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@@ -517,7 +517,7 @@ THREE.CanvasRenderer = function ( parameters ) {
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var scaleX = element.scale.x * _canvasWidthHalf;
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var scaleY = element.scale.y * _canvasHeightHalf;
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- var dist = 0.5 * Math.sqrt( scaleX * scaleX + scaleY * scaleY ); // allow for rotated sprite
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+ var dist = Math.sqrt( scaleX * scaleX + scaleY * scaleY ); // allow for rotated sprite
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_elemBox.min.set( v1.x - dist, v1.y - dist );
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_elemBox.max.set( v1.x + dist, v1.y + dist );
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