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Merge pull request #11961 from donmccurdy/feat-gltf2-merge

GLTF2Loader: Rename to GLTFLoader.
Mr.doob 8 жил өмнө
parent
commit
a1e574b5b5

+ 4 - 4
docs/examples/loaders/GLTF2Loader.html → docs/examples/loaders/GLTFLoader.html

@@ -25,7 +25,7 @@
 		<h2>Extensions</h2>
 
 		<div>
-		GLTF2Loader supports the following glTF extensions:
+		GLTFLoader supports the following glTF extensions:
 		</div>
 
 		<ul>
@@ -49,7 +49,7 @@
 
 		<code>
 		// Instantiate a loader
-		var loader = new THREE.GLTF2Loader();
+		var loader = new THREE.GLTFLoader();
 
 		// Load a glTF resource
 		loader.load( 'models/gltf/duck/duck.gltf', function ( gltf ) {
@@ -62,7 +62,7 @@
 		} );
 		</code>
 
-		[example:webgl_loader_gltf2]
+		[example:webgl_loader_gltf]
 
 		<h2>Constructor</h2>
 
@@ -115,6 +115,6 @@
 
 		<h2>Source</h2>
 
-		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/GLTF2Loader.js examples/js/loaders/GLTF2Loader.js]
+		[link:https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/GLTFLoader.js examples/js/loaders/GLTFLoader.js]
 	</body>
 </html>

+ 1 - 1
docs/list.js

@@ -341,7 +341,7 @@ var list = {
 		"Loaders": {
 			"BabylonLoader": "examples/loaders/BabylonLoader",
 			"ColladaLoader": "examples/loaders/ColladaLoader",
-			"GLTF2Loader": "examples/loaders/GLTF2Loader",
+			"GLTFLoader": "examples/loaders/GLTFLoader",
 			"MTLLoader": "examples/loaders/MTLLoader",
 			"OBJLoader": "examples/loaders/OBJLoader",
 			"OBJLoader2": "examples/loaders/OBJLoader2",

+ 1 - 1
docs/manual/introduction/Animation-system.html

@@ -111,7 +111,7 @@
 				<li>[page:ObjectLoader THREE.ObjectLoader]</li>
 				<li>THREE.BVHLoader</li>
 				<li>THREE.FBXLoader</li>
-				<li>[page:GLTF2Loader THREE.GLTF2Loader]</li>
+				<li>[page:GLTFLoader THREE.GLTFLoader]</li>
 				<li>THREE.MMDLoader</li>
 				<li>THREE.SEA3DLoader</li>
 			</ul>

+ 1 - 1
editor/index.html

@@ -23,7 +23,7 @@
 		<script src="../examples/js/loaders/BabylonLoader.js"></script>
 		<script src="../examples/js/loaders/ColladaLoader2.js"></script>
 		<script src="../examples/js/loaders/FBXLoader.js"></script>
-		<script src="../examples/js/loaders/GLTF2Loader.js"></script>
+		<script src="../examples/js/loaders/GLTFLoader.js"></script>
 		<script src="../examples/js/loaders/KMZLoader.js"></script>
 		<script src="../examples/js/loaders/MD2Loader.js"></script>
 		<script src="../examples/js/loaders/OBJLoader.js"></script>

+ 1 - 1
editor/js/Loader.js

@@ -176,7 +176,7 @@ var Loader = function ( editor ) {
 
 					var contents = event.target.result;
 
-					var loader = new THREE.GLTF2Loader();
+					var loader = new THREE.GLTFLoader();
 					loader.parse( contents, '', function ( result ) {
 
 						result.scene.name = filename;

+ 2 - 2
examples/files.js

@@ -18,7 +18,7 @@ var files = {
 		"webgl_effects_parallaxbarrier",
 		"webgl_effects_peppersghost",
 		"webgl_effects_stereo",
-		"webgl_exporter_gltf2",
+		"webgl_exporter_gltf",
 		"webgl_exporter_obj",
 		"webgl_geometries",
 		"webgl_geometries2",
@@ -92,7 +92,7 @@ var files = {
 		"webgl_loader_ctm_materials",
 		"webgl_loader_draco",
 		"webgl_loader_fbx",
-		"webgl_loader_gltf2",
+		"webgl_loader_gltf",
 		"webgl_loader_imagebitmap",
 		"webgl_loader_json_blender",
 		"webgl_loader_json_claraio",

+ 1 - 1
examples/js/exporters/GLTFExporter.js

@@ -233,7 +233,7 @@ THREE.GLTFExporter.prototype = {
 
 			} else {
 
-				throw new Error( 'THREE.GLTF2Exporter: Unsupported bufferAttribute component type.' );
+				throw new Error( 'THREE.GLTFExporter: Unsupported bufferAttribute component type.' );
 
