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@@ -214,7 +214,7 @@
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var camera, scene;
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var cameraOrtho, sceneRenderTarget;
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- var uniformsNoise, uniformsNormal,
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+ var uniformsNoise, uniformsNormal, uniformsTerrain,
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heightMap, normalMap,
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quadTarget;
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@@ -335,7 +335,7 @@
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var terrainShader = THREE.ShaderTerrain[ "terrain" ];
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- var uniformsTerrain = THREE.UniformsUtils.clone( terrainShader.uniforms );
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+ uniformsTerrain = THREE.UniformsUtils.clone( terrainShader.uniforms );
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uniformsTerrain[ 'tNormal' ].value = normalMap.texture;
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uniformsTerrain[ 'uNormalScale' ].value = 3.5;
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