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Move SpriteCanvasMaterial to examples

magnitudoOrg 9 years ago
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a0cf969b2a
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      docs/api/examples/SpriteCanvasMaterial.html

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docs/api/examples/SpriteCanvasMaterial.html

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+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<meta charset="utf-8" />
+		<base href="../../" />
+		<script src="list.js"></script>
+		<script src="page.js"></script>
+		<link type="text/css" rel="stylesheet" href="page.css" />
+	</head>
+	<body>
+		[page:Material] &rarr;
+
+		<h1>[name]</h1>
+
+		<div class="desc">Create a material that can draw custom sprites using a 2d canvas.</div>
+
+
+		<h2>Constructor</h2>
+
+
+		<h3>[name]( [page:Object parameters] )</h3>
+		<div>
+		parameters is an object that can be used to set up the default properties
+		</div>
+		<div>
+		color - the color of the sprite<br/>
+		program - the program used to draw the sprite
+		</div>
+
+
+		<h2>Properties</h2>
+
+
+
+		<h3>[property:Color color]</h3>
+		<div>
+		The color of the sprite. The material will set up the color for the context before calling the material's program.
+		</div>
+
+		<h2>Methods</h2>
+
+
+
+		<h3>[method:null program]([page:CanvasRenderingContext2D context], [page:Color color])</h3>
+		<div>
+		context -- The canvas context <br />
+		color -- The color of the sprite
+		</div>
+		<div>
+			Define a program that will use the context to draw the sprite.
+		</div>
+
+		<h2>Source</h2>
+
+		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
+	</body>
+</html>