 			}
 

+ 0 - 2405
examples/js/loaders/GLTF2Loader.js

@@ -1,2405 +0,0 @@
-/**
- * @author Rich Tibbett / https://github.com/richtr
- * @author mrdoob / http://mrdoob.com/
- * @author Tony Parisi / http://www.tonyparisi.com/
- * @author Takahiro / https://github.com/takahirox
- * @author Don McCurdy / https://www.donmccurdy.com
- */
-
-THREE.GLTF2Loader = ( function () {
-
-	function GLTF2Loader( manager ) {
-
-		this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
-
-	}
-
-	GLTF2Loader.prototype = {
-
-		constructor: GLTF2Loader,
-
-		crossOrigin: 'Anonymous',
-
-		load: function ( url, onLoad, onProgress, onError ) {
-
-			var scope = this;
-
-			var path = this.path && ( typeof this.path === 'string' ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
-
-			var loader = new THREE.FileLoader( scope.manager );
-
-			loader.setResponseType( 'arraybuffer' );
-
-			loader.load( url, function ( data ) {
-
-				try {
-
-					scope.parse( data, path, onLoad, onError );
-
-				} catch ( e ) {
-
-					// For SyntaxError or TypeError, return a generic failure message.
-					onError( e.constructor === Error ? e : new Error( 'THREE.GLTF2Loader: Unable to parse model.' ) );
-
-				}
-
-			}, onProgress, onError );
-
-		},
-
-		setCrossOrigin: function ( value ) {
-
-			this.crossOrigin = value;
-
-		},
-
-		setPath: function ( value ) {
-
-			this.path = value;
-
-		},
-
-		parse: function ( data, path, onLoad, onError ) {
-
-			var content;
-			var extensions = {};
-
-			var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
-
-			if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
-
-				extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
-				content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
-
-			} else {
-
-				content = convertUint8ArrayToString( new Uint8Array( data ) );
-
-			}
-
-			var json = JSON.parse( content );
-
-			if ( json.asset === undefined || json.asset.version[ 0 ] < 2 ) {
-
-				onError( new Error( 'THREE.GLTF2Loader: Legacy glTF detected. Use THREE.GLTFLoader instead.' ) );
-				return;
-
-			}
-
-			if ( json.extensionsUsed ) {
-
-				if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_LIGHTS ) >= 0 ) {
-
-					extensions[ EXTENSIONS.KHR_LIGHTS ] = new GLTFLightsExtension( json );
-
-				}
-
-				if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
-
-					extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
-
-				}
-
-				if( json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ) >= 0 ) {
-
-					extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] = new GLTFMaterialsPbrSpecularGlossinessExtension();
-
-				}
-
-			}
-
-			console.time( 'GLTF2Loader' );
-
-			var parser = new GLTFParser( json, extensions, {
-
-				path: path || this.path,
-				crossOrigin: this.crossOrigin
-
-			} );
-
-			parser.parse( function ( scene, scenes, cameras, animations ) {
-
-				console.timeEnd( 'GLTF2Loader' );
-
-				var glTF = {
-					scene: scene,
-					scenes: scenes,
-					cameras: cameras,
-					animations: animations
-				};
-
-				onLoad( glTF );
-
-			}, onError );
-
-		}
-
-	};
-
-	/* GLTFREGISTRY */
-
-	function GLTFRegistry() {
-
-		var objects = {};
-
-		return	{
-
-			get: function ( key ) {
-
-				return objects[ key ];
-
-			},
-
-			add: function ( key, object ) {
-
-				objects[ key ] = object;
-
-			},
-
-			remove: function ( key ) {
-
-				delete objects[ key ];
-
-			},
-
-			removeAll: function () {
-
-				objects = {};
-
-			},
-
-			update: function ( scene, camera ) {
-
-				for ( var name in objects ) {
-
-					var object = objects[ name ];
-
-					if ( object.update ) {
-
-						object.update( scene, camera );
-
-					}
-
-				}
-
-			}
-
-		};
-
-	}
-
-	/*********************************/
-	/********** EXTENSIONS ***********/
-	/*********************************/
-
-	var EXTENSIONS = {
-		KHR_BINARY_GLTF: 'KHR_binary_glTF',
-		KHR_LIGHTS: 'KHR_lights',
-		KHR_MATERIALS_COMMON: 'KHR_materials_common',
-		KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS: 'KHR_materials_pbrSpecularGlossiness'
-	};
-
-	/**
-	 * Lights Extension
-	 *
-	 * Specification: PENDING
-	 */
-	function GLTFLightsExtension( json ) {
-
-		this.name = EXTENSIONS.KHR_LIGHTS;
-
-		this.lights = {};
-
-		var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_LIGHTS ] ) || {};
-		var lights = extension.lights || {};
-
-		for ( var lightId in lights ) {
-
-			var light = lights[ lightId ];
-			var lightNode;
-
-			var color = new THREE.Color().fromArray( light.color );
-
-			switch ( light.type ) {
-
-				case 'directional':
-					lightNode = new THREE.DirectionalLight( color );
-					lightNode.position.set( 0, 0, 1 );
-					break;
-
-				case 'point':
-					lightNode = new THREE.PointLight( color );
-					break;
-
-				case 'spot':
-					lightNode = new THREE.SpotLight( color );
-					lightNode.position.set( 0, 0, 1 );
-					break;
-
-				case 'ambient':
-					lightNode = new THREE.AmbientLight( color );
-					break;
-
-			}
-
-			if ( lightNode ) {
-
-				if ( light.constantAttenuation !== undefined ) {
-
-					lightNode.intensity = light.constantAttenuation;
-
-				}
-
-				if ( light.linearAttenuation !== undefined ) {
-
-					lightNode.distance = 1 / light.linearAttenuation;
-
-				}
-
-				if ( light.quadraticAttenuation !== undefined ) {
-
-					lightNode.decay = light.quadraticAttenuation;
-
-				}
-
-				if ( light.fallOffAngle !== undefined ) {
-
-					lightNode.angle = light.fallOffAngle;
-
-				}
-
-				if ( light.fallOffExponent !== undefined ) {
-
-					console.warn( 'THREE.GLTF2Loader:: light.fallOffExponent not currently supported.' );
-
-				}
-
-				lightNode.name = light.name || ( 'light_' + lightId );
-				this.lights[ lightId ] = lightNode;
-
-			}
-
-		}
-
-	}
-
-	/**
-	 * Common Materials Extension
-	 *
-	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_common
-	 */
-	function GLTFMaterialsCommonExtension( json ) {
-
-		this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
-
-	}
-
-	GLTFMaterialsCommonExtension.prototype.getMaterialType = function ( material ) {
-
-		var khrMaterial = material.extensions[ this.name ];
-
-		switch ( khrMaterial.type ) {
-
-			case 'commonBlinn' :
-			case 'commonPhong' :
-				return THREE.MeshPhongMaterial;
-
-			case 'commonLambert' :
-				return THREE.MeshLambertMaterial;
-
-			case 'commonConstant' :
-			default :
-				return THREE.MeshBasicMaterial;
-
-		}
-
-	};
-
-	GLTFMaterialsCommonExtension.prototype.extendParams = function ( materialParams, material, parser ) {
-
-		var khrMaterial = material.extensions[ this.name ];
-
-		var pending = [];
-
-		var keys = [];
-
-		// TODO: Currently ignored: 'ambientFactor', 'ambientTexture'
-		switch ( khrMaterial.type ) {
-
-			case 'commonBlinn' :
-			case 'commonPhong' :
-				keys.push( 'diffuseFactor', 'diffuseTexture', 'specularFactor', 'specularTexture', 'shininessFactor' );
-				break;
-
-			case 'commonLambert' :
-				keys.push( 'diffuseFactor', 'diffuseTexture' );
-				break;
-
-			case 'commonConstant' :
-			default :
-				break;
-
-		}
-
-		var materialValues = {};
-
-		keys.forEach( function( v ) {
-
-			if ( khrMaterial[ v ] !== undefined ) materialValues[ v ] = khrMaterial[ v ];
-
-		} );
-
-		if ( materialValues.diffuseFactor !== undefined ) {
-
-			materialParams.color = new THREE.Color().fromArray( materialValues.diffuseFactor );
-			materialParams.opacity = materialValues.diffuseFactor[ 3 ];
-
-		}
-
-		if ( materialValues.diffuseTexture !== undefined ) {
-
-			pending.push( parser.assignTexture( materialParams, 'map', materialValues.diffuseTexture.index ) );
-
-		}
-
-		if ( materialValues.specularFactor !== undefined ) {
-
-			materialParams.specular = new THREE.Color().fromArray( materialValues.specularFactor );
-
-		}
-
-		if ( materialValues.specularTexture !== undefined ) {
-
-			pending.push( parser.assignTexture( materialParams, 'specularMap', materialValues.specularTexture.index ) );
-
-		}
-
-		if ( materialValues.shininessFactor !== undefined ) {
-
-			materialParams.shininess = materialValues.shininessFactor;
-
-		}
-
-		return Promise.all( pending );
-
-	};
-
-	/* BINARY EXTENSION */
-
-	var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
-	var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
-	var BINARY_EXTENSION_HEADER_LENGTH = 12;
-	var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
-
-	function GLTFBinaryExtension( data ) {
-
-		this.name = EXTENSIONS.KHR_BINARY_GLTF;
-		this.content = null;
-		this.body = null;
-
-		var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
-
-		this.header = {
-			magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
-			version: headerView.getUint32( 4, true ),
-			length: headerView.getUint32( 8, true )
-		};
-
-		if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
-
-			throw new Error( 'THREE.GLTF2Loader: Unsupported glTF-Binary header.' );
-
-		} else if ( this.header.version < 2.0 ) {
-
-			throw new Error( 'THREE.GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
-
-		}
-
-		var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
-		var chunkIndex = 0;
-
-		while ( chunkIndex < chunkView.byteLength ) {
-
-			var chunkLength = chunkView.getUint32( chunkIndex, true );
-			chunkIndex += 4;
-
-			var chunkType = chunkView.getUint32( chunkIndex, true );
-			chunkIndex += 4;
-
-			if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
-
-				var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
-				this.content = convertUint8ArrayToString( contentArray );
-
-			} else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
-
-				var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
