=c(this,t,e,v,y,u,I,B))A.faceIndex=Math.floor(F/3),s.push(A)}else for(F=0,K=v.length;F<K;F+=9)if(u=F/3,I=u+1,B=u+2,A=c(this,t,e,v,y,
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-u,I,B))A.index=u,s.push(A)}else if(v instanceof THREE.Geometry){var P,M,z=u instanceof THREE.MultiMaterial,F=!0===z?u.materials:null,K=v.vertices;I=v.faces;B=v.faceVertexUvs[0];0<B.length&&(y=B);for(var H=0,L=I.length;H<L;H++){var O=I[H];A=!0===z?F[O.materialIndex]:u;if(void 0!==A){B=K[O.a];P=K[O.b];M=K[O.c];if(!0===A.morphTargets){A=v.morphTargets;var N=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var Q=0,J=A.length;Q<J;Q++){var D=N[Q];if(0!==D){var G=A[Q].vertices;g.addScaledVector(l.subVectors(G[O.a],
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-B),D);h.addScaledVector(m.subVectors(G[O.b],P),D);k.addScaledVector(p.subVectors(G[O.c],M),D)}}g.add(B);h.add(P);k.add(M);B=g;P=h;M=k}if(A=b(this,t,e,B,P,M,w))y&&(N=y[H],n.copy(N[0]),q.copy(N[1]),r.copy(N[2]),A.uv=a(w,B,P,M,n,q,r)),A.face=O,A.faceIndex=H,s.push(A)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};
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+this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}},getMorphTargetIndexByName:function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0},raycast:function(){function a(a,b,c,d,e,g,f){THREE.Triangle.barycoordFromPoint(a,b,c,d,s);e.multiplyScalar(s.x);g.multiplyScalar(s.y);f.multiplyScalar(s.z);e.add(g).add(f);return e.clone()}function b(a,b,c,
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+d,e,g,f){var h=a.material;if(null===(h.side===THREE.BackSide?c.intersectTriangle(g,e,d,!0,f):c.intersectTriangle(d,e,g,h.side!==THREE.DoubleSide,f)))return null;t.copy(f);t.applyMatrix4(a.matrixWorld);c=b.ray.origin.distanceTo(t);return c<b.near||c>b.far?null:{distance:c,point:t.clone(),object:a}}function c(c,d,e,f,l,m,p,s){g.fromArray(f,3*m);h.fromArray(f,3*p);k.fromArray(f,3*s);if(c=b(c,d,e,g,h,k,v))l&&(n.fromArray(l,2*m),q.fromArray(l,2*p),r.fromArray(l,2*s),c.uv=a(v,g,h,k,n,q,r)),c.face=new THREE.Face3(m,
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+p,s,THREE.Triangle.normal(g,h,k)),c.faceIndex=m;return c}var d=new THREE.Matrix4,e=new THREE.Ray,f=new THREE.Sphere,g=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,m=new THREE.Vector3,p=new THREE.Vector3,n=new THREE.Vector2,q=new THREE.Vector2,r=new THREE.Vector2,s=new THREE.Vector3,v=new THREE.Vector3,t=new THREE.Vector3;return function(u,s){var w=this.geometry,t=this.material,y=this.matrixWorld;if(void 0!==t&&(null===w.boundingSphere&&w.computeBoundingSphere(),f.copy(w.boundingSphere),
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|
+f.applyMatrix4(y),!1!==u.ray.intersectsSphere(f)&&(d.getInverse(y),e.copy(u.ray).applyMatrix4(d),null===w.boundingBox||!1!==e.intersectsBox(w.boundingBox)))){var z,B;if(w instanceof THREE.BufferGeometry){var F,A,t=w.index,y=w.attributes,w=y.position.array;void 0!==y.uv&&(z=y.uv.array);if(null!==t)for(var y=t.array,G=0,J=y.length;G<J;G+=3){if(t=y[G],F=y[G+1],A=y[G+2],B=c(this,u,e,w,z,t,F,A))B.faceIndex=Math.floor(G/3),s.push(B)}else for(G=0,J=w.length;G<J;G+=9)if(t=G/3,F=t+1,A=t+2,B=c(this,u,e,w,z,
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+t,F,A))B.index=t,s.push(B)}else if(w instanceof THREE.Geometry){var P,K,y=t instanceof THREE.MultiMaterial,G=!0===y?t.materials:null,J=w.vertices;F=w.faces;A=w.faceVertexUvs[0];0<A.length&&(z=A);for(var H=0,M=F.length;H<M;H++){var O=F[H];B=!0===y?G[O.materialIndex]:t;if(void 0!==B){A=J[O.a];P=J[O.b];K=J[O.c];if(!0===B.morphTargets){B=w.morphTargets;var N=this.morphTargetInfluences;g.set(0,0,0);h.set(0,0,0);k.set(0,0,0);for(var Q=0,L=B.length;Q<L;Q++){var D=N[Q];if(0!==D){var I=B[Q].vertices;g.addScaledVector(l.subVectors(I[O.a],
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|
+A),D);h.addScaledVector(m.subVectors(I[O.b],P),D);k.addScaledVector(p.subVectors(I[O.c],K),D)}}g.add(A);h.add(P);k.add(K);A=g;P=h;K=k}if(B=b(this,u,e,A,P,K,v))z&&(N=z[H],n.copy(N[0]),q.copy(N[1]),r.copy(N[2]),B.uv=a(v,A,P,K,n,q,r)),B.face=O,B.faceIndex=H,s.push(B)}}}}}}(),clone:function(){return(new this.constructor(this.geometry,this.material)).copy(this)}});THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};
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|
THREE.Bone.prototype=Object.assign(Object.create(THREE.Object3D.prototype),{constructor:THREE.Bone,copy:function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this}});
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|
THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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this.boneMatrices=new Float32Array(16*this.bones.length);if(void 0===b)this.calculateInverses();else if(this.bones.length===b.length)this.boneInverses=b.slice(0);else for(console.warn("THREE.Skeleton bonInverses is the wrong length."),this.boneInverses=[],b=0,a=this.bones.length;b<a;b++)this.boneInverses.push(new THREE.Matrix4)};
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|
@@ -593,66 +593,66 @@ standard:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.Uni
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fragmentShader:THREE.ShaderChunk.meshphysical_frag},points:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.points,THREE.UniformsLib.fog]),vertexShader:THREE.ShaderChunk.points_vert,fragmentShader:THREE.ShaderChunk.points_frag},dashed:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),vertexShader:THREE.ShaderChunk.linedashed_vert,fragmentShader:THREE.ShaderChunk.linedashed_frag},depth:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
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THREE.UniformsLib.displacementmap]),vertexShader:THREE.ShaderChunk.depth_vert,fragmentShader:THREE.ShaderChunk.depth_frag},normal:{uniforms:{opacity:{value:1}},vertexShader:THREE.ShaderChunk.normal_vert,fragmentShader:THREE.ShaderChunk.normal_frag},cube:{uniforms:{tCube:{value:null},tFlip:{value:-1},opacity:{value:1}},vertexShader:THREE.ShaderChunk.cube_vert,fragmentShader:THREE.ShaderChunk.cube_frag},equirect:{uniforms:{tEquirect:{value:null},tFlip:{value:-1}},vertexShader:THREE.ShaderChunk.equirect_vert,
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fragmentShader:THREE.ShaderChunk.equirect_frag},distanceRGBA:{uniforms:{lightPos:{value:new THREE.Vector3}},vertexShader:THREE.ShaderChunk.distanceRGBA_vert,fragmentShader:THREE.ShaderChunk.distanceRGBA_frag}};THREE.ShaderLib.physical={uniforms:THREE.UniformsUtils.merge([THREE.ShaderLib.standard.uniforms,{clearCoat:{value:0},clearCoatRoughness:{value:0}}]),vertexShader:THREE.ShaderChunk.meshphysical_vert,fragmentShader:THREE.ShaderChunk.meshphysical_frag};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===A&&(a*=d,b*=d,c*=d);R.clearColor(a,b,c,d)}function c(){R.init();R.scissor(X.copy(ua).multiplyScalar($));R.viewport(ba.copy(ma).multiplyScalar($));b(V.r,V.g,V.b,Y)}function d(){T=Q=null;aa="";G=-1;R.reset()}function e(a){a.preventDefault();d();c();Z.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Z.delete(a)}function g(a){var b=Z.get(a).program;a.program=void 0;void 0!==b&&na.releaseProgram(b)}function h(a,b){return Math.abs(b[0])-
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-Math.abs(a[0])}function k(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.program&&b.material.program&&a.material.program!==b.material.program?a.material.program.id-b.material.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function l(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?
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|
-(d=P,f=++M):(d=F,f=++K);f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=W.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(f))}function p(a){if(!wa.intersectsSphere(a))return!1;var b=ca.numPlanes;if(0===b)return!0;var c=N.clippingPlanes,d=a.center;a=-a.radius;var e=0;do if(c[e].distanceToPoint(d)<a)return!1;while(++e!==b);return!0}function n(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)B.push(a);else if(a instanceof
|
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|
-THREE.Sprite){var c;(c=!1===a.frustumCulled)||(ha.center.set(0,0,0),ha.radius=.7071067811865476,ha.applyMatrix4(a.matrixWorld),c=!0===p(ha));c&&L.push(a)}else if(a instanceof THREE.LensFlare)O.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===N.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(pa)),m(a,null,a.material,W.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),
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|
-(c=!1===a.frustumCulled)||(c=a.geometry,null===c.boundingSphere&&c.computeBoundingSphere(),ha.copy(c.boundingSphere).applyMatrix4(a.matrixWorld),c=!0===p(ha)),c){var d=a.material;if(!0===d.visible)if(!0===N.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(pa)),c=ea.update(a),d instanceof THREE.MultiMaterial)for(var e=c.groups,f=d.materials,d=0,g=e.length;d<g;d++){var h=e[d],k=f[h.materialIndex];!0===k.visible&&m(a,c,k,W.z,h)}else m(a,c,d,W.z,null)}c=a.children;d=0;for(g=c.length;d<
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-g;d++)n(c[d],b)}}function q(a,b,c,d){for(var e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,k=g.geometry,l=void 0===d?g.material:d,g=g.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){r(l);var n=s(b,c,l,h);aa="";h.render(function(a){N.renderBufferImmediate(a,n,l)})}else N.renderBufferDirect(b,c,k,l,h,g)}}function r(a){a.side!==THREE.DoubleSide?R.enable(x.CULL_FACE):R.disable(x.CULL_FACE);
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|
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===B&&(a*=d,b*=d,c*=d);R.clearColor(a,b,c,d)}function c(){R.init();R.scissor(X.copy(ua).multiplyScalar($));R.viewport(ba.copy(ma).multiplyScalar($));b(V.r,V.g,V.b,Y)}function d(){T=Q=null;aa="";I=-1;R.reset()}function e(a){a.preventDefault();d();c();Z.clear()}function f(a){a=a.target;a.removeEventListener("dispose",f);g(a);Z.delete(a)}function g(a){var b=Z.get(a).program;a.program=void 0;void 0!==b&&na.releaseProgram(b)}function h(a,b){return Math.abs(b[0])-
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|
+Math.abs(a[0])}function k(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.program&&b.material.program&&a.material.program!==b.material.program?a.material.program.id-b.material.program.id:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function l(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var g;c.transparent?
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|
+(d=P,g=++K):(d=G,g=++J);g=d[g];void 0!==g?(g.id=a.id,g.object=a,g.geometry=b,g.material=c,g.z=W.z,g.group=e):(g={id:a.id,object:a,geometry:b,material:c,z:W.z,group:e},d.push(g))}function p(a){if(!wa.intersectsSphere(a))return!1;var b=ca.numPlanes;if(0===b)return!0;var c=N.clippingPlanes,d=a.center;a=-a.radius;var e=0;do if(c[e].distanceToPoint(d)<a)return!1;while(++e!==b);return!0}function n(a,b){if(!1!==a.visible){if(a.layers.test(b.layers))if(a instanceof THREE.Light)A.push(a);else if(a instanceof
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|
|
+THREE.Sprite){var c;(c=!1===a.frustumCulled)||(ha.center.set(0,0,0),ha.radius=.7071067811865476,ha.applyMatrix4(a.matrixWorld),c=!0===p(ha));c&&M.push(a)}else if(a instanceof THREE.LensFlare)O.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===N.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(pa)),m(a,null,a.material,W.z,null);else if(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),
|
|
|
+(c=!1===a.frustumCulled)||(c=a.geometry,null===c.boundingSphere&&c.computeBoundingSphere(),ha.copy(c.boundingSphere).applyMatrix4(a.matrixWorld),c=!0===p(ha)),c){var d=a.material;if(!0===d.visible)if(!0===N.sortObjects&&(W.setFromMatrixPosition(a.matrixWorld),W.applyProjection(pa)),c=ea.update(a),d instanceof THREE.MultiMaterial)for(var e=c.groups,g=d.materials,d=0,f=e.length;d<f;d++){var h=e[d],k=g[h.materialIndex];!0===k.visible&&m(a,c,k,W.z,h)}else m(a,c,d,W.z,null)}c=a.children;d=0;for(f=c.length;d<
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|
|
+f;d++)n(c[d],b)}}function q(a,b,c,d){for(var e=0,g=a.length;e<g;e++){var f=a[e],h=f.object,k=f.geometry,l=void 0===d?f.material:d,f=f.group;h.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,h.matrixWorld);h.normalMatrix.getNormalMatrix(h.modelViewMatrix);if(h instanceof THREE.ImmediateRenderObject){r(l);var n=s(b,c,l,h);aa="";h.render(function(a){N.renderBufferImmediate(a,n,l)})}else N.renderBufferDirect(b,c,k,l,h,f)}}function r(a){a.side!==THREE.DoubleSide?R.enable(x.CULL_FACE):R.disable(x.CULL_FACE);
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|
|
R.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?R.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha):R.setBlending(THREE.NoBlending);R.setDepthFunc(a.depthFunc);R.setDepthTest(a.depthTest);R.setDepthWrite(a.depthWrite);R.setColorWrite(a.colorWrite);R.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function s(a,b,c,d){ia=0;var e=Z.get(c);qa&&((va||a!==T)&&ca.setState(c.clippingPlanes,
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|
|
-c.clipShadows,a,e,a===T&&c.id===G),void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ca.numPlanes&&(c.needsUpdate=!0));void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var h=Z.get(c),k=na.getParameters(c,S,b,ca.numPlanes,d),l=na.getProgramCode(c,k),n=h.program,p=!0;if(void 0===n)c.addEventListener("dispose",f);else if(n.code!==l)g(c);else if(void 0!==k.shaderID)break a;else p=!1;p&&(k.shaderID?(n=THREE.ShaderLib[k.shaderID],
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|
|
+c.clipShadows,a,e,a===T&&c.id===I),void 0!==e.numClippingPlanes&&e.numClippingPlanes!==ca.numPlanes&&(c.needsUpdate=!0));void 0===e.program&&(c.needsUpdate=!0);void 0!==e.lightsHash&&e.lightsHash!==S.hash&&(c.needsUpdate=!0);if(c.needsUpdate){a:{var h=Z.get(c),k=na.getParameters(c,S,b,ca.numPlanes,d),l=na.getProgramCode(c,k),n=h.program,m=!0;if(void 0===n)c.addEventListener("dispose",f);else if(n.code!==l)g(c);else if(void 0!==k.shaderID)break a;else m=!1;m&&(k.shaderID?(n=THREE.ShaderLib[k.shaderID],
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|
|
h.__webglShader={name:c.type,uniforms:THREE.UniformsUtils.clone(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader}):h.__webglShader={name:c.type,uniforms:c.uniforms,vertexShader:c.vertexShader,fragmentShader:c.fragmentShader},c.__webglShader=h.__webglShader,n=na.acquireProgram(c,k,l),h.program=n,c.program=n);k=n.getAttributes();if(c.morphTargets)for(l=c.numSupportedMorphTargets=0;l<N.maxMorphTargets;l++)0<=k["morphTarget"+l]&&c.numSupportedMorphTargets++;if(c.morphNormals)for(l=
|
|
|
c.numSupportedMorphNormals=0;l<N.maxMorphNormals;l++)0<=k["morphNormal"+l]&&c.numSupportedMorphNormals++;k=h.__webglShader.uniforms;(c instanceof THREE.ShaderMaterial||c instanceof THREE.RawShaderMaterial)&&!0!==c.clipping||(h.numClippingPlanes=ca.numPlanes,k.clippingPlanes=ca.uniform);c.lights&&(h.lightsHash=S.hash,k.ambientLightColor.value=S.ambient,k.directionalLights.value=S.directional,k.spotLights.value=S.spot,k.pointLights.value=S.point,k.hemisphereLights.value=S.hemi,k.directionalShadowMap.value=
|
|
|
-S.directionalShadowMap,k.directionalShadowMatrix.value=S.directionalShadowMatrix,k.spotShadowMap.value=S.spotShadowMap,k.spotShadowMatrix.value=S.spotShadowMatrix,k.pointShadowMap.value=S.pointShadowMap,k.pointShadowMatrix.value=S.pointShadowMatrix);l=h.program.getUniforms();l=THREE.WebGLUniforms.seqWithValue(l.seq,k);h.uniformsList=l;h.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(l,k)}c.needsUpdate=!1}var m=!1,p=n=!1,h=e.program,l=h.getUniforms(),k=e.__webglShader.uniforms;h.id!==Q&&(x.useProgram(h.program),
|
|
|
-Q=h.id,p=n=m=!0);c.id!==G&&(G=c.id,n=!0);if(m||a!==T){l.set(x,a,"projectionMatrix");da.logarithmicDepthBuffer&&l.setValue(x,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));a!==T&&(T=a,p=n=!0);if(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)m=l.map.cameraPosition,void 0!==m&&m.setValue(x,W.setFromMatrixPosition(a.matrixWorld));(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||
|
|
|
-c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&l.setValue(x,"viewMatrix",a.matrixWorldInverse);l.set(x,N,"toneMappingExposure");l.set(x,N,"toneMappingWhitePoint")}c.skinning&&(l.setOptional(x,d,"bindMatrix"),l.setOptional(x,d,"bindMatrixInverse"),m=d.skeleton)&&(da.floatVertexTextures&&m.useVertexTexture?(l.set(x,m,"boneTexture"),l.set(x,m,"boneTextureWidth"),l.set(x,m,"boneTextureHeight")):l.setOptional(x,m,"boneMatrices"));if(n){c.lights&&(n=p,k.ambientLightColor.needsUpdate=
|
|
|
+S.directionalShadowMap,k.directionalShadowMatrix.value=S.directionalShadowMatrix,k.spotShadowMap.value=S.spotShadowMap,k.spotShadowMatrix.value=S.spotShadowMatrix,k.pointShadowMap.value=S.pointShadowMap,k.pointShadowMatrix.value=S.pointShadowMatrix);l=h.program.getUniforms();l=THREE.WebGLUniforms.seqWithValue(l.seq,k);h.uniformsList=l;h.dynamicUniforms=THREE.WebGLUniforms.splitDynamic(l,k)}c.needsUpdate=!1}var p=!1,m=n=!1,h=e.program,l=h.getUniforms(),k=e.__webglShader.uniforms;h.id!==Q&&(x.useProgram(h.program),
|
|
|
+Q=h.id,m=n=p=!0);c.id!==I&&(I=c.id,n=!0);if(p||a!==T){l.set(x,a,"projectionMatrix");da.logarithmicDepthBuffer&&l.setValue(x,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));a!==T&&(T=a,m=n=!0);if(c instanceof THREE.ShaderMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c.envMap)p=l.map.cameraPosition,void 0!==p&&p.setValue(x,W.setFromMatrixPosition(a.matrixWorld));(c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshBasicMaterial||
|
|
|
+c instanceof THREE.MeshStandardMaterial||c instanceof THREE.ShaderMaterial||c.skinning)&&l.setValue(x,"viewMatrix",a.matrixWorldInverse);l.set(x,N,"toneMappingExposure");l.set(x,N,"toneMappingWhitePoint")}c.skinning&&(l.setOptional(x,d,"bindMatrix"),l.setOptional(x,d,"bindMatrixInverse"),p=d.skeleton)&&(da.floatVertexTextures&&p.useVertexTexture?(l.set(x,p,"boneTexture"),l.set(x,p,"boneTextureWidth"),l.set(x,p,"boneTextureHeight")):l.setOptional(x,p,"boneMatrices"));if(n){c.lights&&(n=m,k.ambientLightColor.needsUpdate=
|
|
|
n,k.directionalLights.needsUpdate=n,k.pointLights.needsUpdate=n,k.spotLights.needsUpdate=n,k.hemisphereLights.needsUpdate=n);b&&c.fog&&(k.fogColor.value=b.color,b instanceof THREE.Fog?(k.fogNear.value=b.near,k.fogFar.value=b.far):b instanceof THREE.FogExp2&&(k.fogDensity.value=b.density));if(c instanceof THREE.MeshBasicMaterial||c instanceof THREE.MeshLambertMaterial||c instanceof THREE.MeshPhongMaterial||c instanceof THREE.MeshStandardMaterial||c instanceof THREE.MeshDepthMaterial){k.opacity.value=
|
|
|
c.opacity;k.diffuse.value=c.color;c.emissive&&k.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);k.map.value=c.map;k.specularMap.value=c.specularMap;k.alphaMap.value=c.alphaMap;c.aoMap&&(k.aoMap.value=c.aoMap,k.aoMapIntensity.value=c.aoMapIntensity);var q;c.map?q=c.map:c.specularMap?q=c.specularMap:c.displacementMap?q=c.displacementMap:c.normalMap?q=c.normalMap:c.bumpMap?q=c.bumpMap:c.roughnessMap?q=c.roughnessMap:c.metalnessMap?q=c.metalnessMap:c.alphaMap?q=c.alphaMap:c.emissiveMap&&
|
|
|
(q=c.emissiveMap);void 0!==q&&(q instanceof THREE.WebGLRenderTarget&&(q=q.texture),b=q.offset,q=q.repeat,k.offsetRepeat.value.set(b.x,b.y,q.x,q.y));k.envMap.value=c.envMap;k.flipEnvMap.value=c.envMap instanceof THREE.CubeTexture?-1:1;k.reflectivity.value=c.reflectivity;k.refractionRatio.value=c.refractionRatio}c instanceof THREE.LineBasicMaterial?(k.diffuse.value=c.color,k.opacity.value=c.opacity):c instanceof THREE.LineDashedMaterial?(k.diffuse.value=c.color,k.opacity.value=c.opacity,k.dashSize.value=
|
|
|
-c.dashSize,k.totalSize.value=c.dashSize+c.gapSize,k.scale.value=c.scale):c instanceof THREE.PointsMaterial?(k.diffuse.value=c.color,k.opacity.value=c.opacity,k.size.value=c.size*$,k.scale.value=.5*t.clientHeight,k.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,k.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(k.lightMap.value=c.lightMap,k.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(k.emissiveMap.value=c.emissiveMap)):c instanceof
|
|
|
+c.dashSize,k.totalSize.value=c.dashSize+c.gapSize,k.scale.value=c.scale):c instanceof THREE.PointsMaterial?(k.diffuse.value=c.color,k.opacity.value=c.opacity,k.size.value=c.size*$,k.scale.value=.5*u.clientHeight,k.map.value=c.map,null!==c.map&&(q=c.map.offset,c=c.map.repeat,k.offsetRepeat.value.set(q.x,q.y,c.x,c.y))):c instanceof THREE.MeshLambertMaterial?(c.lightMap&&(k.lightMap.value=c.lightMap,k.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(k.emissiveMap.value=c.emissiveMap)):c instanceof
|
|
|
THREE.MeshPhongMaterial?(k.specular.value=c.specular,k.shininess.value=Math.max(c.shininess,1E-4),c.lightMap&&(k.lightMap.value=c.lightMap,k.lightMapIntensity.value=c.lightMapIntensity),c.emissiveMap&&(k.emissiveMap.value=c.emissiveMap),c.bumpMap&&(k.bumpMap.value=c.bumpMap,k.bumpScale.value=c.bumpScale),c.normalMap&&(k.normalMap.value=c.normalMap,k.normalScale.value.copy(c.normalScale)),c.displacementMap&&(k.displacementMap.value=c.displacementMap,k.displacementScale.value=c.displacementScale,k.displacementBias.value=
|
|
|
-c.displacementBias)):c instanceof THREE.MeshPhysicalMaterial?(k.clearCoat.value=c.clearCoat,k.clearCoatRoughness.value=c.clearCoatRoughness,w(k,c)):c instanceof THREE.MeshStandardMaterial?w(k,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(k.displacementMap.value=c.displacementMap,k.displacementScale.value=c.displacementScale,k.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(k.opacity.value=c.opacity);THREE.WebGLUniforms.upload(x,e.uniformsList,k,N)}l.set(x,
|
|
|
-d,"modelViewMatrix");l.set(x,d,"normalMatrix");l.setValue(x,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;null!==e&&(THREE.WebGLUniforms.evalDynamic(e,k,d,a),THREE.WebGLUniforms.upload(x,e,k,N));return h}function w(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=
|
|
|
-b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function u(a){var b;if(a===THREE.RepeatWrapping)return x.REPEAT;if(a===THREE.ClampToEdgeWrapping)return x.CLAMP_TO_EDGE;if(a===
|
|
|
+c.displacementBias)):c instanceof THREE.MeshPhysicalMaterial?(k.clearCoat.value=c.clearCoat,k.clearCoatRoughness.value=c.clearCoatRoughness,v(k,c)):c instanceof THREE.MeshStandardMaterial?v(k,c):c instanceof THREE.MeshDepthMaterial?c.displacementMap&&(k.displacementMap.value=c.displacementMap,k.displacementScale.value=c.displacementScale,k.displacementBias.value=c.displacementBias):c instanceof THREE.MeshNormalMaterial&&(k.opacity.value=c.opacity);THREE.WebGLUniforms.upload(x,e.uniformsList,k,N)}l.set(x,
|
|
|
+d,"modelViewMatrix");l.set(x,d,"normalMatrix");l.setValue(x,"modelMatrix",d.matrixWorld);e=e.dynamicUniforms;null!==e&&(THREE.WebGLUniforms.evalDynamic(e,k,d,a),THREE.WebGLUniforms.upload(x,e,k,N));return h}function v(a,b){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.lightMap&&(a.lightMap.value=b.lightMap,a.lightMapIntensity.value=b.lightMapIntensity);b.emissiveMap&&(a.emissiveMap.value=
|
|
|
+b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale);b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale));b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);b.envMap&&(a.envMapIntensity.value=b.envMapIntensity)}function t(a){var b;if(a===THREE.RepeatWrapping)return x.REPEAT;if(a===THREE.ClampToEdgeWrapping)return x.CLAMP_TO_EDGE;if(a===
|
|
|
