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@@ -9,18 +9,18 @@ import * as MathUtils from '../math/MathUtils.js';
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let _object3DId = 0;
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-const _v1 = new /*@__PURE__*/ Vector3();
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-const _q1 = new /*@__PURE__*/ Quaternion();
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-const _m1 = new /*@__PURE__*/ Matrix4();
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-const _target = new /*@__PURE__*/ Vector3();
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-
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-const _position = new /*@__PURE__*/ Vector3();
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-const _scale = new /*@__PURE__*/ Vector3();
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-const _quaternion = new /*@__PURE__*/ Quaternion();
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-
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-const _xAxis = new /*@__PURE__*/ Vector3( 1, 0, 0 );
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-const _yAxis = new /*@__PURE__*/ Vector3( 0, 1, 0 );
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-const _zAxis = new /*@__PURE__*/ Vector3( 0, 0, 1 );
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+const _v1 = /*@__PURE__*/ new Vector3();
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+const _q1 = /*@__PURE__*/ new Quaternion();
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+const _m1 = /*@__PURE__*/ new Matrix4();
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+const _target = /*@__PURE__*/ new Vector3();
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+
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+const _position = /*@__PURE__*/ new Vector3();
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+const _scale = /*@__PURE__*/ new Vector3();
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+const _quaternion = /*@__PURE__*/ new Quaternion();
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+
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+const _xAxis = /*@__PURE__*/ new Vector3( 1, 0, 0 );
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+const _yAxis = /*@__PURE__*/ new Vector3( 0, 1, 0 );
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+const _zAxis = /*@__PURE__*/ new Vector3( 0, 0, 1 );
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const _addedEvent = { type: 'added' };
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const _removedEvent = { type: 'removed' };
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