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Examples: Clean up

Mugen87 7 年之前
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a25f34750d

+ 1 - 1
examples/js/exporters/PLYExporter.js

@@ -69,7 +69,7 @@ THREE.PLYExporter.prototype = {
 					}
 
 					// form each line
-					for ( i = 0, l = vertices.count; i < l; i ++ ) {
+					for ( var i = 0, l = vertices.count; i < l; i ++ ) {
 
 						vertex.x = vertices.getX( i );
 						vertex.y = vertices.getY( i );

+ 1 - 7
examples/js/loaders/VRMLLoader.js

@@ -54,12 +54,6 @@ THREE.VRMLLoader.prototype = {
 		var textureLoader = new THREE.TextureLoader( this.manager );
 		textureLoader.setCrossOrigin( this.crossOrigin );
 
-		function parseV1() {
-
-			console.warn( 'THREE.VRMLLoader: V1.0 not supported yet.' );
-
-		}
-
 		function parseV2( lines, scene ) {
 
 			var defines = {};
@@ -1103,7 +1097,7 @@ THREE.VRMLLoader.prototype = {
 
 		if ( /V1.0/.exec( header ) ) {
 
-			parseV1( lines, scene );
+			console.warn( 'THREE.VRMLLoader: V1.0 not supported yet.' );
 
 		} else if ( /V2.0/.exec( header ) ) {
 

+ 4 - 4
examples/misc_exporter_gltf.html

@@ -282,7 +282,7 @@
 				object.name = "Cube";
 				scene1.add( object );
 
-				object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 40, 40, 40, 2, 2, 2 ), material );
+				var object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 40, 40, 40, 2, 2, 2 ), material );
 				object2.position.set( 0, 0, 50 );
 				object2.rotation.set( 0, 45, 0 );
 				object2.name = "SubCube";
@@ -301,7 +301,7 @@
 				group2.position.set( 0, 50, 0);
 				group1.add( group2 );
 
-				var object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 30, 30, 30 ), material );
+				object2 = new THREE.Mesh( new THREE.BoxBufferGeometry( 30, 30, 30 ), material );
 				object2.name = "Cube in group";
 				object2.position.set( 0, 0, 400 );
 				group2.add( object2 );
@@ -498,8 +498,8 @@
 					scene1.add( waltHead );
 
 				} );
-				
-				
+
+
 				// ---------------------------------------------------------------------
 				// 2nd Scene
 				// ---------------------------------------------------------------------

+ 1 - 1
examples/webgl_geometry_extrude_splines.html

@@ -226,7 +226,7 @@
 			folderGeometry.open();
 
 			var folderCamera = gui.addFolder( 'Camera' );
-			folderCamera.add( params, 'animationView').onChange( function( value ) { animateCamera( true ); } );
+			folderCamera.add( params, 'animationView').onChange( function( value ) { animateCamera(); } );
 			folderCamera.add( params, 'lookAhead').onChange( function( value ) { animateCamera(); } );
 			folderCamera.add( params, 'cameraHelper').onChange( function( value ) { animateCamera(); } );
 			folderCamera.open();

+ 1 - 1
examples/webgl_loader_gltf_extensions.html

@@ -181,7 +181,7 @@
 
 				container = document.getElementById( 'container' );
 
-				descriptionEl = document.getElementById( 'description' );
+				var descriptionEl = document.getElementById( 'description' );
 
 				if ( sceneInfo.author && sceneInfo.authorURL ) {
 

+ 2 - 3
examples/webgl_loader_obj2_meshspray.html

@@ -251,13 +251,12 @@
 						var fixedOffsetY;
 						var fixedOffsetZ;
 						var s, t;
-						// complete triagle
-						var sizeVaring = this.sizeFactor * Math.random();
+						// complete triangle
 						// local coords offset
 						var localOffsetFactor = this.localOffsetFactor;
 
 						for ( var i = 0; i < this.quantity; i++ ) {
-							sizeVaring = this.sizeFactor * Math.random();
+							var sizeVaring = this.sizeFactor * Math.random();
 
 							s = 2 * Math.PI * Math.random();
 							t = Math.PI * Math.random();

+ 1 - 1
examples/webgl_loader_obj2_run_director.html

@@ -285,6 +285,7 @@
 					this.workerDirector.prepareWorkers( callbacks, maxQueueSize, maxWebWorkers );
 					if ( this.logging.enabled ) console.info( 'Configuring WWManager with queue size ' + this.workerDirector.getMaxQueueSize() + ' and ' + this.workerDirector.getMaxWebWorkers() + ' workers.' );
 
+					var prepData;
 					var modelPrepDatas = [];
 					prepData = new THREE.LoaderSupport.PrepData( 'male02' );
 					prepData.addResource( new THREE.LoaderSupport.ResourceDescriptor( 'models/obj/male02/male02.obj', 'OBJ ') );
@@ -321,7 +322,6 @@
 					var distributionMax = 1000;
 					var modelPrepDataIndex = 0;
 					var modelPrepData;
-					var prepData;
 					var scale;
 					for ( i = 0; i < maxQueueSize; i++ ) {
 

+ 4 - 4
examples/webgl_materials_curvature.html

@@ -79,7 +79,7 @@
 
 			var camera, scene, renderer;
 
-			var ninjaMeshRaw, curvatureAttribute;
+			var ninjaMeshRaw, curvatureAttribute, bufferGeo;
 
 			init();
 			animate();
@@ -164,7 +164,7 @@
 				//load the obj
 				loader.load( 'models/obj/ninja/ninjaHead_Low.obj', function ( object ) {
 					object.traverse( function ( child ) {
-						if ( child instanceof THREE.Mesh ) {
+						if ( child.isMesh ) {
 
 							bufferGeo = child.geometry;
 							bufferGeo.center();
@@ -222,7 +222,7 @@
 
 							}
 
-							curvatureDict = {};
+							var curvatureDict = {};
 							var min = 10, max = 0;
 
 							Object.keys( dict ).forEach( function( key ) {
@@ -338,7 +338,7 @@
 
 				var gui = new dat.GUI();
 
-				topologyFolder = gui.addFolder( 'Topology' );
+				var topologyFolder = gui.addFolder( 'Topology' );
 				topologyFolder.add( params, 'filterConvex' );
 				topologyFolder.add( params, 'filterConcave' );
 				topologyFolder.add( params, 'filterBoth' );