THREE.MirroredRepeatWrapping)return x.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return x.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return x.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return x.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return x.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return x.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return x.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return x.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return x.UNSIGNED_SHORT_4_4_4_4;
|
|
|
if(a===THREE.UnsignedShort5551Type)return x.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return x.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return x.BYTE;if(a===THREE.ShortType)return x.SHORT;if(a===THREE.UnsignedShortType)return x.UNSIGNED_SHORT;if(a===THREE.IntType)return x.INT;if(a===THREE.UnsignedIntType)return x.UNSIGNED_INT;if(a===THREE.FloatType)return x.FLOAT;b=U.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return x.ALPHA;
|
|
|
if(a===THREE.RGBFormat)return x.RGB;if(a===THREE.RGBAFormat)return x.RGBA;if(a===THREE.LuminanceFormat)return x.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return x.LUMINANCE_ALPHA;if(a===THREE.DepthFormat)return x.DEPTH_COMPONENT;if(a===THREE.AddEquation)return x.FUNC_ADD;if(a===THREE.SubtractEquation)return x.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return x.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return x.ZERO;if(a===THREE.OneFactor)return x.ONE;if(a===THREE.SrcColorFactor)return x.SRC_COLOR;
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|
|
if(a===THREE.OneMinusSrcColorFactor)return x.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return x.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return x.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return x.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return x.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return x.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return x.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return x.SRC_ALPHA_SATURATE;b=U.get("WEBGL_compressed_texture_s3tc");
|
|
|
if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=U.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
|
|
|
-if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var t=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml",
|
|
|
-"canvas"),C=void 0!==a.context?a.context:null,v=void 0!==a.alpha?a.alpha:!1,E=void 0!==a.depth?a.depth:!0,z=void 0!==a.stencil?a.stencil:!0,y=void 0!==a.antialias?a.antialias:!1,A=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,I=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,B=[],F=[],K=-1,P=[],M=-1,H=new Float32Array(8),L=[],O=[];this.domElement=t;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=
|
|
|
-[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var N=this,Q=null,J=null,D=null,G=-1,aa="",T=null,X=new THREE.Vector4,ja=null,ba=new THREE.Vector4,ia=0,V=new THREE.Color(0),Y=0,ra=t.width,sa=t.height,$=1,ua=new THREE.Vector4(0,0,ra,sa),xa=!1,ma=new THREE.Vector4(0,0,ra,sa),wa=new THREE.Frustum,
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|
|
-ca=new THREE.WebGLClipping,qa=!1,va=!1,ha=new THREE.Sphere,pa=new THREE.Matrix4,W=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},fa={calls:0,vertices:0,faces:0,points:0};this.info={render:fa,memory:{geometries:0,textures:0},programs:null};var x;try{v={alpha:v,depth:E,stencil:z,antialias:y,premultipliedAlpha:A,preserveDrawingBuffer:I};
|
|
|
-x=C||t.getContext("webgl",v)||t.getContext("experimental-webgl",v);if(null===x){if(null!==t.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===x.getShaderPrecisionFormat&&(x.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});t.addEventListener("webglcontextlost",e,!1)}catch(za){console.error("THREE.WebGLRenderer: "+za)}var U=new THREE.WebGLExtensions(x);U.get("WEBGL_depth_texture");U.get("OES_texture_float");
|
|
|
-U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var da=new THREE.WebGLCapabilities(x,U,a),R=new THREE.WebGLState(x,U,u),Z=new THREE.WebGLProperties,ka=new THREE.WebGLTextures(x,U,R,Z,da,u,this.info),ea=new THREE.WebGLObjects(x,Z,this.info),na=new THREE.WebGLPrograms(this,da),ta=new THREE.WebGLLights;this.info.programs=
|
|
|
+if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=U.get("WEBGL_compressed_texture_etc1");if(null!==b&&a===THREE.RGB_ETC1_Format)return b.COMPRESSED_RGB_ETC1_WEBGL;b=U.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var u=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml",
|
|
|
+"canvas"),C=void 0!==a.context?a.context:null,w=void 0!==a.alpha?a.alpha:!1,E=void 0!==a.depth?a.depth:!0,y=void 0!==a.stencil?a.stencil:!0,z=void 0!==a.antialias?a.antialias:!1,B=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,F=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,A=[],G=[],J=-1,P=[],K=-1,H=new Float32Array(8),M=[],O=[];this.domElement=u;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=
|
|
|
+[];this.localClippingEnabled=!1;this.gammaFactor=2;this.physicallyCorrectLights=this.gammaOutput=this.gammaInput=!1;this.toneMapping=THREE.LinearToneMapping;this.toneMappingWhitePoint=this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var N=this,Q=null,L=null,D=null,I=-1,aa="",T=null,X=new THREE.Vector4,ja=null,ba=new THREE.Vector4,ia=0,V=new THREE.Color(0),Y=0,ra=u.width,sa=u.height,$=1,ua=new THREE.Vector4(0,0,ra,sa),xa=!1,ma=new THREE.Vector4(0,0,ra,sa),wa=new THREE.Frustum,
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|
|
+ca=new THREE.WebGLClipping,qa=!1,va=!1,ha=new THREE.Sphere,pa=new THREE.Matrix4,W=new THREE.Vector3,S={hash:"",ambient:[0,0,0],directional:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotShadowMap:[],spotShadowMatrix:[],point:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],shadows:[]},fa={calls:0,vertices:0,faces:0,points:0};this.info={render:fa,memory:{geometries:0,textures:0},programs:null};var x;try{w={alpha:w,depth:E,stencil:y,antialias:z,premultipliedAlpha:B,preserveDrawingBuffer:F};
|
|
|
+x=C||u.getContext("webgl",w)||u.getContext("experimental-webgl",w);if(null===x){if(null!==u.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}void 0===x.getShaderPrecisionFormat&&(x.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});u.addEventListener("webglcontextlost",e,!1)}catch(za){console.error("THREE.WebGLRenderer: "+za)}var U=new THREE.WebGLExtensions(x);U.get("WEBGL_depth_texture");U.get("OES_texture_float");
|
|
|
+U.get("OES_texture_float_linear");U.get("OES_texture_half_float");U.get("OES_texture_half_float_linear");U.get("OES_standard_derivatives");U.get("ANGLE_instanced_arrays");U.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var da=new THREE.WebGLCapabilities(x,U,a),R=new THREE.WebGLState(x,U,t),Z=new THREE.WebGLProperties,ka=new THREE.WebGLTextures(x,U,R,Z,da,t,this.info),ea=new THREE.WebGLObjects(x,Z,this.info),na=new THREE.WebGLPrograms(this,da),ta=new THREE.WebGLLights;this.info.programs=
|
|
|
na.programs;var Aa=new THREE.WebGLBufferRenderer(x,U,fa),Ba=new THREE.WebGLIndexedBufferRenderer(x,U,fa),Ca=new THREE.OrthographicCamera(-1,1,1,-1,0,1),la=new THREE.PerspectiveCamera,oa=new THREE.Mesh(new THREE.PlaneBufferGeometry(2,2),new THREE.MeshBasicMaterial({depthTest:!1,depthWrite:!1}));a=THREE.ShaderLib.cube;var ga=new THREE.Mesh(new THREE.BoxBufferGeometry(5,5,5),new THREE.ShaderMaterial({uniforms:a.uniforms,vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,depthTest:!1,depthWrite:!1,
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|
|
-side:THREE.BackSide}));ea.update(oa);ea.update(ga);c();this.context=x;this.capabilities=da;this.extensions=U;this.properties=Z;this.state=R;var ya=new THREE.WebGLShadowMap(this,S,ea);this.shadowMap=ya;var Da=new THREE.SpritePlugin(this,L),Ea=new THREE.LensFlarePlugin(this,O);this.getContext=function(){return x};this.getContextAttributes=function(){return x.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){return da.getMaxAnisotropy()};
|
|
|
-this.getPrecision=function(){return da.precision};this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(ma.z,ma.w,!1))};this.getSize=function(){return{width:ra,height:sa}};this.setSize=function(a,b,c){ra=a;sa=b;t.width=a*$;t.height=b*$;!1!==c&&(t.style.width=a+"px",t.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){R.viewport(ma.set(a,b,c,d))};this.setScissor=function(a,b,c,d){R.scissor(ua.set(a,b,c,d))};this.setScissorTest=
|
|
|
+side:THREE.BackSide}));ea.update(oa);ea.update(ga);c();this.context=x;this.capabilities=da;this.extensions=U;this.properties=Z;this.state=R;var ya=new THREE.WebGLShadowMap(this,S,ea);this.shadowMap=ya;var Da=new THREE.SpritePlugin(this,M),Ea=new THREE.LensFlarePlugin(this,O);this.getContext=function(){return x};this.getContextAttributes=function(){return x.getContextAttributes()};this.forceContextLoss=function(){U.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){return da.getMaxAnisotropy()};
|
|
|
+this.getPrecision=function(){return da.precision};this.getPixelRatio=function(){return $};this.setPixelRatio=function(a){void 0!==a&&($=a,this.setSize(ma.z,ma.w,!1))};this.getSize=function(){return{width:ra,height:sa}};this.setSize=function(a,b,c){ra=a;sa=b;u.width=a*$;u.height=b*$;!1!==c&&(u.style.width=a+"px",u.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){R.viewport(ma.set(a,b,c,d))};this.setScissor=function(a,b,c,d){R.scissor(ua.set(a,b,c,d))};this.setScissorTest=
|
|
|
function(a){R.setScissorTest(xa=a)};this.getClearColor=function(){return V};this.setClearColor=function(a,c){V.set(a);Y=void 0!==c?c:1;b(V.r,V.g,V.b,Y)};this.getClearAlpha=function(){return Y};this.setClearAlpha=function(a){Y=a;b(V.r,V.g,V.b,Y)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=x.COLOR_BUFFER_BIT;if(void 0===b||b)d|=x.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=x.STENCIL_BUFFER_BIT;x.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,
|
|
|
-!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){P=[];M=-1;F=[];K=-1;t.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){R.initAttributes();var d=Z.get(a);a.hasPositions&&!d.position&&(d.position=x.createBuffer());a.hasNormals&&!d.normal&&(d.normal=x.createBuffer());a.hasUvs&&!d.uv&&(d.uv=x.createBuffer());a.hasColors&&!d.color&&
|
|
|
-(d.color=x.createBuffer());b=b.getAttributes();a.hasPositions&&(x.bindBuffer(x.ARRAY_BUFFER,d.position),x.bufferData(x.ARRAY_BUFFER,a.positionArray,x.DYNAMIC_DRAW),R.enableAttribute(b.position),x.vertexAttribPointer(b.position,3,x.FLOAT,!1,0,0));if(a.hasNormals){x.bindBuffer(x.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+
|
|
|
-g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}x.bufferData(x.ARRAY_BUFFER,a.normalArray,x.DYNAMIC_DRAW);R.enableAttribute(b.normal);x.vertexAttribPointer(b.normal,3,x.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(x.bindBuffer(x.ARRAY_BUFFER,d.uv),x.bufferData(x.ARRAY_BUFFER,a.uvArray,x.DYNAMIC_DRAW),R.enableAttribute(b.uv),x.vertexAttribPointer(b.uv,2,x.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&
|
|
|
+!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){P=[];K=-1;G=[];J=-1;u.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){R.initAttributes();var d=Z.get(a);a.hasPositions&&!d.position&&(d.position=x.createBuffer());a.hasNormals&&!d.normal&&(d.normal=x.createBuffer());a.hasUvs&&!d.uv&&(d.uv=x.createBuffer());a.hasColors&&!d.color&&
|
|
|
+(d.color=x.createBuffer());b=b.getAttributes();a.hasPositions&&(x.bindBuffer(x.ARRAY_BUFFER,d.position),x.bufferData(x.ARRAY_BUFFER,a.positionArray,x.DYNAMIC_DRAW),R.enableAttribute(b.position),x.vertexAttribPointer(b.position,3,x.FLOAT,!1,0,0));if(a.hasNormals){x.bindBuffer(x.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&"MeshStandardMaterial"!==c.type&&"MeshPhysicalMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,g=3*a.count;e<g;e+=9){var f=a.normalArray,h=(f[e+0]+f[e+3]+
|
|
|
+f[e+6])/3,k=(f[e+1]+f[e+4]+f[e+7])/3,l=(f[e+2]+f[e+5]+f[e+8])/3;f[e+0]=h;f[e+1]=k;f[e+2]=l;f[e+3]=h;f[e+4]=k;f[e+5]=l;f[e+6]=h;f[e+7]=k;f[e+8]=l}x.bufferData(x.ARRAY_BUFFER,a.normalArray,x.DYNAMIC_DRAW);R.enableAttribute(b.normal);x.vertexAttribPointer(b.normal,3,x.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(x.bindBuffer(x.ARRAY_BUFFER,d.uv),x.bufferData(x.ARRAY_BUFFER,a.uvArray,x.DYNAMIC_DRAW),R.enableAttribute(b.uv),x.vertexAttribPointer(b.uv,2,x.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&
|
|
|
(x.bindBuffer(x.ARRAY_BUFFER,d.color),x.bufferData(x.ARRAY_BUFFER,a.colorArray,x.DYNAMIC_DRAW),R.enableAttribute(b.color),x.vertexAttribPointer(b.color,3,x.FLOAT,!1,0,0));R.disableUnusedAttributes();x.drawArrays(x.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){r(d);var g=s(a,b,d,e),k=!1;a=c.id+"_"+g.id+"_"+d.wireframe;a!==aa&&(aa=a,k=!0);b=e.morphTargetInfluences;if(void 0!==b){a=[];for(var l=0,k=b.length;l<k;l++){var n=b[l];a.push([n,l])}a.sort(h);8<a.length&&(a.length=
|
|
|
8);for(var m=c.morphAttributes,l=0,k=a.length;l<k;l++)n=a[l],H[l]=n[0],0!==n[0]?(b=n[1],!0===d.morphTargets&&m.position&&c.addAttribute("morphTarget"+l,m.position[b]),!0===d.morphNormals&&m.normal&&c.addAttribute("morphNormal"+l,m.normal[b])):(!0===d.morphTargets&&c.removeAttribute("morphTarget"+l),!0===d.morphNormals&&c.removeAttribute("morphNormal"+l));g.getUniforms().setValue(x,"morphTargetInfluences",H);k=!0}b=c.index;l=c.attributes.position;!0===d.wireframe&&(b=ea.getWireframeAttribute(c));null!==
|
|
|
-b?(a=Ba,a.setIndex(b)):a=Aa;if(k){a:{var k=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===k&&(k=0);R.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var t=g[q];if(0<=t){var u=n[q];if(void 0!==u){var v=x.FLOAT,C=u.array,y=
|
|
|
-u.normalized;C instanceof Float32Array?v=x.FLOAT:C instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):C instanceof Uint16Array?v=x.UNSIGNED_SHORT:C instanceof Int16Array?v=x.SHORT:C instanceof Uint32Array?v=x.UNSIGNED_INT:C instanceof Int32Array?v=x.INT:C instanceof Int8Array?v=x.BYTE:C instanceof Uint8Array&&(v=x.UNSIGNED_BYTE);var C=u.itemSize,w=ea.getAttributeBuffer(u);if(u instanceof THREE.InterleavedBufferAttribute){var z=u.data,A=z.stride,u=u.offset;z instanceof
|
|
|
-THREE.InstancedInterleavedBuffer?(R.enableAttributeAndDivisor(t,z.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=z.meshPerAttribute*z.count)):R.enableAttribute(t);x.bindBuffer(x.ARRAY_BUFFER,w);x.vertexAttribPointer(t,C,v,y,A*z.array.BYTES_PER_ELEMENT,(k*A+u)*z.array.BYTES_PER_ELEMENT)}else u instanceof THREE.InstancedBufferAttribute?(R.enableAttributeAndDivisor(t,u.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=u.meshPerAttribute*u.count)):R.enableAttribute(t),
|
|
|
-x.bindBuffer(x.ARRAY_BUFFER,w),x.vertexAttribPointer(t,C,v,y,0,k*C*u.array.BYTES_PER_ELEMENT)}else if(void 0!==m&&(v=m[q],void 0!==v))switch(v.length){case 2:x.vertexAttrib2fv(t,v);break;case 3:x.vertexAttrib3fv(t,v);break;case 4:x.vertexAttrib4fv(t,v);break;default:x.vertexAttrib1fv(t,v)}}}R.disableUnusedAttributes()}null!==b&&x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,ea.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==l&&(p=l.count);q=c.drawRange.start;b=c.drawRange.count;l=null!==f?f.start:
|
|
|
-0;k=null!==f?f.count:Infinity;f=Math.max(0,q,l);p=Math.min(0+p,q+b,l+k)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)R.setLineWidth(d.wireframeLinewidth*(null===J?$:1)),a.setMode(x.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(x.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(x.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(x.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),R.setLineWidth(d*(null===
|
|
|
-J?$:1)),e instanceof THREE.LineSegments?a.setMode(x.LINES):a.setMode(x.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(x.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,c,d,e){if(!1===c instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f=a.fog;aa="";G=-1;T=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();
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|
|
-c.matrixWorldInverse.getInverse(c.matrixWorld);pa.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);wa.setFromMatrix(pa);B.length=0;M=K=-1;L.length=0;O.length=0;va=this.localClippingEnabled;qa=ca.init(this.clippingPlanes,va,c);n(a,c);F.length=K+1;P.length=M+1;!0===N.sortObjects&&(F.sort(k),P.sort(l));qa&&ca.beginShadows();for(var g=B,h=0,p=0,m=g.length;p<m;p++){var t=g[p];t.castShadow&&(S.shadows[h++]=t)}S.shadows.length=h;ya.render(a,c);for(var g=B,r=t=0,s=0,u,v,C,H,y=c.matrixWorldInverse,
|
|
|
-w=0,z=0,J=0,A=0,h=0,p=g.length;h<p;h++)if(m=g[h],u=m.color,v=m.intensity,C=m.distance,H=m.shadow&&m.shadow.map?m.shadow.map.texture:null,m instanceof THREE.AmbientLight)t+=u.r*v,r+=u.g*v,s+=u.b*v;else if(m instanceof THREE.DirectionalLight){var D=ta.get(m);D.color.copy(m.color).multiplyScalar(m.intensity);D.direction.setFromMatrixPosition(m.matrixWorld);W.setFromMatrixPosition(m.target.matrixWorld);D.direction.sub(W);D.direction.transformDirection(y);if(D.shadow=m.castShadow)D.shadowBias=m.shadow.bias,
|
|
|
-D.shadowRadius=m.shadow.radius,D.shadowMapSize=m.shadow.mapSize;S.directionalShadowMap[w]=H;S.directionalShadowMatrix[w]=m.shadow.matrix;S.directional[w++]=D}else if(m instanceof THREE.SpotLight){D=ta.get(m);D.position.setFromMatrixPosition(m.matrixWorld);D.position.applyMatrix4(y);D.color.copy(u).multiplyScalar(v);D.distance=C;D.direction.setFromMatrixPosition(m.matrixWorld);W.setFromMatrixPosition(m.target.matrixWorld);D.direction.sub(W);D.direction.transformDirection(y);D.coneCos=Math.cos(m.angle);
|
|
|
-D.penumbraCos=Math.cos(m.angle*(1-m.penumbra));D.decay=0===m.distance?0:m.decay;if(D.shadow=m.castShadow)D.shadowBias=m.shadow.bias,D.shadowRadius=m.shadow.radius,D.shadowMapSize=m.shadow.mapSize;S.spotShadowMap[J]=H;S.spotShadowMatrix[J]=m.shadow.matrix;S.spot[J++]=D}else if(m instanceof THREE.PointLight){D=ta.get(m);D.position.setFromMatrixPosition(m.matrixWorld);D.position.applyMatrix4(y);D.color.copy(m.color).multiplyScalar(m.intensity);D.distance=m.distance;D.decay=0===m.distance?0:m.decay;if(D.shadow=
|
|
|
-m.castShadow)D.shadowBias=m.shadow.bias,D.shadowRadius=m.shadow.radius,D.shadowMapSize=m.shadow.mapSize;S.pointShadowMap[z]=H;void 0===S.pointShadowMatrix[z]&&(S.pointShadowMatrix[z]=new THREE.Matrix4);W.setFromMatrixPosition(m.matrixWorld).negate();S.pointShadowMatrix[z].identity().setPosition(W);S.point[z++]=D}else m instanceof THREE.HemisphereLight&&(D=ta.get(m),D.direction.setFromMatrixPosition(m.matrixWorld),D.direction.transformDirection(y),D.direction.normalize(),D.skyColor.copy(m.color).multiplyScalar(v),
|
|
|
-D.groundColor.copy(m.groundColor).multiplyScalar(v),S.hemi[A++]=D);S.ambient[0]=t;S.ambient[1]=r;S.ambient[2]=s;S.directional.length=w;S.spot.length=J;S.point.length=z;S.hemi.length=A;S.hash=w+","+z+","+J+","+A+","+S.shadows.length;qa&&ca.endShadows();fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;void 0===d&&(d=null);this.setRenderTarget(d);g=a.background;null===g?b(V.r,V.g,V.b,Y):g instanceof THREE.Color&&b(g.r,g.g,g.b,1);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,
|
|
|
+b?(a=Ba,a.setIndex(b)):a=Aa;if(k){a:{var k=void 0,p;if(c instanceof THREE.InstancedBufferGeometry&&(p=U.get("ANGLE_instanced_arrays"),null===p)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===k&&(k=0);R.initAttributes();var n=c.attributes,g=g.getAttributes(),m=d.defaultAttributeValues,q;for(q in g){var u=g[q];if(0<=u){var w=n[q];if(void 0!==w){var t=x.FLOAT,C=w.array,v=
|
|
|
+w.normalized;C instanceof Float32Array?t=x.FLOAT:C instanceof Float64Array?console.warn("Unsupported data buffer format: Float64Array"):C instanceof Uint16Array?t=x.UNSIGNED_SHORT:C instanceof Int16Array?t=x.SHORT:C instanceof Uint32Array?t=x.UNSIGNED_INT:C instanceof Int32Array?t=x.INT:C instanceof Int8Array?t=x.BYTE:C instanceof Uint8Array&&(t=x.UNSIGNED_BYTE);var C=w.itemSize,z=ea.getAttributeBuffer(w);if(w instanceof THREE.InterleavedBufferAttribute){var y=w.data,B=y.stride,w=w.offset;y instanceof
|
|
|
+THREE.InstancedInterleavedBuffer?(R.enableAttributeAndDivisor(u,y.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=y.meshPerAttribute*y.count)):R.enableAttribute(u);x.bindBuffer(x.ARRAY_BUFFER,z);x.vertexAttribPointer(u,C,t,v,B*y.array.BYTES_PER_ELEMENT,(k*B+w)*y.array.BYTES_PER_ELEMENT)}else w instanceof THREE.InstancedBufferAttribute?(R.enableAttributeAndDivisor(u,w.meshPerAttribute,p),void 0===c.maxInstancedCount&&(c.maxInstancedCount=w.meshPerAttribute*w.count)):R.enableAttribute(u),
|
|
|
+x.bindBuffer(x.ARRAY_BUFFER,z),x.vertexAttribPointer(u,C,t,v,0,k*C*w.array.BYTES_PER_ELEMENT)}else if(void 0!==m&&(t=m[q],void 0!==t))switch(t.length){case 2:x.vertexAttrib2fv(u,t);break;case 3:x.vertexAttrib3fv(u,t);break;case 4:x.vertexAttrib4fv(u,t);break;default:x.vertexAttrib1fv(u,t)}}}R.disableUnusedAttributes()}null!==b&&x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,ea.getAttributeBuffer(b))}p=Infinity;null!==b?p=b.count:void 0!==l&&(p=l.count);q=c.drawRange.start;b=c.drawRange.count;l=null!==f?f.start:
|
|
|
+0;k=null!==f?f.count:Infinity;f=Math.max(0,q,l);p=Math.min(0+p,q+b,l+k)-1;p=Math.max(0,p-f+1);if(e instanceof THREE.Mesh)if(!0===d.wireframe)R.setLineWidth(d.wireframeLinewidth*(null===L?$:1)),a.setMode(x.LINES);else switch(e.drawMode){case THREE.TrianglesDrawMode:a.setMode(x.TRIANGLES);break;case THREE.TriangleStripDrawMode:a.setMode(x.TRIANGLE_STRIP);break;case THREE.TriangleFanDrawMode:a.setMode(x.TRIANGLE_FAN)}else e instanceof THREE.Line?(d=d.linewidth,void 0===d&&(d=1),R.setLineWidth(d*(null===
|
|
|
+L?$:1)),e instanceof THREE.LineSegments?a.setMode(x.LINES):a.setMode(x.LINE_STRIP)):e instanceof THREE.Points&&a.setMode(x.POINTS);c instanceof THREE.InstancedBufferGeometry?0<c.maxInstancedCount&&a.renderInstances(c,f,p):a.render(f,p)};this.render=function(a,c,d,e){if(!1===c instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var f=a.fog;aa="";I=-1;T=null;!0===a.autoUpdate&&a.updateMatrixWorld();null===c.parent&&c.updateMatrixWorld();
|
|
|
+c.matrixWorldInverse.getInverse(c.matrixWorld);pa.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);wa.setFromMatrix(pa);A.length=0;K=J=-1;M.length=0;O.length=0;va=this.localClippingEnabled;qa=ca.init(this.clippingPlanes,va,c);n(a,c);G.length=J+1;P.length=K+1;!0===N.sortObjects&&(G.sort(k),P.sort(l));qa&&ca.beginShadows();for(var g=A,h=0,p=0,m=g.length;p<m;p++){var u=g[p];u.castShadow&&(S.shadows[h++]=u)}S.shadows.length=h;ya.render(a,c);for(var g=A,r=u=0,s=0,w,t,C,H,v=c.matrixWorldInverse,
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|
|
+z=0,y=0,B=0,L=0,h=0,p=g.length;h<p;h++)if(m=g[h],w=m.color,t=m.intensity,C=m.distance,H=m.shadow&&m.shadow.map?m.shadow.map.texture:null,m instanceof THREE.AmbientLight)u+=w.r*t,r+=w.g*t,s+=w.b*t;else if(m instanceof THREE.DirectionalLight){var D=ta.get(m);D.color.copy(m.color).multiplyScalar(m.intensity);D.direction.setFromMatrixPosition(m.matrixWorld);W.setFromMatrixPosition(m.target.matrixWorld);D.direction.sub(W);D.direction.transformDirection(v);if(D.shadow=m.castShadow)D.shadowBias=m.shadow.bias,
|
|
|
+D.shadowRadius=m.shadow.radius,D.shadowMapSize=m.shadow.mapSize;S.directionalShadowMap[z]=H;S.directionalShadowMatrix[z]=m.shadow.matrix;S.directional[z++]=D}else if(m instanceof THREE.SpotLight){D=ta.get(m);D.position.setFromMatrixPosition(m.matrixWorld);D.position.applyMatrix4(v);D.color.copy(w).multiplyScalar(t);D.distance=C;D.direction.setFromMatrixPosition(m.matrixWorld);W.setFromMatrixPosition(m.target.matrixWorld);D.direction.sub(W);D.direction.transformDirection(v);D.coneCos=Math.cos(m.angle);
