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Updated examples that don't really need NormalDisplacementShader.

Mr.doob 10 years ago
parent
commit
a2b1daef82

+ 22 - 42
examples/misc_controls_fly.html

@@ -107,46 +107,17 @@
 				dirLight.position.set( -1, 0, 1 ).normalize();
 				dirLight.position.set( -1, 0, 1 ).normalize();
 				scene.add( dirLight );
 				scene.add( dirLight );
 
 
-				ambientLight = new THREE.AmbientLight( 0x000000 );
-				scene.add( ambientLight );
-
-				var planetTexture   = THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" );
-				var cloudsTexture   = THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" );
-				var normalTexture   = THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" );
-				var specularTexture = THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" );
-
-				var moonTexture = THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" );
-
-				var shader = THREE.ShaderLib[ "normalmap" ];
-				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
-
-				uniforms[ "tNormal" ].value = normalTexture;
-				uniforms[ "uNormalScale" ].value.set( 0.85, 0.85 );
-
-				uniforms[ "tDiffuse" ].value = planetTexture;
-				uniforms[ "tSpecular" ].value = specularTexture;
-
-				uniforms[ "enableAO" ].value = false;
-				uniforms[ "enableDiffuse" ].value = true;
-				uniforms[ "enableSpecular" ].value = true;
-
-				uniforms[ "diffuse" ].value.setHex( 0xffffff );
-				uniforms[ "specular" ].value.setHex( 0x333333 );
-				uniforms[ "ambient" ].value.setHex( 0x000000 );
-
-				uniforms[ "shininess" ].value = 15;
-
-				var parameters = {
-
-					fragmentShader: shader.fragmentShader,
-					vertexShader: shader.vertexShader,
-					uniforms: uniforms,
-					lights: true,
-					fog: true
-
-				};
-
-				var materialNormalMap = new THREE.ShaderMaterial( parameters );
+				var materialNormalMap = new THREE.MeshPhongMaterial( {
+				
+					ambient: 0x000000,
+					specular: 0x333333,
+					shininess: 15,
+					map: THREE.ImageUtils.loadTexture( "textures/planets/earth_atmos_2048.jpg" ),
+					specularMap: THREE.ImageUtils.loadTexture( "textures/planets/earth_specular_2048.jpg" ),
+					normalMap: THREE.ImageUtils.loadTexture( "textures/planets/earth_normal_2048.jpg" ),
+					normalScale: new THREE.Vector2( 0.85, 0.85 )
+				
+				} );
 
 
 				// planet
 				// planet
 
 
@@ -160,7 +131,12 @@
 
 
 				// clouds
 				// clouds
 
 
-				var materialClouds = new THREE.MeshLambertMaterial( { color: 0xffffff, map: cloudsTexture, transparent: true } );
+				var materialClouds = new THREE.MeshLambertMaterial( {
+				
+					map: THREE.ImageUtils.loadTexture( "textures/planets/earth_clouds_1024.png" ),
+					transparent: true
+				
+				} );
 
 
 				meshClouds = new THREE.Mesh( geometry, materialClouds );
 				meshClouds = new THREE.Mesh( geometry, materialClouds );
 				meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
 				meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
@@ -169,7 +145,11 @@
 
 
 				// moon
 				// moon
 
 
-				var materialMoon = new THREE.MeshPhongMaterial( { color: 0xffffff, map: moonTexture } );
+				var materialMoon = new THREE.MeshPhongMaterial( {
+				
+					map: THREE.ImageUtils.loadTexture( "textures/planets/moon_1024.jpg" )
+				
+				} );
 
 
 				meshMoon = new THREE.Mesh( geometry, materialMoon );
 				meshMoon = new THREE.Mesh( geometry, materialMoon );
 				meshMoon.position.set( radius * 5, 0, 0 );
 				meshMoon.position.set( radius * 5, 0, 0 );