-				this.body = data.slice( byteOffset, byteOffset + chunkLength );
-
-			}
-
-			// Clients must ignore chunks with unknown types.
-
-			chunkIndex += chunkLength;
-
-		}
-
-		if ( this.content === null ) {
-
-			throw new Error( 'THREE.GLTF2Loader: JSON content not found.' );
-
-		}
-
-	}
-
-	/**
-	 * Specular-Glossiness Extension
-	 *
-	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
-	 */
-	function GLTFMaterialsPbrSpecularGlossinessExtension() {
-
-		return {
-
-			name: EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS,
-
-			getMaterialType: function () {
-
-				return THREE.ShaderMaterial;
-
-			},
-
-			extendParams: function ( params, material, parser ) {
-
-				var pbrSpecularGlossiness = material.extensions[ this.name ];
-
-				var shader = THREE.ShaderLib[ 'standard' ];
-
-				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
-
-				var specularMapParsFragmentChunk = [
-					'#ifdef USE_SPECULARMAP',
-					'	uniform sampler2D specularMap;',
-					'#endif'
-				].join( '\n' );
-
-				var glossinessMapParsFragmentChunk = [
-					'#ifdef USE_GLOSSINESSMAP',
-					'	uniform sampler2D glossinessMap;',
-					'#endif'
-				].join( '\n' );
-
-				var specularMapFragmentChunk = [
-					'vec3 specularFactor = specular;',
-					'#ifdef USE_SPECULARMAP',
-					'	vec4 texelSpecular = texture2D( specularMap, vUv );',
-					'	// reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
-					'	specularFactor *= texelSpecular.rgb;',
-					'#endif'
-				].join( '\n' );
-
-				var glossinessMapFragmentChunk = [
-					'float glossinessFactor = glossiness;',
-					'#ifdef USE_GLOSSINESSMAP',
-					'	vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
-					'	// reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
-					'	glossinessFactor *= texelGlossiness.a;',
-					'#endif'
-				].join( '\n' );
-
-				var lightPhysicalFragmentChunk = [
-					'PhysicalMaterial material;',
-					'material.diffuseColor = diffuseColor.rgb;',
-					'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
-					'material.specularColor = specularFactor.rgb;',
-				].join( '\n' );
-
-				var fragmentShader = shader.fragmentShader
-							.replace( '#include <specularmap_fragment>', '' )
-							.replace( 'uniform float roughness;', 'uniform vec3 specular;' )
-							.replace( 'uniform float metalness;', 'uniform float glossiness;' )
-							.replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
-							.replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
-							.replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
-							.replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
-							.replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
-
-				delete uniforms.roughness;
-				delete uniforms.metalness;
-				delete uniforms.roughnessMap;
-				delete uniforms.metalnessMap;
-
-				uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
-				uniforms.glossiness = { value: 0.5 };
-				uniforms.specularMap = { value: null };
-				uniforms.glossinessMap = { value: null };
-
-				params.vertexShader = shader.vertexShader;
-				params.fragmentShader = fragmentShader;
-				params.uniforms = uniforms;
-				params.defines = { 'STANDARD': '' };
-
-				params.color = new THREE.Color( 1.0, 1.0, 1.0 );
-				params.opacity = 1.0;
-
-				var pending = [];
-
-				if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
-
-					var array = pbrSpecularGlossiness.diffuseFactor;
-
-					params.color.fromArray( array );
-					params.opacity = array[ 3 ];
-
-				}
-
-				if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
-
-					pending.push( parser.assignTexture( params, 'map', pbrSpecularGlossiness.diffuseTexture.index ) );
-
-				}
-
-				params.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
-				params.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
-				params.specular = new THREE.Color( 1.0, 1.0, 1.0 );
-
-				if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
-
-					params.specular.fromArray( pbrSpecularGlossiness.specularFactor );
-
-				}
-
-				if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
-
-					var specGlossIndex = pbrSpecularGlossiness.specularGlossinessTexture.index;
-					pending.push( parser.assignTexture( params, 'glossinessMap', specGlossIndex ) );
-					pending.push( parser.assignTexture( params, 'specularMap', specGlossIndex ) );
-
-				}
-
-				return Promise.all( pending );
-
-			},
-
-			createMaterial: function ( params ) {
-
-				// setup material properties based on MeshStandardMaterial for Specular-Glossiness
-
-				var material = new THREE.ShaderMaterial( {
-					defines: params.defines,
-					vertexShader: params.vertexShader,
-					fragmentShader: params.fragmentShader,
-					uniforms: params.uniforms,
-					fog: true,
-					lights: true,
-					opacity: params.opacity,
-					transparent: params.transparent
-				} );
-
-				material.isGLTFSpecularGlossinessMaterial = true;
-
-				material.color = params.color;
-
-				material.map = params.map === undefined ? null : params.map;
-
-				material.lightMap = null;
-				material.lightMapIntensity = 1.0;
-
-				material.aoMap = params.aoMap === undefined ? null : params.aoMap;
-				material.aoMapIntensity = 1.0;
-
-				material.emissive = params.emissive;
-				material.emissiveIntensity = 1.0;
-				material.emissiveMap = params.emissiveMap === undefined ? null : params.emissiveMap;
-
-				material.bumpMap = params.bumpMap === undefined ? null : params.bumpMap;
-				material.bumpScale = 1;
-
-				material.normalMap = params.normalMap === undefined ? null : params.normalMap;
-				material.normalScale = new THREE.Vector2( 1, 1 );
-
-				material.displacementMap = null;
-				material.displacementScale = 1;
-				material.displacementBias = 0;
-
-				material.specularMap = params.specularMap === undefined ? null : params.specularMap;
-				material.specular = params.specular;
-
-				material.glossinessMap = params.glossinessMap === undefined ? null : params.glossinessMap;
-				material.glossiness = params.glossiness;
-
-				material.alphaMap = null;
-
-				material.envMap = params.envMap === undefined ? null : params.envMap;
-				material.envMapIntensity = 1.0;
-
-				material.refractionRatio = 0.98;
-
-				material.extensions.derivatives = true;
-
-				return material;
-
-			},
-
-			// Here's based on refreshUniformsCommon() and refreshUniformsStandard() in WebGLRenderer.
-			refreshUniforms: function ( renderer, scene, camera, geometry, material, group ) {
-
-				var uniforms = material.uniforms;
-				var defines = material.defines;
-
-				uniforms.opacity.value = material.opacity;
-
-				uniforms.diffuse.value.copy( material.color );
-				uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
-
-				uniforms.map.value = material.map;
-				uniforms.specularMap.value = material.specularMap;
-				uniforms.alphaMap.value = material.alphaMap;
-
-				uniforms.lightMap.value = material.lightMap;
-				uniforms.lightMapIntensity.value = material.lightMapIntensity;
-
-				uniforms.aoMap.value = material.aoMap;
-				uniforms.aoMapIntensity.value = material.aoMapIntensity;
-
-				// uv repeat and offset setting priorities
-				// 1. color map
-				// 2. specular map
-				// 3. normal map
-				// 4. bump map
-				// 5. alpha map
-				// 6. emissive map
-
-				var uvScaleMap;
-
-				if ( material.map ) {
-
-					uvScaleMap = material.map;
-
-				} else if ( material.specularMap ) {
-
-					uvScaleMap = material.specularMap;
-
-				} else if ( material.displacementMap ) {
-
-					uvScaleMap = material.displacementMap;
-
-				} else if ( material.normalMap ) {
-
-					uvScaleMap = material.normalMap;
-
-				} else if ( material.bumpMap ) {
-
-					uvScaleMap = material.bumpMap;
-
-				} else if ( material.glossinessMap ) {
-
-					uvScaleMap = material.glossinessMap;
-
-				} else if ( material.alphaMap ) {
-
-					uvScaleMap = material.alphaMap;
-
-				} else if ( material.emissiveMap ) {
-
-					uvScaleMap = material.emissiveMap;
-
-				}
-
-				if ( uvScaleMap !== undefined ) {
-
-					// backwards compatibility
-					if ( uvScaleMap.isWebGLRenderTarget ) {
-
-						uvScaleMap = uvScaleMap.texture;
-
-					}
-
-					var offset = uvScaleMap.offset;
-					var repeat = uvScaleMap.repeat;
-
-					uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y );
-
-				}
-
-				uniforms.envMap.value = material.envMap;
-				uniforms.envMapIntensity.value = material.envMapIntensity;
-				uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? -1 : 1;
-
-				uniforms.refractionRatio.value = material.refractionRatio;
-
-				uniforms.specular.value.copy( material.specular );
-				uniforms.glossiness.value = material.glossiness;
-
-				uniforms.glossinessMap.value = material.glossinessMap;
-
-				uniforms.emissiveMap.value = material.emissiveMap;
-				uniforms.bumpMap.value = material.bumpMap;
-				uniforms.normalMap.value = material.normalMap;
-
-				uniforms.displacementMap.value = material.displacementMap;
-				uniforms.displacementScale.value = material.displacementScale;
-				uniforms.displacementBias.value = material.displacementBias;
-
-				if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
-
-					defines.USE_GLOSSINESSMAP = '';
-					// set USE_ROUGHNESSMAP to enable vUv
-					defines.USE_ROUGHNESSMAP = '';
-
-				}
-
-				if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
-
-					delete defines.USE_GLOSSINESSMAP;
-					delete defines.USE_ROUGHNESSMAP;
-
-				}
-
-			}
-
-		};
-
-	}
-
-	/*********************************/
-	/********** INTERNALS ************/
-	/*********************************/
-
-	/* CONSTANTS */
-
-	var WEBGL_CONSTANTS = {
-		FLOAT: 5126,
-		//FLOAT_MAT2: 35674,