|
|
|
+D.penumbraCos=Math.cos(m.angle*(1-m.penumbra));D.decay=0===m.distance?0:m.decay;if(D.shadow=m.castShadow)D.shadowBias=m.shadow.bias,D.shadowRadius=m.shadow.radius,D.shadowMapSize=m.shadow.mapSize;S.spotShadowMap[B]=H;S.spotShadowMatrix[B]=m.shadow.matrix;S.spot[B++]=D}else if(m instanceof THREE.PointLight){D=ta.get(m);D.position.setFromMatrixPosition(m.matrixWorld);D.position.applyMatrix4(v);D.color.copy(m.color).multiplyScalar(m.intensity);D.distance=m.distance;D.decay=0===m.distance?0:m.decay;if(D.shadow=
|
|
|
+m.castShadow)D.shadowBias=m.shadow.bias,D.shadowRadius=m.shadow.radius,D.shadowMapSize=m.shadow.mapSize;S.pointShadowMap[y]=H;void 0===S.pointShadowMatrix[y]&&(S.pointShadowMatrix[y]=new THREE.Matrix4);W.setFromMatrixPosition(m.matrixWorld).negate();S.pointShadowMatrix[y].identity().setPosition(W);S.point[y++]=D}else m instanceof THREE.HemisphereLight&&(D=ta.get(m),D.direction.setFromMatrixPosition(m.matrixWorld),D.direction.transformDirection(v),D.direction.normalize(),D.skyColor.copy(m.color).multiplyScalar(t),
|
|
|
+D.groundColor.copy(m.groundColor).multiplyScalar(t),S.hemi[L++]=D);S.ambient[0]=u;S.ambient[1]=r;S.ambient[2]=s;S.directional.length=z;S.spot.length=B;S.point.length=y;S.hemi.length=L;S.hash=z+","+y+","+B+","+L+","+S.shadows.length;qa&&ca.endShadows();fa.calls=0;fa.vertices=0;fa.faces=0;fa.points=0;void 0===d&&(d=null);this.setRenderTarget(d);g=a.background;null===g?b(V.r,V.g,V.b,Y):g instanceof THREE.Color&&b(g.r,g.g,g.b,1);(this.autoClear||e)&&this.clear(this.autoClearColor,this.autoClearDepth,
|
|
|
this.autoClearStencil);g instanceof THREE.CubeTexture?(la.projectionMatrix.copy(c.projectionMatrix),la.matrixWorld.extractRotation(c.matrixWorld),la.matrixWorldInverse.getInverse(la.matrixWorld),ga.material.uniforms.tCube.value=g,ga.modelViewMatrix.multiplyMatrices(la.matrixWorldInverse,ga.matrixWorld),N.renderBufferDirect(la,null,ga.geometry,ga.material,ga,null)):g instanceof THREE.Texture&&(oa.material.map=g,N.renderBufferDirect(Ca,null,oa.geometry,oa.material,oa,null));a.overrideMaterial?(e=a.overrideMaterial,
|
|
|
-q(F,c,f,e),q(P,c,f,e)):(R.setBlending(THREE.NoBlending),q(F,c,f),q(P,c,f));Da.render(a,c);Ea.render(a,c,ba);d&&ka.updateRenderTargetMipmap(d);R.setDepthTest(!0);R.setDepthWrite(!0);R.setColorWrite(!0)}};this.setFaceCulling=function(a,b){R.setCullFace(a);R.setFlipSided(b===THREE.FrontFaceDirectionCW)};this.allocTextureUnit=function(){var a=ia;a>=da.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+da.maxTextures);ia+=1;return a};this.setTexture2D=
|
|
|
+q(G,c,f,e),q(P,c,f,e)):(R.setBlending(THREE.NoBlending),q(G,c,f),q(P,c,f));Da.render(a,c);Ea.render(a,c,ba);d&&ka.updateRenderTargetMipmap(d);R.setDepthTest(!0);R.setDepthWrite(!0);R.setColorWrite(!0)}};this.setFaceCulling=function(a,b){R.setCullFace(a);R.setFlipSided(b===THREE.FrontFaceDirectionCW)};this.allocTextureUnit=function(){var a=ia;a>=da.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+da.maxTextures);ia+=1;return a};this.setTexture2D=
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|
|
function(){var a=!1;return function(b,c){b instanceof THREE.WebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);ka.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);ka.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b instanceof
|
|
|
-THREE.WebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?ka.setTextureCube(b,c):ka.setTextureCubeDynamic(b,c)}}();this.getCurrentRenderTarget=function(){return J};this.setRenderTarget=function(a){(J=a)&&void 0===Z.get(a).__webglFramebuffer&&ka.setupRenderTarget(a);var b=a instanceof THREE.WebGLRenderTargetCube,
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|
|
+THREE.WebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b instanceof THREE.CubeTexture||Array.isArray(b.image)&&6===b.image.length?ka.setTextureCube(b,c):ka.setTextureCubeDynamic(b,c)}}();this.getCurrentRenderTarget=function(){return L};this.setRenderTarget=function(a){(L=a)&&void 0===Z.get(a).__webglFramebuffer&&ka.setupRenderTarget(a);var b=a instanceof THREE.WebGLRenderTargetCube,
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|
|
c;a?(c=Z.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,X.copy(a.scissor),ja=a.scissorTest,ba.copy(a.viewport)):(c=null,X.copy(ua).multiplyScalar($),ja=xa,ba.copy(ma).multiplyScalar($));D!==c&&(x.bindFramebuffer(x.FRAMEBUFFER,c),D=c);R.scissor(X);R.setScissorTest(ja);R.viewport(ba);b&&(b=Z.get(a.texture),x.framebufferTexture2D(x.FRAMEBUFFER,x.COLOR_ATTACHMENT0,x.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=
|
|
|
-function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=Z.get(a).__webglFramebuffer;if(f){var h=!1;f!==D&&(x.bindFramebuffer(x.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&u(k.format)!==x.getParameter(x.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
|
|
|
-k.type===THREE.UnsignedByteType||u(k.type)===x.getParameter(x.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?x.checkFramebufferStatus(x.FRAMEBUFFER)===x.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&x.readPixels(b,c,d,e,u(k.format),u(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
|
+function(a,b,c,d,e,g){if(!1===a instanceof THREE.WebGLRenderTarget)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var f=Z.get(a).__webglFramebuffer;if(f){var h=!1;f!==D&&(x.bindFramebuffer(x.FRAMEBUFFER,f),h=!0);try{var k=a.texture;k.format!==THREE.RGBAFormat&&t(k.format)!==x.getParameter(x.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):
|
|
|
+k.type===THREE.UnsignedByteType||t(k.type)===x.getParameter(x.IMPLEMENTATION_COLOR_READ_TYPE)||k.type===THREE.FloatType&&U.get("WEBGL_color_buffer_float")||k.type===THREE.HalfFloatType&&U.get("EXT_color_buffer_half_float")?x.checkFramebufferStatus(x.FRAMEBUFFER)===x.FRAMEBUFFER_COMPLETE?0<=b&&b<=a.width-d&&0<=c&&c<=a.height-e&&x.readPixels(b,c,d,e,t(k.format),t(k.type),g):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&
|
|
|
x.bindFramebuffer(x.FRAMEBUFFER,D)}}}}};
|
|
|
THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;this.scissor=new THREE.Vector4(0,0,a,b);this.scissorTest=!1;this.viewport=new THREE.Vector4(0,0,a,b);c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy,c.encoding);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:
|
|
|
!0;this.depthTexture=null};
|
|
@@ -661,7 +661,7 @@ return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});THREE.We
|
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|
THREE.WebGLBufferRenderer=function(a,b,c){var d;this.setMode=function(a){d=a};this.render=function(b,f){a.drawArrays(d,b,f);c.calls++;c.vertices+=f;d===a.TRIANGLES&&(c.faces+=f/3)};this.renderInstances=function(e){var f=b.get("ANGLE_instanced_arrays");if(null===f)console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");else{var g=e.attributes.position,h=0,h=g instanceof THREE.InterleavedBufferAttribute?g.data.count:
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|
|
g.count;f.drawArraysInstancedANGLE(d,0,h,e.maxInstancedCount);c.calls++;c.vertices+=h*e.maxInstancedCount;d===a.TRIANGLES&&(c.faces+=e.maxInstancedCount*h/3)}}};
|
|
|
THREE.WebGLClipping=function(){function a(){l.value!==d&&(l.value=d,l.needsUpdate=0<e);c.numPlanes=e}function b(a,b,d,e){var g=null!==a?a.length:0,f=null;if(0!==g){f=l.value;if(!0!==e||null===f){e=d+4*g;b=b.matrixWorldInverse;k.getNormalMatrix(b);if(null===f||f.length<e)f=new Float32Array(e);for(e=0;e!==g;++e,d+=4)h.copy(a[e]).applyMatrix4(b,k),h.normal.toArray(f,d),f[d+3]=h.constant}l.value=f;l.needsUpdate=!0}c.numPlanes=g;return f}var c=this,d=null,e=0,f=!1,g=!1,h=new THREE.Plane,k=new THREE.Matrix3,
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|
-l={value:null,needsUpdate:!1};this.uniform=l;this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,k,q,r){if(!f||null===c||0===c.length||g&&!h)g?b(null):a();else{h=g?0:e;var s=4*h,w=q.clippingState||null;l.value=w;w=b(c,k,s,r);for(c=0;c!==s;++c)w[c]=d[c];q.clippingState=w;this.numPlanes+=h}}};
|
|
|
+l={value:null,needsUpdate:!1};this.uniform=l;this.numPlanes=0;this.init=function(a,c,g){var h=0!==a.length||c||0!==e||f;f=c;d=b(a,g,0);e=a.length;return h};this.beginShadows=function(){g=!0;b(null)};this.endShadows=function(){g=!1;a()};this.setState=function(c,h,k,q,r){if(!f||null===c||0===c.length||g&&!h)g?b(null):a();else{h=g?0:e;var s=4*h,v=q.clippingState||null;l.value=v;v=b(c,k,s,r);for(c=0;c!==s;++c)v[c]=d[c];q.clippingState=v;this.numPlanes+=h}}};
|
|
|
THREE.WebGLIndexedBufferRenderer=function(a,b,c){var d,e,f;this.setMode=function(a){d=a};this.setIndex=function(c){c.array instanceof Uint32Array&&b.get("OES_element_index_uint")?(e=a.UNSIGNED_INT,f=4):(e=a.UNSIGNED_SHORT,f=2)};this.render=function(b,h){a.drawElements(d,h,e,b*f);c.calls++;c.vertices+=h;d===a.TRIANGLES&&(c.faces+=h/3)};this.renderInstances=function(g,h,k){var l=b.get("ANGLE_instanced_arrays");null===l?console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."):
|
|
|
(l.drawElementsInstancedANGLE(d,k,e,h*f,g.maxInstancedCount),c.calls++,c.vertices+=k*g.maxInstancedCount,d===a.TRIANGLES&&(c.faces+=g.maxInstancedCount*k/3))}};
|
|
|
THREE.WebGLExtensions=function(a){var b={};this.get=function(c){if(void 0!==b[c])return b[c];var d;switch(c){case "WEBGL_depth_texture":d=a.getExtension("WEBGL_depth_texture")||a.getExtension("MOZ_WEBGL_depth_texture")||a.getExtension("WEBKIT_WEBGL_depth_texture");break;case "EXT_texture_filter_anisotropic":d=a.getExtension("EXT_texture_filter_anisotropic")||a.getExtension("MOZ_EXT_texture_filter_anisotropic")||a.getExtension("WEBKIT_EXT_texture_filter_anisotropic");break;case "WEBGL_compressed_texture_s3tc":d=
|
|
@@ -683,21 +683,21 @@ THREE.WebGLProgram=function(){function a(a){switch(a){case THREE.LinearEncoding:
|
|
|
a);}}function b(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return "+d[0]+"ToLinear"+d[1]+"; }"}function c(b,c){var d=a(c);return"vec4 "+b+"( vec4 value ) { return LinearTo"+d[0]+d[1]+"; }"}function d(a,b){var c;switch(b){case THREE.LinearToneMapping:c="Linear";break;case THREE.ReinhardToneMapping:c="Reinhard";break;case THREE.Uncharted2ToneMapping:c="Uncharted2";break;case THREE.CineonToneMapping:c="OptimizedCineon";break;default:throw Error("unsupported toneMapping: "+b);}return"vec3 "+a+
|
|
|
"( vec3 color ) { return "+c+"ToneMapping( color ); }"}function e(a,b,c){a=a||{};return[a.derivatives||b.envMapCubeUV||b.bumpMap||b.normalMap||b.flatShading?"#extension GL_OES_standard_derivatives : enable":"",(a.fragDepth||b.logarithmicDepthBuffer)&&c.get("EXT_frag_depth")?"#extension GL_EXT_frag_depth : enable":"",a.drawBuffers&&c.get("WEBGL_draw_buffers")?"#extension GL_EXT_draw_buffers : require":"",(a.shaderTextureLOD||b.envMap)&&c.get("EXT_shader_texture_lod")?"#extension GL_EXT_shader_texture_lod : enable":
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|
|
""].filter(g).join("\n")}function f(a){var b=[],c;for(c in a){var d=a[c];!1!==d&&b.push("#define "+c+" "+d)}return b.join("\n")}function g(a){return""!==a}function h(a,b){return a.replace(/NUM_DIR_LIGHTS/g,b.numDirLights).replace(/NUM_SPOT_LIGHTS/g,b.numSpotLights).replace(/NUM_POINT_LIGHTS/g,b.numPointLights).replace(/NUM_HEMI_LIGHTS/g,b.numHemiLights)}function k(a){return a.replace(/#include +<([\w\d.]+)>/g,function(a,b){var c=THREE.ShaderChunk[b];if(void 0===c)throw Error("Can not resolve #include <"+
|
|
|
-b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var m=0;return function(a,n,q,r){var s=a.context,w=q.extensions,u=q.defines,t=q.__webglShader.vertexShader,C=q.__webglShader.fragmentShader,v="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?v="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(v="SHADOWMAP_TYPE_PCF_SOFT");
|
|
|
-var E="ENVMAP_TYPE_CUBE",z="ENVMAP_MODE_REFLECTION",y="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(q.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:E="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:E="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:E="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:E="ENVMAP_TYPE_SPHERE"}switch(q.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:z=
|
|
|
-"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:y="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:y="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:y="ENVMAP_BLENDING_ADD"}}var A=0<a.gammaFactor?a.gammaFactor:1,w=e(w,r,a.extensions),I=f(u),B=s.createProgram();q instanceof THREE.RawShaderMaterial?(u=[I].filter(g).join("\n"),v=[I].filter(g).join("\n")):(u=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,
|
|
|
-I,r.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+A,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+z:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":
|
|
|
+b+">");return k(c)})}function l(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,b,c,d){a="";for(b=parseInt(b);b<parseInt(c);b++)a+=d.replace(/\[ i \]/g,"[ "+b+" ]");return a})}var m=0;return function(a,n,q,r){var s=a.context,v=q.extensions,t=q.defines,u=q.__webglShader.vertexShader,C=q.__webglShader.fragmentShader,w="SHADOWMAP_TYPE_BASIC";r.shadowMapType===THREE.PCFShadowMap?w="SHADOWMAP_TYPE_PCF":r.shadowMapType===THREE.PCFSoftShadowMap&&(w="SHADOWMAP_TYPE_PCF_SOFT");
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|
|
+var E="ENVMAP_TYPE_CUBE",y="ENVMAP_MODE_REFLECTION",z="ENVMAP_BLENDING_MULTIPLY";if(r.envMap){switch(q.envMap.mapping){case THREE.CubeReflectionMapping:case THREE.CubeRefractionMapping:E="ENVMAP_TYPE_CUBE";break;case THREE.CubeUVReflectionMapping:case THREE.CubeUVRefractionMapping:E="ENVMAP_TYPE_CUBE_UV";break;case THREE.EquirectangularReflectionMapping:case THREE.EquirectangularRefractionMapping:E="ENVMAP_TYPE_EQUIREC";break;case THREE.SphericalReflectionMapping:E="ENVMAP_TYPE_SPHERE"}switch(q.envMap.mapping){case THREE.CubeRefractionMapping:case THREE.EquirectangularRefractionMapping:y=
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+"ENVMAP_MODE_REFRACTION"}switch(q.combine){case THREE.MultiplyOperation:z="ENVMAP_BLENDING_MULTIPLY";break;case THREE.MixOperation:z="ENVMAP_BLENDING_MIX";break;case THREE.AddOperation:z="ENVMAP_BLENDING_ADD"}}var B=0<a.gammaFactor?a.gammaFactor:1,v=e(v,r,a.extensions),F=f(t),A=s.createProgram();q instanceof THREE.RawShaderMaterial?(t=[F].filter(g).join("\n"),w=[F].filter(g).join("\n")):(t=["precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,
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+F,r.supportsVertexTextures?"#define VERTEX_TEXTURES":"","#define GAMMA_FACTOR "+B,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+y:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.displacementMap&&r.supportsVertexTextures?"#define USE_DISPLACEMENTMAP":"",r.specularMap?"#define USE_SPECULARMAP":
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|
"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":"",r.flatShading?"#define FLAT_SHADED":"",r.skinning?"#define USE_SKINNING":"",r.useVertexTexture?"#define BONE_TEXTURE":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.morphNormals&&!1===r.flatShading?"#define USE_MORPHNORMALS":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+
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-r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+v:"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;",
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+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+w:"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 modelMatrix;","uniform mat4 modelViewMatrix;","uniform mat4 projectionMatrix;","uniform mat4 viewMatrix;","uniform mat3 normalMatrix;","uniform vec3 cameraPosition;","attribute vec3 position;",
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|
"attribute vec3 normal;","attribute vec2 uv;","#ifdef USE_COLOR","\tattribute vec3 color;","#endif","#ifdef USE_MORPHTARGETS","\tattribute vec3 morphTarget0;","\tattribute vec3 morphTarget1;","\tattribute vec3 morphTarget2;","\tattribute vec3 morphTarget3;","\t#ifdef USE_MORPHNORMALS","\t\tattribute vec3 morphNormal0;","\t\tattribute vec3 morphNormal1;","\t\tattribute vec3 morphNormal2;","\t\tattribute vec3 morphNormal3;","\t#else","\t\tattribute vec3 morphTarget4;","\t\tattribute vec3 morphTarget5;",
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-"\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),v=[w,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,I,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+A,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":
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|
|
-"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+E:"",r.envMap?"#define "+z:"",r.envMap?"#define "+y:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":
|
|
|
-"",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+v:"",r.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",r.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":
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|
+"\t\tattribute vec3 morphTarget6;","\t\tattribute vec3 morphTarget7;","\t#endif","#endif","#ifdef USE_SKINNING","\tattribute vec4 skinIndex;","\tattribute vec4 skinWeight;","#endif","\n"].filter(g).join("\n"),w=[v,"precision "+r.precision+" float;","precision "+r.precision+" int;","#define SHADER_NAME "+q.__webglShader.name,F,r.alphaTest?"#define ALPHATEST "+r.alphaTest:"","#define GAMMA_FACTOR "+B,r.useFog&&r.fog?"#define USE_FOG":"",r.useFog&&r.fogExp?"#define FOG_EXP2":"",r.map?"#define USE_MAP":
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|
|
+"",r.envMap?"#define USE_ENVMAP":"",r.envMap?"#define "+E:"",r.envMap?"#define "+y:"",r.envMap?"#define "+z:"",r.lightMap?"#define USE_LIGHTMAP":"",r.aoMap?"#define USE_AOMAP":"",r.emissiveMap?"#define USE_EMISSIVEMAP":"",r.bumpMap?"#define USE_BUMPMAP":"",r.normalMap?"#define USE_NORMALMAP":"",r.specularMap?"#define USE_SPECULARMAP":"",r.roughnessMap?"#define USE_ROUGHNESSMAP":"",r.metalnessMap?"#define USE_METALNESSMAP":"",r.alphaMap?"#define USE_ALPHAMAP":"",r.vertexColors?"#define USE_COLOR":
|
|
|
+"",r.flatShading?"#define FLAT_SHADED":"",r.doubleSided?"#define DOUBLE_SIDED":"",r.flipSided?"#define FLIP_SIDED":"","#define NUM_CLIPPING_PLANES "+r.numClippingPlanes,r.shadowMapEnabled?"#define USE_SHADOWMAP":"",r.shadowMapEnabled?"#define "+w:"",r.premultipliedAlpha?"#define PREMULTIPLIED_ALPHA":"",r.physicallyCorrectLights?"#define PHYSICALLY_CORRECT_LIGHTS":"",r.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",r.logarithmicDepthBuffer&&a.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":
|
|
|
"",r.envMap&&a.extensions.get("EXT_shader_texture_lod")?"#define TEXTURE_LOD_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;",r.toneMapping!==THREE.NoToneMapping?"#define TONE_MAPPING":"",r.toneMapping!==THREE.NoToneMapping?THREE.ShaderChunk.tonemapping_pars_fragment:"",r.toneMapping!==THREE.NoToneMapping?d("toneMapping",r.toneMapping):"",r.outputEncoding||r.mapEncoding||r.envMapEncoding||r.emissiveMapEncoding?THREE.ShaderChunk.encodings_pars_fragment:"",r.mapEncoding?b("mapTexelToLinear",
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|
-r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));t=k(t,r);t=h(t,r);C=k(C,r);C=h(C,r);!1===q instanceof THREE.ShaderMaterial&&(t=l(t),C=l(C));C=v+C;t=THREE.WebGLShader(s,s.VERTEX_SHADER,u+t);C=THREE.WebGLShader(s,s.FRAGMENT_SHADER,C);s.attachShader(B,
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|
-t);s.attachShader(B,C);void 0!==q.index0AttributeName?s.bindAttribLocation(B,0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(B,0,"position");s.linkProgram(B);r=s.getProgramInfoLog(B);E=s.getShaderInfoLog(t);z=s.getShaderInfoLog(C);A=y=!0;if(!1===s.getProgramParameter(B,s.LINK_STATUS))y=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(B,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,E,z);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",
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|
-r);else if(""===E||""===z)A=!1;A&&(this.diagnostics={runnable:y,material:q,programLog:r,vertexShader:{log:E,prefix:u},fragmentShader:{log:z,prefix:v}});s.deleteShader(t);s.deleteShader(C);var F;this.getUniforms=function(){void 0===F&&(F=new THREE.WebGLUniforms(s,B,a));return F};var K;this.getAttributes=function(){if(void 0===K){for(var a={},b=s.getProgramParameter(B,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(B,c).name;a[d]=s.getAttribLocation(B,d)}K=a}return K};this.destroy=function(){s.deleteProgram(B);
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|
|
-this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=m++;this.code=n;this.usedTimes=1;this.program=B;this.vertexShader=t;this.fragmentShader=C;return this}}();
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|
+r.mapEncoding):"",r.envMapEncoding?b("envMapTexelToLinear",r.envMapEncoding):"",r.emissiveMapEncoding?b("emissiveMapTexelToLinear",r.emissiveMapEncoding):"",r.outputEncoding?c("linearToOutputTexel",r.outputEncoding):"",r.depthPacking?"#define DEPTH_PACKING "+q.depthPacking:"","\n"].filter(g).join("\n"));u=k(u,r);u=h(u,r);C=k(C,r);C=h(C,r);!1===q instanceof THREE.ShaderMaterial&&(u=l(u),C=l(C));C=w+C;u=THREE.WebGLShader(s,s.VERTEX_SHADER,t+u);C=THREE.WebGLShader(s,s.FRAGMENT_SHADER,C);s.attachShader(A,
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|
+u);s.attachShader(A,C);void 0!==q.index0AttributeName?s.bindAttribLocation(A,0,q.index0AttributeName):!0===r.morphTargets&&s.bindAttribLocation(A,0,"position");s.linkProgram(A);r=s.getProgramInfoLog(A);E=s.getShaderInfoLog(u);y=s.getShaderInfoLog(C);B=z=!0;if(!1===s.getProgramParameter(A,s.LINK_STATUS))z=!1,console.error("THREE.WebGLProgram: shader error: ",s.getError(),"gl.VALIDATE_STATUS",s.getProgramParameter(A,s.VALIDATE_STATUS),"gl.getProgramInfoLog",r,E,y);else if(""!==r)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",
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|
|
+r);else if(""===E||""===y)B=!1;B&&(this.diagnostics={runnable:z,material:q,programLog:r,vertexShader:{log:E,prefix:t},fragmentShader:{log:y,prefix:w}});s.deleteShader(u);s.deleteShader(C);var G;this.getUniforms=function(){void 0===G&&(G=new THREE.WebGLUniforms(s,A,a));return G};var J;this.getAttributes=function(){if(void 0===J){for(var a={},b=s.getProgramParameter(A,s.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=s.getActiveAttrib(A,c).name;a[d]=s.getAttribLocation(A,d)}J=a}return J};this.destroy=function(){s.deleteProgram(A);
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|
|
+this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});this.id=m++;this.code=n;this.usedTimes=1;this.program=A;this.vertexShader=u;this.fragmentShader=C;return this}}();
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|
THREE.WebGLPrograms=function(a,b){function c(a,b){var c;a?a instanceof THREE.Texture?c=a.encoding:a instanceof THREE.WebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),c=a.texture.encoding):c=THREE.LinearEncoding;c===THREE.LinearEncoding&&b&&(c=THREE.GammaEncoding);return c}var d=[],e={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",
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|