+ 1 - 1
examples/scenes/test_scene.js

@@ -592,7 +592,7 @@
 
 
 		"phong_normal": {
 		"phong_normal": {
 			"type": "MeshPhongMaterial",
 			"type": "MeshPhongMaterial",
-			"parameters": { "color": 0, "specular": 16777215, "shininess": 25, "envMap": "cube_reflection", "reflectivity": 0.1, "lightMap": "texture_ao", "normalMap": "texture_normal", "normalScale": [ 1, -1 ], "displacementMap": "texture_displacement", "displacementScale": 2.436143, "displacementBias": -0.428408 }
+			"parameters": { "color": 0, "specular": 16777215, "shininess": 25, "envMap": "cube_reflection", "reflectivity": 0.1, "lightMap": "texture_ao", "normalMap": "texture_normal", "normalScale": [ 1, -1 ] }
 		},
 		},
 
 
 		"phong_morph": {
 		"phong_morph": {

+ 12 - 36
examples/webgl_loader_ctm.html

@@ -179,45 +179,21 @@
 
 
 				loader.load( "models/ctm/LeePerry.ctm",  function( geometry ) {
 				loader.load( "models/ctm/LeePerry.ctm",  function( geometry ) {
 
 
-					/*
-					var material = new THREE.MeshPhongMaterial( { wrapAround: true, color: 0xffffff, specular: 0x232323, shininess: 50, map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ) } );
-					material.wrapRGB.set( 0.65, 0.5, 0.5 );
-					*/
-
-					var ambient = 0xffffff, diffuse = 0xffffff, specular = 0x0e0e0e, shininess = 50;
-
-					var shader = THREE.ShaderLib[ "normalmap" ];
-					var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
-
-					uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
-					uniforms[ "uNormalScale" ].value.set( 0.8, 0.8 );
-
-					uniforms[ "tDiffuse" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
-					uniforms[ "tSpecular" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
-
-					uniforms[ "enableAO" ].value = false;
-					uniforms[ "enableDiffuse" ].value = true;
-					uniforms[ "enableSpecular" ].value = true;
-
-					uniforms[ "diffuse" ].value.setHex( diffuse );
-					uniforms[ "specular" ].value.setHex( specular );
-					uniforms[ "ambient" ].value.setHex( ambient );
-
-					uniforms[ "shininess" ].value = shininess;
-
-					uniforms[ "wrapRGB" ].value.set( 0.75, 0.5, 0.5 );
+					geometry.computeTangents();
 
 
-					var material = new THREE.ShaderMaterial( {
-						fragmentShader: shader.fragmentShader,
-						vertexShader: shader.vertexShader,
-						uniforms: uniforms,
-						lights: true
+					var material = new THREE.MeshPhongMaterial( {
+					
+						specular: 0x303030,
+						shininess: 50,
+						map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ),
+						specularMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" ),
+						normalMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
+						normalScale: new THREE.Vector2( 0.8, 0.8 ),
+						wrapRGB: new THREE.Vector3( 0.75, 0.5, 0.5 ),
+						wrapAround: true
+					
 					} );
 					} );
 
 
-					material.wrapAround = true;
-
-					geometry.computeTangents();
-
 					callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
 					callbackModel( geometry, 1300, material, 200, 50, 0, 0, 0 );
 					checkTime();
 					checkTime();
 
 

+ 2 - 1
examples/webgl_materials_normalmap.html

@@ -49,6 +49,7 @@
 		<script src="../build/three.min.js"></script>
 		<script src="../build/three.min.js"></script>
 
 
 		<script src="js/loaders/BinaryLoader.js"></script>
 		<script src="js/loaders/BinaryLoader.js"></script>
+		<script src="js/shaders/NormalDisplacementShader.js"></script>
 
 
 		<script src="js/Detector.js"></script>
 		<script src="js/Detector.js"></script>
 		<script src="js/libs/stats.min.js"></script>
 		<script src="js/libs/stats.min.js"></script>
@@ -151,7 +152,7 @@
 
 
 				// normal map shader
 				// normal map shader
 
 
-				var shader = THREE.ShaderLib[ "normalmap" ];
+				var shader = THREE.NormalDisplacementShader;
 				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
 				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
 
 
 				uniforms[ "enableAO" ].value = true;
 				uniforms[ "enableAO" ].value = true;