-		FLOAT_MAT3: 35675,
-		FLOAT_MAT4: 35676,
-		FLOAT_VEC2: 35664,
-		FLOAT_VEC3: 35665,
-		FLOAT_VEC4: 35666,
-		LINEAR: 9729,
-		REPEAT: 10497,
-		SAMPLER_2D: 35678,
-		POINTS: 0,
-		LINES: 1,
-		LINE_LOOP: 2,
-		LINE_STRIP: 3,
-		TRIANGLES: 4,
-		TRIANGLE_STRIP: 5,
-		TRIANGLE_FAN: 6,
-		UNSIGNED_BYTE: 5121,
-		UNSIGNED_SHORT: 5123
-	};
-
-	var WEBGL_TYPE = {
-		5126: Number,
-		//35674: THREE.Matrix2,
-		35675: THREE.Matrix3,
-		35676: THREE.Matrix4,
-		35664: THREE.Vector2,
-		35665: THREE.Vector3,
-		35666: THREE.Vector4,
-		35678: THREE.Texture
-	};
-
-	var WEBGL_COMPONENT_TYPES = {
-		5120: Int8Array,
-		5121: Uint8Array,
-		5122: Int16Array,
-		5123: Uint16Array,
-		5125: Uint32Array,
-		5126: Float32Array
-	};
-
-	var WEBGL_FILTERS = {
-		9728: THREE.NearestFilter,
-		9729: THREE.LinearFilter,
-		9984: THREE.NearestMipMapNearestFilter,
-		9985: THREE.LinearMipMapNearestFilter,
-		9986: THREE.NearestMipMapLinearFilter,
-		9987: THREE.LinearMipMapLinearFilter
-	};
-
-	var WEBGL_WRAPPINGS = {
-		33071: THREE.ClampToEdgeWrapping,
-		33648: THREE.MirroredRepeatWrapping,
-		10497: THREE.RepeatWrapping
-	};
-
-	var WEBGL_TEXTURE_FORMATS = {
-		6406: THREE.AlphaFormat,
-		6407: THREE.RGBFormat,
-		6408: THREE.RGBAFormat,
-		6409: THREE.LuminanceFormat,
-		6410: THREE.LuminanceAlphaFormat
-	};
-
-	var WEBGL_TEXTURE_DATATYPES = {
-		5121: THREE.UnsignedByteType,
-		32819: THREE.UnsignedShort4444Type,
-		32820: THREE.UnsignedShort5551Type,
-		33635: THREE.UnsignedShort565Type
-	};
-
-	var WEBGL_SIDES = {
-		1028: THREE.BackSide,  // Culling front
-		1029: THREE.FrontSide  // Culling back
-		//1032: THREE.NoSide   // Culling front and back, what to do?
-	};
-
-	var WEBGL_DEPTH_FUNCS = {
-		512: THREE.NeverDepth,
-		513: THREE.LessDepth,
-		514: THREE.EqualDepth,
-		515: THREE.LessEqualDepth,
-		516: THREE.GreaterEqualDepth,
-		517: THREE.NotEqualDepth,
-		518: THREE.GreaterEqualDepth,
-		519: THREE.AlwaysDepth
-	};
-
-	var WEBGL_BLEND_EQUATIONS = {
-		32774: THREE.AddEquation,
-		32778: THREE.SubtractEquation,
-		32779: THREE.ReverseSubtractEquation
-	};
-
-	var WEBGL_BLEND_FUNCS = {
-		0: THREE.ZeroFactor,
-		1: THREE.OneFactor,
-		768: THREE.SrcColorFactor,
-		769: THREE.OneMinusSrcColorFactor,
-		770: THREE.SrcAlphaFactor,
-		771: THREE.OneMinusSrcAlphaFactor,
-		772: THREE.DstAlphaFactor,
-		773: THREE.OneMinusDstAlphaFactor,
-		774: THREE.DstColorFactor,
-		775: THREE.OneMinusDstColorFactor,
-		776: THREE.SrcAlphaSaturateFactor
-		// The followings are not supported by Three.js yet
-		//32769: CONSTANT_COLOR,
-		//32770: ONE_MINUS_CONSTANT_COLOR,
-		//32771: CONSTANT_ALPHA,
-		//32772: ONE_MINUS_CONSTANT_COLOR
-	};
-
-	var WEBGL_TYPE_SIZES = {
-		'SCALAR': 1,
-		'VEC2': 2,
-		'VEC3': 3,
-		'VEC4': 4,
-		'MAT2': 4,
-		'MAT3': 9,
-		'MAT4': 16
-	};
-
-	var PATH_PROPERTIES = {
-		scale: 'scale',
-		translation: 'position',
-		rotation: 'quaternion',
-		weights: 'morphTargetInfluences'
-	};
-
-	var INTERPOLATION = {
-		CATMULLROMSPLINE: THREE.InterpolateSmooth,
-		CUBICSPLINE: THREE.InterpolateSmooth,
-		LINEAR: THREE.InterpolateLinear,
-		STEP: THREE.InterpolateDiscrete
-	};
-
-	var STATES_ENABLES = {
-		2884: 'CULL_FACE',
-		2929: 'DEPTH_TEST',
-		3042: 'BLEND',
-		3089: 'SCISSOR_TEST',
-		32823: 'POLYGON_OFFSET_FILL',
-		32926: 'SAMPLE_ALPHA_TO_COVERAGE'
-	};
-
-	var ALPHA_MODES = {
-		OPAQUE: 'OPAQUE',
-		MASK: 'MASK',
-		BLEND: 'BLEND'
-	};
-
-	/* UTILITY FUNCTIONS */
-
-	function _each( object, callback, thisObj ) {
-
-		if ( !object ) {
-			return Promise.resolve();
-		}
-
-		var results;
-		var fns = [];
-
-		if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
-
-			results = [];
-
-			var length = object.length;
-
-			for ( var idx = 0; idx < length; idx ++ ) {
-
-				var value = callback.call( thisObj || this, object[ idx ], idx );
-
-				if ( value ) {
-
-					fns.push( value );
-
-					if ( value instanceof Promise ) {
-
-						value.then( function( key, value ) {
-
-							results[ key ] = value;
-
-						}.bind( this, idx ));
-
-					} else {
-
-						results[ idx ] = value;
-
-					}
-
-				}
-
-			}
-
-		} else {
-
-			results = {};
-
-			for ( var key in object ) {
-
-				if ( object.hasOwnProperty( key ) ) {
-
-					var value = callback.call( thisObj || this, object[ key ], key );
-
-					if ( value ) {
-
-						fns.push( value );
-
-						if ( value instanceof Promise ) {
-
-							value.then( function( key, value ) {
-
-								results[ key ] = value;
-
-							}.bind( this, key ));
-
-						} else {
-
-							results[ key ] = value;
-
-						}
-
-					}
-
-				}
-
-			}
-
-		}
-
-		return Promise.all( fns ).then( function() {
-
-			return results;
-
-		});
-
-	}
-
-	function resolveURL( url, path ) {
-
-		// Invalid URL
-		if ( typeof url !== 'string' || url === '' )
-			return '';
-
-		// Absolute URL http://,https://,//
-		if ( /^(https?:)?\/\//i.test( url ) ) {
-
-			return url;
-
-		}
-
-		// Data URI
-		if ( /^data:.*,.*$/i.test( url ) ) {
-
-			return url;
-
-		}
-
-		// Blob URL
-		if ( /^blob:.*$/i.test( url ) ) {
-
-			return url;
-
-		}
-
-		// Relative URL
-		return ( path || '' ) + url;
-
-	}
-
-	function convertUint8ArrayToString( array ) {
-
-		if ( window.TextDecoder !== undefined ) {
-
-			return new TextDecoder().decode( array );
-
-		}
-
-		// Avoid the String.fromCharCode.apply(null, array) shortcut, which
-		// throws a "maximum call stack size exceeded" error for large arrays.
-
-		var s = '';
-
-		for ( var i = 0, il = array.length; i < il; i ++ ) {
-
-			s += String.fromCharCode( array[ i ] );
-
-		}
-
-		return s;
-
-	}
-
-	/**
-	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#default-material
-	 */
-	function createDefaultMaterial() {
-
-		return new THREE.MeshStandardMaterial( {
-			color: 0xFFFFFF,
-			emissive: 0x000000,
-			metalness: 1,
-			roughness: 1,
-			transparent: false,
-			depthTest: true,
-			side: THREE.FrontSide
-		} );
-
-	}
-
-	/**
-	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#morph-targets
-	 * @param {THREE.Mesh} mesh
-	 * @param {GLTF.Mesh} meshDef
-	 * @param {GLTF.Primitive} primitiveDef
-	 * @param {Object} dependencies
-	 */
-	function addMorphTargets ( mesh, meshDef, primitiveDef, dependencies ) {
-
-		var geometry = mesh.geometry;
-		var material = mesh.material;
-
-		var targets = primitiveDef.targets;
-		var morphAttributes = geometry.morphAttributes;
-
-		morphAttributes.position = [];
-		morphAttributes.normal = [];
-
-		material.morphTargets = true;
-
-		for ( var i = 0, il = targets.length; i < il; i ++ ) {
-
-			var target = targets[ i ];
-			var attributeName = 'morphTarget' + i;
-
-			var positionAttribute, normalAttribute;
-
-			if ( target.POSITION !== undefined ) {
-
-				// Three.js morph formula is
-				//   position
-				//     + weight0 * ( morphTarget0 - position )
-				//     + weight1 * ( morphTarget1 - position )
-				//     ...
-				// while the glTF one is
-				//   position
-				//     + weight0 * morphTarget0
-				//     + weight1 * morphTarget1
-				//     ...
-				// then adding position to morphTarget.
-				// So morphTarget value will depend on mesh's position, then cloning attribute
-				// for the case if attribute is shared among two or more meshes.
-
-				positionAttribute = dependencies.accessors[ target.POSITION ].clone();
-				var position = geometry.attributes.position;
-
-				for ( var j = 0, jl = positionAttribute.count; j < jl; j ++ ) {
-
-					positionAttribute.setXYZ(
-						j,
-						positionAttribute.getX( j ) + position.getX( j ),
-						positionAttribute.getY( j ) + position.getY( j ),
-						positionAttribute.getZ( j ) + position.getZ( j )
-					);
-
-				}
-
-			} else {
-
-				// Copying the original position not to affect the final position.
-				// See the formula above.
-				positionAttribute = geometry.attributes.position.clone();
-
-			}
-
-			if ( target.NORMAL !== undefined ) {
-
-				material.morphNormals = true;
-
-				// see target.POSITION's comment
-
-				normalAttribute = dependencies.accessors[ target.NORMAL ].clone();
-				var normal = geometry.attributes.normal;
-
-				for ( var j = 0, jl = normalAttribute.count; j < jl; j ++ ) {
-
-					normalAttribute.setXYZ(
-						j,
-						normalAttribute.getX( j ) + normal.getX( j ),
-						normalAttribute.getY( j ) + normal.getY( j ),
-						normalAttribute.getZ( j ) + normal.getZ( j )
-					);
-
-				}
-
-			} else {
-
-				normalAttribute = geometry.attributes.normal.clone();
-
-			}
-
-			if ( target.TANGENT !== undefined ) {
-
-				// TODO: implement
-
-			}
-
-			positionAttribute.name = attributeName;
-			normalAttribute.name = attributeName;
-
-			morphAttributes.position.push( positionAttribute );
-			morphAttributes.normal.push( normalAttribute );
-
-		}
-
-		mesh.updateMorphTargets();
-
-		if ( meshDef.weights !== undefined ) {
-
-			for ( var i = 0, il = meshDef.weights.length; i < il; i ++ ) {
-
-				mesh.morphTargetInfluences[ i ] = meshDef.weights[ i ];
-
-			}
-
-		}
-
-	}
-
-	/* GLTF PARSER */
-
-	function GLTFParser( json, extensions, options ) {
-
-		this.json = json || {};
-		this.extensions = extensions || {};
-		this.options = options || {};
-
-		// loader object cache
-		this.cache = new GLTFRegistry();
-
-	}
-
-	GLTFParser.prototype._withDependencies = function ( dependencies ) {
-
-		var _dependencies = {};
-
-		for ( var i = 0; i < dependencies.length; i ++ ) {
-
-			var dependency = dependencies[ i ];
-			var fnName = 'load' + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
-
-			var cached = this.cache.get( dependency );
-
-			if ( cached !== undefined ) {
-
-				_dependencies[ dependency ] = cached;
-
-			} else if ( this[ fnName ] ) {
