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@@ -74,7 +74,7 @@ THREE.OutlinePass = function ( resolution, scene, camera, selectedObjects ) {
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var copyShader = THREE.CopyShader;
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var copyShader = THREE.CopyShader;
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- this.copyUniforms = THREE.UniformsUtils.clone( copyShader.uniforms );
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+ this.copyUniforms = Object.assign( {}, copyShader.uniforms );
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this.copyUniforms[ "opacity" ].value = 1.0;
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this.copyUniforms[ "opacity" ].value = 1.0;
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this.materialCopy = new THREE.ShaderMaterial( {
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this.materialCopy = new THREE.ShaderMaterial( {
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