+ 12 - 29
examples/webgl_materials_normalmap2.html

@@ -118,35 +118,18 @@
 				directionalLight.position.set( 1, -0.5, -1 );
 				directionalLight.position.set( 1, -0.5, -1 );
 				scene.add( directionalLight );
 				scene.add( directionalLight );
 
 
-				// material parameters
-
-				var ambient = 0x111111, diffuse = 0xbbbbbb, specular = 0x060606, shininess = 35;
-
-				var shader = THREE.ShaderLib[ "normalmap" ];
-				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
-
-				uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
-				uniforms[ "uNormalScale" ].value.set( 0.8, 0.8 );
-
-				uniforms[ "tDiffuse" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
-				uniforms[ "tSpecular" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" );
-
-				uniforms[ "enableAO" ].value = false;
-				uniforms[ "enableDiffuse" ].value = true;
-				uniforms[ "enableSpecular" ].value = true;
-
-				uniforms[ "diffuse" ].value.setHex( diffuse );
-				uniforms[ "specular" ].value.setHex( specular );
-				uniforms[ "ambient" ].value.setHex( ambient );
-
-				uniforms[ "shininess" ].value = shininess;
-
-				uniforms[ "wrapRGB" ].value.set( 0.575, 0.5, 0.5 );
-
-				var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
-				var material = new THREE.ShaderMaterial( parameters );
-
-				material.wrapAround = true;
+				var material = new THREE.MeshPhongMaterial( {
+					color: 0xdddddd,
+					ambient: 0x111111,
+					specular: 0x222222,
+					shininess: 35,
+					map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ),
+					specularMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-SPEC.jpg" ),
+					normalMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
+					normalScale: new THREE.Vector2( 0.8, 0.8 ),
+					wrapRGB: new THREE.Vector3( 0.575, 0.5, 0.5 ),
+					wrapAround: true
+				} );
 
 
 				loader = new THREE.JSONLoader( true );
 				loader = new THREE.JSONLoader( true );
 				document.body.appendChild( loader.statusDomElement );
 				document.body.appendChild( loader.statusDomElement );

+ 11 - 25
examples/webgl_postprocessing_advanced.html

@@ -332,31 +332,17 @@
 
 
 				geometry.computeTangents();
 				geometry.computeTangents();
 
 
-				var ambient = 0x444444, diffuse = 0x999999, specular = 0x080808, shininess = 20;
-
-				var shader = THREE.ShaderLib[ "normalmap" ];
-				var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
-
-				uniforms[ "tNormal" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
-				uniforms[ "uNormalScale" ].value.set( 0.75, 0.75 );
-
-				uniforms[ "tDiffuse" ].value = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
-
-				uniforms[ "enableAO" ].value = false;
-				uniforms[ "enableDiffuse" ].value = true;
-
-				uniforms[ "diffuse" ].value.setHex( diffuse );
-				uniforms[ "specular" ].value.setHex( specular );
-				uniforms[ "ambient" ].value.setHex( ambient );
-
-				uniforms[ "shininess" ].value = shininess;
-
-				uniforms[ "diffuse" ].value.convertGammaToLinear();
-				uniforms[ "specular" ].value.convertGammaToLinear();
-				uniforms[ "ambient" ].value.convertGammaToLinear();
-
-				var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
-				var mat2 = new THREE.ShaderMaterial( parameters );
+				var mat2 = new THREE.MeshLambertMaterial( {
+				
+					color: 0x999999,
+					ambient: 0x444444,
+					specular: 0x080808,
+					shininess: 20,
+					map: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" ),
+					normalMap: THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" ),
+					normalScale: new THREE.Vector2( 0.75, 0.75 )
+				
+				} );
 
 
 				mesh = new THREE.Mesh( geometry, mat2 );
 				mesh = new THREE.Mesh( geometry, mat2 );
 				mesh.position.set( 0, -50, 0 );
 				mesh.position.set( 0, -50, 0 );