-
-				var fn = this[ fnName ]();
-				this.cache.add( dependency, fn );
-
-				_dependencies[ dependency ] = fn;
-
-			}
-
-		}
-
-		return _each( _dependencies, function ( dependency ) {
-
-			return dependency;
-
-		} );
-
-	};
-
-	GLTFParser.prototype.parse = function ( onLoad, onError ) {
-
-		var json = this.json;
-
-		// Clear the loader cache
-		this.cache.removeAll();
-
-		// Fire the callback on complete
-		this._withDependencies( [
-
-			'scenes',
-			'cameras',
-			'animations'
-
-		] ).then( function ( dependencies ) {
-
-			var scenes = [];
-
-			for ( var name in dependencies.scenes ) {
-
-				scenes.push( dependencies.scenes[ name ] );
-
-			}
-
-			var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
-
-			var cameras = [];
-
-			for ( var name in dependencies.cameras ) {
-
-				var camera = dependencies.cameras[ name ];
-				cameras.push( camera );
-
-			}
-
-			var animations = [];
-
-			for ( var name in dependencies.animations ) {
-
-				animations.push( dependencies.animations[ name ] );
-
-			}
-
-			onLoad( scene, scenes, cameras, animations );
-
-		} ).catch( onError );
-
-	};
-
-	/**
-	 * Requests the specified dependency asynchronously, with caching.
-	 * @param {string} type
-	 * @param {number} index
-	 * @return {Promise<Object>}
-	 */
-	GLTFParser.prototype.getDependency = function ( type, index ) {
-
-		var cacheKey = type + ':' + index;
-		var dependency = this.cache.get( cacheKey );
-
-		if ( !dependency ) {
-
-			var fnName = 'load' + type.charAt( 0 ).toUpperCase() + type.slice( 1 );
-			dependency = this[ fnName ]( index );
-			this.cache.add( cacheKey, dependency );
-
-		}
-
-		return dependency;
-
-	};
-
-	/**
-	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
-	 * @param {number} bufferIndex
-	 * @return {Promise<ArrayBuffer>}
-	 */
-	GLTFParser.prototype.loadBuffer = function ( bufferIndex ) {
-
-		var bufferDef = this.json.buffers[ bufferIndex ];
-
-		if ( bufferDef.type && bufferDef.type !== 'arraybuffer' ) {
-
-			throw new Error( 'THREE.GLTF2Loader: %s buffer type is not supported.', bufferDef.type );
-
-		}
-
-		// If present, GLB container is required to be the first buffer.
-		if ( bufferDef.uri === undefined && bufferIndex === 0 ) {
-
-			return Promise.resolve( this.extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body );
-
-		}
-
-		var options = this.options;
-
-		return new Promise( function ( resolve ) {
-
-			var loader = new THREE.FileLoader();
-			loader.setResponseType( 'arraybuffer' );
-			loader.load( resolveURL( bufferDef.uri, options.path ), resolve);
-
-		} );
-
-	};
-
-	/**
-	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#buffers-and-buffer-views
-	 * @param {number} bufferViewIndex
-	 * @return {Promise<ArrayBuffer>}
-	 */
-	GLTFParser.prototype.loadBufferView = function ( bufferViewIndex ) {
-
-		var bufferViewDef = this.json.bufferViews[ bufferViewIndex ];
-
-		return this.getDependency( 'buffer', bufferViewDef.buffer ).then( function ( buffer ) {
-
-			var byteLength = bufferViewDef.byteLength || 0;
-			var byteOffset = bufferViewDef.byteOffset || 0;
-			return buffer.slice( byteOffset, byteOffset + byteLength );
-
-		} );
-
-	};
-
-	GLTFParser.prototype.loadAccessors = function () {
-
-		var parser = this;
-		var json = this.json;
-
-		return _each( json.accessors, function ( accessor ) {
-
-			return parser.getDependency( 'bufferView', accessor.bufferView ).then( function ( bufferView ) {
-
-				var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
-				var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
-
-				// For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
-				var elementBytes = TypedArray.BYTES_PER_ELEMENT;
-				var itemBytes = elementBytes * itemSize;
-				var byteStride = json.bufferViews[ accessor.bufferView ].byteStride;
-				var array;
-
-				// The buffer is not interleaved if the stride is the item size in bytes.
-				if ( byteStride && byteStride !== itemBytes ) {
-
-					// Use the full buffer if it's interleaved.
-					array = new TypedArray( bufferView );
-
-					// Integer parameters to IB/IBA are in array elements, not bytes.
-					var ib = new THREE.InterleavedBuffer( array, byteStride / elementBytes );
-
-					return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
-
-				} else {
-
-					array = new TypedArray( bufferView, accessor.byteOffset, accessor.count * itemSize );
-
-					return new THREE.BufferAttribute( array, itemSize );
-
-				}
-
-			} );
-
-		} );
-
-	};
-
-	/**
-	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#textures
-	 * @param {number} textureIndex
-	 * @return {Promise<THREE.Texture>}
-	 */
-	GLTFParser.prototype.loadTexture = function ( textureIndex ) {
-
-		var parser = this;
-		var json = this.json;
-		var options = this.options;
-
-		var URL = window.URL || window.webkitURL;
-
-		var textureDef = json.textures[ textureIndex ];
-		var source = json.images[ textureDef.source ];
-		var sourceURI = source.uri;
-		var isObjectURL = false;
-
-		if ( source.bufferView !== undefined ) {
-
-			// Load binary image data from bufferView, if provided.
-
-			sourceURI = parser.getDependency( 'bufferView', source.bufferView )
-				.then( function ( bufferView ) {
-
-					isObjectURL = true;
-					var blob = new Blob( [ bufferView ], { type: source.mimeType } );
-					sourceURI = URL.createObjectURL( blob );
-					return sourceURI;
-
-				} );
-
-		}
-
-		return Promise.resolve( sourceURI ).then( function ( sourceURI ) {
-
-			// Load Texture resource.
-
-			var textureLoader = THREE.Loader.Handlers.get( sourceURI ) || new THREE.TextureLoader();
-			textureLoader.setCrossOrigin( options.crossOrigin );
-
-			return new Promise( function ( resolve, reject ) {
-
-				textureLoader.load( resolveURL( sourceURI, options.path ), resolve, undefined, reject );
-
-			} );
-
-		} ).then( function ( texture ) {
-
-			// Clean up resources and configure Texture.
-
-			if ( isObjectURL !== undefined ) {
-
-				URL.revokeObjectURL( sourceURI );
-
-			}
-
-			texture.flipY = false;
-
-			if ( textureDef.name !== undefined ) texture.name = textureDef.name;
-
-			texture.format = textureDef.format !== undefined ? WEBGL_TEXTURE_FORMATS[ textureDef.format ] : THREE.RGBAFormat;
-
-			if ( textureDef.internalFormat !== undefined && texture.format !== WEBGL_TEXTURE_FORMATS[ textureDef.internalFormat ] ) {
-
-				console.warn( 'THREE.GLTF2Loader: Three.js does not support texture internalFormat which is different from texture format. ' +
-											'internalFormat will be forced to be the same value as format.' );
-
-			}
-
-			texture.type = textureDef.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ textureDef.type ] : THREE.UnsignedByteType;
-
-			var samplers = json.samplers || {};
-			var sampler = samplers[ textureDef.sampler ] || {};
-
-			texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
-			texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.LinearMipMapLinearFilter;
-			texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
-			texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
-
-			return texture;
-
-		} );
-
-	};
-
-	/**
-	 * Asynchronously assigns a texture to the given material parameters.
-	 * @param {Object} materialParams
-	 * @param {string} textureName
-	 * @param {number} textureIndex
-	 * @return {Promise}
-	 */
-	GLTFParser.prototype.assignTexture = function ( materialParams, textureName, textureIndex ) {
-
-		return this.getDependency( 'texture', textureIndex ).then( function ( texture ) {
-
-			materialParams[ textureName ] = texture;
-
-		} );
-
-	};
-
-	/**
-	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#materials
-	 * @return {Promise<Array<THREE.Material>>}
-	 */
-	GLTFParser.prototype.loadMaterials = function () {
-
-		var parser = this;
-		var json = this.json;
-		var extensions = this.extensions;
-
-		return _each( json.materials, function ( material ) {
-
-			var materialType;
-			var materialParams = {};
-			var materialExtensions = material.extensions || {};
-
-			var pending = [];
-
-			if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
-
-				var khcExtension = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
-				materialType = khcExtension.getMaterialType( material );
-				pending.push( khcExtension.extendParams( materialParams, material, parser ) );
-
-			} else if ( materialExtensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ] ) {
-
-				var sgExtension = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ];
-				materialType = sgExtension.getMaterialType( material );
-				pending.push( sgExtension.extendParams( materialParams, material, parser ) );
-
-			} else if ( material.pbrMetallicRoughness !== undefined ) {
-
-				// Specification:
-				// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#metallic-roughness-material
-
-				materialType = THREE.MeshStandardMaterial;
-
-				var metallicRoughness = material.pbrMetallicRoughness;
-
-				materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
-				materialParams.opacity = 1.0;
-
-				if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
-
-					var array = metallicRoughness.baseColorFactor;
-
-					materialParams.color.fromArray( array );
-					materialParams.opacity = array[ 3 ];
-
-				}
-
-				if ( metallicRoughness.baseColorTexture !== undefined ) {
-
-					pending.push( parser.assignTexture( materialParams, 'map', metallicRoughness.baseColorTexture.index ) );
-
-				}
-
-				materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
-				materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
-
-				if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
-