MeshPhongMaterial:"phong",MeshStandardMaterial:"physical",MeshPhysicalMaterial:"physical",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},f="precision supportsVertexTextures map mapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap displacementMap specularMap roughnessMap metalnessMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes depthPacking".split(" ");
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|
|
this.getParameters=function(d,f,k,l,m){var p=e[d.type],n;b.floatVertexTextures&&m&&m.skeleton&&m.skeleton.useVertexTexture?n=1024:(n=Math.floor((b.maxVertexUniforms-20)/4),void 0!==m&&m instanceof THREE.SkinnedMesh&&(n=Math.min(m.skeleton.bones.length,n),n<m.skeleton.bones.length&&console.warn("WebGLRenderer: too many bones - "+m.skeleton.bones.length+", this GPU supports just "+n+" (try OpenGL instead of ANGLE)")));var q=a.getPrecision();null!==d.precision&&(q=b.getMaxPrecision(d.precision),q!==
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|
@@ -708,77 +708,77 @@ toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,prem
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|
|
return c.join()};this.acquireProgram=function(b,c,e){for(var f,m=0,p=d.length;m<p;m++){var n=d[m];if(n.code===e){f=n;++f.usedTimes;break}}void 0===f&&(f=new THREE.WebGLProgram(a,e,b,c),d.push(f));return f};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=d.indexOf(a);d[b]=d[d.length-1];d.pop();a.destroy()}};this.programs=d};
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|
|
THREE.WebGLProperties=function(){var a={};this.get=function(b){b=b.uuid;var c=a[b];void 0===c&&(c={},a[b]=c);return c};this.delete=function(b){delete a[b.uuid]};this.clear=function(){a={}}};
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|
THREE.WebGLShader=function(){function a(a){a=a.split("\n");for(var c=0;c<a.length;c++)a[c]=c+1+": "+a[c];return a.join("\n")}return function(b,c,d){var e=b.createShader(c);b.shaderSource(e,d);b.compileShader(e);!1===b.getShaderParameter(e,b.COMPILE_STATUS)&&console.error("THREE.WebGLShader: Shader couldn't compile.");""!==b.getShaderInfoLog(e)&&console.warn("THREE.WebGLShader: gl.getShaderInfoLog()",c===b.VERTEX_SHADER?"vertex":"fragment",b.getShaderInfoLog(e),a(d));return e}}();
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|
-THREE.WebGLShadowMap=function(a,b,c){function d(b,c,d,e){var f=b.geometry,g=null,g=r,h=b.customDepthMaterial;d&&(g=s,h=b.customDistanceMaterial);h?g=h:(b=b instanceof THREE.SkinnedMesh&&c.skinning,h=0,void 0!==f.morphTargets&&0<f.morphTargets.length&&c.morphTargets&&(h|=1),b&&(h|=2),g=g[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=g.uuid,f=c.uuid,b=w[h],void 0===b&&(b={},w[h]=b),h=b[f],void 0===h&&(h=g.clone(),b[f]=h),g=h);g.visible=c.visible;g.wireframe=c.wireframe;
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|
-f=c.side;B.renderSingleSided&&f==THREE.DoubleSide&&(f=THREE.FrontSide);B.renderReverseSided&&(f===THREE.FrontSide?f=THREE.BackSide:f===THREE.BackSide&&(f=THREE.FrontSide));g.side=f;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof
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|
-THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),q.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=b.shadows,m=new THREE.Vector2,p=new THREE.Vector3,n=new THREE.Vector3,q=[],r=Array(4),s=Array(4),w={},u=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,
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|
-0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],t=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var v=THREE.ShaderLib.distanceRGBA,E=THREE.UniformsUtils.clone(v.uniforms),z=0;4!==z;++z){var y=
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|
-0!==(z&1),A=0!==(z&2),I=b.clone();I.morphTargets=y;I.skinning=A;r[z]=I;y=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:E,vertexShader:v.vertexShader,fragmentShader:v.fragmentShader,morphTargets:y,skinning:A,clipping:!0});s[z]=y}var B=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,r){if(!1!==B.enabled&&(!1!==B.autoUpdate||!1!==B.needsUpdate)&&0!==l.length){g.clearColor(1,
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|
-1,1,1);g.disable(f.BLEND);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,v,y=0,w=l.length;y<w;y++){var z=l[y],A=z.shadow;if(void 0===A)console.warn("THREE.WebGLShadowMap:",z,"has no shadow.");else{var E=A.camera;m.copy(A.mapSize);if(z instanceof THREE.PointLight){s=6;v=!0;var J=m.x,D=m.y;C[0].set(2*J,D,J,D);C[1].set(0,D,J,D);C[2].set(3*J,D,J,D);C[3].set(J,D,J,D);C[4].set(3*J,0,J,D);C[5].set(J,0,J,D);m.x*=4;m.y*=2}else s=1,v=!1;null===A.map&&(A.map=new THREE.WebGLRenderTarget(m.x,m.y,{minFilter:THREE.NearestFilter,
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|
-magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),E.updateProjectionMatrix());A instanceof THREE.SpotLightShadow&&A.update(z);J=A.map;A=A.matrix;n.setFromMatrixPosition(z.matrixWorld);E.position.copy(n);a.setRenderTarget(J);a.clear();for(J=0;J<s;J++){v?(p.copy(E.position),p.add(u[J]),E.up.copy(t[J]),E.lookAt(p),g.viewport(C[J])):(p.setFromMatrixPosition(z.target.matrixWorld),E.lookAt(p));E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,
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|
-0,0,0,1);A.multiply(E.projectionMatrix);A.multiply(E.matrixWorldInverse);k.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);h.setFromMatrix(k);q.length=0;e(b,r,E);for(var D=0,G=q.length;D<G;D++){var I=q[D],T=c.update(I),X=I.material;if(X instanceof THREE.MultiMaterial)for(var ja=T.groups,X=X.materials,ba=0,ia=ja.length;ba<ia;ba++){var V=ja[ba],Y=X[V.materialIndex];!0===Y.visible&&(Y=d(I,Y,v,n),a.renderBufferDirect(E,null,T,Y,I,V))}else Y=d(I,X,v,n),a.renderBufferDirect(E,null,T,Y,I,null)}}}}s=
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|
-a.getClearColor();v=a.getClearAlpha();a.setClearColor(s,v);B.needsUpdate=!1}}};
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|
+THREE.WebGLShadowMap=function(a,b,c){function d(b,c,d,e){var f=b.geometry,g=null,g=r,h=b.customDepthMaterial;d&&(g=s,h=b.customDistanceMaterial);h?g=h:(b=b instanceof THREE.SkinnedMesh&&c.skinning,h=0,void 0!==f.morphTargets&&0<f.morphTargets.length&&c.morphTargets&&(h|=1),b&&(h|=2),g=g[h]);a.localClippingEnabled&&!0===c.clipShadows&&0!==c.clippingPlanes.length&&(h=g.uuid,f=c.uuid,b=v[h],void 0===b&&(b={},v[h]=b),h=b[f],void 0===h&&(h=g.clone(),b[f]=h),g=h);g.visible=c.visible;g.wireframe=c.wireframe;
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|
+f=c.side;A.renderSingleSided&&f==THREE.DoubleSide&&(f=THREE.FrontSide);A.renderReverseSided&&(f===THREE.FrontSide?f=THREE.BackSide:f===THREE.BackSide&&(f=THREE.FrontSide));g.side=f;g.clipShadows=c.clipShadows;g.clippingPlanes=c.clippingPlanes;g.wireframeLinewidth=c.wireframeLinewidth;g.linewidth=c.linewidth;d&&void 0!==g.uniforms.lightPos&&g.uniforms.lightPos.value.copy(e);return g}function e(a,b,c){if(!1!==a.visible){a.layers.test(b.layers)&&(a instanceof THREE.Mesh||a instanceof THREE.Line||a instanceof
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|
+THREE.Points)&&a.castShadow&&(!1===a.frustumCulled||!0===h.intersectsObject(a))&&!0===a.material.visible&&(a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld),q.push(a));a=a.children;for(var d=0,f=a.length;d<f;d++)e(a[d],b,c)}}var f=a.context,g=a.state,h=new THREE.Frustum,k=new THREE.Matrix4,l=b.shadows,m=new THREE.Vector2,p=new THREE.Vector3,n=new THREE.Vector3,q=[],r=Array(4),s=Array(4),v={},t=[new THREE.Vector3(1,0,0),new THREE.Vector3(-1,0,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,
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|
|
+0,-1),new THREE.Vector3(0,1,0),new THREE.Vector3(0,-1,0)],u=[new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,1,0),new THREE.Vector3(0,0,1),new THREE.Vector3(0,0,-1)],C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4];b=new THREE.MeshDepthMaterial;b.depthPacking=THREE.RGBADepthPacking;b.clipping=!0;for(var w=THREE.ShaderLib.distanceRGBA,E=THREE.UniformsUtils.clone(w.uniforms),y=0;4!==y;++y){var z=
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|
+0!==(y&1),B=0!==(y&2),F=b.clone();F.morphTargets=z;F.skinning=B;r[y]=F;z=new THREE.ShaderMaterial({defines:{USE_SHADOWMAP:""},uniforms:E,vertexShader:w.vertexShader,fragmentShader:w.fragmentShader,morphTargets:z,skinning:B,clipping:!0});s[y]=z}var A=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.renderSingleSided=this.renderReverseSided=!0;this.render=function(b,r){if(!1!==A.enabled&&(!1!==A.autoUpdate||!1!==A.needsUpdate)&&0!==l.length){g.clearColor(1,
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|
+1,1,1);g.disable(f.BLEND);g.setDepthTest(!0);g.setScissorTest(!1);for(var s,w,v=0,z=l.length;v<z;v++){var y=l[v],B=y.shadow;if(void 0===B)console.warn("THREE.WebGLShadowMap:",y,"has no shadow.");else{var E=B.camera;m.copy(B.mapSize);if(y instanceof THREE.PointLight){s=6;w=!0;var L=m.x,D=m.y;C[0].set(2*L,D,L,D);C[1].set(0,D,L,D);C[2].set(3*L,D,L,D);C[3].set(L,D,L,D);C[4].set(3*L,0,L,D);C[5].set(L,0,L,D);m.x*=4;m.y*=2}else s=1,w=!1;null===B.map&&(B.map=new THREE.WebGLRenderTarget(m.x,m.y,{minFilter:THREE.NearestFilter,
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|
+magFilter:THREE.NearestFilter,format:THREE.RGBAFormat}),E.updateProjectionMatrix());B instanceof THREE.SpotLightShadow&&B.update(y);L=B.map;B=B.matrix;n.setFromMatrixPosition(y.matrixWorld);E.position.copy(n);a.setRenderTarget(L);a.clear();for(L=0;L<s;L++){w?(p.copy(E.position),p.add(t[L]),E.up.copy(u[L]),E.lookAt(p),g.viewport(C[L])):(p.setFromMatrixPosition(y.target.matrixWorld),E.lookAt(p));E.updateMatrixWorld();E.matrixWorldInverse.getInverse(E.matrixWorld);B.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,
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|
+0,0,0,1);B.multiply(E.projectionMatrix);B.multiply(E.matrixWorldInverse);k.multiplyMatrices(E.projectionMatrix,E.matrixWorldInverse);h.setFromMatrix(k);q.length=0;e(b,r,E);for(var D=0,I=q.length;D<I;D++){var F=q[D],T=c.update(F),X=F.material;if(X instanceof THREE.MultiMaterial)for(var ja=T.groups,X=X.materials,ba=0,ia=ja.length;ba<ia;ba++){var V=ja[ba],Y=X[V.materialIndex];!0===Y.visible&&(Y=d(F,Y,w,n),a.renderBufferDirect(E,null,T,Y,F,V))}else Y=d(F,X,w,n),a.renderBufferDirect(E,null,T,Y,F,null)}}}}s=
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|
+a.getClearColor();w=a.getClearAlpha();a.setClearColor(s,w);A.needsUpdate=!1}}};
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|
THREE.WebGLState=function(a,b,c){function d(b,c,d){var e=new Uint8Array(4),f=a.createTexture();a.bindTexture(b,f);a.texParameteri(b,a.TEXTURE_MIN_FILTER,a.NEAREST);a.texParameteri(b,a.TEXTURE_MAG_FILTER,a.NEAREST);for(b=0;b<d;b++)a.texImage2D(c+b,0,a.RGBA,1,1,0,a.RGBA,a.UNSIGNED_BYTE,e);return f}var e=this;this.buffers={color:new THREE.WebGLColorBuffer(a,this),depth:new THREE.WebGLDepthBuffer(a,this),stencil:new THREE.WebGLStencilBuffer(a,this)};var f=a.getParameter(a.MAX_VERTEX_ATTRIBS),g=new Uint8Array(f),
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|
-h=new Uint8Array(f),k=new Uint8Array(f),l={},m=null,p=null,n=null,q=null,r=null,s=null,w=null,u=null,t=!1,C=null,v=null,E=null,z=null,y=null,A=null,I=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),B=null,F={},K=new THREE.Vector4,P=new THREE.Vector4,M={};M[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);M[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);
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|
+h=new Uint8Array(f),k=new Uint8Array(f),l={},m=null,p=null,n=null,q=null,r=null,s=null,v=null,t=null,u=!1,C=null,w=null,E=null,y=null,z=null,B=null,F=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),A=null,G={},J=new THREE.Vector4,P=new THREE.Vector4,K={};K[a.TEXTURE_2D]=d(a.TEXTURE_2D,a.TEXTURE_2D,1);K[a.TEXTURE_CUBE_MAP]=d(a.TEXTURE_CUBE_MAP,a.TEXTURE_CUBE_MAP_POSITIVE_X,6);this.init=function(){this.clearColor(0,0,0,1);this.clearDepth(1);this.clearStencil(0);this.enable(a.DEPTH_TEST);this.setDepthFunc(THREE.LessEqualDepth);
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|
this.setFlipSided(!1);this.setCullFace(THREE.CullFaceBack);this.enable(a.CULL_FACE);this.enable(a.BLEND);this.setBlending(THREE.NormalBlending)};this.initAttributes=function(){for(var a=0,b=g.length;a<b;a++)g[a]=0};this.enableAttribute=function(c){g[c]=1;0===h[c]&&(a.enableVertexAttribArray(c),h[c]=1);0!==k[c]&&(b.get("ANGLE_instanced_arrays").vertexAttribDivisorANGLE(c,0),k[c]=0)};this.enableAttributeAndDivisor=function(b,c,d){g[b]=1;0===h[b]&&(a.enableVertexAttribArray(b),h[b]=1);k[b]!==c&&(d.vertexAttribDivisorANGLE(b,
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|
c),k[b]=c)};this.disableUnusedAttributes=function(){for(var b=0,c=h.length;b!==c;++b)h[b]!==g[b]&&(a.disableVertexAttribArray(b),h[b]=0)};this.enable=function(b){!0!==l[b]&&(a.enable(b),l[b]=!0)};this.disable=function(b){!1!==l[b]&&(a.disable(b),l[b]=!1)};this.getCompressedTextureFormats=function(){if(null===m&&(m=[],b.get("WEBGL_compressed_texture_pvrtc")||b.get("WEBGL_compressed_texture_s3tc")||b.get("WEBGL_compressed_texture_etc1")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<
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|
-c.length;d++)m.push(c[d]);return m};this.setBlending=function(b,d,e,f,g,h,k,l){if(b!==THREE.NoBlending){this.enable(a.BLEND);if(b!==p||l!==t)b===THREE.AdditiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),
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|
+c.length;d++)m.push(c[d]);return m};this.setBlending=function(b,d,e,f,g,h,k,l){if(b!==THREE.NoBlending){this.enable(a.BLEND);if(b!==p||l!==u)b===THREE.AdditiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE,a.ONE,a.ONE)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.ZERO,a.ONE_MINUS_SRC_COLOR,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),
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|
a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ZERO,a.SRC_COLOR,a.ZERO,a.SRC_ALPHA)):(a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):l?(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)):(a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),
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-p=b,t=l;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==n||g!==s)a.blendEquationSeparate(c(d),c(g)),n=d,s=g;if(e!==q||f!==r||h!==w||k!==u)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,w=h,u=k}else u=w=s=r=q=n=null}else this.disable(a.BLEND),p=b};this.setColorWrite=function(a){this.buffers.color.setMask(a)};this.setDepthTest=function(a){this.buffers.depth.setTest(a)};this.setDepthWrite=function(a){this.buffers.depth.setMask(a)};this.setDepthFunc=function(a){this.buffers.depth.setFunc(a)};
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|
-this.setStencilTest=function(a){this.buffers.stencil.setTest(a)};this.setStencilWrite=function(a){this.buffers.stencil.setMask(a)};this.setStencilFunc=function(a,b,c){this.buffers.stencil.setFunc(a,b,c)};this.setStencilOp=function(a,b,c){this.buffers.stencil.setOp(a,b,c)};this.setFlipSided=function(b){C!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),C=b)};this.setCullFace=function(b){b!==THREE.CullFaceNone?(this.enable(a.CULL_FACE),b!==v&&(b===THREE.CullFaceBack?a.cullFace(a.BACK):b===THREE.CullFaceFront?
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|
-a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);v=b};this.setLineWidth=function(b){b!==E&&(a.lineWidth(b),E=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),z!==c||y!==d)a.polygonOffset(c,d),z=c,y=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return A};this.setScissorTest=function(b){(A=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+
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|
|
-I-1);B!==b&&(a.activeTexture(b),B=b)};this.bindTexture=function(b,c){null===B&&e.activeTexture();var d=F[B];void 0===d&&(d={type:void 0,texture:void 0},F[B]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||M[b]),d.type=b,d.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(a,b,c,d){this.buffers.color.setClear(a,
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|
|
-b,c,d)};this.clearDepth=function(a){this.buffers.depth.setClear(a)};this.clearStencil=function(a){this.buffers.stencil.setClear(a)};this.scissor=function(b){!1===K.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),K.copy(b))};this.viewport=function(b){!1===P.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),P.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);l={};B=m=null;F={};v=C=p=null;this.buffers.color.reset();this.buffers.depth.reset();this.buffers.stencil.reset()}};
|
|
|
+p=b,u=l;if(b===THREE.CustomBlending){g=g||d;h=h||e;k=k||f;if(d!==n||g!==s)a.blendEquationSeparate(c(d),c(g)),n=d,s=g;if(e!==q||f!==r||h!==v||k!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(k)),q=e,r=f,v=h,t=k}else t=v=s=r=q=n=null}else this.disable(a.BLEND),p=b};this.setColorWrite=function(a){this.buffers.color.setMask(a)};this.setDepthTest=function(a){this.buffers.depth.setTest(a)};this.setDepthWrite=function(a){this.buffers.depth.setMask(a)};this.setDepthFunc=function(a){this.buffers.depth.setFunc(a)};
|
|
|
+this.setStencilTest=function(a){this.buffers.stencil.setTest(a)};this.setStencilWrite=function(a){this.buffers.stencil.setMask(a)};this.setStencilFunc=function(a,b,c){this.buffers.stencil.setFunc(a,b,c)};this.setStencilOp=function(a,b,c){this.buffers.stencil.setOp(a,b,c)};this.setFlipSided=function(b){C!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),C=b)};this.setCullFace=function(b){b!==THREE.CullFaceNone?(this.enable(a.CULL_FACE),b!==w&&(b===THREE.CullFaceBack?a.cullFace(a.BACK):b===THREE.CullFaceFront?
|
|
|
+a.cullFace(a.FRONT):a.cullFace(a.FRONT_AND_BACK))):this.disable(a.CULL_FACE);w=b};this.setLineWidth=function(b){b!==E&&(a.lineWidth(b),E=b)};this.setPolygonOffset=function(b,c,d){if(b){if(this.enable(a.POLYGON_OFFSET_FILL),y!==c||z!==d)a.polygonOffset(c,d),y=c,z=d}else this.disable(a.POLYGON_OFFSET_FILL)};this.getScissorTest=function(){return B};this.setScissorTest=function(b){(B=b)?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+
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|
|
+F-1);A!==b&&(a.activeTexture(b),A=b)};this.bindTexture=function(b,c){null===A&&e.activeTexture();var d=G[A];void 0===d&&(d={type:void 0,texture:void 0},G[A]=d);if(d.type!==b||d.texture!==c)a.bindTexture(b,c||K[b]),d.type=b,d.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.clearColor=function(a,b,c,d){this.buffers.color.setClear(a,
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|
|
+b,c,d)};this.clearDepth=function(a){this.buffers.depth.setClear(a)};this.clearStencil=function(a){this.buffers.stencil.setClear(a)};this.scissor=function(b){!1===J.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),J.copy(b))};this.viewport=function(b){!1===P.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),P.copy(b))};this.reset=function(){for(var b=0;b<h.length;b++)1===h[b]&&(a.disableVertexAttribArray(b),h[b]=0);l={};A=m=null;G={};w=C=p=null;this.buffers.color.reset();this.buffers.depth.reset();this.buffers.stencil.reset()}};
|
|
|
THREE.WebGLColorBuffer=function(a,b){var c=!1,d=new THREE.Vector4,e=null,f=new THREE.Vector4;this.setMask=function(b){e===b||c||(a.colorMask(b,b,b,b),e=b)};this.setLocked=function(a){c=a};this.setClear=function(b,c,e,l){d.set(b,c,e,l);!1===f.equals(d)&&(a.clearColor(b,c,e,l),f.copy(d))};this.reset=function(){c=!1;e=null;f=new THREE.Vector4}};
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|
|
THREE.WebGLDepthBuffer=function(a,b){var c=!1,d=null,e=null,f=null;this.setTest=function(c){c?b.enable(a.DEPTH_TEST):b.disable(a.DEPTH_TEST)};this.setMask=function(b){d===b||c||(a.depthMask(b),d=b)};this.setFunc=function(b){if(e!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);
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|
|
break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);e=b}};this.setLocked=function(a){c=a};this.setClear=function(b){f!==b&&(a.clearDepth(b),f=b)};this.reset=function(){c=!1;f=e=d=null}};
|
|
|
THREE.WebGLStencilBuffer=function(a,b){var c=!1,d=null,e=null,f=null,g=null,h=null,k=null,l=null,m=null;this.setTest=function(c){c?b.enable(a.STENCIL_TEST):b.disable(a.STENCIL_TEST)};this.setMask=function(b){d===b||c||(a.stencilMask(b),d=b)};this.setFunc=function(b,c,d){if(e!==b||f!==c||g!==d)a.stencilFunc(b,c,d),e=b,f=c,g=d};this.setOp=function(b,c,d){if(h!==b||k!==c||l!==d)a.stencilOp(b,c,d),h=b,k=c,l=d};this.setLocked=function(a){c=a};this.setClear=function(b){m!==b&&(a.clearStencil(b),m=b)};this.reset=
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|
|
function(){c=!1;m=l=k=h=g=f=e=d=null}};
|
|
|
THREE.WebGLTextures=function(a,b,c,d,e,f,g){function h(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function k(a){return THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height)}
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|
|
-function l(b){return b===THREE.NearestFilter||b===THREE.NearestMipMapNearestFilter||b===THREE.NearestMipMapLinearFilter?a.NEAREST:a.LINEAR}function m(b){b=b.target;b.removeEventListener("dispose",m);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.delete(b)}w.textures--}function p(b){b=b.target;b.removeEventListener("dispose",p);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==
|
|
|
-e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b instanceof THREE.WebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.delete(b.texture);d.delete(b)}w.textures--}function n(b,g){var l=d.get(b);if(0<b.version&&l.__version!==b.version){var n=
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|
|
-b.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",b);else if(!1===n.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",b);else{void 0===l.__webglInit&&(l.__webglInit=!0,b.addEventListener("dispose",m),l.__webglTexture=a.createTexture(),w.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,l.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
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|
|
+function l(b){return b===THREE.NearestFilter||b===THREE.NearestMipMapNearestFilter||b===THREE.NearestMipMapLinearFilter?a.NEAREST:a.LINEAR}function m(b){b=b.target;b.removeEventListener("dispose",m);a:{var c=d.get(b);if(b.image&&c.__image__webglTextureCube)a.deleteTexture(c.__image__webglTextureCube);else{if(void 0===c.__webglInit)break a;a.deleteTexture(c.__webglTexture)}d.delete(b)}v.textures--}function p(b){b=b.target;b.removeEventListener("dispose",p);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==
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|
|
+e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b instanceof THREE.WebGLRenderTargetCube)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer);d.delete(b.texture);d.delete(b)}v.textures--}function n(b,g){var l=d.get(b);if(0<b.version&&l.__version!==b.version){var n=
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|
|
+b.image;if(void 0===n)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",b);else if(!1===n.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",b);else{void 0===l.__webglInit&&(l.__webglInit=!0,b.addEventListener("dispose",m),l.__webglTexture=a.createTexture(),v.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,l.__webglTexture);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);a.pixelStorei(a.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
