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Add fxaa demo

Agost Biro 8 年之前
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a1dac4a0fd
共有 2 个文件被更改,包括 99 次插入0 次删除
  1. 二进制
      examples/textures/fxaa_scene.png
  2. 99 0
      examples/webgl_postprocessing_fxaa.html

二进制
examples/textures/fxaa_scene.png


+ 99 - 0
examples/webgl_postprocessing_fxaa.html

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+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - postprocessing - FXAA 3.11</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				color: #61443e;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+
+				/* background-color: #bfd1e5; */
+				background-color: #ffffff;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			a {	color: #a06851;	}
+
+			canvas {
+				margin: 20px;
+				margin-top: 40px;
+			}
+
+		</style>
+	</head>
+	<body>
+
+        <div id="info">
+            <p><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FXAA example </p>
+            <p>original image (left) - FXAA 3.11 post-processing antialiasing (right)</p>
+			<p>Image source: <a href="https://github.com/mattdesl/glsl-fxaa" target="_blank" rel="noopener">glsl-fxaa by mattdesl</a></p>
+        </div>
+
+		<div id="container"></div>
+
+
+		<script src="../build/three.js"></script>
+		<script src="js/shaders/FXAAShader.js"></script>
+
+		<script src="js/Detector.js"></script>
+
+		<script>
+            
+			(function closure() {
+
+				'use strict';
+
+				if ( ! Detector.webgl ) {
+					Detector.addGetWebGLMessage();
+				}
+                
+                var loader= new THREE.TextureLoader();
+                loader.load( "textures/fxaa_scene.png", function onLoad(texture) {
+					var image = texture.image;
+					texture.minFilter = THREE.LinearFilter;
+					texture.magFilter = THREE.LinearFilter;
+
+					var fxaaMaterial = new THREE.ShaderMaterial(THREE.FXAAShader);
+					fxaaMaterial.uniforms.tDiffuse.value = texture;
+					fxaaMaterial.uniforms.resolution.value.x = 1 / image.naturalWidth;
+					fxaaMaterial.uniforms.resolution.value.y = 1 / image.naturalHeight;
+
+					var basicMaterial = new THREE.MeshBasicMaterial({map: texture});
+
+					var plane = new THREE.PlaneBufferGeometry(1, 1);
+
+					var quad1 = new THREE.Mesh(plane, basicMaterial);
+					var quad2 = new THREE.Mesh(plane, fxaaMaterial);
+					var scene1 = new THREE.Scene();
+					var scene2 = new THREE.Scene();
+					scene1.add(quad1);
+					scene2.add(quad2);
+
+					var camera = new THREE.OrthographicCamera(-0.5, 0.5, 0.5, -0.5, -0.5, 0.5);
+
+					var container = document.getElementById('container');
+
+
+					var renderer1 = new THREE.WebGLRenderer();
+					renderer1.setPixelRatio(window.devicePixelRatio);
+					renderer1.setSize(image.naturalWidth, image.naturalHeight);
+					container.appendChild(renderer1.domElement);
+
+					var renderer2 = new THREE.WebGLRenderer();
+					renderer2.setPixelRatio(window.devicePixelRatio);
+					renderer2.setSize(image.naturalWidth, image.naturalHeight);
+					container.appendChild(renderer2.domElement);
+
+					renderer1.render(scene1, camera);
+					renderer2.render(scene2, camera);
+				});
+			})();
+
+		</script>
+	</body>
+</html>