-					var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
-					pending.push( parser.assignTexture( materialParams, 'metalnessMap', textureIndex ) );
-					pending.push( parser.assignTexture( materialParams, 'roughnessMap', textureIndex ) );
-
-				}
-
-			} else {
-
-				materialType = THREE.MeshPhongMaterial;
-
-			}
-
-			if ( material.doubleSided === true ) {
-
-				materialParams.side = THREE.DoubleSide;
-
-			}
-
-			var alphaMode = material.alphaMode || ALPHA_MODES.OPAQUE;
-
-			if ( alphaMode !== ALPHA_MODES.OPAQUE ) {
-
-				materialParams.transparent = true;
-
-			} else {
-
-				materialParams.transparent = false;
-
-			}
-
-			if ( material.normalTexture !== undefined ) {
-
-				pending.push( parser.assignTexture( materialParams, 'normalMap', material.normalTexture.index ) );
-
-			}
-
-			if ( material.occlusionTexture !== undefined ) {
-
-				pending.push( parser.assignTexture( materialParams, 'aoMap', material.occlusionTexture.index ) );
-
-			}
-
-			if ( material.emissiveFactor !== undefined ) {
-
-				if ( materialType === THREE.MeshBasicMaterial ) {
-
-					materialParams.color = new THREE.Color().fromArray( material.emissiveFactor );
-
-				} else {
-
-					materialParams.emissive = new THREE.Color().fromArray( material.emissiveFactor );
-
-				}
-
-			}
-
-			if ( material.emissiveTexture !== undefined ) {
-
-				if ( materialType === THREE.MeshBasicMaterial ) {
-
-					pending.push( parser.assignTexture( materialParams, 'map', material.emissiveTexture.index ) );
-
-				} else {
-
-					pending.push( parser.assignTexture( materialParams, 'emissiveMap', material.emissiveTexture.index ) );
-
-				}
-
-			}
-
-			return Promise.all( pending ).then( function () {
-
-				var _material;
-
-				if ( materialType === THREE.ShaderMaterial ) {
-
-					_material = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].createMaterial( materialParams );
-
-				} else {
-
-					_material = new materialType( materialParams );
-
-				}
-
-				if ( material.name !== undefined ) _material.name = material.name;
-
-				// Normal map textures use OpenGL conventions:
-				// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#materialnormaltexture
-				_material.normalScale.x = -1;
-
-				_material.userData = material.extras;
-
-				return _material;
-
-			} );
-
-		} );
-
-	};
-
-	GLTFParser.prototype.loadGeometries = function ( primitives ) {
-
-		return this._withDependencies( [
-
-			'accessors',
-
-		] ).then( function ( dependencies ) {
-
-			return _each( primitives, function ( primitive ) {
-
-				var geometry = new THREE.BufferGeometry();
-
-				var attributes = primitive.attributes;
-
-				for ( var attributeId in attributes ) {
-
-					var attributeEntry = attributes[ attributeId ];
-
-					if ( attributeEntry === undefined ) return;
-
-					var bufferAttribute = dependencies.accessors[ attributeEntry ];
-
-					switch ( attributeId ) {
-
-						case 'POSITION':
-
-							geometry.addAttribute( 'position', bufferAttribute );
-							break;
-
-						case 'NORMAL':
-
-							geometry.addAttribute( 'normal', bufferAttribute );
-							break;
-
-						case 'TEXCOORD_0':
-						case 'TEXCOORD0':
-						case 'TEXCOORD':
-
-							geometry.addAttribute( 'uv', bufferAttribute );
-							break;
-
-						case 'TEXCOORD_1':
-
-							geometry.addAttribute( 'uv2', bufferAttribute );
-							break;
-
-						case 'COLOR_0':
-						case 'COLOR0':
-						case 'COLOR':
-
-							geometry.addAttribute( 'color', bufferAttribute );
-							break;
-
-						case 'WEIGHTS_0':
-						case 'WEIGHT': // WEIGHT semantic deprecated.
-
-							geometry.addAttribute( 'skinWeight', bufferAttribute );
-							break;
-
-						case 'JOINTS_0':
-						case 'JOINT': // JOINT semantic deprecated.
-
-							geometry.addAttribute( 'skinIndex', bufferAttribute );
-							break;
-
-					}
-
-				}
-
-				if ( primitive.indices !== undefined ) {
-
-					geometry.setIndex( dependencies.accessors[ primitive.indices ] );
-
-				}
-
-				return geometry;
-
-			} );
-
-		} );
-
-	};
-
-	/**
-	 * Specification: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#meshes
-	 */
-	GLTFParser.prototype.loadMeshes = function () {
-
-		var scope = this;
-		var json = this.json;
-
-		return this._withDependencies( [
-
-			'accessors',
-			'materials'
-
-		] ).then( function ( dependencies ) {
-
-			return _each( json.meshes, function ( meshDef ) {
-
-				var group = new THREE.Group();
-
-				if ( meshDef.name !== undefined ) group.name = meshDef.name;
-				if ( meshDef.extras ) group.userData = meshDef.extras;
-
-				var primitives = meshDef.primitives || [];
-
-				return scope.loadGeometries( primitives ).then( function ( geometries ) {
-
-					for ( var name in primitives ) {
-
-						var primitive = primitives[ name ];
-						var geometry = geometries[ name ];
-
-						var material = primitive.material === undefined
-							? createDefaultMaterial()
-							: dependencies.materials[ primitive.material ];
-
-						if ( material.aoMap
-								&& geometry.attributes.uv2 === undefined
-								&& geometry.attributes.uv !== undefined ) {
-
-							console.log( 'THREE.GLTF2Loader: Duplicating UVs to support aoMap.' );
-							geometry.addAttribute( 'uv2', new THREE.BufferAttribute( geometry.attributes.uv.array, 2 ) );
-
-						}
-
-						if ( geometry.attributes.color !== undefined ) {
-
-							material.vertexColors = THREE.VertexColors;
-							material.needsUpdate = true;
-
-						}
-
-						if ( geometry.attributes.normal === undefined ) {
-
-							if ( material.flatShading !== undefined ) {
-
-								material.flatShading = true;
-
-							} else {
-
-								// TODO: Remove this backwards-compatibility fix after r87 release.
-								material.shading = THREE.FlatShading;
-
-							}
-
-						}
-
-						var mesh;
-
-						if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
-
-							mesh = new THREE.Mesh( geometry, material );
-
-						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_STRIP ) {
-
-							mesh = new THREE.Mesh( geometry, material );
-							mesh.drawMode = THREE.TriangleStripDrawMode;
-
-						} else if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLE_FAN ) {
-
-							mesh = new THREE.Mesh( geometry, material );
-							mesh.drawMode = THREE.TriangleFanDrawMode;
-
-						} else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
-
-							mesh = new THREE.LineSegments( geometry, material );
-
-						} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_STRIP ) {
-
-							mesh = new THREE.Line( geometry, material );
-
-						} else if ( primitive.mode === WEBGL_CONSTANTS.LINE_LOOP ) {
-
-							mesh = new THREE.LineLoop( geometry, material );
-
-						} else if ( primitive.mode === WEBGL_CONSTANTS.POINTS ) {
-
-							mesh = new THREE.Points( geometry, material );
-
-						} else {
-
-							throw new Error( 'THREE.GLTF2Loader: Primitive mode unsupported: ', primitive.mode );
-
-						}
-
-						mesh.name = group.name + '_' + name;
-
-						if ( primitive.targets !== undefined ) {
-
-							addMorphTargets( mesh, meshDef, primitive, dependencies );
-
-						}
-
-						if ( primitive.extras ) mesh.userData = primitive.extras;
-
-						group.add( mesh );
-
-					}
-
-					return group;
-
-				} );
-
-			} );
-
-		} );
-
-	};
-
-	/**
-	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#cameras
-	 */
-	GLTFParser.prototype.loadCameras = function () {
-
-		var json = this.json;
-
-		return _each( json.cameras, function ( camera ) {
-
-			var _camera;
-
-			var params = camera[ camera.type ];
-
-			if ( !params ) {
-
-				console.warn( 'THREE.GLTF2Loader: Missing camera parameters.' );
-				return;
-
-			}
-
-			if ( camera.type === 'perspective' ) {
-
-				var aspectRatio = params.aspectRatio || 1;
-				var xfov = params.yfov * aspectRatio;
-
-				_camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, params.znear || 1, params.zfar || 2e6 );
-
-			} else if ( camera.type === 'orthographic' ) {
-
-				_camera = new THREE.OrthographicCamera( params.xmag / -2, params.xmag / 2, params.ymag / 2, params.ymag / -2, params.znear, params.zfar );
-
-			}
-
-			if ( camera.name !== undefined ) _camera.name = camera.name;
-			if ( camera.extras ) _camera.userData = camera.extras;
-
-			return _camera;
-
-		} );
-
-	};
-
-	GLTFParser.prototype.loadSkins = function () {
-
-		var json = this.json;
-
-		return this._withDependencies( [
-
-			'accessors'
-
-		] ).then( function ( dependencies ) {
-
-			return _each( json.skins, function ( skin ) {
-
-				var _skin = {
-					joints: skin.joints,
-					inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
-				};
-
-				return _skin;
-
-			} );
-
-		} );
-
-	};
-
-	GLTFParser.prototype.loadAnimations = function () {
-
-		var json = this.json;
-
-		return this._withDependencies( [
-
-			'accessors',
-			'nodes'
-
-		] ).then( function ( dependencies ) {
-
-			return _each( json.animations, function ( animation, animationId ) {
-
-				var tracks = [];
-
-				for ( var channelId in animation.channels ) {
-
-					var channel = animation.channels[ channelId ];
-					var sampler = animation.samplers[ channel.sampler ];
-
-					if ( sampler ) {
-
-						var target = channel.target;
-						var name = target.node !== undefined ? target.node : target.id; // NOTE: target.id is deprecated.
-						var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
-						var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
-
-						var inputAccessor = dependencies.accessors[ input ];
-						var outputAccessor = dependencies.accessors[ output ];
-
-						var node = dependencies.nodes[ name ];
-
-						if ( node ) {
-
-							node.updateMatrix();
