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@@ -240,13 +240,13 @@
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"Orange": new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.3 } ),
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"Blue": new THREE.MeshLambertMaterial( { color: 0x001133, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.3 } ),
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- "Red": new THREE.MeshLambertMaterial( { color: 0x660000, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.5 } ),
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- "Black": new THREE.MeshLambertMaterial( { color: 0x000000, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.5 } ),
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- "White": new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.5 } ),
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+ "Red": new THREE.MeshLambertMaterial( { color: 0x660000, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.25 } ),
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+ "Black": new THREE.MeshLambertMaterial( { color: 0x000000, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.15 } ),
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+ "White": new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.25 } ),
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"Carmine": new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, env_map: textureCube, combine: THREE.Multiply } ),
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"Gold": new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, env_map: textureCube, combine: THREE.Multiply } ),
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- "Bronze": new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.5 } ),
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+ "Bronze": new THREE.MeshPhongMaterial( { color: 0x150505, specular:0xee6600, shininess:10, env_map: textureCube, combine: THREE.Mix, reflectivity: 0.25 } ),
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"Chrome": new THREE.MeshPhongMaterial( { color: 0xffffff, specular:0xffffff, env_map: textureCube, combine: THREE.Multiply } ),
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"Orange metal": new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: textureCube, combine: THREE.Multiply } ),
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@@ -538,7 +538,7 @@
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for( i = 0; i < materials.length; i++ ) {
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- src += '<button id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button>';
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+ src += '<button id="' + button_name( car, i ) + '">' + materials[ i ][ 0 ] + '</button> ';
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}
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