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|
|
b.premultiplyAlpha);a.pixelStorei(a.UNPACK_ALIGNMENT,b.unpackAlignment);var p=h(b.image,e.maxTextureSize);if((b.wrapS!==THREE.ClampToEdgeWrapping||b.wrapT!==THREE.ClampToEdgeWrapping||b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter)&&!1===k(p))if(n=p,n instanceof HTMLImageElement||n instanceof HTMLCanvasElement){var r=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");r.width=THREE.Math.nearestPowerOfTwo(n.width);r.height=THREE.Math.nearestPowerOfTwo(n.height);r.getContext("2d").drawImage(n,
|
|
|
-0,0,r.width,r.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+n.width+"x"+n.height+"). Resized to "+r.width+"x"+r.height,n);p=r}else p=n;var n=k(p),r=f(b.format),s=f(b.type);q(a.TEXTURE_2D,b,n);var I=b.mipmaps;if(b instanceof THREE.DepthTexture){I=a.DEPTH_COMPONENT;if(b.type===THREE.FloatType){if(!u)throw Error("Float Depth Texture only supported in WebGL2.0");I=a.DEPTH_COMPONENT32F}else u&&(I=a.DEPTH_COMPONENT16);c.texImage2D(a.TEXTURE_2D,0,I,p.width,p.height,0,r,s,null)}else if(b instanceof
|
|
|
-THREE.DataTexture)if(0<I.length&&n){for(var B=0,F=I.length;B<F;B++)p=I[B],c.texImage2D(a.TEXTURE_2D,B,r,p.width,p.height,0,r,s,p.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,p.width,p.height,0,r,s,p.data);else if(b instanceof THREE.CompressedTexture)for(B=0,F=I.length;B<F;B++)p=I[B],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(r)?c.compressedTexImage2D(a.TEXTURE_2D,B,r,p.width,p.height,0,p.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
|
|
|
-c.texImage2D(a.TEXTURE_2D,B,r,p.width,p.height,0,r,s,p.data);else if(0<I.length&&n){B=0;for(F=I.length;B<F;B++)p=I[B],c.texImage2D(a.TEXTURE_2D,B,r,r,s,p);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,r,s,p);b.generateMipmaps&&n&&a.generateMipmap(a.TEXTURE_2D);l.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,l.__webglTexture)}function q(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,
|
|
|
+0,0,r.width,r.height);console.warn("THREE.WebGLRenderer: image is not power of two ("+n.width+"x"+n.height+"). Resized to "+r.width+"x"+r.height,n);p=r}else p=n;var n=k(p),r=f(b.format),s=f(b.type);q(a.TEXTURE_2D,b,n);var F=b.mipmaps;if(b instanceof THREE.DepthTexture){F=a.DEPTH_COMPONENT;if(b.type===THREE.FloatType){if(!t)throw Error("Float Depth Texture only supported in WebGL2.0");F=a.DEPTH_COMPONENT32F}else t&&(F=a.DEPTH_COMPONENT16);c.texImage2D(a.TEXTURE_2D,0,F,p.width,p.height,0,r,s,null)}else if(b instanceof
|
|
|
+THREE.DataTexture)if(0<F.length&&n){for(var A=0,G=F.length;A<G;A++)p=F[A],c.texImage2D(a.TEXTURE_2D,A,r,p.width,p.height,0,r,s,p.data);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,p.width,p.height,0,r,s,p.data);else if(b instanceof THREE.CompressedTexture)for(A=0,G=F.length;A<G;A++)p=F[A],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(r)?c.compressedTexImage2D(a.TEXTURE_2D,A,r,p.width,p.height,0,p.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):
|
|
|
+c.texImage2D(a.TEXTURE_2D,A,r,p.width,p.height,0,r,s,p.data);else if(0<F.length&&n){A=0;for(G=F.length;A<G;A++)p=F[A],c.texImage2D(a.TEXTURE_2D,A,r,r,s,p);b.generateMipmaps=!1}else c.texImage2D(a.TEXTURE_2D,0,r,r,s,p);b.generateMipmaps&&n&&a.generateMipmap(a.TEXTURE_2D);l.__version=b.version;if(b.onUpdate)b.onUpdate(b);return}}c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_2D,l.__webglTexture)}function q(c,g,h){h?(a.texParameteri(c,a.TEXTURE_WRAP_S,f(g.wrapS)),a.texParameteri(c,a.TEXTURE_WRAP_T,
|
|
|
f(g.wrapT)),a.texParameteri(c,a.TEXTURE_MAG_FILTER,f(g.magFilter)),a.texParameteri(c,a.TEXTURE_MIN_FILTER,f(g.minFilter))):(a.texParameteri(c,a.TEXTURE_WRAP_S,a.CLAMP_TO_EDGE),a.texParameteri(c,a.TEXTURE_WRAP_T,a.CLAMP_TO_EDGE),g.wrapS===THREE.ClampToEdgeWrapping&&g.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.",g),a.texParameteri(c,a.TEXTURE_MAG_FILTER,l(g.magFilter)),
|
|
|
a.texParameteri(c,a.TEXTURE_MIN_FILTER,l(g.minFilter)),g.minFilter!==THREE.NearestFilter&&g.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.",g));!(h=b.get("EXT_texture_filter_anisotropic"))||g.type===THREE.FloatType&&null===b.get("OES_texture_float_linear")||g.type===THREE.HalfFloatType&&null===b.get("OES_texture_half_float_linear")||!(1<g.anisotropy||d.get(g).__currentAnisotropy)||
|
|
|
(a.texParameterf(c,h.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(g.anisotropy,e.getMaxAnisotropy())),d.get(g).__currentAnisotropy=g.anisotropy)}function r(b,e,g,h){var k=f(e.texture.format),l=f(e.texture.type);c.texImage2D(h,0,k,e.width,e.height,0,k,l,null);a.bindFramebuffer(a.FRAMEBUFFER,b);a.framebufferTexture2D(a.FRAMEBUFFER,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(a.FRAMEBUFFER,null)}function s(b,c){a.bindRenderbuffer(a.RENDERBUFFER,b);c.depthBuffer&&!c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,
|
|
|
-a.DEPTH_COMPONENT16,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.RENDERBUFFER,b)):c.depthBuffer&&c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_STENCIL,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var w=g.memory,u="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext;
|
|
|
-this.setTexture2D=n;this.setTextureCube=function(b,g){var l=d.get(b);if(6===b.image.length)if(0<b.version&&l.__version!==b.version){l.__image__webglTextureCube||(b.addEventListener("dispose",m),l.__image__webglTextureCube=a.createTexture(),w.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);for(var n=b instanceof THREE.CompressedTexture,p=b.image[0]instanceof THREE.DataTexture,r=[],s=0;6>s;s++)r[s]=
|
|
|
-n||p?p?b.image[s].image:b.image[s]:h(b.image[s],e.maxCubemapSize);var u=k(r[0]),B=f(b.format),F=f(b.type);q(a.TEXTURE_CUBE_MAP,b,u);for(s=0;6>s;s++)if(n)for(var K,P=r[s].mipmaps,M=0,H=P.length;M<H;M++)K=P[M],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(B)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,M,B,K.width,K.height,0,K.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):
|
|
|
-c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,M,B,K.width,K.height,0,B,F,K.data);else p?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,B,r[s].width,r[s].height,0,B,F,r[s].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,B,B,F,r[s]);b.generateMipmaps&&u&&a.generateMipmap(a.TEXTURE_CUBE_MAP);l.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+g),c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+
|
|
|
-e);c.bindTexture(a.TEXTURE_CUBE_MAP,d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose",p);f.__webglTexture=a.createTexture();w.textures++;var g=b instanceof THREE.WebGLRenderTargetCube,h=k(b);if(g){e.__webglFramebuffer=[];for(var l=0;6>l;l++)e.__webglFramebuffer[l]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(g){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);q(a.TEXTURE_CUBE_MAP,b.texture,h);for(l=
|
|
|
+a.DEPTH_COMPONENT16,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.RENDERBUFFER,b)):c.depthBuffer&&c.stencilBuffer?(a.renderbufferStorage(a.RENDERBUFFER,a.DEPTH_STENCIL,c.width,c.height),a.framebufferRenderbuffer(a.FRAMEBUFFER,a.DEPTH_STENCIL_ATTACHMENT,a.RENDERBUFFER,b)):a.renderbufferStorage(a.RENDERBUFFER,a.RGBA4,c.width,c.height);a.bindRenderbuffer(a.RENDERBUFFER,null)}var v=g.memory,t="undefined"!==typeof WebGL2RenderingContext&&a instanceof WebGL2RenderingContext;
|
|
|
+this.setTexture2D=n;this.setTextureCube=function(b,g){var l=d.get(b);if(6===b.image.length)if(0<b.version&&l.__version!==b.version){l.__image__webglTextureCube||(b.addEventListener("dispose",m),l.__image__webglTextureCube=a.createTexture(),v.textures++);c.activeTexture(a.TEXTURE0+g);c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube);a.pixelStorei(a.UNPACK_FLIP_Y_WEBGL,b.flipY);for(var n=b instanceof THREE.CompressedTexture,p=b.image[0]instanceof THREE.DataTexture,r=[],s=0;6>s;s++)r[s]=
|
|
|
+n||p?p?b.image[s].image:b.image[s]:h(b.image[s],e.maxCubemapSize);var t=k(r[0]),A=f(b.format),G=f(b.type);q(a.TEXTURE_CUBE_MAP,b,t);for(s=0;6>s;s++)if(n)for(var J,P=r[s].mipmaps,K=0,H=P.length;K<H;K++)J=P[K],b.format!==THREE.RGBAFormat&&b.format!==THREE.RGBFormat?-1<c.getCompressedTextureFormats().indexOf(A)?c.compressedTexImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,K,A,J.width,J.height,0,J.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):
|
|
|
+c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,K,A,J.width,J.height,0,A,G,J.data);else p?c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,A,r[s].width,r[s].height,0,A,G,r[s].data):c.texImage2D(a.TEXTURE_CUBE_MAP_POSITIVE_X+s,0,A,A,G,r[s]);b.generateMipmaps&&t&&a.generateMipmap(a.TEXTURE_CUBE_MAP);l.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(a.TEXTURE0+g),c.bindTexture(a.TEXTURE_CUBE_MAP,l.__image__webglTextureCube)};this.setTextureCubeDynamic=function(b,e){c.activeTexture(a.TEXTURE0+
|
|
|
+e);c.bindTexture(a.TEXTURE_CUBE_MAP,d.get(b).__webglTexture)};this.setupRenderTarget=function(b){var e=d.get(b),f=d.get(b.texture);b.addEventListener("dispose",p);f.__webglTexture=a.createTexture();v.textures++;var g=b instanceof THREE.WebGLRenderTargetCube,h=k(b);if(g){e.__webglFramebuffer=[];for(var l=0;6>l;l++)e.__webglFramebuffer[l]=a.createFramebuffer()}else e.__webglFramebuffer=a.createFramebuffer();if(g){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);q(a.TEXTURE_CUBE_MAP,b.texture,h);for(l=
|
|
|
0;6>l;l++)r(e.__webglFramebuffer[l],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+l);b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),q(a.TEXTURE_2D,b.texture,h),r(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_2D),c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=b instanceof THREE.WebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");
|
|
|
if(b instanceof THREE.WebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not supported!");a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer);if(!(b.depthTexture instanceof THREE.DepthTexture))throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=
|
|
|
!0);n(b.depthTexture,0);b=d.get(b.depthTexture).__webglTexture;a.framebufferTexture2D(a.FRAMEBUFFER,a.DEPTH_ATTACHMENT,a.TEXTURE_2D,b,0)}else if(f)for(e.__webglDepthbuffer=[],f=0;6>f;f++)a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer[f]),e.__webglDepthbuffer[f]=a.createRenderbuffer(),s(e.__webglDepthbuffer[f],b);else a.bindFramebuffer(a.FRAMEBUFFER,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),s(e.__webglDepthbuffer,b);a.bindFramebuffer(a.FRAMEBUFFER,null)}};this.updateRenderTargetMipmap=
|
|
|
function(b){var e=b.texture;e.generateMipmaps&&k(b)&&e.minFilter!==THREE.NearestFilter&&e.minFilter!==THREE.LinearFilter&&(b=b instanceof THREE.WebGLRenderTargetCube?a.TEXTURE_CUBE_MAP:a.TEXTURE_2D,e=d.get(e).__webglTexture,c.bindTexture(b,e),a.generateMipmap(b),c.bindTexture(b,null))}};
|
|
|
THREE.WebGLUniforms=function(){var a=new THREE.Texture,b=new THREE.CubeTexture,c=[],d=[],e=function(a,b,d){var e=a[0];if(0>=e||0<e)return a;var f=b*d,g=c[f];void 0===g&&(g=new Float32Array(f),c[f]=g);if(0!==b)for(e.toArray(g,0),e=1,f=0;e!==b;++e)f+=d,a[e].toArray(g,f);return g},f=function(a,b){var c=d[b];void 0===c&&(c=new Int32Array(b),d[b]=c);for(var e=0;e!==b;++e)c[e]=a.allocTextureUnit();return c},g=function(a,b){a.uniform1f(this.addr,b)},h=function(a,b){a.uniform1i(this.addr,b)},k=function(a,
|
|
|
b){void 0===b.x?a.uniform2fv(this.addr,b):a.uniform2f(this.addr,b.x,b.y)},l=function(a,b){void 0!==b.x?a.uniform3f(this.addr,b.x,b.y,b.z):void 0!==b.r?a.uniform3f(this.addr,b.r,b.g,b.b):a.uniform3fv(this.addr,b)},m=function(a,b){void 0===b.x?a.uniform4fv(this.addr,b):a.uniform4f(this.addr,b.x,b.y,b.z,b.w)},p=function(a,b){a.uniformMatrix2fv(this.addr,!1,b.elements||b)},n=function(a,b){a.uniformMatrix3fv(this.addr,!1,b.elements||b)},q=function(a,b){a.uniformMatrix4fv(this.addr,!1,b.elements||b)},r=
|
|
|
-function(b,c,d){var e=d.allocTextureUnit();b.uniform1i(this.addr,e);d.setTexture2D(c||a,e)},s=function(a,c,d){var e=d.allocTextureUnit();a.uniform1i(this.addr,e);d.setTextureCube(c||b,e)},w=function(a,b){a.uniform2iv(this.addr,b)},u=function(a,b){a.uniform3iv(this.addr,b)},t=function(a,b){a.uniform4iv(this.addr,b)},C=function(a){switch(a){case 5126:return g;case 35664:return k;case 35665:return l;case 35666:return m;case 35674:return p;case 35675:return n;case 35676:return q;case 35678:return r;case 35680:return s;
|
|
|
-case 5124:case 35670:return h;case 35667:case 35671:return w;case 35668:case 35672:return u;case 35669:case 35673:return t}},v=function(a,b){a.uniform1fv(this.addr,b)},E=function(a,b){a.uniform1iv(this.addr,b)},z=function(a,b){a.uniform2fv(this.addr,e(b,this.size,2))},y=function(a,b){a.uniform3fv(this.addr,e(b,this.size,3))},A=function(a,b){a.uniform4fv(this.addr,e(b,this.size,4))},I=function(a,b){a.uniformMatrix2fv(this.addr,!1,e(b,this.size,4))},B=function(a,b){a.uniformMatrix3fv(this.addr,!1,e(b,
|
|
|
-this.size,9))},F=function(a,b){a.uniformMatrix4fv(this.addr,!1,e(b,this.size,16))},K=function(b,c,d){var e=c.length,g=f(d,e);b.uniform1iv(this.addr,g);for(b=0;b!==e;++b)d.setTexture2D(c[b]||a,g[b])},P=function(a,c,d){var e=c.length,g=f(d,e);a.uniform1iv(this.addr,g);for(a=0;a!==e;++a)d.setTextureCube(c[a]||b,g[a])},M=function(a){switch(a){case 5126:return v;case 35664:return z;case 35665:return y;case 35666:return A;case 35674:return I;case 35675:return B;case 35676:return F;case 35678:return K;case 35680:return P;
|
|
|
-case 5124:case 35670:return E;case 35667:case 35671:return w;case 35668:case 35672:return u;case 35669:case 35673:return t}},H=function(a,b,c){this.id=a;this.addr=c;this.setValue=C(b.type)},L=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=M(b.type)},O=function(a){this.id=a;this.seq=[];this.map={}};O.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var N=/([\w\d_]+)(\])?(\[|\.)?/g,Q=function(a,b,c){this.seq=[];this.map=
|
|
|
-{};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(N.lastIndex=0;;){var l=N.exec(h),n=N.lastIndex,m=l[1],p=l[3];"]"===l[2]&&(m|=0);if(void 0===p||"["===p&&n+2===k){h=g;e=void 0===p?new H(m,e,f):new L(m,e,f);h.seq.push(e);h.map[e.id]=e;break}else p=g.map[m],void 0===p&&(p=new O(m),m=g,g=p,m.seq.push(g),m.map[g.id]=g),g=p}}};Q.prototype.setValue=function(a,b,c){b=this.map[b];
|
|
|
+function(b,c,d){var e=d.allocTextureUnit();b.uniform1i(this.addr,e);d.setTexture2D(c||a,e)},s=function(a,c,d){var e=d.allocTextureUnit();a.uniform1i(this.addr,e);d.setTextureCube(c||b,e)},v=function(a,b){a.uniform2iv(this.addr,b)},t=function(a,b){a.uniform3iv(this.addr,b)},u=function(a,b){a.uniform4iv(this.addr,b)},C=function(a){switch(a){case 5126:return g;case 35664:return k;case 35665:return l;case 35666:return m;case 35674:return p;case 35675:return n;case 35676:return q;case 35678:return r;case 35680:return s;
|
|
|
+case 5124:case 35670:return h;case 35667:case 35671:return v;case 35668:case 35672:return t;case 35669:case 35673:return u}},w=function(a,b){a.uniform1fv(this.addr,b)},E=function(a,b){a.uniform1iv(this.addr,b)},y=function(a,b){a.uniform2fv(this.addr,e(b,this.size,2))},z=function(a,b){a.uniform3fv(this.addr,e(b,this.size,3))},B=function(a,b){a.uniform4fv(this.addr,e(b,this.size,4))},F=function(a,b){a.uniformMatrix2fv(this.addr,!1,e(b,this.size,4))},A=function(a,b){a.uniformMatrix3fv(this.addr,!1,e(b,
|
|
|
+this.size,9))},G=function(a,b){a.uniformMatrix4fv(this.addr,!1,e(b,this.size,16))},J=function(b,c,d){var e=c.length,g=f(d,e);b.uniform1iv(this.addr,g);for(b=0;b!==e;++b)d.setTexture2D(c[b]||a,g[b])},P=function(a,c,d){var e=c.length,g=f(d,e);a.uniform1iv(this.addr,g);for(a=0;a!==e;++a)d.setTextureCube(c[a]||b,g[a])},K=function(a){switch(a){case 5126:return w;case 35664:return y;case 35665:return z;case 35666:return B;case 35674:return F;case 35675:return A;case 35676:return G;case 35678:return J;case 35680:return P;
|
|
|
+case 5124:case 35670:return E;case 35667:case 35671:return v;case 35668:case 35672:return t;case 35669:case 35673:return u}},H=function(a,b,c){this.id=a;this.addr=c;this.setValue=C(b.type)},M=function(a,b,c){this.id=a;this.addr=c;this.size=b.size;this.setValue=K(b.type)},O=function(a){this.id=a;this.seq=[];this.map={}};O.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var N=/([\w\d_]+)(\])?(\[|\.)?/g,Q=function(a,b,c){this.seq=[];this.map=
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+{};this.renderer=c;c=a.getProgramParameter(b,a.ACTIVE_UNIFORMS);for(var d=0;d!==c;++d){var e=a.getActiveUniform(b,d),f=a.getUniformLocation(b,e.name),g=this,h=e.name,k=h.length;for(N.lastIndex=0;;){var l=N.exec(h),m=N.lastIndex,n=l[1],p=l[3];"]"===l[2]&&(n|=0);if(void 0===p||"["===p&&m+2===k){h=g;e=void 0===p?new H(n,e,f):new M(n,e,f);h.seq.push(e);h.map[e.id]=e;break}else p=g.map[n],void 0===p&&(p=new O(n),n=g,g=p,n.seq.push(g),n.map[g.id]=g),g=p}}};Q.prototype.setValue=function(a,b,c){b=this.map[b];
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void 0!==b&&b.setValue(a,c,this.renderer)};Q.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};Q.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Q.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Q.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};Q.splitDynamic=function(a,b){for(var c=null,
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d=a.length,e=0,f=0;f!==d;++f){var g=a[f],h=b[g.id];h&&!0===h.dynamic?(null===c&&(c=[]),c.push(g)):(e<f&&(a[e]=g),++e)}e<d&&(a.length=e);return c};Q.evalDynamic=function(a,b,c,d){for(var e=0,f=a.length;e!==f;++e){var g=b[a[e].id],h=g.onUpdateCallback;void 0!==h&&h.call(g,c,d)}};return Q}();
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-THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,r,s,w,u,t,C;this.render=function(v,E,z){if(0!==b.length){v=new THREE.Vector3;var y=z.w/z.z,A=.5*z.z,I=.5*z.w,B=16/z.w,F=new THREE.Vector2(B*y,B),K=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),M=new THREE.Box2;M.min.set(0,0);M.max.set(z.z-16,z.w-16);if(void 0===u){var B=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),H=new Uint16Array([0,1,2,0,2,3]);r=n.createBuffer();s=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,
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-r);n.bufferData(n.ARRAY_BUFFER,B,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);n.bufferData(n.ELEMENT_ARRAY_BUFFER,H,n.STATIC_DRAW);t=n.createTexture();C=n.createTexture();q.bindTexture(n.TEXTURE_2D,t);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,
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-n.NEAREST);q.bindTexture(n.TEXTURE_2D,C);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var B=w={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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-fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},H=n.createProgram(),L=n.createShader(n.FRAGMENT_SHADER),
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-O=n.createShader(n.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";n.shaderSource(L,N+B.fragmentShader);n.shaderSource(O,N+B.vertexShader);n.compileShader(L);n.compileShader(O);n.attachShader(H,L);n.attachShader(H,O);n.linkProgram(H);u=H;m=n.getAttribLocation(u,"position");p=n.getAttribLocation(u,"uv");c=n.getUniformLocation(u,"renderType");d=n.getUniformLocation(u,"map");e=n.getUniformLocation(u,"occlusionMap");f=n.getUniformLocation(u,"opacity");g=n.getUniformLocation(u,"color");h=n.getUniformLocation(u,
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-"scale");k=n.getUniformLocation(u,"rotation");l=n.getUniformLocation(u,"screenPosition")}n.useProgram(u);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,r);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);q.disable(n.CULL_FACE);q.setDepthWrite(!1);H=0;for(L=b.length;H<L;H++)if(B=16/z.w,F.set(B*y,B),O=b[H],v.set(O.matrixWorld.elements[12],
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-O.matrixWorld.elements[13],O.matrixWorld.elements[14]),v.applyMatrix4(E.matrixWorldInverse),v.applyProjection(E.projectionMatrix),K.copy(v),P.x=z.x+K.x*A+A-8,P.y=z.y+K.y*I+I-8,!0===M.containsPoint(P)){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,t);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,P.x,P.y,16,16,0);n.uniform1i(c,0);n.uniform2f(h,F.x,F.y);n.uniform3f(l,K.x,K.y,K.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,
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-6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,C);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,P.x,P.y,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,t);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);O.positionScreen.copy(K);O.customUpdateCallback?O.customUpdateCallback(O):O.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var N=0,Q=O.lensFlares.length;N<Q;N++){var J=O.lensFlares[N];.001<J.opacity&&.001<J.scale&&
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|
-(K.x=J.x,K.y=J.y,K.z=J.z,B=J.size*J.scale/z.w,F.x=B*y,F.y=B,n.uniform3f(l,K.x,K.y,K.z),n.uniform2f(h,F.x,F.y),n.uniform1f(k,J.rotation),n.uniform1f(f,J.opacity),n.uniform3f(g,J.color.r,J.color.g,J.color.b),q.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst),a.setTexture2D(J.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
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-THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,r,s,w,u,t;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var v=a.context,E=a.state,z,y,A,I,B=new THREE.Vector3,F=new THREE.Quaternion,K=new THREE.Vector3;this.render=function(P,M){if(0!==b.length){if(void 0===A){var H=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),L=new Uint16Array([0,1,2,0,2,3]);z=v.createBuffer();y=v.createBuffer();v.bindBuffer(v.ARRAY_BUFFER,
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-z);v.bufferData(v.ARRAY_BUFFER,H,v.STATIC_DRAW);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,y);v.bufferData(v.ELEMENT_ARRAY_BUFFER,L,v.STATIC_DRAW);var H=v.createProgram(),L=v.createShader(v.VERTEX_SHADER),O=v.createShader(v.FRAGMENT_SHADER);v.shaderSource(L,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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-v.shaderSource(O,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-v.compileShader(L);v.compileShader(O);v.attachShader(H,L);v.attachShader(H,O);v.linkProgram(H);A=H;u=v.getAttribLocation(A,"position");t=v.getAttribLocation(A,"uv");c=v.getUniformLocation(A,"uvOffset");d=v.getUniformLocation(A,"uvScale");e=v.getUniformLocation(A,"rotation");f=v.getUniformLocation(A,"scale");g=v.getUniformLocation(A,"color");h=v.getUniformLocation(A,"map");k=v.getUniformLocation(A,"opacity");l=v.getUniformLocation(A,"modelViewMatrix");m=v.getUniformLocation(A,"projectionMatrix");p=
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-v.getUniformLocation(A,"fogType");n=v.getUniformLocation(A,"fogDensity");q=v.getUniformLocation(A,"fogNear");r=v.getUniformLocation(A,"fogFar");s=v.getUniformLocation(A,"fogColor");w=v.getUniformLocation(A,"alphaTest");H=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");H.width=8;H.height=8;L=H.getContext("2d");L.fillStyle="white";L.fillRect(0,0,8,8);I=new THREE.Texture(H);I.needsUpdate=!0}v.useProgram(A);E.initAttributes();E.enableAttribute(u);E.enableAttribute(t);E.disableUnusedAttributes();