-							node.matrixAutoUpdate = true;
-
-							var TypedKeyframeTrack;
-
-							switch ( PATH_PROPERTIES[ target.path ] ) {
-
-								case PATH_PROPERTIES.weights:
-
-									TypedKeyframeTrack = THREE.NumberKeyframeTrack;
-									break;
-
-								case PATH_PROPERTIES.rotation:
-
-									TypedKeyframeTrack = THREE.QuaternionKeyframeTrack;
-									break;
-
-								case PATH_PROPERTIES.position:
-								case PATH_PROPERTIES.scale:
-								default:
-
-									TypedKeyframeTrack = THREE.VectorKeyframeTrack;
-									break;
-
-							}
-
-							var targetName = node.name ? node.name : node.uuid;
-
-							if ( sampler.interpolation === 'CATMULLROMSPLINE' ) {
-
-								console.warn( 'THREE.GLTF2Loader: CATMULLROMSPLINE interpolation is not supported. Using CUBICSPLINE instead.' );
-
-							}
-
-							var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
-
-							var targetNames = [];
-
-							if ( PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.weights ) {
-
-								// node should be THREE.Group here but
-								// PATH_PROPERTIES.weights(morphTargetInfluences) should be
-								// the property of a mesh object under node.
-								// So finding targets here.
-
-								node.traverse( function ( object ) {
-
-									if ( object.isMesh === true && object.material.morphTargets === true ) {
-
-										targetNames.push( object.name ? object.name : object.uuid );
-
-									}
-
-								} );
-
-							} else {
-
-								targetNames.push( targetName );
-
-							}
-
-							// KeyframeTrack.optimize() will modify given 'times' and 'values'
-							// buffers before creating a truncated copy to keep. Because buffers may
-							// be reused by other tracks, make copies here.
-							for ( var i = 0, il = targetNames.length; i < il; i ++ ) {
-
-								tracks.push( new TypedKeyframeTrack(
-									targetNames[ i ] + '.' + PATH_PROPERTIES[ target.path ],
-									THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
-									THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
-									interpolation
-								) );
-
-							}
-
-						}
-
-					}
-
-				}
-
-				var name = animation.name !== undefined ? animation.name : 'animation_' + animationId;
-
-				return new THREE.AnimationClip( name, undefined, tracks );
-
-			} );
-
-		} );
-
-	};
-
-	GLTFParser.prototype.loadNodes = function () {
-
-		var json = this.json;
-		var extensions = this.extensions;
-		var scope = this;
-
-		var nodes = json.nodes || [];
-		var skins = json.skins || [];
-
-		// Nothing in the node definition indicates whether it is a Bone or an
-		// Object3D. Use the skins' joint references to mark bones.
-		skins.forEach( function ( skin ) {
-
-			skin.joints.forEach( function ( id ) {
-
-				nodes[ id ].isBone = true;
-
-			} );
-
-		} );
-
-		return _each( json.nodes, function ( node ) {
-
-			var matrix = new THREE.Matrix4();
-
-			var _node = node.isBone === true ? new THREE.Bone() : new THREE.Object3D();
-
-			if ( node.name !== undefined ) {
-
-				_node.name = THREE.PropertyBinding.sanitizeNodeName( node.name );
-
-			}
-
-			if ( node.extras ) _node.userData = node.extras;
-
-			if ( node.matrix !== undefined ) {
-
-				matrix.fromArray( node.matrix );
-				_node.applyMatrix( matrix );
-
-			} else {
-
-				if ( node.translation !== undefined ) {
-
-					_node.position.fromArray( node.translation );
-
-				}
-
-				if ( node.rotation !== undefined ) {
-
-					_node.quaternion.fromArray( node.rotation );
-
-				}
-
-				if ( node.scale !== undefined ) {
-
-					_node.scale.fromArray( node.scale );
-
-				}
-
-			}
-
-			return _node;
-
-		} ).then( function ( __nodes ) {
-
-			return scope._withDependencies( [
-
-				'meshes',
-				'skins',
-				'cameras'
-
-			] ).then( function ( dependencies ) {
-
-				return _each( __nodes, function ( _node, nodeId ) {
-
-					var node = json.nodes[ nodeId ];
-
-					var meshes;
-
-					if ( node.mesh !== undefined) {
-
-						meshes = [ node.mesh ];
-
-					} else if ( node.meshes !== undefined ) {
-
-						console.warn( 'THREE.GLTF2Loader: Legacy glTF file detected. Nodes may have no more than one mesh.' );
-
-						meshes = node.meshes;
-
-					}
-
-					if ( meshes !== undefined ) {
-
-						for ( var meshId in meshes ) {
-
-							var mesh = meshes[ meshId ];
-							var group = dependencies.meshes[ mesh ];
-
-							if ( group === undefined ) {
-
-								console.warn( 'THREE.GLTF2Loader: Could not find node "' + mesh + '".' );
-								continue;
-
-							}
-
-							// do not clone children as they will be replaced anyway
-							var clonedgroup = group.clone( false );
-
-							for ( var childrenId in group.children ) {
-
-								var child = group.children[ childrenId ];
-								var originalChild = child;
-
-								// clone Mesh to add to _node
-
-								var originalMaterial = child.material;
-								var originalGeometry = child.geometry;
-								var originalInfluences = child.morphTargetInfluences;
-								var originalUserData = child.userData;
-								var originalName = child.name;
-
-								var material = originalMaterial;
-
-								switch ( child.type ) {
-
-									case 'LineSegments':
-										child = new THREE.LineSegments( originalGeometry, material );
-										break;
-
-									case 'LineLoop':
-										child = new THREE.LineLoop( originalGeometry, material );
-										break;
-
-									case 'Line':
-										child = new THREE.Line( originalGeometry, material );
-										break;
-
-									case 'Points':
-										child = new THREE.Points( originalGeometry, material );
-										break;
-
-									default:
-										child = new THREE.Mesh( originalGeometry, material );
-										child.drawMode = originalChild.drawMode;
-
-								}
-
-								child.castShadow = true;
-								child.morphTargetInfluences = originalInfluences;
-								child.userData = originalUserData;
-								child.name = originalName;
-
-								var skinEntry;
-
-								if ( node.skin !== undefined ) {
-
-									skinEntry = dependencies.skins[ node.skin ];
-
-								}
-
-								// Replace Mesh with SkinnedMesh in library
-								if ( skinEntry ) {
-
-									var geometry = originalGeometry;
-									material = originalMaterial;
-									material.skinning = true;
-
-									child = new THREE.SkinnedMesh( geometry, material );
-									child.castShadow = true;
-									child.userData = originalUserData;
-									child.name = originalName;
-
-									var bones = [];
-									var boneInverses = [];
-
-									for ( var i = 0, l = skinEntry.joints.length; i < l; i ++ ) {
-
-										var jointId = skinEntry.joints[ i ];
-										var jointNode = __nodes[ jointId ];
-
-										if ( jointNode ) {
-
-											bones.push( jointNode );
-
-											var m = skinEntry.inverseBindMatrices.array;
-											var mat = new THREE.Matrix4().fromArray( m, i * 16 );
-											boneInverses.push( mat );
-
-										} else {
-
-											console.warn( 'THREE.GLTF2Loader: Joint "%s" could not be found.', jointId );
-
-										}
-
-									}
-
-									child.bind( new THREE.Skeleton( bones, boneInverses ), child.matrixWorld );
-
-								}
-
-								clonedgroup.add( child );
-
-							}
-
-							_node.add( clonedgroup );
-
-						}
-
-					}
-
-					if ( node.camera !== undefined ) {
-
-						var camera = dependencies.cameras[ node.camera ];
-
-						_node.add( camera );
-
-					}
-
-					if ( node.extensions
-							 && node.extensions[ EXTENSIONS.KHR_LIGHTS ]
-							 && node.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
-
-						var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
-						_node.add( lights[ node.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
-
-					}
-
-					return _node;
-
-				} );
-
-			} );
-
-		} );
-
-	};
-
-	GLTFParser.prototype.loadScenes = function () {
-
-		var json = this.json;
-		var extensions = this.extensions;
-
-		// scene node hierachy builder
-
-		function buildNodeHierachy( nodeId, parentObject, allNodes ) {
-
-			var _node = allNodes[ nodeId ];
-			parentObject.add( _node );
-
-			var node = json.nodes[ nodeId ];
-
-			if ( node.children ) {
-
-				var children = node.children;
-
-				for ( var i = 0, l = children.length; i < l; i ++ ) {
-
-					var child = children[ i ];
-					buildNodeHierachy( child, _node, allNodes );
-
-				}
-
-			}
-
-		}
-
-		return this._withDependencies( [
-
-			'nodes'
-
-		] ).then( function ( dependencies ) {
-
-			return _each( json.scenes, function ( scene ) {
-
-				var _scene = new THREE.Scene();
-				if ( scene.name !== undefined ) _scene.name = scene.name;
-
-				if ( scene.extras ) _scene.userData = scene.extras;
-
-				var nodes = scene.nodes || [];
-
-				for ( var i = 0, l = nodes.length; i < l; i ++ ) {
-
-					var nodeId = nodes[ i ];
-					buildNodeHierachy( nodeId, _scene, dependencies.nodes );
-
-				}
-
-				_scene.traverse( function ( child ) {
-
-					// for Specular-Glossiness.
-					if ( child.material && child.material.isGLTFSpecularGlossinessMaterial ) {
-
-						child.onBeforeRender = extensions[ EXTENSIONS.KHR_MATERIALS_PBR_SPECULAR_GLOSSINESS ].refreshUniforms;
-
-					}
-
-				} );
-
-				// Ambient lighting, if present, is always attached to the scene root.
-				if ( scene.extensions
-							 && scene.extensions[ EXTENSIONS.KHR_LIGHTS ]
-							 && scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light !== undefined ) {
-
-					var lights = extensions[ EXTENSIONS.KHR_LIGHTS ].lights;
-					_scene.add( lights[ scene.extensions[ EXTENSIONS.KHR_LIGHTS ].light ] );
-
-				}
-
-				return _scene;
-
-			} );
-
-		} );
-
-	};
-
-	return GLTF2Loader;
-
-} )();

