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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <meta charset="utf-8" />
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+ <base href="../../" />
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+ <script src="list.js"></script>
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+ <script src="page.js"></script>
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+ <link type="text/css" rel="stylesheet" href="page.css" />
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+ </head>
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+ <body>
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+ [page:Material] →
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+
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+ <h1>[name]</h1>
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+
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+ <div class="desc">Create a material that can draw custom sprites using a 2d canvas.</div>
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+
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+
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+ <h2>Constructor</h2>
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+
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+
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+ <h3>[name]( [page:Object parameters] )</h3>
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+ <div>
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+ parameters is an object that can be used to set up the default properties
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+ </div>
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+ <div>
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+ color - the color of the sprite<br/>
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+ program - the program used to draw the sprite
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+ </div>
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+
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+
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+ <h2>Properties</h2>
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+
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+
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+
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+ <h3>[property:Color color]</h3>
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+ <div>
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+ The color of the sprite. The material will set up the color for the context before calling the material's program.
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+ </div>
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+
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+ <h2>Methods</h2>
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+
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+
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+
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+ <h3>[method:null program]([page:CanvasRenderingContext2D context], [page:Color color])</h3>
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+ <div>
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+ context -- The canvas context <br />
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+ color -- The color of the sprite
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+ </div>
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+ <div>
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+ Define a program that will use the context to draw the sprite.
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+ </div>
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+
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+ <h2>Source</h2>
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+
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+ [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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+ </body>
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+</html>
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