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@@ -23,7 +23,7 @@
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scene,
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renderer,
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octree,
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- geometry,
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+ geometry = new THREE.BoxBufferGeometry( 50, 50, 50 ),
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material,
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mesh,
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meshes = [],
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@@ -122,8 +122,6 @@
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}
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- var geometry = new THREE.BoxBufferGeometry( 50, 50, 50 );
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-
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function modifyOctree() {
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// if is adding objects to octree
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@@ -132,7 +130,7 @@
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// create new object
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- mesh = new THREE.Line( geometry, new THREE.MeshBasicMaterial( { color: new THREE.Color( base ) } ) );
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+ mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: new THREE.Color( base ) } ) );
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// give new object a random position in radius
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