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@@ -363,11 +363,11 @@ class Quaternion {
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// assumes direction vectors vFrom and vTo are normalized
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// assumes direction vectors vFrom and vTo are normalized
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- const EPS = 0.000001;
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-
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let r = vFrom.dot( vTo ) + 1;
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let r = vFrom.dot( vTo ) + 1;
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- if ( r < EPS ) {
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+ if ( r < Number.EPSILON ) {
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+
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+ // vFrom and vTo point in opposite directions
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r = 0;
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r = 0;
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