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fix NodeUniform

sunag 7 years ago
parent
commit
a1da383353
1 changed files with 2 additions and 0 deletions
  1. 2 0
      examples/webgl_materials_compile.html

+ 2 - 0
examples/webgl_materials_compile.html

@@ -69,6 +69,7 @@
 		<script src="js/nodes/FunctionNode.js"></script>
 		<script src="js/nodes/FunctionNode.js"></script>
 		<script src="js/nodes/FunctionCallNode.js"></script>
 		<script src="js/nodes/FunctionCallNode.js"></script>
 		<script src="js/nodes/AttributeNode.js"></script>
 		<script src="js/nodes/AttributeNode.js"></script>
+		<script src="js/nodes/NodeUniform.js"></script>
 		<script src="js/nodes/NodeBuilder.js"></script>
 		<script src="js/nodes/NodeBuilder.js"></script>
 		<script src="js/nodes/NodeLib.js"></script>
 		<script src="js/nodes/NodeLib.js"></script>
 		<script src="js/nodes/NodeFrame.js"></script>
 		<script src="js/nodes/NodeFrame.js"></script>
@@ -267,6 +268,7 @@
 			
 			
 			var transformer = new THREE.FunctionNode( "position + 0.0 * " + Math.random(), "vec3", [ ]);
 			var transformer = new THREE.FunctionNode( "position + 0.0 * " + Math.random(), "vec3", [ ]);
 			mtl.transform = transformer;
 			mtl.transform = transformer;
+
 			// build shader
 			// build shader
 			mtl.build();
 			mtl.build();