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-E.disable(v.CULL_FACE);E.enable(v.BLEND);v.bindBuffer(v.ARRAY_BUFFER,z);v.vertexAttribPointer(u,2,v.FLOAT,!1,16,0);v.vertexAttribPointer(t,2,v.FLOAT,!1,16,8);v.bindBuffer(v.ELEMENT_ARRAY_BUFFER,y);v.uniformMatrix4fv(m,!1,M.projectionMatrix.elements);E.activeTexture(v.TEXTURE0);v.uniform1i(h,0);L=H=0;(O=P.fog)?(v.uniform3f(s,O.color.r,O.color.g,O.color.b),O instanceof THREE.Fog?(v.uniform1f(q,O.near),v.uniform1f(r,O.far),v.uniform1i(p,1),L=H=1):O instanceof THREE.FogExp2&&(v.uniform1f(n,O.density),
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-v.uniform1i(p,2),L=H=2)):(v.uniform1i(p,0),L=H=0);for(var O=0,N=b.length;O<N;O++){var Q=b[O];Q.modelViewMatrix.multiplyMatrices(M.matrixWorldInverse,Q.matrixWorld);Q.z=-Q.modelViewMatrix.elements[14]}b.sort(C);for(var J=[],O=0,N=b.length;O<N;O++){var Q=b[O],D=Q.material;v.uniform1f(w,D.alphaTest);v.uniformMatrix4fv(l,!1,Q.modelViewMatrix.elements);Q.matrixWorld.decompose(B,F,K);J[0]=K.x;J[1]=K.y;Q=0;P.fog&&D.fog&&(Q=L);H!==Q&&(v.uniform1i(p,Q),H=Q);null!==D.map?(v.uniform2f(c,D.map.offset.x,D.map.offset.y),
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-v.uniform2f(d,D.map.repeat.x,D.map.repeat.y)):(v.uniform2f(c,0,0),v.uniform2f(d,1,1));v.uniform1f(k,D.opacity);v.uniform3f(g,D.color.r,D.color.g,D.color.b);v.uniform1f(e,D.rotation);v.uniform2fv(f,J);E.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst);E.setDepthTest(D.depthTest);E.setDepthWrite(D.depthWrite);D.map?a.setTexture2D(D.map,0):a.setTexture2D(I,0);v.drawElements(v.TRIANGLES,6,v.UNSIGNED_SHORT,0)}E.enable(v.CULL_FACE);a.resetGLState()}}};
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|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n=a.context,q=a.state,r,s,v,t,u,C;this.render=function(w,E,y){if(0!==b.length){w=new THREE.Vector3;var z=y.w/y.z,B=.5*y.z,F=.5*y.w,A=16/y.w,G=new THREE.Vector2(A*z,A),J=new THREE.Vector3(1,1,0),P=new THREE.Vector2(1,1),K=new THREE.Box2;K.min.set(0,0);K.max.set(y.z-16,y.w-16);if(void 0===t){var A=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),H=new Uint16Array([0,1,2,0,2,3]);r=n.createBuffer();s=n.createBuffer();n.bindBuffer(n.ARRAY_BUFFER,
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|
+r);n.bufferData(n.ARRAY_BUFFER,A,n.STATIC_DRAW);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);n.bufferData(n.ELEMENT_ARRAY_BUFFER,H,n.STATIC_DRAW);u=n.createTexture();C=n.createTexture();q.bindTexture(n.TEXTURE_2D,u);n.texImage2D(n.TEXTURE_2D,0,n.RGB,16,16,0,n.RGB,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,
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|
+n.NEAREST);q.bindTexture(n.TEXTURE_2D,C);n.texImage2D(n.TEXTURE_2D,0,n.RGBA,16,16,0,n.RGBA,n.UNSIGNED_BYTE,null);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_S,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_WRAP_T,n.CLAMP_TO_EDGE);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MAG_FILTER,n.NEAREST);n.texParameteri(n.TEXTURE_2D,n.TEXTURE_MIN_FILTER,n.NEAREST);var A=v={vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif ( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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+fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif ( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if ( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},H=n.createProgram(),M=n.createShader(n.FRAGMENT_SHADER),
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|
+O=n.createShader(n.VERTEX_SHADER),N="precision "+a.getPrecision()+" float;\n";n.shaderSource(M,N+A.fragmentShader);n.shaderSource(O,N+A.vertexShader);n.compileShader(M);n.compileShader(O);n.attachShader(H,M);n.attachShader(H,O);n.linkProgram(H);t=H;m=n.getAttribLocation(t,"position");p=n.getAttribLocation(t,"uv");c=n.getUniformLocation(t,"renderType");d=n.getUniformLocation(t,"map");e=n.getUniformLocation(t,"occlusionMap");f=n.getUniformLocation(t,"opacity");g=n.getUniformLocation(t,"color");h=n.getUniformLocation(t,
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|
+"scale");k=n.getUniformLocation(t,"rotation");l=n.getUniformLocation(t,"screenPosition")}n.useProgram(t);q.initAttributes();q.enableAttribute(m);q.enableAttribute(p);q.disableUnusedAttributes();n.uniform1i(e,0);n.uniform1i(d,1);n.bindBuffer(n.ARRAY_BUFFER,r);n.vertexAttribPointer(m,2,n.FLOAT,!1,16,0);n.vertexAttribPointer(p,2,n.FLOAT,!1,16,8);n.bindBuffer(n.ELEMENT_ARRAY_BUFFER,s);q.disable(n.CULL_FACE);q.setDepthWrite(!1);H=0;for(M=b.length;H<M;H++)if(A=16/y.w,G.set(A*z,A),O=b[H],w.set(O.matrixWorld.elements[12],
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|
+O.matrixWorld.elements[13],O.matrixWorld.elements[14]),w.applyMatrix4(E.matrixWorldInverse),w.applyProjection(E.projectionMatrix),J.copy(w),P.x=y.x+J.x*B+B-8,P.y=y.y+J.y*F+F-8,!0===K.containsPoint(P)){q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,null);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,u);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGB,P.x,P.y,16,16,0);n.uniform1i(c,0);n.uniform2f(h,G.x,G.y);n.uniform3f(l,J.x,J.y,J.z);q.disable(n.BLEND);q.enable(n.DEPTH_TEST);n.drawElements(n.TRIANGLES,
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|
|
+6,n.UNSIGNED_SHORT,0);q.activeTexture(n.TEXTURE0);q.bindTexture(n.TEXTURE_2D,C);n.copyTexImage2D(n.TEXTURE_2D,0,n.RGBA,P.x,P.y,16,16,0);n.uniform1i(c,1);q.disable(n.DEPTH_TEST);q.activeTexture(n.TEXTURE1);q.bindTexture(n.TEXTURE_2D,u);n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0);O.positionScreen.copy(J);O.customUpdateCallback?O.customUpdateCallback(O):O.updateLensFlares();n.uniform1i(c,2);q.enable(n.BLEND);for(var N=0,Q=O.lensFlares.length;N<Q;N++){var L=O.lensFlares[N];.001<L.opacity&&.001<L.scale&&
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|
+(J.x=L.x,J.y=L.y,J.z=L.z,A=L.size*L.scale/y.w,G.x=A*z,G.y=A,n.uniform3f(l,J.x,J.y,J.z),n.uniform2f(h,G.x,G.y),n.uniform1f(k,L.rotation),n.uniform1f(f,L.opacity),n.uniform3f(g,L.color.r,L.color.g,L.color.b),q.setBlending(L.blending,L.blendEquation,L.blendSrc,L.blendDst),a.setTexture2D(L.texture,1),n.drawElements(n.TRIANGLES,6,n.UNSIGNED_SHORT,0))}}q.enable(n.CULL_FACE);q.enable(n.DEPTH_TEST);q.setDepthWrite(!0);a.resetGLState()}}};
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+THREE.SpritePlugin=function(a,b){var c,d,e,f,g,h,k,l,m,p,n,q,r,s,v,t,u;function C(a,b){return a.renderOrder!==b.renderOrder?a.renderOrder-b.renderOrder:a.z!==b.z?b.z-a.z:b.id-a.id}var w=a.context,E=a.state,y,z,B,F,A=new THREE.Vector3,G=new THREE.Quaternion,J=new THREE.Vector3;this.render=function(P,K){if(0!==b.length){if(void 0===B){var H=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),M=new Uint16Array([0,1,2,0,2,3]);y=w.createBuffer();z=w.createBuffer();w.bindBuffer(w.ARRAY_BUFFER,
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+y);w.bufferData(w.ARRAY_BUFFER,H,w.STATIC_DRAW);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.bufferData(w.ELEMENT_ARRAY_BUFFER,M,w.STATIC_DRAW);var H=w.createProgram(),M=w.createShader(w.VERTEX_SHADER),O=w.createShader(w.FRAGMENT_SHADER);w.shaderSource(M,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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+w.shaderSource(O,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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+w.compileShader(M);w.compileShader(O);w.attachShader(H,M);w.attachShader(H,O);w.linkProgram(H);B=H;t=w.getAttribLocation(B,"position");u=w.getAttribLocation(B,"uv");c=w.getUniformLocation(B,"uvOffset");d=w.getUniformLocation(B,"uvScale");e=w.getUniformLocation(B,"rotation");f=w.getUniformLocation(B,"scale");g=w.getUniformLocation(B,"color");h=w.getUniformLocation(B,"map");k=w.getUniformLocation(B,"opacity");l=w.getUniformLocation(B,"modelViewMatrix");m=w.getUniformLocation(B,"projectionMatrix");p=
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+w.getUniformLocation(B,"fogType");n=w.getUniformLocation(B,"fogDensity");q=w.getUniformLocation(B,"fogNear");r=w.getUniformLocation(B,"fogFar");s=w.getUniformLocation(B,"fogColor");v=w.getUniformLocation(B,"alphaTest");H=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");H.width=8;H.height=8;M=H.getContext("2d");M.fillStyle="white";M.fillRect(0,0,8,8);F=new THREE.Texture(H);F.needsUpdate=!0}w.useProgram(B);E.initAttributes();E.enableAttribute(t);E.enableAttribute(u);E.disableUnusedAttributes();
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+E.disable(w.CULL_FACE);E.enable(w.BLEND);w.bindBuffer(w.ARRAY_BUFFER,y);w.vertexAttribPointer(t,2,w.FLOAT,!1,16,0);w.vertexAttribPointer(u,2,w.FLOAT,!1,16,8);w.bindBuffer(w.ELEMENT_ARRAY_BUFFER,z);w.uniformMatrix4fv(m,!1,K.projectionMatrix.elements);E.activeTexture(w.TEXTURE0);w.uniform1i(h,0);M=H=0;(O=P.fog)?(w.uniform3f(s,O.color.r,O.color.g,O.color.b),O instanceof THREE.Fog?(w.uniform1f(q,O.near),w.uniform1f(r,O.far),w.uniform1i(p,1),M=H=1):O instanceof THREE.FogExp2&&(w.uniform1f(n,O.density),
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+w.uniform1i(p,2),M=H=2)):(w.uniform1i(p,0),M=H=0);for(var O=0,N=b.length;O<N;O++){var Q=b[O];Q.modelViewMatrix.multiplyMatrices(K.matrixWorldInverse,Q.matrixWorld);Q.z=-Q.modelViewMatrix.elements[14]}b.sort(C);for(var L=[],O=0,N=b.length;O<N;O++){var Q=b[O],D=Q.material;w.uniform1f(v,D.alphaTest);w.uniformMatrix4fv(l,!1,Q.modelViewMatrix.elements);Q.matrixWorld.decompose(A,G,J);L[0]=J.x;L[1]=J.y;Q=0;P.fog&&D.fog&&(Q=M);H!==Q&&(w.uniform1i(p,Q),H=Q);null!==D.map?(w.uniform2f(c,D.map.offset.x,D.map.offset.y),
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+w.uniform2f(d,D.map.repeat.x,D.map.repeat.y)):(w.uniform2f(c,0,0),w.uniform2f(d,1,1));w.uniform1f(k,D.opacity);w.uniform3f(g,D.color.r,D.color.g,D.color.b);w.uniform1f(e,D.rotation);w.uniform2fv(f,L);E.setBlending(D.blending,D.blendEquation,D.blendSrc,D.blendDst);E.setDepthTest(D.depthTest);E.setDepthWrite(D.depthWrite);D.map?a.setTexture2D(D.map,0):a.setTexture2D(F,0);w.drawElements(w.TRIANGLES,6,w.UNSIGNED_SHORT,0)}E.enable(w.CULL_FACE);a.resetGLState()}}};
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Object.assign(THREE,{Face4:function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)},LineStrip:0,LinePieces:1,MeshFaceMaterial:THREE.MultiMaterial,PointCloud:function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new THREE.Points(a,b)},Particle:THREE.Sprite,ParticleSystem:function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new THREE.Points(a,
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b)},PointCloudMaterial:function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},ParticleBasicMaterial:function(a){console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},ParticleSystemMaterial:function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new THREE.PointsMaterial(a)},Vertex:function(a,b,c){console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead.");
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return new THREE.Vector3(a,b,c)}});Object.assign(THREE.Box2.prototype,{empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)}});
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@@ -824,32 +824,32 @@ THREE.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been mov
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THREE.CurveUtils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,e){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*e},tangentSpline:function(a,b,c,d,e){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,e){a=.5*(c-a);d=.5*(d-b);var f=e*e;return(2*b-2*c+a+d)*e*f+(-3*b+3*c-2*a-d)*f+a*e+b}};
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THREE.SceneUtils={createMultiMaterialObject:function(a,b){for(var c=new THREE.Group,d=0,e=b.length;d<e;d++)c.add(new THREE.Mesh(a,b[d]));return c},detach:function(a,b,c){a.applyMatrix(b.matrixWorld);b.remove(a);c.add(a)},attach:function(a,b,c){var d=new THREE.Matrix4;d.getInverse(c.matrixWorld);a.applyMatrix(d);b.remove(a);c.add(a)}};
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THREE.ShapeUtils={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*c},triangulate:function(){return function(a,b){var c=a.length;if(3>c)return null;var d=[],e=[],f=[],g,h,k;if(0<THREE.ShapeUtils.area(a))for(h=0;h<c;h++)e[h]=h;else for(h=0;h<c;h++)e[h]=c-1-h;var l=2*c;for(h=c-1;2<c;){if(0>=l--){console.warn("THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()");break}g=h;c<=g&&(g=0);h=g+1;c<=h&&(h=0);k=h+1;c<=k&&(k=0);var m;a:{var p=
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-m=void 0,n=void 0,q=void 0,r=void 0,s=void 0,w=void 0,u=void 0,t=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,w=a[e[k]].y;if(Number.EPSILON>(q-p)*(w-n)-(r-n)*(s-p))m=!1;else{var C=void 0,v=void 0,E=void 0,z=void 0,y=void 0,A=void 0,I=void 0,B=void 0,F=void 0,K=void 0,F=B=I=t=u=void 0,C=s-q,v=w-r,E=p-s,z=n-w,y=q-p,A=r-n;for(m=0;m<c;m++)if(u=a[e[m]].x,t=a[e[m]].y,!(u===p&&t===n||u===q&&t===r||u===s&&t===w)&&(I=u-p,B=t-n,F=u-q,K=t-r,u-=s,t-=w,F=C*K-v*F,I=y*B-A*I,B=E*t-z*u,F>=-Number.EPSILON&&
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-B>=-Number.EPSILON&&I>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,m=a.x-d.x,p=a.y-d.y,y=h*k-g*l,A=h*m-g*p;if(Math.abs(y)>Number.EPSILON){if(0<y){if(0>A||A>
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-y)return[];k=l*m-k*p;if(0>k||k>y)return[]}else{if(0<A||A<y)return[];k=l*m-k*p;if(0<k||k<y)return[]}if(0===k)return!f||0!==A&&A!==y?[a]:[];if(k===y)return!f||0!==A&&A!==y?[b]:[];if(0===A)return[d];if(A===y)return[e];f=k/y;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==A||l*m!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,y=d.x,l=e,d=e.x):(b=
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-e,y=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,y=d.y,l=e,d=e.y):(b=e,y=e.y,l=d,d=d.y));return k<=y?a<y?[]:a===y?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var f,g,h,k,l,m={};h=a.concat();f=0;for(g=b.length;f<g;f++)Array.prototype.push.apply(h,b[f]);f=0;for(g=
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-h.length;f<g;f++)l=h[f].x+":"+h[f].y,void 0!==m[l]&&console.warn("THREE.ShapeUtils: Duplicate point",l,f),m[l]=f;f=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=
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-b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,p,z,y,A,I=[],B,F,K,P=0;for(m=b.length;P<m;P++)l.push(P);B=0;for(var M=2*l.length;0<l.length;){M--;if(0>M){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=B;p<h.length;p++){z=h[p];m=-1;for(P=0;P<l.length;P++)if(y=l[P],A=z.x+":"+z.y+":"+y,void 0===I[A]){k=b[y];for(F=0;F<k.length;F++)if(y=k[F],c(p,F)&&!f(z,y)&&!g(z,y)){m=F;l.splice(P,
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-1);B=h.slice(0,p+1);y=h.slice(p);F=k.slice(m);K=k.slice(0,m+1);h=B.concat(F).concat(K).concat(y);B=p;break}if(0<=m)break;I[A]=!0}if(0<=m)break}}return h}(a,b);var p=THREE.ShapeUtils.triangulate(f,!1);f=0;for(g=p.length;f<g;f++)for(k=p[f],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=m[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=
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-1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
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+m=void 0,n=void 0,q=void 0,r=void 0,s=void 0,v=void 0,t=void 0,u=void 0,p=a[e[g]].x,n=a[e[g]].y,q=a[e[h]].x,r=a[e[h]].y,s=a[e[k]].x,v=a[e[k]].y;if(Number.EPSILON>(q-p)*(v-n)-(r-n)*(s-p))m=!1;else{var C=void 0,w=void 0,E=void 0,y=void 0,z=void 0,B=void 0,F=void 0,A=void 0,G=void 0,J=void 0,G=A=F=u=t=void 0,C=s-q,w=v-r,E=p-s,y=n-v,z=q-p,B=r-n;for(m=0;m<c;m++)if(t=a[e[m]].x,u=a[e[m]].y,!(t===p&&u===n||t===q&&u===r||t===s&&u===v)&&(F=t-p,A=u-n,G=t-q,J=u-r,t-=s,u-=v,G=C*J-w*G,F=z*A-B*F,A=E*u-y*t,G>=-Number.EPSILON&&
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+A>=-Number.EPSILON&&F>=-Number.EPSILON)){m=!1;break a}m=!0}}if(m){d.push([a[e[g]],a[e[h]],a[e[k]]]);f.push([e[g],e[h],e[k]]);g=h;for(k=h+1;k<c;g++,k++)e[g]=e[k];c--;l=2*c}}return b?f:d}}(),triangulateShape:function(a,b){function c(a){var b=a.length;2<b&&a[b-1].equals(a[0])&&a.pop()}function d(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function e(a,b,c,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-c.x,l=e.y-c.y,m=a.x-c.x,n=a.y-c.y,p=h*k-
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+g*l,F=h*m-g*n;if(Math.abs(p)>Number.EPSILON){if(0<p){if(0>F||F>p)return[];k=l*m-k*n;if(0>k||k>p)return[]}else{if(0<F||F<p)return[];k=l*m-k*n;if(0<k||k<p)return[]}if(0===k)return!f||0!==F&&F!==p?[a]:[];if(k===p)return!f||0!==F&&F!==p?[b]:[];if(0===F)return[c];if(F===p)return[e];f=k/p;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==F||l*m!==k*n)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==c.x||a.y!==c.y?[]:[a];if(h)return d(c,e,a)?[a]:[];if(k)return d(a,b,c)?[c]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,
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+a=b.x):(g=b,k=b.x,h=a,a=a.x),c.x<e.x?(b=c,p=c.x,l=e,c=e.x):(b=e,p=e.x,l=c,c=c.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),c.y<e.y?(b=c,p=c.y,l=e,c=e.y):(b=e,p=e.y,l=c,c=c.y));return k<=p?a<p?[]:a===p?f?[]:[b]:a<=c?[b,h]:[b,l]:k>c?[]:k===c?f?[]:[g]:a<=c?[g,h]:[g,l]}function f(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return Math.abs(a)>Number.EPSILON?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}c(a);b.forEach(c);var g,h,k,l,m,p={};k=
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+a.concat();g=0;for(h=b.length;g<h;g++)Array.prototype.push.apply(k,b[g]);g=0;for(h=k.length;g<h;g++)m=k[g].x+":"+k[g].y,void 0!==p[m]&&console.warn("THREE.ShapeUtils: Duplicate point",m,g),p[m]=g;g=function(a,b){function c(a,b){var d=h.length-1,e=a-1;0>e&&(e=d);var g=a+1;g>d&&(g=0);d=f(h[a],h[e],h[g],k[b]);if(!d)return!1;d=k.length-1;e=b-1;0>e&&(e=d);g=b+1;g>d&&(g=0);return(d=f(k[b],k[e],k[g],h[a]))?!0:!1}function d(a,b){var c,f;for(c=0;c<h.length;c++)if(f=c+1,f%=h.length,f=e(a,b,h[c],h[f],!0),0<
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+f.length)return!0;return!1}function g(a,c){var d,f,h,k;for(d=0;d<l.length;d++)for(f=b[l[d]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=e(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],m,n,p,B,F,A=[],G,J,P,K=0;for(m=b.length;K<m;K++)l.push(K);G=0;for(var H=2*l.length;0<l.length;){H--;if(0>H){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(n=G;n<h.length;n++){p=h[n];m=-1;for(K=0;K<l.length;K++)if(B=l[K],F=p.x+":"+p.y+":"+B,void 0===
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+A[F]){k=b[B];for(J=0;J<k.length;J++)if(B=k[J],c(n,J)&&!d(p,B)&&!g(p,B)){m=J;l.splice(K,1);G=h.slice(0,n+1);B=h.slice(n);J=k.slice(m);P=k.slice(0,m+1);h=G.concat(J).concat(P).concat(B);G=n;break}if(0<=m)break;A[F]=!0}if(0<=m)break}}return h}(a,b);var n=THREE.ShapeUtils.triangulate(g,!1);g=0;for(h=n.length;g<h;g++)for(l=n[g],k=0;3>k;k++)m=l[k].x+":"+l[k].y,m=p[m],void 0!==m&&(l[k]=m);return n.concat()},isClockWise:function(a){return 0>THREE.ShapeUtils.area(a)},b2:function(){return function(a,b,c,d){var e=
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+1-a;return e*e*b+2*(1-a)*a*c+a*a*d}}(),b3:function(){return function(a,b,c,d,e){var f=1-a,g=1-a;return f*f*f*b+3*g*g*a*c+3*(1-a)*a*a*d+a*a*a*e}}()};THREE.Curve=function(){};
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THREE.Curve.prototype={constructor:THREE.Curve,getPoint:function(a){console.warn("THREE.Curve: Warning, getPoint() not implemented!");return null},getPointAt:function(a){a=this.getUtoTmapping(a);return this.getPoint(a)},getPoints:function(a){a||(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){a||(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-1]},getLengths:function(a){a||
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(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=0,e=c.length,f;f=b?b:a*c[e-1];for(var g=0,h=e-
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1,k;g<=h;)if(d=Math.floor(g+(h-g)/2),k=c[d]-f,0>k)g=d+1;else if(0<k)h=d-1;else{h=d;break}d=h;if(c[d]===f)return d/(e-1);g=c[d];return c=(d+(f-g)/(c[d+1]-g))/(e-1)},getTangent:function(a){var b=a-1E-4;a+=1E-4;0>b&&(b=0);1<a&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().sub(b).normalize()},getTangentAt:function(a){a=this.getUtoTmapping(a);return this.getTangent(a)}};
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THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};THREE.CurvePath=function(){this.curves=[];this.autoClose=!1};
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THREE.CurvePath.prototype=Object.assign(Object.create(THREE.Curve.prototype),{constructor:THREE.CurvePath,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=
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this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){a||(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},
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-getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++)for(var f=e[d],f=f.getPoints(f instanceof THREE.LineCurve?1:a),g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}b[b.length-1].equals(b[0])&&b.pop();this.autoClose&&b.push(b[0]);return b},createPointsGeometry:function(a){a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){for(var b=new THREE.Geometry,
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-c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b}});THREE.Font=function(a){this.data=a};
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-Object.assign(THREE.Font.prototype,{generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var m=new THREE.ShapePath,p=[],n=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,w=s=r=void 0,u=void 0,t=void 0,C=void 0,v=void 0,E=void 0,u=void 0;if(l.o)for(var z=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),y=0,A=z.length;y<
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-A;)switch(z[y++]){case "m":r=z[y++]*h+k;s=z[y++]*h;m.moveTo(r,s);break;case "l":r=z[y++]*h+k;s=z[y++]*h;m.lineTo(r,s);break;case "q":r=z[y++]*h+k;s=z[y++]*h;t=z[y++]*h+k;C=z[y++]*h;m.quadraticCurveTo(t,C,r,s);if(u=p[p.length-1])for(var w=u.x,u=u.y,I=1;I<=c;I++){var B=I/c;n(B,w,t,r);n(B,u,C,s)}break;case "b":if(r=z[y++]*h+k,s=z[y++]*h,t=z[y++]*h+k,C=z[y++]*h,v=z[y++]*h+k,E=z[y++]*h,m.bezierCurveTo(t,C,v,E,r,s),u=p[p.length-1])for(w=u.x,u=u.y,I=1;I<=c;I++)B=I/c,q(B,w,t,v,r),q(B,u,C,E,s)}h={offset:l.ha*
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+getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++)for(var f=e[d],f=f.getPoints(f instanceof THREE.LineCurve?1:a),g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||(b.push(h),c=h)}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},createPointsGeometry:function(a){a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){for(var b=
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+new THREE.Geometry,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new THREE.Vector3(e.x,e.y,e.z||0))}return b}});THREE.Font=function(a){this.data=a};
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+Object.assign(THREE.Font.prototype,{generateShapes:function(a,b,c){void 0===b&&(b=100);void 0===c&&(c=4);var d=this.data;a=String(a).split("");var e=b/d.resolution,f=0;b=[];for(var g=0;g<a.length;g++){var h;h=e;var k=f,l=d.glyphs[a[g]]||d.glyphs["?"];if(l){var m=new THREE.ShapePath,p=[],n=THREE.ShapeUtils.b2,q=THREE.ShapeUtils.b3,r=void 0,s=void 0,v=s=r=void 0,t=void 0,u=void 0,C=void 0,w=void 0,E=void 0,t=void 0;if(l.o)for(var y=l._cachedOutline||(l._cachedOutline=l.o.split(" ")),z=0,B=y.length;z<