Файлын зөрүү хэтэрхий том тул дарагдсан байна
+ 621 - 255
examples/js/loaders/GLTFLoader.js


+ 1 - 1
examples/webgl_exporter_gltf2.html → examples/webgl_exporter_gltf.html

@@ -22,7 +22,7 @@
 	</head>
 	<body>
 		<div id="info">
-			GLTF2 Exporter<br/>
+			GLTF Exporter<br/>
 			<button id="export_scene">Export Scene1</button>
 			<button id="export_scenes">Export Scene1 and Scene 2</button>
 			<button id="export_object">Export Sphere</button>

+ 2 - 2
examples/webgl_loader_gltf2.html → examples/webgl_loader_gltf.html

@@ -96,7 +96,7 @@
 	</div>
 		<script src="../build/three.js"></script>
 		<script src="js/controls/OrbitControls.js"></script>
-		<script src="js/loaders/GLTF2Loader.js"></script>
+		<script src="js/loaders/GLTFLoader.js"></script>
 
 		<script>
 			var orbitControls = null;
@@ -202,7 +202,7 @@
 					scene.add(ground);
 				}
 
-				loader = new THREE.GLTF2Loader();
+				loader = new THREE.GLTFLoader();
 
 				for (var i = 0; i < extensionSelect.children.length; i++) {
 					var child = extensionSelect.children[i];

Энэ ялгаанд хэт олон файл өөрчлөгдсөн тул зарим файлыг харуулаагүй болно