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@@ -381,7 +381,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "alphamap_fragment" ],
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THREE.ShaderChunk[ "alphatest_fragment" ],
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THREE.ShaderChunk[ "specularmap_fragment" ],
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- THREE.ShaderChunk[ "normal_phong_fragment" ],
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+ THREE.ShaderChunk[ "normal_fragment" ],
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THREE.ShaderChunk[ "emissivemap_fragment" ],
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THREE.ShaderChunk[ "shadowmap_fragment" ],
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@@ -554,7 +554,7 @@ THREE.ShaderLib = {
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THREE.ShaderChunk[ "roughnessmap_fragment" ],
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//THREE.ShaderChunk[ "reflectivitymap_fragment" ],
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THREE.ShaderChunk[ "metalnessmap_fragment" ],
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- THREE.ShaderChunk[ "normal_phong_fragment" ], // use phong chunk for now
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+ THREE.ShaderChunk[ "normal_fragment" ],
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THREE.ShaderChunk[ "emissivemap_fragment" ],
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THREE.ShaderChunk[ "shadowmap_fragment" ],
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