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+B;)switch(y[z++]){case "m":r=y[z++]*h+k;s=y[z++]*h;m.moveTo(r,s);break;case "l":r=y[z++]*h+k;s=y[z++]*h;m.lineTo(r,s);break;case "q":r=y[z++]*h+k;s=y[z++]*h;u=y[z++]*h+k;C=y[z++]*h;m.quadraticCurveTo(u,C,r,s);if(t=p[p.length-1])for(var v=t.x,t=t.y,F=1;F<=c;F++){var A=F/c;n(A,v,u,r);n(A,t,C,s)}break;case "b":if(r=y[z++]*h+k,s=y[z++]*h,u=y[z++]*h+k,C=y[z++]*h,w=y[z++]*h+k,E=y[z++]*h,m.bezierCurveTo(u,C,w,E,r,s),t=p[p.length-1])for(v=t.x,t=t.y,F=1;F<=c;F++)A=F/c,q(A,v,u,w,r),q(A,t,C,E,s)}h={offset:l.ha*
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h,path:m}}else h=void 0;f+=h.offset;b.push(h.path)}c=[];d=0;for(a=b.length;d<a;d++)Array.prototype.push.apply(c,b[d].toShapes());return c}});THREE.Path=function(a){THREE.CurvePath.call(this);this.currentPoint=new THREE.Vector2;a&&this.fromPoints(a)};
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THREE.Path.prototype=Object.assign(Object.create(THREE.CurvePath.prototype),{constructor:THREE.Path,fromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y)},moveTo:function(a,b){this.currentPoint.set(a,b)},lineTo:function(a,b){var c=new THREE.LineCurve(this.currentPoint.clone(),new THREE.Vector2(a,b));this.curves.push(c);this.currentPoint.set(a,b)},quadraticCurveTo:function(a,b,c,d){a=new THREE.QuadraticBezierCurve(this.currentPoint.clone(),new THREE.Vector2(a,
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b),new THREE.Vector2(c,d));this.curves.push(a);this.currentPoint.set(c,d)},bezierCurveTo:function(a,b,c,d,e,f){a=new THREE.CubicBezierCurve(this.currentPoint.clone(),new THREE.Vector2(a,b),new THREE.Vector2(c,d),new THREE.Vector2(e,f));this.curves.push(a);this.currentPoint.set(e,f)},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a),b=new THREE.SplineCurve(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1])},arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,
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c,d,e,f)},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f)},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h)},absellipse:function(a,b,c,d,e,f,g,h){a=new THREE.EllipseCurve(a,b,c,d,e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a)}});THREE.ShapePath=function(){this.subPaths=[];this.currentPath=null};
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THREE.ShapePath.prototype={moveTo:function(a,b){this.currentPath=new THREE.Path;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b)},lineTo:function(a,b){this.currentPath.lineTo(a,b)},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d)},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f)},splineThru:function(a){this.currentPath.splineThru(a)},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;
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f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}var e=THREE.ShapeUtils.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);var g,
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-h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.curves=h.curves,l.push(k),l;var m=!e(f[0].getPoints()),m=a?!m:m;k=[];var p=[],n=[],q=0,r;p[q]=void 0;n[q]=[];for(var s=0,w=f.length;s<w;s++)h=f[s],r=h.getPoints(),g=e(r),(g=a?!g:g)?(!m&&p[q]&&q++,p[q]={s:new THREE.Shape,p:r},p[q].s.curves=h.curves,m&&q++,n[q]=[]):n[q].push({h:h,p:r[0]});if(!p[0])return c(f);if(1<p.length){s=!1;h=[];e=0;for(f=p.length;e<f;e++)k[e]=[];e=0;for(f=p.length;e<f;e++)for(g=n[e],m=0;m<g.length;m++){q=g[m];r=!0;for(w=
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-0;w<p.length;w++)d(q.p,p[w].p)&&(e!==w&&h.push({froms:e,tos:w,hole:m}),r?(r=!1,k[w].push(q)):s=!0);r&&k[e].push(q)}0<h.length&&(s||(n=k))}s=0;for(e=p.length;s<e;s++)for(k=p[s].s,l.push(k),h=n[s],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);return l}};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};
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+h,k,l=[];if(1===f.length)return h=f[0],k=new THREE.Shape,k.curves=h.curves,l.push(k),l;var m=!e(f[0].getPoints()),m=a?!m:m;k=[];var p=[],n=[],q=0,r;p[q]=void 0;n[q]=[];for(var s=0,v=f.length;s<v;s++)h=f[s],r=h.getPoints(),g=e(r),(g=a?!g:g)?(!m&&p[q]&&q++,p[q]={s:new THREE.Shape,p:r},p[q].s.curves=h.curves,m&&q++,n[q]=[]):n[q].push({h:h,p:r[0]});if(!p[0])return c(f);if(1<p.length){s=!1;h=[];e=0;for(f=p.length;e<f;e++)k[e]=[];e=0;for(f=p.length;e<f;e++)for(g=n[e],m=0;m<g.length;m++){q=g[m];r=!0;for(v=
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+0;v<p.length;v++)d(q.p,p[v].p)&&(e!==v&&h.push({froms:e,tos:v,hole:m}),r?(r=!1,k[v].push(q)):s=!0);r&&k[e].push(q)}0<h.length&&(s||(n=k))}s=0;for(e=p.length;s<e;s++)for(k=p[s].s,l.push(k),h=n[s],f=0,g=h.length;f<g;f++)k.holes.push(h[f].h);return l}};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};
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THREE.Shape.prototype=Object.assign(Object.create(THREE.Path.prototype),{constructor:THREE.Shape,extrude:function(a){return new THREE.ExtrudeGeometry(this,a)},makeGeometry:function(a){return new THREE.ShapeGeometry(this,a)},getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);return b},extractAllPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},extractPoints:function(a){return this.extractAllPoints(a)}});
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THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){if(1===a)return this.v2.clone();var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};
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THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b=THREE.ShapeUtils.b2;return new THREE.Vector2(b(a,this.v0.x,this.v1.x,this.v2.x),b(a,this.v0.y,this.v1.y,this.v2.y))};
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@@ -867,17 +867,17 @@ b*a};return THREE.Curve.create(function(a){this.points=a||[];this.closed=!1},fun
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this.type||"centripetal"===this.type||"chordal"===this.type){var n="chordal"===this.type?.5:.25;k=Math.pow(l.distanceToSquared(m),n);h=Math.pow(m.distanceToSquared(p),n);n=Math.pow(p.distanceToSquared(g),n);1E-4>h&&(h=1);1E-4>k&&(k=h);1E-4>n&&(n=h);c.initNonuniformCatmullRom(l.x,m.x,p.x,g.x,k,h,n);d.initNonuniformCatmullRom(l.y,m.y,p.y,g.y,k,h,n);e.initNonuniformCatmullRom(l.z,m.z,p.z,g.z,k,h,n)}else"catmullrom"===this.type&&(k=void 0!==this.tension?this.tension:.5,c.initCatmullRom(l.x,m.x,p.x,g.x,
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k),d.initCatmullRom(l.y,m.y,p.y,g.y,k),e.initCatmullRom(l.z,m.z,p.z,g.z,k));return new THREE.Vector3(c.calc(a),d.calc(a),e.calc(a))})}();THREE.ClosedSplineCurve3=function(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Please use THREE.CatmullRomCurve3.");THREE.CatmullRomCurve3.call(this,a);this.type="catmullrom";this.closed=!0};THREE.ClosedSplineCurve3.prototype=Object.create(THREE.CatmullRomCurve3.prototype);
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THREE.BoxGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};this.fromBufferGeometry(new THREE.BoxBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.CubeGeometry=THREE.BoxGeometry;
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-THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,K,P){var M=f/l,H=g/K,L=f/2,O=g/2,N=k/2;g=l+1;for(var Q=K+1,J=f=0,D=new THREE.Vector3,G=0;G<Q;G++)for(var aa=G*H-O,T=0;T<g;T++)D[a]=(T*M-L)*d,D[b]=aa*e,D[c]=N,p[r]=D.x,p[r+1]=D.y,p[r+2]=D.z,D[a]=0,D[b]=0,D[c]=0<k?1:-1,n[r]=D.x,n[r+1]=D.y,n[r+2]=D.z,q[s]=T/l,q[s+1]=1-G/K,r+=3,s+=2,f+=1;for(G=0;G<K;G++)for(T=0;T<l;T++)a=u+T+g*(G+1),b=u+(T+1)+g*(G+1),c=u+(T+1)+g*G,m[w]=u+T+g*G,m[w+1]=a,m[w+2]=c,m[w+3]=a,m[w+4]=b,m[w+5]=c,w+=6,
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-J+=6;h.addGroup(t,J,P);t+=J;u+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),l=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),m=new (65535<l?Uint32Array:Uint16Array)(l),p=new Float32Array(3*k),n=new Float32Array(3*k),q=new Float32Array(2*
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-k),r=0,s=0,w=0,u=0,t=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(m,1));this.addAttribute("position",new THREE.BufferAttribute(p,3));this.addAttribute("normal",new THREE.BufferAttribute(n,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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+THREE.BoxBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,k,l,J,P){var K=f/l,H=g/J,M=f/2,O=g/2,N=k/2;g=l+1;for(var Q=J+1,L=f=0,D=new THREE.Vector3,I=0;I<Q;I++)for(var aa=I*H-O,T=0;T<g;T++)D[a]=(T*K-M)*d,D[b]=aa*e,D[c]=N,p[r]=D.x,p[r+1]=D.y,p[r+2]=D.z,D[a]=0,D[b]=0,D[c]=0<k?1:-1,n[r]=D.x,n[r+1]=D.y,n[r+2]=D.z,q[s]=T/l,q[s+1]=1-I/J,r+=3,s+=2,f+=1;for(I=0;I<J;I++)for(T=0;T<l;T++)a=t+T+g*(I+1),b=t+(T+1)+g*(I+1),c=t+(T+1)+g*I,m[v]=t+T+g*I,m[v+1]=a,m[v+2]=c,m[v+3]=a,m[v+4]=b,m[v+5]=c,v+=6,
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+L+=6;h.addGroup(u,L,P);u+=L;t+=f}THREE.BufferGeometry.call(this);this.type="BoxBufferGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:f};var h=this;d=Math.floor(d)||1;e=Math.floor(e)||1;f=Math.floor(f)||1;var k=function(a,b,c){a=0+(a+1)*(b+1)*2+(a+1)*(c+1)*2;return a+=(c+1)*(b+1)*2}(d,e,f),l=function(a,b,c){a=0+a*b*2+a*c*2;a+=c*b*2;return 6*a}(d,e,f),m=new (65535<l?Uint32Array:Uint16Array)(l),p=new Float32Array(3*k),n=new Float32Array(3*k),q=new Float32Array(2*
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+k),r=0,s=0,v=0,t=0,u=0;g("z","y","x",-1,-1,c,b,a,f,e,0);g("z","y","x",1,-1,c,b,-a,f,e,1);g("x","z","y",1,1,a,c,b,d,f,2);g("x","z","y",1,-1,a,c,-b,d,f,3);g("x","y","z",1,-1,a,b,c,d,e,4);g("x","y","z",-1,-1,a,b,-c,d,e,5);this.setIndex(new THREE.BufferAttribute(m,1));this.addAttribute("position",new THREE.BufferAttribute(p,3));this.addAttribute("normal",new THREE.BufferAttribute(n,3));this.addAttribute("uv",new THREE.BufferAttribute(q,2))};THREE.BoxBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);
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THREE.BoxBufferGeometry.prototype.constructor=THREE.BoxBufferGeometry;THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};this.fromBufferGeometry(new THREE.CircleBufferGeometry(a,b,c,d))};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="CircleBufferGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e=b+2,f=new Float32Array(3*e),g=new Float32Array(3*e),e=new Float32Array(2*e);g[2]=1;e[0]=.5;e[1]=.5;for(var h=0,k=3,l=2;h<=b;h++,k+=3,l+=2){var m=c+h/b*d;f[k]=a*Math.cos(m);f[k+1]=a*Math.sin(m);g[k+2]=1;e[l]=(f[k]/a+1)/2;e[l+1]=(f[k+1]/a+1)/2}c=
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[];for(k=1;k<=b;k++)c.push(k,k+1,0);this.setIndex(new THREE.BufferAttribute(new Uint16Array(c),1));this.addAttribute("position",new THREE.BufferAttribute(f,3));this.addAttribute("normal",new THREE.BufferAttribute(g,3));this.addAttribute("uv",new THREE.BufferAttribute(e,2));this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CircleBufferGeometry.prototype.constructor=THREE.CircleBufferGeometry;
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-THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k,m=new THREE.Vector2,n=new THREE.Vector3,p=0,C=!0===c?a:b,M=!0===c?1:-1;f=u;for(e=1;e<=d;e++)r.setXYZ(u,0,v*M,0),s.setXYZ(u,0,M,0),m.x=.5,m.y=.5,w.setXY(u,m.x,m.y),u++;k=u;for(e=0;e<=d;e++){var H=e/d*h+g,L=Math.cos(H),H=Math.sin(H);n.x=C*H;n.y=v*M;n.z=C*L;r.setXYZ(u,n.x,n.y,n.z);s.setXYZ(u,0,M,0);m.x=.5*L+.5;m.y=.5*H*M+.5;w.setXY(u,m.x,m.y);u++}for(e=0;e<d;e++)m=f+e,n=k+e,!0===c?(q.setX(t,n),t++,q.setX(t,n+1)):(q.setX(t,
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-n+1),t++,q.setX(t,n)),t++,q.setX(t,m),t++,p+=3;l.addGroup(E,p,!0===c?1:2);E+=p}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var l=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var m=0;!1===f&&(0<a&&m++,0<b&&m++);var p=function(){var a=(d+1)*
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-(e+1);!1===f&&(a+=(d+1)*m+d*m);return a}(),n=function(){var a=d*e*6;!1===f&&(a+=d*m*3);return a}(),q=new THREE.BufferAttribute(new (65535<n?Uint32Array:Uint16Array)(n),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),w=new THREE.BufferAttribute(new Float32Array(2*p),2),u=0,t=0,C=[],v=c/2,E=0;(function(){var f,k,m=new THREE.Vector3,n=new THREE.Vector3,p=0,F=(b-a)/c;for(k=0;k<=e;k++){var K=[],P=k/e,M=P*(b-a)+a;for(f=0;f<=d;f++){var H=f/d;n.x=
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-M*Math.sin(H*h+g);n.y=-P*c+v;n.z=M*Math.cos(H*h+g);r.setXYZ(u,n.x,n.y,n.z);m.copy(n);if(0===a&&0===k||0===b&&k===e)m.x=Math.sin(H*h+g),m.z=Math.cos(H*h+g);m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*F).normalize();s.setXYZ(u,m.x,m.y,m.z);w.setXY(u,H,1-P);K.push(u);u++}C.push(K)}for(f=0;f<d;f++)for(k=0;k<e;k++)m=C[k+1][f],n=C[k+1][f+1],F=C[k][f+1],q.setX(t,C[k][f]),t++,q.setX(t,m),t++,q.setX(t,F),t++,q.setX(t,m),t++,q.setX(t,n),t++,q.setX(t,F),t++,p+=6;l.addGroup(E,p,0);E+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
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-this.setIndex(q);this.addAttribute("position",r);this.addAttribute("normal",s);this.addAttribute("uv",w)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;
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+THREE.CylinderBufferGeometry=function(a,b,c,d,e,f,g,h){function k(c){var e,f,k,m=new THREE.Vector2,n=new THREE.Vector3,p=0,C=!0===c?a:b,K=!0===c?1:-1;f=t;for(e=1;e<=d;e++)r.setXYZ(t,0,w*K,0),s.setXYZ(t,0,K,0),m.x=.5,m.y=.5,v.setXY(t,m.x,m.y),t++;k=t;for(e=0;e<=d;e++){var H=e/d*h+g,M=Math.cos(H),H=Math.sin(H);n.x=C*H;n.y=w*K;n.z=C*M;r.setXYZ(t,n.x,n.y,n.z);s.setXYZ(t,0,K,0);m.x=.5*M+.5;m.y=.5*H*K+.5;v.setXY(t,m.x,m.y);t++}for(e=0;e<d;e++)m=f+e,n=k+e,!0===c?(q.setX(u,n),u++,q.setX(u,n+1)):(q.setX(u,
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+n+1),u++,q.setX(u,n)),u++,q.setX(u,m),u++,p+=3;l.addGroup(E,p,!0===c?1:2);E+=p}THREE.BufferGeometry.call(this);this.type="CylinderBufferGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};var l=this;a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=Math.floor(d)||8;e=Math.floor(e)||1;f=void 0!==f?f:!1;g=void 0!==g?g:0;h=void 0!==h?h:2*Math.PI;var m=0;!1===f&&(0<a&&m++,0<b&&m++);var p=function(){var a=(d+1)*
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+(e+1);!1===f&&(a+=(d+1)*m+d*m);return a}(),n=function(){var a=d*e*6;!1===f&&(a+=d*m*3);return a}(),q=new THREE.BufferAttribute(new (65535<n?Uint32Array:Uint16Array)(n),1),r=new THREE.BufferAttribute(new Float32Array(3*p),3),s=new THREE.BufferAttribute(new Float32Array(3*p),3),v=new THREE.BufferAttribute(new Float32Array(2*p),2),t=0,u=0,C=[],w=c/2,E=0;(function(){var f,k,m=new THREE.Vector3,n=new THREE.Vector3,p=0,G=(b-a)/c;for(k=0;k<=e;k++){var J=[],P=k/e,K=P*(b-a)+a;for(f=0;f<=d;f++){var H=f/d;n.x=
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+K*Math.sin(H*h+g);n.y=-P*c+w;n.z=K*Math.cos(H*h+g);r.setXYZ(t,n.x,n.y,n.z);m.copy(n);if(0===a&&0===k||0===b&&k===e)m.x=Math.sin(H*h+g),m.z=Math.cos(H*h+g);m.setY(Math.sqrt(m.x*m.x+m.z*m.z)*G).normalize();s.setXYZ(t,m.x,m.y,m.z);v.setXY(t,H,1-P);J.push(t);t++}C.push(J)}for(f=0;f<d;f++)for(k=0;k<e;k++)m=C[k+1][f],n=C[k+1][f+1],G=C[k][f+1],q.setX(u,C[k][f]),u++,q.setX(u,m),u++,q.setX(u,G),u++,q.setX(u,m),u++,q.setX(u,n),u++,q.setX(u,G),u++,p+=6;l.addGroup(E,p,0);E+=p})();!1===f&&(0<a&&k(!0),0<b&&k(!1));
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+this.setIndex(q);this.addAttribute("position",r);this.addAttribute("normal",s);this.addAttribute("uv",v)};THREE.CylinderBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.CylinderBufferGeometry.prototype.constructor=THREE.CylinderBufferGeometry;
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THREE.CylinderGeometry=function(a,b,c,d,e,f,g,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:f,thetaStart:g,thetaLength:h};this.fromBufferGeometry(new THREE.CylinderBufferGeometry(a,b,c,d,e,f,g,h));this.mergeVertices()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
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THREE.ConeBufferGeometry=function(a,b,c,d,e,f,g){THREE.CylinderBufferGeometry.call(this,0,a,b,c,d,e,f,g);this.type="ConeBufferGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,thetaStart:f,thetaLength:g}};THREE.ConeBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.ConeBufferGeometry.prototype.constructor=THREE.ConeBufferGeometry;
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THREE.ConeGeometry=function(a,b,c,d,e,f,g){THREE.CylinderGeometry.call(this,0,a,b,c,d,e,f,g);this.type="ConeGeometry";this.parameters={radius:a,height:b,radialSegments:c,heightSegments:d,openEnded:e,thetaStart:f,thetaLength:g}};THREE.ConeGeometry.prototype=Object.create(THREE.CylinderGeometry.prototype);THREE.ConeGeometry.prototype.constructor=THREE.ConeGeometry;
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@@ -885,13 +885,13 @@ THREE.EdgesGeometry=function(a,b){function c(a,b){return a-b}THREE.BufferGeometr
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face2:void 0}:f[q].face2=l}e=[];for(q in f)if(g=f[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=d)l=k[g.vert1],e.push(l.x),e.push(l.y),e.push(l.z),l=k[g.vert2],e.push(l.x),e.push(l.y),e.push(l.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(e),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(Math.abs(d*g-e*f)>Number.EPSILON){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,d>Number.EPSILON?
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-f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(G=a.length;0<=--G;){c=G;d=G-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=Q*e,h=Q*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+B,g=g+B,l=l+B,h=h+B;I.faces.push(new THREE.Face3(k,g,h,null,null,1));I.faces.push(new THREE.Face3(g,l,h,null,null,1));k=u.generateSideWallUV(I,
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-k,g,l,h);I.faceVertexUvs[0].push([k[0],k[1],k[3]]);I.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){I.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=B;b+=B;c+=B;I.faces.push(new THREE.Face3(a,b,c,null,null,0));a=u.generateTopUV(I,a,b,c);I.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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-n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,w=!1,u=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,t,C,v,E;r&&(s=r.getSpacedPoints(q),w=!0,p=!1,t=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),C=new THREE.Vector3,v=new THREE.Vector3,E=new THREE.Vector3);p||(l=k=m=0);var z,y,A,I=this,B=this.vertices.length,r=a.extractPoints(n),n=r.shape,F=r.holes;if(r=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
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-y=0;for(A=F.length;y<A;y++)z=F[y],THREE.ShapeUtils.isClockWise(z)&&(F[y]=z.reverse());r=!1}var K=THREE.ShapeUtils.triangulateShape(n,F),P=n;y=0;for(A=F.length;y<A;y++)z=F[y],n=n.concat(z);var M,H,L,O,N,Q=n.length,J,D=K.length,r=[],G=0;L=P.length;M=L-1;for(H=G+1;G<L;G++,M++,H++)M===L&&(M=0),H===L&&(H=0),r[G]=d(P[G],P[M],P[H]);var aa=[],T,X=r.concat();y=0;for(A=F.length;y<A;y++){z=F[y];T=[];G=0;L=z.length;M=L-1;for(H=G+1;G<L;G++,M++,H++)M===L&&(M=0),H===L&&(H=0),T[G]=d(z[G],z[M],z[H]);aa.push(T);X=
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-X.concat(T)}for(M=0;M<m;M++){L=M/m;O=k*(1-L);H=l*Math.sin(L*Math.PI/2);G=0;for(L=P.length;G<L;G++)N=c(P[G],r[G],H),f(N.x,N.y,-O);y=0;for(A=F.length;y<A;y++)for(z=F[y],T=aa[y],G=0,L=z.length;G<L;G++)N=c(z[G],T[G],H),f(N.x,N.y,-O)}H=l;for(G=0;G<Q;G++)N=p?c(n[G],X[G],H):n[G],w?(v.copy(t.normals[0]).multiplyScalar(N.x),C.copy(t.binormals[0]).multiplyScalar(N.y),E.copy(s[0]).add(v).add(C),f(E.x,E.y,E.z)):f(N.x,N.y,0);for(L=1;L<=q;L++)for(G=0;G<Q;G++)N=p?c(n[G],X[G],H):n[G],w?(v.copy(t.normals[L]).multiplyScalar(N.x),
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-C.copy(t.binormals[L]).multiplyScalar(N.y),E.copy(s[L]).add(v).add(C),f(E.x,E.y,E.z)):f(N.x,N.y,h/q*L);for(M=m-1;0<=M;M--){L=M/m;O=k*(1-L);H=l*Math.sin(L*Math.PI/2);G=0;for(L=P.length;G<L;G++)N=c(P[G],r[G],H),f(N.x,N.y,h+O);y=0;for(A=F.length;y<A;y++)for(z=F[y],T=aa[y],G=0,L=z.length;G<L;G++)N=c(z[G],T[G],H),w?f(N.x,N.y+s[q-1].y,s[q-1].x+O):f(N.x,N.y,h+O)}(function(){if(p){var a;a=0*Q;for(G=0;G<D;G++)J=K[G],g(J[2]+a,J[1]+a,J[0]+a);a=q+2*m;a*=Q;for(G=0;G<D;G++)J=K[G],g(J[0]+a,J[1]+a,J[2]+a)}else{for(G=
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-0;G<D;G++)J=K[G],g(J[2],J[1],J[0]);for(G=0;G<D;G++)J=K[G],g(J[0]+Q*q,J[1]+Q*q,J[2]+Q*q)}})();(function(){var a=0;e(P,a);a+=P.length;y=0;for(A=F.length;y<A;y++)z=F[y],e(z,a),a+=z.length})()};
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+f>Number.EPSILON&&(a=!0):d<-Number.EPSILON?f<-Number.EPSILON&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(I=a.length;0<=--I;){c=I;d=I-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*m,e=0;e<f;e++){var g=Q*e,h=Q*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+A,g=g+A,l=l+A,h=h+A;F.faces.push(new THREE.Face3(k,g,h,null,null,1));F.faces.push(new THREE.Face3(g,l,h,null,null,1));k=t.generateSideWallUV(F,
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+k,g,l,h);F.faceVertexUvs[0].push([k[0],k[1],k[3]]);F.faceVertexUvs[0].push([k[1],k[2],k[3]])}}}function f(a,b,c){F.vertices.push(new THREE.Vector3(a,b,c))}function g(a,b,c){a+=A;b+=A;c+=A;F.faces.push(new THREE.Face3(a,b,c,null,null,0));a=t.generateTopUV(F,a,b,c);F.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,m=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,
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+n=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,r=b.extrudePath,s,v=!1,t=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,u,C,w,E;r&&(s=r.getSpacedPoints(q),v=!0,p=!1,u=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(r,q,!1),C=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3);p||(l=k=m=0);var y,z,B,F=this,A=this.vertices.length,r=a.extractPoints(n),n=r.shape,G=r.holes;if(r=!THREE.ShapeUtils.isClockWise(n)){n=n.reverse();
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+z=0;for(B=G.length;z<B;z++)y=G[z],THREE.ShapeUtils.isClockWise(y)&&(G[z]=y.reverse());r=!1}var J=THREE.ShapeUtils.triangulateShape(n,G),P=n;z=0;for(B=G.length;z<B;z++)y=G[z],n=n.concat(y);var K,H,M,O,N,Q=n.length,L,D=J.length,r=[],I=0;M=P.length;K=M-1;for(H=I+1;I<M;I++,K++,H++)K===M&&(K=0),H===M&&(H=0),r[I]=d(P[I],P[K],P[H]);var aa=[],T,X=r.concat();z=0;for(B=G.length;z<B;z++){y=G[z];T=[];I=0;M=y.length;K=M-1;for(H=I+1;I<M;I++,K++,H++)K===M&&(K=0),H===M&&(H=0),T[I]=d(y[I],y[K],y[H]);aa.push(T);X=
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+X.concat(T)}for(K=0;K<m;K++){M=K/m;O=k*(1-M);H=l*Math.sin(M*Math.PI/2);I=0;for(M=P.length;I<M;I++)N=c(P[I],r[I],H),f(N.x,N.y,-O);z=0;for(B=G.length;z<B;z++)for(y=G[z],T=aa[z],I=0,M=y.length;I<M;I++)N=c(y[I],T[I],H),f(N.x,N.y,-O)}H=l;for(I=0;I<Q;I++)N=p?c(n[I],X[I],H):n[I],v?(w.copy(u.normals[0]).multiplyScalar(N.x),C.copy(u.binormals[0]).multiplyScalar(N.y),E.copy(s[0]).add(w).add(C),f(E.x,E.y,E.z)):f(N.x,N.y,0);for(M=1;M<=q;M++)for(I=0;I<Q;I++)N=p?c(n[I],X[I],H):n[I],v?(w.copy(u.normals[M]).multiplyScalar(N.x),
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+C.copy(u.binormals[M]).multiplyScalar(N.y),E.copy(s[M]).add(w).add(C),f(E.x,E.y,E.z)):f(N.x,N.y,h/q*M);for(K=m-1;0<=K;K--){M=K/m;O=k*(1-M);H=l*Math.sin(M*Math.PI/2);I=0;for(M=P.length;I<M;I++)N=c(P[I],r[I],H),f(N.x,N.y,h+O);z=0;for(B=G.length;z<B;z++)for(y=G[z],T=aa[z],I=0,M=y.length;I<M;I++)N=c(y[I],T[I],H),v?f(N.x,N.y+s[q-1].y,s[q-1].x+O):f(N.x,N.y,h+O)}(function(){if(p){var a;a=0*Q;for(I=0;I<D;I++)L=J[I],g(L[2]+a,L[1]+a,L[0]+a);a=q+2*m;a*=Q;for(I=0;I<D;I++)L=J[I],g(L[0]+a,L[1]+a,L[2]+a)}else{for(I=
