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@@ -5,7 +5,7 @@ three.js
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The aim of this project is to create a lightweight 3D engine with a very low level of abstraction — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
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The aim of this project is to create a lightweight 3D engine with a very low level of abstraction — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
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-[API Reference](https://github.com/mrdoob/three.js/wiki/r35-API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility.
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+[API Reference](https://github.com/mrdoob/three.js/wiki/r36-API-Reference) — be aware that the API may change from revision to revision breaking backwards compatibility.
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More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=three.js)
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More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=three.js)
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@@ -63,6 +63,7 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
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### Featured projects ###
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### Featured projects ###
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+[](http://helloracer.com/webgl/)
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[](http://www.omiod.com/games/fastkat.php)
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[](http://www.omiod.com/games/fastkat.php)
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[](http://antimatter15.com/wp/2010/11/digital-sculpting-with-three-js/)
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[](http://antimatter15.com/wp/2010/11/digital-sculpting-with-three-js/)
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[](http://mrdoob.com/projects/voxels/)
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[](http://mrdoob.com/projects/voxels/)
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@@ -77,6 +78,7 @@ More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=thre
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[](http://test.sjeiti.com/jsflowfield4d/)
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[](http://test.sjeiti.com/jsflowfield4d/)
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[](http://kile.stravaganza.org/lab/js/spikeball/)
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[](http://kile.stravaganza.org/lab/js/spikeball/)
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+
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### Usage ###
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### Usage ###
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Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html.
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Download the [minified library](http://mrdoob.github.com/three.js/build/Three.js) and include it in your html.
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@@ -136,6 +138,16 @@ This code creates a camera, then creates a scene object, adds a bunch of random
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### Change Log ###
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### Change Log ###
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+2011 03 14 - **r36** (194.524 KB, gzip: 48.597 KB)
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+
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+* Added 3D Studio MAX Mascript exporter. ([alteredq](http://github.com/alteredq))
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+* Fixed `WebGLRenderer` aspect ratio bug when scene had only one material. ([mrdoob](http://github.com/mrdoob))
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+* Added `sizeAttenuation` property to `ParticleBasicMaterial`. ([mrdoob](http://github.com/mrdoob))
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+* Added `PathCamera`. ([alteredq](http://github.com/alteredq))
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+* Fixed `WebGLRenderer` bug when Camera has a parent. Camera`Camera.updateMatrix` method. ([empaempa](http://github.com/empaempa))
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+* Fixed `Camera.updateMatrix` method. ([mrdoob](http://github.com/mrdoob))
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+
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+
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2011 03 06 - **r35** (187.875 KB, gzip: 46.433 KB)
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2011 03 06 - **r35** (187.875 KB, gzip: 46.433 KB)
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* Added methods `translate`, `translateX`, `translateY`, `translateZ` and `lookAt` methods to `Object3D`. ([mrdoob](http://github.com/mrdoob))
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* Added methods `translate`, `translateX`, `translateY`, `translateZ` and `lookAt` methods to `Object3D`. ([mrdoob](http://github.com/mrdoob))
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