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PMREM: Fixed planeMesh scale code.

Mr.doob 7 年之前
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a1ac530252
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      examples/js/pmrem/PMREMCubeUVPacker.js

+ 1 - 1
examples/js/pmrem/PMREMCubeUVPacker.js

@@ -87,7 +87,7 @@ THREE.PMREMCubeUVPacker = function ( cubeTextureLods, numLods ) {
 				planeMesh.position.x = faceOffsets[ k ].x * mipSize - offset1 + mipOffsetX;
 				planeMesh.position.y = faceOffsets[ k ].y * mipSize - offset1 + offset2 + mipOffsetY;
 				planeMesh.material.side = THREE.BackSide;
-				planeMesh.scale.set( mipSize, mipSize );
+				planeMesh.scale.setScalar( mipSize );
 				this.scene.add( planeMesh );
 				this.objects.push( planeMesh );