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+0;I<D;I++)L=J[I],g(L[2],L[1],L[0]);for(I=0;I<D;I++)L=J[I],g(L[0]+Q*q,L[1]+Q*q,L[2]+Q*q)}})();(function(){var a=0;e(P,a);a+=P.length;z=0;for(B=G.length;z<B;z++)y=G[z],e(y,a),a+=y.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,f,g,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.ShapeUtils.isClockWise(k))for(k=k.reverse(),e=0,f=l.length;e<f;e++)g=l[e],THREE.ShapeUtils.isClockWise(g)&&(l[e]=g.reverse());var m=THREE.ShapeUtils.triangulateShape(k,l);e=0;for(f=l.length;e<f;e++)g=l[e],k=k.concat(g);
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@@ -904,33 +904,33 @@ THREE.PlaneGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="Plane
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THREE.PlaneBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);this.type="PlaneBufferGeometry";this.parameters={width:a,height:b,widthSegments:c,heightSegments:d};var e=a/2,f=b/2;c=Math.floor(c)||1;d=Math.floor(d)||1;var g=c+1,h=d+1,k=a/c,l=b/d;b=new Float32Array(g*h*3);a=new Float32Array(g*h*3);for(var m=new Float32Array(g*h*2),p=0,n=0,q=0;q<h;q++)for(var r=q*l-f,s=0;s<g;s++)b[p]=s*k-e,b[p+1]=-r,a[p+2]=1,m[n]=s/c,m[n+1]=1-q/d,p+=3,n+=2;p=0;e=new (65535<b.length/3?Uint32Array:Uint16Array)(c*
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d*6);for(q=0;q<d;q++)for(s=0;s<c;s++)f=s+g*(q+1),h=s+1+g*(q+1),k=s+1+g*q,e[p]=s+g*q,e[p+1]=f,e[p+2]=k,e[p+3]=f,e[p+4]=h,e[p+5]=k,p+=6;this.setIndex(new THREE.BufferAttribute(e,1));this.addAttribute("position",new THREE.BufferAttribute(b,3));this.addAttribute("normal",new THREE.BufferAttribute(a,3));this.addAttribute("uv",new THREE.BufferAttribute(m,2))};THREE.PlaneBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.PlaneBufferGeometry.prototype.constructor=THREE.PlaneBufferGeometry;
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THREE.RingBufferGeometry=function(a,b,c,d,e,f){THREE.BufferGeometry.call(this);this.type="RingBufferGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};a=a||20;b=b||50;e=void 0!==e?e:0;f=void 0!==f?f:2*Math.PI;c=void 0!==c?Math.max(3,c):8;d=void 0!==d?Math.max(1,d):1;var g=(c+1)*(d+1),h=c*d*6,h=new THREE.BufferAttribute(new (65535<h?Uint32Array:Uint16Array)(h),1),k=new THREE.BufferAttribute(new Float32Array(3*g),3),l=new THREE.BufferAttribute(new Float32Array(3*
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-g),3),g=new THREE.BufferAttribute(new Float32Array(2*g),2),m=0,p=0,n,q=a,r=(b-a)/d,s=new THREE.Vector3,w=new THREE.Vector2,u;for(a=0;a<=d;a++){for(u=0;u<=c;u++)n=e+u/c*f,s.x=q*Math.cos(n),s.y=q*Math.sin(n),k.setXYZ(m,s.x,s.y,s.z),l.setXYZ(m,0,0,1),w.x=(s.x/b+1)/2,w.y=(s.y/b+1)/2,g.setXY(m,w.x,w.y),m++;q+=r}for(a=0;a<d;a++)for(b=a*(c+1),u=0;u<c;u++)e=n=u+b,f=n+c+1,m=n+c+2,n+=1,h.setX(p,e),p++,h.setX(p,f),p++,h.setX(p,m),p++,h.setX(p,e),p++,h.setX(p,m),p++,h.setX(p,n),p++;this.setIndex(h);this.addAttribute("position",
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+g),3),g=new THREE.BufferAttribute(new Float32Array(2*g),2),m=0,p=0,n,q=a,r=(b-a)/d,s=new THREE.Vector3,v=new THREE.Vector2,t;for(a=0;a<=d;a++){for(t=0;t<=c;t++)n=e+t/c*f,s.x=q*Math.cos(n),s.y=q*Math.sin(n),k.setXYZ(m,s.x,s.y,s.z),l.setXYZ(m,0,0,1),v.x=(s.x/b+1)/2,v.y=(s.y/b+1)/2,g.setXY(m,v.x,v.y),m++;q+=r}for(a=0;a<d;a++)for(b=a*(c+1),t=0;t<c;t++)e=n=t+b,f=n+c+1,m=n+c+2,n+=1,h.setX(p,e),p++,h.setX(p,f),p++,h.setX(p,m),p++,h.setX(p,e),p++,h.setX(p,m),p++,h.setX(p,n),p++;this.setIndex(h);this.addAttribute("position",
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k);this.addAttribute("normal",l);this.addAttribute("uv",g)};THREE.RingBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.RingBufferGeometry.prototype.constructor=THREE.RingBufferGeometry;THREE.RingGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="RingGeometry";this.parameters={innerRadius:a,outerRadius:b,thetaSegments:c,phiSegments:d,thetaStart:e,thetaLength:f};this.fromBufferGeometry(new THREE.RingBufferGeometry(a,b,c,d,e,f))};
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THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingGeometry.prototype.constructor=THREE.RingGeometry;THREE.SphereGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,f,g))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereBufferGeometry=function(a,b,c,d,e,f,g){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:f,thetaLength:g};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;f=void 0!==f?f:0;g=void 0!==g?g:Math.PI;for(var h=f+g,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),m=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],w=r/c,u=0;u<=b;u++){var t=u/b,C=-a*Math.cos(d+t*e)*Math.sin(f+w*g),v=a*Math.cos(f+w*g),E=a*Math.sin(d+t*e)*Math.sin(f+w*g);q.set(C,v,E).normalize();l.setXYZ(p,C,v,E);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,t,1-w);s.push(p);p++}n.push(s)}d=[];for(r=0;r<c;r++)for(u=0;u<b;u++)e=n[r][u+1],g=n[r][u],p=n[r+1][u],q=n[r+1][u+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,n=[],q=new THREE.Vector3,r=0;r<=c;r++){for(var s=[],v=r/c,t=0;t<=b;t++){var u=t/b,C=-a*Math.cos(d+u*e)*Math.sin(f+v*g),w=a*Math.cos(f+v*g),E=a*Math.sin(d+u*e)*Math.sin(f+v*g);q.set(C,w,E).normalize();l.setXYZ(p,C,w,E);m.setXYZ(p,q.x,q.y,q.z);k.setXY(p,u,1-v);s.push(p);p++}n.push(s)}d=[];for(r=0;r<c;r++)for(t=0;t<b;t++)e=n[r][t+1],g=n[r][t],p=n[r+1][t],q=n[r+1][t+1],(0!==r||0<f)&&d.push(e,g,q),(r!==c-1||h<Math.PI)&&d.push(g,p,q);this.setIndex(new (65535<
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l.count?THREE.Uint32Attribute:THREE.Uint16Attribute)(d,1));this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.TextGeometry=function(a,b){b=b||{};var c=b.font;if(!1===c instanceof THREE.Font)return console.error("THREE.TextGeometry: font parameter is not an instance of THREE.Font."),new THREE.Geometry;c=c.generateShapes(a,b.size,b.curveSegments);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};
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THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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-THREE.TorusBufferGeometry=function(a,b,c,d,e){THREE.BufferGeometry.call(this);this.type="TorusBufferGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=(c+1)*(d+1),g=c*d*6,g=new (65535<g?Uint32Array:Uint16Array)(g),h=new Float32Array(3*f),k=new Float32Array(3*f),f=new Float32Array(2*f),l=0,m=0,p=0,n=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,s,w;for(s=0;s<=c;s++)for(w=0;w<=d;w++){var u=
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-w/d*e,t=s/c*Math.PI*2;q.x=(a+b*Math.cos(t))*Math.cos(u);q.y=(a+b*Math.cos(t))*Math.sin(u);q.z=b*Math.sin(t);h[l]=q.x;h[l+1]=q.y;h[l+2]=q.z;n.x=a*Math.cos(u);n.y=a*Math.sin(u);r.subVectors(q,n).normalize();k[l]=r.x;k[l+1]=r.y;k[l+2]=r.z;f[m]=w/d;f[m+1]=s/c;l+=3;m+=2}for(s=1;s<=c;s++)for(w=1;w<=d;w++)a=(d+1)*(s-1)+w-1,b=(d+1)*(s-1)+w,e=(d+1)*s+w,g[p]=(d+1)*s+w-1,g[p+1]=a,g[p+2]=e,g[p+3]=a,g[p+4]=b,g[p+5]=e,p+=6;this.setIndex(new THREE.BufferAttribute(g,1));this.addAttribute("position",new THREE.BufferAttribute(h,
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+THREE.TorusBufferGeometry=function(a,b,c,d,e){THREE.BufferGeometry.call(this);this.type="TorusBufferGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};a=a||100;b=b||40;c=Math.floor(c)||8;d=Math.floor(d)||6;e=e||2*Math.PI;var f=(c+1)*(d+1),g=c*d*6,g=new (65535<g?Uint32Array:Uint16Array)(g),h=new Float32Array(3*f),k=new Float32Array(3*f),f=new Float32Array(2*f),l=0,m=0,p=0,n=new THREE.Vector3,q=new THREE.Vector3,r=new THREE.Vector3,s,v;for(s=0;s<=c;s++)for(v=0;v<=d;v++){var t=
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+v/d*e,u=s/c*Math.PI*2;q.x=(a+b*Math.cos(u))*Math.cos(t);q.y=(a+b*Math.cos(u))*Math.sin(t);q.z=b*Math.sin(u);h[l]=q.x;h[l+1]=q.y;h[l+2]=q.z;n.x=a*Math.cos(t);n.y=a*Math.sin(t);r.subVectors(q,n).normalize();k[l]=r.x;k[l+1]=r.y;k[l+2]=r.z;f[m]=v/d;f[m+1]=s/c;l+=3;m+=2}for(s=1;s<=c;s++)for(v=1;v<=d;v++)a=(d+1)*(s-1)+v-1,b=(d+1)*(s-1)+v,e=(d+1)*s+v,g[p]=(d+1)*s+v-1,g[p+1]=a,g[p+2]=e,g[p+3]=a,g[p+4]=b,g[p+5]=e,p+=6;this.setIndex(new THREE.BufferAttribute(g,1));this.addAttribute("position",new THREE.BufferAttribute(h,
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3));this.addAttribute("normal",new THREE.BufferAttribute(k,3));this.addAttribute("uv",new THREE.BufferAttribute(f,2))};THREE.TorusBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusBufferGeometry.prototype.constructor=THREE.TorusBufferGeometry;
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THREE.TorusGeometry=function(a,b,c,d,e){THREE.Geometry.call(this);this.type="TorusGeometry";this.parameters={radius:a,tube:b,radialSegments:c,tubularSegments:d,arc:e};this.fromBufferGeometry(new THREE.TorusBufferGeometry(a,b,c,d,e))};THREE.TorusGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TorusGeometry.prototype.constructor=THREE.TorusGeometry;
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THREE.TorusKnotBufferGeometry=function(a,b,c,d,e,f){function g(a,b,c,d,e){var f=Math.cos(a),g=Math.sin(a);a*=c/b;b=Math.cos(a);e.x=d*(2+b)*.5*f;e.y=d*(2+b)*g*.5;e.z=d*Math.sin(a)*.5}THREE.BufferGeometry.call(this);this.type="TorusKnotBufferGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};a=a||100;b=b||40;c=Math.floor(c)||64;d=Math.floor(d)||8;e=e||2;f=f||3;var h=(d+1)*(c+1),k=d*c*6,k=new THREE.BufferAttribute(new (65535<k?Uint32Array:Uint16Array)(k),1),l=new THREE.BufferAttribute(new Float32Array(3*
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-h),3),m=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,n,q=0,r=0,s=new THREE.Vector3,w=new THREE.Vector3,u=new THREE.Vector2,t=new THREE.Vector3,C=new THREE.Vector3,v=new THREE.Vector3,E=new THREE.Vector3,z=new THREE.Vector3;for(p=0;p<=c;++p)for(n=p/c*e*Math.PI*2,g(n,e,f,a,t),g(n+.01,e,f,a,C),E.subVectors(C,t),z.addVectors(C,t),v.crossVectors(E,z),z.crossVectors(v,E),v.normalize(),z.normalize(),n=0;n<=d;++n){var y=n/d*Math.PI*2,A=-b*Math.cos(y),
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-y=b*Math.sin(y);s.x=t.x+(A*z.x+y*v.x);s.y=t.y+(A*z.y+y*v.y);s.z=t.z+(A*z.z+y*v.z);l.setXYZ(q,s.x,s.y,s.z);w.subVectors(s,t).normalize();m.setXYZ(q,w.x,w.y,w.z);u.x=p/c;u.y=n/d;h.setXY(q,u.x,u.y);q++}for(n=1;n<=c;n++)for(p=1;p<=d;p++)a=(d+1)*n+(p-1),b=(d+1)*n+p,e=(d+1)*(n-1)+p,k.setX(r,(d+1)*(n-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",h)};
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+h),3),m=new THREE.BufferAttribute(new Float32Array(3*h),3),h=new THREE.BufferAttribute(new Float32Array(2*h),2),p,n,q=0,r=0,s=new THREE.Vector3,v=new THREE.Vector3,t=new THREE.Vector2,u=new THREE.Vector3,C=new THREE.Vector3,w=new THREE.Vector3,E=new THREE.Vector3,y=new THREE.Vector3;for(p=0;p<=c;++p)for(n=p/c*e*Math.PI*2,g(n,e,f,a,u),g(n+.01,e,f,a,C),E.subVectors(C,u),y.addVectors(C,u),w.crossVectors(E,y),y.crossVectors(w,E),w.normalize(),y.normalize(),n=0;n<=d;++n){var z=n/d*Math.PI*2,B=-b*Math.cos(z),
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+z=b*Math.sin(z);s.x=u.x+(B*y.x+z*w.x);s.y=u.y+(B*y.y+z*w.y);s.z=u.z+(B*y.z+z*w.z);l.setXYZ(q,s.x,s.y,s.z);v.subVectors(s,u).normalize();m.setXYZ(q,v.x,v.y,v.z);t.x=p/c;t.y=n/d;h.setXY(q,t.x,t.y);q++}for(n=1;n<=c;n++)for(p=1;p<=d;p++)a=(d+1)*n+(p-1),b=(d+1)*n+p,e=(d+1)*(n-1)+p,k.setX(r,(d+1)*(n-1)+(p-1)),r++,k.setX(r,a),r++,k.setX(r,e),r++,k.setX(r,a),r++,k.setX(r,b),r++,k.setX(r,e),r++;this.setIndex(k);this.addAttribute("position",l);this.addAttribute("normal",m);this.addAttribute("uv",h)};
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THREE.TorusKnotBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.TorusKnotBufferGeometry.prototype.constructor=THREE.TorusKnotBufferGeometry;
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THREE.TorusKnotGeometry=function(a,b,c,d,e,f,g){THREE.Geometry.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new THREE.TorusKnotBufferGeometry(a,b,c,d,e,f));this.mergeVertices()};THREE.TorusKnotGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.TorusKnotGeometry.prototype.constructor=THREE.TorusKnotGeometry;
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-THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,m,p,n,q,r,s=new THREE.Vector3,w,u,t;w=new THREE.TubeGeometry.FrenetFrames(a,b,e);u=w.normals;t=w.binormals;this.tangents=w.tangents;this.normals=u;this.binormals=t;for(w=0;w<l;w++)for(g[w]=[],m=w/(l-1),r=a.getPointAt(m),h=u[w],k=t[w],n=c*f(m),m=0;m<
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-d;m++)p=m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),s.copy(r),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,g[w][m]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(w=0;w<b;w++)for(m=0;m<d;m++)f=e?(w+1)%b:w+1,l=(m+1)%d,a=g[w][m],c=g[f][m],f=g[f][l],l=g[w][l],s=new THREE.Vector2(w/b,m/d),u=new THREE.Vector2((w+1)/b,m/d),t=new THREE.Vector2((w+1)/b,(m+1)/d),h=new THREE.Vector2(w/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,u,h]),this.faces.push(new THREE.Face3(c,
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-f,l)),this.faceVertexUvs[0].push([u.clone(),t,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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+THREE.TubeGeometry=function(a,b,c,d,e,f){THREE.Geometry.call(this);this.type="TubeGeometry";this.parameters={path:a,segments:b,radius:c,radialSegments:d,closed:e,taper:f};b=b||64;c=c||1;d=d||8;e=e||!1;f=f||THREE.TubeGeometry.NoTaper;var g=[],h,k,l=b+1,m,p,n,q,r,s=new THREE.Vector3,v,t,u;v=new THREE.TubeGeometry.FrenetFrames(a,b,e);t=v.normals;u=v.binormals;this.tangents=v.tangents;this.normals=t;this.binormals=u;for(v=0;v<l;v++)for(g[v]=[],m=v/(l-1),r=a.getPointAt(m),h=t[v],k=u[v],n=c*f(m),m=0;m<
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+d;m++)p=m/d*2*Math.PI,q=-n*Math.cos(p),p=n*Math.sin(p),s.copy(r),s.x+=q*h.x+p*k.x,s.y+=q*h.y+p*k.y,s.z+=q*h.z+p*k.z,g[v][m]=this.vertices.push(new THREE.Vector3(s.x,s.y,s.z))-1;for(v=0;v<b;v++)for(m=0;m<d;m++)f=e?(v+1)%b:v+1,l=(m+1)%d,a=g[v][m],c=g[f][m],f=g[f][l],l=g[v][l],s=new THREE.Vector2(v/b,m/d),t=new THREE.Vector2((v+1)/b,m/d),u=new THREE.Vector2((v+1)/b,(m+1)/d),h=new THREE.Vector2(v/b,(m+1)/d),this.faces.push(new THREE.Face3(a,c,l)),this.faceVertexUvs[0].push([s,t,h]),this.faces.push(new THREE.Face3(c,
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+f,l)),this.faceVertexUvs[0].push([t.clone(),u,h.clone()]);this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.TubeGeometry.prototype.constructor=THREE.TubeGeometry;THREE.TubeGeometry.NoTaper=function(a){return 1};THREE.TubeGeometry.SinusoidalTaper=function(a){return Math.sin(Math.PI*a)};
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THREE.TubeGeometry.FrenetFrames=function(a,b,c){var d=new THREE.Vector3,e=[],f=[],g=[],h=new THREE.Vector3,k=new THREE.Matrix4;b+=1;var l,m,p;this.tangents=e;this.normals=f;this.binormals=g;for(l=0;l<b;l++)m=l/(b-1),e[l]=a.getTangentAt(m),e[l].normalize();f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;l=Math.abs(e[0].x);m=Math.abs(e[0].y);p=Math.abs(e[0].z);l<=a&&(a=l,d.set(1,0,0));m<=a&&(a=m,d.set(0,1,0));p<=a&&d.set(0,0,1);h.crossVectors(e[0],d).normalize();f[0].crossVectors(e[0],
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h);g[0].crossVectors(e[0],f[0]);for(l=1;l<b;l++)f[l]=f[l-1].clone(),g[l]=g[l-1].clone(),h.crossVectors(e[l-1],e[l]),h.length()>Number.EPSILON&&(h.normalize(),d=Math.acos(THREE.Math.clamp(e[l-1].dot(e[l]),-1,1)),f[l].applyMatrix4(k.makeRotationAxis(h,d))),g[l].crossVectors(e[l],f[l]);if(c)for(d=Math.acos(THREE.Math.clamp(f[0].dot(f[b-1]),-1,1)),d/=b-1,0<e[0].dot(h.crossVectors(f[0],f[b-1]))&&(d=-d),l=1;l<b;l++)f[l].applyMatrix4(k.makeRotationAxis(e[l],d*l)),g[l].crossVectors(e[l],f[l])};
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-THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);w.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(w.z,-w.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
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+THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=k.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+.5;a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+.5;b.uv=new THREE.Vector2(c,1-a);return b}function f(a,b,c){var d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);k.faces.push(d);v.copy(a).add(b).add(c).divideScalar(3);d=Math.atan2(v.z,-v.x);k.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}function g(a,
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b){for(var c=Math.pow(2,b),d=e(k.vertices[a.a]),g=e(k.vertices[a.b]),h=e(k.vertices[a.c]),l=[],m=0;m<=c;m++){l[m]=[];for(var n=e(d.clone().lerp(h,m/c)),p=e(g.clone().lerp(h,m/c)),q=c-m,r=0;r<=q;r++)l[m][r]=0===r&&m===c?n:e(n.clone().lerp(p,r/q))}for(m=0;m<c;m++)for(r=0;r<2*(c-m)-1;r++)d=Math.floor(r/2),0===r%2?f(l[m][d+1],l[m+1][d],l[m][d]):f(l[m][d+1],l[m+1][d+1],l[m+1][d])}function h(a,b,c){0>c&&1===a.x&&(a=new THREE.Vector2(a.x-1,a.y));0===b.x&&0===b.z&&(a=new THREE.Vector2(c/2/Math.PI+.5,a.y));
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-return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,m=a.length;l<m;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],n=l=0,m=b.length;l<m;l+=3,n++){var q=a[b[l]],r=a[b[l+1]],s=a[b[l+2]];p[n]=new THREE.Face3(q.index,r.index,s.index,[q.clone(),r.clone(),s.clone()])}for(var w=new THREE.Vector3,l=0,m=p.length;l<m;l++)g(p[l],d);l=0;for(m=this.faceVertexUvs[0].length;l<
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+return a.clone()}THREE.Geometry.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};c=c||1;d=d||0;for(var k=this,l=0,m=a.length;l<m;l+=3)e(new THREE.Vector3(a[l],a[l+1],a[l+2]));a=this.vertices;for(var p=[],n=l=0,m=b.length;l<m;l+=3,n++){var q=a[b[l]],r=a[b[l+1]],s=a[b[l+2]];p[n]=new THREE.Face3(q.index,r.index,s.index,[q.clone(),r.clone(),s.clone()])}for(var v=new THREE.Vector3,l=0,m=p.length;l<m;l++)g(p[l],d);l=0;for(m=this.faceVertexUvs[0].length;l<
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m;l++)b=this.faceVertexUvs[0][l],d=b[0].x,a=b[1].x,p=b[2].x,n=Math.max(d,a,p),q=Math.min(d,a,p),.9<n&&.1>q&&(.2>d&&(b[0].x+=1),.2>a&&(b[1].x+=1),.2>p&&(b[2].x+=1));l=0;for(m=this.vertices.length;l<m;l++)this.vertices[l].multiplyScalar(c);this.mergeVertices();this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,c)};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.PolyhedronGeometry.prototype.constructor=THREE.PolyhedronGeometry;
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THREE.DodecahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2,d=1/c;THREE.PolyhedronGeometry.call(this,[-1,-1,-1,-1,-1,1,-1,1,-1,-1,1,1,1,-1,-1,1,-1,1,1,1,-1,1,1,1,0,-d,-c,0,-d,c,0,d,-c,0,d,c,-d,-c,0,-d,c,0,d,-c,0,d,c,0,-c,0,-d,c,0,-d,-c,0,d,c,0,d],[3,11,7,3,7,15,3,15,13,7,19,17,7,17,6,7,6,15,17,4,8,17,8,10,17,10,6,8,0,16,8,16,2,8,2,10,0,12,1,0,1,18,0,18,16,6,10,2,6,2,13,6,13,15,2,16,18,2,18,3,2,3,13,18,1,9,18,9,11,18,11,3,4,14,12,4,12,0,4,0,8,11,9,5,11,5,19,11,19,7,19,5,14,19,14,4,19,4,17,1,
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12,14,1,14,5,1,5,9],a,b);this.type="DodecahedronGeometry";this.parameters={radius:a,detail:b}};THREE.DodecahedronGeometry.prototype=Object.create(THREE.PolyhedronGeometry.prototype);THREE.DodecahedronGeometry.prototype.constructor=THREE.DodecahedronGeometry;
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@@ -964,8 +964,8 @@ THREE.FaceNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b:1
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!1;this.update()};THREE.FaceNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.FaceNormalsHelper.prototype.constructor=THREE.FaceNormalsHelper;
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THREE.FaceNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);for(var d=this.object.matrixWorld,e=this.geometry.attributes.position,f=this.object.geometry,g=f.vertices,f=f.faces,h=0,k=0,l=f.length;k<l;k++){var m=f[k],p=m.normal;a.copy(g[m.a]).add(g[m.b]).add(g[m.c]).divideScalar(3).applyMatrix4(d);b.copy(p).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);
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e.setXYZ(h,a.x,a.y,a.z);h+=1;e.setXYZ(h,b.x,b.y,b.z);h+=1}e.needsUpdate=!0;return this}}();
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-THREE.GridHelper=function(a,b,c,d){c=new THREE.Color(void 0!==c?c:4473924);d=new THREE.Color(void 0!==d?d:8947848);for(var e=[],f=[],g=-a,h=0;g<=a;g+=b){e.push(-a,0,g,a,0,g);e.push(g,0,-a,g,0,a);var k=0===g?c:d;k.toArray(f,h);h+=3;k.toArray(f,h);h+=3;k.toArray(f,h);h+=3;k.toArray(f,h);h+=3}a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.Float32Attribute(e,3));a.addAttribute("color",new THREE.Float32Attribute(f,3));e=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});THREE.LineSegments.call(this,
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-a,e)};THREE.GridHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.GridHelper.prototype.constructor=THREE.GridHelper;THREE.GridHelper.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};
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+THREE.GridHelper=function(a,b,c,d){b=b||1;c=new THREE.Color(void 0!==c?c:4473924);d=new THREE.Color(void 0!==d?d:8947848);for(var e=b/2,f=2*a/b,g=[],h=[],k=0,l=0,m=-a;k<=b;k++,m+=f){g.push(-a,0,m,a,0,m);g.push(m,0,-a,m,0,a);var p=k===e?c:d;p.toArray(h,l);l+=3;p.toArray(h,l);l+=3;p.toArray(h,l);l+=3;p.toArray(h,l);l+=3}a=new THREE.BufferGeometry;a.addAttribute("position",new THREE.Float32Attribute(g,3));a.addAttribute("color",new THREE.Float32Attribute(h,3));g=new THREE.LineBasicMaterial({vertexColors:THREE.VertexColors});
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+THREE.LineSegments.call(this,a,g)};THREE.GridHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.GridHelper.prototype.constructor=THREE.GridHelper;THREE.GridHelper.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};
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THREE.HemisphereLightHelper=function(a,b){THREE.Object3D.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.colors=[new THREE.Color,new THREE.Color];var c=new THREE.SphereGeometry(b,4,2);c.rotateX(-Math.PI/2);for(var d=0;8>d;d++)c.faces[d].color=this.colors[4>d?0:1];d=new THREE.MeshBasicMaterial({vertexColors:THREE.FaceColors,wireframe:!0});this.lightSphere=new THREE.Mesh(c,d);this.add(this.lightSphere);this.update()};
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THREE.HemisphereLightHelper.prototype=Object.create(THREE.Object3D.prototype);THREE.HemisphereLightHelper.prototype.constructor=THREE.HemisphereLightHelper;THREE.HemisphereLightHelper.prototype.dispose=function(){this.lightSphere.geometry.dispose();this.lightSphere.material.dispose()};
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THREE.HemisphereLightHelper.prototype.update=function(){var a=new THREE.Vector3;return function(){this.colors[0].copy(this.light.color).multiplyScalar(this.light.intensity);this.colors[1].copy(this.light.groundColor).multiplyScalar(this.light.intensity);this.lightSphere.lookAt(a.setFromMatrixPosition(this.light.matrixWorld).negate());this.lightSphere.geometry.colorsNeedUpdate=!0}}();
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